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  • Scheme: what are the benefits of letrec?

    - by Ixmatus
    While reading "The Seasoned Schemer" I've begun to learn about letrec. I understand what it does (can be duplicated with a Y-Combinator) but the book is using it in lieu of recurring on the already defined function operating on arguments that remain static. An example of an old function using the defined function recurring on itself (nothing special): (define (substitute new old lat) (cond ((null? l) '()) ((eq? (car l) old) (cons new (substitute new old (cdr l)))) (else (cons (car l) (substitute new old (cdr l)))))) Now for an example of that same function but using letrec: (define (substitute new old lat) (letrec ((replace (lambda (l) (cond ((null? l) '()) ((eq? (car l) old) (cons new (replace (cdr l)))) (else (cons (car l) (replace (cdr l)))))))) (replace lat))) Aside from being slightly longer and more difficult to read I don't know why they are rewriting functions in the book to use letrec. Is there a speed enhancement when recurring over a static variable this way because you don't keep passing it?? Is this standard practice for functions with arguments that remain static but one argument that is reduced (such as recurring down the elements of a list)? Some input from more experienced Schemers/LISPers would help!

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  • How to deal with a Java serialized object whose package changed?

    - by Alex
    I have a Java class that is stored in an HttpSession object that's serialized and transfered between servers in a cluster environment. For the purpose of this explanation, lets call this class "Person". While in the process of improving the code, this class was moved from "com.acme.Person" to "com.acme.entity.Person". Internally, the class remains exactly the same (same fields, same methods, same everything). The problem is that we have two sets of servers running the old code and the new code at the same time. The servers with the old code have serialized HttpSession object and when the new code unserializes it, it throws a ClassNotFoundException because it can't find the old reference to com.acme.Person. At this point, it's easy to deal with this because we can just recreate the object using the new package. The problem then becomes that the HttpSession in the new servers, will serialize the object with the new reference to com.acme.entity.Person, and when this is unserialized in the servers running the old code, another exception will be thrown. At this point, we can't deal with this exception anymore. What's the best strategy to follow for this kind of cases? Is there a way to tell the new servers to serialize the object with the reference to the old package and unserialize references to the old package to the new one? How would we transition to using the new package and forgetting about the old one once all servers run the new code?

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  • Deserialization of a DataSet... deal with column name changes? how to migrate data from one column to another?

    - by Brian Kennedy
    So, we wanted to slightly generalize a couple columns in our typed dataset... basically dropped a foreign key constraint and then wanted to change a couple column names to better reflect their new state. All that is easy. The problem is that our users may have serialized out the old version of the DataSet as XML. We want to be able to read those old XML files and deserialize them into the revised DataSet. It seems that would be a fairly common desire... but I haven't yet figured out the right thing to search the internet for. One possible solution would seem to be some way to give a DataColumn an alias or alternate name such that when it reads the old column name, it knows that data can be read into the column with the new column name. I can find no support for any such thing. Another approach would seem to be an "after deserialization" method of some sort... so, I would let it read in the old column values into a normal DataColumn with that name, and then in the "after deserialization" method I would just move the data from the obsolete column into the new column, and then delete the old columns. That would seem to generalize to many other situations... and having such events or hooks is pretty common in ADO.NET. But I have looked for such a hook and haven't yet found it. If no "after deserialization" hook, it would seem I ought to be able to override ReadXml or ReadXmlSerializable methods to call the base and then do my "after" stuff to fix up old data into new. But it does not appear that is possible. Soooo, I have to think backward compatibility with old serialized DataSets and simple data migration would be a well-solved problem... so, trying to reinvent that wheel seems silly. But so far, I haven't seemed to find any documentation on doing those things. Suggestions? What is best practice for this?

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  • How can I synchronize one set of data with another?

