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  • what is the best mid/high-end class audio/music creation audio sound card?

    - by Chris
    Hello, I have a computershop myself, and I repair computers. But one of the things I really don't know (yet) is the performace od audio cards for music creation with midi. I have searched and searched and came up with some good reviews, but after browsing for a couple of hours I could't see the trees trough the forrest :-D (it's a dutch expression) At one moment I thought the M-Audio - Delta 1010LT would be a good PCIe card, later on I read that this card was released years ago. (but that could be false information) Also any personal expierence would be great, but not necessairy. I have searched a few cards, and I hope someone can help me make a choice for a friend of mine. He's buget is between $100 and $350 I know there are audio cards from $ 500 - $1850,- this is just too expensive. The following specs are crucial: ASIO Midi Mic in minimal 5.1, 7.1 recommended it's not for airplay, but just to compose music at home. using Ableton and midi keyboard. 1. M-Audio - Delta 1010LT: 8 x 8 analog I/O 2 mic preamps or line inputs S/PDIF digital I/O (coaxial) with 2-channel PCM SCMS copy protection control digital I/O supports surround-encoded AC-3 and DTS pass-through 1 x 1 MIDI I/O directly drive up to 7.1 surround (bass management software included) software controlled 36-bit internal DSP digital mixing/routing +4dbu/-10dBV operation individually switched in software word clock I/O for sample accurate device synchronization 2. RME HDSP 9632: * Stereo Analog Ein- und Ausgang, symmetrisch*, 24-Bit/192kHz, > 110 dB SNR * Optionale Erweiterungsboards mit je 4 symmetrischen Ein- und Ausgängen * Alle analogen I/Os voll 192 kHz-fähig, also keine Reduzierung der Kanalzahl * 1 x ADAT Digital In/Out, 96 kHz-fähig (S/MUX) * 1 x SPDIF Digital In/Out, 192 kHz-fähig * 1 x Breakout Kabel für koaxialen SPDIF-Betrieb* * Also bis zu 16 Ein-und Ausgänge gleichzeitig nutzbar! * 1 x Stereo Kopfhörerausgang, parallel zum analogen Ausgang, aber eigene Pegelanpassung * 1 x MIDI I/O für 16 Kanäle Hi-Speed MIDI über Breakout Kabel * DIGICheck, RMEs einzigartiges Meter- und Analysetool mit Spectral Analyser, Professionelle Level Meter 2/8/16-Kanalig, Vector Audio Scope und diversen weiteren Analysefunktionen * HDSP Meter Bridge: Frei skalierbare Levelmeter mit Peak- und RMS Berechnung in Hardware * TotalMix: 512-Kanal Mischer mit 40 Bit interner Auflösung 3. EMU 1212M (1212 M) PCIe: * Top kwaliteit convertors 24-bit/192kHz convertors. * Hardware gestuurde effecten. * DSP zero-latency hardware mixen en monitoring. * Analoge en digitale I/O plus MIDI. * EMU Production Tools Software Bundle - Cakewalk SONAR , Steinberg Cubase LE, Ableton Live E-MU Edition **EMU 1212M PCI-e inputs/outputs:** * 2 balanced jack inputs. * 2 balanced jack outputs. * 24-bit/192kHz ADAT I/O. * 24-bit/192kHz Coaxiale S/PDif I/O switchable to AES/EBU. * MIDI I/O. 4. M-Audio Audiophile 192: - Up to 24-bit/192kHz audio - 2 balanced analog inputs (1/4” TRS) - 2 balanced analog outputs (1/4” TRS) - S/PDIF digital I/O (coaxial RCA connectors) with 2-channel PCM - SCMS copy protection control - Digital I/O supports surround-encoded AC-3 and DTS pass-through - Direct hardware input monitoring via separate balanced 1/4” TRS monitor outputs - Software routing of inputs and outputs - Digital I/O can be routed to/from external effects - 16-channel MIDI I/O - ASIO, WDM, GSIF 2 and Core Audio driver support for compatibility with most applications - 64-bit driver support for Windows - PCI 2.2 compatibility - Apple G5 compatible - Incompatible exceptions - Includes Ableton Live Lite music production software, so you can make music right away - Works with other Delta cards Technical Specifcations: - Compatibility - ASIO - WDM - GSIF 2 - Core Audio

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  • live TV and windows media player

    - by vectorizor
    Hi guys, I have a TV tuner (Hauppage diversity), and I would like to be able to see live TV from Windows Media Player. I've searched the web, but havent found anything on how to make Windows Media Player to access a TV tuner. The reason for using WMP rather than the Media Center is actually for work, because I am developping a video plugin for media player, and I'd like to test it using live TV footage. Any ideas/questions/suggestions more than welcome. Thanks in advance A

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  • WMV file won't play in Windows Media Player

    - by user1053768
    I have a .wmv file I uploaded to my website. When I click the link to the video, the video plays in Windows Media Player without any problems. However, on some systems when the user clicks the link, Windows Media Player gives them the error: Window Media Player cannot play the file. The player might not support the file type or might not support the codec that was used to compress the file All I did was copy the video to the server and store the URL in a database. Why are users getting this error? How can I fix it?

