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  • Reference to an instance method of a particular object

    - by Andrey
    In the following code, if i try to pass method reference using the class name, works. But passing the reference variable compiler gives an error, i do not understand why? public class User { private String name; public User(String name) { this.name = name; } public void printName() { System.out.println(name); } } public class Main { public static void main(String[] args) { User u1 = new User("AAA"); User u2 = new User("BBB"); User u3 = new User("ZZZ"); List<User> userList = Arrays.asList(u1, u2, u3); userList.forEach(User::printName); // works userList.forEach(u1::printName); // compile error } } Thanks,

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  • Control convention for circular movement?

    - by Christian
    I'm currently doing a kind of training project in Unity (still a beginner). It's supposed to be somewhat like Breakout, but instead of just going left and right I want the paddle to circle around the center point. This is all fine and dandy, but the problem I have is: how do you control this with a keyboard or gamepad? For touch and mouse control I could work around the problem by letting the paddle follow the cursor/finger, but with the other control methods I'm a bit stumped. With a keyboard for example, I could either make it so that the Left arrow always moves the paddle clockwise (it starts at the bottom of the circle), or I could link it to the actual direction - meaning that if the paddle is at the bottom, it goes left and up along the circle or, if it's in the upper hemisphere, it moves left and down, both times toward the outer left point of the circle. Both feel kind of weird. With the first one, it can be counter intuitive to press Left to move the paddle right when it's in the upper area, while in the second method you'd need to constantly switch buttons to keep moving. So, long story short: is there any kind of existing standard, convention or accepted example for this type of movement and the corresponding controls? I didn't really know what to google for (control conventions for circular movement was one of the searches I tried, but it didn't give me much), and I also didn't really find anything about this on here. If there is a Question that I simply didn't see, please excuse the duplicate.

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • APress Deal of the Day 4/June/2014 - C# Quick Syntax Reference

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/06/04/apress-deal-of-the-day-4june2014---c-quick-syntax.aspxToday’s $10 Deal of the Day from APress at http://www.apress.com/9781430262800 is C# Quick Syntax Reference. “The C# Quick Syntax Reference is a condensed code and syntax reference to the C# programming language. It presents the essential C# syntax in a well-organized format that can be used as a handy reference.”

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  • Circular dependencies in StructureMap - can they be broken with property injection?

    - by Andy
    Hi, I've got the simplest kind of circular dependency in structuremap - class A relies on class B in its constructor, and class B relies on class A in its constructor. To break the dependency, I made class B take class A as a property, rather than a constructor argument, but structuremap still complains. I've seen circular dependencies broken using this method in other DI frameworks - is this a problem with Structuremap or am I doing something wrong? Edit: I should mention that class B's property is an array of class A instances, wired up like this: x.For<IB>().Singleton().Use<B>().Setter(y => y.ArrayOfA).IsTheDefault();

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  • .NET Reference "Copy Local" True / False Being Set Based on Contents of GAC

    - by D-Sect
    We had a very interesting problem with a Win Forms project. It's been resolved. We know what happened, but we want to understand why it happened. This may help other people out in the future who have a similar problem. The WinForms project failed on 2 of our client's PCs. The error was an obscure kernel.dll error. The project ran fine on 3 other PCs. We found that a .DLL (log4net.dll - a very popular open-source logging library) was missing from our release folder. It was previously in our release folder. Why was it missing in this latest release? It was missing because I must have installed a program on my Dev box that used log4net.dll and it was added to the Global Assembly Cache. When I checked the solution's references for log4net.dll, they were changed to "copy local=FALSE". They must have changed automatically because log4net.dll was present in my GAC. Here's where my question starts: Why did my reference for log4net.dll get changed from COPY LOCAL = TRUE to COPY LOCAL = FALSE? I suspect it's because it was added to my GAC by another program. How can we prevent this from happening again? As it stands now, if I install a piece of software that uses a common library and it adds it to my GAC, then my SLNs that reference that DLL will change from Copy Local TRUE to FALSE.

