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  • Register now for the UK Windows Azure Self-paced Interactive Learning Course starting May 10th

    - by Eric Nelson
    [Suggested twitter tag #selfpacedazure] We (myself and David Gristwood) have been working in the UK to create a fantastic opportunity to get yourself up to speed on the Windows Azure Platform over a 6 week period starting May 10th – without ever needing to leave the comfort of your home/office.  The course is derived from the internal training Microsoft gives on Azure which is both fun and challenging in equal parts – and we felt was just too good to keep to ourselves! We will be releasing more details nearer the date but hopefully the following is enough to convince you to register and … recommend it to a colleague or three :-) What we have produced is the “Microsoft Azure Self-paced Learning Course”. This is a free, interactive, self-paced, technical training course covering the Windows Azure platform – Windows Azure, SQL Azure and the Azure AppFabric. The course takes place over a six week period finishing on June 18th. During the course you will work from your own home or workplace, and get involved via interactive Live Meetings session, watch on-line videos, work through hands-on labs and research and complete weekly coursework assignments. The mentors and other attendees on the course will help you in your research and learning, and there are weekly Live Meetings where you can raise questions and interact with them. This is a technical course, aimed at programmers, system designers, and architects who want a solid understanding of the Microsoft Windows Azure platform, hence a prerequisite for this course is at least six months programming in the .NET framework and Visual Studio. Check out the full details of the event or go straight to registration.   The course outline is: Week 1 - Windows Azure Platform Week 2 - Windows Azure Storage Week 3 - Windows Azure Deep Dive and Codename "Dallas" Week 4 - SQL Azure Week 5 - Windows Azure Platform AppFabric Access Control Week 6 - Windows Azure Platform AppFabric Service Bus If you have any questions about the course and its suitability, please email [email protected].

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  • OOW 2012: Kings of Leon & Pearl Jam - Appreciation Event

    - by Mike Dietrich
    June 15, 1992 - that was actually the day when Pearl Jam played their first concert in Serenadenhof in my hometown, Nürnberg. Oups ... that's over 20 years ago ... So I was so happy to get a ticket to this year's OOW 2012 appreciation event on Treasure Island. Every year it amazes me over and over again how the organizers manage it logistically to bring almost 40,000 people to and back from the island. Food was ... I would say fairly ok ... and beer (as always) is not - actually even though I'm not a beer drinker I wouldn't call it beer.  Kings of Leon did start. I like them a lot and owe their 2008 album Only By Night. That was a good start to warm up the crowd. And then Pearl Jam took over - and ... wooooooow ... they are such a great live band. First of all as far as I understood they were donating the money they've got for that gig to an NGO. And Eddie Vedder's voice is simply striking ... I had shivers running down my spine. They played a good excerpt of their +20 years career closing down with Alive at the very end. It seemed to everybody that the band had real fun playing there - and it was sooooo good. Thanks a lot to the person who did organize me a ticket Catching my bus back to my hotel area down at Fisherman's Wharf worked well - but I must have fallen asleep 5 minutes after we've left the parking lot. The next thing I did recognize was the bus driver pushing the breaks at Northpoint. What a wonderful night ...

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  • Feeling Old? Before Middleware, Gamification, and MacBook Airs

    - by ultan o'broin
    Think we're done with green screens in the enterprise apps world? Fusion User Experience Advocate Debra Lilley (@debralilley) drew my attention to this super retro iPad terminal emulator app being used by a colleague to connect to JDE. Yes, before Middleware, this is how you did it. Surely the ultimate in hipster retro coexistence? Mind you, I've had to explain to lots of people I showed this to just what Telnet and IBM AS/400 are (or were). MochaSoft TN5250 Terminal Emulator iPad App This OG way of connecting to apps is a timely reminder not to forget all those legacy apps out there and the UX aspect to adoption and change. If a solution already works well and there's an emotional attachment to it, then the path to upgrade needs to be very clear and have valuable and demonstrable ROI for users and decision makers, a path that spans emotion and business benefits. On a pure usability front, that old school charm of the character-based green glow look 'n' feel could be easily done as a skin, personalizing an application for the user so that they feel comfortable with it. Fun too particularly in the mobile and BYOD space! In fact, there is a thriving retro apps market out there as illustrated by this spiffy lunar lander app (hat tip: John Cartan), part of a whole set of Atari's greatest hits available for iOS. Lunar Lander App And of course, there's the iOS version of Pong. Check out this retro Apple Mac SE/30 too. I actually remember using one of these. I have an Apple Mac Plus somewhere in my parents' house. I tried it out recently, and it actually booted, although all it was good for was playing the onboard games. Looking at all these olde worlde things makes me feel very old, but kinda warm inside too. The latter is a key part of today's applications user experience too.

