Search Results

Search found 19410 results on 777 pages for 'white screen'.

Page 681/777 | < Previous Page | 677 678 679 680 681 682 683 684 685 686 687 688  | Next Page >

  • Display Simple Web Page In My Application Using Blackberry BrowserField

    - by ankit
    Hello All, What I am trying to do is display a simple web page in my application (no javascript,cookies or any scripting and not trying to detect any events such as mouse click etc.). I am using the code below and right now all I get is empty screen .. I know that the application is accessing the internet (the data transfer arrow flashes in the top right corner) but not sure why its not rendering. The code I am using is : HttpConnectionFactory factory = new HttpConnectionFactory("www.google.ca",HttpConnectionFactory.TRANSPORT_WIFI | HttpConnectionFactory.TRANSPORT_WAP2 | HttpConnectionFactory.TRANSPORT_DIRECT_TCP); while(true) { try { HttpConnection connection = factory.getNextConnection(); try { BrowserContent bc = RenderingSession.getNewInstance().getBrowserContent(connection,null,0); Field f = bc.getDisplayableContent(); add(f); } catch(RenderingException e) { //Log the error or store it for displaying to //the end user if no transports succeed System.out.println("error with rendering page"); } } catch(NoMoreTransportsException e) { //There are no more transports to attempt //Dialog.alert( "Unable to perform request" ); //Note you should never //attempt network activity on the event thread System.out.println("no more transport"); break; } } Some points to note: Im using the http-connection-factory class from www.versatilemonkey.com only becuase they have impelemented the abstract httpConnection class. If someone can also point me on how to implement my own that would be great. I am using '0' for the flags for getBrowserContent function. I looked through the rimn documentation and could not find an explanation for them. Any help would be greatly appreciated. Thanks, ankit

    Read the article

  • java.lang.OutOfMemoryError: bitmap size exceeds VM budget ?

    - by UMMA
    friends, i am using following code to display bitmap on screen and having next and previous buttons to change images. and getting out of memory error New Code HttpGet httpRequest = null; try { httpRequest = new HttpGet(mImage_URL[val]); } catch (Exception e) { return 0; } HttpClient httpclient = new DefaultHttpClient(); HttpResponse response = (HttpResponse) httpclient.execute(httpRequest); Bitmap bm; HttpEntity entity = response.getEntity(); BufferedHttpEntity bufHttpEntity = new BufferedHttpEntity(entity); InputStream is = bufHttpEntity.getContent(); try { bm = BitmapFactory.decodeStream(is); }catch(Exception ex) { } is.close(); Old Code URL aURL = new URL(mImage_URL[val]); URLConnection conn = aURL.openConnection(); conn.connect(); InputStream is = null; try { is= conn.getInputStream(); }catch(IOException e) { } BufferedInputStream bis = new BufferedInputStream(is); bm = BitmapFactory.decodeStream(bis); bis.close(); is.close(); img.setImageBitmap(bm); and it was giving me error decoder-decode return false. on images of size bigger than 400kb. so after googling i got new code as answer the old code was not giving me out of memory error on those images but decoder-decode return false, so i choosed new code. any one guide me what is the solution and which is the best approach to display live images?

    Read the article

  • How to require fullscreen mode in a jQTouch application?

    - by Christopher Young
    I'm using jQTouch to develop a version of a website optimized for safari on the iphone. The jQTouch demo helpfully shows how to show an "install this" message for users not using full screen mode and hide it for those who are. When in fullscreen mode, the body should have the class "fullscreen." So you can hide the "install this" message for people who have already added your app to their home page by adding this css rule to your stylesheet: body.fullscreen #home .info { display: none; } What I'd like to do is require users to use the app in fullscreen mode only. When viewed from the regular browser, they should only see a message asking them to install the app. That message should of course be hidden otherwise. This ought to be really, really easy, so I must just be missing something obvious. I thought one way to do this would be to simply test for the class "fullscreen" on the body: if it's not there, use goTo to get to another div, or hide the other divs, or something like that. Strangely, however, this doesn't work. As a test, I've still got the original "info" message, as in the jQTouch demo, and it doesn't show up when I launch in fullscreen mode. So the body must have the fullscreen class. And yet I can't find any other trace of it: when I put this alert to test things after the document has loaded, I get nothing when launching in fullscreen mode: alert($("body").attr("class")); I also thought I might test for fullscreen mode by checking for the value of the fullScreen boolean. But this doesn't seem to work either. What am I missing? What is the best way to do this?

