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  • ASP.NET SetAuthCookie Impersonation Help

    - by rlb.usa
    Hello SO, I'm trying to do user impersonation for a web application we have. The user selects the user they'd like to emulate/impersonate and then clicks the button which fires this: protected void uxImpersonate_Click(object sender, EventArgs e) { ... FormsAuthentication.SetAuthCookie(uxUserToEmulate.SelectedValue, false); Response.Redirect("Impersonation.aspx"); //reload page manually } We have a dev - test - production server environment and on two servers this works just fine, but on another one, in all browsers, it kicks me to the login screen. What's going on and how can I fix it? We're on ASP.NET 2.0, and I'm using http://stackoverflow.com/questions/549016/user-impersonation-with-asp-net-forms-authentication as a guide. UPDATE: It appears that the user actually is impersonated successfully but is loosing their Role as admin (only Admin Role's can access this impersonation page).

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  • Wicket Drag and drop functionality for adding an image

    - by Marcel
    I'm making a wicket app that can manage some options for a cashdesk app. One of the options is to change the image of a selected Product. The user(manager) can choose from the already present images in the database (SQL) when this option is selected, or add a new image if the desired image is not present. Don't mention the test names and awesome images (it's still in test-fase) I prefer to see the adding of an image achieved by Drag and Drop html5 demo [dnd-upload] (From the desktop into the browser) I'm currently using Wicket-6.2.0 and wicket-dnd 0.5.0 and i can't seem to get this working! All examples I can find are from wicket 2.x or lower. It is possible to use drag and drop in Wicket-6.2, but how do I achieve this? There seems to be some DraggableBehavior in wicket? Any help is welcome! [UPDATE] Upgraded to wicket-dnd 0.6

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  • Can't set background colour for UIView from ViewController

    - by Curyous
    I have the following code in the view controller: - (void)viewDidLoad { [super viewDidLoad]; ThemeManager *themer = [ThemeManager sharedInstance]; UIView *theView = self.view; UIColor *forBackground = [themer backgroundColour]; [theView setBackgroundColor:forBackground]; } but when execution gets to the setBackgroundColor line, I get the following error: *** -[NSCFNumber CGColor]: unrecognized selector sent to instance 0x1237c40 *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFNumber CGColor]: unrecognized selector sent to instance 0x1237c40' There's got to be something simple that I'm doing wrong, how do I set the background colour? Do I have to subclass the view and do it in there? I'd prefer not to have the extra class, even though that is better separation of the whole model/view/controller thing. Update: value returned by [themer backgroundColour] is constructed using colorWithPatternImage:, could this make a difference?

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  • Communication between Page and User Controls

    - by Narmatha Balasundaram
    I have a main page that has multiple user controls on it. All the user controls have static text and some data to be retrieved from the DB. The aysnchronous DB call is clubbed at the page level and one call is made to avoid multiple calls (in the different user controls) to get the same data. I want the page and user controls to load initially with the static text and later refresh the contents obtained from the server. To sum it all up, Page Loads = Asyn calls fired on page load = Data received back from the server (XML/text/whatever) = User controls to load with this data using AJAX. What methods do I have to let the user controls know that I have the data from the server and they need to update with this data?

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  • Checking that all libs and dlls are from the same build?

    - by unknownthreat
    I am developing a program in VS C++ 2008. Right now, I have a huge list of dll and lib dependencies and I am adding some more. I worry that when I need to update a dependency by building from source (where I have to manually replace built dlls and libs in the correct place), if I accidently forgot to replace something or vice versa, I may run into a compile and/or runtime problem. And finding which place goes wrong can be a bit difficult. So is there some sort of program or method out there that can suit this task to ease building a program with many updating dependencies?

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  • How to automate configurating DotNetNuke settings for several environments?

    - by Joosh21
    Are there any recommended methods for automating configuring DotnetNuke settings? We will have several instances of our DNN application (prod, beta, qa, dev, local, etc) and need to be able to configure them all the same and be able to make updates to them all with our future releases. The settings currently needed to be configured include Host Settings, Portal Settings and User Profile Definitions. Here are some approaches I have come up with so far: 1) Create a Configuration module and use SQL scripts for all the settings? Is it generally safe to manipulate the DNN tables directly? Often it is recommended to use APIs with many frameworks. 2) Create a Configuration module and implement IUpgradeable.UpgradeModule and programatically set the settings? 3) Create a PortalTemplate from a portal with the settings all set. I believe this will only work for creating new portals. I will not be able to update existing portals.

