Search Results

Search found 654 results on 27 pages for 'divide and conquer'.

Page 7/27 | < Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >

  • Objective-C scanf spaces issue

    - by Rob
    I am learning objective-C and for the life of me can't figure out why this is happening. When the user inputs when the code is: scanf("%c %lf", &operator, &number); For some reason it messes with this code: doQuit = 0; [deskCalc setAccumulator: 0]; while (doQuit == 0) { NSLog(@"Please input an operation and then a number:"); scanf("%c %lf", &operator, &number); switch (operator) { case '+': [deskCalc add: number]; NSLog (@"%lf", [deskCalc accumulator]); break; case '-': [deskCalc subtract: number]; NSLog (@"%lf", [deskCalc accumulator]); break; case '*': case 'x': [deskCalc multiply: number]; NSLog (@"%lf", [deskCalc accumulator]); break; case '/': if (number == 0) NSLog(@"You can't divide by zero."); else [deskCalc divide: number]; NSLog (@"%lf", [deskCalc accumulator]); break; case 'S': [deskCalc setAccumulator: number]; NSLog (@"%lf", [deskCalc accumulator]); break; case 'E': doQuit = 1; break; default: NSLog(@"You did not enter a valid operator."); break; } } When the user inputs for example "E 10" it will exit the loop but it will also print "You did not enter a valid operator." When I change the code to: scanf(" %c %lf", &operator, &number); It all of a sudden doesn't print this last line. What is it about the space before %c that fixes this?

    Read the article

  • why assign null value or another default value firstly?

    - by Phsika
    i try to generate some codes. i face to face delegates. Everythings is ok.(Look below) But appearing a warning: you shold assing value why? but second code below is ok. namespace Delegates { class Program { static void Main(string[] args) { HesapMak hesapla = new HesapMak(); hesapla.Calculator = new HesapMak.Hesap(hesapla.Sum); double sonuc = hesapla.Calculator(34, 2); Console.WriteLine("Toplama Sonucu:{0}",sonuc.ToString()); Console.ReadKey(); } } class HesapMak { public double Sum(double s1, double s2) { return s1 + s2; } public double Cikarma(double s1, double s2) { return s1 - s2; } public double Multiply(double s1, double s2) { return s1 * s2; } public double Divide(double s1, double s2) { return s1 / s2; } public delegate double Hesap(double s1, double s2); public Hesap Calculator; ----&#60; they want me assingn value } } namespace Delegates { class Program { static void Main(string[] args) { HesapMak hesapla = new HesapMak(); hesapla.Calculator = new HesapMak.Hesap(hesapla.Sum); double sonuc = hesapla.Calculator(34, 2); Console.WriteLine("Toplama Sonucu:{0}",sonuc.ToString()); Console.ReadKey(); } } class HesapMak { public double Sum(double s1, double s2) { return s1 + s2; } public double Cikarma(double s1, double s2) { return s1 - s2; } public double Multiply(double s1, double s2) { return s1 * s2; } public double Divide(double s1, double s2) { return s1 / s2; } public delegate double Hesap(double s1, double s2); public Hesap Calculator=null; } }

    Read the article

  • F# passing an operator with arguments to a function

    - by dan
    Can you pass in an operation like "divide by 2" or "subtract 1" using just a partially applied operator, where "add 1" looks like this: List.map ((+) 1) [1..5];; //equals [2..6] // instead of having to write: List.map (fun x-> x+1) [1..5] What's happening is 1 is being applied to (+) as it's first argument, and the list item is being applied as the second argument. For addition and multiplication, this argument ordering doesn't matter. Suppose I want to subtract 1 from every element (this will probably be a common beginners mistake): List.map ((-) 1) [1..5];; //equals [0 .. -4], the opposite of what we wanted 1 is applied to the (-) as its first argument, so instead of (list_item - 1), I get (1 - list_item). I can rewrite it as adding negative one instead of subtracting positive one: List.map ((+) -1) [1..5];; List.map (fun x -> x-1) [1..5];; // this works too I'm looking for a more expressive way to write it, something like ((-) _ 1), where _ denotes a placeholder, like in the Arc language. This would cause 1 to be the second argument to -, so in List.map, it would evaluate to list_item - 1. So if you wanted to map divide by 2 to the list, you could write: List.map ((/) _ 2) [2;4;6] //not real syntax, but would equal [1;2;3] List.map (fun x -> x/2) [2;4;6] //real syntax equivalent of the above Can this be done or do I have to use (fun x -> x/2)? It seems that the closest we can get to the placeholder syntax is to use a lambda with a named argument.

    Read the article

  • Can I ignore a SIGFPE resulting from division by zero?

    - by Mikeage
    I have a program which deliberately performs a divide by zero (and stores the result in a volatile variable) in order to halt in certain circumstances. However, I'd like to be able to disable this halting, without changing the macro that performs the division by zero. Is there any way to ignore it? I've tried using #include <signal.h> ... int main(void) { signal(SIGFPE, SIG_IGN); ... } but it still dies with the message "Floating point exception (core dumped)". I don't actually use the value, so I don't really care what's assigned to the variable; 0, random, undefined... EDIT: I know this is not the most portable, but it's intended for an embedded device which runs on many different OSes. The default halt action is to divide by zero; other platforms require different tricks to force a watchdog induced reboot (such as an infinite loop with interrupts disabled). For a PC (linux) test environment, I wanted to disable the halt on division by zero without relying on things like assert.

