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  • Silabs cp2102 driver problem

    - by Zxy
    I downloaded appropriate driver from its own site, unzipped it and then tried to install it. But: root@ghostrider:/home/zero/Downloads# tar xvf cp210x-3.1.0.tar.gz cp210x-3.1.0/ cp210x-3.1.0/COPYING cp210x-3.1.0/cp210x/ cp210x-3.1.0/cp210x-3.1.0.spec cp210x-3.1.0/cp210x/.rpmmacros cp210x-3.1.0/cp210x/configure cp210x-3.1.0/cp210x/cp210x.c cp210x-3.1.0/cp210x/cp210x.h cp210x-3.1.0/cp210x/cp210xuniversal.c cp210x-3.1.0/cp210x/cp210xuniversal.h cp210x-3.1.0/cp210x/installmod cp210x-3.1.0/cp210x/Makefile24 cp210x-3.1.0/cp210x/Makefile26 cp210x-3.1.0/cp210x/rpmmacros24 cp210x-3.1.0/cp210x/rpmmacros26 cp210x-3.1.0/cp210x/Rules.make cp210x-3.1.0/INSTALL cp210x-3.1.0/makerpm cp210x-3.1.0/PACKAGE-LIST cp210x-3.1.0/README cp210x-3.1.0/RELEASE-NOTES cp210x-3.1.0/REPORTING-BUGS cp210x-3.1.0/rpm/ cp210x-3.1.0/rpm/brp-java-repack-jars cp210x-3.1.0/rpm/brp-python-bytecompile cp210x-3.1.0/rpm/check-rpaths cp210x-3.1.0/rpm/check-rpaths-worker root@ghostrider:/home/zero/Downloads# cd cp210x-3.1.0 root@ghostrider:/home/zero/Downloads/cp210x-3.1.0# ls COPYING cp210x-3.1.0.spec makerpm README REPORTING-BUGS cp210x INSTALL PACKAGE-LIST RELEASE-NOTES rpm root@ghostrider:/home/zero/Downloads/cp210x-3.1.0# run ./makerpm No command 'run' found, did you mean: Command 'zrun' from package 'moreutils' (universe) Command 'runq' from package 'exim4-daemon-heavy' (main) Command 'runq' from package 'exim4-daemon-light' (main) Command 'runq' from package 'sendmail-bin' (universe) Command 'grun' from package 'grun' (universe) Command 'qrun' from package 'torque-client' (universe) Command 'qrun' from package 'torque-client-x11' (universe) Command 'lrun' from package 'lustre-utils' (universe) Command 'rn' from package 'trn' (multiverse) Command 'rn' from package 'trn4' (multiverse) Command 'rup' from package 'rstat-client' (universe) Command 'srun' from package 'slurm-llnl' (universe) run: command not found root@ghostrider:/home/zero/Downloads/cp210x-3.1.0# sudo ./makerpm + uname -r + kernel_release=3.2.0-25-generic-pae + pwd + current_dir=/home/zero/Downloads/cp210x-3.1.0 + export current_dir + uname -r + KVER=3.2.0-25-generic-pae + echo 3.2.0-25-generic-pae + awk -F . -- { print $1 } + KVER1=3 + echo 3.2.0-25-generic-pae + awk -F . -- { print $2 } + KVER2=2 + sed -e s/3\.2\.//g + echo 3.2.0-25-generic-pae + KVER3=0-25-generic-pae + [ -f /root/.rpmmacros ] + echo 2 2 + [ 2 == 4 ] ./makerpm: 25: [: 2: unexpected operator + echo 0-25-generic-pae 0-25-generic-pae + [ 0-25-generic-pae -gt 15 ] ./makerpm: 29: [: Illegal number: 0-25-generic-pae + cp /home/zero/Downloads/cp210x-3.1.0/cp210x/rpmmacros24 /root/.rpmmacros + d=/var/tmp/silabs + [ ! -d /var/tmp/silabs ] + mkdir /var/tmp/silabs + cd /var/tmp/silabs + r=/var/tmp/silabs/rpmbuild + o=cp210x-3.1.0 + s=/var/tmp/silabs/rpmbuild/SOURCES + spec=cp210x-3.1.0.spec + rm -rf /var/tmp/silabs/rpmbuild + mkdir rpmbuild + mkdir rpmbuild/SOURCES + mkdir rpmbuild/SRPMS + mkdir rpmbuild/SPECS + mkdir rpmbuild/BUILD + mkdir rpmbuild/RPMS + cd /var/tmp/silabs/rpmbuild/SOURCES + rm -rf cp210x-3.1.0 + mkdir cp210x-3.1.0 + cp -r /home/zero/Downloads/cp210x-3.1.0/cp210x/Makefile24 /home/zero/Downloads/cp210x-3.1.0/cp210x/Makefile26 /home/zero/Downloads/cp210x- 3.1.0/cp210x/Rules.make /home/zero/Downloads/cp210x-3.1.0/cp210x/configure /home/zero/Downloads/cp210x-3.1.0/cp210x/cp210x.c /home/zero/Downloads/cp210x- 3.1.0/cp210x/cp210x.h /home/zero/Downloads/cp210x-3.1.0/cp210x/cp210xuniversal.c /home/zero/Downloads/cp210x-3.1.0/cp210x/cp210xuniversal.h /home/zero/Downloads/cp210x- 3.1.0/cp210x/installmod /home/zero/Downloads/cp210x-3.1.0/cp210x/rpmmacros24 /home/zero/Downloads/cp210x-3.1.0/cp210x/rpmmacros26 cp210x-3.1.0 + echo 2 2 + [ 2 == 4 ] ./makerpm: 64: [: 2: unexpected operator + echo 0-25-generic-pae 0-25-generic-pae + [ 0-25-generic-pae -gt 15 ] ./makerpm: 68: [: Illegal number: 0-25-generic-pae + cp /home/zero/Downloads/cp210x-3.1.0/cp210x/.rpmmacros24 cp210x-3.1.0/.rpmmacros cp: cannot stat `/home/zero/Downloads/cp210x-3.1.0/cp210x/.rpmmacros24': No such file or directory + MyCopy=0 + rm -f cp210x-3.1.0.tar + rm -f cp210x-3.1.0.tar.gz + tar -cf cp210x-3.1.0.tar cp210x-3.1.0 + gzip cp210x-3.1.0.tar + cp /home/zero/Downloads/cp210x-3.1.0/cp210x-3.1.0.spec /var/tmp/silabs/rpmbuild/SPECS + rpmbuild -ba /var/tmp/silabs/rpmbuild/SPECS/cp210x-3.1.0.spec ./makerpm: 121: ./makerpm: rpmbuild: not found + [ -f /root/.rpmmacros.cp210x ] How may I solve my problem? Thanks

