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  • Learning Python is good?

    - by user15220
    Recently I have seen some videos from MIT on computer programming topics. I found it's really worth watching. Especially the concepts of algorithms and fundamental stuffs. The programs were written and explained in Python. I never had looked into this language before as I learned and doing stuffs with C/C++ programming. But the cleanliness and better readability of syntax attracted me. Of course as a C++ programmer for long time it's the most readable language for me. Also I heard Python library contains solid algorithms and data-structures implementations. Can you share your experience in this language?

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  • What source code organization approach helps improve modularity and API/Implementation separation?

    - by Berin Loritsch
    Few languages are as restrictive as Java with file naming standards and project structure. In that language, the file name must match the public class declared in the file, and the file must live in a directory structure matching the class package. I have mixed feelings about that approach. While I never have to guess where a file lives, there's still a lot of empty directories and artificial constraints. There's several languages that define everything about a class in one file, at least by convention. C#, Python (I think), Ruby, Erlang, etc. The commonality in most these languages is that they are object oriented, although that statement can probably be rebuffed (there is one non-OO language in the list already). Finally, there's quite a few languages mostly in the C family that have a separate header and implementation file. For C I think this makes sense, because it is one of the few ways to separate the API interface from implementations. With C it seems that feature is used to promote modularity. Yet, with C++ the way header and implementation files are split seems rather forced. You don't get the same clean API separation that you do with C, and you are forced to include some private details in the header you would rather keep only in the implementation. There's quite a few languages that have a concept that overlaps with interfaces like Java, C#, Go, etc. Some languages use what feels like a hack to provide the same concept like C# using pure virtual abstract classes. Still others don't really have an interface concept and rely on "duck" typing--for example Ruby. Ruby has modules, but those are more along the lines of mixing in behaviors to a class than they are for defining how to interact with a class. In OO terms, interfaces are a powerful way to provide separation between an API client and an API implementation. So to hurry up and ask the question, from a personal experience point of view: Does separation of header and implementation help you write more modular code, or does it get in the way? (it helps to specify the language you are referring to) Does the strict file name to class name scheme of Java help maintainability, or is it unnecessary structure for structure's sake? What would you propose to promote good API/Implementation separation and project maintenance, how would you prefer to do it?

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  • Which statically typed languages support intersection types for function return values?

    - by stakx
    Initial note: This question got closed after several edits because I lacked the proper terminology to state accurately what I was looking for. Sam Tobin-Hochstadt then posted a comment which made me recognise exactly what that was: programming languages that support intersection types for function return values. Now that the question has been re-opened, I've decided to improve it by rewriting it in a (hopefully) more precise manner. Therefore, some answers and comments below might no longer make sense because they refer to previous edits. (Please see the question's edit history in such cases.) Are there any popular statically & strongly typed programming languages (such as Haskell, generic Java, C#, F#, etc.) that support intersection types for function return values? If so, which, and how? (If I'm honest, I would really love to see someone demonstrate a way how to express intersection types in a mainstream language such as C# or Java.) I'll give a quick example of what intersection types might look like, using some pseudocode similar to C#: interface IX { … } interface IY { … } interface IB { … } class A : IX, IY { … } class B : IX, IY, IB { … } T fn() where T : IX, IY { return … ? new A() : new B(); } That is, the function fn returns an instance of some type T, of which the caller knows only that it implements interfaces IX and IY. (That is, unlike with generics, the caller doesn't get to choose the concrete type of T — the function does. From this I would suppose that T is in fact not a universal type, but an existential type.) P.S.: I'm aware that one could simply define a interface IXY : IX, IY and change the return type of fn to IXY. However, that is not really the same thing, because often you cannot bolt on an additional interface IXY to a previously defined type A which only implements IX and IY separately. Footnote: Some resources about intersection types: Wikipedia article for "Type system" has a subsection about intersection types. Report by Benjamin C. Pierce (1991), "Programming With Intersection Types, Union Types, and Polymorphism" David P. Cunningham (2005), "Intersection types in practice", which contains a case study about the Forsythe language, which is mentioned in the Wikipedia article. A Stack Overflow question, "Union types and intersection types" which got several good answers, among them this one which gives a pseudocode example of intersection types similar to mine above.