    Read the article

  • Project Euler Problem #11

    - by SoulBeaver
    Source: http://projecteuler.net/index.php?section=problems&id=11 Quick overview: Take a 20x20 grid of numbers and compute the largest product of 4 pairs of numbers in either horizontal, vertical, or diagonal. My current approach is to divide the 20x20 grid up into single rows and single columns and go from there with a much more manageable grid. The code I'm using to divide the rows into rows is void fillRows ( string::const_iterator& fieldIter, list<int>& rowElements, vector<list<int>>& rows ) { int count(0); for( ; fieldIter < field.end(); ++fieldIter ) { if(isdigit(field[*fieldIter])) { rowElements.push_back(toInt(field[*fieldIter])); ++count; } if(count == 40) { rows.push_back(rowElements); count = 0; rowElements.clear(); } } } Short explanation: I have the field set as static const std::string field and I am filling a vector with lists of rows. Why a list? Because the queue doesn't have a clear function. Also practice using STL container lists and not ones I write myself. However, this thing isn't working. Oftentimes I see it omitting a character( function toInt parses the const char as int ) and I end up with 18 rows, two rows short of the 20x20 grid. The length of the rows seem good. Rows: 18 RowElements[0]: 40 (instead of pairs I saved each number individually. Will fix that later) What am I doing wrong?

    Read the article

  • Why does the BigFraction class in the Apache-Commons-Math library return incorrect division results?

    - by Timothy Lee Russell
    In the spirit of using existing, tested and stable libraries of code, I started using the Apache-Commons-Math library and its BigFraction class to perform some rational calculations for an Android app I'm writing called RationalCalc. It works great for every task that I have thrown at it, except for one nagging problem. When dividing certain BigFraction values, I am getting incorrect results. If I create a BigFraction with the inverse of the divisor and multiply instead, I get the same incorrect answer but perhaps that is what the library is doing internally anyway. Does anyone know what I am doing wrong? The division works correctly with a BigFraction of 2.5 but not 2.51, 2.49, etc... // *** incorrect! *** BigFraction one = new BigFraction(1.524); //one: 1715871458028159 / 1125899906842624 BigFraction two = new BigFraction(2.51); //two: 1413004383087493 / 562949953421312 BigFraction three = one.divide(two); //three: 0 Log.i("solve", three.toString()); //should be 0.607171315 ?? //returns 0 // *** correct! **** BigFraction four = new BigFraction(1.524); //four: 1715871458028159 / 1125899906842624 BigFraction five = new BigFraction(2.5); //five: 5 / 2 BigFraction six = four.divide(five); //six: 1715871458028159 / 2814749767106560 Log.i("solve", six.toString()); //should be 0.6096 ?? //returns 0.6096

    Read the article

  • TransactionScope and Transactions

    - by Mike
    In my C# code I am using TransactionScope because I was told not to rely that my sql programmers will always use transactions and we are responsible and yada yada. Having said that It looks like TransactionScope object Rolls back before the SqlTransaction? Is that possible and if so what is the correct methodology for wrapping a TransactionScope in a transaction. Here is the sql test CREATE PROC ThrowError AS BEGIN TRANSACTION --SqlTransaction SELECT 1/0 IF @@ERROR<> 0 BEGIN ROLLBACK TRANSACTION --SqlTransaction RETURN -1 END ELSE BEGIN COMMIT TRANSACTION --SqlTransaction RETURN 0 END go DECLARE @RESULT INT EXEC @RESULT = ThrowError SELECT @RESULT And if I run this I get just the divide by 0 and return -1 Call from the C# code I get an extra error message Divide by zero error encountered. Transaction count after EXECUTE indicates that a COMMIT or ROLLBACK TRANSACTION tatement is missing. Previous count = 1, current count = 0. If I give the sql transaction a name then Cannot roll back SqlTransaction. No transaction or savepoint of that name was found. Transaction count after EXECUTE indicates that a COMMIT or ROLLBACK TRANSACTION statement is missing. Previous count = 1, current count = 2. some times it seems the count goes up, until the app completely exits The c# is just using (TransactionScope scope = new TransactionScope()) { ... Execute Sql scope.Commit() }

    Read the article

  • How do I make this nested for loop, testing sums of cubes, more efficient?