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  • jrunscript as a cross platform scripting environment

    - by user12798506
    ?????????????????????????????????????????????????????????sh????????????UNIX???????????????????sh???????????????????????????????????????????Windows????????????????? sh??????????????find?grep?sed?awk???Windows??????????????????????????????????????????????????????????????????????????????????????????????Windows???Cygwin????????????sh??????Windows??????????????Cygwin????????????????????????????????????????????JDK?????jrunscript?????JavaScript???????????????????????1?????????jrunscript??????????????????? Windows???UNIX??????????????????????? find?grep?sed?awk?????????sh???????????????Windows Script Host??????? Java????????????? ??????????????????????????????????????????????????????????(?????????????????????????????????????????) ?????????????JDK 6??????????????????????????PC????????????????JDK 6?PC????????????????????????????????????JDK????????????????????????????????????????jrunscript?????????????????????????? ?????jrunscript????JavaScript?????????????????????????????????????????? 1) Windows???UNIX????????????????? ?????????????????????????????????????????JavaScript???mytool.js???????????????????????jrunscript???????????UNIX????sh???????Windows????bat????????????????????? mytool.sh (UNIX?): #!/bin/sh bindir=$(cd $(dirname $0) && pwd) case "`uname`" in CYGWIN*) bindir=`cygpath -w "$bindir"` ;; esac jrunscript "${bindir}/mytool.js" $* mytool.bat (Windows?): @echo off set bindir=%~dp0 jrunscript "%bindir%mytool.js" %* UNIX??sh????????Cygwin???????????????????????????????????????????js??????????????UNIX?Windows??????????????????????????????? 2) jrunscript??cat, cp, find?grep?????? jrunscript???UNIX?????????????????????????????????? jrunscript JavaScript built-in functions ????UNIX??sh?????????????????????UNIX?????????????????????????????????????????src??????????java????????????enum???????java?????????????????????????????????????????????? find('src', '.*.java', function(f) { grep('enum', f); }); ???????UNIX?????????????????????????????????????????????????????????????????????????????????????????cp(from, to)??????????????????????????????????????????UNIX??????????? $ cp -r src/* tmp/ ?????????????????????????????????????????find()???????cp -r????????·?????????????????????? function cpr(fromdir, todir, pattern) { if (pattern == undefined) { pattern = ".*"; } var frdir = pathToFile(fromdir).getCanonicalPath(); find(fromdir, pattern, function(f) { // relative dir of file f from 'fromdir'. var relative = f.getParentFile().getCanonicalPath().substring(frdir.length() + 1); var dstdir = pathToFile(todir + "/" + relative); if (!dstdir.exists()) { // Create the destination dir for file f. mkdirs(dstdir); } // Copy file f to 'dstdir'. cp(f, dstdir + "/" + f.getName()); }); } java?????I/O?API??Windows?????????????"/"??????????????????????????????UNIX?Windows?????????????? ????????????exec(cmd)?????????jar???????????????????????????????????????????? $ jrunscript js> exec("jar xvf example.jar") META-INF/ ?????????????µ???B META-INF/MANIFEST.MF ???W?J???????µ???B com/ ?????????????µ???B com/example/ ?????????????µ???B com/example/Bar.class ???W?J???????µ???B com/example/dummy/ ?????????????µ???B com/example/dummy/dummy.txt ?????o???????µ???B com/example/dummy.properties ?????o???????µ???B com/example/Foo.class ???W?J???????µ???B ???exec()?????????????????????????????????????????????????????????????????Windows????????????I/O??????????????????????????????????BAT????????? errmsg.bat: for /L %%i in (1,1,50) do echo "Error Message count = %%i" 1&2 jrunscript??exec()???????????????18??????????????????????????????????? C:\tmp>jrunscript -e "exec('errmsg.bat')" C:\tmp>for /L %i in (1 1 100) do echo "Error Message count = %i" 1>&2 C:\tmp>echo "Error Message count = 1" 1>&2 : C:\tmp>echo "Error Message count = 18" 1>&2 ? ??? ???????????exec()?????????????????????????????????????????????????????????????????DataInputStream???????????????????????? $ jrunscript js this["exec"].toString() function exec(cmd) { var process = java.lang.Runtime.getRuntime().exec(cmd); var inp = new DataInputStream(process.getInputStream()); var line = null; while ((line = inp.readLine()) != null) { println(line); } process.waitFor(); $exit = process.exitValue(); } ?????????????????????????????????????????????????????exec()???????????????exec()?????????????????????????????exec()??????? function exec(cmd) { var process = java.lang.Runtime.getRuntime().exec(cmd); var stdworker = new java.lang.Runnable( {run: function() { cat(process.getInputStream()); }}); var errworker = new java.lang.Runnable( {run: function() { cat(process.getErrorStream()); }}); new java.lang.Thread(stdworker).start(); new java.lang.Thread(errworker).start(); return proc.waitFor(); } ???????????????????cat()???????????cat()?InputStreamReader?????????????????????????????????????????????????? 3) JavaScript???????????????? JavaScript?Java???????????????????????JavaScript????????????Ruby?Groovy?Scala???????????????????????????????????????????????10MB?????????????????????????????????????JavaScript????????????????????KB?????????????MB?JAR??????????????????????????JRE?JDK?????????????????????????????????????????

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  • Background image in a JFrame.

    - by thepandaatemyface
    Hi, This question has been asked a lot but everywhere the answers fall short. I can get a JFrame to display a background image just fine by extending JPanel and overriding paintComponent, like so: class BackgroundPanel extends JPanel { private ImageIcon imageIcon; public BackgroundPanel() { this.imageIcon = Icons.getIcon("foo"); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawImage(imageIcon.getImage(), 0,0,imageIcon.getIconWidth(),imageIcon.getIconHeight(),this); } } But now, how do you add a component on top of that background? When I go JFrame w = new JFrame() ; Container cp = w.getContentPane(); cp.setLayout(null); BackgroundPanel bg = new BackgroundPanel(); cp.add(bg); JPanel b = new JPanel(); b.setSize(new Dimension(30, 40)); b.setBackground(Color.red); cp.add(b); w.pack() w.setVisible(true) It shows the little red square (or any other component) and not the background, but when I remove cp.setLayout(null);, the background shows up but not my other component. I'm guessing this has something to do with the paintComponent not being called by the null LayoutManager, but I'm not at all familiar with how LayoutManagers work (this is a project for college and the assignment specifically says not to use a LayoutManager) When i make the image the background has to display null (and so, transparant (??)) the red square shows up so it might be that the background is actually above my other components) Does anyone anyone have any ideas? Thanks