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  • Windows Media Player 11 fails to authenticate with proxy (ISA)

    - by Ed Manet
    We have some users who need to use a 3rd party site that embeds Windows Media Player streaming video into a web page. Our users go through an ISA proxy server to connect to the Internet. The browser has no problems accessing the site through the proxy. When Media Player loads, we get prompted for network credentials, but the authentication fails. If we set up Internet Explorer 8 to not use the proxy, Media Player has no problem. Media Player is configured to use the RTSP/TCP and HTTP protocols, but not the RTSP/UDP protocol. Is this necessary? Is there a registry key I can use to enable it? Is this more of a proxy server issue? The proxy guy says it's a desktop issue.

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  • Convert audio file to FLAC with ffmpeg?

    - by elpsk
    can I convert one of this format to compatible 16000.0 Sample Rate FLAC file? kAudioFormatLinearPCM = 'lpcm', kAudioFormatAppleIMA4 = 'ima4', kAudioFormatMPEG4AAC = 'aac ', kAudioFormatMACE3 = 'MAC3', kAudioFormatMACE6 = 'MAC6', kAudioFormatULaw = 'ulaw', kAudioFormatALaw = 'alaw', kAudioFormatMPEGLayer1 = '.mp1', kAudioFormatMPEGLayer2 = '.mp2', kAudioFormatMPEGLayer3 = '.mp3', kAudioFormatAppleLossless = 'alac' I tried using ffmpeg ffmpeg -i audio.xxx -acodec flac audio.flac but result is FFmpeg version CVS, Copyright (c) 2000-2004 Fabrice Bellard Mac OSX universal build for ffmpegX configuration: --enable-memalign-hack --enable-mp3lame --enable-gpl --disable-vhook --disable-ffplay --disable-ffserver --enable-a52 --enable-xvid --enable-faac --enable-faad --enable-amr_nb --enable-amr_wb --enable-pthreads --enable-x264 libavutil version: 49.0.0 libavcodec version: 51.9.0 libavformat version: 50.4.0 built on Apr 15 2006 04:58:19, gcc: 4.0.1 (Apple Computer, Inc. build 5250) Input #0, wsaud, from 'audio.alac': Duration: 00:00:03.8, start: 0.000000, bitrate: 199 kb/s Stream #0.0: Audio: adpcm_ima_ws, 24931 Hz, stereo, 199 kb/s Unable for find a suitable output format for 'audio.flac' I also installed flac codec for mac, but nothing... I tried also use convtoflac.sh (from http://legroom.net/software/convtoflac) but result is similar. Any idea to convert in flac?

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  • Change the audio output device in Firefox

    - by Zanami Zani
    I'm trying to play music through Ventrilo and currently I use Virtual Audio Cable. The way it works is that in foobar2000 (a music playing program) I set the output device in preferences to Virtual Audio Cable. Then in Ventrilo I log in to another name and set the input device to Virtual Audio Cable. This routes the music through the Virtual Audio Cable and allows me to play the music through Ventrilo. However, I would also like to change the output device for Firefox (or any other browser) or "Plugin Container for Firefix" to Virtual Audio Cable so that I could play music from Pandora or YouTube on to Ventrilo. Unfortunately I could not find an option for this anywhere.

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  • Record the audio stream from HDMI monitor

    - by Nick
    I am trying to record sound playing on my comupter with Audacity but am running into some troubles. I have the stereo mix set to be the default audio recorder but it doesn't pick up the audio that is being played through my HDMI monitors speakers: Playback Recording When I plug in headphones the stereo mix will pick up the audio stream and I can record but not when playing through the HDMI. I have installed the latest audio drivers and have tried all the different record options to no avail. How can I capture the Audio stream going through the HDMI?

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  • Dynamic audio score/music

    - by Joel Martinez
    I'm interested in developing a game who's background music changes with the mood and scenario of the game's action. Of course many existing games do this (halo for example), but I was interested in any resources/papers/articles talking about the techniques to develop a system like this. I have some ideas, and I understand that this will be equally challenging to implement at the code level as it will be to come up or acquire music that fits this model. Any links or, answers with ideas in them would he appreciated. Edit: this is the kind of info I'm looking for :) http://halo.bungie.org/misc/gdc.2002.music/

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  • Play audio over network with Windows 7?