    - by Brian J. Fink
    I'm trying to iterate through all the combinations of pairs of positive long integers in Java and testing the sum of their cubes to discover if it's a Fibonacci number. I'm currently doing this by using the value of the outer loop variable as the inner loop's upper limit, with the effect being that the outer loop runs a little slower each time. Initially it appeared to run very quickly--I was up to 10 digits within minutes. But now after 2 full days of continuous execution, I'm only somewhere in the middle range of 15 digits. At this rate it may end up taking a whole year just to finish running this program. The code for the program is below: import java.lang.*; import java.math.*; public class FindFib { public static void main(String args[]) { long uLimit=9223372036854775807L; //long maximum value BigDecimal PHI=new BigDecimal(1D+Math.sqrt(5D)/2D); //Golden Ratio for(long a=1;a<=uLimit;a++) //Outer Loop, 1 to maximum for(long b=1;b<=a;b++) //Inner Loop, 1 to current outer { //Cube the numbers and add BigDecimal c=BigDecimal.valueOf(a).pow(3).add(BigDecimal.valueOf(b).pow(3)); System.out.print(c+" "); //Output result //Upper and lower limits of interval for Mobius test: [c*PHI-1/c,c*PHI+1/c] BigDecimal d=c.multiply(PHI).subtract(BigDecimal.ONE.divide(c,BigDecimal.ROUND_HALF_UP)), e=c.multiply(PHI).add(BigDecimal.ONE.divide(c,BigDecimal.ROUND_HALF_UP)); //Mobius test: if integer in interval (floor values unequal) Fibonacci number! if (d.toBigInteger().compareTo(e.toBigInteger())!=0) System.out.println(); //Line feed else System.out.print("\r"); //Carriage return instead } //Display final message System.out.println("\rDone. "); } } Now the use of BigDecimal and BigInteger was delibrate; I need them to get the necessary precision. Is there anything other than my variable types that I could change to gain better efficiency?

    Read the article

  • Groovy as a substitute for Java when using BigDecimal?

    - by geejay
    I have just completed an evaluation of Java, Groovy and Scala. The factors I considered were: readability, precision The factors I would like to know: performance, ease of integration I needed a BigDecimal level of precision. Here are my results: Java void someOp() { BigDecimal del_theta_1 = toDec(6); BigDecimal del_theta_2 = toDec(2); BigDecimal del_theta_m = toDec(0); del_theta_m = abs(del_theta_1.subtract(del_theta_2)) .divide(log(del_theta_1.divide(del_theta_2))); } Groovy void someOp() { def del_theta_1 = 6.0 def del_theta_2 = 2.0 def del_theta_m = 0.0 del_theta_m = Math.abs(del_theta_1 - del_theta_2) / Math.log(del_theta_1 / del_theta_2); } Scala def other(){ var del_theta_1 = toDec(6); var del_theta_2 = toDec(2); var del_theta_m = toDec(0); del_theta_m = ( abs(del_theta_1 - del_theta_2) / log(del_theta_1 / del_theta_2) ) } Note that in Java and Scala I used static imports. Java: Pros: it is Java Cons: no operator overloading (lots o methods), barely readable/codeable Groovy: Pros: default BigDecimal means no visible typing, least surprising BigDecimal support for all operations (division included) Cons: another language to learn Scala: Pros: has operator overloading for BigDecimal Cons: some surprising behaviour with division (fixed with Decimal128), another language to learn

    Read the article

  • Which fieldtype is best for storing PRICE values?

    - by BerggreenDK
    Hi there I am wondering whats the best "price field" in MSSQL for a shoplike structure? Looking at this overview: http://www.teratrax.com/sql_guide/data_types/sql_server_data_types.html We have datatypes called money, smallmoney, then we have decimal/numeric and lastly float and real Name, memory/disk-usage and value ranges: Money: 8 bytes (values: -922,337,203,685,477.5808 to +922,337,203,685,477.5807) Smallmoney: 4 bytes (values: -214,748.3648 to +214,748.3647) Decimal: 9 [default, min. 5] bytes (values: -10^38 +1 to 10^38 -1 ) Float: 8 bytes (values: -1.79E+308 to 1.79E+308 ) Real: 4 bytes (values: -3.40E+38 to 3.40E+38 ) My question is: is it really wise to store pricevalues in those types? what about eg. INT? Int: 4 bytes (values: -2,147,483,648 to 2,147,483,647) Lets say a shop uses dollars, they have cents, but I dont see prices being $49.2142342 so the use of a lot of decimals showing cents seems waste of SQL bandwidth. Secondly, most shops wouldn't show any prices near 200.000.000 (not in normal webshops at least... unless someone is trying to sell me a famous tower in Paris) So why not go for an int? An int is fast, its only 4 bytes and you can easily make decimals, by saving values in cents instead of dollars and then divide when you present the values. The other approach would be to use smallmoney which is 4 bytes too, but this will require the math part of the CPU to do the calc, where as Int is integer power... on the downside you will need to divide every single outcome. Are there any "currency" related problems with regionalsettings when using smallmoney/money fields? what will these transfer too in C#/.NET ? Any pros/cons? Go for integer prices or smallmoney or some other? Whats does your experience tell?