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  • Basic File upload in GWT

    - by Maksim
    I'm trying to figure out how to upload one file using GWTs FileUpload widget. I'm using GWT and Google AppEngine with Java but I would like to upload file to my own Linux server. I have the following code already but now I can't figure out how to submit my file to the Google AppServer server and save it to another server: public class FileUploader{ private ControlPanel cp; private FormPanel form = new FormPanel(); private FileUpload fu = new FileUpload(); public FileUploader(ControlPanel cp) { this.cp = cp; this.cp.setPrimaryArea(getFileUploaderWidget()); } @SuppressWarnings("deprecation") public Widget getFileUploaderWidget() { form.setEncoding(FormPanel.ENCODING_MULTIPART); form.setMethod(FormPanel.METHOD_POST); // form.setAction(/* WHAT SHOULD I PUT HERE */); VerticalPanel holder = new VerticalPanel(); fu.setName("upload"); holder.add(fu); holder.add(new Button("Submit", new ClickHandler() { public void onClick(ClickEvent event) { GWT.log("You selected: " + fu.getFilename(), null); form.submit(); } })); form.addSubmitHandler(new FormPanel.SubmitHandler() { public void onSubmit(SubmitEvent event) { if (!"".equalsIgnoreCase(fu.getFilename())) { GWT.log("UPLOADING FILE????", null); // NOW WHAT???? } else{ event.cancel(); // cancel the event } } }); form.addSubmitCompleteHandler(new FormPanel.SubmitCompleteHandler() { public void onSubmitComplete(SubmitCompleteEvent event) { Window.alert(event.getResults()); } }); form.add(holder); return form; } } Now, what do I need to do next? What do i need to put in web.xml and how do I write my servlet so i can store file and return url of that object (if possible)

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  • In python: how to apply itertools.product to elements of a list of lists

    - by Guilherme Rocha
    I have a list of arrays and I would like to get the cartesian product of the elements in the arrays. I will use an example to make this more concrete... itertools.product seems to do the trick but I am stuck in a little detail. arrays = [(-1,+1), (-2,+2), (-3,+3)]; If I do cp = list(itertools.product(arrays)); I get cp = cp0 = [((-1, 1),), ((-2, 2),), ((-3, 3),)] But what I want to get is cp1 = [(-1,-2,-3), (-1,-2,+3), (-1,+2,-3), (-1,+2,+3), ..., (+1,+2,-3), (+1,+2,+3)]. I have tried a few different things: cp = list(itertools.product(itertools.islice(arrays, len(arrays)))); cp = list(itertools.product(iter(arrays, len(arrays)))); They all gave me cp0 instead of cp1. Any ideas? Thanks in advance.

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  • compiling and running java on windows

    - by artur grzesiak
    I thought the task should be fairly easy, but my understanding of javac and java in general is rather poor. I am using Windows8 and would like to compile a single file.java that makes use of other classes. I successfully (at least without any warnings) compiled my file by calling: javac -cp relative_path_to_needed_classes relative_path_to_file_java\file.java Now if I want to run the result of compilation (file.class) by calling: java -cp relative_path_to_needed_classes relative_path_to_file_java\file I get: Error: Could not find or load main class relative_path_to_file_java\file I was trying a lot of combination to modify the -cp (eg. by adding .\;relative_path_to_file;) but still the closest where I get is: Exception in thread "main" java.lang.NoClassDefFoundError : relative_path_to_file\file (wrong name: file) The file from (wrong name: file) is the name of the file and the name of the public class within the file. I was reading a lot on SO and other sources but could not figure out what is wrong. Btw. as a result of compilation some other classes were created: file$1.class file$name1.class file$name2.class (where name1 and name2 are names of private classes within file.java) My questions are: What is (the most) probably source of my error / what am I doing wrong? What is the purpose of file$1.class? What is the minimum I should specify in -cp? May encoding play any role? Do every java class have to reside in a package? (rather not directly related to my issue) Do order of paths specified in -cp play any role in runtime?

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  • mig layout - span and grow/push problem

    - by pstanton
    i want 3 components laid out on 2 lines, so that the bottom component and the top-right component use all available horizontal space. JFrame frame = new JFrame(); frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); frame.setLayout(new MigLayout("debug, fill")); Container cp = frame.getContentPane(); cp.add(new JTextField("component 1"), ""); cp.add(new JTextField("component 2"), "growx,push,wrap"); cp.add(new JTextField("component 3"), "span,growx,push"); frame.pack(); frame.setVisible(true); considering the above, how do i stop the space between "component 1" and "component 2" from appearing when resizing the frame? thanks.

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  • How to run a shell command and selectively ignore the status?

    - by Walter Nissen
    I've got a shell script that I would like to stop with an error on nonzero status most of the time, but in some cases I want to ignore it. For example: #!/bin/tcsh -vxef cp file/that/might/not/exist . #Want to ignore this status cp file/that/might/not/exist . ; echo "this doesn't work" cp file/that/must/exist . #Want to stop if this status is nonzero

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  • Can anyone help me with this VHDL code (currently malfunctioning)?

