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  • html/css vs CMS

    - by Matt
    I am currently a CS student and an aspiring programmer/web developer. I am wondering whether it is worth taking the time to master html and css to make websites when these CMS services/wysiwyg editors (wordpress, squarespace) seem to be becoming more and more functional. Does anyone think these publishing services might eventually make the need to design websites from raw code unnecessary? If not, please explain why. If designing a website eventually becomes as simple as using Photoshop I would much rather invest my time in programming languages.

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  • You Know You’re Computer Illiterate When… [Comic]

    - by The Geek
    I remember the first time I tried to explain desktop wallpaper to my mom—totally blank stare. I imagine this is what she was thinking. Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Hack a Wireless Doorbell into a Snail Mail Indicator Enjoy Clutter-Free YouTube Video Viewing in Opera with CleanTube Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic]

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  • Mount - Unable to find suitable address

    - by Benny
    I am trying to mount my Windows share through my Ubuntu box (no xwindow), but I continue to get Unable to find suitable address I have tried using the raw IP address, I have checked the credentials, I have disabled the Windows firewall, but I cannot find anything wrong. benny@backup:~$ sudo mount -t cifs //my-desk/j -o username=me,password=s)mePasss /mnt/sync Unable to find suitable address. benny@backup:~$ ping my-desk PING my-desk (10.10.10.43) 56(84) bytes of data. ? --- my-desk ping statistics --- 2 packets transmitted, 0 received, 100% packet loss, time 1008ms benny@backup:~$ sudo mount -t cifs //10.10.10.43/j -o username=me,password=s)mePasss /mnt/sync Unable to find suitable address. Any help would be greatly appreciated!

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  • Month in Geek: January 2011 Edition

    - by Asian Angel
    With the end of the first month in 2011 upon us it is time to look back at our best and brightest for the month. Join us as we present the ten hottest articles from January for your reading enjoyment Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper Hack a Wireless Doorbell into a Snail Mail Indicator

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  • GDC 2012: DXT is NOT ENOUGH! Advanced texture compression for games

    GDC 2012: DXT is NOT ENOUGH! Advanced texture compression for games (Pre-recorded GDC content) Tired of fighting to fit your textures on disk? Too many bad reviews on long download times? Fix it! Don't settle for putting your raw DXT files in a ZIP, instead, compress your DXT textures by an extra 50%-70%! This talk will cover various ways to increase the compression of your game textures to allow for smaller distributables without introducing error, and allowing for fast on-demand decompression at run time. We'll cover how to losslessly squeeze your data with Huffman, block expansion, vector quantization, and we'll even take a look at what MegaTexture is doing too. If you've ever fought to fit textures into memory, this is the talk for you. Speaker: Colt McAnlis From: GoogleDevelopers Views: 1132 21 ratings Time: 33:05 More in Science & Technology

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  • How to Buy an SD Card: Speed Classes, Sizes, and Capacities Explained