    - by RenderIn
    I have an old database and a new database. The old records were converted to the new database recently. All our old applications continue to point to the old database, but the new applications point to the new database. Currently the old database is the only one being updated, so throughout the day the new database becomes out of sync. It is acceptable for the new database to be out of sync for a day, so until all our applications are pointed to the new database I just need to write a nightly cron job that will bring it up to date. I do not want to purge the new database and run the complete conversion script each night, as that would reduce uptime and would create a mess in our auditing of that table. I'm thinking about selecting all the data from the old database, converting it to the new database structure in memory, and then checking for the existence of each record before inserting it in the new database. After that's done, I'd select everything from the new database and check if it exists in the old one, and if not delete it. Is this the simplest way to do this?

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  • VMWare ESXi, change the default path for a VM

    - by glenatron
    For some reason VMWare ESXi has decided that one of my VMs is on a completely different path to the path it is actually on. So my VM is on /vmfs/volumes/long-guid-here/my-vm-name but when I try to open it I get the message "File < unspecified filename was not found." Which is not really surprising as unspecified filenames are quite difficult to locate. I thought it was just the swap file, which was down in the .vmx file as /vmfs/volumes/long-guid-here/old-vm-name/old-vm-name.vmsd but when I changed that in the vmx it made no difference. What I can't figure out is where VMWare is getting the old-vm-name from- when I look in the "Settings" pane it believes the working file location to be "[datastore-name] old-vm-name\" and I can't find anywhere to change it. Now the files themselves are all named for old-vm-name - so the directory is /my-vm-name/old-vm-name.vmx and so on. Is this the cause of my problems or is there some arcane configuration option elsewhere around the VMWare machine that I need to be tinkering with?

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  • Change which server mailbox is associated with in Exchange 2007

    - by tacos_tacos_tacos
    I have restored and mounted an EDB file onto a new Exchange 2007 Server. However, the old server is still online and although all the mailboxes I need are in the newly-mounted database, in Exchange 2007 System Manager it still shows that the mailbox is associated with the old server. If I try to "Move" the database it actually tries to copy the files from the old server to the new server, which is not necessary because they are already there - and produces and error about the mailbox on the destination already existing. How can I simply tell Exchange (AD?) to use the new server to find the mailbox rather than the old? Edit: I did the restore by taking the old server offline (turning off all Exchange services), copying EDB file to the new server, restoring it with eseutil, and mounting it to the new server. I did it this way in part because I didn't know a better way and in part because I couldn't use move-mailbox as the source location had a horrible Internet connection (which is why Exchange is being moved to the new location). I had to copy the EDB from the old server to a hard disk, go somewhere with a better Internet connection, upload the EDB to the new server.

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  • Different versions of iperf for windows give totally different results

    - by Albert Mata
    Measuring TCP output from a Windows client to Solaris server: WXP SP3 with iperf 1.7.0 -- returns an average around 90Mbit Same client, same server but iperf 2.0.5 for windows -- returns an average of 8.5 Mbit Similar discrepancies have been observed connecting to other servers (W2008, W2003) It's difficult to get to some conclusions when different versions of the same tool provide vastly different results. Example below: C:\tempiperf -v (from iperf.fr) iperf version 2.0.5 (08 Jul 2010) pthreads C:\tempiperf -c solaris10 Client connecting to solaris10, TCP port 5001 TCP window size: 64.0 KByte (default) [ 3] local 10.172.181.159 port 2124 connected with 10.172.180.209 port 5001 [ ID] Interval Transfer Bandwidth [ 3] 0.0-10.2 sec 10.6 MBytes 8.74 Mbits/sec Abysmal perfomance, but now I test from the same host (Windows XP SP3 32bit and 100Mbit) to the same server (Solaris 10/sparc 64bit and 1Gbit running iperf 2.0.5 with default window of 48k) with the old iperf C:\temp1iperf -v iperf version 1.7.0 (13 Mar 2003) win32 threads C:\temp1iperf.exe -c solaris10 -w64k Client connecting to solaris10, TCP port 5001 TCP window size: 64.0 KByte [1208] local 10.172.181.159 port 2128 connected with 10.172.180.209 port 5001 [ ID] Interval Transfer Bandwidth [1208] 0.0-10.0 sec 112 MBytes 94.0 Mbits/sec So one iperf with a 64k window says 8.75Mbit and the old iperf with the same window size says 94.0Mbit. These results are constant through repeated tests. From my testing launching iperf(old) with window size "x" and iperf(new) with window size "x" instead of producing the same or very close results produce totally different results. The only difference I see is the old compiled as win32 threads vs. pthreads but parallelism (-P 10) appears to work in both. Anyone has a clue or can recommend a tool that gives results I can trust?? EDIT: Looking at traces from (old) iperf it sets the TCP Window Scale flag to 3 in the SYN packet, when I run the (new) iperf this is set to 0 in the initial packet. A quick analysis of the window size through the exchange shows the (old) iperf moving back and forth but mostly at 32k while the (new) iperf mostly keeps at 64k. Maybe it will help somebody to connect the dots.

