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  • Emulating old-school sprite flickering (theory and concept)

    - by Jeffrey Kern
    I'm trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown. I've been thinking of what type of logic I should use to enable such effects. I have to consider the following restrictions if I want to go old-school NES style: No more than 64 sprites on the screen at a time No more than 8 sprites per scanline, or for each line on the Y axis If there is too much action going on the screen, the system freezes the image for a frame to let the processor catch up with the action From what I've read up, if there were more than 64 sprites on the screen, the developer would only draw high-priority sprites while ignoring low-priority ones. They could also alternate, drawing each even numbered sprite on opposite frames from odd numbered ones. The scanline issue is interesting. From my testing, it is impossible to get good speed on the XBOX 360 XNA framework by drawing sprites pixel-by-pixel, like the NES did. This is why in old-school games, if there were too many sprites on a single line, some would appear if they were cut in half. For all purposes for this project, I'm making scanlines be 8 pixels tall, and grouping the sprites together per scanline by their Y positioning. So, dumbed down I need to come up with a solution that.... 64 sprites on screen at once 8 sprites per 'scanline' Can draw sprites based on priority Can alternate between sprites per frame Emulate slowdown Here is my current theory First and foremost, a fundamental idea I came up with is addressing sprite priority. Assuming values between 0-255 (0 being low), I can assign sprites priority levels, for instance: 0 to 63 being low 63 to 127 being medium 128 to 191 being high 192 to 255 being maximum Within my data files, I can assign each sprite to be a certain priority. When the parent object is created, the sprite would randomly get assigned a number between its designated range. I would then draw sprites in order from high to low, with the end goal of drawing every sprite. Now, when a sprite gets drawn in a frame, I would then randomly generate it a new priority value within its initial priority level. However, if a sprite doesn't get drawn in a frame, I could add 32 to its current priority. For example, if the system can only draw sprites down to a priority level of 135, a sprite with an initial priority of 45 could then be drawn after 3 frames of not being drawn (45+32+32+32=141) This would, in theory, allow sprites to alternate frames, allow priority levels, and limit sprites to 64 per screen. Now, the interesting question is how do I limit sprites to only 8 per scanline? I'm thinking that if I'm sorting the sprites high-priority to low-priority, iterate through the loop until I've hit 64 sprites drawn. However, I shouldn't just take the first 64 sprites in the list. Before drawing each sprite, I could check to see how many sprites were drawn in it's respective scanline via counter variables . For example: Y-values between 0 to 7 belong to Scanline 0, scanlineCount[0] = 0 Y-values between 8 to 15 belong to Scanline 1, scanlineCount[1] = 0 etc. I could reset the values per scanline for every frame drawn. While going down the sprite list, add 1 to the scanline's respective counter if a sprite gets drawn in that scanline. If it equals 8, don't draw that sprite and go to the sprite with the next lowest priority. SLOWDOWN The last thing I need to do is emulate slowdown. My initial idea was that if I'm drawing 64 sprites per frame and there's still more sprites that need to be drawn, I could pause the rendering by 16ms or so. However, in the NES games I've played, sometimes there's slowdown if there's not any sprite flickering going on whereas the game moves beautifully even if there is some sprite flickering. Perhaps give a value to each object that uses sprites on the screen (like the priority values above), and if the combined values of all objects w/ sprites surpass a threshold, introduce the sprite flickering? IN CONCLUSION... Does everything I wrote actually sound legitimate and could work, or is it a pipe dream? What improvements can you all possibly think with this game programming theory of mine?

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  • custom type face class by dinesh?