    - by Chris Hoffman
    Memory cards are used in digital cameras, music players, smartphones, tablets, and even laptops. But not all SD cards are created equal — there are different speed classes, physical sizes, and capacities to consider. Different devices require different types of SD cards. Here are the differences you’ll need to keep in mind when picking out the right SD card for your device. Speed Class In a nutshell, not all SD cards offer the same speeds. This matters for some tasks more than it matters for others. For example, if you’re a professional photographer taking photos in rapid succession on a DSLR camera saving them in high-resolution RAW format, you’ll want a fast SD card so your camera can save them as fast as possible. A fast SD card is also important if you want to record high-resolution video and save it directly to the SD card. If you’re just taking a few photos on a typical consumer camera or you’re just using an SD card to store some media files on your smartphone, the speed isn’t as important. Manufacturers use “speed classes” to measure an SD card’s speed. The SD Association that defines the SD card standard doesn’t actually define the exact speeds associated with these classes, but they do provide guidelines. There are four different speed classes — 10, 8, 4, and 2. 10 is the fastest, while 2 is the slowest. Class 2 is suitable for standard definition video recording, while classes 4 and 6 are suitable for high-definition video recording. Class 10 is suitable for “full HD video recording” and “HD still consecutive recording.” There are also two Ultra High Speed (UHS) speed classes, but they’re more expensive and are designed for professional use. UHS cards are designed for devices that support UHS. Here are the associated logos, in order from slowest to fastest:       You’ll probably be okay with a class 4 or 6 card for typical use in a digital camera, smartphone, or tablet. Class 10 cards are ideal if you’re shooting high-resolution videos or RAW photos. Class 2 cards are a bit on the slow side these days, so you may want to avoid them for all but the cheapest digital cameras. Even a cheap smartphone can record HD video, after all. An SD card’s speed class is identified on the SD card itself. You’ll also see the speed class on the online store listing or on the card’s packaging when purchasing it. For example, in the below photo, the middle SD card is speed class 4, while the two other cards are speed class 6. If you see no speed class symbol, you have a class 0 SD card. These cards were designed and produced before the speed class rating system was introduced. They may be slower than even a class 2 card. Physical Size Different devices use different sizes of SD cards. You’ll find standard-size CD cards, miniSD cards, and microSD cards. Standard SD cards are the largest, although they’re still very small. They measure 32x24x2.1 mm and weigh just two grams. Most consumer digital cameras for sale today still use standard SD cards. They have the standard “cut corner”  design. miniSD cards are smaller than standard SD cards, measuring 21.5x20x1.4 mm and weighing about 0.8 grams. This is the least common size today. miniSD cards were designed to be especially small for mobile phones, but we now have a smaller size. microSD cards are the smallest size of SD card, measuring 15x11x1 mm and weighing just 0.25 grams. These cards are used in most cell phones and smartphones that support SD cards. They’re also used in many other devices, such as tablets. SD cards will only fit into marching slots. You can’t plug a microSD card into a standard SD card slot — it won’t fit. However, you can purchase an adapter that allows you to plug a smaller SD card into a larger SD card’s form and fit it into the appropriate slot. Capacity Like USB flash drives, hard drives, solid-state drives, and other storage media, different SD cards can have different amounts of storage. But the differences between SD card capacities don’t stop there. Standard SDSC (SD) cards are 1 MB to 2 GB in size, or perhaps 4 GB in size — although 4 GB is non-standard. The SDHC standard was created later, and allows cards 2 GB to 32 GB in size. SDXC is a more recent standard that allows cards 32 GB to 2 TB in size. You’ll need a device that supports SDHC or SDXC cards to use them. At this point, the vast majority of devices should support SDHC. In fact, the SD cards you have are probably SDHC cards. SDXC is newer and less common. When buying an SD card, you’ll need to buy the right speed class, size, and capacity for your needs. Be sure to check what your device supports and consider what speed and capacity you’ll actually need. Image Credit: Ryosuke SEKIDO on Flickr, Clive Darra on Flickr, Steven Depolo on Flickr

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  • Friday Fun: Daisy in Wonderland

    - by Asian Angel
    Are you suffering the effects of another grinding week at work? Then it is time for you to relax for a little bit and have some fun! In this week’s game you get to engage in inter-dimensional travel as you help Daisy try to return home Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • The Best of CES (Consumer Electronics Show) in 2011

    - by Justin Garrison
    This year, How-To Geek’s own Justin was on-site at the Consumer Electronics Show in Las Vegas, where every gadget manufacturer shows off their latest creations, and he was able to sit down and get hands-on with most of them. Here’s the best of the bunch. Make sure to also check out our list of the Worst of CES 2011, where we covered the gadgets that just didn’t make the cut Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Arctic Theme for Windows 7 Gives Your Desktop an Icy Touch Install LibreOffice via PPA and Receive Auto-Updates in Ubuntu Creative Portraits Peek Inside the Guts of Modern Electronics Scenic Winter Lane Wallpaper to Create a Relaxing Mood Access Your Web Apps Directly Using the Context Menu in Chrome The Deep – Awesome Use of Metal Objects as Deep Sea Creatures [Video]

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  • Dlink DWA-556 Access point fails to start on 2.6.35-25 while 2.6.35-24 works. How can I do this with >2.6.35-24?

