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  • Using Entity Framework V4 - Mapping Stored Procedures with XML output

    - by ericwahner
    I have been attempting to implement the Entity framework into my project and unfortunately it seems like mapping an XML result set from SQL is not something that is supported. I also have issues with returning multiple result sets, though I understand that the EFExtensions was created to try to mitigate that issue. Is there a way to take a FOR XML EXPLICIT result from a SQL Stored Procedure and map it using the Entity Framework?

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  • IIS headers of aspx page appear on page sometimes, any idea why?

    - by Chris
    At random this output it occurring at the top of the page. Site is installed on a lot of servers issue only happens on one server. HTTP/1.1 200 OK Date: Mon, 24 May 2010 04:18:30 GMT Server: Microsoft-IIS/6.0 X-Powered-By: ASP.NET X-AspNet-Version: 2.0.50727 Cache-Control: private Content-Type: text/html; charset=utf-8 Content-Length: 39611

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  • I am getting error as "operation aboarded, Internet explorer can't open the page"

    - by OM The Eternity
    I have created a shopping cart site, and i have got two complains for the same issue, but i am not able to track the main problem... They whenever they complete the process and reach at the last page they get the error message as "operation aboarded, Internet explorer can't open the page" Could someone helo me out? what could be the reason behind this.. i tried to get the error in IE-6,7,8 but I didnt get any error... ?

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  • Codeignator pagination is not work in linux machine

    - by riad
    Dear all, I have develop a project on codeignator.On xamp server.The pagination is working fine on that project on xamp server but when i shift the same project in to my linux server then the whole project work but the pagination is not working. Can anybody give me any solution on that issue? why the same code pagination is not working on linux server? Thanks in advance Riad

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  • Is there any way to get the SHA of a commit from its message?

    - by Benjol
    When doing a git tag, I'm not always great at remembering if HEAD~6 (for example) is inclusive or exclusive. Given that most of my commits are prefixed with an issue number, I wondered if there is some magic command for searching for the commit SHA from part of its message. I know it's easy to do a git log and work from there, but I want more easy :)

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  • Delaying in VB.net

    - by Reece Tilley
    my issue is i need to wait 3-4 seconds after a button has been pressed before i can check for it, here is my code under button1_click: While Not File.Exists(LastCap) Application.DoEvents() MsgBox("testtestetstets") End While PictureBox1.Load(LastCap) I think i'm doing something really simple wrong, i'm not the best at VB as i'm just learning so any explaining would be great! ~Thanks

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  • Handling Session timeout in asp.net so all info. is aviable before create/update record

    - by Jack
    I'm having problem with some data missing in the record. I've a ASP.net web app that take some information from the user then create a record on the database. It's your typical CRUD app but I've noticed lately that some record are missing couple fields. Where they are null value. I think it might have been an Session issue. What's the best way to handle session time out in a typical CRUD app? Thanks

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  • Can't get syntax correct for dynam. create onclick the ie way.

    - by Max
    I was hoping to keep cross-browser compatibility and afaik this is the only issue so far. .setAttribute("onclick", "return showRapidText("+itemnum+");"); This works PERFECT but I'd like to make it IE compatible by putting it in this syntax .onclick = new Function("fnDisplay_Computers('" + alines[i] + "')"); so... I tried .onclick = new Function("showRapidText('" + itemnum + "')"); and .onclick = new Function("return showRapidText('" + itemnum + "')"); and about 40 other ways but nothing works

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  • writing a shell script if statement to check for directory

    - by user1553248
    I need to write a script that will recreate my opt folder if it gets deleted when I remove a package from it. Here's a link to my previous post: dpkg remove to stop processes Now, the issue I'm running into could be better described here: http://lists.debian.org/debian-devel/2006/03/msg00242.html I was thinking of just adding a postrem script which checks if an opt directory exists, and if not, creates one. My experience with shell scripts is pretty limited though..

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  • Git through digest proxy authentication

    - by erick2red
    I want to do "git clone" through a proxy server. The issue is my proxy server uses digest authentication. So i can't find neither in git documentation, nor help that someone that already made. I dig through google search and i can't find any helpful results. Thxs.

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  • SeFocus causing Run time error

    - by code8230
    I am getting: Run-time error '5': Invalid procedure call or argument this seems to happen when Text(1).SetFocus is called. However, I dont see this run time error for all the cases where I have used SetFocus. Just 2-3 places it is causing this error. Text(1).SelStart = 3 Text(1).SelLength = 1 Text(1).SetFocus I tried: Text(1).Enabled = True Text(1).Visible = True just above .SelStart, but it didn't fix the issue.

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  • how can I restrict access to all files in a folder without web.config

    - by netNewbi3
    Hi I need to restric access to my admin folder to certain people. Those with no authentication ticket should be redirectered to a "not allowed page". How do I identify all pages in my admin folder. I have so far but is it OK? If url.Contains("/admin") Then 'If authentication ticket incorrect then `Response.Redirect("~/notallowed_admin.aspx")` End If And not, I cannot use my web.config for this particular issue. Many thanks

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  • Java Version of Action Delegate

    - by ikurtz
    the issue i mentioned in this post is actually happening because of cross threading GUI issues (i hope). could you help me with Java version of action delegate please? in C# it is done as this inline: this.Invoke(new Action(delegate() {...})); how is this achived in Java? thank you.

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  • MySQL - Limit a left join to the first date-time that occurs?

    - by John M
    Simplified table structure (the tables can't be merged at this time): TableA: dts_received (datetime) dts_completed (datetime) task_a (varchar) TableB: dts_started (datetime) task_b (varchar) What I would like to do is determine how long a task took to complete. The join parameter would be something like ON task_a = task_b AND dts_completed < dts_started The issue is that there may be multiple date-times that occur after the dts_completed. How do I create a join that only returns the first tableB-datetime that occurs after the tableA-datetime?

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  • AngularJS - Processing $http response in service

    - by bsreekanth
    I recently posted a detailed description of the issue I am facing here at SO. As I couldn't send an actual $http request, I used timeout to simulate asynchronous behavior. Data binding from my model to view is working correct, with the help of @Gloppy Now, when I use $http instead of $timeout (tested locally), I could see the asynchronous request was successful and data is filled with json response in my service. But, my view is not updating. updated Plunkr here

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  • Returning all "positions" of a list

    - by Daymor
    I Have a list with "a" and "b" and the "b"'s are somewhat of a path and "a"'s are walls. Im writing a program to make a graph of all the possible moves. I got the code running to check the first "b" for possible moves, but i have NO Idea how im going to find all "b"'s , even less check them all without repeating. Major issue im having is getting the tuple coordinates of the "b"'s out of the list. Any pointers/tips?

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  • ResizeEvent Looping?

    - by user309235
    Hello all, I am having an issue with an actionscript event that I am firing every time a flex componenet resizes. In the event, I am altering the height of the component (adding a bit of a buffer), which causes the event to loop in upon itself and continually add height to the component. Is there an elegant way to have this event only fire once?

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  • IIS 6.0 Server and Unicode Characters

    - by Srikanth
    We are performing a pen test on a simple asp application that uses MS SQL Database. It seems for the authentication they are using dynamic constructed queries but escaping single qoutes. When we use Unicode quotes like %uFFO7,%u02b9 etc we are able to successfully inject SQL injections. Want to understand is it more a kind of configuration issue of IIS server to cannonicalize Unicode characters or the way the validation function to escape single quotes is written is the cause of the problem?

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  • Disable mobile textbox popup while taping on a textbox

    - by Vishal Suthar
    I have used Kendo UI Multiselect control and it is working fine. But I have one issue now that if I tap on a textbox for selecting different values then the default mobile textbox popup window come up which I want to prevent. I tried Readonly="true" but that will simply disable the function and not able to select any values from that. So I want to prevent this input window when I click on a textbox.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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