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  • 3D terrain map with Hexagon Grids (XNA)

    - by Rob
    I'm working on a hobby project (I'm a web/backend developer by day) and I want to create a 3D Tile (terrain) engine. I'm using XNA, but I can use MonoGame, OpenGL, or straight DirectX, so the answer does not have to be XNA specific. I'm more looking for some high level advice on how to approach this problem. I know about creating height maps and such, there are thousands of references out there on the net for that, this is a bit more specific. I'm more concerned with is the approach to get a 3D hexagon tile grid out of my terrain (since the terrain, and all 3d objects, are basically triangles). The first approach I thought about is to basically draw the triangles on the screen in the following order (blue numbers) to give me the triangles for terrain (black triangles) and then make hexes out of the triangles (red hex). http://screencast.com/t/ebrH2g5V This approach seems complicated to me since i'm basically having to draw 4 different types of triangles. The next approach I thought of was to use the existing triangles like I did for a square grid and get my hexes from 6 triangles as follows http://screencast.com/t/w9b7qKzVJtb8 This seems like the easier approach to me since there are only 2 types of triangles (i would have to play with the heights and widths to get a "perfect" hexagon, but the idea is the same. So I'm looking for: 1) Any suggestions on which approach I should take, and why. 2) How would I translate mouse position to a hexagon grid position (especially when moving the camera around), for example in the second image if the mouse pointer were the green circle, how would I determine to highlight that hexagon and then translating that into grid coordinates (assuming it is 0,0)? 3) Any references, articles, books, etc - to get me going in the right direction. Note: I've done hex grid's and mouse-grid coordinate conversion before in 2d. looking for some pointers on how to do the same in 3d. The result I would like to achieve is something similar to the following: http :// www. youtube .com / watch?v=Ri92YkyC3fw (sorry about the youtube link, but it will only let me post 2 links in this post... same rep problem i mention below...) Thanks for any help! P.S. Sorry for not posting the images inline, I apparently don't have enough rep on this stack exchange site.

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  • GNOME 3.4 released, with smooth & fast magnification

    - by Peter Korn
    The GNOME community released GNOME 3.4 today. This release contains several new accessibility features, along with a new set of custom high-contrast icons which improve the user experience for users needing improved contrast. This release also makes available the AEGIS-funded GNOME Shell Magnifier. This magnifier leverages the powerful graphics functionality built into all modern video cards for smooth and fast magnification in GNOME. You can watch a video of that magnifier (with the previous version of the preference dialog), which shows all of the features now available in GNOME 3.4. This includes full/partial screen magnification, a magnifier lens, full or partial mouse cross hairs with translucency, and several mouse tracking modes. Future improvements planned for GNOME 3.6 include focus & caret tracking, and a variety of color/contrast controls.

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  • 11.10 runs really choppy and slow, but not if I choose "Gnome Classic"

    - by Ingram
    I'd like to use Unity with Ubuntu 11.10, but everything from Unity runs really choppy and slow. I have an ATI graphics card and I have installed the drivers through "Additional Drivers". The drivers work, as I can play 3d games flawlessly. When I drag the mouse box around or drag windows around, it is really choppy. I previously had Ubuntu 10.10 and everything worked fine. I installed gnome 3 on 11.10 and it does the same thing Unity does, very choppy and slow graphics. However, if I choose Gnome Classic, everything is fine. I can drag the mouse box all around with no problems. I can drag windows around and it looks and feels great. Is this a bug with Unity? Are others experiencing this? Or is there something I can do to fix this?

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  • How do I fix dragging windows to the adjacent workspace?

    - by Bill O'Dwyer
    I installed CompizConfig-Settings-Manager and I put on all the settings I liked and had in 11.10, including the ability to drag my windows to the adjacent workspace. It's under the Desktop Wall section, on the Edge Flipping tab and I've checked "Edge Flip Move" and "Edge Flip DnD." In 11.10, the movement was smooth between each workspace, and the window would still be "grabbed" in the same place. In 12.04, it's leaving the window behind and the mouse appears to be "grabbing" nothing, but I'm still holding onto the window, and I can still move and place it within the workspace (or indeed the previous workspace as it won't appear in the desired place until I drag the mouse all the way to the edge of the screen). Any way to fix this? I'm running 12.04 beta 2.