    - by Josh
    I have a unique situation where I'd like to stream audio (ALL audio, not just mp3s, etc) from my laptop to another computer over the network. I live in a studio apartment and my laptop is my main computer but I'd like it's audio to play on my htpc with a nice stereo system. Since it's a studio, both computers are in the same room so I don't want 2 sets of speakers. I want my computer to directly play back through the stereo. I used to do this with pulseaudio but my job now requires that I run Windows full time. I'm aware of Shoutcast and other similar streaming solutions but I don't want any transcoding done. It's a waste of CPU and not to mention my laptop fans, and I don't mind the network bandwidth that uncompressed audio requires. Is there a way to run Shoutcast without encoding? Also, I know that Windows Remote Desktop can play audio over the network pretty easily. Is this part of .Net that I could just code a simple app that streams the audio without RD'ing in? I also don't want to run it over a physical wire. :)

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  • Audio card with built-in ground isolator?

    - by Dave Jarvis
    What audio cards would you recommend that eliminate hum, and hard-drive & mouse movement signal interference? Hardware components: Motherboard. Asus P5Q SE Audio. Realtek ALC 1200, 8-Channel High-Definition Audio CODEC (on board) Harddrive. WD Caviar 320 GB Mouse. Logitech Marbleman USB Mixer. Mackie d.4 Pro Amplifier. Sonance Sonamp 260 All components are plugged into the same Monster Power HDP 910 powerbar (does not help eliminate noise). I have no other components plugged in. The computer uses a Monster iCable 1000 to go from mini (on board audio) to RCA (mixer). I have moved the cable as far from other cables as possible. A ground loop isolator between the mixer and on board audio eliminates all noise. I would rather not use a ground loop isolator; an internal audio card that is Linux-compatible (Kubuntu) would be ideal. Suggestions?

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  • Downmix ALL SYSTEM audio to mono - Windows 7

    - by Mike K.
    I'm deaf in one ear and want to use my headphones when playing a game and talking with my friends on Skype/TS/Mumble/etc while also sometimes listening to music. I need ALL my system audio to be downmixed to mono so that my ONE hearing ear gets ALL audio channels instead of split stereo audio. No, none of the other similar questions on superuser have a solution. My headphone properties does not have a 'Mono' option, I don't have a 'Headphone Virtualization' option, and my Realtek HD audio driver software doesn't have these options either (driver was updated 11/14/2012). Don't even talk about setting the balance of one side of the headphones to 0. You're not paying attention if you suggest that. JACK and Virtual Audio Cable didn't work. It's possible I configured them wrong, but I followed the steps I found in related questions and still got split stereo out. TL;DR I need a viable, working, software solution (I say software because I have a USB headset) for forcing ALL system audio to mono so that I can hear literally everything through the one earpiece. Thanks!

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  • Windows Media Based video audio converter?

    - by acidzombie24
    This may seem like an odd question. Right now ONLY windows media player, VLC and media player classic opens and plays my audio video correctly. Virtualdub plays it back with the wrong framerate and losses the audio, Avidemux 2.5 seems to be able to dump the audio/video but the video (like all other apps) is either a bad framerate or is wrong (glitches and bad framerate or bad dump). Nothing recognizes the audio file and when playing the video Avidemux (and most other things) die. FFMPEG cant seem to split the video or audio (using copy -an and etc) and this is getting me very angry. VLC dumps the video incorrectly when i try dumping it with that too. What can i use to convert the video? its streaming so it starts at 26mins in and ends at 28 (this is where apps have the problem. They dont know this and fudge everything or crash). I manage to dump the audio with Avidemux but virtualdub and ffmpeg says unreconized codec. Even if i cant convert it (it seems compressed enough) i want to at least attach it back into an AVI.

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  • JW Player: cross-browser "display:none" player behavior

    - by two7s_clash
    Is there a simple, upfront method to have FF and IE treat hidden JW Players the same? I am placing different instances of the player dynamically in jQuery generated tabs. In effect, switching tabs hides the parent div of each player. In FireFox, the tab switch and accompanying "display" change stops the player. This doesn't happen in IE. I would like it to. What is the easiest way to have both browsers act the same? I am hoping for a CSS/HTML solution, either thorough the way the players are embedded or a style rule Otherwise I suppose I will need to add an item listener that compares the currently selected tab id to currently active players... but I'd rather not go that route. Thanks for your tips! EDIT: So, I'd rather be able to change the player CSS or markup on tab change than send stop events to all the players but the player in the currently active tab.