    Read the article

  • OpenMP: Get total number of running threads

    - by Konrad Rudolph
    I need to know the total number of threads that my application has spawned via OpenMP. Unfortunately, the omp_get_num_threads() function does not work here since it only yields the number of threads in the current team. However, my code runs recursively (divide and conquer, basically) and I want to spawn new threads as long as there are still idle processors, but no more. Is there a way to get around the limitations of omp_get_num_threads and get the total number of running threads? If more detail is required, consider the following pseudo-code that models my workflow quite closely: function divide_and_conquer(Job job, int total_num_threads): if job.is_leaf(): # Recurrence base case. job.process() return left, right = job.divide() current_num_threads = omp_get_num_threads() if current_num_threads < total_num_threads: # (1) #pragma omp parallel num_threads(2) #pragma omp section divide_and_conquer(left, total_num_threads) #pragma omp section divide_and_conquer(right, total_num_threads) else: divide_and_conquer(left, total_num_threads) divide_and_conquer(right, total_num_threads) job = merge(left, right) If I call this code with a total_num_threads value of 4, the conditional annotated with (1) will always evaluate to true (because each thread team will contain at most two threads) and thus the code will always spawn two new threads, no matter how many threads are already running at a higher level. I am searching for a platform-independent way of determining the total number of threads that are currently running in my application.

    Read the article

  • Total Average Week using a Parameter

    - by Jose
    I have a crystal report that shows sales volumes called week to date volume. It shows current week, previous week, and average week. The report prompts for a date parameter and I extract the week number to get current week and previous week volumes. Did it this way because Mngmt wants to be able to run report whenever. My problem is for Average Week I cant figure out how to get the number of weeks to divide by for my average. Report originates from June 1st, 2010. Right now I have: DATEPART("ww", {?date}) - DATEPART("ww", DATE(2010, 6, 1)) This returns 2 right now which is perfect, so i divide my total by 2. This code will work until the end of the year then I'm hooped. Any idea how I can make this a little more dynamic. I was thinking a counter somehow, just can't get the logic down because the date parameter will keep changing, meaning I cant increase my counter by 1 after each week??? Cheers.

    Read the article

  • How do I break down an NSTimeInterval into year, months, days, hours, minutes and seconds on iPhone?

    - by willc2
    I have a time interval that spans years and I want all the time components from year down to seconds. My first thought is to integer divide the time interval by seconds in a year, subtract that from a running total of seconds, divide that by seconds in a month, subtract that from the running total and so on. That just seems convoluted and I've read that whenever you are doing something that looks convoluted, there is probably a built-in method. Is there? I integrated Alex's 2nd method into my code. It's in a method called by a UIDatePicker in my interface. NSDate *now = [NSDate date]; NSDate *then = self.datePicker.date; NSTimeInterval howLong = [now timeIntervalSinceDate:then]; NSDate *date = [NSDate dateWithTimeIntervalSince1970:howLong]; NSString *dateStr = [date description]; const char *dateStrPtr = [dateStr UTF8String]; int year, month, day, hour, minute, sec; sscanf(dateStrPtr, "%d-%d-%d %d:%d:%d", &year, &month, &day, &hour, &minute, &sec); year -= 1970; NSLog(@"%d years\n%d months\n%d days\n%d hours\n%d minutes\n%d seconds", year, month, day, hour, minute, sec); When I set the date picker to a date 1 year and 1 day in the past, I get: 1 years 1 months 1 days 16 hours 0 minutes 20 seconds which is 1 month and 16 hours off. If I set the date picker to 1 day in the past, I am off by the same amount. Update: I have an app that calculates your age in years, given your birthday (set from a UIDatePicker), yet it was often off. This proves there was an inaccuracy, but I can't figure out where it comes from, can you?

    Read the article

  • Creating a C++ DLL and then using it in C#

    - by Major
    Ok I'm trying to make a C++ DLL that I can then call and reference in a c# App. I've already made a simple dll using the numberous guides out there, however when I try to reference it in the C# app I get the error Unable to load DLL 'SDES.dll': The specified module could not be found. The code for the program is as follows (bear with me I'm going to include all the files) //These are the DLL Files. ifndef TestDLL_H define TestDLL_H extern "C" { // Returns a + b __declspec(dllexport) double Add(double a, double b); // Returns a - b __declspec(dllexport) double Subtract(double a, double b); // Returns a * b __declspec(dllexport) double Multiply(double a, double b); // Returns a / b // Throws DivideByZeroException if b is 0 __declspec(dllexport) double Divide(double a, double b); } endif //.cpp include "test.h" include using namespace std; extern double __cdecl Add(double a, double b) { return a + b; } extern double __cdecl Subtract(double a, double b) { return a - b; } extern double __cdecl Multiply(double a, double b) { return a * b; } extern double __cdecl Divide(double a, double b) { if (b == 0) { throw new invalid_argument("b cannot be zero!"); } return a / b; } //C# Program using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace ConsoleApplication1 { class Program { [DllImport("SDES.dll")] public static extern void SimulateGameDLL(int a, int b); static void Main(string[] args) { SimulateGameDLL(1, 2); //Error here... } } } Anyone have any idea's what I may be missing in my program? Let me know if I missed some code or if you have any questions.

