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  • Writing an audio player in C#

    - by Malki
    Hi, I have a pretty cool idea for a very special media player. I like to think about this project as a mini-startup, since I don't yet know if my idea is practical. Anyways, before implementing my idea, I first need to be able to implement a simple audio player. My preferred language for this project is C#, simply because it's so easy to use, but any other object oriented language would be fine too I guess. I started out with no knowledge whatsoever about audio. My main goals right now are: Being able to play audio files - as many formats as possible (sort of a VLC type player, but only audio for now). Being able to analyze audio files - as in, reading frequency, amplitude, volume, and other information about the audio. I think maybe a good idea here is to be able to analyze one file format (PCM?), and then temporarily converting any file I want to analyze to that format. This is in order to later implement a mechanism that compares songs and identifies similar songs to recommend to the user (this feature isn't part of my idea, but I figured since it exists in many players nowadays, I need to have it too if I want be able to compete with them). BTW - I currently don't have any knowledge about audio/wavelengths/frequencies and such, so I'd appreciate it if someone could point me in the right direction about this analyzation feature. Maybe in the future I'd expand to playing video files as well, but for now I'm concentrating on audio. After searching the Internet for a while, I've come across LAME. Problem is, it's not C#, and I'm not sure how to use it. I know there is something called "Interoperability", that is supposed to let me work with native DLL files through C#. Any information about that would be helpful as well. Any help would be much appreciated. Thanks, Malki :)

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  • iPhone SDK Smaller CAF files: lower recording quality with Audio Queues?

    - by Nick
    In my iPhone app I have voice recording functionality the utilizes Audio Queue voice recording functions of the SDK. I'm saving directly to CAF format and using the following settings for the AudioStreamBasicDescription reference: audioFormat.mFormatID = kAudioFormatLinearPCM; I can see that there are other format ids I could use like: kAudioFormatLinearPCM kAudioFormatAppleLossless kAudioFormatAppleIMA4 kAudioFormatiLBC kAudioFormatULaw kAudioFormatALaw My knowledge of sound formats is very limited so my question is... which of these should I use to create the lowest compressed audio recording files? Plus, are there other settings I should apply to lower the quality and filesize even further?

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  • How to program a real-time accurate audio sequencer on the iphone?

    - by Walchy
    Hi... I want to program a simple audio sequencer on the iphone but I can't get accurate timing. The last days I tried all possible audio techniques on the iphone, starting from AudioServicesPlaySystemSound and AVAudioPlayer and OpenAL to AudioQueues. In my last attempt I tried the CocosDenshion sound engine which uses openAL and allows to load sounds into multiple buffers and then play them whenever needed. Here is the basic code: init: int channelGroups[1]; channelGroups[0] = 8; soundEngine = [[CDSoundEngine alloc] init:channelGroups channelGroupTotal:1]; int i=0; for(NSString *soundName in [NSArray arrayWithObjects:@"base1", @"snare1", @"hihat1", @"dit", @"snare", nil]) { [soundEngine loadBuffer:i fileName:soundName fileType:@"wav"]; i++; } [NSTimer scheduledTimerWithTimeInterval:0.14 target:self selector:@selector(drumLoop:) userInfo:nil repeats:YES]; In the initialisation I create the sound engine, load some sounds to different buffers and then establish the sequencer loop with NSTimer. audio loop: - (void)drumLoop:(NSTimer *)timer { for(int track=0; track<4; track++) { unsigned char note=pattern[track][step]; if(note) [soundEngine playSound:note-1 channelGroupId:0 pitch:1.0f pan:.5 gain:1.0 loop:NO]; } if(++step>=16) step=0; } Thats it and it works as it should BUT the timing is shaky and instable. As soon as something else happens (i.g. drawing in a view) it goes out of sync. As I understand the sound engine and openAL the buffers are loaded (in the init code) and then are ready to start immediately with alSourcePlay(source); - so the problem may be with NSTimer? Now there are dozens of sound sequencer apps in the appstore and they have accurate timing. I.g. "idrum" has a perfect stable beat even in 180 bpm when zooming and drawing is done. So there must be a solution. Does anybody has any idea? Thanks for any help in advance! Best regards, Walchy

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  • is background audio playing enabled in iPhone?