    - by xx77aBs
    This code should be (and is) very simple, and I don't know what I am doing wrong. Here is description of what it should do: It should display a number on one 7-segment display. That number should be increased by one every time someone presses the push button. There is also reset button which sets the number to 0. That's it. Here is VHDL code: library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity PWM is Port ( cp_in : in STD_LOGIC; inc : in STD_LOGIC; rst: in std_logic; AN : out STD_LOGIC_VECTOR (3 downto 0); segments : out STD_LOGIC_VECTOR (6 downto 0)); end PWM; architecture Behavioral of PWM is signal cp: std_logic; signal CurrentPWMState: integer range 0 to 10; signal inco: std_logic; signal temp: std_logic_vector (3 downto 0); begin --cp = 100 Hz counter: entity djelitelj generic map (CountTo => 250000) port map (cp_in, cp); debounce: entity debounce port map (inc, cp, inco); temp <= conv_std_logic_vector(CurrentPWMState, 4); ss: entity decoder7seg port map (temp, segments); process (inco, rst) begin if inco = '1' then CurrentPWMState <= CurrentPWMState + 1; elsif rst='1' then CurrentPWMState <= 0; end if; end process; AN <= "1110"; end Behavioral; Entity djelitelj (the counter used to divide 50MHz clock): library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity PWM is Port ( cp_in : in STD_LOGIC; inc : in STD_LOGIC; rst: in std_logic; AN : out STD_LOGIC_VECTOR (3 downto 0); segments : out STD_LOGIC_VECTOR (6 downto 0)); end PWM; architecture Behavioral of PWM is signal cp: std_logic; signal CurrentPWMState: integer range 0 to 10; signal inco: std_logic; signal temp: std_logic_vector (3 downto 0); begin --cp = 100 Hz counter: entity djelitelj generic map (CountTo => 250000) port map (cp_in, cp); debounce: entity debounce port map (inc, cp, inco); temp <= conv_std_logic_vector(CurrentPWMState, 4); ss: entity decoder7seg port map (temp, segments); process (inco, rst) begin if inco = '1' then CurrentPWMState <= CurrentPWMState + 1; elsif rst='1' then CurrentPWMState <= 0; end if; end process; AN <= "1110"; end Behavioral; Debouncing entity: library IEEE; use IEEE.STD_LOGIC_1164.all; use IEEE.STD_LOGIC_ARITH.all; use IEEE.STD_LOGIC_UNSIGNED.all; ENTITY debounce IS PORT(pb, clock_100Hz : IN STD_LOGIC; pb_debounced : OUT STD_LOGIC); END debounce; ARCHITECTURE a OF debounce IS SIGNAL SHIFT_PB : STD_LOGIC_VECTOR(3 DOWNTO 0); BEGIN -- Debounce Button: Filters out mechanical switch bounce for around 40Ms. -- Debounce clock should be approximately 10ms process begin wait until (clock_100Hz'EVENT) AND (clock_100Hz = '1'); SHIFT_PB(2 Downto 0) <= SHIFT_PB(3 Downto 1); SHIFT_PB(3) <= NOT PB; If SHIFT_PB(3 Downto 0)="0000" THEN PB_DEBOUNCED <= '1'; ELSE PB_DEBOUNCED <= '0'; End if; end process; end a; And here is BCD to 7-segment decoder: library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity decoder7seg is port ( bcd: in std_logic_vector (3 downto 0); segm: out std_logic_vector (6 downto 0)); end decoder7seg; architecture Behavioral of decoder7seg is begin with bcd select segm<= "0000001" when "0000", -- 0 "1001111" when "0001", -- 1 "0010010" when "0010", -- 2 "0000110" when "0011", -- 3 "1001100" when "0100", -- 4 "0100100" when "0101", -- 5 "0100000" when "0110", -- 6 "0001111" when "0111", -- 7 "0000000" when "1000", -- 8 "0000100" when "1001", -- 9 "1111110" when others; -- just - character end Behavioral; Does anyone see where I made my mistake(s) ? I've tried that design on Spartan-3 Started board and it isn't working ... Every time I press the push button, I get crazy (random) values. The reset button is working properly. Thanks !!!!

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  • Determining the angle to fire a shot when target and shooter moves, and bullet moves with shooter velocity added in

    - by Azaral
    I saw this question: Predicting enemy position in order to have an object lead its target and followed the link in the answer to stack overflow. In the stack overflow page I used the 2nd answer, the one that is a large mathematical derivation. My situation is a little different though. My first question though is will the answer provided in the stack overflow page even work to begin with, assuming the original circumstances of moving target and stationary shooter. My situation is a little different than that situation. My target moves, the shooter moves, and the bullets from the shooter start off with the velocities in x and y added to the bullets' x and y velocities. If you are sliding to the right, the bullets will remain in front of you as you move so as long as your velocity remains constant. What I'm trying to do is to get the enemy to be able to determine where they need to shoot in order to hit the player. Unless the player and enemy is stationary, the velocity from the ship adding to the velocity of the bullets will cause a miss. I'd rather like to prevent that. I used the formula in the stack overflow answer and did what I thought were the appropriate adjustments. I've been banging at this for the last four hours and I just can't make it click. It is probably something really simple and boneheaded that I am missing (that seems to be a lot of my problems lately). Here is the solution presented from the stack overflow answer: It boils down to solving a quadratic equation of the form: a * sqr(x) + b * x + c == 0 Note that by sqr I mean square, as opposed to square root. Use the following values: a := sqr(target.velocityX) + sqr(target.velocityY) - sqr(projectile_speed) b := 2 * (target.velocityX * (target.startX - cannon.X) + target.velocityY * (target.startY - cannon.Y)) c := sqr(target.startX - cannon.X) + sqr(target.startY - cannon.Y) Now we can look at the discriminant to determine if we have a possible solution. disc := sqr(b) - 4 * a * c If the discriminant is less than 0, forget about hitting your target -- your projectile can never get there in time. Otherwise, look at two candidate solutions: t1 := (-b + sqrt(disc)) / (2 * a) t2 := (-b - sqrt(disc)) / (2 * a) Note that if disc == 0 then t1 and t2 are equal. If there are no other considerations such as intervening obstacles, simply choose the smaller positive value. (Negative t values would require firing backward in time to use!) Substitute the chosen t value back into the target's position equations to get the coordinates of the leading point you should be aiming at: aim.X := t * target.velocityX + target.startX aim.Y := t * target.velocityY + target.startY Here is my code, after being corrected by Sam Hocevar (thank you again for your help!). It still doesn't work. For some reason it never enters the section of code inside the if(disc = 0) (obviously because it is always less than zero but...). However, if I plug the numbers from my game log on the enemy and player positions and velocities it outputs a valid firing solution. I have looked at the code side by side a couple of times now and I can't find any differences. There has got to be something simple I'm missing here. If someone else could look at this code and determine what is going on here I'd appreciate it. I know it's not going through that section because if it were, shouldShoot would become true and the enemy would be blasting away at the player. This section calls the function in question, CalculateShootHeading() if(shouldMove) { UseEngines(); } x += xVelocity; y += yVelocity; CalculateShootHeading(); if(shouldShoot) { ShootWeapons(); } UpdateWeapons(); This is CalculateShootHeading(). This is inside the enemy class so x and y are the enemy's x and y and the same with velocity. One output from my game log gives Player X = 2108, Player Y = -180.956, Player X velocity = 10.9949, Player Y Velocity = -6.26017, Enemy X = 1988.31, Enemy Y = -339.051, Enemy X velocity = 1.81666, Enemy Y velocity = -9.67762, 0 enemy projectiles. The output from the console tester is Bullet position = 2210.49, -239.313 and Player Position = 2210.49, -239.313. This doesn't make any sense. The only thing that could be different is the code or the input into my function in the game and I've checked that and I don't think that it is wrong as it's updated before this and never changed. float const bulletSpeed = 30.f; float const dx = playerX - x; float const dy = playerY - y; float const vx = playerXVelocity - xVelocity; float const vy = playerYVelocity - yVelocity; float const a = vx * vx + vy * vy - bulletSpeed * bulletSpeed; float const b = 2.f * (vx * dx + vy * dy); float const c = dx * dx + dy * dy; float const disc = b * b - 4.f * a * c; shouldShoot = false; if (disc >= 0.f) { float t0 = (-b - std::sqrt(disc)) / (2.f * a); float t1 = (-b + std::sqrt(disc)) / (2.f * a); if (t0 < 0.f || (t1 < t0 && t1 >= 0.f)) { t0 = t1; } if (t0 >= 0.f) { float shootx = vx + dx / t0; float shooty = vy + dy / t0; heading = std::atan2(shooty, shootx) * RAD2DEGREE; } shouldShoot = true; }

