Abstract skill/talent system implementation
- by kiliki
I've been making small 2D games for about 3 years now (XNA and more recently LWJGL/Slick2D). My latest idea would involve some form of "talent tree" system in a real time game.
I've been wracking my brain but can't think of a structure to hold a talent. Something like
"Your melee attack is an instant kill if behind the target"
I'd like to…