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  • Correct way of using/testing event service in Eclipse E4 RCP

    - by Thorsten Beck
    Allow me to pose two coupled questions that might boil down to one about good application design ;-) What is the best practice for using event based communication in an e4 RCP application? How can I write simple unit tests (using JUnit) for classes that send/receive events using dependency injection and IEventBroker ? Let’s be more concrete: say I am developing an Eclipse e4 RCP application consisting of several plugins that need to communicate. For communication I want to use the event service provided by org.eclipse.e4.core.services.events.IEventBroker so my plugins stay loosely coupled. I use dependency injection to inject the event broker to a class that dispatches events: @Inject static IEventBroker broker; private void sendEvent() { broker.post(MyEventConstants.SOME_EVENT, payload) } On the receiver side, I have a method like: @Inject @Optional private void receiveEvent(@UIEventTopic(MyEventConstants.SOME_EVENT) Object payload) Now the questions: In order for IEventBroker to be successfully injected, my class needs access to the current IEclipseContext. Most of my classes using the event service are not referenced by the e4 application model, so I have to manually inject the context on instantiation using e.g. ContextInjectionFactory.inject(myEventSendingObject, context); This approach works but I find myself passing around a lot of context to wherever I use the event service. Is this really the correct approach to event based communication across an E4 application? how can I easily write JUnit tests for a class that uses the event service (either as a sender or receiver)? Obviously, none of the above annotations work in isolation since there is no context available. I understand everyone’s convinced that dependency injection simplifies testability. But does this also apply to injecting services like the IEventBroker? This article describes creation of your own IEclipseContext to include the process of DI in tests. Not sure if this could resolve my 2nd issue but I also hesitate running all my tests as JUnit Plug-in tests as it appears impractible to fire up the PDE for each unit test. Maybe I just misunderstand the approach. This article speaks about “simply mocking IEventBroker”. Yes, that would be great! Unfortunately, I couldn’t find any information on how this can be achieved. All this makes me wonder whether I am still on a "good path" or if this is already a case of bad design? And if so, how would you go about redesigning? Move all event related actions to dedicated event sender/receiver classes or a dedicated plugin?

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  • Structuring Win32 GUI code

    - by kraf
    I wish to improve my code and file structure in larger Win32 projects with plenty of windows and controls. Currently, I tend to have one header and one source file for the entire implementation of a window or dialog. This works fine for small projects, but now it has come to the point where these implementations are starting to reach 1000-2000 lines, which is tedious to browse. A typical source file of mine looks like this: static LRESULT CALLBACK on_create(const HWND hwnd, WPARAM wp, LPARAM lp) { setup_menu(hwnd); setup_list(hwnd); setup_context_menu(hwnd); /* clip */ return 0; } static LRESULT CALLBACK on_notify(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) { const NMHDR* header = (const NMHDR*)lp; /* At this point I feel that the control's event handlers doesn't * necessarily belong in the same source file. Perhaps I could move * each control's creation code and event handlers into a separate * source file? Good practice or cause of confusion? */ switch (header->idFrom) { case IDC_WINDOW_LIST: switch (header->code) { case NM_RCLICK: return on_window_list_right_click(hwnd, wp, lp); /* clip */ } } } static LRESULT CALLBACK wndmain_proc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) { switch (msg) { case WM_CREATE: return on_create(hwnd, wp, lp); case WM_CLOSE: return on_close(hwnd, wp, lp); case WM_NOTIFY: return on_notify(hwnd, wp, lp); /* It doesn't matter much how the window proc looks as it just forwards * events to the appropriate handler. */ /* clip */ default: return DefWindowProc(hwnd, msg, wp, lp); } } But now as the window has a lot more controls, and these controls in turn have their own message handlers, and then there's the menu click handlers, and so on... I'm getting lost, and I really need advice on how to structure this mess up in a good and sensible way. I have tried to find good open source examples of structuring Win32 code, but I just get more confused since there are hundreds of files, and within each of these files that seem GUI related, the Win32 GUI code seems so far encapsulated away. And when I finally find a CreateWindowEx statement, the window proc is nowhere to be found. Any advice on how to structure all the code while remaining sane would be greatly appreciated. Thanks! I don't wish to use any libraries or frameworks as I find the Win32 API interesting and valuable for learning. Any insight into how you structure your own GUI code could perhaps serve as inspiration.

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  • Arguments for moving from LINQtoSQL to Nhibernate?

    - by sah302
    Backstory: Hi all, I just spent a lot of time reading many of the LINQ vs Nhibernate threads here and on other sites. I work in a small development team of 4 people and we don't even have really any super experienced developers. We work for a small company that has a lot of technical needs but not enough developers to implement them (and hiring more is out of the question right now). Typically our projects (which individually are fairly small) have been coded separately and weren't really layered in anyway, code wasn't re-used, no class libraries, and we just use the LINQtoSQL .dbml files for our pojects, we really don't even use objects but pass around values and stuff, the only time we use objects is when inserting to a database (heck not even querying since you don't need to assign it to a type and can just bind to gridview). Despite all this as I said our company has a lot of technical needs, no one could come to us for a year and we would have plenty of work to implement requested features. Well I have decided to change that a bit first by creating class libraries and actually adding layers to our applications. I am trying to meet these guys halfway by still using LINQtoSQL as the ORM yet and still use VB as the language. However I am finding it a b***h of a time dealing with so many thing in LINQtoSQL that I found easy in Nhibernate (automatic handling of the session, criteria creation easier than expression trees, generic an dynamic querying easier etc.) So... Question: How can I convince my lead developers and other senior programmers that switching to Nhibernate is a good thing? That being in control of our domain objects is a good thing? That being able to implement interfaces is a good? I've tried exlpaining the advantages of this before but it's not understood by them because they've never programmed in a true OO & layered way. Also one of the counter arguments to this I can see is sqlMetal generates those classes automatically and therefore it saves a lot of time. I can't really counter that other than saying spending more time on infrastructure to make it more scalable and flexible is good, but they can't see how. Again, I know the features and advantages (somewhat enough I believe) of each, but I need arguments applicable to my context, hence why I provided the context. I just am not a very good arguer I guess. (Caveat: For all the LINQtoSQL lovers, I may just not be super proficient as LINQ, but I find it very cumbersome that you are required to download some extra library for dynamic queries which don't by default support guid comparisons, and I also find the way of updating entitites to be cumbersome as well in terms of data context managing, so it could just be that I suck hehe.)

