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  • C++ Singleton design pattern

    - by Artem Barger
    Recently I've bumped into a realization/implementation of the Singleton design pattern for C++. It has looked like this (I have adopted it from the real life example): // a lot of methods are omitted here class Singleton { public: static Singleton* getInstance( ); ~Singleton( ); private: Singleton( ); static Singleton* instance; }; From this declaration I can deduce that the instance field is initiated on the heap. That means there is a memory allocation. What is completely unclear for me is when exactly the memory is going to be deallocated? Or is there a bug and memory leak? It seems like there is a problem in the implementation. My main question is, how do I implement it in the right way?

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  • My User control belonging to which Design Pattern??

    - by prashant
    Hello, I am creating a reusable component in C#.net. For that i have started a Control Library project and added a Control. Class MyControl : Control{} My user control just displays some images which will be used in many Windows Applications. Can you please tell me which design pattern i am using here. I am unable to decide which pattern they belongs. Thanks

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  • Should the program logic reside inside the gui object class or be external to the class?

    - by hd112
    I have a question about how to structure code in relation to GUI objects. Suppose I have a dialog that has a list control that has a bunch of names obtained from a database. The user can edit the names. Does the logic reside inside that dialog class or should it be from the outside. To illustrate what I mean, here’s some pseudo code showing the structure of the code when the logic is handled outside the dialog class: NamesDialog : wxDialog { Private: ..stuff.. Public: ... SetNames(wxStringArray names); wxStringArray GetNames(); ..stuff.. } So the user of the class would do something like: wxStringArray names = DatabaseManager::Get()->GetNames(); names.Sort(); NamesDialogObject.SetNames(names); NamesDialogObject.ShowModal(); wxStringArray modified_names = NamesDialogObject.GetNames(); AddToDatabase(modified_names); //or something like this. On the other hand, the database logic can reside inside the NamesDialog class itself. In the show method I can query the database for the names and as the user interacts with the controls (list control in this case), the database can be updated from the event handlers. As a result the NamesDialog class only has the Show() method as there is no need to use SetNames or GetNames() etc. Which method is generally preferred? I don’t have much work experience so I’m not sure which is the proper way to handle it. Sometimes it's easier to handle everything in the class but getting access to objects it interacts with can be challenging. Generally can do it by having the relevant objects be singletons like the database manager in the above example.

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  • Javascript object encapsulation that tracks changes

    - by Raynos
    Is it possible to create an object container where changes can be tracked Said object is a complex nested object of data. (compliant with JSON). The wrapper allows you to get the object, and save changes, without specifically stating what the changes are Does there exist a design pattern for this kind of encapsulation Deep cloning is not an option since I'm trying to write a wrapper like this to avoid doing just that. The solution of serialization should only be considered if there are no other solutions. An example of use would be var foo = state.get(); // change state state.update(); // or state.save(); client.tell(state.recentChange()); A jsfiddle snippet might help : http://jsfiddle.net/Raynos/kzKEp/ It seems like implementing an internal hash to keep track of changes is the best option. [Edit] To clarify this is actaully done on node.js on the server. The only thing that changes is that the solution can be specific to the V8 implementation.

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  • How to implement the API/SPI Pattern in Java?

    - by Adam Tannon
    I am creating a framework that exposes an API for developers to use: public interface MyAPI { public void doSomeStuff(); public int getWidgets(boolean hasRun); } All the developers should have to do is code their projects against these API methods. I also want them to be able to place different "drivers"/"API bindings" on the runtime classpath (the same way JDBC or SLF4J work) and have the API method calls (doSomeStuff(), etc.) operate on different 3rd party resources (files, servers, whatever). Thus the same code and API calls will map to operations on different resources depending on what driver/binding the runtime classpath sees (i.e. myapi-ftp, myapi-ssh, myapi-teleportation). How do I write (and package) an SPI that allows for such runtime binding, and then maps MyAPI calls to the correct (concrete) implementation? In other words, if myapi-ftp allows you to getWidgets(boolean) from an FTP server, how would I could this up (to make use of both the API and SPI)? Bonus points for concrete, working Java code example! Thanks in advance!