    - by Nareshkumar
    I was able to play the audio in background of the application in iPhone. However I would like to know if there is any service that enables the playback of audio after the user exits the application? I know that SDK 4.0 promises multitasking and background processes of the application. But i would like to know if this is enabled for audio playback in the earlier versions?

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  • Best practice for C++ audio capture API under Linux?

    - by braddock
    I need to create a C++ application with a simple audio recording from microphone functionality. I can't say that there aren't enough audio APIs to do this! Pulse, ALSA, /dev/dsp, OpenAL, etc. My question is what is the current "Best practice" API? Pulse seems supported by most modern distros, but seems almost devoid of documentation. Will OpenAL be supported across different distros, or is it too obscure? Have I missed any? Is there not a simple answer? thanks!

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  • Why does my audio keep reverting to stereo?

    - by GraemeF
    I have an ASUS P7P55D LE motherboard with onboard sound and I am running Windows 7 64-bit, and I am using the SPDIF output from my motherboard to my receiver. On my receiver I can see which audio channels are in use (i.e. stereo or 5.1) In the audio interface properties I can test DTS Audio and Dolby Digital outputs and both work fine, but when I try to play a game with 5.1 sound (I've tried Left 4 Dead and Dragon Age Origins) it reverts to stereo. I was getting this behaviour with the default Microsoft drivers so I installed the latest from the ASUS website but there is no difference. I notice that in the Advanced tab the Default Format only allows me to choose from various 2 channel formats so maybe that is something to do with it? How can I get 5.1 output all of the time?

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  • Windows 7 Audio problem..

    - by Marcx
    hi, I've a dell studio 1555 bought on september with Windows 7 64bit Professional on it. Audio devide works proprerly, while listening/watching audio/video contents (from disk or internet) Using VoIP Program Ventrilo Audio from others people works good, and I hear their voices clearly... Using VoIP Program such as Teamspeak 2/3, MSN, Skype I hear a really disturbed voice, and it's impossible to comprehend somethings... Anyway I can say that the first week that I've bought and installed Win7 Skype worked good, this problem happened after I installed Ventrilo... I tried to remove it (ventrilo) but nothing happened:( Please help me :D Thanks Marcx

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  • Integrated Graphics and Audio as Media Center?

    - by Will
    I'm considering setting up a PC as a Media Center. Mainly to watch movies (ideally HD quality) and listening to music, but also to perform tasks like e-mail, web browsing, ... I quite like the looks and the price of this barebone: http://www.asus.de/Barebone_PC/S_Series_7L/S2P8H61E However it comes with integrated graphics and audio and only has one free PCI-Express slot. Which would mean in the worst case, where both integrated graphics and audio turn out to be insufficient, I could only upgrade one. So is integrated graphics and audio sufficient for a media center solution? Cheers, Will

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  • Audio broken on clean install of ThinkPad T60

    - by Ben Alpert
    I just reinstalled a clean version of XP SP3 on a ThinkPad T60. After downloading all of the missing drivers from the Lenovo site, everything seems to work except for the audio. I installed the audio driver from http://www-307.ibm.com/pc/support/site.wss/MIGR-62928.html (version 5.10.1.4326) so SoundMAX shows up in the control panel and everything in the Sound preferences looks okay, but no sound comes out of the speakers when I try to play music or hear the interface sound effects. There's also no sound if I plug in headphones and listen. Some forums suggested installing hotfix Q888111 but it's already included in SP3 so I can't install it. I also tried reinstalling the audio driver mentioned above in case something went wrong the first time, but it still doesn't work. Does anyone know how to make the sound work?

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  • Enable multiple audio output on Windows 7

    - by patrick
    For Windows 7, 64 bit: I have a digital SPDIF output to my stereo, which controls speakers in other rooms. I also have a set of speakers connected to the regular audio jack at the computer. This allows me to send music to the kitchen while my child plays games on the computer. Works great. Except when I'm playing games and still want to listen to music. ;-D I know I can manually switch WMP to play through the speakers instead of SPDIF, but I was wondering if there's any way to enable simultaneous audio out in Windows 7? Virtual Audio Card is a non-starter because I'm running 64 bits and the VAC driver isn't signed.