    - by Azendale
    I'm using hostapd to run an access point with a Dlink DWA-556 wireless N card. However, I can no longer get it to start when I use kernels greater than 2.6.35-24. Here's a log where I ran the uname -a&&hostapd -c <configfile> on the different kernel versions. Linux erikbandersen 2.6.35-24-generic #42-Ubuntu SMP Thu Dec 2 02:41:37 UTC 2010 x86_64 GNU/Linux Configuration file: hostapd.conf ctrl_interface_group=0 Opening raw packet socket for ifindex 248 BSS count 1, BSSID mask ff:ff:ff:ff:ff:ff (0 bits) SIOCGIWRANGE: WE(compiled)=22 WE(source)=21 enc_capa=0xf nl80211: Added 802.11b mode based on 802.11g information HT40: control channel: 2 secondary channel: 6 RATE[0] rate=10 flags=0x2 RATE[1] rate=20 flags=0x6 RATE[2] rate=55 flags=0x6 RATE[3] rate=110 flags=0x6 RATE[4] rate=60 flags=0x0 RATE[5] rate=90 flags=0x0 RATE[6] rate=120 flags=0x0 RATE[7] rate=180 flags=0x0 RATE[8] rate=240 flags=0x0 RATE[9] rate=360 flags=0x0 RATE[10] rate=480 flags=0x0 RATE[11] rate=540 flags=0x0 Passive scanning not supported Mode: IEEE 802.11g Channel: 2 Frequency: 2417 MHz Flushing old station entries Deauthenticate all stations Using interface wlan1 with hwaddr 1c:bd:b9:d5:e8:3c and ssid 'erikbandersen.com/freewifi' wlan1: Setup of interface done. MGMT (TX callback) ACK Malformed netlink message: len=436 left=256 plen=420 256 extra bytes in the end of netlink message MGMT (TX callback) ACK mgmt::proberesp cb MGMT (TX callback) ACK mgmt::proberesp cb MGMT (TX callback) ACK mgmt::proberesp cb mgmt::auth authentication: STA=3c:4a:92:0e:41:2f auth_alg=0 auth_transaction=1 status_code=0 wep=0 New STA wlan1: STA 3c:4a:92:0e:41:2f IEEE 802.11: authentication OK (open system) wlan1: STA 3c:4a:92:0e:41:2f MLME: MLME-AUTHENTICATE.indication(3c:4a:92:0e:41:2f, OPEN_SYSTEM) wlan1: STA 3c:4a:92:0e:41:2f MLME: MLME-DELETEKEYS.request(3c:4a:92:0e:41:2f) authentication reply: STA=3c:4a:92:0e:41:2f auth_alg=0 auth_transaction=2 resp=0 (IE len=0) MGMT (TX callback) ACK mgmt::auth cb wlan1: STA 3c:4a:92:0e:41:2f IEEE 802.11: authenticated mgmt::assoc_req association request: STA=3c:4a:92:0e:41:2f capab_info=0x421 listen_interval=10 Validating WMM IE: OUI 00:50:f2 OUI type 2 OUI sub-type 0 version 1 QoS info 0x0 HT: STA 3c:4a:92:0e:41:2f HT Capabilities Info: 0x102c handle_assoc STA 3c:4a:92:0e:41:2f - no greenfield, num of non-gf stations 1 handle_assoc STA 3c:4a:92:0e:41:2f - 20 MHz HT, num of 20MHz HT STAs 1 hostapd_ht_operation_update current operation mode=0x0 hostapd_ht_operation_update new operation mode=0x7 changes=2 new AID 1 wlan1: STA 3c:4a:92:0e:41:2f IEEE 802.11: association OK (aid 1) MGMT (TX callback) ACK mgmt::assoc_resp cb wlan1: STA 3c:4a:92:0e:41:2f IEEE 802.11: associated (aid 1) wlan1: STA 3c:4a:92:0e:41:2f MLME: MLME-ASSOCIATE.indication(3c:4a:92:0e:41:2f) wlan1: STA 3c:4a:92:0e:41:2f MLME: MLME-DELETEKEYS.request(3c:4a:92:0e:41:2f) wlan1: STA 3c:4a:92:0e:41:2f RADIUS: starting accounting session 4DAC8224-00000000 MGMT (TX callback) ACK mgmt::action cb MGMT (TX callback) ACK mgmt::proberesp cb MGMT (TX callback) ACK mgmt::proberesp cb MGMT (TX callback) ACK mgmt::proberesp cb MGMT (TX