    Read the article

  • Android: canvas.drawBitmap with Orientation(MagnetField)Sensor

    - by user368374
    hallo, i am developing Android app with orientation sensor. now i got problem. What i want to do is, change scale and position of bitmap which read from sd card. The scale and position depend on value from orientation sensor. i use canvas.drawBitmap(), then it cause problem. the app is just shut down. other drawXXX()methods have no problem..any suggestion? public class AnMagImgtestActivity extends Activity implements SensorEventListener { private SensorManager sensorManager; private MySurfaceView view; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); sensorManager = (SensorManager)getSystemService(SENSOR_SERVICE); view = new MySurfaceView(this); ///make it fullscreen getWindow().addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN); requestWindowFeature(Window.FEATURE_NO_TITLE); ///give screen a hiropon getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); setContentView(view); } @Override protected void onResume() { super.onResume(); List sensors = sensorManager.getSensorList(Sensor.TYPE_ORIENTATION); if (sensors.size() 0) { Sensor sensor = sensors.get(0); sensorManager.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME); } } @Override protected void onPause() { super.onPause(); sensorManager.unregisterListener(this); } @Override public void onAccuracyChanged(Sensor sensor, int accuracy) { } @Override public void onSensorChanged(SensorEvent event) { view.onValueChanged(event.values); } class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback{ public MySurfaceView(Context context) { super(context); getHolder().addCallback(this); } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { onValueChanged(new float[3]); } @Override public void surfaceCreated(SurfaceHolder holder) { } @Override public void surfaceDestroyed(SurfaceHolder holder) { } void onValueChanged(float[] values) { Canvas canvas = getHolder().lockCanvas(); //String imgfn = "/sdcard/seekcamera"+"/"+regcode+"/to"+"/"+tempnum+".jpg"; String imgfn = "/sdcard/seekcamera"+"/de"+"/to"+"1.jpg"; //String imgfn = "/sdcard/seekcamera"+"/00"+"/00"+"/"+"42.jpg"; File mf = new File(imgfn); Bitmap bitmap0 = BitmapFactory.decodeFile(mf.getPath()); if (canvas != null) { Paint paint = new Paint(); paint.setAntiAlias(true); paint.setColor(Color.GREEN); paint.setTextSize(12); canvas.drawColor(Color.BLACK); paint.setAlpha(200); for (int i = 0; i < values.length; i++) { canvas.drawText("values[" + i + "]: " + values[i], 0, paint.getTextSize() * (i + 1), paint); } paint.setColor(Color.WHITE); paint.setTextSize(100+values[2]); paint.setAlpha( (int) (255-values[2])); canvas.drawText("Germany", values[0]*1+20, paint.getTextSize() * 1+values[2]-80, paint); ///here is the problem.. canvas.drawBitmap(bitmap0, values[0],values[1], paint); getHolder().unlockCanvasAndPost(canvas); } } } }

    Read the article

  • Transform OpenGL coordinates to lower UIView coordinates

    - by John Qualis
    Hi, I am new to OpenGL over iPhone. I am developing an iPhone app similar to a barcode reader but with an extra OpenGL layer. The bottommost layer is UIImagePickerController, then I use UIView on top and draw a rectangle at certain co-ordinates on the iphone screen. So far everything is OK. Then I am trying to draw an OpenGL 3-D model in that rectangle. I am able to load a 3-D model in the iPhone based on this code here - http://iphonedevelopment.blogspot.com/2008/12/start-of-wavefront-obj-file-loader.html I am not able to transform the co-ordinates of the rectangle into OpenGL co-ordinates. Appreciate any help. Do I need to use a matrix to translate the currentPosition of the 3-D model so it is drawn within myRect? The code is given below.. Appreciate any help/pointers in this regards. John (void)drawView:(GLView*)view { static GLfloat rotation = 0.0; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glColor4f(0.0, 0.5, 1.0, 1.0); // The coordinates of the rectangle are myRect.x, // myRect.y, myRect.width, myRect.height // Do I need a transform matrix here? //glOrthof(-160.0f, 160.0f, -240.0f, 240.0f, -1.0f, 1.0f); [plane drawSelf]; .... } -(void)setupView:(GLView*)view { const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); //glMatrixMode(GL_MODELVIEW); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); }

    Read the article

  • Advanced CSS layout problem

    - by Tower
    Hi, I want to create a dialog with a title, borders (left, right, bottom) as well as the content. The current source code: <html> <body> <div style="background: #0ff; width: 152px; height: 112px; position: absolute; top: 24px; left: 128px; display: table"> <div style="display: table-row;"> <div style="background: #f00; width: 100%; display: table-cell;height: 24px;">top</div> </div> <div style="display: table-row;"> <div style="background: #0f0; width: 100%; display: table-cell;"> <div style="display: table;"> <div style="display: table-row;"> <div style="display: table-cell; width: 4px; height: 100%; background: #000;"></div> <div style="display: table-cell;"> <div style="overflow: scroll; white-space: nowrap"> cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe <br /> cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe <br /> cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe <br /> cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe <br /> cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe <br /> cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe <br /> cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe <br /> cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe <br /> cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe cwe <br /> </div> </div> <div style="display: table-cell; width: 4px; height: 100%; background: #000;"></div> </div> </div> </div> </div> <div style="display: table-row;"> <div style="background: #000; width: 100%; display: table-cell; height: 4px;"></div> </div> </div> </body> </html> produces an output of what happened to the left and the right borders and why does the size exceed the width specified in the top parent (152px)?