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  • Oracle Recruitment and Gild Wants You to Have an Apple iPad

    - by david.talamelli
    Oracle and Gild Present the Oracle Coding Series You are invited to participate. Winners will receive national recognition and an Apple iPad. Oracle is inviting elite technologists across India to compete in the Oracle Coding Series. Your credentials have qualified you to participate in the Series. The Oracle Coding Series is a set of five coding competitions that will run from the middle of May to the end of June. Each competition covers a different technology. Competitions are fun and challenging, and take about 15 minutes to complete. The winner of each competition will receive national recognition and win an Apple iPad. Oracle has partnered with Gild.com to host the competition series and select the champions. You may also browse through Oracle's current top job openings - available exclusively on Gild.com. You can apply right on Gild.com, receive immediate feedback and get fast tracked based on your credentials. Good luck. Jan Ackerman Vice President, Recruiting - JAPAC Enter and Compete Now....Best of Luck.

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  • A Cautionary Tale About Multi-Source JNDI Configuration

    - by scott.s.nelson(at)oracle.com
    Here's a bit of fun with WebLogic JDBC configurations.  I ran into this issue after reading that p13nDataSource and cgDataSource-NonXA should not be configured as multi-source. There were some issues changing them to use the basic JDBC connection string and when rolling back to the bad configuration the server went "Boom".  Since one purpose behind this blog is to share lessons learned, I just had to post this. If you write your descriptors manually (as opposed to generating them using the WLS console) and put a comma-separated list of JNDI addresses like this: <jdbc-data-source-params> <jndi-name>weblogic.jdbc.jts.commercePool,contentDataSource, contentVersioningDataSource,portalFrameworkPool</jndi-name> <algorithm-type>Load-Balancing</algorithm-type> <data-source-list>portalDataSource-rac0,portalDataSource-rac1</data-source-list> <failover-request-if-busy>false</failover-request-if-busy> </jdbc-data-source-params> so long as the first address resolves, it will still work. Sort of.  If you call this connection to do an update, only one node of the RAC instance is updated. Other wonderful side-effects include the server refusing to start sometimes. The proper way to list the JNDI sources is one per node, like this: <jdbc-data-source-params> <jndi-name>weblogic.jdbc.jts.commercePool</jndi-name> <jndi-name>contentDataSource</jndi-name> <jndi-name>contentVersioningDataSource</jndi-name> <jndi-name>portalFrameworkPool</jndi-name> <algorithm-type>Load-Balancing</algorithm-type> <data-source-list>portalDataSource-rac0, portalDataSource-rac1, portalDataSource-rac2 </data-source-list> <failover-request-if-busy>false</failover-request-if-busy> </jdbc-data-source-params>(Props to Sandeep Seshan for locating the root cause)

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  • Happy holiday! Thanks for making the SOA Partner Community a superb success in 2010!

    - by Jürgen Kress
    2010 highlights to remember: Partners who became SOA Specialized – thanks for the effort SOA Blackbelt training by Clemens Utschig-Utschig – thanks for all the wonderful support! OSB Blackbelt training by Samrat Ray – thanks for taking the challange SOA & Cloud Symposium 2010 by Thomas Erl SOA Partner Community Awards 2010 SOA Partner Community @ OOW 2010 All the SOA books you published! OFM 11g Launch part II SOA Partner Community Forum XI all the great SOA project you have realized! For 2011 please make sure you: Attend our SOA Partner Community Forum! March 15th & 16th 2010 Attend our SOA Blackbelt training January 31st – February 4th 2011 Become SOA Specialized Have fun in the sun! We wish you all a happy holiday and a great start in 2011! Jürgen Kress       For more information on SOA Specialization and the SOA Partner Community please feel free to register at www.oracle.com/goto/emea/soa (OPN account required) Blog Twitter LinkedIn Mix Forum Wiki Website Technorati Tags: Happy holiday,SOA Partner Community,SOA Community,OPN,Oracle,SOA,Jürgen Kress,SOA Partner Community Forum