callback) ACK mgmt::proberesp cb MGMT (TX callback) ACK mgmt::proberesp cb Signal 2 received - terminating wlan1: STA 3c:4a:92:0e:41:2f MLME: MLME-DEAUTHENTICATE.indication(3c:4a:92:0e:41:2f, 1) wlan1: STA 3c:4a:92:0e:41:2f MLME: MLME-DELETEKEYS.request(3c:4a:92:0e:41:2f) Removing station 3c:4a:92:0e:41:2f hostapd_ht_operation_update current operation mode=0x7 hostapd_ht_operation_update new operation mode=0x0 changes=2 Flushing old station entries Deauthenticate all stations . Linux erikbandersen 2.6.35-25-generic #44-Ubuntu SMP Fri Jan 21 17:40:44 UTC 2011 x86_64 GNU/Linux Configuration file: hostapd.conf ctrl_interface_group=0 Opening raw packet socket for ifindex 248 BSS count 1, BSSID mask ff:ff:ff:ff:ff:ff (0 bits) SIOCGIWRANGE: WE(compiled)=22 WE(source)=21 enc_capa=0xf nl80211: Added 802.11b mode based on 802.11g information Allowed channel: mode=1 chan=1 freq=2412 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=2 freq=2417 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=3 freq=2422 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=4 freq=2427 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=5 freq=2432 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=6 freq=2437 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=7 freq=2442 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=8 freq=2447 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=9 freq=2452 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=10 freq=2457 MHz max_tx_power=27 dBm Allowed channel: mode=1 chan=11 freq=2462 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=1 freq=2412 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=2 freq=2417 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=3 freq=2422 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=4 freq=2427 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=5 freq=2432 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=6 freq=2437 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=7 freq=2442 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=8 freq=2447 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=9 freq=2452 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=10 freq=2457 MHz max_tx_power=27 dBm Allowed channel: mode=0 chan=11 freq=2462 MHz max_tx_power=27 dBm HT40: control channel: 2 secondary channel: 6 RATE[0] rate=10 flags=0x2 RATE[1] rate=20 flags=0x6 RATE[2] rate=55 flags=0x6 RATE[3] rate=110 flags=0x6 RATE[4] rate=60 flags=0x0 RATE[5] rate=90 flags=0x0 RATE[6] rate=120 flags=0x0 RATE[7] rate=180 flags=0x0 RATE[8] rate=240 flags=0x0 RATE[9] rate=360 flags=0x0 RATE[10] rate=480 flags=0x0 RATE[11] rate=540 flags=0x0 Passive scanning not supported Mode: IEEE 802.11g Channel: 2 Frequency: 2417 MHz Could not set channel for kernel driver wlan1: Unable to setup interface. My wireless card is listed as 02:00.0 Network controller: Atheros Communications Inc. AR5008 Wireless Network Adapter (rev 01) by lspci. Am I doing it wrong and there's a new way of doing it? I'm holding off upgrading to Natty because of this. What changed between the versions that would cause this? Should I report it as a bug?