    Read the article

  • iPod/iPhone OpenGL ES UIView flashes when updating

    - by Dave Viner
    I have a simple iPhone application which uses OpenGL ES (v1) to draw a line based on the touches of the user. In the XCode Simulator, the code works perfectly. However, when I install the app onto an iPod or iPhone, the OpenGL ES view "flashes" when drawing the line. If I disable the line drawing, the flash disappears. By "flash", I mean that the background image (which is an OpenGL texture) disappears momentarily, and then reappears. It appears as if the entire scene is completely erased and redrawn. The code which handles the line drawing is the following: renderLineFromPoint:(CGPoint)start toPoint:(CGPoint)end { static GLfloat* vertexBuffer = NULL; static NSUInteger vertexMax = 64; NSUInteger vertexCount = 0, count, i; //Allocate vertex array buffer if(vertexBuffer == NULL) vertexBuffer = malloc(vertexMax * 2 * sizeof(GLfloat)); //Add points to the buffer so there are drawing points every X pixels count = MAX(ceilf(sqrtf((end.x - start.x) * (end.x - start.x) + (end.y - start.y) * (end.y - start.y)) / kBrushPixelStep), 1); for(i = 0; i < count; ++i) { if(vertexCount == vertexMax) { vertexMax = 2 * vertexMax; vertexBuffer = realloc(vertexBuffer, vertexMax * 2 * sizeof(GLfloat)); } vertexBuffer[2 * vertexCount + 0] = start.x + (end.x - start.x) * ((GLfloat)i / (GLfloat)count); vertexBuffer[2 * vertexCount + 1] = start.y + (end.y - start.y) * ((GLfloat)i / (GLfloat)count); vertexCount += 1; } //Render the vertex array glVertexPointer(2, GL_FLOAT, 0, vertexBuffer); glDrawArrays(GL_POINTS, 0, vertexCount); //Display the buffer [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } (This function is based on the function of the same name from the GLPaint sample application.) For the life of me, I can not figure out why this causes the screen to flash. The line is drawn properly (both in the Simulator and in the iPod). But, the flash makes it unusable. Anyone have ideas on how to prevent the "flash"?

    Read the article

  • Drawing a WPF UserControl with DataBinding to an Image

    - by LorenVS
    Hey Everyone, So I'm trying to use a WPF User Control to generate a ton of images from a dataset where each item in the dataset would produce an image... I'm hoping I can set it up in such a way that I can use WPF databinding, and for each item in the dataset, create an instance of my user control, set the dependency property that corresponds to my data item, and then draw the user control to an image, but I'm having problems getting it all working (not sure whether databinding or drawing to the image is my problem) Sorry for the massive code dump, but I've been trying to get this working for a couple of hours now, and WPF just doesn't like me (have to learn at some point though...) My User Control looks like this: <UserControl x:Class="Bleargh.ImageTemplate" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:c="clr-namespace:Bleargh" x:Name="ImageTemplateContainer" Height="300" Width="300"> <Canvas> <TextBlock Canvas.Left="50" Canvas.Top="50" Width="200" Height="25" FontSize="16" FontFamily="Calibri" Text="{Binding Path=Booking.Customer,ElementName=ImageTemplateContainer}" /> <TextBlock Canvas.Left="50" Canvas.Top="100" Width="200" Height="25" FontSize="16" FontFamily="Calibri" Text="{Binding Path=Booking.Location,ElementName=ImageTemplateContainer}" /> <TextBlock Canvas.Left="50" Canvas.Top="150" Width="200" Height="25" FontSize="16" FontFamily="Calibri" Text="{Binding Path=Booking.ItemNumber,ElementName=ImageTemplateContainer}" /> <TextBlock Canvas.Left="50" Canvas.Top="200" Width="200" Height="25" FontSize="16" FontFamily="Calibri" Text="{Binding Path=Booking.Description,ElementName=ImageTemplateContainer}" /> </Canvas> </UserControl> And I've added a dependency property of type "Booking" to my user control that I'm hoping will be the source for the databound values: public partial class ImageTemplate : UserControl { public static readonly DependencyProperty BookingProperty = DependencyProperty.Register("Booking", typeof(Booking), typeof(ImageTemplate)); public Booking Booking { get { return (Booking)GetValue(BookingProperty); } set { SetValue(BookingProperty, value); } } public ImageTemplate() { InitializeComponent(); } } And I'm using the following code to render the control: List<Booking> bookings = Booking.GetSome(); for(int i = 0; i < bookings.Count; i++) { ImageTemplate template = new ImageTemplate(); template.Booking = bookings[i]; RenderTargetBitmap bitmap = new RenderTargetBitmap( (int)template.Width, (int)template.Height, 120.0, 120.0, PixelFormats.Pbgra32); bitmap.Render(template); BitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(bitmap)); using (Stream s = File.OpenWrite(@"C:\Code\Bleargh\RawImages\" + i.ToString() + ".png")) { encoder.Save(s); } } EDIT: I should add that the process works without any errors whatsoever, but I end up with a directory full of plain-white images, not text or anything... And I have confirmed using the debugger that my Booking objects are being filled with the proper data... EDIT 2: Did something I should have done a long time ago, set a background on my canvas, but that didn't change the output image at all, so my problem is most definitely somehow to do with my drawing code (although there may be something wrong with my databinding too)

