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  • NSInvalidArgumentException – App terminates while i'm trying to copy a captured video to documents f

    - by ChrNis
    I'd like to try the wisdom of the crowds..because i'm frustrated right now. Thanks in advance. So here is my code: - (void)imagePickerController:(UIImagePickerController *)ipc didFinishPickingMediaWithInfo:(NSDictionary *)info{ NSLog(@"info: %@",info); NSString *newFilename = [NSString stringWithFormat:@"%@/%@.mov", [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"], [NSString stringWithFormat:@"%d", (long)[[NSDate date] timeIntervalSince1970]]]; NSLog(@"newFilename: %@",newFilename); NSFileManager *filemgr = [NSFileManager defaultManager]; NSError *err; if ([filemgr copyItemAtPath:[info objectForKey:@"UIImagePickerControllerMediaURL"] toPath:newFilename error:&err] == YES) NSLog (@"Move successful"); else NSLog (@"Move failed"); and this is the log: 2010-05-16 18:19:01.975 erlkoenig[7099:307] info: { UIImagePickerControllerMediaType = "public.movie"; UIImagePickerControllerMediaURL = "file://localhost/private/var/mobile/Applications/BE25F9B5-2D08-4B59-8B62-D04DF7BB7E5B/tmp/-Tmp-/capture-T0x108cb0.tmp.8M81HU/capturedvideo.MOV"; } newFilename: /var/mobile/Applications/BE25F9B5-2D08-4B59-8B62-D04DF7BB7E5B/Documents/1274026741.mov [NSURL fileSystemRepresentation]: unrecognized selector sent to instance 0x1c1f90 *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSURL fileSystemRepresentation]: unrecognized selector sent to instance 0x1c1f90

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  • Dealing with video (DVDs, .avi .mkv) in Java

    - by berry120
    After looking around for a decent library for playing videos in Java, I've come unstuck. Everyone around is screaming not to use JMF because it's outdated, old and requires the user to install it, other alternatives such as VLCJ seem good if they work but are still relatively unstable and rely on hefty amounts of native code, and as for dealing with DVDs, I haven't found a single option available! Weighing up my options at the moment, it seems like realistically it's either JMF (despite its disadvantages) or waiting until JavaFX 2.0 comes out and then using that. VLCJ just seems too unstable which isn't really something I can live with. Are there any sensible options other than the ones I've listed above, and what would you go for? I'm not against native code per-se, but it has to be reliable and work on Windows, Mac and Linux.

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  • How can I play an online video in full screen AND type in a text editor at the same time?

    - by Edward Tanguay
    I watch instructional videos that play in Silverlight such as the ones at http://windowsclient.net/learn. I watch them in full screen on my left monitor. While the video is playing, I want to be able to type notes in a text editor on my right monitor. However, as soon as I press a key, the video exits full screen mode. How can I force the Silverlight player to stay in full screen mode even as I type in another application?

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  • If I use a video format converter to change a movie from AVI to MKV, will quality stay the same?

    - by Matt
    I know they're both container formats and what matters is the actual codec used, but what I don't know is if video converting software will do anything to change the codec, or if it just repackages. The reason I need to know is that I have several .avi files with subtitle files, and I'm wanting to turn them into .mkv so I can attach the subs and not need a second subtitle file anymore. Will my new .mkv files be identical in video and audio quality to the original .avi?

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  • how to check if your isp does video throttling?

    - by bbaja42
    I've recently changed isp; and noticed that I no longer can watch video sites like youtube in real time; I need to wait for buffering first. In both ISPs, my speed was same 5 megabits per second. I've checked normal download of files, and torrents, and they all work fine. Also, checked other video sites, same problem. Used other pc, same problem

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  • What video format works both on Windows and all Apple products out-of-the-box?

    - by Seppo Silaste
    What format and encoding should I use for video that would play out-of-the-box on both Windows and all Apple products (iPad, iPhone, etc.)? I know that the correct way to render an animation, is to first render it as images, but this is overkill when rendering short animations of a work in progress for the client to comment on. I have one client that views the vids on Windows and another that views them on iPad and iPhone. I'm hoping I could render just one video instead of rendering in two different formats.