    - by dineshpeiris
    package typeface{ import flash.display.*; import flash.events.Event; import flash.filters.BitmapFilter; import flash.filters.BitmapFilterQuality; import flash.filters.BlurFilter; public class Main extends Sprite { private var typeSet:String="SEE > THINK > CREATE"; private var collectionSet:MovieClip; private var w:int = 1; public function Main():void { trace("start typeface application"); collectionSet = new MovieClip(); for (var n:int = 0; n < typeSet.length; n++) { var _x:int = 0 + (40 * n); var _y:int = 0; var Type:TypeCollector = new TypeCollector(_x, _y, stringToCharacter(typeSet, n), collectionSet); Type.addEventListener("action", actionHandler); } collectionSet.x = 100; collectionSet.y = (stage.stageHeight / 2) - 80; addChild(collectionSet); } private function actionHandler(event:Event):void { if (w == 16) { collectionSet.filters = [new BlurFilter(30, 30, BitmapFilterQuality.HIGH)]; removeChild(collectionSet); } w++; } public function stringToCharacter(str:String, n:int):String { if (str.length == 1) { return str; } return str.slice(n, n+1); } } } package typeface { import flash.display.*; import flash.events.Event; import flash.utils.Timer; import flash.events.TimerEvent; import flash.filters.BitmapFilter; import flash.filters.BitmapFilterQuality; import flash.filters.BlurFilter; import flash.events.EventDispatcher; public class TypeCollector extends EventDispatcher { private var TYPE_MC:typeMC; private var typeArray:Array = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "<", ">"); private var character:String; private var num:int = 0; private var TypeTimer:Timer; private var _xNum:int; private var _yNum:int; private var movieClip:MovieClip; public function TypeCollector(_x:int, _y:int, char:String, movie:MovieClip) { var totalNum:int = typeArray.length; _xNum = _x; _yNum = _y; movieClip = movie; character = char; TypeTimer = new Timer(100, totalNum); TypeTimer.addEventListener("timer", TypeRoutTimer); TypeTimer.start(); } public function TypeRoutTimer(event:TimerEvent):void { CreateTypeFace(num, _xNum, _yNum, character); num++; } public function CreateTypeFace(num:int, _x:int, _y:int, character:String) { if (character == " ") { } else { if (TYPE_MC != null) { TYPE_MC.filters = [new BlurFilter(30, 30, BitmapFilterQuality.HIGH)]; movieClip.removeChild(TYPE_MC); } if (typeArray[num] == character) { TYPE_MC = new typeMC(); TYPE_MC.x = _x; TYPE_MC.y = _y; TYPE_MC.typeTF.text = typeArray[num]; TYPE_MC.filters = [new BlurFilter(5, 5, BitmapFilterQuality.HIGH)]; movieClip.addChild(TYPE_MC); dispatchEvent(new Event("action")); TypeTimer.stop(); } else { TYPE_MC = new typeMC(); TYPE_MC.x = _x; TYPE_MC.y = _y; TYPE_MC.typeTF.text = typeArray[num]; TYPE_MC.filters = [new BlurFilter(10, 10, BitmapFilterQuality.HIGH)]; movieClip.addChild(TYPE_MC); } } } } }

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  • Reading XML File

    - by Joy
    I'm developping an iphone application which uses google weather api to forecast the weather. The webservice is giving me data in the following format:- <?xml version="1.0"?> <xml_api_reply version="1"> <weather module_id="0" tab_id="0" mobile_row="0" mobile_zipped="1" row="0" section="0" > <forecast_information> <city data="Kolkata, West Bengal"/> <postal_code data="Kolkata"/> <latitude_e6 data=""/> <longitude_e6 data=""/> <forecast_date data="2010-04-28"/> <current_date_time data="2010-04-28 10:20:00 +0000"/> <unit_system data="US"/> </forecast_information> <current_conditions ><condition data="Haze"/> <temp_f data="97"/> <temp_c data="36"/> <humidity data="Humidity: 53%"/> <icon data="/ig/images/weather/haze.gif"/> <wind_condition data="Wind: S at 12 mph"/> </current_conditions> <forecast_conditions> <day_of_week data="Wed"/> <low data="82"/> <high data="91"/> <icon data="/ig/images/weather/chance_of_rain.gif"/> <condition data="Chance of Rain"/> </forecast_conditions> <forecast_conditions> <day_of_week data="Thu"/> <low data="82"/> <high data="96"/> <icon data="/ig/images/weather/rain.gif"/> <condition data="Rain"/> </forecast_conditions> <forecast_conditions> <day_of_week data="Fri"/> <low data="82"/> <high data="96"/> <icon data="/ig/images/weather/sunny.gif"/> <condition data="Clear"/> </forecast_conditions> <forecast_conditions> <day_of_week data="Sat"/> <low data="78"/> <high data="98"/> <icon data="/ig/images/weather/mostly_sunny.gif"/> <condition data="Mostly Sunny"/> </forecast_conditions> </weather> As I'm new to iPhone development so i'm facing problem while reading this using xmlparser. Please help me out of this problem. Looking forward to your valuable reply. Thanks in advance..