    Read the article

  • Need content in UIWebView to display quickly

    - by leftspin
    Part of my app caches web pages for offline viewing. To do that, I am saving the HTML fetched from a site and rewriting img urls to point to a file on the local store. When I load the html into a UIWebView, it loads the images as expected and everything's fine. I am also caching stylesheets in this fashion. The problem is that when I put the phone into airplane mode, loading this cached html causes the UIWebView to display a blank screen and pause for a while before displaying the page. I've figured out that it's caused by non-cached URLs referenced from the original HTML doc that the web view is trying to fetch. These other URLs include images within the cached stylesheets, content in iframes, and javascript that opens a connection to fetch other resources. The pause happens when the UIWebView tries to fetch these resources, and the web page only appears after all these other fetches have timed out. My questions is, how can I make UIWebView just display the stuff I've cached immediately? Here are my thoughts: write even more code to cache these other references. This is potentially a ton more code to catch all the edge cases, etc., especially having to parse the Javascript to see what it loads after the page is loaded force UIWebView to time out immediately so there's no pause. I haven't figured out how to do this. somehow get what's already loaded to display even though the external references haven't finished fetching yet strip the code of all scripts, link tags and iframes to "erase" the external references. I've tried this one, but for some sites, the resultant page is severely messed up Can anyone help me here? I've been working on this forever, and am running out of ideas.

    Read the article

  • Why doesn't Data Driven Subscription in SSRS 2005 like my Stored Procedure?

    - by bert
    I'm trying to define a Data Driven Subscription for a report in SSRS 2005. In Step 3 of the set up you're asked for: " a command or query that returns a list of recipients and optionally returns fields used to vary delivery settings and report parameter values for each recipient" This I have written and it returns the data without a hitch. I press next and it rolls onto the next screen in the set up which has all the variables to set for the DDS and in each case it has an option to "Select Value From Database" I select this radio button and press the drop down. No fields are available to me. Now the only way I could vary the number of parameters returned by the SP was to have the SP write the SQL to an nvarchar variable and then at the end execute the variable as sql. I have tested this in the Management Studio and it returns the expected fields. I even named them after the fields in SSRS but the thing won't put the field names into the dropdowns. I've even taken the query body out of the Stored Proc, verified it in SSRS and then tried that. It doesn't work either. Can anyone shed any light into what I'm doing wrong?

    Read the article

  • Changing size of content in HorizontalScrollView when phone is rotated by overriding onConfiguration

    - by Emil Arfvidsson
    Hello I have a problem with resizing content in a HorizontalScrollView when the phone is rotated. I'm overriding onConfigurationChanged in my activity containing the HorizontalScrollView, since I want to handle the resizing myself. However, I'm having great problem finding where i should put the resizing of the content. The HorizontalScrollView it self has FILL_PARENT as width and a fixed height. The idea is that it should always fill the screen width-wise, while having several cells of content, each as wide as the HorizontalScrollView itself. The content in my HorizontalScrollView consists of one LinearLayout (let's call it wrapperLayout) with several LinearLayouts inside it. When the phone rotates I simply want to change the width of all the LinearLayouts inside the wrapperLayout. This is easy to do and works great when I test the resizing code by putting it in onInterceptTouchEvent(MotionEvent ev), that is the views are resized just as they are supposed to when I touch the HorizontalScrollView. The difficulty appears when I try to find a good spot to execute resizing code, so that the resizing happens automatically when the phone is rotated. I have tried all possible combinations of requestLayout, onSizeChanged, onLayout, onConfigurationChanged and a few others and varying their calls to super (if any) before and after the resizing code. I can not make this work (the views are not resized even though the resize code is executed) and it is really frustrating. I've done a lot of logging to make sure the HorizonalScrollView really has changed width before calling my resize code but to no avail. Does anyone have any clue as to what is going on? What methods are called and in what order when I handle the onConfigurationChanged by myself like this? Thanks in advance

    Read the article

  • Blackberry storm 9530 tracing touch events while scrolling

    - by SWATI
    hey in my screen there is a an edit field and 2 custom button fields as "OK" and "CANCEL" Below buttonfield there are some more focussable label fields when i write a name in edit field and press enter then focus comes to "OK" button but how to set focus on "CANCEL" button. Moreover while scrolling the focus does not automatically move ahead??? what to do may be i m confused with touch events and their handling!!! Kindly help!!!!!!!!!!!! Code: txt_Name = new EditField(TextField.NO_NEWLINE) { public void paint(net.rim.device.api.ui.Graphics g) { g.setColor(Color.MAROON); super.paint(g); } }; txt_Name.setFont(font); v1 = new VerticalFieldManager(); v1.add(txt_Name ); ButtonField btn1 = new ButtonField("OK",ButtonField.CONSUME_CLICK); ButtonField btn2 = new ButtonField("CANCEL",ButtonField.CONSUME_CLICK); v2 = new VerticalFieldManager(); v2.add(btn1); v2.add(btn2); LabelField l1 = new LabelField("Hello Moon ",Field.Focussable); LabelField l2 = new LabelField("Hello Citizen",Field.Focussable); LabelField l3 = new LabelField("Hello People",Field.Focussable); LabelField l4 = new LabelField("Hello world",Field.Focussable); v3 = new VerticalFieldManager(); v3.add(l1); v3.add(l2); v3.add(l3); v3.add(l4); add(v1); add(v2); add(v3); } protected boolean navigationClick(int status, int time) { if(OK.isFocus()) { //execute some code return true; } if(CANCEL.isFocus()) { //execute some code return true; } }