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  • Accidental Complexity in OpenSSL HMAC functions

    - by Hassan Syed
    SSL Documentation Analaysis This question is pertaining the usage of the HMAC routines in OpenSSL. Since Openssl documentation is a tad on the weak side in certain areas, profiling has revealed that using the: unsigned char *HMAC(const EVP_MD *evp_md, const void *key, int key_len, const unsigned char *d, int n, unsigned char *md, unsigned int *md_len); From here, shows 40% of my library runtime is devoted to creating and taking down **HMAC_CTX's behind the scenes. There are also two additional function to create and destroy a HMAC_CTX explicetly: HMAC_CTX_init() initialises a HMAC_CTX before first use. It must be called. HMAC_CTX_cleanup() erases the key and other data from the HMAC_CTX and releases any associated resources. It must be called when an HMAC_CTX is no longer required. These two function calls are prefixed with: The following functions may be used if the message is not completely stored in memory My data fits entirely in memory, so I choose the HMAC function -- the one whose signature is shown above. The context, as described by the man page, is made use of by using the following two functions: HMAC_Update() can be called repeatedly with chunks of the message to be authenticated (len bytes at data). HMAC_Final() places the message authentication code in md, which must have space for the hash function output. The Scope of the Application My application generates a authentic (HMAC, which is also used a nonce), CBC-BF encrypted protocol buffer string. The code will be interfaced with various web-servers and frameworks Windows / Linux as OS, nginx, Apache and IIS as webservers and Python / .NET and C++ web-server filters. The description above should clarify that the library needs to be thread safe, and potentially have resumeable processing state -- i.e., lightweight threads sharing a OS thread (which might leave thread local memory out of the picture). The Question How do I get rid of the 40% overhead on each invocation in a (1) thread-safe / (2) resume-able state way ? (2) is optional since I have all of the source-data present in one go, and can make sure a digest is created in place without relinquishing control of the thread mid-digest-creation. So, (1) can probably be done using thread local memory -- but how do I resuse the CTX's ? does the HMAC_final() call make the CTX reusable ?. (2) optional: in this case I would have to create a pool of CTX's. (3) how does the HMAC function do this ? does it create a CTX in the scope of the function call and destroy it ? Psuedocode and commentary will be useful.

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  • iphone cocos2d sprites disappearing

    - by jer
    I've been working on a game and implementing the physics stuff with chipmunk. All was going fine on the cocos2d part until the integration with chipmunk. A bit of background: The game is a game with blocks. Levels are defined in a property list, where positions, size of the blocks, gravitational forces, etc., are all defined for each block to be shown in the level. The problem is with the blocks showing up. I have a method on my BlockLayer class which is part of my game's main scene. Upon creation of the layer, the property list is read, and all the blocks are created. The following method is called to create the blocks: - (void)createBlock:(Block*)block withAssets:(NSBundle*)assets { Sprite* sprite; switch(block.blockColour) { case kBlockColourGreen: sprite = [Sprite spriteWithFile:[assets pathForResource:@"green" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourOrange: sprite = [Sprite spriteWithFile:[assets pathForResource:@"orange" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourRed: sprite = [Sprite spriteWithFile:[assets pathForResource:@"red" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourBlue: sprite = [Sprite spriteWithFile:[assets pathForResource:@"blue" ofType:@"png" inDirectory:@"Blocks"]]; break; } sprite.position = block.bounds.origin; [self addChild:sprite]; if(block.blockColour == kBlockColourGreen || block.blockColour == kBlockColourRed) space-gravity = cpvmult(cpv(0, 10), 1000); cpVect verts[] = { cpv(-block.bounds.size.width, -block.bounds.size.height), cpv(-block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, -block.bounds.size.height) }; cpBody* blockBody = cpBodyNew([block.mass floatValue], INFINITY); blockBody-p = cpv(block.bounds.origin.x, block.bounds.origin.y); blockBody-v = cpvzero; cpSpaceAddBody(space, blockBody); cpShape* blockShape = cpPolyShapeNew(blockBody, 4, verts, cpvzero); blockShape-e = 0.9f; blockShape-u = 0.9f; blockShape-data = sprite; cpSpaceAddShape(space, blockShape); } With the above code, the sprites never show up. However, if I comment out the "cpSpaceAddBody(space, blockBody);" line, the sprites show up. The position and size of the blocks are stored in the "bounds" property of instances of the Block class, which is a CGRect. Not sure if it's important, but the orientation of the app is in landscape left, and all the coordinates are based on that orientation. Any help would be greatly appreciated.

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  • Rails. Putting update logic in your migrations

    - by Daniel Abrahamsson
    A couple of times I've been in the situation where I've wanted to refactor the design of some model and have ended up putting update logic in migrations. However, as far as I've understood, this is not good practice (especially since you are encouraged to use your schema file for deployment, and not your migrations). How do you deal with these kind of problems? To clearify what I mean, say I have a User model. Since I thought there would only be two kinds of users, namely a "normal" user and an administrator, I chose to use a simple boolean field telling whether the user was an adminstrator or not. However, after I while I figured I needed some third kind of user, perhaps a moderator or something similar. In this case I add a UserType model (and the corresponding migration), and a second migration for removing the "admin" flag from the user table. And here comes the problem. In the "add_user_type_to_users" migration I have to map the admin flag value to a user type. Additionally, in order to do this, the user types have to exist, meaning I can not use the seeds file, but rather create the user types in the migration (also considered bad practice). Here comes some fictional code representing the situation: class CreateUserTypes < ActiveRecord::Migration def self.up create_table :user_types do |t| t.string :name, :nil => false, :unique => true end #Create basic types (can not put in seed, because of future migration dependency) UserType.create!(:name => "BASIC") UserType.create!(:name => "MODERATOR") UserType.create!(:name => "ADMINISTRATOR") end def self.down drop_table :user_types end end class AddTypeIdToUsers < ActiveRecord::Migration def self.up add_column :users, :type_id, :integer #Determine type via the admin flag basic = UserType.find_by_name("BASIC") admin = UserType.find_by_name("ADMINISTRATOR") User.all.each {|u| u.update_attribute(:type_id, (u.admin?) ? admin.id : basic.id)} #Remove the admin flag remove_column :users, :admin #Add foreign key execute "alter table users add constraint fk_user_type_id foreign key (type_id) references user_types (id)" end def self.down #Re-add the admin flag add_column :users, :admin, :boolean, :default => false #Reset the admin flag (this is the problematic update code) admin = UserType.find_by_name("ADMINISTRATOR") execute "update users set admin=true where type_id=#{admin.id}" #Remove foreign key constraint execute "alter table users drop foreign key fk_user_type_id" #Drop the type_id column remove_column :users, :type_id end end As you can see there are two problematic parts. First the row creation part in the first model, which is necessary if I would like to run all migrations in a row, then the "update" part in the second migration that maps the "admin" column to the "type_id" column. Any advice?