    Read the article

  • Why my linux signal handler run only once

    - by Henry Fané
    #include <iostream> #include <signal.h> #include <fenv.h> #include <string.h> void signal_handler(int sig, siginfo_t *siginfo, void* context) { std::cout << " signal_handler " << fetestexcept(FE_ALL_EXCEPT) << std::endl; throw "exception"; } void divide() { float a = 1000., b = 0., c, f = 1e-300; c = a / b; std::cout << c << " and f = " << f << std::endl; } void init_sig_hanlder() { feenableexcept(FE_ALL_EXCEPT); struct sigaction sa, initial_sa; sa.sa_sigaction = &signal_handler ; sigemptyset( &sa.sa_mask ) ; sa.sa_flags = SA_SIGINFO; // man sigaction(3) // allows for void(*)(int,siginfo_t*,void*) handler sigaction(SIGFPE, &sa, &initial_sa); } int main(int argc, char** argv) { init_sig_hanlder(); while(true) { try { sleep(1); divide(); } catch(const char * a) { std::cout << "Exception in catch: " << a << std::endl; } catch(...) { std::cout << "Exception in ..." << std::endl; } } return 0; } Produce the following results on Linux/g++4.2: signal_handler 0 Exception in catch: exception inf and f = 0 inf and f = 0 inf and f = 0 inf and f = 0 So, signal handler is executed the first time but the next fp exception does not trigger the handler again. Where am I wrong ?

    Read the article

  • virsh vcpu_period and vcpu_quota

    - by Programster
    I have been looking into ways to divide my CPU amongst KVM guests other than by just setting vCPU access limits. I understand the concept of cpu_shares which can be set/displayed with virsh schedinfo, but I also found vcpu_period and vcpu_quota listed with this command as shown below: Looking at the man page, I know what the acceptable input values are but could somebody please explain in simple terms what these two parameters actually do?

    Read the article

  • Huge Image Problem

    - by Amira Elsayed
    Hi All, I have a great problem , and I have no idea how to solve it , I have create a chart (Mind map) in Smart draw, what I want now is to print this Mind map , the mind map is very large when i Export it as Image I have a big image , so can any one tell me if there is any software that can divide this big image into small parts of size (A4) to be able to print it on several papers and show it to my boss please help as soon as you can Thanks in Advance

    Read the article

  • load-causing processes disappearing from "top" ps -o pcpu shows bogus numbers

    - by Alec Matusis
    I administer a large number of servers, and I have this problem only with Ubuntu 10.04 LTS: I run a server under normal load (say load average 3.0 on an 8-core server). The "top" command shows processes taking certain % of CPU that cause this load average: say PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 11008 mysql 20 0 25.9g 22g 5496 S 67 76.0 643539:38 mysqld ps -o pcpu,pid -p11008 %CPU PID 53.1 11008 , everything is consistent. The all of the sudden, the process causing the load average disappears from "top", but the process continues to run normally (albeit with a slight performance decrease), and the system load average becomes somewhat higher. The output of ps -o pcpu becomes bogus: # ps -o pcpu,pid -p11008 %CPU PID 317910278 1587 This happened to at least 5 different severs (different brand new IBM System X hardware), each running different software: one httpd 2.2, one mysqld 5.1, and one Twisted Python TCP servers. Each time the kernel was between 2.6.32-32-server and 2.6.32-40-server. I updated some machines to 2.6.32-41-server, and it has not happened on those yet, but the bug is rare (once every 60 days or so). This is from an affected machine: top - 10:39:06 up 73 days, 17:57, 3 users, load average: 6.62, 5.60, 5.34 Tasks: 207 total, 2 running, 205 sleeping, 0 stopped, 0 zombie Cpu(s): 11.4%us, 18.0%sy, 0.0%ni, 66.3%id, 4.3%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 74341464k total, 71985004k used, 2356460k free, 236456k buffers Swap: 3906552k total, 328k used, 3906224k free, 24838212k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 805 root 20 0 0 0 0 S 3 0.0 1493:09 fct0-worker 982 root 20 0 0 0 0 S 1 0.0 111:35.05 fioa-data-groom 914 root 20 0 0 0 0 S 0 0.0 884:42.71 fct1-worker 1068 root 20 0 19364 1496 1060 R 0 0.0 0:00.02 top Nothing causing high load is showing on top, but I have two highly loaded mysqld instances on it, that suddenly show crazy %CPU: #ps -o pcpu,pid,cmd -p1587 %CPU PID CMD 317713124 1587 /nail/encap/mysql-5.1.60/libexec/mysqld and #ps -o pcpu,pid,cmd -p1624 %CPU PID CMD 2802 1624 /nail/encap/mysql-5.1.60/libexec/mysqld Here are the numbers from # cat /proc/1587/stat 1587 (mysqld) S 1212 1088 1088 0 -1 4202752 14307313 0 162 0 85773299069 4611685932654088833 0 0 20 0 52 0 3549 27255418880 5483524 18446744073709551615 4194304 11111617 140733749236976 140733749235984 8858659 0 552967 4102 26345 18446744073709551615 0 0 17 5 0 0 0 0 0 the 14th and 15th numbers according to man proc are supposed to be utime %lu Amount of time that this process has been scheduled in user mode, measured in clock ticks (divide by sysconf(_SC_CLK_TCK). This includes guest time, guest_time (time spent running a virtual CPU, see below), so that applications that are not aware of the guest time field do not lose that time from their calculations. stime %lu Amount of time that this process has been scheduled in kernel mode, measured in clock ticks (divide by sysconf(_SC_CLK_TCK). On a normal server, these numbers are advancing, every time I check the /proc/PID/stat. On a buggy server, these numbers are stuck at a ridiculously high value like 4611685932654088833, and it's not changing. Has anyone encountered this bug?