    Read the article

  • TTStyledTextLabel offset between link and regular text when changing from default font

    - by Guy Ephraim
    I'm using Three20 TTStyledTextLabel and when I change the default font (Helvetica) to something else it creates some kind of height difference between links and regular text The following code demonstrate my problem: #import <Three20/Three20.h> @interface TestController : UIViewController { } @end @implementation TestController -(id)init{ self = [super init]; TTStyledTextLabel* label = [[[TTStyledTextLabel alloc] initWithFrame:CGRectMake(0, 0, 320, 230)] autorelease]; label.text = [TTStyledText textFromXHTML:@"<a href=\"aa://link1\">link</a> text" lineBreaks:YES URLs:YES]; [label setFont:[UIFont systemFontOfSize:16]]; [[self view] addSubview:label]; TTStyledTextLabel* label2 = [[[TTStyledTextLabel alloc] initWithFrame:CGRectMake(0, 230, 320, 230)] autorelease]; label2.text = [TTStyledText textFromXHTML:@"<a href=\"aa://link1\">link2</a> text2" lineBreaks:YES URLs:YES]; [label2 setFont:[UIFont fontWithName:@"HelveticaNeue" size:16]]; [[self view] addSubview:label2]; return self; } @end In the screen shot you can see that the first link is aligned and the second one isn't How do I fix it? I think there is a bug in the TTStyledTextLabel code...

    Read the article

  • Interface Builder is unable to open documents of type iPad XIB.

    - by sagar
    After installing SDK 3.2 Beta 5 on your MAC. Please follow this steps to understand my problem. Start XCode. Click on Help Menu - Select Developer Documentation from the toolbar of window - Click on Home - & select iPhone OS 3.2 Library On the left side of screen - you can see Cocoa Touch Layer Category under Frameworks Select UIKit from it. On right side you will have - ToolbarSeach - as an first one link on it. Click on it. After clicking on it - You will see an option of "Open Project in xCode" on the title. Click on it & save the project to open it. Now, Click on run to execute this sample code. After compilation - it will give you two errors. something like this - "Interface Builder is unable to open documents of type iPad XIB." I don't know why this error is disturbing me? What should be solution to resolve it? Sagar.

    Read the article

  • No Program Entry Point TASM Error

    - by Nathan Campos
    I'm trying to develop a simple kernel using TASM, using this code: ; beroset.asm ; ; This is a primitive operating system. ; ;********************************************************************** code segment para public use16 '_CODE' .386 assume cs:code, ds:code, es:code, ss:code org 0 Start: mov ax,cs mov ds,ax mov es,ax mov si,offset err_msg call DisplayMsg spin: jmp spin ;**************************************************************************** ; DisplayMsg ; ; displays the ASCIIZ message to the screen using int 10h calls ; ; Entry: ; ds:si ==> ASCII string ; ; Exit: ; ; Destroyed: ; none ; ; ;**************************************************************************** DisplayMsg proc push ax bx si cld nextchar: lodsb or al,al jz alldone mov bx,0007h mov ah,0eh int 10h jmp nextchar alldone: pop si bx ax ret DisplayMsg endp err_msg db "Operating system found and loaded.",0 code ends END Then I compile it like this: C:\DOCUME~1\Nathan\Desktop tasm /la /m2 beroset.asm Turbo Assembler Version 4.1 Copyright (c) 1988, 1996 Borland International Assembling file: beroset.asm Error messages: None Warning messages: None Passes: 2 Remaining memory: 406k C:\DOCUME~1\Nathan\Desktop tlink beroset, loader.bin Turbo Link Version 7.1.30.1. Copyright (c) 1987, 1996 Borland International Fatal: No program entry point C:\DOCUME~1\Nathan\Desktop What can I to correct this error?