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  • How to handle "circular dependency" in dependency injection

    - by Roel
    The title says "Circular Dependency", but it is not the correct wording, because to me the design seems solid. However, consider the following scenario, where the blue parts are given from external partner, and orange is my own implementation. Also assume there is more then one ConcreteMain, but I want to use a specific one. (In reality, each class has some more dependencies, but I tried to simplify it here) I would like to instanciate all of this with Depency Injection (Unity), but I obviously get a StackOverflowException on the following code, because Runner tries to instantiate ConcreteMain, and ConcreteMain needs a Runner. IUnityContainer ioc = new UnityContainer(); ioc.RegisterType<IMain, ConcreteMain>() .RegisterType<IMainCallback, Runner>(); var runner = ioc.Resolve<Runner>(); How can I avouid this? Is there any way to structure this so that I can use it with DI? The scenario I'm doing now is setting everything up manually, but that puts a hard dependency on ConcreteMain in the class which instantiates it. This is what i'm trying to avoid (with Unity registrations in configuration). All source code below (very simplified example!); public class Program { public static void Main(string[] args) { IUnityContainer ioc = new UnityContainer(); ioc.RegisterType<IMain, ConcreteMain>() .RegisterType<IMainCallback, Runner>(); var runner = ioc.Resolve<Runner>(); Console.WriteLine("invoking runner..."); runner.DoSomethingAwesome(); Console.ReadLine(); } } public class Runner : IMainCallback { private readonly IMain mainServer; public Runner(IMain mainServer) { this.mainServer = mainServer; } public void DoSomethingAwesome() { Console.WriteLine("trying to do something awesome"); mainServer.DoSomething(); } public void SomethingIsDone(object something) { Console.WriteLine("hey look, something is finally done."); } } public interface IMain { void DoSomething(); } public interface IMainCallback { void SomethingIsDone(object something); } public abstract class AbstractMain : IMain { protected readonly IMainCallback callback; protected AbstractMain(IMainCallback callback) { this.callback = callback; } public abstract void DoSomething(); } public class ConcreteMain : AbstractMain { public ConcreteMain(IMainCallback callback) : base(callback){} public override void DoSomething() { Console.WriteLine("starting to do something..."); var task = Task.Factory.StartNew(() =>{ Thread.Sleep(5000);/*very long running task*/ }); task.ContinueWith(t => callback.SomethingIsDone(true)); } }

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  • reference from xaml to public class in .cs class file

    - by netmajor
    I have in my WPF project file RssInfo.cs in which I have public class public class DoubleRangeRule : ValidationRule { public double Min { get; set; } public double Max { get; set; } public override System.Windows.Controls.ValidationResult Validate(object value, CultureInfo cultureInfo) { ... } } and from my XAML code in WPF window class I neet to get to this DoubleRangeRule class.. //reference to my project, all my files are in the WpfCzytanieRSS namespace xmlns:valRule="clr-namespace:WpfCzytanieRSS;assembly=WpfCzytanieRSS" <TextBox Validation.ErrorTemplate="{StaticResource TextBoxErrorTemplate}" Name="tbTitle"> <TextBox.Text> <Binding Path="Nazwa" UpdateSourceTrigger="PropertyChanged"> <Binding.ValidationRules> <valRule:DoubleRangeRule Min="0.5" Max="10"/> //error place </Binding.ValidationRules> </Binding> </TextBox.Text> </TextBox> And i get two errors: Error 1 The tag 'DoubleRangeRule' does not exist in XML namespace 'clr-namespace:WpfCzytanieRSS;assembly=WpfCzytanieRSS'. Error 2 The type 'valRule:DoubleRangeRule' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. Please help to get to class DoubleRangeRule ! :)

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  • Powershell / .Net: Get a reference to an object returned by a method