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  • Php miniserver downloader bandwidth

    - by snikolov
    $httpsock = @socket_create_listen("9090"); if (!$httpsock) { print "Socket creation failed!\n"; exit; } while (1) { $client = socket_accept($httpsock); $input = trim(socket_read ($client, 4096)); $input = explode(" ", $input); $input = $input[1]; $fileinfo = pathinfo($input); switch ($fileinfo['extension']) { default: $mime = "text/html"; } if ($input == "/") { $input = "index.html"; } $input = ".$input"; if (file_exists($input) && is_readable($input)) { echo "Serving $input\n"; $contents = file_get_contents($input); $output = "HTTP/1.0 200 OK\r\nServer: APatchyServer\r\nConnection: close\r\nContent-Type: $mime\r\n\r\n$contents"; } else { //$contents = "The file you requested doesn't exist. Sorry!"; //$output = "HTTP/1.0 404 OBJECT NOT FOUND\r\nServer: BabyHTTP\r\nConnection: close\r\nContent-Type: text/html\r\n\r\n$contents"; $filename = "dada"; $file = fopen($filename, 'r'); $filesize = filesize($filename); $buffer = fread($file, $filesize); $send = array("Output"=$buffer,"filesize"=$filesize,"filename"=$filename); $file = $send['filename']; $filesize = $send['filesize']; $output = 'HTTP/1.0 200 OK\r\n'; $output .= "Content-type: application/octet-stream\r\n"; $output .= 'Content-Disposition: attachment; filename="'.$file.'"\r\n'; $output .= "Content-Length:$filesize\r\n"; $output .= "Accept-Ranges: bytes\r\n"; $output .= "Cache-Control: private\n\n"; $output .= $send['Output']; $output .= "Content-Transfer-Encoding: binary"; $output .= "Connection: Keep-Alive\r\n"; } socket_write($client, $output); socket_close ($client); } socket_close ($httpsock); Hello i have create a code here to work as a webserver downloader the client can request files and download, i got it working at last however, i would like to know if the webserver can show much bandwidth the user request via sockets, perl has the same option as php but its more hardcore than php, i dont understand much about perl, i even saw that a miniwebserver can show much the client user pulls from the server would it be possible that you can assist me with this coding, i much aprreciate it thank you guys.

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  • How to define generic super type for static factory method?

    - by Esko
    If this has already been asked, please link and close this one. I'm currently prototyping a design for a simplified API of a certain another API that's a lot more complex (and potentially dangerous) to use. Considering the related somewhat complex object creation I decided to use static factory methods to simplify the API and I currently have the following which works as expected: public class Glue<T> { private List<Type<T>> types; private Glue() { types = new ArrayList<Type<T>>(); } private static class Type<T> { private T value; /* some other properties, omitted for simplicity */ public Type(T value) { this.value = value; } } public static <T> Glue<T> glueFactory(String name, T first, T second) { Glue<T> g = new Glue<T>(); Type<T> firstType = new Glue.Type<T>(first); Type<T> secondType = new Glue.Type<T>(second); g.types.add(firstType); g.types.add(secondType); /* omitted complex stuff */ return g; } } As said, this works as intended. When the API user (=another developer) types Glue<Horse> strongGlue = Glue.glueFactory("2HP", new Horse(), new Horse()); he gets exactly what he wanted. What I'm missing is that how do I enforce that Horse - or whatever is put into the factory method - always implements both Serializable and Comparable? Simply adding them to factory method's signature using <T extends Comparable<T> & Serializable> doesn't necessarily enforce this rule in all cases, only when this simplified API is used. That's why I'd like to add them to the class' definition and then modify the factory method accordingly. PS: No horses (and definitely no ponies!) were harmed in writing of this question.

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  • Problem in finalizing the link list in C#

    - by Yasin
    My code was almost finished that a maddening bug came up! when i nullify the last node to finalize the link list , it actually dumps all the links and make the first node link Null ! when i trace it , its working totally fine creating the list in the loop but after the loop is done that happens and it destroys the rest of the link by doing so, and i don't understand why something so obvious is becoming problematic! (last line) struct poly { public int coef; public int pow; public poly* link;} ; poly* start ; poly* start2; poly* p; poly* second; poly* result; poly* ptr; poly* start3; poly* q; poly* q2; private void button1_Click(object sender, EventArgs e) { string holder = ""; IntPtr newP = Marshal.AllocHGlobal(sizeof(poly)); q = (poly*)newP.ToPointer(); start = q; int i = 0; while (this.textBox1.Text[i] != ',') { holder += this.textBox1.Text[i]; i++; } q->coef = int.Parse(holder); i++; holder = ""; while (this.textBox1.Text[i] != ';') { holder += this.textBox1.Text[i]; i++; } q->pow = int.Parse(holder); holder = ""; p = start; //creation of the first node finished! i++; for (; i < this.textBox1.Text.Length; i++) { newP = Marshal.AllocHGlobal(sizeof(poly)); poly* test = (poly*)newP.ToPointer(); while (this.textBox1.Text[i] != ',') { holder += this.textBox1.Text[i]; i++; } test->coef = int.Parse(holder); holder = ""; i++; while (this.textBox1.Text[i] != ';' && i < this.textBox1.Text.Length - 1) { holder += this.textBox1.Text[i]; if (i < this.textBox1.Text.Length - 1) i++; } test->pow = int.Parse(holder); holder = ""; p->link = test; //the addresses are correct and the list is complete } p->link = null; //only the first node exists now with a null link! }

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  • NSOperation inside NSOperationQueue not being executed