    Read the article

  • Encoded nsstring becomes invalid, "normal" nsstring remains

    - by shoreline
    I'm running into a problem with a string that contains encoded characters. Specifically, if the string has encoded characters it eventually becomes invalid while a "normal" string will not. in the .h file: @interface DirViewController : TTThumbsViewController <UIActionSheetDelegate,UINavigationControllerDelegate,UIImagePickerControllerDelegate> { NSString *sourceFolder; NSString *encodedSourceFolder; } @property (nonatomic, retain) NSString *sourceFolder; @property (nonatomic, retain) NSString *encodedSourceFolder; in the .m file: - (id)initWithFolder:(NSString*)folder query:(NSDictionary*)query { if (self = [super init]) { sourceFolder = folder; } return self; } Up to now everything seems to run as expected. In viewDidLoad I have the following: sourceFolderCopy = [self urlEncodeValue:(sourceFolder)]; //I also have this button, which I'll refer to later: UIBarButtonItem *importButton = [[UIBarButtonItem alloc] initWithTitle:@"Import/Export" style:UIBarButtonItemStyleBordered target:self action:@selector(importFiles:)]; self.navigationItem.rightBarButtonItem = importButton; Which uses the following method to encode the string (if it has characters I want encoded): - (NSString *)urlEncodeValue:(NSString *)str { NSString *result = (NSString *) CFURLCreateStringByAddingPercentEscapes (kCFAllocatorDefault, (CFStringRef)str, NULL, CFSTR(":/?#[]@!$&’()*+,;="), kCFStringEncodingUTF8); return [result autorelease]; } If I NSLog result, I get the expected values. If the string has characters like a white space, I get a string with encoding. If the string doesn't have any characters that need to be encoded, it just gives me the original string. I have a button on the nav bar which begins an image import process by opening an action sheet. Once the method for the action sheet starts, my string is invalid - but only if it contains encoded characters. If it is just a "normal" string, everything is fine and acts as expected. Am I off on my encoding? At first I thought it might be a memory problem but I can't figure out why that would affect only encoded strings. Here's where the action sheet is defined (and the first place I can see the encoded string becoming invalid) the NSLog statements are where it crashes: - (IBAction)importFiles:(id)sender { NSLog(@"logging encodedSF from import files:"); NSLog(@"%@",encodedSourceFolder);//crashes right here NSLog(@"%@",sourceFolder); if (shouldNavigate == NO) { NSString *msg = nil; msg = @"It is not possible to import or export images while in image selection mode."; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Unable to Import/Export" message:msg delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; [msg release]; } else{ UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:@"What would you like to do?" delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle:nil otherButtonTitles:@"Import Photos (Picker)", @"Export Photos", nil, nil]; [actionSheet showInView:self.view]; [actionSheet release]; } } I don't get any crash errors going to the console. By using breakpoints I was able to see that the encodedSourceFolder is invalid in the action sheet method.

    Read the article

  • Objective C - displaying data in NSTextView

    - by Leo
    Hi, I'm having difficulties displaying data in a TextView in iPhone programming. I'm analyzing incoming audio data (from the microphone). In order to do that, I create an object "analyzer" from my SignalAnalyzer class which performs analysis of the incoming data. What I would like to do is to display each new incoming data in a TextView in realtime. So when I push a button, I create the object "analyzer" whiwh analyze the incoming data. Each time there is new data, I need to display it on the screen in a TextView. My problem is that I'm getting an error because (I think) I'm trying to send a message to the parent class (the one taking care of displaying stuff in my TextView : it has a TexView instance variable linked in Interface Builder). What should I do in order to tell my parent class what it needs to display ? Or how sohould I design my classes to display automaticlally something ? Thank you for your help. PS : Here is my error : 2010-04-19 14:59:39.360 MyApp[1421:5003] void WebThreadLockFromAnyThread(), 0x14a890: Obtaining the web lock from a thread other than the main thread or the web thread. UIKit should not be called from a secondary thread. 2010-04-19 14:59:39.369 MyApp[1421:5003] bool _WebTryThreadLock(bool), 0x14a890: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... Program received signal: “EXC_BAD_ACCESS”.

    Read the article

  • Wordpress SQL Select Multiple Meta Values / Meta Keys / Custom Fields

    - by Wes
    I am trying to modify a wordpress / MySQL function to display a little more information. I'm currently running the following query that selects the post, joins the 'postmeta' and gets the info where the meta_key = _liked function most_liked_posts($numberOf, $before, $after, $show_count) { global $wpdb; $request = "SELECT ID, post_title, meta_value FROM $wpdb->posts, $wpdb->postmeta"; $request .= " WHERE $wpdb->posts.ID = $wpdb->postmeta.post_id"; $request .= " AND post_status='publish' AND post_type='post' AND meta_key='_liked' "; $request .= " ORDER BY $wpdb->postmeta.meta_value+0 DESC LIMIT $numberOf"; $posts = $wpdb->get_results($request); foreach ($posts as $post) { $post_title = stripslashes($post->post_title); $permalink = get_permalink($post->ID); $post_count = $post->meta_value; echo $before.'<a href="' . $permalink . '" title="' . $post_title.'" rel="nofollow">' . $post_title . '</a>'; echo $show_count == '1' ? ' ('.$post_count.')' : ''; echo $after; } } The important part being: $post_count = $post->meta_value; But now I want to also grab a value that is attached to each post called wbphoto How do I specify that $post_count = _liked and $photo = wbphoto ? Here is a screen cap of my Phpmyadmin

    Read the article

  • Richfaces - <rich:Editor> inside jQuery ui dialog

    - by Guus
    I use a <rich:editor> inside a JQuery UI dialog: <div id="helpDialog" style="display: none" title="#{messages.help}"> <rich:editor id="helpTextArea" theme="advanced" value="#{helpUtils.test(helpId)}"> <f:param name="theme_advanced_buttons1" value="bold,italic,underline,strikethrough,|,justifyleft,justifycenter,justifyright,justifyfull,|,fontselect,fontsizeselect,|,forecolor,backcolor"/> <f:param name="theme_advanced_buttons2" value=""/> <f:param name="theme_advanced_buttons3" value=""/> <f:param name="theme_advanced_toolbar_location" value="top"/> <f:param name="width" value="90%"/> <f:param name="theme_advanced_toolbar_align" value="left"/> </rich:editor> <p> <button id="editHelpButton">#{messages.edit}</button> <button id="saveHelpButton">#{messages.save}</button> </p> </div> When I click on "font family" or "font size" the dropdown box is shown in the upper left corner of the screen and not inside the dialog. (see screenshot) How can I fix this? screenshot