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  • Arduino crashes when sending bytes from Java [on hold]

    - by francisaugusto
    I used the sample program from the arduino website in order to send and receive data via serial to my Arduino one. However, for some reason, even when I try to send only one byte, the Arduino crashes after a while. It doesn't happen if I send the chars manually via the IDE's own serial monitor. I wrote the following method to output the character to Arduino: public synchronized void serialWrite(char sendIt){ try { output.write((byte)'0'); output.flush(); for (int j=0;j<1000000000;j++){ } }catch (Exception e){System.out.println("Not connected...");} notify(); } What I try above is to send just one character when the method is called. I send just a '0' char for testing. After manually calling the method two or three times, Arduino crashes. Is there anything I should be looking into? The Arduino code: #include <SoftwareSerial.h> int buttonState=0; int lastButtonState=0; int buttonPushCounter=0; long previousMillis=0; long interval=250; int ledState=LOW; int ledState2=LOW; int ledState3=LOW; long timeElapsed=0; SoftwareSerial portOne(10,11); void setup(){ pinMode(3,OUTPUT); pinMode(4,OUTPUT); pinMode(5,OUTPUT); pinMode(2,INPUT); Serial.begin(9600); portOne.begin(9600); } boolean turnoff; void loop(){ if(portOne.overflow()){ Serial.println("There's an overflow here!"); } buttonState= digitalRead(2); if(buttonState!=lastButtonState){ if (buttonState==HIGH){ buttonPushCounter++; } } lastButtonState=buttonState; if (turnoff){ unsigned long currentMillis=millis(); if (currentMillis-previousMillis>0 && currentMillis-previousMillis<interval){ ledState=HIGH; ledState2=LOW; ledState3=LOW; }else if (currentMillis-previousMillis>interval && currentMillis-previousMillis<interval*2){ ledState=LOW; ledState2=LOW; ledState3=HIGH; }else if (currentMillis-previousMillis>interval*2 && currentMillis-previousMillis<interval*3){ ledState=LOW; ledState2=HIGH; ledState3=LOW; }else if (currentMillis-previousMillis>interval*3){ previousMillis=currentMillis; } digitalWrite(3,ledState); digitalWrite(4,ledState2); digitalWrite(5,ledState3); }else{ digitalWrite(3,LOW); digitalWrite(4,LOW); digitalWrite(5,LOW); } if (buttonPushCounter==1){ Serial.print("Button pressed!\n"); turnoff=!turnoff; buttonPushCounter=0; } noInterrupts(); char ch=Serial.read(); delay(1); if(ch=='0'){ Serial.println("Changed by serial"+turnoff); Serial.println(ch); turnoff=!turnoff; } interrupts(); }

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  • A very strange problem related to Flash and Java