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  • lwjgl isKeyDown canceling out other keys

    - by AKrush95
    While trying to create a simple game where a square is manipulated via the keyboard keys, I have come across a small, rather irritating problem. I would like it to work so that when the opposite directional key is pressed, the character will stop; the character may move the other two directions while stopped in this situation. This works perfectly with LEFT and RIGHT held down; the player may move UP or DOWN. If UP and DOWN are held down, however, the player will not move, nor will Java recognize that the LEFT or RIGHT keys were pressed. import java.util.ArrayList; import java.util.Random; import org.lwjgl.*; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.*; import static org.lwjgl.opengl.GL11.*; public class Main { private Man p; private ArrayList<Integer> keysDown, keysUp; public Main() { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("LWJGLHelloWorld"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); } p = new Man(0, 0); keysDown = new ArrayList<>(); keysUp = new ArrayList<>(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 640, 480, 0, 1, -1); glMatrixMode(GL_MODELVIEW); while (!Display.isCloseRequested()) { glClear(GL_COLOR_BUFFER_BIT); checkKeys(); p.draw(); Display.update(); Display.sync(60); } Display.destroy(); } public void checkKeys() { ArrayList<Integer> keys = new ArrayList<>(); keys.add(Keyboard.KEY_A); keys.add(Keyboard.KEY_D); keys.add(Keyboard.KEY_W); keys.add(Keyboard.KEY_S); for (int key : keys) { if (Keyboard.isKeyDown(key)) keysDown.add(key); else keysUp.add(key); } keysDown.removeAll(keysUp); keysUp = new ArrayList<>(); int speed = 4; int dx = 0; int dy = 0; if (keysDown.contains(keys.get(2))) { System.out.println("keyUP"); dy -= speed; } if (keysDown.contains(keys.get(3))) { System.out.println("keyDOWN"); dy += speed; } if (keysDown.contains(keys.get(0))) { System.out.println("keyLEFT"); dx -= speed; } if (keysDown.contains(keys.get(1))) { System.out.println("keyRIGHT"); dx += speed; } //if (keysDown.contains(keys.get(0)) && keysDown.contains(keys.get(1))) dx = 0; //if (keysDown.contains(keys.get(2)) && keysDown.contains(keys.get(3))) dy = 0; p.update(dx, dy); } public static void main(String[] args) { new Main(); } class Man { public int x, y, w, h; public float cR, cG, cB; public Man(int x, int y) { this.x = x; this.y = y; w = 50; h = 50; Random rand = new Random(); cR = rand.nextFloat(); cG = rand.nextFloat(); cB = rand.nextFloat(); } public void draw() { glColor3f(cR, cG, cB); glRecti(x, y, x+w, y+h); } public void update(int dx, int dy) { x += dx; y += dy; } } } That is the code that I am working with. In addition, I am unsure how to compile an executable jar that is using the lwjgl library in addition to slick-util.

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  • BeanUtils getPropertyOfMapBean

    - by dx-cp
    Hi, Im wondering if it is possible to get data from property which is map cotaining pairs Key-StringArray (Map) in BeanUtils library. I just simply need to access one of array elements by calling propertyName=string[0]. Current version (1.8.3) does not support indexed properties. If you look into their code you will find in class PropertyUtilsBean in method getPropertyOfMapBean: if (resolver.isIndexed(propertyName) || resolver.isMapped(propertyName)) { throw new IllegalArgumentException( "Indexed or mapped properties are not supported on" + " objects of type Map: " + propertyName); } way too bad:-( Have any of you any tip how to do it somehow differently?

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  • Roughly, what percentage of “business” users have .NET 2.0, 3.0, 3.5, 4.0 installed?

    - by Dan W
    Home use has already (somewhat) been established, but I'm curious about business users. Approximately, what percentage of business users worldwide have .NET 3.5 runtime installed? Client profile will do, since that's what I compile my app to (though others may be interested in the full, so maybe answer that too). I'm only looking for rough estimates, but I'd like to hear separate percentage figures for: 2.0, 3.0, 3.5, 3.5 CP, 4.0, 4.0 CP, 4.5 (note: percentages won't total 100%, since many users can have two or more .NET versions simultaneously).

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  • How to restore .bashrc

    - by Miranda Webb
    Terminal shows this bash: /home/atlas/.bashrc: line 73: syntax error near unexpected token `[' bash: /home/atlas/.bashrc: line 73: `if [ -x /usr/bin/dircolors ] ; then ' I've tried to fix it using "cp /ect/skel/.bashrc ~/" And I get this "cp: cannot stat `/ect/skel/.bashrc': No such file or directory" I'm unsure of why this is doing this and how to fix it. I had previously been in the bashrc file messing around and apparently I've messed something up. All I want to do is restore the bashrc file to factory settings.

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  • Copying kernel and initrd problem while setting up a server

    - by user3452627
    I'm trying to set up a server using PXE and following this (clickable) instruction. But I have a problem in part Creating your NFS installation Right here: Copy kernel and initrd to tftp root. Run these commands ON THE SERVER sudo cp ~/vmlinuz-`uname -r` /tftpboot/ sudo cp ~/initrd.img-`uname -r` /tftpboot/ Actually, I don't know which kernel (server's or client's) should be copied. There isn't any files like those in my home folder on server. Can anybody tell me how to fix it?