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  • Should integer divide by zero halt execution?

    - by Pyrolistical
    I know that modern languages handle integer divide by zero as an error just like the hardware does, but what if we could design a whole new language? Ignoring existing hardware, what should a programming language does when an integer divide by zero occurs? Should it return a NaN of type integer? Or should it mirror IEEE 754 float and return +/- Infinity? Or is the existing design choice correct, and an error should be thrown? Is there a language that handles integer divide by zero nicely? EDIT When I said ignore existing hardware, I mean don't assume integer is represented as 32 bits, it can be represented in anyway you can to imagine.

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  • Best practise for meta tags in various languages

    - by Jack Lockyer
    We have a global site, all hosted on one .com domain (www.website.com/en www.website.com/es www.website.com/pt www.website.com/ru etc) each language sub directory is identical to one another (apart from being in different languages) My question is, should I translate each meta keyword for each page or just use the english versions? e.g. English page about private jets : keyword "private jet" French version of exactly the same page : keyword "private jet" or "jet privé" If anyone knows whether language specific keywords carry any weight in search engines when the actual website is a .com and not a country specific domain, that would be really helpful! Thanks in advance!

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  • Privacy policy and terms of use language

    - by L. De Leo
    I have a Czech registered business with which I'm serving a web app mostly (but not exclusively) targeted to Italian customers. The server is in Amsterdam. The site will be multilingual (with 4 languages supported) but for now it's Italian only. What language should the privacy policy and terms and conditions be? What law should they refer to? Could I just offer these two docs in English? (Easier to write and to maintain)

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  • Getting in to smart card programming

    - by Scott Chamberlain
    I have a Compaq nw8440 with a smart card reader that is: Compatible with ISO 7816 compliant Smart Cards. PC/SC interface support I have been interested in smart cards and wanted to start playing around with them. If I wanted to get in to programming smart cards where can I find resources on how to do it, and would I need any additional hardware other than what my laptop provides (besides the cards to program)?

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  • Visual WebGui's XAML based programming for web developers

    - by Webgui
    While ASP.NET provides an event base approach it is completely dismissed when working with AJAX and the richness of the server is lost and replaced with JavaScript programming and couple with a very high security risk. Visual WebGui reinstates the power of the server to AJAX development and provides a statefull yet scalable, server centric architecture that provides the benefits and user productivity of AJAX with the security and developer productivity we had before AJAX stormed into our lives. "When I first came up with the concept of Visual WebGui , I was frustrated by the fragile and complex nature of developing web applications. The contrast in productivity between working in a fully OOP compiled environment vs. scripting even today, with JQuery, Dojo and such, is still huge. Even today the greatest sponsor of JavaScript programming, Google, is offering a framework to avoid JavaScript using Java that compiles to JavaScript (GWT). So I decided to find a way to abstract the complexity or rather delegate the complex job to enable developers to concentrate on the “What” instead of the “How” and embraced the Form based approach," said Guy Peled the inventor of Visual WebGui. Although traditional OOP development still rules the enterprise, the differences between web sites and web applications have blurred and so did the differences between classic developers and web developers. As a result, we now see declarative languages in desktop / backend development environments (WPF / WF) and we see OOP, gaining more and more power in web development (ASP.NET MVC / ASP.NET DOM). However, what has not changed is enterprise need for security, development ROI, reach, highly responsive and interactive UIs and scalability. The advantages that declarative languages and 'on demand' compilation provide over classic development are mostly the flexibility and a more readable initialize component it offers which is what Gizmox is aspiring to do by replacing the designer initialize component with XAML code. The code in this new project template will be compiled on demand using the build provider mechanism ASP.NET has. This means that the performance hit is only on the first request and after that the performance is the same as a prebuilt solution. This will allow the flexibility of a dynamically updated sites and the power of fully blown enterprise applications over web. You can also use prebuilt features available in ASP.NET to enjoy both worlds in production. VWG XAML implementation (VWG Sites) will be the first truly compliable XAML implementation as Microsoft implemented Silverlight and WPF as a runtime markup interpretation opposed to the ASP.NET markup implementation which is compiled to CLR code once. We have chosen to implement the VWG Sites parser as a different way to create CLR code that provides greater performance over the reflection alternative. VWG Sites will also be the first server side XAML UI engine which, while giving the power of XAML, it will not require any plug-ins or installations on the client side. Short demo video of VWG Sites markup. There is also a live sample available here.