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  • Laptop works fine with ac adapter, hangs after login screen using battery

    - by tavoton
    I did an Ubuntu 10.10 Desktop Edition clean install (amd64 version) on a notebook Medion Akoya E1311. With AC adapter everything works fine, but using battery, it hangs after login screen. I can type login, password too, and I can press login button. But then I can see mouse cursor and lower task bar, not upper, and nothing works. The only thing I can do is login on a terminal with ctrl+alt+F1, this is ok. Nothing seems alive on Gnome except mouse cursor. The only thing I did after Ubuntu fresh install was donwloading driver for RTL8191SE from Realtek web, because WiFi didn't work, now works fine, with ac adapter of course. Hardware is a Notebook Medion Akoya E1311 AMD Sempron 210U 1 GB DDR2 ATI RS690M (Radeon X1200 Series) Western Digital 160GB wireless RTL8191SEvB ethernet RTL8101E/RTL8102E

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  • Sound card stop responding

    - by Merianos Nikos
    A few days ago I installed the latest version of Ubuntu in a computer of mine, that it has installed the "Sound Blaster Audigy 2ZS". After the installation and up to yesterday everything was excelent. Yesterday I installed the latest Ubuntu updates and today I had several issues. First the mouse was not responed as should be, but after restarted my computer everything was fine with mouse. Next was my sound card. For now I do not have sound at all :( I don't really know what's wrong. Does anybody has any idea on how to solve that issue, or from where to start, to find a solution ? If there is no any available solution for that issue, can I remove the latest updates that installed yesterday ? Kind regards Merianos Nikos

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  • Using shortkeys to search the internet for a term selected in a text editor/viewer

    - by cipricus
    It seems possible (as I learned from a comment to this question made by user55822) to use a command in order to search a term on the web by using "keybinding" the way Aretha is used. What the aforementioned user says is that "you could search mouse selection anywhere by using an app like Artha, or by keybinding sh -c 'firefox "http://translate.google.com/#en/fr/$(xclip -o)"' (example given translate english into french)" A lot of things are obscure for me here. I could use Artha or keybinding (as alternative), or both? How to do that in each case? and "The command I gave you will open google translate in Firefox with your mouse selection (text highlighted) as a query. Use sh -c 'firefox "https://www.google.com/search?q=$(xclip -o)"' if you want regular Google over Google translate. And obviously, that would work everywhere" I do not know what to do with that formula. What should I do exactly? How to use it? In what application?

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  • Creating Rectangle-based buttons with OnClick events

    - by Djentleman
    As the title implies, I want a Button class with an OnClick event handler. It should fire off connected events when it is clicked. This is as far as I've made it: public class Button { public event EventHandler OnClick; public Rectangle Rec { get; set; } public string Text { get; set; } public Button(Rectangle rec, string text) { this.Rec = rec; this.Text = text; } } I have no clue what I'm doing with regards to events. I know how to use them but creating them myself is another matter entirely. I've also made buttons without using events that work on a case-by-case basis. So basically, I want to be able to attach methods to the OnClick EventHandler that will fire when the Button is clicked (i.e., the mouse intersects Rec and the left mouse button is clicked).

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  • C++: Checking if an object faces a point (within a certain range)

    - by bojoradarial
    I have been working on a shooter game in C++, and am trying to add a feature whereby missiles shot must be within 90 degrees (PI/2 radians) of the direction the ship is facing. The missiles will be shot towards the mouse. My idea is that the ship's angle of rotation is compared with the angle between the ship and the mouse (std::atan2(mouseY - shipY, mouseX - shipX)), and if the difference is less than PI/4 (45 degrees) then the missile can be fired. However, I can't seem to get this to work. The ship's angle of rotation is increased and decreased with the A and D keys, so it is possible that it isn't between 0 and 2*PI, hence the use of fmod() below. Code: float userRotation = std::fmod(user->Angle(), 6.28318f); if (std::abs(userRotation - missileAngle) > 0.78f) return; Any help would be appreciated. Thanks!