    - by Dan Menes
    I am teaching myself PowerShell by writing a simple parser. I use the .Net framework class Collections.Stack. I want to modify the object at the top of the stack in place. I know I can pop() the object off, modify it, and then push() it back on, but that strikes me as inelegant. First, I tried this: $stk = new-object Collections.Stack $stk.push( (,'My first value') ) ( $stk.peek() ) += ,'| My second value' Which threw an error: Assignment failed because [System.Collections.Stack] doesn't contain a settable property 'peek()'. At C:\Development\StackOverflow\PowerShell-Stacks\test.ps1:3 char:12 + ( $stk.peek <<<< () ) += ,'| My second value' + CategoryInfo : InvalidOperation: (peek:String) [], RuntimeException + FullyQualifiedErrorId : ParameterizedPropertyAssignmentFailed Next I tried this: $ary = $stk.peek() $ary += ,'| My second value' write-host "Array is: $ary" write-host "Stack top is: $($stk.peek())" Which prevented the error but still didn't do the right thing: Array is: My first value | My second value Stack top is: My first value Clearly, what is getting assigned to $ary is a copy of the object at the top of the stack, so when I the object in $ary, the object at the top of the stack remains unchanged. Finally, I read up on teh [ref] type, and tried this: $ary_ref = [ref]$stk.peek() $ary_ref.value += ,'| My second value' write-host "Referenced array is: $($ary_ref.value)" write-host "Stack top is still: $($stk.peek())" But still no dice: Referenced array is: My first value | My second value Stack top is still: My first value I assume the peek() method returns a reference to the actual object, not the clone. If so, then the reference appears to be being replaced by a clone by PowerShell's expression processing logic. Can somebody tell me if there is a way to do what I want to do? Or do I have to revert to pop() / modify / push()?

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  • Call by Reference Function in C

    - by Chad
    Hello everyone, I would just like a push in the right direction here with my homework assignment. Here is the question: (1) Write a C function called input which returns void, this function prompts the user for input of two integers followed by a double precision value. This function reads these values from the keyboard and finds the product of the two integers entered. The function uses call by reference to communicate the values of the three values read and the product calculated back to the main program. The main program then prints the three values read and the product calculated. Provide test results for the input: 3 5 23.5. Do not use arrays or global variables in your program. And here is my code: #include <stdio.h> #include <stdlib.h> void input(int *day, int *month, double *k, double *pro); int main(void){ int i,j; double k, pro; input(&i, &j, &k, &pro); printf("%f\n", pro); return 0; } void input(int *i, int *j, double *k, double *pro){ int x,y; double z; double product; scanf("%d", &x); scanf("%d", &y); scanf("%f", &z); *pro += (x * y * z); } I can't figure out how to reference the variables with pointers really, it is just not working out for me. Any help would be great!

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  • Assembly reference from ASP.NET App_Code directory

    - by Gerald Schneider
    I have trouble getting a custom ObjectDataSource for an asp:ListView control to work. I have the class for the DataSource in the App_Code directory of the web application (as required by the asp:ListView control). using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Data; using System.Data.Common; using System.Web; using System.DirectoryServices; [DataObject] public class UsersDAL { [DataObjectMethod(DataObjectMethodType.Select)] public List<User> LoadAll(int startIndex, int maxRows, string sortedBy) { List<User> users = new List<User>(); DirectoryEntry entry; return users; } } As soon as I add using System.DirectoryServices; the page crashes with this message: Compiler Error Message: CS0234: The type or namespace name 'DirectoryServices' does not exist in the namespace 'System' (are you missing an assembly reference?) Without the usage of System.DirectoryServices the page loads without problems. The reference is there, it is working in classes outside the App_Code directory.

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  • ASP.NET "Object reference not set..." error

    - by Roman
    Hi, I have a website written using ASP.NET. We have a development machine and a deployment server. The site works great on the development machine, but when is transfered (using simple FTP Upload) generates strange behavior. It starts working just fine, but after a while stops working and throws an exception "Exception: Object reference not set to an instance of an object.". The deal is that the absolute path of the website on the development machine is different than on the deployment server (and why should they be similar?) and the exact error is: Exception: Object reference not set to an instance of an object. at SOMEPROJECT_Objects.Player..ctor(Int32 PlayerID) in C:\inetpub\wwwroot\SOMEPROJECTSolution\ALLPROJECT\SOMEPROJECT_Objects\Player.cs:line 123 at SOMEPROJECT_GameLayer.M_Game.PlayerActiveGame(Int32 PlayerID) in C:\inetpub\wwwroot\SOMEPROJECTSolution\ALLPROJECT\SOMEPROJECT_GameLayer\M_Game.cs:line 85 at Web.getsms.Page_Load(Object sender, EventArgs e) in C:\inetpub\wwwroot\SOMEPROJECTSolution\ALLPROJECT\SOMEPROJECT-sms\Web\getsms.aspx.cs:line 59 The address that it is looking for is the address on the DEVELOPMENT machine, where as the site now resides on the deployment server. Any ideas why this happens would be appreciated. Thanks, Roman