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  • How to describe the profession [closed]

    - by Michael Kjörling
    Possible Duplicates: How to explain programming to a non-programmer? Getting non-programmers to understand the development process I was asked a question today that made me think. Here's a middle age person who apparently knows nothing about computers besides this specific application they use (I actually suggested to use Calculator, rather than hunt around the whole office for a hand-held one which had mysteriously vanished, and the fact that the computer could be used for such tasks was apparently news), asking me to explain what programming is about. In general. I tried, but am not sure I managed very well. But it got me thinking. What would be a good way to describe programming, or more generally speaking systems development, to a person like that? How have you responded being put in a similar situation?

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  • Artist, Looking to lean how to program games, where do I start? [on hold]

    - by Christopher Hindson
    I have bean an artist for many years now I am very comfortable with using Photoshop and Flash but I want to learn how to but together my own games, I bean doing my own research into this and at the moment I am at little bit stuck on witch direction to go down. So my question is witch programming language should I learn? I have already bean looking into this what i understand is that Gamemaker with its built in language (GML) is one of the most friendly to people who are new to the game making world. I have played around with this program and was pretty happy with it but I want more also you can use Unity with language such as C and javascript and then games built with Java witch looks interesting. One more thing before you send your answer in at this moment in time I would only be able to make 2D game but 3D isn't out of the picture.

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  • Are all languages basically the same?

    - by Anirudh
    Recently, i had to understand the design of a small program written in a language i had no idea about (ABAP, if you must know). I could figure it out without too much difficulty. I realize that mastering a new language is a completely different ball game, but purely understanding the intent of code (specifically production standard code, which is not necessarily complex) in any language is straight forward, if you already know a couple of languages (preferably one procedural/OO and one functional). Is this generally true? Are all programming languages made up of similar constructs like loops, conditional statements and message passing between functions? Are there non-esoteric languages that a typical Java/Ruby/Haskell programmer would not be able to make sense of? Do all languages have a common origin?

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  • Different ways of solving problems in code.

    - by Erin
    I now program in C# for a living but before that I programmed in python for 5 years. I have found that I write C# very differently than most examples I see on the web. Rather then writing things like: foreach (string bar in foo) { //bar has something doen to it here } I write code that looks like this. foo.ForEach( c => c.someActionhere() ) Or var result = foo.Select( c => { //Some code here to transform the item. }).ToList(); I think my using code like above came from my love of map and reduce in python - while not exactly the same thing, the concepts are close. Now it's time for my question. What concepts do you take and move with you from language to language; that allow you to solve a problem in a way that is not the normal accepted solution in that language?

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  • Mobile or the Science of Programming Languages

    - by user12652314
    Just two things to share today. First is some news in the mobile computing space and a pretty cool new relationship developing with DubLabs and AT&T to enable a student-centric mobile experience for our Campus Solution customers. And second, is an interesting article shared by a friend on Research in Programming Languages related to STEM education, a key story element to my project with Americas Cup and iED, but also to our national interest

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  • Google I/O 2012 - Dart - A Modern Web Language

    Google I/O 2012 - Dart - A Modern Web Language Lars Bak, Kasper Lund The two creators of Dart will discuss the rationale behind Dart's design and its impact on web scalability and performance. They'll also present how Dart helps developers innovate by increasing their productivity without breaking backwards compatibility. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 2066 36 ratings Time: 01:03:40 More in Science & Technology

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  • I'm 15 and I really want to study Computer Science at University, any advice?