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  • HDMI Audio drops out when display enters powersave

    - by Jared Tritsch
    I have a Windows 8 machine with an AMD APU attached to my Home Theater system through HDMI (HDMI routes through a Home Theater AMP, then into the TV). Here's my problem, Whenever the display is interrupted, usually by the TV being turned off or into powersave mode, the audio device lists as "Disconnected" in windows audio devices and I cant get it to re-recognize that the HDMI audio is, in fact, plugged in. The only solution I have found so far is to restart the machine, which will then recognize the device without any problems, until the next time the TV turns off and the problem once again resurfaces. Has anyone else seen this phenomenon? I have no idea if its the GPU, the HDMI interface, the AMP, or even the TV itself, as there really isn't much a way to tell...

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  • Logitech bluetooth audio receiver quality

    - by lietus
    I bought a Logitech Bluetooth Audio receiver, and have run into a problem: When playing audio, it contains short hisses/clicks on higher tones or vocal+heavy instrumental music (Sound quality appears to be unclean). I'm not sure what could be the reason, but this only happens when I play from certain devices. My laptops (a Dell XPS Win7, and an Asus Eee seashell Win7) and my phone (Samsung Player 5) both have the problem. However, when I tried using a Samsung S2 phone, the audio was crystal clear. Seems that this could be something with Bluetooth transiting device.. Has anyone encountered a similar problem?

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  • Ubuntu 11.04: No Audio Output

    - by Jason George
    I installed a fresh copy of Ubuntu 11.04 earlier this week and I'm having trouble getting my audio online. It was working fine in 10.04 and all the resources I can find on troubleshooting seem to be fairly dated so I'm not sure if they apply. CMI8788 [Oxygen HD Audio] Analog Stereo Duplex Playing a WMA file shows 0.00db output when I mouse over the sound controller in the status bar. Obviously, no output from my speakers. I tried adjusting the profile, thinking I might have the wrong one. That seems to have made things worse. Where mouse over originally said something along the lines of "Oxygen HD Audio," it now reads "Dummy Output." Selecting "Test Speakers" in sound preferences crashes the dialog. Any pointers would be great.

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  • Screenflick Audio option in MacBook Pro

    - by John
    When after I shut down my MacBook Pro by holding the power button for a few sec, (which I found is bad for the computer, so I will not do anymore) I found that my speaker doesn't play until I plug in and out earphone into the machine. When my speaker is not working like this, and when I am on a random webcam chatting site like chatroulette.com, they can hear the music playing on my iTunes when I choose Screenflick Audio option in the Mic setting. But when the Speaker is working back again, they don't hear the music playing even when I do Screenflick Audio mode. How can I make it work? Also, how do you make the chatting partner hear my music playing on my computer while I talk to them (not via my speaker, since it's bad quality).

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  • FFmpeg add multiple audio files to video at specific points

    - by Arran
    I have two audio files, each about 3 minutes long. I want to take the first 10 seconds of each file and add them each to a video file at specific points - 0 seconds and 10 seconds. So the resulting video should be 20 seconds long. I've got this far: ffmpeg -i video.mov -ss 0 -t 20 -itsoffset 0 -i audio1.mp3 -itsoffset 10 -i audio2.mp3 -acodec copy -vcodec copy out.mov ...but the resulting video has 20 seconds of the first audio file only, the second audio file doesn't start at 10 seconds like it should. Any help would be appreciated, thanks!

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  • synchronizing audio over a network

    - by sharkin
    I'm in startup of designing a client/server audio system which can stream audio arbitrarily over a network. One central server pumps out an audio stream and x number of clients receives the audio data and plays it. So far no magic needed and I have even got this scenario to work with VLC media player out of the box. However, the tricky part seems to be synchronizing the audio playback so that all clients are in audible synch (actual latency can be allowed as long as it is perceived to be in sync by a human listener). My question is if there's any known method or algorithm to use for these types of synchronization problems (video is probably solved the same way). My own initial thoughts centers around synchronizing clocks between physical machines and thereby creating a virtual "main timer" and somehow aligning audio data packets against it. Some products already solving the problem: http://www.sonos.com http://netchorus.com/ Any pointers are most welcome. Thanks. PS: This related question seem to have died long ago.