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  • Display PDF in Html

    - by anil
    Hi, i want to show PDF in a view in MVC, following function return file public ActionResult TakeoffPlans(string projID) { Highmark.BLL.Models.Project proj = GetProject(projID); List ff = proj.GetFiles(Project_Thin.Folders.CompletedTakeoff, false); ViewData["HasFile"] = "0"; if (ff != null && ff.Count 0 && ff.Where(p = p.FileExtension == "pdf").Count() 0) { ViewData["HasFile"] = "1"; } ViewData["ProjectID"] = projID; ViewData["Folder"] = Project_Thin.Folders.CompletedTakeoff; //return View("UcRenderPDF"); string fileName = Server.MapPath("~/Content/Project List Update 2.pdf"); return File(fileName, "application/pdf", Server.HtmlEncode(fileName)); } but it display some bad data in view, please help me on this

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  • DataGridView bound to a Dictionary and updated with a thread

    - by Manjoor
    I have a Dictionary binded to DataGridView by using following sample code. http://stackoverflow.com/questions/854953/datagridview-bound-to-a-dictionary Please see the above question first The diffrence is that i am updating dictionary from a thread. (Event handler of another class). My Event handler is as below static void f_PriceChanged(Objet f, eventData e) { if (prices.ContainsKey(e.ItemText)) prices[e.ItemText] = e.price; else prices.Add(e.ItemText, e.price); } Not to mention the prices is declared as class level. I have modified the button code from original post as Button btn = new Button(); btn.Dock = DockStyle.Bottom; btn.Click += delegate { bl.Reset(); }; form.Controls.Add(btn); Internally the Dictionary is updated as expected but grid does not update. Clicking on button generate exception Collection was modified; enumeration operation may not execute What to do?

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  • Ruby on Rails form_remote_tag missing template

    - by Donald Hughes
    I'm using form_remote_tag(:url => {:controller => "home", :action => "search"}, :update => "mydiv"). When I click submit on the form "mydiv" is populated with the error "Template is missing. Missing template home/search.erb in view path app/views". I've tried multiple render options in def search, but they all result in the same error. It looks like the search method is trying to use it's default render even though I'm specifying what I want. I've tried: render 'index' render :text => 'Return this from my method!' Is my url incorrect? Is it not submitting back to my home controller's search method?

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  • NHibernate & Cancelling Changes to Entities

    - by user129609
    Hi, This seems like it would be a common issue to be but I don't know the best way to solve it. I want to be able to send an Entity to a view, have changes be made to the entity in the view, but then cancel (remove) those changes if the user cancels out of the view. What is the proper way to do this. Here are two options I have but I think there should be others that are better 1) Take an entity, create a clone, send the clone to the view...if changes are accepted, update the original entity with the clone's values 2) Send the entity to the view, if the user cancels, remove the entity from NHibernate's cache and reload it from the database For (2), the issue for me would be that the old entity could still be referenced throughout my project after it has been removed from the cache.

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  • How to do regex HTML tag replace in MS SQL?

    - by timmerk
    I have a table in SQL Server 2005 with hundreds of rows with HTML content. Some of the content has HTML like: <span class=heading-2>Directions</span> where "Directions" changes depending on page name. I need to change all the <span class=heading-2> and </span> tags to <h2> and </h2> tags. I wrote this query to do content changes in the past, but it doesn't work for my current problem because of the ending HTML tag: Update ContentManager Set ContentManager.Content = replace(Cast(ContentManager.Content AS NVARCHAR(Max)), 'old text', 'new text') Does anyone know how I could accomplish the span to h2 replacing purely in T-SQL? Everything I found showed I would have to do CLR integration. Thanks!

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  • Git strange behaviour

    - by pocoa
    git status # On branch master # Changed but not updated: # (use "git add <file>..." to update what will be committed) # (use "git checkout -- <file>..." to discard changes in working directory) # # modified: readme.txt # modified: requirements.txt # no changes added to commit (use "git add" and/or "git commit -a") I didn't make any changes on those files. But I'm getting this message even if I try: git checkout -- readme.txt git checkout -- requirements.txt When I run: git diff it shows the whole file as updated. But the contents are the same. I tried to delete them and checkout again, but it didn't work.

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  • Is there a good AddIn for Visual Studio that will launch msbuild targets?