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  • How to merge arbitrary snapshot into base vdi in Virtualbox

    - by jmathew
    I botched a transfer of a VM from one harddisk to the other. Now I'm left with the base vdi and a whole bunch of snapshots. My steps Copied old VM directory over to new HDD Deleted old VM and added new VM using using Machine-add and providing the old XML file Couldn't add base vdi file due to conflict so changed the UUID of base vdi with VBOXMANGE.EXE internalcommands sethduuid <path/to/vdi> Attempt to rollback to a snapshot, but it seems the VM is looking for the snapshots on the old HDD (which is formatted and gone) This is the error (networked is the name): Failed to restore the snapshot networked of the virtual machine lfs. Could not open the medium 'H:\vm\ft.vdi'. VD: error VERR_PATH_NOT_FOUND opening image file 'H:\vm\ft.vdi' (VERR_PATH_NOT_FOUND). Result Code: E_FAIL (0x80004005) Component: Medium Interface: IMedium {53f9cc0c-e0fd-40a5-a404-a7a5272082cd} The old HDD was drive H: the new one is drive N: How can I modify the snapshots/VM to look in N:\vm\ft.vdi for the base vdi? I've already set the default settings in VirtualBox in general (default vm/vm snapshot location). Or if not that how can I merge the old snap shot with the base vdi given that the only things that have changed is the base vdi's UUID?

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  • What is the oldest hardware still in production use? How is it kept running?

    - by sleske
    In the spirit of the question What is your oldest hardware that still works?, I'd like to ask: What is the oldest hardware you know that is still in production use? And what challenges did you (or someone else) face in keeping it running (scarce documentation, no support, no spare parts available...)? Most organizations will retire / upgrade software and hardware after 5-10 years, but sometimes old software is kept running on old boxes, because it "just works". I once worked at a client site that was running a critical piece of (in-house developed) business software on a single server running HP-UX. The server was old (ca. 12-13 years), but fortunately still running without problems; however, getting spares would have been very difficult, and since software installation was undocumented, any significant system changes or even new hardware might have caused significant downtime and data loss. We eventually managed to replace it, but this is not always possible. I also read that many organizations still run decade-old mainframe hardware, particularly for highly customized systems controlling industrial machines or power plants. Which old hardware have you encountered? How did you manage these challenges? Related question: http://serverfault.com/questions/82467/should-old-servers-be-retired

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  • VirtualBox how to merge arbitrary snapshot into base vdi