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  • Audio Detection in Matlab

    - by insane-36
    I am writing a matlab code that would be able to read the audio file and then compare it to the another audio and recognize if those audio are the voice of the same person. In both type of the audio, would have the same word utterance and the audio is about 1 minutes long. I have come to know that the approach of sliding windows using hamming window would work best on this approach but have a very little idea on this. The simple code to read an audio file and then display a portion of 10s is as below : [x,fs, nbits]= wavread('01-AudioTrack 01.wav'); subplot(211) plot(x) title('Entire Wave') smallRange = 1:100000; subplot(212) plot(smallRange,x(smallRange)) How do I make Hamming window each of 10ms in this case and what approaches should I take to deal with this problem ?

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  • Audio/video streaming on Windows platform

    - by bushtucker
    I'm building an interactive language learning application to be used in a classroom environment. The idea is that a teacher should be able to talk to the students (=audio stream to all students), let students talk to each other (= audio P2P) in groups of two or more, let students watch a video coming from a the DVD player or coming from a media server. It should be possible to save the audio/video streams. The teacher should also be able to monitor, take-over or block the desktop of the students. The platform is Windows and it's a desktop application, no web application. The audio delay should be as minimal as poosible. Optionally a student sitting at home should be supported, but it's not a high priority. I am now finished with the classroom control part of the application (login, monitor, block, ...) and want to start the audio and video part. I've been evaluating several options like DirectX, GStreamer and SIP but now I have to make a decision. DirectX seems an obvious choice for the Windows platform, but it only lets me capture and playback audio and video. The encoding/decoding/network part I should do myself. GStreamer contains all kinds of options to capture/encode/stream/save audio and video streams. I've experimented a bit with it (ossbuild) and it does seem to involve a lot of trial and error to make something work: - microphone capture (via directsoundsrc) produces cracking noises on some computers - rtpL16 payloader didn't work well - streaming raw audio over the network only working at a sampling rate of 8000, no higher - there are a lot of errors when receiving mpeg4 video (bad I-frame), on some computers worse than others It is my impression that gstreamer is primary targetted at linux platforms. Development and support for the Windows platform seems to be a little behind. Nevertheless it's a powerful framework that could save me months and years of work. SIP seems to be able to do everything I want, but it is targeted towards telephony and IM. I don't know how flexible SIP is. It seems to me that the SIP layer would just be overhead as I already have a central (teacher) application that can control and setup all the streams. The interesting parts of frameworks like opalvoip and freeswitch are the actual audio/video capture, the encoding and transmission. Does anyone know how these interesting parts relate a framework like gstreamer? Are they easy to integrate into a custom application? Are they flexible enough? Does anyone have experience with all or one of these technologies? Maybe there are even other options I can look at? Many thanks for your advice

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  • Dell BH200 poor audio

    - by Akshay
    Hello, I got Dell BH200. I recently upgraded my xps m1530 to windows 7 but the audio quality with BH200 is terrible. I connected it to my phone and the audio quality is really good. Any solutions??

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  • Ubuntu 9.1 - Audio coming from both speakers and headphones

    - by David
    I have an HP Compaq nc8230 that has an annoying little problem with it's audio devices in Ubuntu 9.1. When I have the headphones plugged in, the audio continues to play simultaneously through the speakers no matter what. I'm not sure what kind of sound card this computer has, but in WIndows XP, Vista, 7 and OSx86 I didn't have this problem. I've tried using 3 different headphones and it didn't change anything. Please help.

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  • How to stream real-time audio between Macs

    - by Mr. Man
    What I am wanting to do is create a home radio station that I can have my friends listen to on our speakers throughout the house. I will use Djay to DJ the station and I was wondering how to stream the audio from Djay on my MacBook (Where I will be DJ'ing) to a Mac Mini (Where the audio will be sent to the speakers from). Thanks in advance!

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  • synchronous network audio

    - by intuited
    I'd like to have an audio transmission shared among computers on a LAN. Although there are various systems to do this -- shoutcast/icecast, pulseaudio, etc. -- I'm not aware of any that provide synchronization. I'd like to have different computers in the house playing the same audio, and have the same sample playing at the same time. Is there a system which can do this?

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  • Software that annotates audio and video files

    - by tvanover
    I am looking for free or inexpensive software that I can watch video or listen to audio files and annotate what is happening as I watch. I am looking for something akin to audacity's label track but in a simpler application that also supports video. We don't need to edit the video or audio itself. It needs to be able to run on windows 7. Also if possible to have a setting where every 20 seconds the playback pauses to allow for annotation.

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