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  • Week in Geek: 50 Million Viruses and More on the Way Edition

    - by Asian Angel
    This week we learned how to backup and copy data between iOS devices, use Linux commands in Windows with Cygwin, boost email writing productivity with Microsoft Word Mail Merge, be more productive in Ubuntu using keyboard shortcuts, “restore the FTP service in XBMC, rename downloaded TV shows, access the Android Market in emulation”, and more Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Enjoy Clutter-Free YouTube Video Viewing in Opera with CleanTube Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper

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  • How To Add MP3 Support to Audacity (to Save in MP3 Format)

    - by YatriTrivedi
    You may have noticed that the default installation of Audacity doesn’t have built-in support for MP3s due to licensing issues.  Here’s how to add it in yourself for free really easily in few simple steps. Photo by bobcat rock Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Five Sleek Audi R8 Car Themes for Chrome and Iron MS Notepad Replacement Metapad Returns with a New Beta Version Spybot Search and Destroy Now Available as a Portable App (PortableApps.com) ShapeShifter: What Are Dreams? [Video] This Computer Runs on Geek Power Wallpaper Bones, Clocks, and Counters; A Look at the First 35,000 Years of Computing

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  • Question about casting a class in Java with generics

    - by Florian F
    In Java 6 Class<? extends ArrayList<?>> a = ArrayList.class; gives and error, but Class<? extends ArrayList<?>> b = (Class<? extends ArrayList<?>>)ArrayList.class; gives a warning. Why is (a) an error? What is it, that Java needs to do in the assignment, if not the cast shown in (b)? And why isn't ArrayList compatible with ArrayList? I know one is "raw" and the other is "generic", but what is it you can do with an ArrayList and not with an ArrayList, or the other way around?

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  • Rapid prototyping and refactoring

    - by Puckl
    Sometimes when I start a small project (like an android app), I don´t know which approach will work out at the end, and I just go for one approach and give it a try. But if I never used this approach before (for a sort of application I´ve never programmed before) it is like stepping into unknown terrain. I don´t know which libraries to use (maybe I have to try out several libraries) and there are so many unkonwns (like: how to get raw audio data in android) So then my development process goes like this: Write a piece of code to see if the approach has a chance. (The more uncertain the approach is, the uglier the code gets) If it works, refactor a lot until it is beautiful I think it could be a waste of time if I planned my software design in detail at this point, it would be like planning a trip without a map. Is this part of aglie development? How do you deal with unknown terrain in software development?

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  • Is gstreamer the best encoder for vorbis or is there a better encoding engine I should use?

    - by sayth
    I have sound juicer installed and I want to rip to vorbis.ogg. Is gstreamer the best encoder for vorbis or is there a better encoding engine I should use. The default gstreamer profile is audio/x-raw-float,rate=44100,channels=2 ! vorbisenc name=enc quality=0.5 ! oggmux I am going to raise the quality to 0.7 but thats all nothing if gstreamer isn't the best encoder. Any suggestions for high quality ripping? Edit: a good answer to this will also be the top search result in google for "best vorbis encoding engine". Double Edit: It appears oggenc itself is the best encoder which rules out using sound juicer to rip cd's as it uses gstreamer. I have installed oggenc and am testing the command ripper abcde. Found a good configuration for it here oggenc config for abcde

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  • Best approach for a database of long strings

    - by gsingh2011
    I need to store questions and answers in a database. The questions will be one to two sentences, but the answers will be long, at least a paragraph, likely more. The only way I know about to do this right now is an SQL database. However, I don't feel like this is a good solution because as far as I've seen, these databases aren't used for data of this type or size. Is this the correct way to go or is there a better way to store this data? Is there a better way than storing raw strings?

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  • How to escape this in the bash script?

    - by allenskd
    I'm trying to complete a batch of 3 videos to leave it there till morning processing but it seems there are special characters in it... I try it "raw" in the terminal and it works but in bash script it stops working Example: args1="-r 29.97 -t 00:13:30 -vsync 0 -vpre libx264-medium -i" args12="-r 29.97 -ss 00:40:30 -vsync 0 -vpre libx264-medium -i" args2="[in] scale=580:380 [T1],[T1] pad=720:530:0:50 (other arguments with lots of [ and ]" In the output it says Unable to find a suitable output format for 'scale=580:380' not sure why... like I said, the command runs fine in the command-line, just not in the script /usr/local/bin/ffmpeg "$args1" "${file}" -vf "$args2" "$args3" "${args[0]}_${startingfrom}_0001_02.mp4"