    Read the article

  • Windows 7 port Forwarding Issue

    - by Elliot
    I can't get port forwarding to work now that I am using windows 7 (64-bit). I am using a wireless connection (no wired connection available). I have the ports forwarded (IP has been double checked, router settings are confirmed), there is an exception for all of the programs in question in windows firewall, and in the resource monitor windows lists the ports as available, not restricted, and yet when I either use a specific program (ie utorrent, DC++, Command & Conquer 3) or check using firefox, the port reads as closed. How do I get the port forwarding to work?

    Read the article

  • Few questions about SLI

    - by toomanyairmiles
    Hi all, thanks in advance for your help. I've just added a second card to my system so I can add a third monitor. I'd got as far as determining both cards need to use the same driver (after a blind alley with another cheap ATi card) so I'm now the proud owner of a second BFG 9800 GTX+ card. One is a BFG OCX and the other an BFG OC (small difference in clock speeds but they are in all other respects the same) but wanted to know the following:- 1) Is it worth adding the SLI connector, will it really boost overall performance (I'm guessing that the OCX card will then perform as the OC card does)? 2) Are SLI connectors (the one's that run across the top of the cards) motherboard or manufacturer specific? 3) If I do SLI the cards will I still be able to use all four monitor connectors or just the two on the master card? I'm not a gamer, I'm an IA and web designer so the system is mostly for Photoshop and Illustrator work and the occasional knock around in command and conquer.

    Read the article

  • Jailbreak Your Kindle for Dead Simple Screensaver Customization

    - by Jason Fitzpatrick
    If you’re less than delighted with the default screensaver pack on the Kindle relief is just a simple hack and a reboot away. Read on to learn how to apply a painless jailbreak to your Kindle and create custom screensavers. Unlike jailbreaking other devices like the iPad and Android devices—which usually includes deep mucking about in the guts of your devices and the potential, however remote, for catastrophic bricking—jailbreaking the Kindle is not only extremely safe but Amazon, by releasing the Kindle sourcecode, has practically approved the process with a wink and a nod. Installing the jailbreak and the screensaver hack to replace the default screensavers is so simple we promise you’ll spend 1000% more time messing around making fun screensaver images than you will actually installing the hack. The default screensaver pack for the Amazon Kindle is a collection of 23 images that include portraits of famous authors, woodcarvings from centuries past, blueprints, book reliefs, and other suitably literature-oriented subjects. If you’re not a big fan of the pack—and we don’t blame you if, despite Emily Dickinson being your favorite single lady, you want to mix things up—it’s extremely simple to replace the default screen saver pack with as many custom images as your Kindle can hold. This hack works on every Kindle except the first generation; we’ll be demonstrating it on the brand new Kindle 3 with accompanying notes to direct users with older Kindles. Latest Features How-To Geek ETC The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography Happy Snow Bears Theme for Chrome and Iron [Holiday] Download Full Command and Conquer: Tiberian Sun Game for Free Scorched Cometary Planet Wallpaper Quick Fix: Add the RSS Button Back to the Firefox Awesome Bar Dropbox Desktop Client 1.0.0 RC for Windows, Linux, and Mac Released Hang in There Scrat! – Ice Age Wallpaper