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  • Radeon HD5670 hangs after login

    - by pKaresz
    Thanks in advance for your advices. I installed, Ubuntu 12.04 today, on my PC with a Radeon hd5670 graphics card. The first error I encountered, (just like the first time Unity came out - after witch I waited to try Ubuntu again until now) is, that it hanged after login at the desktop wallpaper, with only the mouse cursor. Well actually the first problem was with the live CD, but I managed to install it, using the install now, not the try now. Live CD has the same problem, as after install. So, after installing and getting the error, I searched of course before asking this:) I found this: Ubuntu hangs at purple screen The accepted answer there helped me to get to this. (note, that the below picture is a screen taken from a working desktop, and then erased the parts that don't show on mine.) Note that there is nothing at the top except the brown bar. No shutdown button, no nothing. The system hangs, I can't click on anything, I can only wiggle around with my mouse XD

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  • Display turns off when watching videos (then video starts to lag), how to fix it?

    - by Bad Learner
    Okay, here's the thing - - On my Ubuntu 11.10 64-bit installation, I have the display set to turn off automatically after 3 minutes of inactivity. There are two problems now: the display turns off even when I am watching videos. But I don't want to keep fiddling my mouse or keyboard when I am watching a movie. Okay, like I said above, the display turns off, then I move the mouse a bit each time, and the display turns back on. But now, the video doesn't play properly, it lags. A lot actually. Are these issues common? Can these be fixed?

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  • Setting up Ubuntu on my mother's computer

    - by idealmachine
    Intended use My mother had an old Compaq desktop computer running Windows 98, which she used for occasional Web browsing and playing cards. The name of her card game is Hoyle Card Games 3. Although I had to repair it several times over the last 10 years, it worked fine until it finally died at the end of last year. Hardware specifications A relative brought up a newer computer soon afterward: Operating system: Windows XP Asus K8N motherboard (with broken on-board sound; getting a sound card) Athlon 64? processor (don't remember the clock speed) 512 MB RAM Hope the graphics card works... Replacement sound card will be one of: Ensoniq ES1370 AudioPCI Diamond Monster Sound MX300 (Aureal chipset) Sound Blaster Audigy 2 SE Peripherals HP Scanjet 3400c scanner (USB connected) HP LaserJet multi-function printer (parallel port connected, and printing works with a PCL driver) Same serial mouse as old computer Question I had set up an SSH/VNC connection to allow for remotely working out problems. Or so I thought. A month later, the computer would not boot, rendering the SSH connection useless and an OS reinstall necessary. Unfortunately, I have neither the original Windows disc nor the product key. Unless I were to pay $200 for a full Windows 7 Home Premium license for my computer, I would not be able to re-install Windows XP on hers. I consider myself an advanced Linux user, having used Debian for years. So here are my questions. I have only one day to decide whether to use Ubuntu or buy Windows: A quick search leads me to believe all the hardware listed above is supposed to work with Linux, but am I mistaken? Would Ubuntu/Xubuntu suffice (specify which one if it matters), or would I be better off paying the $200 necessary for Windows XP? Is the card game likely to run on Wine? I believe the minimum system requirement is Windows 95. Failing Wine compatibility, will VirtualBox run fast enough on such a computer (Windows 98 as the guest OS)? Are there any free card games just as good? She plays mainly Bridge, Poker, and Solitaire. Is there any "Large Fonts" option for those with poor vision? The lack of it would be a big disadvantage. BONUS: Although I would probably replace the old mouse upon a move to Ubuntu, is it even possible to get a serial mouse working?

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  • Is there a way to emulate pinch-zoom?

    - by aking1012
    I'm looking for a way to emulate pinch zoom in either an android emulator(android SDK-less desirable) or a (preferred) native Ubuntu web browser that I can resize to a specified size for initial testing of HTML5 applications. This is would be useful for first round testing during cross-platform application development. Note: I'm trying to do this with no real touch-device only a mouse. So the best answer would be something like "Install this chromium plug-in and use this hotkey to set pinch points" or something similar. We already have this for getting dual mouse working(thanks AmithKK). The browser that supports multi-touch is the hard part. Something to note is that I start getting screen artifacts using multiple mice via that guide. They're mild and tolerable, but they are there.

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  • Logitech K260 keyboard responds very, very slow

    - by Pierre
    I bought a Logitech K260 wireless keyboard/mouse combination and connected it to my Ubuntu 12.04 workstation. The mouse seems to work fine for now, it is quick and is working quite smoothly. The keyboard however is very, very slow. It takes about two to three seconds for a character to appear after being typed. What might be the problem? I have found even a review of someone who states that he's gaming with this keyboard, which I am not planning to do, for me it will serve as a writing keyboard only as soon as it works properly. Who might be able to help?