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  • Oracle Social @ OpenWorld

    - by me
     Hi there -  Wanna know what going on at Oracle Open World and Social?  Here are the hot tips!  Do you want to see  the Oracle Social Engagement Center in action ? You can explore the power of social publishing (Vitrue)  and the live social  monitoring (Collective Intellect) of  the Social Buzz around OpenWorld.Let's see if you appear in the Tweeter stream . Visit us  at Moscone South main entrance (foursquare place)  and meet  the Oracle Social Geeks  @Radu43, @peterreiser, @dankmbp and team. Are you a  social developer  and want to discover Oracle Social Network (OSN) ? cool - you can still  join the OSN Developers Challenge , take the OSN technical preview tour and meet our WebCenter evangelists Jake (@theappslab) and @noelportugal. Do you want to meet the Oracle Social Geeks and have some fun?  Then join us at the Social Plaza @ Oracle OpenWorld event on Tuesday, October 2, Noon–8:00 p.m. at the  Mint Plaza, Fifth Street between Mission and Market. cu you all at #oow

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  • Oracle Social @ OpenWorld

    - by me
     Hi there -  Wanna know what going on at Oracle OpenWorld and Social?  Here are the hot tips!  Do you want to see  the Oracle Social Engagement Center in action ? You can explore the power of social publishing (Vitrue)  and the live social  monitoring (Collective Intellect) of  the Social Buzz around OpenWorld.Let's see if you appear in the Tweeter stream . Visit us  at Moscone South main entrance (foursquare place)  and meet  the Oracle Social Geeks  @Radu43, @peterreiser, @dankmbp and team. Are you a  social developer  and want to discover Oracle Social Network (OSN) ? cool - you can still  join the OSN Developers Challenge , take the OSN technical preview tour and meet our WebCenter evangelists Jake (@theappslab) and @noelportugal. Do you want to meet the Oracle Social Geeks and have some fun?  Then join us at the Social Plaza @ Oracle OpenWorld event on Tuesday, October 2, Noon–8:00 p.m. at the  Mint Plaza, Fifth Street between Mission and Market. cu you all at #oow

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  • MEF, IServiceProvider and Testing Visual Studio Extensions

    - by Daniel Cazzulino
    In the latest and greatest version of Visual Studio, MEF plays a critical role, one that makes extending VS much more fun than it ever was. So typically, you just [Export] something, and then someone [Import]s it and that's it. MEF in all its glory kicks in and gets all your dependencies satisfied. Cool, you say, so let's now import ITextTemplating and have some T4-based codegen going! Ah, if only it was that easy. Turns out by default, none of the VS built-in services are exposed to MEF, apparently because there wasn't enough time to analyze the lifetime, initialization, dependencies, etc. for each one before launch, which makes perfect sense. You don't want to blindly export everything now just in case. There's also the whole VS package initialization thing which in this version of VS is not so transparently integrated with the MEF publishing side (i.e. a MEF export from a package can get instantiated before its owning package, and in fact, the package can remain unloaded forever and the export will continue to be visible to anyone)....Read full article

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  • Would adding award points or game features to workplace software be viewed poorly amongst the programming community?

    - by Eric P
    So one of my responsibilities at work is to build an internal tool that helps the workers enter in all their information. It's an enterprise application that is similar to a Windows forms database tool. So it's not much different than like developing a Word + Excel combo application, but the average person in this workgroup is a 20-40 year old woman or a random chatty male type. Plus I know all of these people are heavily involved with Facebook on a daily basis. How bad would it be if I styled my new interface to be similar to what Facebook does. People could get award points and stuff when they fill out different types of forms and basically compete against each other like it was a game. When people had completed one, it would be posted on their wall and everyone could comment/like stuff just like in Facebook. And it would be like they are doing peer reviewing for fun. The rewards would be outstanding I would imagine. These people are so into Facebook and Facebook games that productivity would rise due to them trying to compete and earn points and achievements. Would this be taking advantage of the people by 'tricking them into working harder by giving them a game' or would it be viewed as something that would improve happiness at work?