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  • What pattern is this? php

    - by user151841
    I have several classes that are basically interfaces to database rows. Since the class assumes that a row already exists ( __construct expects a field value ), there is a public static function that allows creation of the row and returns an instance of the class. Here's an example ( without the actual database inserts ): class selfStarter { public $type; public function __construct( $type ) { $this->type = $type; } public static function create( $type ) { if ( ! empty($type) ) { $starter = & new selfStarter($type); return $starter; } } } $obj1 = selfStarter::create( "apple" ); $obj2 = & new selfStarter( "banana" ); What is this pattern called?

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  • correct technical term for this pattern

    - by Oliver A.
    sometimes I use a pattern which is very similar to the singleton pattern: There is one default instance which and a static get method to aces it. But you may create other instances and pass it as optional parameter and if you want to and you can even replace the default instance with a instance from a child class. So it is NO SINGLETON at all but it is used like one singleton in most cases. Anyone got an idea who to call something like this ? Maybe half*** singleton? domiton?

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  • Many-to-many relationship in oop

    - by Manu
    what is best way to model many-to-many relationship? lets say we have a two classes , Team and Player any given Player can be in multiple Team s any Team can have as many Player s as they like I like to call methods like playerX.getTeamList() to get the list of all the Team s he/she is in teamY.getPlayerList() to get the list of all the Player s in the team (or have some other way to do this effectively) I can think of two ways of doing this , but they just don't feels like good oop pattens. can you think of any good ways , perhaps a design patten ?

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  • Sequential coupling in code

    - by dotnetdev
    Hi, Is sequential coupling (http://en.wikipedia.org/wiki/Sequential_coupling) really a bad thing in code? Although it's an anti-pattern, the only risk I see is calling methods in the wrong order but documentation of an API/class library with this anti-pattern should take care of that. What other problems are there from code which is sequential? Also, this pattern could easily be fixed by using a facade it seems. Thanks

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  • More swing design & actions

    - by takoi
    Im pretty new to gui programming so i've been reading through every post on this site about swing and design. Whats been answered over and over again is that one should have a class which handles all the action. Like this: (GUI being some JFrame) Now, this works great for one-way actions, like OpenDialog. But the actions for buttons in DialogA and B will have to have access to all the components (there will be many) in its dialog, and the controller. This is where im stuck. The only sane way i can see is to put it in DialogA/B but i would then need to pass the controller all the way down, through classes that dont even need it, and it'll get all spaghetti. Really dont want that. Someone must have encountered this problem before. So where should i put this Action? Or should i just drop the whole design?

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  • benefit of having a factory for object creation?

    - by ajsie
    I'm trying to understand the factory design pattern. I don't understand why it's good to have a middleman between the client and the product (object that the client wants). example with no factory: $mac = new Mac(); example with a factory: $appleStore = new AppleStore(); $mac = $appleStore->getProduct('mac'); How does the factory pattern decouple the client from the product? Could someone give an example of a future code change that will impact on example 1 negative, but positive in example 2 so I understand the importance of decoupling? Thanks.

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  • Avoiding sub-type selection in view code

    - by John Donoghue
    Hi, I have some code where the model contains some classes like (vb.net pseudocode, but could be any OO language): Enum AttributeType Boolean Date String End Enum MustInherit Class Attibute Must Override Function Type As AttributeType End Class Class BooleanAttribute: Attribute Function Type As AttributeType Return AttributeType.Boolean End Function End Class And the view contains some code like: Select Case AttributeType Case Boolean //Display checkbox control Case Date //Display date picker control Case String //Display textbox control End Select I don't really like the code in the view, for the hopefully obvious reasons (what happens when I get a new attribute type etc). My question is, how should I replace it? I could easily add a method to the concrete classes, but that pollutes the model with UI stuff so that's a horrible idea. I could move the select into a factory, but that seems to be just hiding the problem. Can anybody advise a better approach?

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  • Is it acceptable to design my GLSurfaceView as a main control class?