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  • Search the internet for a term selected in a text editor/viewer

    - by cipricus
    It seems possible (as I learned from a comment to this question made by user55822) to use Artha in order to search a term on the Internet by using "keybinding". What the aforementioned user says is that "you could search mouse selection anywhere by using an app like Artha, or by keybinding sh -c 'firefox "http://translate.google.com/#en/fr/$(xclip -o)"' (example given translate english into french)" A lot of things are obscure for me here. I could use Artha or keybinding (as alternative), or both? How to do that in each case? and "The command I gave you will open google translate in Firefox with your mouse selection (text highlighted) as a query. Use sh -c 'firefox "https://www.google.com/search?q=$(xclip -o)"' if you want regular Google over Google translate. And obviously, that would work everywhere" I do not know what to do with that formula. What should I do exactly? How to use it? In what application?

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  • CSS3 - "connecting" 2 classes animation [closed]

    - by Nave Tseva
    I have this CSS +HTML code: <!DOCTYPE HTML> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <title>What</title> <style type="text/css"> #page { width: 900px; padding: 0px; margin: 0 auto; direction: rtl; position: relative; } #box1 { position: relative; width: 500px; border: 1px solid black; box-shadow: -3px 8px 34px #808080; border-radius: 20px; box-shadow: -8px 5px 5px #888888; right: 300px; top: 250px; height: 150px; -webkit-transition: all 1s; font-size: large; color: Black; padding: 10px; background: #D0D0D0; opacity: 0; } @-webkit-keyframes myFirst { 0% { right: 300px; top: 150px; background: #D0D0D0; opacity: 0; } 100% { background: #909090; ; right: 300px; top: 200px; opacity: 1; } } #littlebox1 { top: 200px; position: absolute; display: inline-block; } .littlebox1-sentence { font-size: large; padding-bottom: 15px; padding-top: 15px; padding-left: 25px; padding-right: 10px; background: #D0D0D0; border-radius: 10px; -webkit-transition: background .25s ease-in-out; } #littlebox1:hover ~ #box1 { -webkit-transition: all 0s; background: #909090;; right: 300px; top: 200px; -webkit-animation: myFirst 1s; -webkit-animation-fill-mode: initial; opacity: 1; } .littlebox1-sentence:hover { background: #909090; } .littlebox1-sentence:hover + .triangle { border-right: 50px solid #909090; } .triangle { position: relative; width: 0; height: 0; border-right: 50px solid #D0D0D0; border-top: 24px solid transparent; border-bottom: 24px solid transparent; right: 160px; -webkit-transition: border-right .25s ease-in-out; } .triangle:hover { border-right:50px solid #909090; } </style> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script> <script> $(function() { $('.littlebox1-sentence').hover(function() { $(this).css('background', '#909090'); $('.triangle').css('border-right', '50px solid #909090'); }); </script> <script> $(function() { $('.triangle').hover(function() { $(this).css('border-right', '50px solid #909090'); $('.littlebox1-sentence').css('background', '#909090'); }); </script> </head> <body dir="rtl"> <div id="page"> <div id="littlebox1" class="littlebox1-sentence">put your mouse here</div><div id="littlebox1" class="triangle"> </div> <div id="box1"> </div> </div> </body> </html> Live example you will find here: http://jsfiddle.net/FLe4g/12/ The problem here that something here wrong in the second jquery code. I want that every time that I put the mouse on the box, or on the triangke they both will change ther color together. when I put the mouse on the box it works fine, but when I put the mouse on the triangle it don't work. Any suggestions how to fix this code?