    Read the article

  • CodePlex Daily Summary for Saturday, December 18, 2010

    CodePlex Daily Summary for Saturday, December 18, 2010Popular ReleasesHacker Passwords: HackerPasswords.zip: Source code, executable and documentationWatchersNET.SiteMap: WatchersNET.SiteMap 01.03.03: Whats NewSkin Object: You can now filter by Terms for Example use: <object id="dnnSITEMAPSL" codetype="dotnetnuke/server" codebase="SITEMAPSL"> <param name="TaxMode" value="terms" /> <param name="TaxTerms" value="TermName1,TermName2" /> </object> changes Tax Term Filter should work correct nowSubtitleTools: SubtitleTools 1.3: - Added .srt FileAssociation & Win7 ShowRecentCategory feature. - Applied UnifiedYeKe to fix Persian search problems. - Reduced file size of Persian subtitles for uploading @OSDB.EnhSim: EnhSim 2.2.3 ALPHA: 2.2.3 ALPHAThis release adds in the changes for 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in th...Facebook C# SDK: 4.1.0: - Lots of bug fixes - Removed Dynamic Runtime Language dependencies from non-dynamic platforms. - Samples included in release for ASP.NET, MVC, Silverlight, Windows Phone 7, WPF, WinForms, and one Visual Basic Sample - Updated to Json.net - BREAKING CHANGE: Some renames and changes with Authorizer, CanvasAuthorizer, and Authorization action filters - BREAKING CHANGE: Renamed ApiSecret to AppSecret to be consistent with Facbeook's rename of the property - Added additional authentication helper...WCF Community Site: WCF Web APIs 10.12.17: Welcome to the second release of WCF Web APIs on codeplex Here is what is new in this release. WCF Support for jQuery - create WCF web services that are easy to consume from JavaScript clients, in particular jQuery. Better support for using JsonValue as dynamic Support for JsonValue change notification events for databinding and other purposes Support for going between JsonValue and CLR types WCF HTTP - create HTTP / REST based web services. This is a minor release which contains fixe...LiveChat Starter Kit: LCSK v1.0: This is a working version of the LCSK for Visual Studio 2010, ASP.NET MVC 3 (using Razor View Engine). this is still provider based (with 1 provider Sql) and this is still using WebService and Windows Forms operator console. The solution is cleaner, with an installer to create tables etc. Let me know your feedbackOrchard Project: Orchard 0.9: Orchard Release Notes Build: 0.9.253 Published: 12/16/2010 How to Install OrchardTo install the Orchard tech preview using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard-Using-Web-PI.ashx Web PI will detect your hardware environment and install the application. --OR-- Alternatively, to install the release manually, download the Orchard.Web.0.9.253.zip file. The zip contents are pre-built and ready-to-run. Simply extract the contents of the Orch...SplendidCRM: SplendidCRM 5.0 Community Edition: SplendidCRM Software has adopted the GNU Affero General Public License Version 3 (AGPLv3) for its Community Edition. This release includes the full set of SQL source code in the Community Edition, something that was previously only available in the Professional and Enterprise Editions. An article on the subject of Commercial Open-Source licensing has been posted at http://www.codeproject.com/KB/architecture/splendid-guide-article6.aspx.DotSpatial: DotSpatial 12-15-2010: This release contains a few minor bug fixes and hopefully the GDAL libraries for the 3.5 x86 build actually built to the correct directory this time.DotNetNuke® Community Edition: 05.06.01 Beta: This is the initial Beta of DotNetNuke 5.6.1. See the DotNetNuke Roadmap a full list of changes in this release.MSBuild Extension Pack: December 2010: Release Blog Post The MSBuild Extension Pack December 2010 release provides a collection of over 380 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GU...Access Control Service Samples and Documentation (Labs): Samples-R3: Contains latest ACS samples (corresponding to R3 release) that show how to integrate ACS with web services, ASP.NET websites (Web Forms and MVC) and on how to interact with the ACS Management Service. The Readmes for these samples are available here.TweetSharp: TweetSharp v2.0.0.0 - Preview 5: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 5 ChangesMaintenance release with user reported fixes Preview 4 ChangesReintroduced fluent interface support via satellite assembly Added entities support, entity segmentation, and ITweetable/ITweeter interfaces for client development Numerous fixes reported by preview users Preview 3 ChangesNumerous ...Silverlight Contrib: Silverlight Contrib 2010.1.0: 2010.1.0 New FeaturesCompatibility Release for Silverlight 4 and Visual Studio 2010FlickrNet API Library: 3.1.4000: Newest release. Now contains dedicated Windows Phone 7 DLL as well as all previous DLLs. Also contains Windows Help file documentation now as standard.mojoPortal: 2.3.5.8: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2358-released.aspx Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code. To download the source code see the Source Code Tab I recommend getting the latest source code using TortoiseHG, you can get the source code corresponding to this release here.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-12-13: Code samples for Visual Studio 2010Wii Backup Fusion: Wii Backup Fusion 0.9 Beta: - Aqua or brushed metal style for Mac OS X - Shows selection count beside ID - Game list selection mode via settings - Compare Files <-> WBFS game lists - Verify game images/DVD/WBFS - WIT command line for log (via settings) - Cancel possibility for loading games process - Progress infos while loading games - Localization for dates - UTF-8 support - Shortcuts added - View game infos in browser - Transfer infos for log - All transfer routines rewritten - Extract image from image/WBFS - Support....NETTER Code Starter Pack: v1.0.beta: '.NETTER Code Starter Pack ' contains a gallery of Visual Studio 2010 solutions leveraging latest and new technologies and frameworks based on Microsoft .NET Framework. Each Visual Studio solution included here is focused to provide a very simple starting point for cutting edge development technologies and framework, using well known Northwind database (for database driven scenarios). The current release of this project includes starter samples for the following technologies: ASP.NET Dynamic...New ProjectsAsyncSimpleDB: Async access via .Net to Amazon's SimpleDB.BCS Tester Man - The BCS Test Client: BCS Tester Man is a BCS Test Client that makes it easier for SharePoint BCS Model Developers to test Models and External Content Types. You'll no longer have to create and configure Business Data Web Parts or External Lists. It's developed in C#. UI is WPF with MVVM.Client-side Templated Script Control: Allows a developer to add a repeater-style templated list control to a web page that will be data bound client-side, and may respond to client events. The control may be data bound by a web service call on initialization, and may also have it's data source set via client code.Conquer Online Emulation: Project Emulation is a set of tools and libraries to use for creating your own 'emulation' of the servers used by Conquer Online.CSV Report Generator for SQL: C# application for exporting SQL queries into a CSV file for easy importing into Excel, Access, and any other programs that support CSV file importing. This application is handy for extraordinarily large query results that typically cause stability issues for other programs.DFTSPAB: For info see [url:http://creativx.net/forums/general-software/20760-take-ownership-set-permissions-back-up-file-all-one-utillity.html]Directories Creater: <dirCreater> create lots of directories in simple way! <c#> <vs2010>DNN Rad Tag Cloud: A module that uses Telerik's Tag Cloud control to display tags applied in a DotNetNuke install. dotFB : Facebook Graph API client library for .NET: dotFB is a facebook Graph API client library for Windows, Web and Phone Client.Ganaderia Santa Fe: RevisiónsdfsdGoogle Translate .NET: A .NET class library for the Google Translate API v2.I Wanna Make A Game: Fun project to make a 2D platformer written in C#. Written by students from the University of Waterloo, the project explores several computer science topics; from implementing a scripting language to efficient spatial computation.Neddle: Neddle is an open source, SCORM compliant learning management system (LMS) built on the .NET platform using C#.Przetwarzanie sygnalów: Program zaliczeniowy z przedmiotu "Wstep do przetwarzania obrazów i sygnalów"Quickfix message wrapper: Quickfix message strongly typed wrapper generator (T4 template) Reading List: Simple ASP .NET MVC application to manage a list of books scheduled to be read. The application queries Amazon web services for book titles to add to the list.reservierung: Project for the university for applied sciences DeggendorfRTP HTML Newsletter: This DotNetNuke module allows you to create templated HTML newsletters, and email to a specific DNN role. Newsletters are automatically archived for later access.SQL Server Master Data Services Utilities: A set of useful add-ons for SQL Server Master Data Services, including utilities for generating an MDS model, loading the model, writing a custom UI for model data and integrating the model with SharePoint BCS.testerekproject: bla bla blaTools for social network VKontakte: Tools for developing desktop applications for social network VKontakte.Virtualegis: Control de código para Virtualegis.