    - by jmathew
    I botched a transfer of a VM from one harddisk to the other. Now I'm left with the base vdi and a whole bunch of snapshots. My steps Copied old VM directory over to new HDD Deleted old VM and added new VM using using Machine-add and providing the old XML file Couldn't add base vdi file due to conflict so changed the UUID of base vdi with VBOXMANGE.EXE internalcommands sethduuid Attempt to rollback to a snapshot, but it seems the VM is looking for the snapshots on the old HDD (which is formatted and gone) This is the error (networked is the name): Failed to restore the snapshot networked of the virtual machine lfs. Could not open the medium 'H:\vm\ft.vdi'. VD: error VERR_PATH_NOT_FOUND opening image file 'H:\vm\ft.vdi' (VERR_PATH_NOT_FOUND). Result Code: E_FAIL (0x80004005) Component: Medium Interface: IMedium {53f9cc0c-e0fd-40a5-a404-a7a5272082cd} The old HDD was drive H: the new one is drive N: How can I modify the snapshots/VM to look in N:\vm\ft.vdi for the base vdi? I've already set the default settings in VirtualBox in general (default vm/vm snapshot location). Or if not that how can I merge the old snap shot with the base vdi given that the only things that have changed is the base vdi's UUID? Thanks

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  • Upgrade or replace?

    - by Felix
    My current PC is about four years old, although I have made upgrades to it throughout its existence. The current specs are: (old) Intel Pentium D 2.80Ghz (32K L1 / 2M L2), Gigabyte 945GCMX-S2 motherboard (old) 2.5GB DDR2 (slot0: 512MB @ 533Mhz; slot1: 2GB @ 667Mhz) (new) HIS Radeon HD 4670 - I think this is limited by the motherboard not supporting PCIe 2.0 (?) (old) WD Caviar 160GB - pretty slow (new) WD Caviar Black 640GB (if any more specs are relevant, let me know and I'll add them) Now, on to my question. I've been having performance issues lately, both in video games and in intensive applications. A couple of examples: Android application development (running Eclipse and the Android emulator) is painfully slow (on Linux). I only realized this when, at my new job as an Android dev, both tools are MUCH quicker. (I'm not sure what CPU I have there) The guys at my new job got me NFS Hot Pursuit, in which I barely get like 5-10FPS, even with graphics options turned all the way down My guess is that the bottleneck in my system is my CPU, so I'm thinking of upgrading to a Quad Core i5 + new motherboard + 4GB DDR3 (or more, 'cause I know you'll all jump and say 8GB minimum). Now: Is that a good idea? Is my CPU really a bottleneck, or is the whole system too old and I should replace it? I run Windows 7 on the old, 160GB HDD (which is on IDE, by the way). Could this slow down games as well? Should I get a new drive for Windows if I want to play new games? I know nothing about power supplies. Could that be a problem / will it be a problem if I upgrade to an i5? How come DiRT2 works on full graphics settings (pretty amazing graphics by the way) and NFS Hot Pursuit pulls only 5-10FPS?

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  • ASP.NET, IS7 and IE8 caching?

    - by jdege
    We're suddenly having problems with some of our sites having old versions of .css and .js files show up in the browser. Generally, these problems go away, when the user clears cache in the browser. Is there something we can do either in the code or in IIS7, to convince the browser to not used the cached files? In our weirdest case, we have one customer whose users hit our site, and get an old version of a js file. They clear cache, load the page, get the current version, and the page runs fine. Then they load the file again, and suddenly have the old version, again. Any ideas as to how that might be happening? I can think of three: The browser is somehow holding on to the old version, when we clear cache, and is putting it back in the cache, before the second page load. One of our servers has an old version of the file, and while the first page load after a clear cache pulls it from one of the servers with the current version, second and subsequent page loads pull it from the server that has the old version. The first load after a clear cache goes straight to our servers, while subsequent loads pull the file from the cache on the customer's web proxy. I have to say, all three of those scenarios seem outlandishly unlikely, but it's a repeatable behavior. Any ideas?