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  • Adding web reference on client when using Net.TCP

    - by Marko
    Hi everyone... I am trying to using Net.TCP in my WCF Service, which is self hosted, when i try to add this service reference through web reference to my client, i am not able access the classes and methods of that service, can any have any idea to achieve this... How I can add web references in this case. My Service has one method (GetNumber) that returns int. WebService: public class WebService : IWebService { public int GetNumber(int num) { return num + 1; } } Service Contract code: [ServiceContract] public interface IWebService { [OperationContract] int GetNumber(int num); } WCF Service code: ServiceHost host = new ServiceHost(typeof(WebService)); host.AddServiceEndpoint(typeof(IWebService), new NetTcpBinding(), new Uri("net.tcp://" + Dns.GetHostName() + ":1255/WebService")); NetTcpBinding binding = new NetTcpBinding(); binding.TransferMode = TransferMode.Streamed; binding.ReceiveTimeout = TimeSpan.MaxValue; binding.MaxReceivedMessageSize = long.MaxValue; Console.WriteLine("{0}", Dns.GetHostName().ToString()); Console.WriteLine("Opening Web Service..."); host.Open(); Console.WriteLine("Web Service is running on port {0}",1255); Console.WriteLine("Press <ENTER> to EXIT"); Console.ReadLine(); This works fine. Only problem is how to add references of this service in my client application. I just want to send number and to receive an answer. Can anyone help me?

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  • URGENT: Firefox circular-dependency hell - Linux Mint 13 (based on Ubuntu 12.04)