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  • Music player for Linux which remembers the playback position

    - by pts
    I'm looking for a music player for my Ubuntu Karmic desktop. I need the following features: supports multiple playlists remembers the playback position (file and time) for each playlist preferably, remembers playback position even when the process is killed lets the user adjust playback speed, without changing the pitch I don't care if it's a GUI or command-line player or it uses a client-server model. I've tried Rhythmbox, which doesn't have features 2., 3. and 4. Which player would you recommend?

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  • which software/plugin is best and easy to use to dowload any embeded video audio from any site?

    - by Jitendra vyas
    which software/plug-in is best and easy to use to download any embedded video audio ( like from you tube and similar type of site or from any site where video is on page flv,quicklime etc from any site? like 1-2-3 and done? and with resume facility. Any application can do this or any browser can do this very well? I'm on windows . need any freeware and portable would be better

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  • random lags in music when playing on any music player

    - by harsh
    guys I have experienced this issue in most of all the music players i tried in ubuntu 12.10. When ever I play a track I experience certain issue, like the track just skipped a second or two. This happens occasionally but at least 4-5 times when ever i play any music track. The actual thing is that the track fast forwards by just 1 or 2 secs and then runs on normal rate. This used to happen during a video, but now it doesn't. But for the music this issue has not stopped. ASRock mootherboard,core2 duo. Also I get ubuntu 12.10 has experienced an internal error(its regarding nautilus). Also the Software Update always gives an internet connection connection error whereas I am able to browse the web and download with ease. Please reply..

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  • Is there a way to browse a media server (MediaTomb) with a media player (VLC)?

    - by twig
    I currently have an EEE PC set up with LinuxMint as my media server using MediaTomb. I use VLC as my media player on another Windows computer to watch videos off the media server. It works fine, but the current process is: Open up browser and navigate to folder Find the file I want to play and copy URL Paste URL into VLC and watch. This is fine for me on the PC, but it is a little troublesome for my parents to grasp (or for me to use on the phone). Ideally I'd like to: Open up VLC Browse to the file (using VLC) Click/select to play If there is any solution which is similar to this, please let me know. I'm willing to change the software on both server and client to accommodate (although it somewhat depends on which formats are supported on the server) Side note: I've tried searching online for this but I find a lot of jargon such as "media server/centre", media streaming, DLNA, UPNP and feel that some people are either using them interchangeably or incorrectly.

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  • Test a simple multi-player (upto four players) Android game in single developer machine

    - by Kush
    I'm working on a multi-player Android game (very simple it is that it doesn't have any game-engine used). The game is based on Java Socket. Four devices will connect the game server and a new thread will manage their session. The game server will server many such sessions (having 4 players each). What I'm worried about is the testing of this game. I know it is possible to run multiple android emulators, but my development laptop is very limited in capabilities (3 GB RAM, 2 Ghz Intel Core2Duo and on-board Graphics). And I'm already using Ubuntu to develop the game so that I have more user memory available than I'd have with Windows. Hence, the laptop will burn-to-death on running 4 emulator instances. I don't have access to any android device, neither I have another machine with higher configuration. And I still have to develop and test this game. P.S. : I'm a CS student, and currently don't work anywhere, and this game is college project, so if there are any paid solutions, I cannot afford it. What can I do to test the app seamlessly? ability to test even only 4 clients (i.e. only 1 session) would suffice, its alright if I can't simulate real environment with some 10-20 active game sessions (having 4 players each).