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  • error X3501: 'main': entrypoint not found

    - by Pasha
    I am trying to learn DX10 by following this tutorial. However, my shader won't compile. Below is the detailed error message. Build started 9/10/2012 10:22:46 PM. 1>Project "D:\code\dx\Engine\Engine\Engine.vcxproj" on node 2 (Build target(s)). C:\Program Files (x86)\Windows Kits\8.0\bin\x86\fxc.exe /nologo /E"main" /Fo "D:\code\dx\Engine\Debug\color.cso" /Od /Zi color.fx 1>FXC : error X3501: 'main': entrypoint not found compilation failed; no code produced 1>Done Building Project "D:\code\dx\Engine\Engine\Engine.vcxproj" (Build target(s)) -- FAILED. Build FAILED. Time Elapsed 00:00:00.05 I can easily compile the downloaded code, but I want to know how to fix this error myself. My color.fx looks like this //////////////////////////////////////////////////////////////////////////////// // Filename: color.fx //////////////////////////////////////////////////////////////////////////////// ///////////// // GLOBALS // ///////////// matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; ////////////// // TYPEDEFS // ////////////// struct VertexInputType { float4 position : POSITION; float4 color : COLOR; }; struct PixelInputType { float4 position : SV_POSITION; float4 color : COLOR; }; //////////////////////////////////////////////////////////////////////////////// // Vertex Shader //////////////////////////////////////////////////////////////////////////////// PixelInputType ColorVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the input color for the pixel shader to use. output.color = input.color; return output; } //////////////////////////////////////////////////////////////////////////////// // Pixel Shader //////////////////////////////////////////////////////////////////////////////// float4 ColorPixelShader(PixelInputType input) : SV_Target { return input.color; } //////////////////////////////////////////////////////////////////////////////// // Technique //////////////////////////////////////////////////////////////////////////////// technique10 ColorTechnique { pass pass0 { SetVertexShader(CompileShader(vs_4_0, ColorVertexShader())); SetPixelShader(CompileShader(ps_4_0, ColorPixelShader())); SetGeometryShader(NULL); } }

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  • How to make a character jump, both on objects and just normal jump.

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

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  • How do you make a character jump, both on objects and just normal jump?

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

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  • Where should I start with debugging my exchange server?