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Gaming on Cloud

    - by technomad
    Sometimes I wonder the pundits of cloud computing are way to consumed with the enterprise applications. With all the CAPEX / OPEX, ROI-talk taking the center stage, an opportunity to affect masses directly is getting overlooked. I am a self proclaimed die hard gamer. I come from the generation of gamers who started their journey in DOS games like Wolfenstein 3D and Allan Border Cricket (the latter is still a favorite pastime). In the late 90s, a revolution called accelerated graphics started in DirectX and OpenGL. Games got more advanced. Likes of Quake III and Unreal Tournament became the crown jewels of the industry. But with all these advancements, there started a race. A race of GFX giants ATI and NVIDIA to beat each other for better frame and image quality. Revisions to the graphics chipsets became frequent. Games became eye candies but at the cost of more GPU power / memory. Every eagerly awaited title started demanding more muscle power in graphics and PC hardware. Latest games and all the liquid smooth frame rates became the territory of the once with deep pockets who could spend lavishly on latest hardware. Enthusiasts like yours truly, who couldn’t afford this route, started exploring over-clocking, optimized hardware cooling... etc. to pursue the passion. Ever rising cost of hardware requirements lead to rampant piracy of PC games. Gamers were willing to spend on the latest titles, but the ones with tight budget prefer hardware upgrades against a legal copy of the game. It was also fueled by emergence of the P2P file sharing networks. Then came the era of Xbox and PS3s. It solved the major issue of hardware standardization and provided an alternative to ever increasing hardware costs. I have always admired these consoles, but being born and brought up in a keyboard/mouse environment, I still find it difficult to play first person shooters with a gamepad. I leave the topic of PC v/s Consol gaming for another day, but the bottom line is… PC gamers deserve an equally democratized solution. This is where I think Cloud Computing can come to rescue. It can minimize hardware requirements. Virtually end the software piracy and rationalize costs for gamers. Subscription based models like pay-as-you-play. In game rewards, like extended subscription credits for exceptional gamers (oh yes, I have beaten Xaero on nightmare in Quake III, time and again!) Easy deployment for patches and fixes. Better game AI. The list goes on and on… Fortunately, companies like OnLive are thinking in the same direction. Their gaming service is all set to launch on 17th June 2010 in E3 2010 expo in L.A. I wish them all the luck. I hope they will start a trend which will bring the smiles back on the face of budget gamers with the help of cloud computing.

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  • Vista install works on one computer, but bluescreens another (on which Vista is known to work)

    - by Ken
    I hope my explanations make some sense -- please ask for clarification if they don't. I had a computer running Windows Vista (Ultimate, 64-bit). All was well! Then one day there was a nasty power surge at the office, and it died. (We didn't have surge protectors at the office, unfortunately. I assumed our lines were conditioned elsewhere, or was not an issue here. Oops.) After some testing, it was determined that the PSU, motherboard, and RAM were bad. While waiting for new hardware to arrive, I put my hard disk in a spare PC which had identical parts (mobo/CPU/RAM/PSU/video). Everything worked perfectly. The only way I could even tell it wasn't my computer is because Vista asked to re-activate itself with the new hardware, which worked fine, too. So the hard disk seems OK. Then the new parts arrived. The old motherboard model is no longer manufactured, so it's a new one with the same CPU/RAM/videocard/etc. slots. The PSU is also new, while the RAM I'm using is from the spare PC mentioned above. When I put it together and tried booting with my old hard disk, it starts to boot Windows, and then (fairly early in the process) gives a bluescreen and immediately reboots (so I can't see whatever the bluescreen is trying to tell me). I tried "safe mode", which also bluescreened. I tried booting the Vista DVD and running the repair utility, which found a Vista install, confirmed that it would not boot, and, eventually, declared that it was unable to repair it. I installed Vista fresh on a new hard disk, with the new mobo/etc., and it works perfectly. (That's what I'm running now.) I've also booted a Linux CD here, which ran great, and I've run Memtest86+ for a while, which found no errors. So all the hardware apart from the old hard disk seems OK, too. I don't think the problem is with my old Vista hard disk, since I used that with another mobo/CPU just fine. I don't think it's any other part of the new hardware, since I'm able to use it (and test it) with no trouble. It's just the combination of my old Vista install plus the new PC hardware that's not happy. I can get my data off my old hard disk and onto my new hard disk, and reinstall my apps, but it would be nice if I could fix things so I could continue to use my old hard disk as before. The latest hypothesis I've heard is that Vista had trouble with the new hardware (i.e., motherboard), but we have no idea what to do about that (except Safe Mode, which didn't work). Suggestions? Hypotheses for what's not right about this combination of Vista install and motherboard? Thanks!