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  • Play audio file data - Spring MVC

    - by Vijay Veeraraghavan
    In my web-application, I have various audio clips uploaded by the users in the database stored in the BLOB column. The audio files are low bit rate WAV files. The clips are secured, one can see only those clips he has uploaded. Instead of user downloading the clip and playing it in his player, I need it be steamed online in the web page itself. In the jsp I use the <audio> tag with the source mapping to the controller mappping url. <td> <audio controls><source src="recfile/${au.id}" type="audio/mpeg" /></audio> </td> Where, the recfile is the request mapping and the au.id is the audio id. In the controller I process the request like below @RequestMapping(value = "/recfile/{id}", method = RequestMethod.GET, produces = { MediaType.APPLICATION_OCTET_STREAM_VALUE }) public HttpEntity<byte[]> downloadRecipientFile(@PathVariable("id") int id, ModelMap model, HttpServletResponse response) throws IOException, ServletException { LOGGER.debug("[GroupListController downloadRecipientFile]"); VoiceAudioLibrary dGroup = audioClipService.findAudioClip(id); if (dGroup == null || dGroup.getAudioData() == null || dGroup.getAudioData().length <= 0) { throw new ServletException("No clip found/clip has not data, id=" + id); } HttpHeaders header = new HttpHeaders(); I tried this too //header.setContentType(new MediaType("audio", "mp3")); header.setContentType(new MediaType("audio", "vnd.wave"); header.setContentLength(dGroup.getAudioData().length); return new HttpEntity<byte[]>(dGroup.getAudioData(), header); } When the jsp loads, the controller get the request, it serves back the audio data fetched from the database, the jsp too shows the player with the controls. But when I play it nothing happens. Why is it? Am I missing anything in the configuration? Am I doing it right?

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  • iPhone, JQTouch and HTML5 audio tags

    - by Moo
    I am having an issue with JQTouch (latest beta) and html5 audio tags on 'sub pages' - the audio tag works before any page transitions are done, and cease to work afterward. For example: http://richardprice.dyndns.ws/test.html and http://richardprice.dyndns.ws/test2.html are identical other than I swap the "current" class between the two divs - all the audio tags play the same mp3. On test.html the audio tag on the initial page works, but when you switch to Page 2 the audio tag on that page does not (and sometimes results in a browser crash). Switch back to Page 1 and the audio tag on that page has ceased to work. test2.html is the same test but with the initial pages reversed, and the same thing happens - Page 2 (now the initial page) plays the audio, Page 1 does not, and switching back to Page 2 results in the audio no longer working. Thoughts?

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  • <audio> element autobuffers no matter what

    - by pthulin
    I'm trying to make a web based media player using the HTML5 audio element implemented in Firefox 3.5 and Chrome. Reading Mozillas documentation, omitting the autobuffer attribute should result in the audio src not being requested: if specified, the audio will automatically begin being downloaded, even if not set to automatically play. This continues until the media cache is full, or the entire audio file has been downloaded, whichever comes first However, on the server side I notice the files are being requested anyway. My sample page is very simple: <html> <body> <audio src="1.ogg"></audio> <audio src="2.ogg"></audio> </body> </html>

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  • Modify audio pitch of recorded clip (m4v)

    - by devcube
    I'm writing an app in which I'm trying to change the pitch of the audio when I'm recording a movie (.m4v). Or by modifying the audio pitch of the movie afterwards. I want the end result to be a movie (.m4v) that has the original length (i.e. same visual as original) but with modified sound pitch, e.g. a "chipmunk voice". A realtime conversion is to prefer if possible. I've read alot about changing audio pitch in iOS but most examples focus on playback, i.e. playing the sound with a different pitch. In my app I'm recording a movie (.m4v / AVFileTypeQuickTimeMovie) and saving it using standard AVAssetWriter. When saving the movie I have access to the following elements where I've tried to manipulate the audio (e.g. modify the pitch): audio buffer (CMSampleBufferRef) audio input writer (AVAssetWriterAudioInput) audio input writer options (e.g. AVNumberOfChannelsKey, AVSampleRateKey, AVChannelLayoutKey) asset writer (AVAssetWriter) I've tried to hook into the above objects to modify the audio pitch, but without success. I've also tried with Dirac as described here: Real Time Pitch Change In iPhone Using Dirac And OpenAL with AL_PITCH as described here: Piping output from OpenAL into a buffer And the "BASS" library from un4seen: Change Pitch/Tempo In Realtime I haven't found success with any of the above libs, most likely because I don't really know how to use them, and where to hook them into the audio saving code. There seems to be alot of librarys that have similar effects but focuses on playback or custom recording code. I want to manipulate the audio stream I've already got (AVAssetWriterAudioInput) or modify the saved movie clip (.m4v). I want the video to be unmodifed visually, i.e. played at the same speed. But I want the audio to go faster (like a chipmunk) or slower (like a ... monster? :)). Do you have any suggestions how I can modify the pitch in either real time (when recording the movie) or afterwards by converting the entire movie (.m4v file)? Should I look further into Dirac, OpenAL, SoundTouch, BASS or some other library? I want to be able to share the movie to others with modified audio, that's the reason I can't rely on modifying the pitch for playback only. Any help is appreciated, thanks!