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  • Top down space game control problem

    - by Phil
    As the title suggests I'm developing a top down space game. I'm not looking to use newtonian physics with the player controlled ship. I'm trying to achieve a control scheme somewhat similar to that of FlatSpace 2 (awesome game). I can't figure out how to achieve this feeling with keyboard controls as opposed to mouse controls though. Any suggestions? I'm using Unity3d and C# or javaScript (unityScript or whatever is the correct term) works fine if you want to drop some code examples. Edit: Of course I should describe FlatSpace 2's control scheme, sorry. You hold the mouse button down and move the mouse in the direction you want the ship to move in. But it's not the controls I don't know how to do but rather the feeling of a mix of driving a car and flying an aircraft. It's really well made. Youtube link: FlatSpace2 on iPhone I'm not developing an iPhone game but the video shows the principle of the movement style. Edit 2 As there seems to be a slight interest, I'll post the version of the code I've used to continue. It works good enough. Sometimes good enough is sufficient! using UnityEngine; using System.Collections; public class ShipMovement : MonoBehaviour { public float directionModifier; float shipRotationAngle; public float shipRotationSpeed = 0; public double thrustModifier; public double accelerationModifier; public double shipBaseAcceleration = 0; public Vector2 directionVector; public Vector2 accelerationVector = new Vector2(0,0); public Vector2 frictionVector = new Vector2(0,0); public int shipFriction = 0; public Vector2 shipSpeedVector; public Vector2 shipPositionVector; public Vector2 speedCap = new Vector2(0,0); void Update() { directionModifier = -Input.GetAxis("Horizontal"); shipRotationAngle += ( shipRotationSpeed * directionModifier ) * Time.deltaTime; thrustModifier = Input.GetAxis("Vertical"); accelerationModifier = ( ( shipBaseAcceleration * thrustModifier ) ) * Time.deltaTime; directionVector = new Vector2( Mathf.Cos(shipRotationAngle ), Mathf.Sin(shipRotationAngle) ); //accelerationVector = Vector2(directionVector.x * System.Convert.ToDouble(accelerationModifier), directionVector.y * System.Convert.ToDouble(accelerationModifier)); accelerationVector.x = directionVector.x * (float)accelerationModifier; accelerationVector.y = directionVector.y * (float)accelerationModifier; // Set friction based on how "floaty" controls you want shipSpeedVector.x *= 0.9f; //Use a variable here shipSpeedVector.y *= 0.9f; //<-- as well shipSpeedVector += accelerationVector; shipPositionVector += shipSpeedVector; gameObject.transform.position = new Vector3(shipPositionVector.x, 0, shipPositionVector.y); } }

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  • Hover alternatve for touch devices [migrated]

    - by Joshua Frank
    I'm building a standard infographic where you mouse over a region and the image changes as you move. For instance, imagine a map of the world, and when you mouse over a country, that country glows and a panel shows statistics about that country. The implementation is to have a separate image for the glowing country, and a div element with the statistics, and the code shows these additional elements on a hover over the country. The question is: what should this do on a tablet, where there's no hover event? What's a good alternative navigation metaphor for this kind of situation on touch-only devices?

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  • Ubuntu 12.10 not properply working on Asus u46E after Update

    - by John Oakland
    I recently installed the latest Ubuntu update on my laptop and since then, the alignment on the browser is messed up, the mouse is not working, and I can't connect to the internet. Before it was working perfectly. Any ideas on what to do? Thanks for any feedback FYI: I am right now using windows since I have both linux and windows on my laptop. Also, when booting I do have the option to boot previous ubuntu versions, when I boot the previous unbuntu version on my laptop, everything works accept except the internet. (the mouse works, alignment is proper)

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  • Panning a 3d viewport in 2d direction with rotated camera

    - by Noob Game Developer
    I am using below code to pan the viewport (action script 3 code using flare3d framework) _mainCamera.x-= Input3D.mouseXSpeed; _mainCamera.z+= Input3D.mouseYSpeed; Where as Input3D.mouse[X|Y]Speed gives the displacement of the mouse on the X/Y axis starting from the position of the last frame. This works perfect if my camera is not rotated. However, if I rotate the camera (x by 30, y by 60) and pan the camera then it goes wrong. Which is actually correctly panning according to the code. But this is not desired and I know I need to do some math to get the correct x/y which I am not aware of it. Can some one help me achieving it? Update: I am getting an Idea but I am not sure how to do it :( Get the mouseX/Y deltas (xd,yd) Get the current camera coords (pos3d) Convert to screen coords (pos2d) Add deltas to screen coords (pos2d+ (xd,yd)) Convert above coords to 3d coords

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  • after upgrade from 10.04 to 10.10, no keyboard, cannot login

    - by avar
    Hello, just did upgrade from kubuntu 10.04 to 10.10.. after all done and reboot, when the login box shows up, my keyboard and laptop pad ( mouse ) dosn't work, (plugged in the usb mouse, it works sometimes) but never keyboard. i went to recovery , the boot hung up when it says : [ 17.704053] EXT4-fs (sda9): mounted filesystem with ordered data mode Begin: Running /scripts/local-bottom ... Done. Done. Begin: Running /scripts/init-bottom ... Done. stuck here. nothing works except ctrl+alt+del i tried booting from livecd and update-grub, also tried booting manually from grub command line, everytime it stuck at lines above .. so it's not grub problem . how to solve this ? if it is important, i have ATI mobility radeon HD 5470 card .