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  • SSIS - The expression cannot be parsed because it contains invalid elements at the location specifie

    - by simonsabin
    If you get the following error when trying to write an expression there is an easy solution Attempt to parse the expression "@[User::FilePath] + "\" + @[User::FileName] + ".raw"" failed.  The token "." at line number "1", character number "<some position>" was not recognized. The expression cannot be parsed because it contains invalid elements at the location specified. The SSIS expression language is a C based language and the \ is a token, this means you have to escape it with another one. i.e "\" becomes "\\", unlike C# you can't prefix the string with a @, you have to use the escaping route. In summary when ever you want to use \ you need to use two \\

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  • Sound Juicer doesn't respect Lame's codec settings when ripping CDs

    - by Takkat
    Using Sound Juicer I am able to rip CDs very conveniently. I would like to rip them in about 256 kbit/s variable bitrate. To accomplish this I have defined the settings for mp3 in gnome-audio-profiles-properties as follows: audio/x-raw-int,rate=44100,channels=2 ! lame name=enc mode=0 vbr-quality=0 ! id3v2mux where vbr-quality=0 should give me a variable bitrate averaging 245 kbit/s. The resulting files however always say they are in 128 kbit/s. Is this only a tagging bug or is indeed the bitrate that low? How could I find out?

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  • Nashorn, the rhino in the room