    - by Martin Garcia
    I really need help here. I'm desperate at this point. I have NSOperation that when added to the NSOperationQueue is not being triggered. I added some logging to see the NSOperation status and this is the result: Queue operations count = 1 Queue isSuspended = 0 Operation isCancelled? = 0 Operation isConcurrent? = 0 Operation isFinished? = 0 Operation isExecuted? = 0 Operation isReady? = 1 Operation dependencies? = 0 The code is very simple. Nothing special. LoadingConflictEvents_iPad *loadingEvents = [[LoadingConflictEvents_iPad alloc] initWithNibName:@"LoadingConflictEvents_iPad" bundle:[NSBundle mainBundle]]; loadingEvents.modalPresentationStyle = UIModalPresentationFormSheet; loadingEvents.conflictOpDelegate = self; [self presentModalViewController:loadingEvents animated:NO]; [loadingEvents release]; ConflictEventOperation *operation = [[ConflictEventOperation alloc] initWithParameters:wiLr.formNumber pWI_ID:wiLr.wi_id]; [queue addOperation:operation]; NSLog(@"Queue operations count = %d",[queue operationCount]); NSLog(@"Queue isSuspended = %d",[queue isSuspended]); NSLog(@"Operation isCancelled? = %d",[operation isCancelled]); NSLog(@"Operation isConcurrent? = %d",[operation isConcurrent]); NSLog(@"Operation isFinished? = %d",[operation isFinished]); NSLog(@"Operation isExecuted? = %d",[operation isExecuting]); NSLog(@"Operation isReady? = %d",[operation isReady]); NSLog(@"Operation dependencies? = %d",[[operation dependencies] count]); [operation release]; Now my operation do many things on the main method, but the problem is never being called. The main is never executed. The most weird thing (believe me, I'm not crazy .. yet). If I put a break point in any NSLog line or in the creation of the operation the main method will be called and everything will work perfectly. This have been working fine for a long time. I have been making some changes recently and apparently something screw things up. One of those changes was to upgrade the device to iOS 5.1 SDK (iPad). To add something, I have the iPhone (iOS 5.1) version of this application that use the same NSOperation object. The difference is in the UI only, and everything works fine. Any help will be really appreciated. Regards,

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  • How to listen for file system changes MAC - kFSEventStreamCreateFlagWatchRoot

    - by Cocoa Newbie
    Hi All, I am listening for Directory and disk changes in a COCOA project using FSEvents. I need to get events when a root folder is renamed or deleted. So, I passed kFSEventStreamCreateFlagWatchRoot while creating the FSEventStream.But even if I delete or rename the root folder I am not getting corresponding FSEventStreamEventFlags. Any idea what could possibly be the issue. I am listening for changes in a USB mounted device. I used both FSEventStreamCreate and FSEventStreamCreateRelativeToDevice. One thing I notices is when I try with FSEventStreamCreate I get the following error message while creating FSEventStream: (CarbonCore.framework) FSEventStreamCreate: watch_all_parents: error trying to add kqueue for fd 7 (/Volumes/NO NAME; Operation not supported) But with FSEventStreamCreateRelativeToDevice there are no errors but still not getting kFSEventStreamEventFlagRootChanged in event flags. Also, while creation using FSEventStreamCreateRelativeToDevice apple say's if I want to listen to root path changes pass emty string "". But I am not able to listen to root path changes by passing empty string. But when I pass "/" it works. But even for "/" I do not get any proper FSEventStreamEventFlags. I am pasting the code here: -(void) subscribeFileSystemChanges:(NSString*) path { PRINT_FUNCTION_BEGIN; // if already subscribed then unsubscribe if (stream) { FSEventStreamStop(stream); FSEventStreamInvalidate(stream); /* will remove from runloop */ FSEventStreamRelease(stream); } FSEventStreamContext cntxt = {0}; cntxt.info = self; CFArrayRef pathsToWatch = CFArrayCreate(NULL, (const void**)&path, 1, NULL); stream = FSEventStreamCreate(NULL, &feCallback, &cntxt, pathsToWatch, kFSEventStreamEventIdSinceNow, 1, kFSEventStreamCreateFlagWatchRoot ); FSEventStreamScheduleWithRunLoop(stream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); FSEventStreamStart(stream); } call back function: static void feCallback(ConstFSEventStreamRef streamRef, void* pClientCallBackInfo, size_t numEvents, void* pEventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]) {? char** ppPaths = (char**)pEventPaths; int i; for (i = 0; i < numEvents; i++) { NSLog(@"Event Flags %lu Event Id %llu", eventFlags[i], eventIds[i]); NSLog(@"Path changed: %@", [NSString stringWithUTF8String:ppPaths[i]]); } } Thanks a lot in advance.

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  • PHP miniwebsever file download

    - by snikolov
    $httpsock = @socket_create_listen("9090"); if (!$httpsock) { print "Socket creation failed!\n"; exit; } while (1) { $client = socket_accept($httpsock); $input = trim(socket_read ($client, 4096)); $input = explode(" ", $input); $input = $input[1]; $fileinfo = pathinfo($input); switch ($fileinfo['extension']) { default: $mime = "text/html"; } if ($input == "/") { $input = "index.html"; } $input = ".$input"; if (file_exists($input) && is_readable($input)) { echo "Serving $input\n"; $contents = file_get_contents($input); $output = "HTTP/1.0 200 OK\r\nServer: APatchyServer\r\nConnection: close\r\nContent-Type: $mime\r\n\r\n$contents"; } else { //$contents = "The file you requested doesn't exist. Sorry!"; //$output = "HTTP/1.0 404 OBJECT NOT FOUND\r\nServer: BabyHTTP\r\nConnection: close\r\nContent-Type: text/html\r\n\r\n$contents"; function openfile() { $filename = "a.pl"; $file = fopen($filename, 'r'); $filesize = filesize($filename); $buffer = fread($file, $filesize); $array = array("Output"=$buffer,"filesize"=$filesize,"filename"=$filename); return $array; } $send = openfile(); $file = $send['filename']; $filesize = $send['filesize']; $output = 'HTTP/1.0 200 OK\r\n'; $output .= "Content-type: application/octet-stream\r\n"; $output .= 'Content-Disposition: attachment; filename="'.$file.'"\r\n'; $output .= "Content-Length:$filesize\r\n"; $output .= "Accept-Ranges: bytes\r\n"; $output .= "Cache-Control: private\n\n"; $output .= $send['Output']; $output .= "Content-Transfer-Encoding: binary"; $output .= "Connection: Keep-Alive\r\n"; } socket_write($client, $output); socket_close ($client); } socket_close ($httpsock); Hello, I am snikolov i am creating a miniwebserver with php and i would like to know how i can send the client a file to download with his browser such as firefox or internet explore i am sending a file to the user to download via sockets, but the cleint is not getting the filename and the information to download can you please help me here,if i declare the file again i get this error in my server Fatal error: Cannot redeclare openfile() (previously declared in C:\User s\fsfdsf\sfdsfsdf\httpd.php:31) in C:\Users\hfghfgh\hfghg\httpd.php on li ne 29, if its possible, i would like to know if the webserver can show much banwdidth the user request via sockets, perl has the same option as php but its more hardcore than php i dont understand much about perl, i even saw that a miniwebserver can show much the client user pulls from the server would it be possible that you can assist me with this coding, i much aprreciate it thank you guys.