    Read the article

  • Android - drawing path as overlay on MapView

    - by Rabas
    Hello, I have a class that extends Overlay and implemments Overlay.Snappable. I have overriden its draw method: @Override public void draw(Canvas canvas, MapView mv, boolean shadow) { Projection projection = mv.getProjection(); ArrayList<GeoPoint> geoPoints = new ArrayList<GeoPoint>(); //Creating geopoints - ommited for readability Path p = new Path(); for (int i = 0; i < geoPoints.size(); i++) { if (i == geoPoints.size() - 1) { break; } Point from = new Point(); Point to = new Point(); projection.toPixels(geoPoints.get(i), from); projection.toPixels(geoPoints.get(i + 1), to); p.moveTo(from.x, from.y); p.lineTo(to.x, to.y); } Paint mPaint = new Paint(); mPaint.setStyle(Style.FILL); mPaint.setColor(0xFFFF0000); mPaint.setAntiAlias(true); canvas.drawPath(p, mPaint); super.draw(canvas, mv, shadow); } As you can see, I make a list of points on a map and I want them to form a polygonal shape. Now, the problem is that when I set paint style to be FILL or FILL_AND_STROKE nothing shows up on the screen, but when I set it to be just stroke, and set stroke width, it acctually draws what it is supposed to draw. Now, I looked for solution, but nothing comes up. Can you tell me if I something missed to set in the code itself, or are there some sorts of constraints when drawing on Overlay canvases? Thanks

    Read the article

  • iPad. UIBarButtonItem has an undocumented view of type UIToolbarTextButton. Huh?

    - by dugla
    I have an iPad app where I have a view controller that is the UIGestureRecognizerDelegate for a number of UIGestureRecognizers. I have implemented the following method of UIGestureRecognizerDelegate: - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch { // Double tapping anywhere on the screen hides/shows the toolbar if ([gestureRecognizer isKindOfClass:[UITapGestureRecognizer class]] == YES) { if (touch.tapCount == 2) { self.toolbar.hidden = self.toolbar.isHidden ? NO : YES; } // if (touch.tapCount == 2) } // if ([gestureRecognizer isKindOfClass:[UITapGestureRecognizer class]] == YES) // All gestures are ignored unless they happen on the fullscreen EAGLView if ([touch.view isKindOfClass:[EAGLView class]] == NO) { return NO; } // if ([touch.view isKindOfClass:[EAGLView class]] == NO) return YES; } My setup is a fullscreen EAGLView with a UIToolbar atop the EAGLView. There is a UIBarButtonItem on the toolbar. The idea here is that double-tapping anywhere toggles the appearance of the toolbar. All other gestures must occur on the EAGLView. My problem is that taps directly on the UIBarButtonItem show touch.view to be the UIView subclass UIToolbarTextButton which is undocumented and can't be introspected. Huh? Can someone suggest a work around, preferably that uses introspective goodness of some form? Thanks, Doug Thanks, Doug

    Read the article

  • UIActionSheet positioning problem

    - by Dave
    I need to display a pop with a UISwitch and a Done button when user taps on a button and save the state of the switch when the done button in the pop up is tapped. So I use UIActionSheet to do this - sheet = [[UIActionSheet alloc] initWithTitle:@"Switch Setting" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:@"Done", nil]; theSwitch = [[UISwitch alloc] init]; [sheet addSubview:theSwitch]; [sheet showInView:self.view]; - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex == actionSheet.firstOtherButtonIndex) { theSwitch .on? NSLog(@"Switch is on") : NSLog(@"Switch if off"); } } All this works great. I have problem with positioning. Unfortunately, I don't have a screen shot at the moment to post here. But the switch appears at the very top on the same line with the Action Sheet title and then below that is the Done button. Please someone help me how to position the switch below the Title and increase the Action Sheet size so it looks neat. I need this asap. Thanks.