    - by costlow
    Nashorn is a new runtime within JDK 8 that allows developers to run code written in JavaScript and call back and forth with Java. One advantage to the Nashorn scripting engine is that is allows for quick prototyping of functionality or basic shell scripts that use Java libraries. The previous JavaScript runtime, named Rhino, was introduced in JDK 6 (released 2006, end of public updates Feb 2013). Keeping tradition amongst the global developer community, "Nashorn" is the German word for rhino. The Java platform and runtime is an intentional home to many languages beyond the Java language itself. OpenJDK’s Da Vinci Machine helps coordinate work amongst language developers and tool designers and has helped different languages by introducing the Invoke Dynamic instruction in Java 7 (2011), which resulted in two major benefits: speeding up execution of dynamic code, and providing the groundwork for Java 8’s lambda executions. Many of these improvements are discussed at the JVM Language Summit, where language and tool designers get together to discuss experiences and issues related to building these complex components. There are a number of benefits to running JavaScript applications on JDK 8’s Nashorn technology beyond writing scripts quickly: Interoperability with Java and JavaScript libraries. Scripts do not need to be compiled. Fast execution and multi-threading of JavaScript running in Java’s JRE. The ability to remotely debug applications using an IDE like NetBeans, Eclipse, or IntelliJ (instructions on the Nashorn blog). Automatic integration with Java monitoring tools, such as performance, health, and SIEM. In the remainder of this blog post, I will explain how to use Nashorn and the benefit from those features. Nashorn execution environment The Nashorn scripting engine is included in all versions of Java SE 8, both the JDK and the JRE. Unlike Java code, scripts written in nashorn are interpreted and do not need to be compiled before execution. Developers and users can access it in two ways: Users running JavaScript applications can call the binary directly:jre8/bin/jjs This mechanism can also be used in shell scripts by specifying a shebang like #!/usr/bin/jjs Developers can use the API and obtain a ScriptEngine through:ScriptEngine engine = new ScriptEngineManager().getEngineByName("nashorn"); When using a ScriptEngine, please understand that they execute code. Avoid running untrusted scripts or passing in untrusted/unvalidated inputs. During compilation, consider isolating access to the ScriptEngine and using Type Annotations to only allow @Untainted String arguments. One noteworthy difference between JavaScript executed in or outside of a web browser is that certain objects will not be available. For example when run outside a browser, there is no access to a document object or DOM tree. Other than that, all syntax, semantics, and capabilities are present. Examples of Java and JavaScript The Nashorn script engine allows developers of all experience levels the ability to write and run code that takes advantage of both languages. The specific dialect is ECMAScript 5.1 as identified by the User Guide and its standards definition through ECMA international. In addition to the example below, Benjamin Winterberg has a very well written Java 8 Nashorn Tutorial that provides a large number of code samples in both languages. Basic Operations A basic Hello World application written to run on Nashorn would look like this: #!/usr/bin/jjs print("Hello World"); The first line is a standard script indication, so that Linux or Unix systems can run the script through Nashorn. On Windows where scripts are not as common, you would run the script like: jjs helloWorld.js. Receiving Arguments In order to receive program arguments your jjs invocation needs to use the -scripting flag and a double-dash to separate which arguments are for jjs and which are for the script itself:jjs -scripting print.js -- "This will print" #!/usr/bin/jjs var whatYouSaid = $ARG.length==0 ? "You did not say anything" : $ARG[0] print(whatYouSaid); Interoperability with Java libraries (including 3rd party dependencies) Another goal of Nashorn was to allow for quick scriptable prototypes, allowing access into Java types and any libraries. Resources operate in the context of the script (either in-line with the script or as separate threads) so if you open network sockets and your script terminates, those sockets will be released and available for your next run. Your code can access Java types the same as regular Java classes. The “import statements” are written somewhat differently to accommodate for language. There is a choice of two styles: For standard classes, just name the class: var ServerSocket = java.net.ServerSocket For arrays or other items, use Java.type: var ByteArray = Java.type("byte[]")You could technically do this for all. The same technique will allow your script to use Java types from any library or 3rd party component and quickly prototype items. Building a user interface One major difference between JavaScript inside and outside of a web browser is the availability of a DOM object for rendering views. When run outside of the browser, JavaScript has full control to construct the entire user interface with pre-fabricated UI controls, charts, or components. The example below is a variation from the Nashorn and JavaFX guide to show how items work together. Nashorn has a -fx flag to make the user interface components available. With the example script below, just specify: jjs -fx -scripting fx.js -- "My title" #!/usr/bin/jjs -fx var Button = javafx.scene.control.Button; var StackPane = javafx.scene.layout.StackPane; var Scene = javafx.scene.Scene; var clickCounter=0; $STAGE.title = $ARG.length>0 ? $ARG[0] : "You didn't provide a title"; var button = new Button(); button.text = "Say 'Hello World'"; button.onAction = myFunctionForButtonClicking; var root = new StackPane(); root.children.add(button); $STAGE.scene = new Scene(root, 300, 250); $STAGE.show(); function myFunctionForButtonClicking(){   var text = "Click Counter: " + clickCounter;   button.setText(text);   clickCounter++;   print(text); } For a more advanced post on using Nashorn to build a high-performing UI, see JavaFX with Nashorn Canvas example. Interoperable with frameworks like Node, Backbone, or Facebook React The major benefit of any language is the interoperability gained by people and systems that can read, write, and use it for interactions. Because Nashorn is built for the ECMAScript specification, developers familiar with JavaScript frameworks can write their code and then have system administrators deploy and monitor the applications the same as any other Java application. A number of projects are also running Node applications on Nashorn through Project Avatar and the supported modules. In addition to the previously mentioned Nashorn tutorial, Benjamin has also written a post about Using Backbone.js with Nashorn. To show the multi-language power of the Java Runtime, there is another interesting example that unites Facebook React and Clojure on JDK 8’s Nashorn. Summary Nashorn provides a simple and fast way of executing JavaScript applications and bridging between the best of each language. By making the full range of Java libraries to JavaScript applications, and the quick prototyping style of JavaScript to Java applications, developers are free to work as they see fit. Software Architects and System Administrators can take advantage of one runtime and leverage any work that they have done to tune, monitor, and certify their systems. Additional information is available within: The Nashorn Users’ Guide Java Magazine’s article "Next Generation JavaScript Engine for the JVM." The Nashorn team’s primary blog or a very helpful collection of Nashorn links.