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  • RPi and Java Embedded GPIO: Using Java to read input

    - by hinkmond
    Now that we've learned about using Java code to control the output of the Raspberry Pi GPIO ports (by lighting up LEDs from a Java app on the RPi for now and noting in the future the same Java code can be used to drive industrial automation or medical equipment, etc.), let's move on to learn about reading input from the RPi GPIO using Java code. As before, we need to start out with the necessary hardware. For this exercise we will connect a Static Electricity Detector to the RPi GPIO port and read the value of that sensor using Java code. The circuit we'll use is from William J. Beaty and is described at this Web link. See: Static Electricity Detector He calls it an "Electric Charge" detector, which is a bit misleading. A Field Effect Transistor is subject to nearby electro-magnetic fields, such as a static charge on a nearby object, not really an electric charge. So, this sensor will detect static electricity (or ghosts if you are into paranormal activity ). Take a look at the circuit and in the next blog posts we'll step through how to connect it to the GPIO port of your RPi and then how to write Java code to access this fun sensor. Hinkmond

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • How to define type-specific scripts when using a 'type object' programming pattern?

    - by Erik
    I am in the process of creating a game engine written in C++, using the C/C++ SQLite interface to achieve a 'type object' pattern. The process is largely similar to what is outlined here (Thank you Bob Nystrom for the great resource!). I have a generally defined Entity class that when a new object is created, data is taken from a SQLite database and then is pushed back into a pointer vector, which is then iterated through, calling update() for each object. All the ints, floats, strings are loaded in fine, but the script() member of Entity is proving an issue. It's not much fun having a bunch of stationary objects laying around my gameworld. The only solutions I've come up with so far are: Create a monolithic EntityScript class with member functions encompassing all game AI and then calling the corresponding script when iterating through the Entity vector. (Not ideal) Create bindings between C++ and a scripting language. This would seem to get the job done, but it feels like implementing this (given the potential memory overhead) and learning a new language is overkill for a small team (2-3 people) that know the entirety of the existing game engine. Can you suggest any possible alternatives? My ideal situation would be that to add content to the game, one would simply add a script file to the appropriate directory and append the SQLite database with all the object data. All that is required is to have a variety of integers and floats passed between both the engine and the script file.

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  • Requiring multithreading/concurrency for implementation of scripting language

    - by Ricky Stewart
    Here's the deal: I'm looking at designing my own scripting/interpreted language for fun. I'm only in the planning stages right now; I want to make sure I have a very strong hold on exactly how I will implement everything before I start coding. What I'm currently struggling with is concurrency. It seems to me like an easy way to avoid the unpredictable performance that comes with garbage collection would be to put the garbage collector in its own thread, and have it run concurrently with the interpreter itself. (To be clear, I don't plan to allow the scripts to be multithreaded themselves; I would simply put a garbage collector to work in a different thread than the interpreter.) This doesn't seem to be a common strategy for many popular scripting languages, probably for portability reasons; I would probably write the interpreter in the UNIX/POSIX threading framework initially and then port it to other platforms (Windows, etc.) if need be. Does anyone have any thoughts in this issue? Would whatever gains I receive by exploiting concurrency be nullified by the portability issues that will inevitably arise? (On that note, am I really correct in my assumption that I would experience great performance gains with a concurrent garbage collector?) Should I move forward with this strategy or step away from it?

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  • When creating an library published on CodePlex, how "bad" would it be for the unit-test projects to rely on commercial products?