    - by Omega
    I'm trying to structure a game I'm making in Android so that I have a sound, flexible design. Right now I'm looking at where I can tie my games rules engine and graphics engine together and what should be in between them. At a glance, I've been eying my implementation of GLSurfaceView, where various screen events are captured. My rationale would be to create an instance of my game engine and graphics engine here and receive events and state changes to trigger updates of either where applicable. Further to this, in the future, the GLSurfaceView implementation could also store stubs for players during a network game and implementations of computer opponents and dispatch them appropriately. Does this seem like a sensible design? Are there any kinds of improvements I can make? Thanks for any input!

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  • How to implement the disposable pattern in a class that inherits from another disposable class?

    - by TheRHCP
    Hi, I often used the disposable pattern in simple classes that referenced small amount of resources, but I never had to implement this pattern on a class that inherits from another disposable class and I am starting to be a bit confused in how to free the whole resources. I start with a little sample code: public class Tracer : IDisposable { bool disposed; FileStream fileStream; public Tracer() { //Some fileStream initialization } public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (!disposed) { if (disposing) { if (fileStream != null) { fileStream.Dispose(); } } disposed = true; } } } public class ServiceWrapper : Tracer { bool disposed; ServiceHost serviceHost; //Some properties public ServiceWrapper () { //Some serviceHost initialization } //protected override void Dispose(bool disposing) //{ // if (!disposed) // { // if (disposing) // { // if (serviceHost != null) // { // serviceHost.Close(); // } // } // disposed = true; // } //} } My real question is: how to implement the disposable pattern inside my ServiceWrapper class to be sure that when I will dispose an instance of it, it will dispose resources in both inherited and base class? Thanks.

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  • Makefile: expand dependencies

    - by Danyel
    First off, the title is very generic because there are just tons of ways of how to possibly solve this. However, I'm looking for a clean and neat way. Situation: I have two equal object files foo.o and foo-pi.o, the latter of which is position-independent (compiled with -fPIC). Both depend on foo.h and bar.h. Problem: How do I, without code duplication, declare dependency of all foo*.o to bar.h? Solutions so far: $(shell bash -c 'echo -ne foo{-pi,}.o'}: bar.h $(addsuffix .o, $(addprefix fo, o-pi o)): bar.h The first solution is not portable on systems that don't support bash, the second is a dirty solution since I could not figure out how to use empty strings in addprefix.

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  • Singleton Pattern Implementation Issues?

    - by locky28
    Hi I am revising for an exam and need to know some implementation issues with the singleton pattern. they do not need to be too complex just basic things that would affect a developers decision to include them, Thanks P.S. Could any code examples be given in Java thanks.

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  • UI Design - design pattern for city/country drop down? (ASP.NET MVC)

    - by JK
    What is the best way to do a city/country dropdown pair in ASP.NET MVC? I see lots of places with country above city, but that's unnatural: in real life we write city/country. I've used city, then country, but the problem is that the user then has to go backwards after changing the country. The other problem is what do you do about cities/countries not in your list? If city/country are both drop downs, then the user cant type their own city if it is missing. But if you have a dropdown and a textbox, that makes it unwieldy (you end up with 4 controls to enter 2 pieces of data). Are there any examples websites where the city/country dropdown pair are done in a very useable and clear manner?

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  • Should I use a class in this: Reading a XML file using lxml.

    - by PulpFiction
    Hi everyone. This question is in continuation to my previous question, in which I asked about passing around an ElementTree. I need to read the XML files only and to solve this, I decided to create a global ElementTree and then parse it wherever required. My question is: Is this an acceptable practice? I heard global variables are bad. If I don't make it global, I was suggested to make a class. But do I really need to create a class? What benefits would I have from that approach. Note that I would be handling only one ElementTree instance per run, the operations are read-only. If I don't use a class, how and where do I declare that ElementTree so that it available globally? (Note that I would be importing this module) Please answer this question in the respect that I am a beginner to development, and at this stage I can't figure out whether to use a class or just go with the functional style programming approach.

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  • Exception handling pattern

    - by treefrog
    It is a common pattern I see where the error codes associated with an exception are stored as Static final ints. when the exception is created to be thrown, it is constructed with one of these codes along with an error message. This results in the method that is going to catch it having to look at the code and then decide on a course of action. The alternative seems to be- declare a class for EVERY exception error case Is there a middle ground ? what is the recommended method ?

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