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  • Any socket programmers out there? How can I obtain the IPv4 address of the client?

    - by Dr Dork
    Hello! I'm prepping for a simple work project and am trying to familiarize myself with the basics of socket programming in a Unix dev environment. At this point, I have some basic server side code setup to listen for incoming TCP connection requests from clients after the parent socket has been created and is set to listen... int sockfd, newfd; unsigned int len; socklen_t sin_size; char msg[]="Test message sent"; char buf[MAXLEN]; int st, rv; struct addrinfo hints, *serverinfo, *p; struct sockaddr_storage client; char ip[INET6_ADDRSTRLEN]; . . //parent socket creation and listen code omitted for simplicity . //wait for connection requests from clients while(1) { //Returns the socketID and address of client connecting to socket if( ( newfd = accept(sockfd, (struct sockaddr *)&client, &len) ) == -1 ){ perror("Accept"); exit(-1); } if( (rv = recv(newfd, buf, MAXLEN-1, 0 )) == -1) { perror("Recv"); exit(-1); } struct sockaddr_in *clientAddr = ( struct sockaddr_in *) get_in_addr((struct sockaddr *)&client); inet_ntop(client.ss_family, clientAddr, ip, sizeof ip); printf("Receive from %s: query type is %s\n", ip, buf); if( ( st = send(newfd, msg, strlen(msg), 0)) == -1 ) { perror("Send"); exit(-1); } //ntohs is used to avoid big-endian and little endian compatibility issues printf("Send %d byte to port %d\n", ntohs(clientAddr->sin_port) ); close(newfd); } } I found the get_in_addr function online and placed it at the top of my code and use it to obtain the IP address of the client connecting... // get sockaddr, IPv4 or IPv6: void *get_in_addr(struct sockaddr *sa) { if (sa->sa_family == AF_INET) { return &(((struct sockaddr_in*)sa)->sin_addr); } return &(((struct sockaddr_in6*)sa)->sin6_addr); } but the function always returns the IPv6 IP address since thats what the sa_family property is set as. My question is, is the IPv4 IP address stored anywhere in the data I'm using and, if so, how can I access it? Thanks so much in advance for all your help!

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  • Bluetooth service problem

    - by hara
    hi I need to create a custom bluetooth service and I have to develop it using c++. I read a lot of examples but I didn't success in publishing a new service with a custom UUID. I need to specify a UUID in order to be able to connect to the service from an android app. This is what i wrote: GUID service_UUID = { /* 00000003-0000-1000-8000-00805F9B34FB */ 0x00000003, 0x0000, 0x1000, {0x80, 0x00, 0x00, 0x80, 0x5F, 0x9B, 0x34, 0xFB} }; SOCKET s, s2; SOCKADDR_BTH sab if (WSAStartup(MAKEWORD(2, 2), &wsd) != 0) return 1; printf("installing a new service\n"); s = socket(AF_BTH, SOCK_STREAM, BTHPROTO_RFCOMM); if (s == INVALID_SOCKET) { printf ("Socket creation failed, error %d\n", WSAGetLastError()); return 1; } memset (&sab, 0, sizeof(sab)); sab.addressFamily = AF_BTH; sab.port = BT_PORT_ANY; sab.serviceClassId = service_UUID; if (0 != bind(s, (SOCKADDR *) &sab, sizeof(sab))) { printf ("bind() failed with error code %d\n", WSAGetLastError()); closesocket (s); return 1; } int result=sizeof(sab); getsockname(s,(SOCKADDR *) &sab, &result ); printSOCKADDR_BTH(sab); if(listen (s, 5) == 0) printf("listen() is OK! Listening for connection... :)\n"); else printf("listen() failed with error code %d\n", WSAGetLastError()); printf("waiting connection"); for ( ; ; ) { int ilen = sizeof(sab2); s2 = accept (s, (SOCKADDR *)&sab2, &ilen); printf ("accepted"); } if(closesocket(s) == 0) printf("closesocket() pretty fine!\n"); if(WSACleanup () == 0) printf("WSACleanup() is OK!\n"); return 0; When i print the SOCKADDR_BTH structure retrieved with get getsockname i get an UUID that is not the mine. Furthermore if i use the UUID read from getsockname to connect the Android application the connection fails with this exception: java.io.IOException: Service discovery failed Could you help me?? Thanks!

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  • PDF Report generation

    - by IniTech
    EDIT : I completed this project using ABCpdf. For anyone interested, I love this product and their support is A+. Everything I listed as a 'Con' for the HTML - PDF solution was easily doable in ABCpdf. I've been charged with creating a data driven pdf report. After reviewing the plethora of options, I have narrowed it down to 2. I need you all to to help me decide, or offer alternatives I haven't considered. Here are the requirements: 100% Data driven Eventually PDF (a stop in HTML is fine, so long as it is converted) Can be run with multiple sets of data (the layout is always the same, the data is variable) Contains normal analysis-style copy (saved in DB with html markup) Contains tables (data for tables is generated at run-time) Header/Page # on each page Table of Contents .NET (VB or C#) Done quickly Now, because of the fact that the report is going to be generated with multiple sets of data, I don't think a stamped pdf template will work since I won't know how long or how many pages a certain piece of the report could require. So, I think my best options are: Programmatic creation using an iText-like solution. Generate in HTML and convert to PDF using a third-party application (ABCPdf is the tool I have played with so far) Both solutions have their pro's and con's. Programmatic solution: Pros: Flexible Easy page numbering/page header/table of contents Free Cons: Time consuming (to write a layer on top of iText to do what I need and keep maintainable) Since the copy is already stored in the db with html markup, I would have to parse through the data before I place it into the pdf, ensuring I don't have to break the paragraph into chunks so I can apply bold, italic, underline, etc. to specific phrases. This seems like a huge PITA, and I hope I am wrong about that assumption. HTML - PDF Pros: Easy to generate from db (no parsing necessary) Many tools for conversion Uses technology I am already familiar with Built-in "Print Preview" - not a req, but nice Cons: (Edited after project completion. All of my assumptions were incorrect and ABCpdf is awesome) 1. Almost impossible to generate page headers - Not True 2. Very difficult to generate page numbers Not True 3. Nearly impossible to generate table of contents Not True 4. (Cross-browser support isn't a con; Since its internal, I can dictate what browser to use) 5. Conversion tool quirks - may not convert exactly as rendered in browser Not True 6. Overall, I think it would be very hard to format the HTML exactly as I would want it to appear/convert to PDF. Not True That's it - I need the communitys help in deciding which way I should go. I might be wrong about some of my Pro/Con assumptions. If I am, please tell me. All thoughts and suggestions are welcome and appreciated. Thanks

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  • ASP.NET MVC : Good Replacement for User Control?