    - by Lasse V. Karlsen
    I have started a project on CodePlex for a WebDAV server implementation for .NET, so that I can host a WebDAV server in my own programs. This is both a learning/research project (WebDAV + server portion) as well as a project I think I can have much fun with, both in terms of making it and using it. However, I see a need to do mocking of types here in order to unit-testing properly. For instance, I will be relying on HttpListener for the web server portion of the WebDAV server, and since this type has no interface, and is sealed, I cannot easily make mocks or stubs out of it. Unless I use something like TypeMock. So if I used TypeMock in the unit-test projects on this library, how bad would this be for potential users? The projects are made in C# 3.5 for .NET 3.5 and 4.0, and the project files was created with Visual Studio 2010 Professional. The actual class libraries you would end up referencing in your software would of course not be encumbered with anything remotely like this, only the unit-test libraries. What's your thoughts on this? As an example, I have in my old code-base, which is private, the ability to just initiate a WebDAV server with just this: var server = new WebDAVServer(); This constructs, and owns, a HttpListener instance internally, and I would like to verify through unit-tests that if I dispose of this server object, the internal listener is disposed of. If, on the other hand, I use the overload where I hand it a listener object, this object should not be disposed of. Short of exposing the internal listener object to the outside world, something I'm a bit loath to do, how can I in a good way ensure that the object was disposed of? With TypeMock I can mock away parts of this object even though it isn't accessed through interfaces. The alternative would be for me to wrap everything in wrapper classes, where I have complete control.

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  • Mutating Programming Language?

    - by MattiasK
    For fun I was thinking about how one could build a programming language that differs from OOP and came up with this concept. I don't have a strong foundation in computer science so it might be common place without me knowing it (more likely it's just a stupid idea :) I apologize in advance for this somewhat rambling question :) Anyways here goes: In normal OOP methods and classes are variant only upon parameters, meaning if two different classes/methods call the same method they get the same output. My, perhaps crazy idea, is that the calling method and class could be an "invisible" part of it's signature and the response could vary depending on who call's an method. Say that we have a Window object with a Break() method, now anyone (who has access) could call this method on Window with the same result. Now say that we have two different objects, Hammer and SledgeHammer. If Break need to produce different results based on these we'd pass them as parameters Break(IBluntObject bluntObject) With a mutating programming language (mpl) the operating objects on the method would be visible to the Break Method without begin explicitly defined and it could adopt itself based on them). So if SledgeHammer calls Window.Break() it would generate vastly different results than if Hammer did so. If OOP classes are black boxes then MPL are black boxes that knows who's (trying) to push it's buttons and can adapt accordingly. You could also have different permission sets on methods depending who's calling them rather than having absolute permissions like public and private. Does this have any advantage over OOP? Or perhaps I should say, would it add anything to it since you should be able to simply add this aspect to methods (just give access to a CallingMethod and CallingClass variable in context) I'm not sure, might be to hard to wrap one's head around, it would be kinda interesting to have classes that adopted themselves to who uses them though. Still it's an interesting concept, what do you think, is it viable?

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  • Object oriented EDI handling in PHP

    - by Robert van der Linde
    I'm currently starting a new sub project where I will: Retrieve the order information from our mainframe Save the order information to our web-apps' database Send the order as EDI (either D01b or D93a) Receive the order response, despatch advice and invoice messages Do all kinds of fun things with the resulting datasets. However I am struggling with my initial class designs. The order information will be retrieved from the mainframe which will result in a "AOrder" class, this isn't a problem, I am not sure about how to mold this local object into an EDI string. Should I create EDIOrder/EDIOrderResponse/etc classes with matching decorators (EDIOrderD01BDecorator, EDIOrderD93ADecorator)? Do I need builder objects or can I do: // $myOrder is instance of AOrder $myOrder->toEDIOrder(); $decorator = new EDIOrderD01BDecorator($myOrder); $edi = $decorator->getEDIString(); And it'll have to work the other way around as well. Is the following code a good way of handling this problem or should I go about this differently? $ediString = $myEDIMessageBroker->fetch(); $ediOrderResponse = EDIOrderResponse::fromString($ediString); I'm just not so sure about how I should go about designing the classes and interactions between them. Thanks for reading and helping.