    Read the article

  • OCR: How to improve accuracy - existing libraries for removing non-text 'furniture', shapes, etc to

    - by Rob
    I want to remove rectangles etc that enclose text in a screenshot image, so that I can perform optical character recognition to get accurate text from the screenshot. Background: I doing this to extract data from a legacy application for use with other applications. This is the only way to get at this data as associated files are in a closed, proprietary, binary format. I will be using AutoItScript to drive the application to show data in its UI, then I will screenshot this and feed this to tesseract. I've already had some success in automating the UI, and have been able to use tesseract to get plain ascii text out of the bitmap. There are several AutoItScripr forum articles discussing its use with tesseract/OCR but not specifically for my question. http://www.autoitscript.com/forum/index.php?s=6c32c3ece12756e635a619cdf175eff9&showforum=2 What I need to do There are thin, 1-pixel wide rectangles that closely enclose some text, when fed to tesseract, it sees them as I for example for a verticle line of the rectangle. Any thoughts on how to remove the rectangles, or best practices? I'm asking if there is a generic command line based toolset to overwrite rectangles, for example, in .png files. I could then pass the .png through this, then pass it to tesseract. Details on the tesseract release/setup I've used are as follows: Go here: http://code.google.com/p/tesseract-ocr/downloads/list - For the basic english generic character set to get Tesseract up and running and recognising your bitmapped text into ascii text, use tesseract-2.00.eng.tar.gz (current version at time of writing is: "English language data for Tesseract (2.00 and up) Jul 2007 989 KB 84845") Related questions I have already looked at on Stack Overflow http://stackoverflow.com/questions/1335581/how-to-give-best-chance-of-success-to-an-ocr-software http://stackoverflow.com/questions/2296568/analysis-and-transformation-of-the-image-on-the-basis-of-this-analysis-for-better http://stackoverflow.com/questions/2268028/reading-characters-off-of-the-screen In these, my question is not completely answered or a commercial solution is being sold. I do not want to consider a commercial solution at this stage.

    Read the article

  • Properly registering JavaScript and CSS in MVC 2 Editor Templates

    - by Jaxidian
    How do I properly register javascript blocks in an ASP.NET MVC 2 (RTM) Editor template? The specific scenario I'm in is that I want to use Dynarch JSCal2 DateTimePicker for my standard datetime picker, but this question is in general to any reusable javascript package. I have my template working properly now but it has my JS and CSS includes in my master page and I would rather only include these things if I actually need them: <link rel="stylesheet" type="text/css" href="../../Content/JSCal2-1.7/jscal2.css" /> <link rel="stylesheet" type="text/css" href="../../Content/JSCal2-1.7/border-radius.css" /> <script type="text/javascript" src="../../Scripts/JSCal2-1.7/jscal2.js"></script> <script type="text/javascript" src="../../Scripts/JSCal2-1.7/lang/en.js"></script> So obviously I could just put these lines into my template, but then if I have a screen that has 5 DateTimePickers, then this content would be duplicated 5 times which wouldn't be ideal. Anyways, I still want my View's Template to trigger this code being put into the <head> of my page. While it is completely unrelated to my asking this question, I thought I'd share my template on here (so far) in case it's useful in any way: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<DateTime>" %> <%= Html.TextBoxFor(model => Model) %> <input type="button" id="<%= ViewData.TemplateInfo.GetFullHtmlFieldId("cal-trigger") %>" value="..." /> <script type="text/javascript"> var <%= ViewData.TemplateInfo.GetFullHtmlFieldId("cal") %> = Calendar.setup({ trigger : "<%= ViewData.TemplateInfo.GetFullHtmlFieldId(string.Empty) %>", inputField : "<%= ViewData.TemplateInfo.GetFullHtmlFieldId(string.Empty) %>", onSelect : function() { this.hide(); }, showTime : 12, selectionType : Calendar.SEL_SINGLE, dateFormat : '%o/%e/%Y %l:%M %P' }); </script>

    Read the article

  • UISearchBar delegate not called when used as UINavigationBar titleVIew?

    - by phooze
    I have a UITableViewController that I have specified as a UISearchBarDelegate. Up until now, I had programmatically added the UISearchBar to the headerView of the table, and there were no problems. I began to run out of screen real estate, so I decided to kill my normal UINavigationController title (which was text), and added the following code, moving my SearchBar from the table to the UINavigationBar: // (Called in viewDidLoad) // Programmatically make UISearchBar UISearchBar *tmpSearchBar = [[UISearchBar alloc] initWithFrame:CGRectMake(0,0,320,45)]; tmpSearchBar.delegate = self; tmpSearchBar.showsCancelButton = YES; tmpSearchBar.autocorrectionType = UITextAutocorrectionTypeNo; tmpSearchBar.autocapitalizationType = UITextAutocapitalizationTypeNone; [self set_searchBar:tmpSearchBar]; [tmpSearchBar release]; self.navigationItem.titleView = [self _searchBar]; This code works as expected - my UINavigationBar is now a UISearchBar. However, my delegate method: /** Only show the cancel button when the keyboard is displayed */ - (void) searchBarDidBeginEditing:(UISearchBar*) lclSearchBar { lclSearchBar.showsCancelButton = YES; } ...is no longer being called. I've breakpointed, and I've confirmed that the UISearchBar's delegate is indeed self, the view controller. Oddly, this delegate method is still called just fine: /** Run the search and resign the keyboard */ - (void) searchBarSearchButtonClicked:(UISearchBar *)lclSearchBar { _deepSearchRan = NO; [self runSearchForString:[[self _searchBar] text] isSlowSearch:NO]; [lclSearchBar resignFirstResponder]; } Any ideas why UINavigationBar is swallowing my delegate calls?? What am I missing?

    Read the article

< Previous Page | 677 678 679 680 681 682 683 684 685 686 687 688  | Next Page >