    - by David Lively
    I found user controls to be incredibly useful when working with ASP.NET webforms. By encapsulating the code required for displaying a control with the markup, creation of reusable components was very straightforward and very, very useful. While MVC provides convenient separation of concerns, this seems to break encapsulation (ie, you can add a control without adding or using its supporting code, leading to runtime errors). Having to modify a controller every time I add a control to a view seems to me to integrate concerns, not separate them. I'd rather break the purist MVC ideology than give up the benefits of reusable, packaged controls. I need to be able to include components similar to webforms user controls throughout a site, but not for the entire site, and not at a level that belongs in a master page. These components should have their own code not just markup (to interact with the business layer), and it would be great if the page controller didn't need to know about the control. Since MVC user controls don't have codebehind, I can't see a good way to do this. Update FINALLY, a good (and, in retrospect, obvious) way to accomplish this. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace K.ObjectModel.Controls { public class TestControl : ViewUserControl { protected override void Render(System.Web.UI.HtmlTextWriter writer) { writer.Write("Hello World"); base.Render(writer); } } } Create a new class which inherits ViewUserControl Override the .Render() method as shown above. Register the control via its associated ASCX as you would in a webForm: <%@ Register TagName="tn" TagPrefix="k" Src="~/Views/Navigation/LeftBar.ascx"%> Use the corresponding tag in whatever view or master page that you need: <k:tn runat="server"/> Make sure your .ascx inherits your new control: <%@ Control Language="C#" Inherits="K.ObjectModel.Controls.TestControl" %> Voila, you're up and running. This is tested with ASP.NET MVC 2, VS 2010 and .NET 4.0. Your custom tag references the ascx partial view, which inherits from the TestControl class. The control then overrides the Render() method, which is called to render the view, giving you complete control over the process from tag to output. Why does everyone try to make this so much harder than it has to be?

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  • Passing objects to a UITypeEditor

    - by Kath
    I am currently hoping to use a PropertyGrid to allow users to edit some of my classes, however I've hit a wall with passing objects to the UITypeEditor(s) they use. When the user presses the drop down I want to show a listbox of already loaded textures to choose from, if they want to use a texture the application hasn't loaded yet they can click a button to choose one from a file dialog. In case I make no sense here a mock of the form: . My problem: To fill the listbox I need access to the class that manages the list of resources from the UITypeEditor. Now I've solved this problem for my own classes by giving them a reference on creation to their managing object. In the UITypeEditor I then use that reference to access what I need. However I can't do this for classes I haven't written, such as the XNA Texture2D class. Here are what the classes I'm using look like: class StaticGeometryChunk { // Geometry data to draw with. Contains a reference to its managing // class for use in its UITypeEditor. public GeometryData { get; set; } .... } class Material { // These are XNA classes. I can't just add a reference to its managing // class (I think?). public Texture2D Texture1 { get; set; } public Texture2D Texture2 { get; set; } .... } I've been looking at my options and they seem to be: Make the managing classes static. I don't really want to do this. There are several managing classes as each resource is loaded differently. There are also classes that need to be created before these and are passed in. Make the managing classes singletons. I don't really want to do this either. It seems like a quick and dirty way to "hide" the problem instead of "solve" it. I also might want the option of having several managing classes in the future which the singletons eliminate. Create a wrapper class which holds the reference to a managing class and its target (such as the XNA Texture2D). This is currently what I'm thinking of doing. Its would be quite simple and quick to do but something about it nags me but I don't know what. Any thoughts on the above or other methods to pass what I need into the UITypeEditor? Thank you for reading.

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  • Implementing Skip List in C++

    - by trikker
    [SOLVED] So I decided to try and create a sorted doubly linked skip list... I'm pretty sure I have a good grasp of how it works. When you insert x the program searches the base list for the appropriate place to put x (since it is sorted), (conceptually) flips a coin, and if the "coin" lands on a then that element is added to the list above it(or a new list is created with element in it), linked to the element below it, and the coin is flipped again, etc. If the "coin" lands on b at anytime then the insertion is over. You must also have a -infinite stored in every list as the starting point so that it isn't possible to insert a value that is less than the starting point (meaning that it could never be found.) To search for x, you start at the "top-left" (highest list lowest value) and "move right" to the next element. If the value is less than x than you continue to the next element, etc. until you have "gone too far" and the value is greater than x. In this case you go back to the last element and move down a level, continuing this chain until you either find x or x is never found. To delete x you simply search x and delete it every time it comes up in the lists. For now, I'm simply going to make a skip list that stores numbers. I don't think there is anything in the STL that can assist me, so I will need to create a class List that holds an integer value and has member functions, search, delete, and insert. The problem I'm having is dealing with links. I'm pretty sure I could create a class to handle the "horizontal" links with a pointer to the previous element and the element in front, but I'm not sure how to deal with the "vertical" links (point to corresponding element in other list?) If any of my logic is flawed please tell me, but my main questions are: How to deal with vertical links and whether my link idea is correct Now that I read my class List idea I'm thinking that a List should hold a vector of integers rather than a single integer. In fact I'm pretty positive, but would just like some validation. I'm assuming the coin flip would simply call int function where rand()%2 returns a value of 0 or 1 and if it's 0 then a the value "levels up" and if it's 0 then the insert is over. Is this incorrect? How to store a value similar to -infinite? Edit: I've started writing some code and am considering how to handle the List constructor....I'm guessing that on its construction, the "-infinite" value should be stored in the vectorname[0] element and I can just call insert on it after its creation to put the x in the appropriate place.