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  • Please give the solution of the following programs in R Programming

    - by NEETHU
    Table below gives data concerning the performance of 28 national football league teams in 1976.It is suspected that the no. of yards gained rushing by opponents(x8) has an effect on the no. of games won by a team(y) (a)Fit a simple linear regression model relating games won by y to yards gained rushing by opponents x8. (b)Construct the analysis of variance table and test for significance of regression. (c)Find a 95% CI on the slope. (d)What percent of the total variability in y is explained by this model. (e)Find a 95% CI on the mean number of games won in opponents yards rushing is limited to 2000 yards. Team y x8 1 10 2205 2 11 2096 3 11 1847 4 13 1803 5 10 1457 6 11 1848 7 10 1564 8 11 1821 9 4 2577 10 2 2476 11 7 1984 12 10 1917 13 9 1761 14 9 1709 15 6 1901 16 5 2288 17 5 2072 18 5 2861 19 6 2411 20 4 2289 21 3 2203 22 3 2592 23 4 2053 24 10 1979 25 6 2048 26 8 1786 27 2 2876 28 0 2560 Suppose we would like to use the model developed in problem 1 to predict the no. of games a team will win if it can limit opponents yards rushing to 1800 yards. Find a point estimate of the no. of games won when x8=1800.Find a 905 prediction interval on the no. of games won. The purity of Oxygen produced by a fractionation process is thought to be percentage of Hydrocarbon in the main condenser of the processing unit .20 samples are shown below. Purity(%) Hydrocarbon(%) 86.91 1.02 89.85 1.11 90.28 1.43 86.34 1.11 92.58 1.01 87.33 0.95 86.29 1.11 91.86 0.87 95.61 1.43 89.86 1.02 96.73 1.46 99.42 1.55 98.66 1.55 96.07 1.55 93.65 1.4 87.31 1.15 95 1.01 96.85 0.99 85.2 0.95 90.56 0.98 (a)Fit a simple linear regression model to the data. (b)Test the hypothesis H0:ß=0 (c)Calculate R2 . (d)Find a 95% CI on the slope. (e)Find a 95% CI on the mean purity and the Hydrocarbon % is 1. Consider the Oxygen plant data in Problem3 and assume that purity and Hydrocarbon percentage are jointly normally distributed r.vs (a)What is the correlation between Oxygen purity and Hydrocarbon% (b)Test the hypothesis that ?=0. (c)Construct a 95% CI for ?.

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  • cakephp site domain change, having 301 issues

    - by veryMickey
    I moved my cakephp site from a subdomain over to a different domain. I handled the permanent redirect in my htaccess file but in the redirect i am losing my neat/clean url handling. old site iphone.gameachievements.org new site gameachievements.org example of current redirect iphone.gameachievements.org/games/jungle-swing - gameachievements.org/index.php?url=games/jungle-swing what i want.. is iphone.gameachievements.org/games/jungle-swing - gameachievements.org/games/jungle-swing here is what my htaccess file looks like... RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php?url=$1 [QSA,L] RewriteCond %{HTTP_HOST} iphone.gameachievements.org RewriteRule (.*) http://gameachievements.org/$1 [R=301,L] any help is appricated thanks m!

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  • game development xna/unity3d

    - by nir143
    hi,i am want to build some games,not something big like mmorpg ,games like snake and similar,maybe in future i would like to make a progress. i built "pong" with xna before 3 month and left it without any progression. now i want program games again and i search on the internet and got to 2 final best options xna/unity3d. which is better if i know c#? tyvm.