    Read the article

  • How to Upgrade Your Verizon Mi-Fi Firmware to Fix Connection Problems

    - by The Geek
    If you’ve got a Verizon Mi-Fi and you’re having problems with it disconnecting all the time, there’s a quick and easy fix—you’ll just need to upgrade the firmware to the latest version. Here’s how to do it, and fix your connection issues. If you aren’t experiencing any issues at all, you might not want to upgrade, but in our experience, the Mi-Fi will sometimes disconnect in certain areas—and this is the solution. Once you’ve run the update, the problems are mostly gone. Note: there are a number of difference Mi-Fi type of devices from Verizon, and the same process should work for all of them. Latest Features How-To Geek ETC The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography Happy Snow Bears Theme for Chrome and Iron [Holiday] Download Full Command and Conquer: Tiberian Sun Game for Free Scorched Cometary Planet Wallpaper Quick Fix: Add the RSS Button Back to the Firefox Awesome Bar Dropbox Desktop Client 1.0.0 RC for Windows, Linux, and Mac Released Hang in There Scrat! – Ice Age Wallpaper

    Read the article

  • The Legend of Zelda – 1980s High School Style [Video]

    - by Asian Angel
    What happens when you mix the Legend of Zelda with the 80s high school scene? Something fun and cheesy that makes you wish there really was a movie based on this! From YouTube: In this charming critically-acclaimed tale of first love, Link, an eternal optimist and adventurer, seeks to capture the heart of Zelda, an unattainable high school beauty and straight-A student. He surprises just about everyone-including himself-when she returns the sentiment. But the high school’s over-possessive, megalomaniacal Principal Ganondorf doesn’t approve and it’s going to take more than just the power of love to conquer all. The Legend of Zelda (1987) Trailer [via Geeks are Sexy] Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

    Read the article

  • How to Use and Customize Google Chrome Web Apps

    - by The Geek
    Google announced their new Chrome Web Store today, with loads of web sites and games that can be installed as applications in your browser, synced across every PC, and customized to launch the way you want them to. Here’s how it all works. Note: this guide really isn’t aimed at expert geeks, though you’re more than welcome to leave your thoughts in the comments. What Are Chrome Web Apps Again? The new Chrome Web Apps are really nothing more than regular web sites, optimized for Chrome and then wrapped up with a pretty icon and installed in your browser. Some of these sites, especially web-based games, can also be purchased through the Chrome Web Store for a small fee, though the majority of services are free Latest Features How-To Geek ETC The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography Fun and Colorful Firefox Theme for Windows 7 Happy Snow Bears Theme for Chrome and Iron [Holiday] Download Full Command and Conquer: Tiberian Sun Game for Free Scorched Cometary Planet Wallpaper Quick Fix: Add the RSS Button Back to the Firefox Awesome Bar Dropbox Desktop Client 1.0.0 RC for Windows, Linux, and Mac Released

    Read the article

< Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >