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  • Would Ubuntu support this Avell G1711?

    - by Bernardo
    I just bought a gaming notebook (model G1711) from a local brand in Brazil named Avell. Its configuration is quite advanced and this is the reason for my purchase. However, all of their official support relies on Windows 7 or 8, actually. So would Ubuntu work on this machine? It is an i5 Haswell, Chipset Intel HM87, Nvidia Geforce GTX 765M, sound with THX TruStudio Pro, Blu-ray writer, US layout keybord 101/102, USB 2 and 3.0, eSata port, 9 in one memory card reader.

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  • Minecraft help?

    - by Michael Duke
    I have tried several ways to get Minecraft to work I have had no results. I would much appreciate help. i have tried downloading it from Minecraft.net changing the permission and running it in terminal it crashed the second it opened so manually opened it from terminal using cd and bash commands it then said michael@MichaelsLaptop:~$ cd Downloads michael@MichaelsLaptop:~/Downloads$ bash Minecraft_Installer_20.sh Minecraft_Installer_20.sh: line 1: syntax error near unexpected token newline' Minecraft_Installer_20.sh: line 1:'

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  • The Frustrating Life of Zelda Universe Henchmen [Video]

    - by Jason Fitzpatrick
    Life as the Ganon’s henchmen in the Legend of Zelda universe is mostly hard work, vague instructions, and no glamour if this insider’s video is to be believed. [via Cracked] HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • Uploading or attaching files that located on a shared drive doesn't work?

    - by Alex
    I have this odd, quite minor, but annoying issue that I am quite perplexed about. Whenever I try to upload a file via my browser(let's say attach a file to an email in GMail), I click 'Browse' button and it opens standard file selection dialog, that doesn't show network drives. Further more if I try to drag a file from a network drive into GMail, it doesn't work either, it just doesn't let me do that. This issue has been around for quite sometime now, and I am just curious if this is something on my side or if it's a bug or a misconfiguration of some sort. FWIW, I am currently running 10.10, network drive is a samba share on NAS. This happens in FF and Chrome and this is only happens with Samba mounts. As a matter of fact, NFS volumes that are located on the same network operate perfectly fine.

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  • What stack of technologies should I use for my online game?

    - by Vee Bee
    I built a TicTacToe game to learn the .Net MVC3 framework. The basic functionality works (display board, make a move, detect winning move etc.) What I'd like to do is make it a "real" application - well-architected and using the right technology at the right layer. For instance, I'm currently saving every move to the database via a service call, which feels klugey and may become a bottleneck if this was an MMO game. How do you determine a good architecture (or right set of technologies) to use in a situation like this? I'd like to learn not just what to do, but why certain decisions are better than others. I noticed a similar thread here but it just offered opinions without explaining WHY something would be better (e.g. why Node instead of MVC3, etc.)

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  • Testing HTML5 and javascript code for iPhone and Android devices

    - by Pankaj Upadhyay
    I have developed a simple HTML5 webpage that uses a javascript file. This is a fun learning page so I wanted to know as to how will they show up on mobile devices like iPhone and Android smartphones. The pages are hosted on a server and i have tested the thing on my desktop. But, how can i test the same for these mobile devices. i.e. how the page will look on mobile and stuff. I don't have an iPhone or Android. There is no serious development going in here so i was thinking if there is some free website or tool that acts as a iPhone or android browser. The main aim is just to see how the webpage will show up on an android phone.

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  • Drupal 7: Documents as a node/block/field

    - by WernerCD
    I'm working on my first Drupal site. I've progressed in learning the basics . I still have a lot to learn tho. Using FileViewer I can load a PDF saved in a field, for view content of various types. I haven't found something that does the same for Word Docs, Excel, PDF, etc. Does anyone know of something that works in Drupal 7 to load documents other than PDF like FileViewer does inside a browser? Or like Scribd does (Scribd is hosted. I am behind a firewall with limited access for users. So I don't want to use a Scribd like service.)

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  • WoW Severe graphical Corruption on Ubuntu 11.10

    - by Desiderantes
    I get those graphical glitches when running WoW 4.2.0 with wine (Ubuntu 11.10 AMD64), in a Dell XPS 15(L501X), even with ironhide. Anyone can help me? CPU: Intel Core i5-460M 4gb RAM because it's a Dell XPS 15(Optimus Technology), i have 2 graphic cards: An Intel HD 460M integrated graphics card, which driver is i915 A nVidia GeForce GT 420M, ALREADY with propietary drivers Running Ubuntu 11.10 AMD64 with custom XFCE Desktop Wine 1.4 rc6(Emulating winxp) corefonts and vc2005 installed on Wine http://i.imgur.com/FDU6x.jpg

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  • Empirical evidence regarding testability

    - by Xodarap
    A google scholar search turns up numerous papers on testability, including models for computing testability, recommendations for how ones code can be more testable, etc. They all come with the assertion that more testable code is more stable, but I can't find any studies which actually demonstrate this. Can someone link me to a study evaluating the effect of testable code vs. quality? The closest I can find is Improving the Testability of Object Oriented Systems, which discusses the relationship between design flaws and testability.

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  • WoW runs faster on GNOME Shell compared to Unity

    - by João Vinholi
    I have been trying to run WoW on Ubuntu 12.04. When I run it on unity, the frame rate is very low and it is impossible to play. Although, when I launch it on gnome shell, for some reason, the frame rate gets very high and the playing experience is very comfortable. The problem is that I prefer running Unity instead of gnome shell, but I like to play WoW too. Is there a way to run WoW on Unity, with no lag?

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  • Minecraft: Slow performance OUT of the game

    - by blackn1ght
    I downloaded Minecraft yesterday to see what the fuss is about, brilliant game! When playing in Windowed mode, if I try and do anything else, i.e. use the computer, when the game is paused, the computer is incredibly slow, it takes a minute just to type a short message into empathy. Also, once I quit the game, the computer remains slow for about 5 minutes, until it magically frees up and becomes fast again. Could this be related to the 512mb RAM limitation of Java, and the machine is swapping? Even trying to submit this post is incredibly slow and frustrating, it's taking me a minute just to click in the 'Tag's box. Any ideas? Ubuntu 10.10 x64 Intel Q9550 4GB RAM nVidia 8800GTS 320mb (w/prop drivers installed)

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  • Handling game logic events by behavior components

    - by chehob
    My question continues on topic discussed here I have tried implementing attribute/behavior design and here is a quick example demonstrating the issue. class HealthAttribute : public ActorAttribute { public: HealthAttribute( float val ) : mValue( val ) { } float Get( void ) const { return mValue; } void Set( float val ) { mValue = val; } private: float mValue; }; class HealthBehavior : public ActorBehavior { public: HealthBehavior( shared_ptr< HealthAttribute > health ) : pHealth( health ) { // Set OnDamage() to listen for game logic event "DamageEvent" } void OnDamage( IEventDataPtr pEventData ) { // Check DamageEvent target entity // ( compare my entity ID with event's target entity ID ) // If not my entity, do nothing // Else, modify health attribute with received DamageEvent data } protected: shared_ptr< HealthAttribute > pHealth; }; My question - is it possible to get rid of this annoying check for game logic events? In the current implementation when some entity must receive damage, game logic just fires off event that contains damage value and the entity id which should receive that damage. And all HealthBehaviors are subscribed to the DamageEvent type, which leads to any entity possesing HealthBehavior call OnDamage() even if he is not the addressee.

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  • Platformer Collision Error [closed]

    - by Connor
    I am currently working on a relatively simple platform game that has an odd bug.You start the game by falling onto the ground (you spawn a few blocks above the ground), but when you land your feet get stuck INSIDE the world and you can't move until you jump. Here's what I mean: The player's feet are a few pixels below the ground level. However, this problem only occurs in 3 places throughout the map and only in those 3 select places. I'm assuming that the problem lies within my collision detection code but I'm not entirely sure, as I don't get an error when it happens. public boolean isCollidingWithBlock(Point pt1, Point pt2) { //Checks x for(int x = (int) (this.x / Tile.tileSize); x < (int) (this.x / Tile.tileSize + 4); x++) { //Checks y for(int y = (int) (this.y / Tile.tileSize); y < (int) (this.y / Tile.tileSize + 4); y++) { if(x >= 0 && y >= 0 && x < Component.dungeon.block.length && y < Component.dungeon.block[0].length) { //If the block is not air if(Component.dungeon.block[x][y].id != Tile.air) { //If the player is in contact with point one or two on the block if(Component.dungeon.block[x][y].contains(pt1) || Component.dungeon.block[x][y].contains(pt2)) { //Checks for specific blocks if(Component.dungeon.block[x][y].id == Tile.portalBlock) { Component.isLevelDone = true; } if(Component.dungeon.block[x][y].id == Tile.spike) { Health.health -= 1; Component.isJumping = true; if(Health.health == 0) { Component.isDead = true; } } return true; } } } } } return false; } What I'm asking is how I would fix the problem. I've looked over my code for quite a while and I'm not sure what's wrong with it. Also, if there's a more efficient way to do my collision checking then please let me know! I hope that is enough information, if it's not just tell me what you need and I'll be sure to add it. Thank you! [EDIT] Jump code: if(!isJumping && !isCollidingWithBlock(new Point((int) x + 2, (int) (y + height)), new Point((int) (x + width + 2), (int) (y + height)))) { y += fallSpeed; //sY is the screen's Y. The game is a side-scroller Component.sY += fallSpeed; } else { if(Component.isJumping) { isJumping = true; } } if(isJumping) { if(!isCollidingWithBlock(new Point((int) x + 2, (int) y), new Point((int) (x + width + 2), (int) y))) { if(jumpCount >= jumpHeight) { isJumping = false; jumpCount = 0; } else { y -= jumpSpeed; Component.sY -= jumpSpeed; jumpCount += 1; } } else { isJumping = false; jumpCount = 0; } }

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  • Wine issue - Can not start Fifa World (free 2 play)

    - by Levan
    I tried to install and start fifa world on ubuntu 14.04, wine version 1.7.19 I created 32 bit wine prefix on my ubuntu 14.04 wine 1.7.19 Downloaded origin full setup(3db5cf0281c282d33dce939d0934c5ba) 95,6 MB File and installed it. I was able to install origin but I could not download FIFA world. http://slexy.org/view/s21XHeN75S Then I had to patch origin: Qt5Network http://bugs.winehq.org/show_bug.cgi?id=31438#attach_47911 Download started after some time (around half hour) After the download was completed the installer got stuck and was not doing anything. http://slexy.org/view/s217GlrogJ I quieted origin and started the game allover again but it did not start. http://slexy.org/view/s20muYGSt5 Does anyone knows how I can fix this ???

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  • Are HTTP requests cached? [closed]

    - by nischayn22
    Many HTTP requests are sent repeatedly by browsers on almost every page load, such as requesting the jQuery .js file etc. Since these are already used on too many sites doesn't modern browsers keep a cache for this? I am thinking of a system where the browser has a cached copy of the .js file used very very frequently. On a new request for the .js file, it sends the server a request for a hash of the .js file (provided the server can reply to that) and compares the returned hash with the cached copy's hash... rest is intuitive.

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  • Why Firefox caching work will reset in version 3 but version 16 don't?

    - by huahsin68
    I am developing a web application and have the app deployed into Tomcat server. Tested on IE and Firefox and are working fine. Meaning when I close the browser and reopen the app, the data will be reset. When deploy to Websphere, the data is reset only in IE but Firefox don't. Meaning Firefox will cache the old data. I did try to clear the cache in FF but still failed. I did a test in FF3 and FF16, FF3 will reset the value but FF16 doesn't, I am just so curious why this could happened? Now I don't know whether this is my code problem or is actually the FF caching problem. Any clue on this?

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  • How can a website look different in safari Windows and Safari mac?

    - by Jakob
    I have the website http://storkbox.magentodemo.dk . I've been testing crossbrowser on my windows PC, and it looks good in all browsers, but on Mac in Safari it looks like the CSS is not getting interpreted right, or there is a critical javascript error. When I look in the console cross-browser, the error log shows exactly the same. Chrome on mac interprets the site as intended, so why do I have a problem with safari. It is the same across different computers, and iphone safari also shows the site wrong. How is this possible and how do I debug?

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  • How do I install the latest version of Mupen64?

    - by Uikri
    Alright, I can't figure out how to install Mupen64 on Ubuntu 12.04. I'm gonna be moving in ~2 days with no internet connection for an indefinite amount of time, so that's why I'm asking for answers here instead of figuring it out myself (I don't have time right now to sit and fiddle with figuring out emulators). I'd like to know how to properly install the latest version of Mupen64 (Stable. No beta or anything like that) and how to be able to use a controller with it. I've heard rumor that the latest version of M64 no longer has a GUI, but that there are ways to add a GUI to it after installation, so I'd also like to know how to add the Mupen64Py UI to it. I am not totally Ubuntu savvy. I do not know how to compile stuff from source, I don't necessarily know a lot of terminology, I'm not very handy with the terminal, etc. So it would be helpful if you explain each step in an easy to understand manner. Thanks in advance to anybody who helps out. EDIT: I've already seen How do I install mupen64plus?, just so you guys know. I just need instructions that are more detailed. Also, thanks for the edit, Jorge Castro! I guess I really should have properly formatted my question ^^;

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  • Backlight turns off when launching Braid

    - by tone0511
    I have Ubuntu 12.10 on Acer Aspire 4736z and I installed Braid. When I have just turned on the computer, login and then launch Braid right away, it works just fine. But when I have already been using the computer for some other tasks like browsing or typing on Open Office after booting up and then decide to play Braid, the backlight turns off and I cannot turn it back on using the screen brightness control buttons. I have uninstalled and reinstalled Braid but it's the same. Please help me. Thanks.

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  • How do you configure mupen64plus controls?

    - by user99426
    I installed mupen64plus from the repositories using Synaptic. I like the emulator (for the most part, a couple of graphics glitches on TLOZ Ocarina of Time), especially its performance on my old machine, but I cannot figure out how to configure the controls for myself. I tried looking at Google Code's guide here but I can't find the file I need to edit and the link with the key ids isn't working, so even if I could find the file I wouldn't be able to change anything. So what I need is a resource with the key ids and where to find the file I need to edit. I am running Ubuntu 12.10 32-bit. 2GB RAM, Intel CORE 2 DUO @ 2.00GHz

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  • Why all of my ports are not open or reachable? how can i open them

    - by Rev3rse
    I was testing the ports because WoW(3724 TCP 6112 TCP 6881-6999 TCP) couldn't connect to the internet so i downloaded PFPortChecker application and run it using Wine(1.3) and after i tried to check every port it seems like it's not reachable/closed why is that? my firewall is off so why is this happening? how can i open these ports? and how can i see if these ports are opened or not and the important thing is how can i know which application is using them

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  • ctrl + a doesn't work in browsers

    - by protos87
    The combination for select all (ctrl+a) doesn't work in a browser (either if we speak about firefox or chromium). It doesn't work if I try to clik in to the adress bar nor if I try to use it to select what I've written in google search bar at google.com. When I press ctrl + a it simply takes the cursor before the first letter. This doesn't happen when I use a text editor software like Libre Office. There the shortcut does what's supposed to do, selecting all the text. What could be the problem?

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  • How to reduce the time it takes to load my web game? [closed]

    - by Danial
    I created a puzzle game with Unity and uploaded it to one server. This works fine, but I bought a new server and uploaded my game to it as well. There, the loading time is much longer. These are the servers: http://pinheadsinteractive.com/Mozzie/ (fast) http://operation-mozzie-free.com/ (slow) The Unity files are exactly the same from one server to the next. My client is dissatisfied with the new, slow loading time. So, how can I reduce the time my Unity game takes to load? Even in some cases they faced the problem that they could not load the game at all. For the the moment, I'm using an iframe on the new sever as a workaround, but the issue still remains unsolved.

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  • Physics don't apply on a unique body AndEngine

    - by Kanga
    I am developing a game in AndEngine so far I managed to create everything I wanted for my sprite that was connected to a BoxBody. I was rotating it moving it everything was great. I wanted my collision detection to be more precise so I changed from boxBody to unique irregular shaped body. I found all the vertices and I just replaced the newly created irregular shaped body with the boxbody everywhere in my code. Not only that the image of the sprite is not in place but all the physics and maths I was doing for movement and physics wont work. Please help me :(. Thanks in advance.

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  • Logic in Entity Components Sytems

    - by aaron
    I'm making a game that uses an Entity/Component architecture basically a port of Artemis's framework to c++,the problem arises when I try to make a PlayerControllerComponent, my original idea was this. class PlayerControllerComponent: Component { public: virtual void update() = 0; }; class FpsPlayerControllerComponent: PlayerControllerComponent { public: void update() { //handle input } }; and have a system that updates PlayerControllerComponents, but I found out that the artemis framework does not look at sub-classes the way I thought it would. So all in all my question here is should I make the framework aware of subclasses or should I add a new Component like object that is used for logic.

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