    - by Jake
    I already do a lot of programming in my spare time. I'm confident with PHP, Javascript, jQuery which I use in combination with HTML to create mock-up websites. The specific part of programming I want to get in to is web development/web applications. What I'm asking is since I'm pretty sure this is what I want to do, how can I get a head start? Edit: "If you could tell your 15 year-old self to do something that would benefit your programming career, what would it be?" - I just thought of this and thought it would be a better, more specific question :)

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  • cloud programming for OpenStack in C / C++

    - by Basile Starynkevitch
    (Sorry for such a fuzzy question, I am very newbie to cloud programming) I am interested in designing (and developing) a (free software) program in C or C++ (probably, most of it being meta-programmed, i.e. part of the C code code being generated). I am still in the thinking / designing phase. And I might perhaps give up. For reference, I am the main architect and implementor of GCC MELT, a domain specific language to extend the GCC compiler (the MELT language is translated to C/C++ and is bootstrapped: the MELT to C/C++ translator being written in MELT). And I am dreaming of extending it with some cloud computing abilities. But I am a newbie in cloud computing. (I am only interested in free-software, GPLv3 friendly, based cloud computing, which probably means openstack). I believe that "compiling on the cloud with some enhanced GCC" could make sense (for super-optimizations or static analysis of e.g. an entire Linux distribution, or at least a massive GCC compiled free software like Qt, GCC itself, or the Linux kernel). I'm dreaming of a MELT specific monitoring program which would store, communicate, and and enhance GCC compilation (extended by MELT). So the picture would be that each GCC process (actually the cc1 or cc1plus started by the gcc driver, suitably extended by some MELT extension) would communicate with some monitor. That "monitoring/persisting" program would run "on the cloud" (and probably manage some information produced by GCC e.g. on NoSQL bases). So, how should some (yet to be written) C program (some Linux daemon) be designed to be cloud-friendly? So far, I understood that it should provide some Web service, probably thru a RESTful service, so should use an HTTP server library like onion. And that OpenStack is able to start (e.g. a dozen of) such services. But I don't have a clear picture of what OpenStack brings. So far, I noticed the ability to manage (and distribute) virtual machines (with some Python API). It is less clear how can it distribute some ELF executable, how can it start it, etc. Do you have any references or examples of C / C++ programming on the cloud? How should a "cloud-friendly" (actually, OpenStack friendly) C/C++ server application be designed?

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  • Besides macros, are there any other metaprogramming techniques?

    - by mhr
    I'm making a programming language, and, having spent some time in Lisp/Scheme, I feel that my language should be malleable. Should I use macros, or is there something else I might/should use? Is malleable syntax even a good idea? Is it perhaps too powerful a concept? EDIT: In doing some research, I found fexprs. I don't really understand what these are. Help with that in an answer too please. EDIT2: Is it possible to have a language with macros/something-of-a-similar-nature without having s-expressions?

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  • Why an SEO Article Service Should Not Bite the Language That Bites Back

    As a professional SEO article service I have witnessed a great deal of confusion, misunderstanding and downright idiocy when it comes to writing articles for the web, or content for websites. Creating effective SEO articles or search engine optimized content is not easy - yet so many people seem quite happy to take people's money despite, for example, having only a passing appreciation of the English language!

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  • Math major as a viable degree

    - by Zak O'Keefe
    While I realize there are many topics about CS vs software engineering vs game school programs, I haven't found anything relating to whether pure math degrees (with CS minor and electives) would also be a viable program. By this I mean: Would having a math major, CS minor put one at competitive disadvantage as compared to a pure CS program? This relates specifically to game engine programming, more on the graphics side. Background (for those who care): Currently a math major, CS minor at school and looking to land a career doing graphics engine programming. Admittedly, I love math and if at all possible would like to stay my current program as long as it doesn't put me at a competitive disadvantage trying to land a job post-graduation. That being said, I'm strong in the traditional C/C++ languages, strong concurrent programming skills, and currently produce self-made games for iOS. As an employer, how badly is the math major hurting me? Just want to get some advice from people already in the field!

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