    - by Nitesh Panchal
    Hello, I have created one simple program for showing webcam of the user. It works absolutely fine when i am running without integrating it in my java web application. But as soon as i copy paste the same files in Netbeans 6.8 and try to run it. My swf file is visible but the buttons in it are totally unclickable. I get the message of allow or deny showing webcam but the buttons are not clickable. It makes my application totally useless. I thought it's a minor issue but now it's getting on my nerves. I am trying it since 3 hours but didn't find any solution. I don't think anybody faced this issue till now that's why can't seem to find any thread in any forum on it in google. I am using Netbeans 6.8, Ubuntu, Glassfish V3 and JSF. Thanks in advance :). UPDATE:- It works fine on Windows XP. Then what can be the problem with Ubuntu? Any kind of permission rights that i need to give? 2nd UPDATE:- I think this is bug with Flash. I found that this code doesn't work :- <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" id="VideoConferenceAdmin" align="middle"> <param name="allowScriptAccess" value="sameDomain" /> <param name="wmode" value="opaque"/> <param name="allowFullScreen" value="false" /> <param NAME="FlashVars" VALUE="rootIp=localhost&amp;userName=admin&amp;roomName=test" /> <param name="movie" value="Conference/VideoConference.swf" /><param name="quality" value="high" /> <embed src="Conference/VideoConference.swf" wmode="window" FlashVars="rootIp=localhost&amp;userName=test&amp;roomName=test" quality="high" width="600" height="500" name="VideoConference" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> </object> And this one works :- <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" id="VideoConferenceAdmin" align="middle"> <param name="allowScriptAccess" value="sameDomain" /> <param name="wmode" value="opaque"/> <param name="allowFullScreen" value="false" /> <param NAME="FlashVars" VALUE="rootIp=localhost&amp;userName=admin&amp;roomName=test" /> <param name="movie" value="Conference/VideoConference.swf" /><param name="quality" value="high" /> <embed src="Conference/VideoConference.swf" wmode="window" FlashVars="rootIp=localhost&amp;userName=test&amp;roomName=test" quality="high" name="VideoConference" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> </object> As you can see, just by removing the height and width attribute the panels of Flash settings work fine. I know you will find me funny but i am not. You can check out on your own if you don't trust me. Now, my question would be, can anybody tell me how do i set height and width of swf? I want it to be 600px width and 500px height. Even the style attribute doesn't work. Can i set height and width from within Flash? because without explicitly setting height and width, it looks very small. I think this should be very easy for all now. Thanks in advance :)

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  • WPF Image Viewer sample applications

    - by Harsha
    Hello all, I am new to WPF and just started learning WPF. I am looking for WPF Image viewer sample applications with brightness/Contrast, Zoom, Rotate, etc.. If you come accross such application please post the link. Thank you, Harsha T

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  • A good Design-by-Contract library for Java?

    - by Chris Jones
    A few years ago, I did a survey of DbC packages for Java, and I wasn't wholly satisfied with any of them. Unfortunately I didn't keep good notes on my findings, and I assume things have changed. Would anybody care to compare and contrast different DbC packages for Java?

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  • Adobe Color Profiles/Color Spaces, how is it possible that this works?

    - by leeand00
    I'm learning about Color Profiles/Color Spaces/Monitor Color Management Profiles and I was just wondering how any of that justified considering the fact that I could throw the entire color anything off by adjusting the brightness and contrast of my monitor? Additionally there are things like lighting in the place where your monitor resides. I don't understand what makes it possible to know that the colors that you are looking at on your monitor are accurate. I really don't have any idea where to start (considering I obviously can't even get the terminology right in the first place...:-p)

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  • Is there any live video stream editing open source project with API for my needs?

    - by Ole Jak
    I need an open source project with an API capable of reading a live video stream (stream codec can be any API can read - I can provide with practically any live streamable one) giving me last image data for some processing (like brightness\contrast or more exotic filtering) being able to receive data I've changed and starting to stream that data on to some http://localhost:port/ in some format I need it to be easily accessible from C# (even better, written in C#).

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  • Are these jobs for developer or designers or for client itself?