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  • NDC Oslo

    - by Alan Smith
    Originally posted on: http://geekswithblogs.net/asmith/archive/2013/06/14/153136.aspx2013 has been a hectic year for conference presentations so far, NDC in Oslo has been the 6th conference I have attended, and my session there was my 11th conference presentation this year. I have been meaning to make the short trip over from Stockholm to NDC for a few years, and this was the first time I made it. I have heard a lot of great things about the event, and was impressed with the location, the sessions, and most of all the atmosphere around the event boots and during the party on Thursday evening. The session I was delivering was my “Grid Computing with 256 Windows Azure Worker Roles & Kinect” demo, which I have delivered at many events over the past 12 months. The demo went fine. I’m always a little nervous when I try to scale out the application to 256 worker roles, it almost always works well and the application will scale in minutes, but very occasionally there can be a longer delay due to the provisioning process in the Windows Azure data centers. This would not be an issue for many scenarios, but when standing on stage in front of a room full of developers you really want things to run smoothly. A number of people have suggested that I should pre-provision an environment so that it is guaranteed to be there when I run the demo during a session. For me the aim has always been to show the rapid scalability on cloud-based platforms live on stage. Pre-provisioning an environment may make for a more reliable demo but to me that would be cheating, and not half as much fun!

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  • JavaOne Latin America Keynotes

    - by Tori Wieldt
    The JavaOne Latin America keynotes will provide a blend of information from Oracle's top Java engineers and leaders from the Java community. Oracle has lined up leaders in Java development and the Java community has put togehter their own mix of Java champions to share their insights with you. Don’t miss what they have to say! In the Java Strategy and Technical Keynote on Tuesday, you'll get a glimpse of the future and the vast opportunities Java makes possible from these Oracle experts: Judson Althoff, Senior Vice President, Worldwide Alliances and Channels and Embedded Sales Nandini Ramani, Vice President of Engineering, Java Client and Mobile Platforms Georges Saab, Vice President of Development Henrik Stahl, Senior Director, Product Management Simon Ritter, Java Technology Evangelist Terrence Barr, Senior Technologist JavaOne Latin America with close with the popular Java Community Keynote on Thursday. You'll hear from members of Latin America's vibrant Java community. They'll sharing amazing developer stories and demo cool projects--and have some fun along the way. The Duke's Choice Award ceremony will be included as well. Speakers include: Fabiane Nardon, Computer Scientist and Java Champion Vinícius Senger, Founder, Globalcode Yara Senger, President, SouJava and Java Champion Bruno Souza, Founder, SouJava and Java Champion JavaOne Latin America is the event of the year for Java developers—and you have to be there. Learn new skills. Get answers. Make new friends and connections. JavaOne Latin America will in São Paulo, 4-6 December 2012 at the Transamerica Expo Center. There's still time to register!  Para mais informações ou inscrição ligue para (11) 2875-4163. 

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  • One Does Like To Code: DevoxxUK

    - by Tori Wieldt
    What's happening at Devoxx UK? I'll be talking to Rock Star speakers, Community leaders, authors, JSR leads and more.  This video is a short introduction.   Check out these great sessions: Thursday, June 12Perchance to Stream with Java 8by Paul Sandoz13:40 - 14:30 | Room 1 Making the Internet-of-Things a Reality with Embedded Javaby Simon Ritter11:50 - 12:40 | Room 4 Java SE 8 Lambdas and Streams Labby Simon Ritter17:00 - 20:00 | Room Mezzanine Safety Not Guaranteed: Sun. Misc. Unsafe and the Quest for Safe Alternativesby Paul Sandoz18:45 - 19:45 | Room 3 Join the Java EvolutionHeather VanCuraPatrick Curran19:45 – 20:45 | Room 2  Glassfish is Here to StayDavid DelabasseeAntonio Goncalves19:45 – 20:45 | Room Expo Here is the full line-up of sessions. Devoxx UK includes a Hackergarten, where can devs work an Open Source project of their choice. The Adopt OpenJDK and Adopt a JSR Program folks will be there to help attendees contribute back to Java SE and Java EE itself!   Saturday includes a special Devoxx4Kids event in conjunction with the London Java Community. It's design to teach 10-16 year-olds simple programming concepts, robotics, electronics, and games making. Workshops include LEGO Mindstorms (robotic engineering), Greenfoot (programming), Arduino (electronics), Scratch (games making), Minecraft Modding (game hacking) and NAO (robotic programming). Small fee, you must register. If you can't attend Devoxx UK in person, stay tuned to the YouTube/Java channel. I'll be doing plenty of interviews so you can join the fun from around the world. 