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  • Restoring two finger middle click again

    - by Thomas A.
    it used to be that tapping two fingers on the touchpad send a middle mouse click. Now it does a right click and three fingers now are the middle click. I really can't understand the change and think it is a bug or badly copied from Apple or something. The reasoning escapes me totally. I use middle click to open links in a new tab in the browser all day and I rarely use right click (and I have a right mouse button below the touchpad, doh) Tapping three fingers on my tiny EeePC touchpad is next to impossible so I want the old behavior. I found: synclient TapButtons2=2 synclient TapButtons3=3 but that did not work on 10.10 Does anyone know how to restore sane behavior?

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  • Collision detection doesn't work for automated elements in XNA 4.0

    - by NDraskovic
    I have a really weird problem. I made a 3D simulator of an "assembly line" as a part of a college project. Among other things it needs to be able to detect when a box object passes in front of sensor. I tried to solve this by making a model of a laser and checking if the box collides with it. I had some problems with BoundingSpheres of models meshes so I simply create a BoundingSphere and place it in the same place as the model. I organized them into a list of BoundingSpheres called "spheres" and for each model I create one BoundingSphere. All models except the box are static, so the box object has its own BoundingSphere (not a member of the "spheres" list). I also implemented a picking algorithm that I use to start the movement. This is the code that checks for collision: if (spheres.Count != 0) { for (int i = 1; i < spheres.Count; i++) { if (spheres[i].Intersects(PickingRay) != null && Microsoft.Xna.Framework.Input.ButtonState.Pressed == Mouse.GetState().LeftButton) { start = true; break; } if (BoxSphere.Intersects(spheres[i]) && start) { MoveBox(0, false);//The MoveBox function receives the direction (0) and a bool value that dictates whether the box should move or not (false means stop) start = false; break; } if (start /*&& Microsoft.Xna.Framework.Input.ButtonState.Pressed == Mouse.GetState().LeftButton*/ && !BoxSphere.Intersects(spheres[i])) { MoveBox(0, true); break; } } The problem is this: When I use the mouse to move the box (the commented part in the third if condition) the collision works fine (I have another part of code that I removed to simplify my question - it calculates the "address" of the box, and by that number I know that the collision is correct). But when I comment it (like in this example) the box just passes trough the lasers and does not detect the collision (the idea is that the box stops at each laser and the user passes it forth by clicking on the appropriate "switch"). Can you see the problem? Please help, and if you need more informations I will try to give them. Thanks

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  • Adapting Javascript game for mobile

    - by Cardin
    I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps simultaneously, I would like to adapt the game for mobile devices. I can see at least 3 potential areas in shifting from desktop to mobile: 1. resolution size and UI rearrangement, 2. converting mouse events to touch events, 3. distribution as native app wrapper or mobile Web. What would be the best strategy to facilitate this desktop to mobile conversion? For example, should I try to code the game for both platforms, or port the game UI over to mobile by branching the code base. Should I just publish on the mobile Web or wrap the game in a native app framework? And if I were to code for both platforms using the same codebase, should I register both click and touch events, or remap click events to touch using dispatchEvent?

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  • How do I un-zoom compiz?

    - by Ken
    I'm using a keyboard I'm not used to, and I hit Super_L instead of Alt_L when I middle-mouse-dragged across the screen. On this Ubuntu 10.04 with Compiz, apparently, this zooms the screen to the area that I dragged across. Now I'm stuck. I can super-middle-drag across a bigger area, but apparently I can't quite hit all of the corners exactly because the screen still moves a bit when I move the mouse around. How do I undo this zoom effect completely? This looks like "EZoom", which says that super-"1" (default keybinding, anyway) should reset it, but that doesn't seem to work here. Close...

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