    - by jitendra
    Spell checking grammar checking Descriptive alt text for big chart , graph images, technical images To write Table summary and caption Descriptive Link text Color Contrast checking Deciding in content what should be H2 ,H3, H4... and what should be <strong> or <span class="boldtext"> Meta Description and keywords for each pages Image compression To decide Filenames for images,PDf etc To decide Page's <title> for each page

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  • WinDev user standpoint

    - by Russ T
    I am not developer but I found this board while researching windev. I am the VP of a start up company that is developing a web-based application for a retail point of sale system. If anyone out there is familiar enough with this product and especially it's limitations, I would appreciate any heads up info on any of the final product(s) that have been developed that I might be able to compare/contrast to our enterprise.

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  • Is there any live video stream editing open source project for my needs?

    - by Ole Jak
    I need an open source project with an API capable of reading a live video stream (stream codec can be any API can read - I can provide with practically any live streamable one) giving me last image data for some processing (like brightness\contrast or more exotic filtering) being able to receive data I've changed and starting to stream that data on to some http://localhost:port/ in some format I need it to be easily accessible from C# (even better, written in C#).

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  • Image editor component in Flex / JavaScript

    - by nobby
    Hi everyone, I'm looking for a simple Flex or JavaScript based image editing component which can be embedded in a web application. It shouldn't be a web service but rather a component that I can download and customize (i18n etc.). I only need some basic features: most important is cropping, optional features would be rotating and adjusting brightness/contrast. Basically something like splashup.com, but as an open source application rather than a web-service. Thanks a lot in advance for any hints! -- Andreas

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  • Is there any live video stream editing opensource project for my needs?

    - by Ole Jak
    So I need Some open source project with API capable of reading live video stream (stream codec can be any API can read - I can provide with practically any live streamable one) giving me last image data for some processing (like brightness\contrast or more exotic filtering) Being able to recieve data I've changed and starting to stream that data on to some http://localhost:port/ in some format I need it to be easily acsessible from C# (better written on it)

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  • Are these jobs for developer or designers or for client itself? for a web-site projects

    - by jitendra
    Spell checking grammar checking Descriptive alt text for big chart , graph images, technical images To write Table summary and caption Descriptive Link text Color Contrast checking Deciding in content what should be H2 ,H3, H4... and what should be <strong> or <span class="boldtext"> Meta Description and keywords for each pages Image compression To decide Filenames for images,PDf etc To decide Page's <title> for each page

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  • Image library for mobile application

    - by Suriyan Suresh
    I need a C/C++ image library for mobile image application, The library should have Brightness/contrast Levels Effects - Grayscale, Sepia and so on I particularly want to use it on Samsung BADA Platform. I want the the one event hough if it is not optimized for BADA, i will do the rest.

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  • json specifies "any UNICODE character"?

    - by bukzor
    Maybe this is just my unfamiliarity with unicode, so please correct me if I'm mistaken. Looking at http://json.org/, the spec says that a string can include "any UNICODE character", but this confuses me. JSON is a communication format correct? At the core of it, everything must translate down to bytes. In contrast, UNICODE is a logical format and must be encoded to be able to transmit it, right? So what did they mean there?

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  • Set brightness, contrass on selected image

    - by Viral
    hi, I want to set brightness and contrast on the image that is selected from the photo library of iphone, is there any way to do the same using/not using open GLES. I've got some code from the developer.apple.com but that is for a single image and i can't use images from photo library, do any one know please let me know how to this. regards viral.

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  • How do I create a simple video editing filter for DirectShow or DMO?

    - by Ole Jak
    How do I create a simple video editing filter for DirectShow or DMO? What I need is simple - a tutorial or tutorials on how to create simple filter (like a brightness/contrast adjustment filter or any other pixel-per-pixel kind of filter) for filtering Direct Show Video astream (so I want to have a graph like "my Web Kamera" - "My photoshop like filter" - "rendering (or saving to file)".