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  • JSF 2.0: Preserving component state across multiple views

    - by tlind
    The web application I am developing using MyFaces 2.0.3 / PrimeFaces 2.2RC2 is divided into a content and a navigation area. In the navigation area, which is included into multiple pages using templating (i.e. <ui:define>), there are some widgets (e.g. a navigation tree, collapsible panels etc.) of which I want to preserve the component state across views. For example, let's say I am on the home page. When I navigate to a product details page by clicking on a product in the navigation tree, my Java code triggers a redirect using navigationHandler.handleNavigation(context, null, "/detailspage.jsf?faces-redirect=true") Another way of getting to that details page would be by directly clicking on a product teaser that is shown on the home page. The corresponding <h:link> would lead us to the details page. In both cases, the expansion state of my navigation tree (a PrimeFaces tree component) and my collapsible panels is lost. I understand this is because the redirect / h:link results in the creation of a new view. What is the best way of dealing with this? I am already using MyFaces Orchestra in my project along with its conversation scope, but I am not sure if this is of any help here (since I'd have to bind the expansion/collapsed state of the widgets to a backing bean... but as far as I know, this is not possible). Is there a way of telling JSF which component states to propagate to the next view, assuming that the same component exists in that view? I guess I could need a pointer into the right direction here. Thanks! Update 1: I just tried binding the panels and the tree to a session-scoped bean, but this seems to have no effect. Also, I guess I would have to bind all child components (if any) manually, so this doesn't seem like the way to go. Update 2: Binding UI components to non-request scoped beans is not a good idea (see link I posted in a comment below). If there is no easier approach, I might have to proceed as follows: When a panel is collapsed or the tree is expanded, save the current state in a session-scoped backing bean (!= the UI component itself) The components' states are stored in a map. The map key is the component's (hopefully) unique, relative ID. I cannot use the whole absolute component path here, since the IDs of the parent naming containers might change if the view changes, assuming these IDs are generated programmatically. As soon as a new view gets constructed, retrieve the components' states from the map and apply them to the components. For example, in case of the panels, I can set the collapsed attribute to a value retrieved from my session-scoped backing bean.

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  • How do I use data from the main window in a sub-window?

    - by eagle
    I've just started working on a photo viewer type desktop AIR app with Flex. From the main window I can launch sub-windows, but in these sub-windows I can't seem to access the data I collected in the main window. How can I access this data? Or, how can I send this data to the sub-window on creation? It doesn't need to be dynamically linked. myMain.mxml <?xml version="1.0" encoding="utf-8"?> <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="260" height="200" title="myMain"> <fx:Declarations> </fx:Declarations> <fx:Script> <![CDATA[ public function openWin():void { new myWindow().open(); } public var myData:Array = new Array('The Eiffel Tower','Paris','John Doe'); ]]> </fx:Script> <s:Button x="10" y="10" width="240" label="open a sub-window" click="openWin();"/> </s:WindowedApplication> myWindow.mxml <?xml version="1.0" encoding="utf-8"?> <mx:Window name="myWindow" title="myWindow" xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="640" height="360"> <mx:Script> <![CDATA[ ]]> </mx:Script> <mx:Label id="comment" x="10" y="10" text=""/> <mx:Label id="location" x="10" y="30" text=""/> <mx:Label id="author" x="10" y="50" text=""/> </mx:Window> I realize this might be a very easy question but I have searched the web, read and watched tutorials on random AIR subjects for a few days and couldn't find it. The risk of looking like a fool is worth it now, I want to get on with my first app!

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  • Perl - Calling subclass constructor from superclass (OO)

    - by Emmel
    This may turn out to be an embarrassingly stupid question, but better than potentially creating embarrassingly stupid code. :-) This is an OO design question, really. Let's say I have an object class 'Foos' that represents a set of dynamic configuration elements, which are obtained by querying a command on disk, 'mycrazyfoos -getconfig'. Let's say that there are two categories of behavior that I want 'Foos' objects to have: Existing ones: one is, query ones that exist in the command output I just mentioned (/usr/bin/mycrazyfoos -getconfig`. Make modifications to existing ones via shelling out commands. Create new ones that don't exist; new 'crazyfoos', using a complex set of /usr/bin/mycrazyfoos commands and parameters. Here I'm not really just querying, but actually running a bunch of system() commands. Affecting changes. Here's my class structure: Foos.pm package Foos, which has a new($hashref-{name = 'myfooname',) constructor that takes a 'crazyfoo NAME' and then queries the existence of that NAME to see if it already exists (by shelling out and running the mycrazyfoos command above). If that crazyfoo already exists, return a Foos::Existing object. Any changes to this object requires shelling out, running commands and getting confirmation that everything ran okay. If this is the way to go, then the new() constructor needs to have a test to see which subclass constructor to use (if that even makes sense in this context). Here are the subclasses: Foos/Existing.pm As mentioned above, this is for when a Foos object already exists. Foos/Pending.pm This is an object that will be created if, in the above, the 'crazyfoo NAME' doesn't actually exist. In this case, the new() constructor above will be checked for additional parameters, and it will go ahead and, when called using -create() shell out using system() and create a new object... possibly returning an 'Existing' one... OR As I type this out, I am realizing it is perhaps it's better to have a single: (an alternative arrangement) Foos class, that has a -new() that takes just a name -create() that takes additional creation parameters -delete(), -change() and other params that affect ones that exist; that will have to just be checked dynamically. So here we are, two main directions to go with this. I'm curious which would be the more intelligent way to go.

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  • Hide/Show problems on a questionerre application

    - by T. Todd
    I am doing an assignment involving the creation of a simple Quiz type form application. However, whenever I run the program, only the first answer shows for a multiple question and I cannot for the life of me figure out why. This is the contstructor: MultipleChoice dlg = new MultipleChoice( new Question("What is the capital of Zimbabwe?", new Answer("Paris", false), new Answer("Washington D.C.", false), new Answer("Harare", true), new Answer("Cairo", false), new Answer("N'Djamena", false))); if (dlg.ShowDialog() == DialogResult.OK) { if (dlg.Correct) MessageBox.Show("You got something right!"); else MessageBox.Show("You couldn't be more wrong"); } And this is the Question Form Code: private Question Q; public MultipleChoice (Question q) { Q = q; InitializeComponent(); textPrompt.Text = Q.Prompt; if (Q.A != null) { radioA.Text = Q.A.Prompt; } else radioA.Hide(); if (Q.B != null) { radioB.Text = Q.B.Prompt; } radioB.Hide(); if (Q.C != null) { radioC.Text = Q.C.Prompt; } radioC.Hide(); if (Q.D != null) { radioD.Text = Q.D.Prompt; } radioD.Hide(); if (Q.E != null) { radioE.Text = Q.E.Prompt; } radioE.Hide(); } public bool Correct { get { if (Q == null) return false; if (Q.A != null && Q.A.Correct && radioA.Checked) return true; if (Q.B != null && Q.B.Correct && radioB.Checked) return true; if (Q.C != null && Q.C.Correct && radioC.Checked) return true; if (Q.D != null && Q.D.Correct && radioD.Checked) return true; if (Q.E != null && Q.E.Correct && radioE.Checked) return true; return false; } Where have I gone wrong? Thank you, Travis