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  • Pre-load audio files at the client-side for later use

    - by awj
    I'm building an online test which implements audio (mp3) using the native audio player (i.e. non Flash-based). The test shows one question at a time and loads each subsequent question asynchronously. Some questions have an accompanying audio file, others don't, and the audio files can be several MB in size. So what I'm hoping to do is to preload the audio files client-side at the start of the test and then move these into place when the relevant question comes up. So far I've tried loading an audio file into a QuickTime player, then when that question comes up I use jQuery's clone(true) method to copy this into a part of the page which is displayed. However, when I do this the QuickTime player has to reload the audio file from source. Same is true for Windows Media Player. Does anyone have any suggestions as to how I can preload the audio client-side and then call it forward when needed?

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  • Stretch VMWare Player guest OS to fullscreen

    - by Synetech
    I’m using VMWare Player to play an old 16-bit Windows game. Unfortunately the game uses only 640x480 and I cannot figure out how to stretch the VM window to full-screen on the host. I set the guest OS to 640x480, but the screen is still small, in the middle of the screen as seen in figure 1. I even tried setting the compatibility mode to Windows 95 and 640x480, but it has no effect (figure 2) and looks exactly the same as when I set the VM to full-screen (1366x768 on the laptop) and start the game normally. There are few references to stretching a VM. One page mentions setting a Stretch Guest option, but there is no such option, at least not in VMWare Player 4.0.3. I know that VirtualBox has a stretching option, but I’m trying to find a solution for VMWare (Player, not Workstation). Figure 1: Guest OS is pillar-boxed Figure 2: Using compatibility mode

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  • UPNP/DLNA music player for Windows?

    - by DM8
    I'm looking for a UPNP/DLNA Client for Windows. The server is MediaTomb on a Ubuntu box. The clients are Windows (any, XP and up). I'm looking for a simplistic music player program but failed to identify any. I'm hoping for something in the style of Winamp or Windows Media Player. I've looked, but so far only been able to achieve playback on Windows with HTPC-ish software like XBMC, and on an android cellphone (several players for that there, all worked fine). Edit: Just to clarify, I'm not looking for an HTPC Suite (IE XBMC), I'm looking for a regular-looking music player.

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  • Windows Media Player library not appearing properly

    - by Rick
    Windows Media Player library is listed 80% under unknown artist/unknown album despite each song containing the album and artist details. The library location is usually unresponsive and Media Player 12 is usually hanging for 3 or 4 minutes every 5 or 6 minutes. Library was fine two weeks ago then I had updated and it has not worked right since. My PC specifics: Windows 7 Ultimate 32bit 8 GB ram Processor 3.76 Ghz Primary drive 1Tb Secondary drive 500Gb Default save for the library is on the secondary drive. I've already tried media player settings troubleshooter and the library troubleshooter to no avail.

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  • I cannot install flash player, I am getting 1603 exit code

    - by Naz
    I am trying to install flash player silently, using a powershell script. I do not think it is being installed. I looked under "control panel-uninstall programs" I don't see flash player listed there. Also, I am printing the exit code for the process and it prints 1603 exit code, which is "fatal error during installation" As an experiment, I double click on the flash player .msi file, and it gave me 1722 error " Error 1722.There is a problem with this Windows Installer package. A program run as part of the setup did not finish as expected. Contact your support personnel or package vendor. "

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  • Setup Windows Media Player 11 to stream from TVersity

    - by snorfys
    I've got TVersity installed on a Windows 2003 server box (work had an extra license that they donated to let me install at home to get some practice setting up/administering a domain etc.) I found out that Windows Media Player 11 won't install on Windows 2003, but installed TVersity instead and streaming to my 360 is working great. Problem is that I don't know how to setup streaming to any other PC on the network. All of the PCs have access to the shared network folder, but playing from there doesn't stream and the stutter is pretty bad. Is there a way to setup Windows Media Player 11 or another player to stream from TVersity?

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