    - by joadha
    I'm (foolishly?) attempting to install Exchange on top of Windows Server 2008 (64-bit) over Virtual Box running on Mac OSX Lion. Everything went smoothly until I got to the "Readiness Checks" tab. Readiness failed spectacularly on Hub Transport Role and Mailbox Role prereqs. Before I go too far down the rabbit hole in attempting to remedy this, I was hoping I could get some input on where to start in all of this. I already set up the following Active Directory roles, but it didn't seem to help: Active Directory Domain Services Active Directory Lightweight Directory Services I also enabled an Application Server role. Those three are the only roles I've set up-- I cannot locate within Server Manager the Organization Manager role or any of the other roles referenced in the list of borkedness below. Is this a typical experience in Exchange installation? Is there a tutorial created by somebody outside of Microsoft? Here's the output from Readiness Checks: Summary: 5 item(s). 2 succeeded, 3 failed. Elapsed time: 00:00:53 Configuring Prerequisites Completed Elapsed Time: 00:00:00 Languages Prerequisites Completed Elapsed Time: 00:00:09 Hub Transport Role Prerequisites Failed Error: Active Directory does not exist or cannot be contacted. Click here for help... http://go.microsoft.com/fwlink/? linkid=30939&l=en&v=ExBPA.14&id=51e5500d-8b18-4eee-bb8e-925d063b60a1 Error: You must be a member of the 'Organization Management' role group or 'Enterprise Admins' group to continue. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=1d750594-9222-44d7-8f80-45e522e889e6 Error: Setup encountered a problem while validating the state of Active Directory: Could not find information about the local domain. Click here for help... http://technet.microsoft.com/en-US/library/ms.exch.err.default(EXCHG.141).aspx?v=14.1.218.11&e=ms.exch.err.Ex28883C&l=0&cl=cp Error: You must be logged on as an Exchange organization administrator to install or upgrade the first Hub Transport server role in the topology. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=e58f51fd-2c66-4a4b-914a-628dccf9a09f Error: The 'IIS 6 Metabase Compatibility' component is not installed. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=0a71c4f6-68de-40f7-94cf-74b73cbda37b Error: The 'IIS 7 Basic Authentication' component required. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=41a25c5e-0d39-4e55-a1f0-7be885982236 Error: The 'IIS 7 Windows Authentication' component is required. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=41a25c5e-0d39-4e55-a1f0-7be885982236 Error: The 'IIS 7 .NET Extensibility' component is required. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=5f29a861-f472-4f11-a23a-04155373f5ed Error: This computer is not part of a Windows domain. Click here for help... http://technet.microsoft.com/en-US/library/ms.exch.err.default(EXCHG.141).aspx?v=14.1.218.11&e=ms.exch.err.Ex28883C&l=0&cl=cp Error: The user is not logged on to a Windows domain Click here for help... http://technet.microsoft.com/en-US/library/ms.exch.err.default(EXCHG.141).aspx?v=14.1.218.11&e=ms.exch.err.Ex28883C&l=0&cl=cp Warning: This computer requires the Microsoft Office 2010 Filter Packs. Please install the software from http://go.microsoft.com/fwlink/?LinkID=191548 Warning: The 'IIS 6 Management Console' component is recommended as it allows for the administration of all server roles. Install the component via Server Manager. Warning: Setup cannot verify that the 'Host' (A) record for this computer exists within the DNS database on server 10.1.10.1. Elapsed Time: 00:00:15 Client Access Role Prerequisites Failed Error: Active Directory does not exist or cannot be contacted. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=51e5500d-8b18-4eee-bb8e-925d063b60a1 Error: Unable to read data from the Metabase. Ensure that Microsoft Internet Information Services is installed. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=a4a4d339-4009-4fb7-b842-ca2ba79f13f0 Error: The World Wide Web (W3SVC) service is either disabled or not installed on this computer. You must exit Setup, install the required component, then restart the Setup process. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=9eeaa77f-4d46-4d9a-9c36-f262a075392b Error: You must be a member of the 'Organization Management' role group or 'Enterprise Admins' group to continue. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=1d750594-9222-44d7-8f80-45e522e889e6 Error: Setup encountered a problem while validating the state of Active Directory: Could not find information about the local domain. Click here for help... http://technet.microsoft.com/en-US/library/ms.exch.err.default(EXCHG.141).aspx?v=14.1.218.11&e=ms.exch.err.Ex28883C&l=0&cl=cp Error: You must be logged on as an Exchange organization administrator to install or upgrade the first Client Access server role in the topology. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=e58f51fd-2c66-4a4b-914a-628dccf9a09f Error: The 'IIS 6 Metabase Compatibility' component is not installed. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=0a71c4f6-68de-40f7-94cf-74b73cbda37b Error: The 'IIS 6 Management Console' component is not installed. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=0a71c4f6-68de-40f7-94cf-74b73cbda37b Error: The 'IIS 7 Dynamic Content Compression' component is required. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/? linkid=30939&l=en&v=ExBPA.14&id=41a25c5e-0d39-4e55-a1f0-7be885982236 Error: The 'IIS 7 Static Content Compression' component is required. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=41a25c5e-0d39-4e55-a1f0-7be885982236 Error: The 'IIS 7 Basic Authentication' component required. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=41a25c5e-0d39-4e55-a1f0-7be885982236 Error: The 'IIS 7 Windows Authentication' component is required. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=41a25c5e-0d39-4e55-a1f0-7be885982236 Error: The 'IIS 7 Digest Authentication' component is required. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=41a25c5e-0d39-4e55-a1f0-7be885982236 Error: The 'IIS 7 .NET Extensibility' component is required. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=5f29a861-f472-4f11-a23a-04155373f5ed Error: This computer is not part of a Windows domain. Click here for help... http://technet.microsoft.com/en-US/library/ms.exch.err.default(EXCHG.141).aspx?v=14.1.218.11&e=ms.exch.err.Ex28883C&l=0&cl=cp Error: The user is not logged on to a Windows domain Click here for help... http://technet.microsoft.com/en-US/library/ms.exch.err.default(EXCHG.141).aspx?v=14.1.218.11&e=ms.exch.err.Ex28883C&l=0&cl=cp Warning: Setup cannot verify that the 'Host' (A) record for this computer exists within the DNS database on server 10.1.10.1. Elapsed Time: 00:00:14 Mailbox Role Prerequisites Failed Error: Active Directory does not exist or cannot be contacted. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=51e5500d-8b18-4eee-bb8e-925d063b60a1 Error: Unable to read data from the Metabase. Ensure that Microsoft Internet Information Services is installed. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=a4a4d339-4009-4fb7-b842-ca2ba79f13f0 Error: The World Wide Web (W3SVC) service is either disabled or not installed on this computer. You must exit Setup, install the required component, then restart the Setup process. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=9eeaa77f-4d46-4d9a-9c36-f262a075392b Error: You must be a member of the 'Organization Management' role group or 'Enterprise Admins' group to continue. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=1d750594-9222-44d7-8f80-45e522e889e6 Error: Setup encountered a problem while validating the state of Active Directory: Could not find information about the local domain. Click here for help... http://technet.microsoft.com/en-US/library/ms.exch.err.default(EXCHG.141).aspx?v=14.1.218.11&e=ms.exch.err.Ex28883C&l=0&cl=cp Error: You must be logged on as an Exchange organization administrator to install or upgrade the first Mailbox server role in the topology. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=e58f51fd-2c66-4a4b-914a-628dccf9a09f Error: The 'IIS 6 Metabase Compatibility' component is not installed. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=0a71c4f6-68de-40f7-94cf-74b73cbda37b Error: The 'IIS 6 Management Console' component is not installed. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=0a71c4f6-68de-40f7-94cf-74b73cbda37b Error: The 'IIS 7 Basic Authentication' component required. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=41a25c5e-0d39-4e55-a1f0-7be885982236 Error: The 'IIS 7 Windows Authentication' component is required. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=41a25c5e-0d39-4e55-a1f0-7be885982236 Error: The 'IIS 7 .NET Extensibility' component is required. Install the component via Server Manager. Click here for help... http://go.microsoft.com/fwlink/?linkid=30939&l=en&v=ExBPA.14&id=5f29a861-f472-4f11-a23a-04155373f5ed Error: This computer is not part of a Windows domain. Click here for help... http://technet.microsoft.com/en-US/library/ms.exch.err.default(EXCHG.141).aspx?v=14.1.218.11&e=ms.exch.err.Ex28883C&l=0&cl=cp Error: The user is not logged on to a Windows domain Click here for help... http://technet.microsoft.com/en-US/library/ms.exch.err.default(EXCHG.141).aspx?v=14.1.218.11&e=ms.exch.err.Ex28883C&l=0&cl=cp Warning: This computer requires the Microsoft Office 2010 Filter Packs. Please install the software from http://go.microsoft.com/fwlink/?LinkID=191548 Warning: Setup cannot verify that the 'Host' (A) record for this computer exists within the DNS database on server 10.1.10.1. Elapsed Time: 00:00:14

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  • How do I improve my incremental-backup performance?

    - by Alistair Bell
    I'm currently using the traditional rsync+cp -al method to create incremental/snapshot backups of our server tree. The backups are going onto a pair of eight-disk towers connected to the backup machine (a Sandy Bridge machine with 16 GB of RAM, running CentOS 5.5) via four eSATA connections (four disks per connection). Each disk is a regular 2 TB disk, so we have 32 TB of disk space connected to the backup machine. We're backing up about 20 TB of data on the servers with this. The problem is that each daily backup is taking more than 24 hours, and the real time-killer isn't the actual rsync, but the time it takes to perform a cp -al of the tree locally on the backup machine. It's taking more than 12 hours just to make the shadow copy of the tree, and as far as I can tell the performance backlog is at the disk (top shows the cp using a lot of RAM but not a lot of CPU and mostly in uninterruptible-sleep state) We have the server data split into four major volumes (and a few minor ones), and each of these backups runs in parallel (with some offsets in the cron to try to get some disks' cp done first). There are two volumes on the backup drive, both striped LVM volumes of 16 TB each. So obviously I need to improve the performance because it's unusable as it stands. The first question is: when CentOS 6 comes out, with support for btrfs, will making snapshots of subvolumes with btrfs substantially increase this performance? The second is: is there a way, with ext3 or something else supported in CentOS 5 or 6, to 'encourage' it to put the directories/inodes in one part of a volume (which could happen to be the part that's on an SSD, via LVM) and the files in another? That would presumably solve the problem, but I don't know of ways to hint ext3 like that.

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  • How to install DBD::mysql on OS X Server 10.6?