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  • Across process marhalling problem with an array of points

    - by ElMagn
    Hi All, We have what we think is a marshalling problem with a renderer object when called across process boundaries. The renderer is an ATL COM server with a COM object that implements the IPoints interface defined below: typedef [uuid(B0E01719-005A-427c-B9DD-B42A18E969AE)] struct Point { double X; double Y; } Point; [ object, uuid(3BFECFE3-B4FB-4f14-8257-6E065D02E3B3), helpstring("IPoints Interface"), dual, ] interface IPoints : IDispatch { HRESULT DrawPolyLine([in] long hDC, [in] short count, [in, size_is(count)] Point * points ); // many more like DrawLine } The count parameter represents the number of points and the points parameter represents an array of the actual points. We have two process running, a graphical display process (GDP) and a tabular (grid) display process (TDP). A factory in the GDP, written in C#, creates the renderer and the clients of the renderer in the GDP. When the clients call into the renderer, everything displays correctly. The renderer is created at start up BTW. There is another factory in the TDP, written in VB6, that calls into the factory in the GDP to create the clients. When the clients call into the renderer, only the first point in the array is marshaled correctly, all the other points are garbage. Seems that the rendering works only when the client creation is started from the same process as the renderer. Now, i am not sure what the solution to this problem is. It seems that if we can guarantee that the clients are always created from a thread in the same GDP process as the renderer then the points are marshaled correctly. We tried using a background thread from the Thread Pool in C# and it indeed worked. The problem is that Windows Forms created from the clients stopped working because accessing the form's controls from a thread other than the thread that created the control is not allowed. We might change the calls to access the forms but we have quite a few of them and are trying to look into a different solution that might involve making changes to the renderer. The other problem is that the renderer is legacy code and we can't just change the interface. I am wondering what can we do to the renderer's interface that would help with marshalling from across process calls. Any ideas would be greatly appreciated. Regards, ElMagn

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  • Any way to allow classes implementing IEntity and downcast to have operator == comparisons?

    - by George Mauer
    Basically here's the issue. All entities in my system are identified by their type and their id. new Customer() { Id = 1} == new Customer() {Id = 1}; new Customer() { Id = 1} != new Customer() {Id = 2}; new Customer() { Id = 1} != new Product() {Id = 1}; Pretty standard scenario. Since all Entities have an Id I define an interface for all entities. public interface IEntity { int Id { get; set;} } And to simplify creation of entities I make public abstract class BaseEntity<T> : where T : IEntity { int Id { get; set;} public static bool operator ==(BaseEntity<T> e1, BaseEntity<T> e2) { if (object.ReferenceEquals(null, e1)) return false; return e1.Equals(e2); } public static bool operator !=(BaseEntity<T> e1, BaseEntity<T> e2) { return !(e1 == e2); } } where Customer and Product are something like public class Customer : BaseEntity<Customer>, IEntity {} public class Product : BaseEntity<Product>, IEntity {} I think this is hunky dory. I think all I have to do is override Equals in each entity (if I'm super clever, I can even override it only once in the BaseEntity) and everything with work. So now I'm expanding my test coverage and find that its not quite so simple! First of all , when downcasting to IEntity and using == the BaseEntity< override is not used. So what's the solution? Is there something else I can do? If not, this is seriously annoying. Upadate It would seem that there is something wrong with my tests - or rather with comparing on generics. Check this out [Test] public void when_created_manually_non_generic() { // PASSES! var e1 = new Terminal() {Id = 1}; var e2 = new Terminal() {Id = 1}; Assert.IsTrue(e1 == e2); } [Test] public void when_created_manually_generic() { // FAILS! GenericCompare(new Terminal() { Id = 1 }, new Terminal() { Id = 1 }); } private void GenericCompare<T>(T e1, T e2) where T : class, IEntity { Assert.IsTrue(e1 == e2); } Whats going on here? This is not as big a problem as I was afraid, but is still quite annoying and a completely unintuitive way for the language to behave. Update Update Ah I get it, the generic implicitly downcasts to IEntity for some reason. I stand by this being unintuitive and potentially problematic for my Domain's consumers as they need to remember that anything happening within a generic method or class needs to be compared with Equals()

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  • Converting Multiple files to zip and saving them in ownCloud

    - by user1055380
    I wanted to convert an array with some css, js and html files into a zip file and save them in ownCloud (it has it's own framework but it's knowledge is not required.) What I am saving is an infinite loop of zip files, as in, a zip inside a zip so I can't even check that the code is working correctly or not. Please help. Here is the link to the code. <?php /* creates a compressed zip file */ $filename = $_GET["filename"]; function create_zip($files = array(),$destination = '',$overwrite = false) { //if the zip file already exists and overwrite is false, return false if(file_exists($destination) && !$overwrite) { return false; } //vars $valid_files = array(); //if files were passed in... if(is_array($files)) { //cycle through each file foreach($files as $file => $local) { //make sure the file exists if(file_exists($file)) { $valid_files[$file] = $local; } } } //if we have good files... if(count($valid_files)) { //create the archive $zip = new ZipArchive(); if($zip->open($destination,$overwrite ? ZIPARCHIVE::OVERWRITE : ZIPARCHIVE::CREATE) !== true) { return false; } //add the files foreach($valid_files as $file => $local) { $zip->addFile($file, $local); } //debug //echo 'The zip archive contains ',$zip->numFiles,' files with a status of ',$zip->status; //close the zip -- done! $zip->close(); //check to make sure the file exists return file_exists($destination); } else { return false; } } $files_to_zip = array( 'apps/impressionist/css/mappingstyle.css' => '/css/mappingstyle.css', 'apps/impressionist/css/style.css' => '/css/style.css', 'apps/impressionist/js/jquery.js' => '/scripts/jquery.js', 'apps/impressionist/js/impress.js' => '/scripts/impress.js', realpath('apps/impressionist/output/'.$filename.'.html') => $filename.'.html' ); //if true, good; if false, zip creation failed $result = create_zip($files_to_zip, $filename.'.zip'); $save_file = OC_App::getStorage('impressionist'); $save_file ->file_put_contents($filename.'.zip',$files_to_zip); ?>

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