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  • Player sprite moving slower on iPhone 4

    - by nvillec
    I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to (sprite.position.x + xVel, sprite.position.y + yVel). Each time a movement button is tapped, the appropriate velocity (initialized to 0) is changed to whatever speed I choose, then a stop movement button returns the velocity to 0. It's not an ideal solution but I'm very new at this and stoked to at least have that working with little help from the internet. So I may not have explained that perfectly, but it is in fact working to my satisfaction in Xcode's iPhone Simulator, however when I build it for my device and run it on my phone, the sprite's movement speed is noticeably slower than in Xcode. At first I thought it must have to do with the resolution of the iPhone 4, making the sprite's movement path twice as long, but I found that if I pull up the multitask bar, then return to the app the speed will sometimes jump back to normal. My second theory was that the code is just inefficient and is bogging the processes down, but I would see this reflected in the frame rate wouldn't I? It stays at 59-60 the whole time, and the spritesheet animation runs at the correct speed. Has anyone experienced this? Is this a really obvious issue that I'm completely missing? Any help (or tips for optimizing my approach to movement) would be much appreciated!

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  • Music player with a few specific requirements

    - by Jordan Uggla
    I am looking for a music player with a few specific requirements: Must have a search function that whittles down results as you type, searching the entire library. Must start playing a song when double clicked, and not continue to another song when that song finishes. Must be approachable and immediately usable by people completely unfamiliar with the program. I think this is mostly covered by the first two requirements being met. I've tried many players but unfortunately every one has failed to meet at least one of the requirements. Rhythmbox meets 1 and 3, but continues to the next search result after the song which was double clicked ends. Banshee is basically the same as Rhythmbox. While it has an option to "Stop when finished" this cannot (as far as I can tell) be made the default when double clicking a song. Audacious (as far as I can tell) fails at 1. Muine meets requirements 1 and 2, but unfortunately I couldn't make the search dialog always shown like it is with Rhythmbox / Banshee which, despite its very simple interface, made Muine incomprehensible to people trying to use it for the first time. Amarok I could not configure to meet requirement 1, but I think it's likely I was just missing something, and with its configurability I'm confident that I can set it up to meet requirements 2 and 3.

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • Ubuntu 12.04 hangs on install using VMware Player on Windows 7

    - by Beauness_Round
    At my job, we're migrating to Ubuntu 12.04 from 10.10 (we skipped a generation), so everyone needs to make one or more new Virtual Machines for 12.04 on their Windows 7 workstation. The problem is, only some have had success while most encounter a hang during install. I was tasked with researching this problem and here are my findings (while somewhat inconclusive) I have tried uninstalling and reinstalling VMware Player, using versions 4.0.2, 4.0.4, and 5.0.0 but every install hangs at "retrieving file 55 of 129." Additionally I have installed before updating the VMware tools, as well as after (one can pre-download them) with every install hanging at "retrieving file 55 of 129." The file i was using for the above two is called: ubuntu-12.04-desktop-amd64.iso I have burned a disc with ubuntu-12.04.1-desktop-amd64.iso and tried to install it, and later tried ubuntu-12.04.1-desktop-i386.iso (which is not what i want but i wanted to see if it would work), but both times I get "PXE-E53: No boot filename recieved PXE-M0F: Exiting Intel PXE ROM. Operating System not found" This is all in VMware and the goal is to find a settings recipe that will allow an unbroken 64bit Ubuntu 12.04 install from an .iso hosted on the Windows OS. Thank you in advance to anyone with ideas!

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  • Google Music Player doesn't work

    - by EricoPF
    I'm trying to log in on Google Music Player application but doesn't work. I get the message below: Login Failed Could not identify your computer. Learn More On Google Help it says that it doesn't run on virtual machines, which is not my case, but I have a virtualbox installed though, and it says some people get to work if they disable their bridge network. The thing is I don't have any bridge interface, even if I remove all virtualbox modules I still get this message. This is my ifconfig output: lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:15374 errors:0 dropped:0 overruns:0 frame:0 TX packets:15374 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:1455889 (1.4 MB) TX bytes:1455889 (1.4 MB) wlan0 Link encap:Ethernet HWaddr 94:db:c9:b2:1b:d7 inet addr:192.168.1.100 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::96db:c9ff:feb2:1bd7/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:828467 errors:0 dropped:0 overruns:0 frame:0 TX packets:568040 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1086663025 (1.0 GB) TX bytes:72984931 (72.9 MB) Any ideias ? Thanks guys! Cheers.

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