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  • How to properly learn ASP.NET MVC

    - by Qmal
    Hello everyone, I have a question to ask and maybe some of you will think it's lame, but I hope someone will get me on the right track. So I've been programming for quite some time now. I started programming when I was about 13 or so on Delphi, but when I was about 17 or so I switched to C# and now I really like to program with it, mostly because it's syntax is very appealing to me, plus managed code is very good. So it all was good and fun but then I had some job openings that I of course took, but the problem with them is that they all are about web programming. And I had to learn PHP and MVC fundamentals. And I somewhat did while building applications using CI and Kohana framework. But I want to build websites using ASP.NET because I like C# much, much more than PHP. TL;DR I want to know ASP.NET MVC but I don't know where to start. What I want to start with is build some simple like CMS. But I don't know where to start. Do I use same logic as PHP? What do I use for DB connections? And also, if I plan to host something that is build with ASP.NET MVC3 on a hosting provider do I need to buy some kind of license?

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  • WLS Console Timeout

    - by john.graves(at)oracle.com
    The WebLogic console timeout is a great feature for security, yet a horrible feature during development.  Logging in over and over again gets to be annoying.  This is very easy to change, but I would never do this on a production system!   Find the WebLogic consoleapp weblogic.xml file.  This is typically in your WL_HOME/server/lib/consoleapp/webapp/WEB-INF/ directory. Edit the weblogic.xml file: Update the section shown and increase the timeout-secs.  I just throw an extra zero at the end giving me ten full hours of fun!!!: <session-descriptor> <timeout-secs>36000</timeout-secs> <invalidation-interval-secs>60</invalidation-interval-secs> <cookie-name>ADMINCONSOLESESSION</cookie-name> <cookie-max-age-secs>-1</cookie-max-age-secs> <cookie-http-only>false</cookie-http-only> <url-rewriting-enabled>false</url-rewriting-enabled> </session-descriptor> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }

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  • How should I show shared resources during a Shared Resource game in the Galaxy Editor?

    - by Mag Roader
    One of my favorite ways to play the original StarCraft was in a "Team" game. In this game type, multiple players on the same "team" would share control, resources, supply, and even the same starting location. It was like playing as 1 player, only 2 humans were controlling it. It was a lot of fun. I want to do something very similar in StarCraft 2, but I need to create a custom map in the Galaxy Editor to do it. I found the editor can quite easily emulate this behavior. There is a Trigger action "Set Alliance for Player Group" to "...treat each other as Ally With Shared Vision, Control, And Spending." To use this, I create units for only 1 of the players, and then set all players to be allied with each other in this way. All the other players get no units and no resources. This makes it so 1 player is the actual owner of all the units and everyone else is tagging along with full control. This nearly works! The problem is that if I am not the actual owning player, I can't actually see how many minerals/gas/supply the team has. This makes it pretty difficult to build stuff. What would be the best way to display to the other players how many Minerals/Gas/Supply the team has?

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  • Why isn't there a culture of paying for frameworks?

    - by Marty Pitt
    One of the side effects of the recent trend of "Lean" startups, and the app store era, is that consumers are more acclimatised to paying small prices for small games / products. Eg.: Online SAAS that charges ~$5 / month (the basecamp style of product) Games which are short, fun, and cheap ($0.99 from the app store This market has been defined by "doing one thing well, and charging people for it." DHH of Rails / 37 Signals fame argues that if your website isn't going to make money, don't bother making it. Why doesn't the same rule apply to frameworks? There are lots of software framework projects out there - many which are mature and feature-rich, which offer developers significant value, yet there doesn't seem to be a market or culture of paying for these. It seems that the projects which do charge money are often things like UI component toolsets, and are often marginalized in favour of free alternatives. Why is this? Surely programmers / businesses see the value in contributing back to projects such as Ruby, Rails, Hibernate, Spring, Ant, Groovy, Gradle, (the list goes on). I'm not suggesting that these frameworks should start charging for anyone who wants to use them, but that there must be a meaningful business model that would allow the developers to earn money from the time they invest developing the framework. Any thoughts as to why this model hasn't emerged / succeeded?

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