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  • This Week in Geek History: HAL Goes Live, First Alien Moon Landing, First Fighter Jet Ejection Seat

    - by Jason Fitzpatrick
    Every week we bring you interesting facts from the annuals of Geekdom. This week in Geek History saw the birth of HAL, the first landing on an alien moon, and the first real-world test of a fighter jet ejection seat. Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Calvin and Hobbes Mix It Up in this Fight Club Parody [Video] Choose from 124 Awesome HTML5 Games to Play at Mozilla Labs Game On Gallery Google Translate for Android Updates to Include Conversation Mode and More Move Your Photoshop Scratch Disk for Improved Performance Winter Storm Clouds on the Horizon Wallpaper Existential Angry Birds [Video]

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  • Developing an analytics's system processing large amounts of data - where to start

    - by Ryan
    Imagine you're writing some sort of Web Analytics system - you're recording raw page hits along with some extra things like tagging cookies etc and then producing stats such as Which pages got most traffic over a time period Which referers sent most traffic Goals completed (goal being a view of a particular page) And more advanced things like which referers sent the most number of vistors who later hit a goal. The naieve way of approaching this would be to throw it in a relational database and run queries over it - but that won't scale. You could pre-calculate everything (have a queue of incoming 'hits' and use to update report tables) - but what if you later change a goal - how could you efficiently re-calculate just the data that would be effected. Obviously this has been done before ;) so any tips on where to start, methods & examples, architecture, technologies etc.

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  • The How-To Geek Guide to Audio Editing: Basic Noise Removal

    - by YatriTrivedi
    Laying down some vocals?  Starting your own podcast?  Here’s how to remove noise from a messy audio track in Audacity quickly and easily. This is the second part in our series covering how to edit audio and create music using your PC. Be sure to check out the first part in the series, where we covered the basics of using Audacity, and then check out how to add MP3 format support as well Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Take Better Panoramic Photos with Any Camera Make Creating App Tabs Easier in Firefox Peach and Zelda Discuss the Benefits and Perks of Being Kidnapped [Video] The Life of Gadgets in Price and Popularity [Infographic] Apture Highlights Turns Your Cursor into a Search Tool Add Classic Sci-Fi Goodness to Your Desktop with the Matrix Theme for Windows 7

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  • Omni-directional shadow mapping

    - by gridzbi
    What is a good/the best way to fill a cube map with depth values that are going to give me the least amount of trouble with floating point imprecision? To get up and running I'm just writing the raw depth to the buffer, as you can imagine it's pretty terrible - I need to to improve it, but I'm not sure how. A few tutorials on directional lights divide the depth by W and store the Z/W value in the cube map - How would I perform the depth comparison in my shadow mapping step? The nvidia article here http://http.developer.nvidia.com/GPUGems/gpugems_ch12.html appears to do something completely different and use the dot of the light vector, presumably to counter the depth precision worsening over distance? He also scales the geometry so that it fits into the range -.5 +.5 - The article looks a bit dated, though - is this technique still reasonable? Shader code http://pastebin.com/kNBzX4xU Screenshot http://imgur.com/54wFI

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  • How to Transfer Files Between Your PC and Android Phone Wirelessly

    - by Zainul Franciscus
    Mounting your Android phone to transfer files is fast and efficient, but nothing beats the convenience of a wireless file transfer. Today, we’ll show you how to transfer files between Android and your computer without a USB cable Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Change Your MAC Address to Avoid Free Internet Restrictions Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper

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  • Is it ok to replace optimized code with readable code?

    - by Coder
    Sometimes you run into a situation where you have to extend/improve an existing code. You see that the old code is very lean, but it's also difficult to extend, and takes time to read. Is it a good idea to replace it with modern code? Some time ago I liked the lean approach, but now, it seems to me that it's better to sacrifice a lot of optimizations in favor of higher abstractions, better interfaces and more readable, extendable code. The compilers seem to be getting better as well, so things like struct abc = {} are silently turned into memsets, shared_ptrs are pretty much producing the same code as raw pointer twiddling, templates are working super good because they produce super lean code, and so on. But still, sometimes you see stack based arrays and old C functions with some obscure logic, and usually they are not on the critical path. Is it good idea to change such code if you have to touch a small piece of it either way?

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