    - by Zoran Simic
    Trying to install DBD::mysql on OS X Server 10.6 (mac mini server). But I'm missing the mysql headers apparently. Since mysql is already part of OS X Server 10.6, I would like to NOT install anything else (no fink or darwin ports installs), just whatever's needed to get DBD::mysql installed and working. Do you know how I could do that? Do I have to install the headers somewhere? And if so, where? (again: I don't want to install another version of mysql on the box, want to use the version it came with). Is there a way to install DBD::mysql without compiling any C files? This is the error I get (the actual error is much longer, but these are the most meaningful bits, this is the first error reported). Checking if your kit is complete... Looks good Unrecognized argument in LIBS ignored: '-pipe' Note (probably harmless): No library found for -lmysqlclient Multiple copies of Driver.xst found in: /Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI/ /System/Library/Perl/Extras/5.10.0/darwin-thread-multi-2level/auto/DBI/ at Makefile.PL line 907 Using DBI 1.611 (for perl 5.010000 on darwin-thread-multi-2level) installed in /Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI/ Writing Makefile for DBD::mysql cp lib/DBD/mysql.pm blib/lib/DBD/mysql.pm cp lib/DBD/mysql/GetInfo.pm blib/lib/DBD/mysql/GetInfo.pm cp lib/DBD/mysql/INSTALL.pod blib/lib/DBD/mysql/INSTALL.pod cp lib/Bundle/DBD/mysql.pm blib/lib/Bundle/DBD/mysql.pm gcc-4.2 -c -I/Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI -I/usr/include -fno-omit-frame-pointer -pipe -D_P1003_1B_VISIBLE -DSIGNAL_WITH_VIO_CLOSE -DSIGNALS_DONT_BREAK_READ -DIGNORE_SIGHUP_SIGQUIT -DDBD_MYSQL_INSERT_ID_IS_GOOD -g -arch x86_64 -arch i386 -arch ppc -g -pipe -fno-common -DPERL_DARWIN -fno-strict-aliasing -I/usr/local/include -Os -DVERSION=\"4.014\" -DXS_VERSION=\"4.014\" "-I/System/Library/Perl/5.10.0/darwin-thread-multi-2level/CORE" dbdimp.c In file included from dbdimp.c:20: dbdimp.h:22:49: error: mysql.h: No such file or directory dbdimp.h:23:45: error: mysqld_error.h: No such file or directory dbdimp.h:25:49: error: errmsg.h: No such file or directory

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  • BASH Wildcard Expansion

    - by Aaron Copley
    I'm not really sure how to phrase this, and maybe that's why I can't find any thing, but I want to reuse the values enumerated by a wildcard in a command. Is this possible? Scenario: $ ls /dir 1 2 3 Contents of /dir are directories 1, 2, and 3. $ cp /dir/*/file . Results in file being copied from /dir/1 /dir/2 and /dir/3 to here. What I would like to do is copy the files to a new destination name based on the wildcard expansion. $ cp /dir/*/file ???-file Would result in /dir/*/file being copied to 1-file, 2-file, and 3-file. What I can't figured out is the ??? portion to tell BASH I want to use the wildcard expanded values. Using the wildcard in the target nets a cp error: cp: target `*-file' is not a directory. Is there something else in bash that can be used here? The find command has {} to use with -exec which is similar to what I am looking for above.

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  • 2D polygon triangulation

    - by logank9
    The code below is my attempt at triangulation. It outputs the wrong angles (it read a square's angles as 90, 90. 90, 176) and draws the wrong shapes. What am I doing wrong? //use earclipping to generate a list of triangles to draw std::vector<vec> calcTriDraw(std::vector<vec> poly) { std::vector<double> polyAngles; //get angles for(unsigned int i = 0;i < poly.size();i++) { int p1 = i - 1; int p2 = i; int p3 = i + 1; if(p3 > int(poly.size())) p3 -= poly.size(); if(p1 < 0) p1 += poly.size(); //get the angle from 3 points double dx, dy; dx = poly[p2].x - poly[p1].x; dy = poly[p2].y - poly[p1].y; double a = atan2(dy,dx); dx = poly[p3].x - poly[p2].x; dy = poly[p3].y - poly[p2].y; double b = atan2(dy,dx); polyAngles.push_back((a-b)*180/PI); } std::vector<vec> triList; for(unsigned int i = 0;i < poly.size() && poly.size() > 2;i++) { int p1 = i - 1; int p2 = i; int p3 = i + 1; if(p3 > int(poly.size())) p3 -= poly.size(); if(p1 < 0) p1 += poly.size(); if(polyAngles[p2] >= 180) { continue; } else { triList.push_back(poly[p1]); triList.push_back(poly[p2]); triList.push_back(poly[p3]); poly.erase(poly.begin()+p2); std::vector<vec> add = calcTriDraw(poly); triList.insert(triList.end(), add.begin(), add.end()); break; } } return triList; }

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  • how to avoid clutch billiard balls?

    - by Nait87
    I'm working on the simple behaviour of billiard balls in a collision with each other. All works normal, but there was a problem when facing a few easy balls is the effect of coupling balls and they're cool with each other. Tell me how to prevent this. bool MGBilliard::CollisingBall(CCPoint curr_point, CCPoint next_point) { float dx = next_point.x - (curr_point.x + dvdt.x); float dy = next_point.y - (curr_point.y - dvdt.y); float d = dx*dx+dy*dy; return d <= BALL_RADIUS * BALL_RADIUS; } double MGBilliard::angleCollisionBalls(Ball* current, Ball* next) { double na; double dx = fabs(next->location.x - current->location.x); double dy = fabs(next->location.y - current->location.y); na = atan(fabs(dy/dx)); if(atan(fabs(current->location.y/current->location.x)) < atan(fabs(next->location.y/next->location.x))) na = current->angle - na; else if(atan(fabs(current->location.y/current->location.x)) > atan(fabs(next->location.y/next->location.x))) na = current->angle + na; return na; } for(unsigned int i = 0;i<BALL_COUNT;++i) { if(vBalls[i]->speed > 0){ vBalls[i]->speed += vBalls[i]->acceleration; float dsdt = vBalls[i]->speed*dt; dvdt.x = dsdt*cos(vBalls[i]->angle); dvdt.y = dsdt*sin(vBalls[i]->angle); vBalls[i]->location.x += dvdt.x; vBalls[i]->location.y += dvdt.y; for(unsigned int j = 1; j < BALL_COUNT; ++j) { if(i == j) continue; if(CollisingBall(vBalls[i]->spriteBall->getPosition(),vBalls[j]->spriteBall->getPosition())) { vBalls[j]->speed = 600; double angle; angle = angleCollisionBalls(vBalls[i],vBalls[j]); vBalls[i]->angle = (float)-angle; vBalls[j]->angle = (float)angle; } } } }

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