    - by Tyler J Fisher
    Having difficulty re-installing Firefox, after an installation to resolve places.sqlite issues. It appears that I'm trapped in circular dependency hell. Need to resolve firefox dependency hell to attempt to resolve Tomcat6 project dependencies (don't ask), ASAP. Have been trying for hours. What I've done (brief) 1) sudo apt-get purge firefox firefox-globalmenu firefox-gnome-support 2) sudo apt-get update 3) sudo apt-get install firefox firefox-globalmenu firefox-gnome-support 4) sudo apt-get -f install Potential error sources: Found in(sudo apt-get install firefox firefox-globalmenu firefox-gnome-support) dpkg: error processing /var/cache/apt/archives/firefox_18.0~a2~hg20121027r113701-0ubuntu1~umd1~precise_amd64.deb (--unpack): trying to overwrite '/usr/lib/firefox/extensions', which is also in package mint-search-addon 2012.05.11 So, /usr/lib/firefox/extensions doesn't even EXIST! Deleted /var/cache/apt/archives/firefox_18.0~a2~hg20121027r113701 as per recommendations. Errors were encountered while processing: /var/cache/apt/archives/firefox_18.0~a2~hg20121027r113701-0ubuntu1~umd1~precise_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) Outputs: 1) sudo apt-get purge firefox firefox-globalmenu firefox-gnome-support me@machine ~ $ sudo apt-get purge firefox-gnome-support firefox firefox-globalmenu Reading package lists... Done Building dependency tree Reading state information... Done Package firefox is not installed, so not removed The following packages will be REMOVED: firefox-globalmenu* firefox-gnome-support* 2 not fully installed or removed. 0 upgraded, 0 newly installed, 2 to remove and 38 not upgraded. After this operation, 460 kB disk space will be freed. Do you want to continue [Y/n]? y (Reading database ... dpkg: warning: files list file for package `mysqltuner' missing, assuming package has no files currently installed. (Reading database ... 192642 files and directories currently installed.) Removing firefox-globalmenu ... Removing firefox-gnome-support ... 3) me@machine ~ $ sudo apt-get install firefox firefox-globalmenu firefox-gnome-support Reading package lists... Done Building dependency tree Reading state information... Done Suggested packages: latex-xft-fonts The following NEW packages will be installed: firefox firefox-globalmenu firefox-gnome-support 0 upgraded, 3 newly installed, 0 to remove and 38 not upgraded. Need to get 0 B/24.8 MB of archives. After this operation, 54.3 MB of additional disk space will be used. (Reading database ... dpkg: warning: files list file for package `mysqltuner' missing, assuming package has no files currently installed. (Reading database ... 192619 files and directories currently installed.) Unpacking firefox (from .../firefox_18.0~a2~hg20121027r113701-0ubuntu1~umd1~precise_amd64.deb) ... dpkg: error processing /var/cache/apt/archives/firefox_18.0~a2~hg20121027r113701-0ubuntu1~umd1~precise_amd64.deb (--unpack): trying to overwrite '/usr/lib/firefox/extensions', which is also in package mint-search-addon 2012.05.11 Selecting previously unselected package firefox-globalmenu. Unpacking firefox-globalmenu (from .../firefox-globalmenu_18.0~a2~hg20121027r113701-0ubuntu1~umd1~precise_amd64.deb) ... Selecting previously unselected package firefox-gnome-support. Unpacking firefox-gnome-support (from .../firefox-gnome- support_18.0~a2~hg20121027r113701-0ubuntu1~umd1~precise_amd64.deb) ... Processing triggers for man-db ... Processing triggers for desktop-file-utils ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for gnome-menus ... Processing triggers for mintsystem ... Errors were encountered while processing: /var/cache/apt/archives/firefox_18.0~a2~hg20121027r113701- 0ubuntu1~umd1~precise_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) 4) sudo apt-get -f install 0 upgraded, 0 newly installed, 0 to remove, and 38 not upgraded Ideas? Tomcat6 only deploys my web application successfully in Firefox, not Chrome, so I'm really hoping to resolve this dependency issue.

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  • MinGW/G++/g95 link problem - libf95 undefined reference to `MAIN_'

    - by pivakaka
    Hi folks, Summing up, my problem consists on compiling g95 objects inside a C++ application. Actually, I'm constructing an interface for an old fortran program. For this task, I'm using the wxWidgets GUI library, and calling fortran subroutines when necessary. At the beginning, I was developing the entire project compiling my fortran files with gfortran (which comes with GCC) and linking them with my app by the g++ -o... command. Everything was working fine but some numbers values calculated by my fotran subroutines returned NAN values. Doing some research, I realized that compiling my fortran files with gfortran with the -m32 flag, generates this NAN values problem. Although compiling with -m64 flag, my code works properly well. The only trouble here is that my App should be 32bits and then I tryed another compiller. Here I found g95 Fortran compiler, which compiles my fortran code and gives the right output on a 32bits environment. But when I'm trying to link these g95 objects into my program I see this following error: g++ -oCyclonTechTower.exe src\fortran\Modulo_Global.o src\fortran\Prop_Fisicas.o src\fortran\inversa.o src\fortran\tower.o src\fortran\PredadeCarga.o src\fortran\gota.o src\fortran\tadi.o src\view\SimulationORSATCustomDialog.o src\view\SimulationChildGUIFrame.o src\view\ParentGUIFrame.o src\view\ClientGUIFrame.o src\model\TowerData.o src\controller\SimulationController.o src\THEIACyclonTechTower.o ..\Resource\resource.o -Lc:\wxWidgets-2.6.4\lib -Lc:\MinGW\lib\gcc-lib\i686-pc-mingw32\4.1.2 -Bdynamic -Wl,--subsystem,windows -mwindows c:\wxWidgets-2.6.4\lib\libwx_mswu-2.6.a -lwxregexu-2.6 -lwxexpat-2.6 -lwxtiff-2.6 -lwxjpeg-2.6 -lwxpng-2.6 -lwxzlib-2.6 -lrpcrt4 -loleaut32 -lole32 -luuid -lwinspool -lwinmm -lshell32 -lcomctl32 -lcomdlg32 -lctl3d32 -ladvapi32 -lwsock32 -lgdi32 -lgcc -lf95 c:\MinGW\lib\gcc-lib\i686-pc-mingw32\4.1.2/libf95.a(main.o):(.text+0x32): undefined reference to `MAIN_' collect2: ld returned 1 exit status Build error occurred, build is stopped Time consumed: 1531 ms. I have already read the g95 Manual for integration with C++ and I'm actually calling these functions bellow for controlling the fortran environment: void g95_runtime_start(int argc, char *argv[]); void g95_runtime_stop(); I also included the g95 Fortran Runtime Library libf95.a and the libgcc.a into my linker command. Finishing, I don't have a main method implemented because this is managed by wxWidgets, and my fortran subroutines can not have a main function because this is a C++ program calling fortran functions. Can some of you guys help me with this problem? How can I fix this undefined reference to MAIN__ problem? Any idea will be much appreciated. Thanks in advance, George