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  • Having trouble returning a value from a method call when sending an array and the program is error out when run in reference to the sort

    - by programmerNOOB
    I am getting the following output when this program is run: Please enter the Social Security Number for taxpayer 0: 111111111 Please enter the gross income for taxpayer 0: 20000 Please enter the Social Security Number for taxpayer 1: 555555555 Please enter the gross income for taxpayer 1: 50000 Please enter the Social Security Number for taxpayer 2: 333333333 Please enter the gross income for taxpayer 2: 5464166 Please enter the Social Security Number for taxpayer 3: 222222222 Please enter the gross income for taxpayer 3: 645641 Please enter the Social Security Number for taxpayer 4: 444444444 Please enter the gross income for taxpayer 4: 29000 Taxpayer # 1 SSN: 111111111, Income is $20,000.00, Tax is $0.00 Taxpayer # 2 SSN: 555555555, Income is $50,000.00, Tax is $0.00 Taxpayer # 3 SSN: 333333333, Income is $5,464,166.00, Tax is $0.00 Taxpayer # 4 SSN: 222222222, Income is $645,641.00, Tax is $0.00 Taxpayer # 5 SSN: 444444444, Income is $29,000.00, Tax is $0.00 Unhandled Exception: System.InvalidOperationException: Failed to compare two elements in the array. --- System.ArgumentException: At least one object must implement IComparable. at System.Collections.Comparer.Compare(Object a, Object b) at System.Collections.Generic.ObjectComparer`1.Compare(T x, T y) at System.Collections.Generic.ArraySortHelper`1.SwapIfGreaterWithItems(T[] keys, IComparer`1 comparer, Int32 a, Int32 b) at System.Collections.Generic.ArraySortHelper`1.QuickSort(T[] keys, Int32 left, Int32 right, IComparer`1 comparer) at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer) --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer) at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer) at System.Array.Sort[T](T[] array) at Assignment5.Taxpayer.Main(String[] args) in Program.cs:line 150 Notice the 0s at the end of the line that should be the tax amount??? Here is the code: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace taxes { class Rates { // Create a class named rates that has the following data members: private int incLimit; private double lowTaxRate; private double highTaxRate; // use read-only accessor public int IncomeLimit { get { return incLimit; } } public double LowTaxRate { get { return lowTaxRate; } } public double HighTaxRate { get { return highTaxRate; } } //A class constructor that assigns default values public Rates() { int limit = 30000; double lowRate = .15; double highRate = .28; incLimit = limit; lowTaxRate = lowRate; highTaxRate = highRate; } //A class constructor that takes three parameters to assign input values for limit, low rate and high rate. public Rates(int limit, double lowRate, double highRate) { } // A CalculateTax method that takes an income parameter and computes the tax as follows: public int CalculateTax(int income) { int limit = 0; double lowRate = 0; double highRate = 0; int taxOwed = 0; // If income is less than the limit then return the tax as income times low rate. if (income < limit) taxOwed = Convert.ToInt32(income * lowRate); // If income is greater than or equal to the limit then return the tax as income times high rate. if (income >= limit) taxOwed = Convert.ToInt32(income * highRate); return taxOwed; } } //end class Rates // Create a class named Taxpayer that has the following data members: public class Taxpayer { //Use get and set accessors. string SSN { get; set; } int grossIncome { get; set; } // Use read-only accessor. public int taxOwed { get { return taxOwed; } } // The Taxpayer class should be set up so that its objects are comparable to each other based on tax owed. class taxpayer : IComparable { public int taxOwed { get; set; } public int income { get; set; } int IComparable.CompareTo(Object o) { int returnVal; taxpayer temp = (taxpayer)o; if (this.taxOwed > temp.taxOwed) returnVal = 1; else if (this.taxOwed < temp.taxOwed) returnVal = -1; else returnVal = 0; return returnVal; } // End IComparable.CompareTo } //end taxpayer