    - by Jon Lent
    One of the things I like about the Java IDEs out there is that they typically have the ability to allow a user to right-click on an Ant file and run one of the targets. I've got an msbuild file in my solution that is used for migrating the application database, and would kill to be able to right-click on it, select "update" or "rollback" and have it run. My searching has not turned up anything meant to run inside VS2008, just a shell extension for windows explorer. Has anybody seen such an animal out there? Cordially, Jon

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  • How much should I charge for Rails programming?

    - by Oskar Gantt
    I have been asked to quote an hourly rate for freelance programming for a Rails project. Although it would be my first paid project on Rails, I know the technology well from personal projects and have a decade of professional programming experience. This would be my first freelance project ever, so I have no idea how to find out what the going rate for my services should be. Obviously, if I quote a rate that is too high, they may choose someone else - too low and I may feel cheated later on. Any suggestions? Update: I am in NYC and the project is scheduled for 6 months to a year (but this seems unrealistic - I think it will be a multi-year project). I would develop on site (at a corporate location) with one other developer and the project would consist of about 200 custom-built pages initially. 10 hour days with weekends and additional overtime as required. The customer has given no information about how much they will pay - "a competitive rate" - they want me to start the discussion.

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  • How to prevent a modal UIImagePickerController from rotating?

    - by coneybeare
    I have an app that fully support rotation. I am modally adding a UIImagePickerController for which there is no support for UIInterfaceOrientationLandscape and I cannot get the controller to stay in portrait. In other words, I need to disable rotation for the UIImagePickerController so it stays in portrait, without removing rotation for the rest of my app. this seems basic, but I can't seem to locate it. How can I prevent this rotation? UPDATE As suggested, I tried subclassing with the following code: @interface UAImagePickerController : UIImagePickerController { } @end @implementation UAImagePickerController - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation { return UIDeviceOrientationIsPortrait(toInterfaceOrientation); } @end The line is not being hit at all with a breakpoint… i think there must be something funky about the UIImagePickerView

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  • How would I use HTMLAgilityPack to extract the value I want

    - by Nai
    For the given HTML I want the value of id <div class="name" id="john-5745844"> <div class="name" id="james-6940673"> UPDATE This is what I have at the moment HtmlDocument htmlDoc = new HtmlDocument(); htmlDoc.Load(new StringReader(pageResponse)); HtmlNode root = htmlDoc.DocumentNode; List<string> anchorTags = new List<string>(); foreach (HtmlNode div in root.SelectNodes("//div[@class='name' and @id]")) { HtmlAttribute att = div.Attributes["id"]; Console.WriteLine(att.Value); } The error I am getting is at the foreach line stating: Object reference not set to an instance of an object.

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  • Windows.Forms.Timer instance and UI threads

    - by David Rutten
    I have a custom control whose primary purpose is to draw data. I want to add a ScheduleUpdate(int milliSeconds) method to the control which will force an update X milliseconds from now. Since this is all GUI land, I should be using a Windows.Forms.Timer, but how does this timer instance know which thread it belongs to? What if ScheduleUpdate() is called from a non-UI thread? Should I construct the timer in the Control constructor? Or perhaps the Load event? Or is it safe to postpone construction until I'm inside ScheduleUpdate()? I know there are some very similar questions about this already, but I don't have a Timer component on my control, I'm constructing it on a when-it's-needed basis.

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  • Can't Add LINQ to SQL classes to projects in VS2010

    - by MisterJames
    I just ran into something in Visual Studio 2010 RC that wasn't previously happening (like, yesterday). No software changes here, but I did run into some muck yesterday when compiling that required a reboot. I am unable to add LINQ to SQL classes to any project through the add dialog. I have created ASP.NET web sites, ASP.NET MVC projects - both of these as 'templated' and as 'empty' - and there appear to be no templates installed or available. I have made sure that the project targets the 4.0 Framework. I can easily add a new database and the ADO.NET entity framework templates are there. As a workaround I can copy a DBML file to my project, delete all tables and sprocs, update the connection string and use the leftover shell (the designer works fine like this), but it's a pain. Has anyone else had their templates drop? Figured out how to reinstall them?