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  • Proxy problems when adding Service Reference in VS 2010

    - by DanyW
    Hi everyone, I was able to add a Service Reference in VS2008 with no problems at all. However, on the same machine within the same network, I couldn't do that in VS2010. It got a (407) response, Proxy Authentication Required. Has anyone else encountered this problem before? Are there new settings in VS2010 that need tweaking? Thanks, D.

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  • How to add reference to EnvDTE project?

    - by user46503
    Hello, I have the project getting using DTE with C++: pSolution->get_Projects(&pProjects); CComPtr<EnvDTE::Project> pProject; pProjects->get_Items(1, &pProject); Then I need to add reference to this project. How to do that? As far as I know VsLangProj namespace is not accessible for C++ code. Thanks

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  • pass by reference or pass by value?

    - by Sven
    When learning a new programming language, one of the possible roadblocks you might encounter is the question whether the language is, by default, pass-by-value or pass-by-reference So here is my question to all of you, in your favorite language, how is it actually done? and what are the possible pitfalls? your favorite language can, of course, be anything you have ever played with: popular, obscure, esoteric, new, old ...

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  • Recommended OpenGL / GLUT Reference

    - by TJB
    What OpenGL / GLUT reference is the best around? Ideally I'm looking for something with C++ sample code to help me learn OpenGL as well as details about the APIs similar to what MSDN provides for .net programming. If there isn't a one stop shop, then please list the set of references I should use and what the strengths of each one is. Thanx!

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  • Saving a reference to a int.

    - by Scott Chamberlain
    Here is a much simplified version of what I am trying to do static void Main(string[] args) { int test = 0; int test2 = 0; Test A = new Test(ref test); Test B = new Test(ref test); Test C = new Test(ref test2); A.write(); //Writes 1 should write 1 B.write(); //Writes 1 should write 2 C.write(); //Writes 1 should write 1 Console.ReadLine(); } class Test { int _a; public Test(ref int a) { _a = a; //I loose the reference here } public void write() { var b = System.Threading.Interlocked.Increment(ref _a); Console.WriteLine(b); } } In my real code I have a int that will be incremented by many threads however where the threads a called it will not be easy to pass it the parameter that points it at the int(In the real code this is happening inside a IEnumerator). So a requirement is the reference must be made in the constructor. Also not all threads will be pointing at the same single base int so I can not use a global static int either. I know I can just box the int inside a class and pass the class around but I wanted to know if that is the correct way of doing something like this? What I think could be the correct way: static void Main(string[] args) { Holder holder = new Holder(0); Holder holder2 = new Holder(0); Test A = new Test(holder); Test B = new Test(holder); Test C = new Test(holder2); A.write(); //Writes 1 should write 1 B.write(); //Writes 2 should write 2 C.write(); //Writes 1 should write 1 Console.ReadLine(); } class Holder { public Holder(int i) { num = i; } public int num; } class Test { Holder _holder; public Test(Holder holder) { _holder = holder; } public void write() { var b = System.Threading.Interlocked.Increment(ref _holder.num); Console.WriteLine(b); } } Is there a better way than this?

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