IComparable class // **The tax should be calculated whenever the income is set. // The Taxpayer class should have a getRates class method that has the following. public static void GetRates() { // Local method data members for income limit, low rate and high rate. int incLimit = 0; double lowRate; double highRate; string userInput; // Prompt the user to enter a selection for either default settings or user input of settings. Console.Write("Would you like the default values (D) or would you like to enter the values (E)?: "); /* If the user selects default the default values you will instantiate a rates object using the default constructor * and set the Taxpayer class data member for tax equal to the value returned from calling the rates object CalculateTax method.*/ userInput = Convert.ToString(Console.ReadLine()); if (userInput == "D" || userInput == "d") { Rates rates = new Rates(); rates.CalculateTax(incLimit); } // end if /* If the user selects to enter the rates data then prompt the user to enter values for income limit, low rate and high rate, * instantiate a rates object using the three-argument constructor passing those three entries as the constructor arguments and * set the Taxpayer class data member for tax equal to the valuereturned from calling the rates object CalculateTax method. */ if (userInput == "E" || userInput == "e") { Console.Write("Please enter the income limit: "); incLimit = Convert.ToInt32(Console.ReadLine()); Console.Write("Please enter the low rate: "); lowRate = Convert.ToDouble(Console.ReadLine()); Console.Write("Please enter the high rate: "); highRate = Convert.ToDouble(Console.ReadLine()); Rates rates = new Rates(incLimit, lowRate, highRate); rates.CalculateTax(incLimit); } } static void Main(string[] args) { Taxpayer[] taxArray = new Taxpayer[5]; Rates taxRates = new Rates(); // Implement a for-loop that will prompt the user to enter the Social Security Number and gross income. for (int x = 0; x < taxArray.Length; ++x) { taxArray[x] = new Taxpayer(); Console.Write("Please enter the Social Security Number for taxpayer {0}: ", x + 1); taxArray[x].SSN = Console.ReadLine(); Console.Write("Please enter the gross income for taxpayer {0}: ", x + 1); taxArray[x].grossIncome = Convert.ToInt32(Console.ReadLine()); } Taxpayer.GetRates(); // Implement a for-loop that will display each object as formatted taxpayer SSN, income and calculated tax. for (int i = 0; i < taxArray.Length; ++i) { Console.WriteLine("Taxpayer # {0} SSN: {1}, Income is {2:c}, Tax is {3:c}", i + 1, taxArray[i].SSN, taxArray[i].grossIncome, taxRates.CalculateTax(taxArray[i].grossIncome)); } // end for // Implement a for-loop that will sort the five objects in order by the amount of tax owed Array.Sort(taxArray); Console.WriteLine("Sorted by tax owed"); for (int i = 0; i < taxArray.Length; ++i) { Console.WriteLine("Taxpayer # {0} SSN: {1}, Income is {2:c}, Tax is {3:c}", i + 1, taxArray[i].SSN, taxArray[i].grossIncome, taxRates.CalculateTax(taxArray[i].grossIncome)); } } //end main } // end Taxpayer class } //end Any clues as to why the dollar amount is coming up as 0 and why the sort is not working?

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  • How do I create a simple video effect filter for DirectShow or DMO?

    - by Ole Jak
    How do I create a simple video effect filter for DirectShow or DMO? What I need is simple - a tutorial or tutorials on how to create simple filter (like a brightness/contrast adjustment filter or any other pixel-per-pixel kind of filter) for filtering Direct Show Video astream (so I want to have a graph like "my Web Kamera" - "My photoshop like filter" - "rendering (or saving to file)".

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  • Good concurrency example of Java vs. Clojure

    - by Michiel Borkent
    Clojure is said to be a language that makes multi-thread programming easier. From the Clojure.org website: Clojure simplifies multi-threaded programming in several ways. Now I'm looking for a non-trivial problem solved in Java and in Clojure so I can compare/contrast their simplicity. Anyone?

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