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  • 3-d game programming

    - by Ygam
    what programming language/languages do they use to produce games lik Bioware's Dragon Age Origins and some other 3-d games like Call of Duty? If I would like to do 3d-game programming, where do I start? Are there even simple tutorials for this? I would like to do 3-d game programming for PC games:)

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  • JOAL with JNLPAppletLauncher Problem

    - by user347445
    Hi, I am developing a Java Applet that makes use of JOAL. In order to avoid annoying dialogues I wanted to load JOAL with the JNLPAppletLauncher as it is shown on https://jogl-demos.dev.java.net/applettest-joal.html Unfortunately with this approach I get this exception: JNLPAppletLauncher.loadLibrary("joal_native") loading: C:\Users\Barbara\AppData\Local\Temp\jnlp-applet\jln7379734545861869319\jln1640167325490042232\joal_native.dll Exception in thread "AWT-EventQueue-2" java.lang.RuntimeException: Can not get proc address for method "alcCaptureCloseDevice": Couldn't set value of field "_addressof_alcCaptureCloseDevice" in class net.java.games.joal.impl.ALCProcAddressTable at com.sun.gluegen.runtime.ProcAddressHelper.resetProcAddressTable(ProcAddressHelper.java:113) at net.java.games.joal.impl.ALProcAddressLookup.resetALCProcAddressTable(ALProcAddressLookup.java:109) at net.java.games.joal.impl.ALCImpl.alcOpenDevice(ALCImpl.java:341) at net.java.games.joal.util.ALut.alutInit(ALut.java:69) at demos.devmaster.lesson1.SingleStaticSource.initialize(SingleStaticSource.java:194) at demos.devmaster.lesson1.SingleStaticSource.access$000(SingleStaticSource.java:57) at demos.devmaster.lesson1.SingleStaticSource$1.actionPerformed(SingleStaticSource.java:79) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Caused by: java.lang.RuntimeException: Unable to find and load OpenAL library at net.java.games.joal.impl.ALProcAddressLookup$DynamicLookup.dynamicLookupFunction(ALProcAddressLookup.java:66) at com.sun.gluegen.runtime.ProcAddressHelper.resetProcAddressTable(ProcAddressHelper.java:106) ... 30 more I am using Firefox 3.6.3, Java 1.6._017 and am on a Windows 7 Machine. I also tried this on another computer with Windows XP and on one with Linux, always with the same result, so it does not seem to be specific for my computer. I also get the same result for IE8. Any ideas how I could fix this? Thank you very much.

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  • Preferred way to do locales in the Haskell Platform

    - by user355466
    The Haskell platform includes two obsolete libraries, old-time and old-locale. For old-time, it also includes the preferred alternative (namely time), but I can't figure out what the recommended alternative for old-locale is. Is this simply a shortcoming of the Platform as of now (version 2010.1.0.0), or something I've overlooked?

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  • iPhone Human Interface Guidelines question

    - by Kyle
    iPhone Human Interface Guidelines -- Do they apply for OpenGL games? GL games typically have custom buttons, custom lists, etc. Take the Quake player list for example, if ported, it wouldnt be a typical UI list object. Does this mean the reviewer in question would reject anything that wasn't using standard UI? Or, is there an exception for games.

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  • How to print an Objectified Element?

    - by BeeBand
    I have xml of the format: <channel> <games> <game slot='1'> <id>Bric A Bloc</id> <title-text>BricABloc Hoorah</title-text> <link>Fruit Splat</link> </game> </games> </channel> I've parsed this xml using lxml.objectify, via: tree = objectify.parse(file) There will potentially be a number of <game>s underneath <games>. I understand that I can generate a list of <game> objects via: [ tree.games[0].game[0:4] ] My question is, what class are those objects and is there a function to print any object of whatever class these objects belong to?

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