Hi Guys,
recently I started a project which can export some precalculated Grafix/Audio to files, for after processing.
All I was doing is to put a new Window (with progressindicator and an Abort Button) in my main xib and opened it using the following code:
[NSApp beginSheet: REC_Sheet modalForWindow: MOTHER_WINDOW modalDelegate: self didEndSelector: nil contextInfo: nil];
NSModalSession session=[NSApp beginModalSessionForWindow:REC_Sheet];
RECISNOTDONE=YES;
while (RECISNOTDONE) {
if ([NSApp runModalSession:session]!=NSRunContinuesResponse)
break;
usleep(100);
}
[NSApp endModalSession:session];
A Background Thread (pthread) was started earlier, to actually perform the work and save all the targas/wave file. Which worked great, but after an amount of time, it turned out that the main thread was not responding anymore and my memory footprint raised unstoppable. I tried to debug it with Instruments, and saw a lot of CFHash etc stuff growing to infinity.
By accident i clicked below the sheet, and temporary it helped, the main thread (AppKit ?) was releasing it's stuff, but just for a little time.
I can't explain it to me, first of all I thought it was the access from my thread to the Progressbar to update the Progress (intervalled at 0,5sec), so I cut it out. But even if I'm not updating anything and did nothing with the Progressbar, my Application eat up all the Memory, because of not releasing it's "Main-Event" or whatsoever Stuff.
Is there any possibility to "drain" this Main thread Memory stuff (Runloop / NSApp call?). And why the heck doesn't the Main thread respond anymore (after this simple task) ???
I don't have a clou anymore, please help !
Thanks in advance !
P.S. How do you guys implement "threaded long task" Stuff and updating your gui ???