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  • R: Creating Custom Shapes with ggplot

    - by Brandon Bertelsen
    Full Disclosure: This was also posted to the ggplot2 mailing list. (I'll update if I receive a response) I'm a bit lost on this one, I've tried messing around with geom_polygon but successive attempts seem worse than the previous. The image that I'm trying to recreate is this, the colours are unimportant, but the positions are: In addition to creating this, I also need to be able to label each element with text. At this point, I'm not expecting a solution (although that would be ideal) but pointers or similar examples would be immensely helpful. One option that I played with was hacking scale_shape and using 1,1 as coords. But was stuck with being able to add labels. The reason I'm doing this with ggplot, is because I'm generating scorecards on a company by company basis. This is only one plot in a 4 x 10 grid of other plots (using pushViewport) Note: The top tier of the pyramid could also be a rectangle of similar size.

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  • Tortoise SVN Icon Overlays Displaying Everywhere...Why?

    - by jwalkerjr
    Update: So, this turns out to have nothing to do with Tortoise SVN. I use Mozy.com for off-site backups and their new version includes these icon overlays. They can be disabled via the config options...or see here http://forum.pcmech.com/showthread.php?p=1385433. Thanks @OS for the answer. Been using Tortoise SVN for some time on my Vista box. Within the last few days (and after recently upgrading to 1.5.4) the icon overlays are displaying on all files. My exclude path is: * My include paths are: C:\Users\jw\Documents\Visual Studio 2008\Projects\SVNProjects* C:\Users\jw\Documents\VB Projects\SVNProjects* I haven't touched those settings in months. Any ideas? Help. Thanks.

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  • Animate jquery ui slider handle to specific value

    - by user1159555
    I'm trying to animate a jquery UI handle to a specifiv value. My code is this so far. $("#slider1").slider({ max:350, min:100, animate: 'slow', step:10, animate: "true", value: 0, change: function() { // This setTimeout will allow the slider to animated correctly. setTimeout("$('#slider1').slider('value', 200);", 350); } slide: function(event, ui) { $("#amount").val(ui.value); $(this).find('.ui-slider-handle').html('<div class="sliderControl-label v-labelCurrent">'+ui.value+'</div>'); update(); } }); $('#slider').slider('value', 200); How do I make it so that 1) The handle will go to the specific value on page load and 2) The handle can be freely moved after the page has loaded and the animation has finished. Cheers, Jonah

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • IE8 Inconsistent Rendering when Reloading

    - by leeand00
    I am working on fixing a website that doesn't work in the new release of IE8. After a bit I found out that you can force IE8 to render as IE7 with the following meta tag: <!-- Meta tag for IE8 so that it always displays the site in IE7 Compatibility mode --> <meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7" /> I have found that although the page loads fine when you specify this meta-tag; However, when you click or press the refresh button after the initial load of the page, the page renders completely wrong (see bellow): This really seems like an IE8 bug to me, as I've never seen any other browser render inconstantly on a page refresh. As anyone else noticed this? Update! This was cause by having CompanionJS installed in IE8.

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  • jQuery disable a link

    - by davebowker
    Hey, Anyone know how to disable a link in jquery WITHOUT using return false;? Specifically, what I'm trying to do is disable the link of an item, performing a click on it using jquery which triggers some stuff, then re-enabling that link so that if it's clicked again it works as default. Thanks. Dave UPDATE Here's the code. What it needs to do after the .expanded class has been applied is to re-enable the disabled link. $('ul li').click(function(e) { e.preventDefault(); $('ul').addClass('expanded'); $('ul.expanded').fadeIn(300); //return false; });`

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  • Audit Table using Triggers

    - by Jose
    DROP TABLE IF EXISTS `actividades`.`act_actividad_audit`; CREATE TABLE `actividades`.`act_actividad_audit` ( `fe_creacion` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP, `usr_digitador` char(10) NOT NULL, `ip_digitador` char(15) NOT NULL, `id_act_actividad` int(10) unsigned NOT NULL, `titulo` char(64) NOT NULL, `act_prioridad_id` int(10) unsigned NOT NULL, `act_motivo_id` int(10) unsigned NOT NULL, `detalle` text, `detalle_tecnico` text, `hostname_id` int(10) unsigned NOT NULL, `hostname_nombre` char(50) NOT NULL, `es_SMOP` tinyint(1) NOT NULL, `url_SMOP` text, `es_tecnico` tinyint(1) NOT NULL ) ENGINE=InnoDB DEFAULT CHARSET=latin1 COMMENT='Auditoria Actividad General'; I want to populate that audit table with a trigger but how can i send or fill the values for usr_digitador or ip_digitador if that values are on client side.? please help

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