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  • Openldap, groups, admin groups, etc

    - by Juan Diego
    We have a samba server as PDC with OpenLDAP. So far everything is working, even windows 7 can log on to the Domain. Here is the tricky part. We have many departments, each department has it's own IT guys, and these IT guy should be able to create users in their department and change any info of the users in their department. My Idea was to create 2 groups for each department, For example: Department1 and Admins Department1. Admins Deparment1 has "write" priviledges for members of group Department dn: ou=People,dc=mydomain,dc=com,dc=ec objectClass: top objectClass: organizationalUnit ou: People dn: cn=Admins,ou=Group,dc=mydomain,dc=com,dc=ec objectClass: groupOfNames objectClass: top cn: Admins dn: cn=Admins Department1,cn=Admins,ou=Group,dc=mydomain,dc=com,dc=ec objectClass: groupOfNames objectClass: top cn: Admins Department1 member: uid=jdc,ou=People,dc=mydomain,dc=com,dc=ec structuralObjectClass: groupOfNames I dont know if you should make Department1 as part of Domain Users dn: cn=Deparment1,cn=Domain Users,ou=Group,dc=mydomain,dc=com,dc=ec objectClass: groupOfNames objectClass: top cn: Deparment1 member: uid=user1,ou=People,dc=mydomain,dc=com,dc=ec Or just create the deparments like this. dn: cn=Deparment1,ou=Group,dc=mydomain,dc=com,dc=ec objectClass: groupOfNames objectClass: top cn: Deparment1 member: uid=user1,ou=People,dc=mydomain,dc=com,dc=ec I seems that when you use smbldap tools bydefault the users are part of Domain Users even if you dont have them as part of Domain Users in the memberUid attribute, when I use finger they showup as part of the Domain Users group. I dont want the Departments Admins to be Domain Admins because they have power over all the users, unless I am mistaken. I also have trouble with the ACLs. I was trying to create an acl for members of this Admins group, I was trying with this search, but didnt work ldapsearch -x "(&(objectClass=organizationalPerson)(member=cn=Admins Department1,ou=Group,dc=mydomain,dc=com,dc=ec))" I am open to suggestions.

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  • Android 2.0 contact groups manipulation

    - by Bao Le
    I would manipulate the contact groups in Android 2.O. My code is following: To get a list of group (with id and title): final String[] GROUP_PROJECTION = new String[] { ContactsContract.Groups._ID, ContactsContract.Groups.TITLE }; Cursor cursor = ctx.managedQuery(ContactsContract.Groups.CONTENT_URI, GROUP_PROJECTION, null, null, ContactsContract.Groups.TITLE + " ASC"); Later, on an ListView, I select a group (onClick event) and read all contacts belong to this selected group by following code: String where = ContactsContract.CommonDataKinds.GroupMembership.GROUP_ROW_ID + "=" + groupid + " AND " + ContactsContract.CommonDataKinds.GroupMembership.MIMETYPE + "='" + ContactsContract.CommonDataKinds.GroupMembership.CONTENT_ITEM_TYPE + "'"; Problem: ContactsContract.Groups._ID in the first query does not match with the ContactsContract.CommonDataKinds.GroupMembership.GROUP_ROW_ID in the second query. Any solution/suggestion? Thanks

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  • Entity Framework Code First: Get Entities From Local Cache or the Database

    - by Ricardo Peres
    Entity Framework Code First makes it very easy to access local (first level) cache: you just access the DbSet<T>.Local property. This way, no query is sent to the database, only performed in already loaded entities. If you want to first search local cache, then the database, if no entries are found, you can use this extension method: 1: public static class DbContextExtensions 2: { 3: public static IQueryable<T> LocalOrDatabase<T>(this DbContext context, Expression<Func<T, Boolean>> expression) where T : class 4: { 5: IEnumerable<T> localResults = context.Set<T>().Local.Where(expression.Compile()); 6:  7: if (localResults.Any() == true) 8: { 9: return (localResults.AsQueryable()); 10: } 11:  12: IQueryable<T> databaseResults = context.Set<T>().Where(expression); 13:  14: return (databaseResults); 15: } 16: }

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • Logic in Entity Components Systems

    - by aaron
    I'm making a game that uses an Entity/Component architecture basically a port of Artemis's framework to c++,the problem arises when I try to make a PlayerControllerComponent, my original idea was this. class PlayerControllerComponent: Component { public: virtual void update() = 0; }; class FpsPlayerControllerComponent: PlayerControllerComponent { public: void update() { //handle input } }; and have a system that updates PlayerControllerComponents, but I found out that the artemis framework does not look at sub-classes the way I thought it would. So all in all my question here is should I make the framework aware of subclasses or should I add a new Component like object that is used for logic.

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  • Logic in Entity Components Sytems

    - by aaron
    I'm making a game that uses an Entity/Component architecture basically a port of Artemis's framework to c++,the problem arises when I try to make a PlayerControllerComponent, my original idea was this. class PlayerControllerComponent: Component { public: virtual void update() = 0; }; class FpsPlayerControllerComponent: PlayerControllerComponent { public: void update() { //handle input } }; and have a system that updates PlayerControllerComponents, but I found out that the artemis framework does not look at sub-classes the way I thought it would. So all in all my question here is should I make the framework aware of subclasses or should I add a new Component like object that is used for logic.

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  • Entity System and rendering

    - by hayer
    Okey, what I know so far; The entity contains a component(data-storage) which holds information like; - Texture/sprite - Shader - etc And then I have a renderer system which draws all this. But what I don't understand is how the renderer should be designed. Should I have one component for each "visual type". One component without shader, one with shader, etc? Just need some input on whats the "correct way" to do this. Tips and pitfalls to watch out for.

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  • Inheritance Mapping Strategies with Entity Framework Code First CTP5: Part 2 – Table per Type (TPT)

    - by mortezam
    In the previous blog post you saw that there are three different approaches to representing an inheritance hierarchy and I explained Table per Hierarchy (TPH) as the default mapping strategy in EF Code First. We argued that the disadvantages of TPH may be too serious for our design since it results in denormalized schemas that can become a major burden in the long run. In today’s blog post we are going to learn about Table per Type (TPT) as another inheritance mapping strategy and we'll see that TPT doesn’t expose us to this problem. Table per Type (TPT)Table per Type is about representing inheritance relationships as relational foreign key associations. Every class/subclass that declares persistent properties—including abstract classes—has its own table. The table for subclasses contains columns only for each noninherited property (each property declared by the subclass itself) along with a primary key that is also a foreign key of the base class table. This approach is shown in the following figure: For example, if an instance of the CreditCard subclass is made persistent, the values of properties declared by the BillingDetail base class are persisted to a new row of the BillingDetails table. Only the values of properties declared by the subclass (i.e. CreditCard) are persisted to a new row of the CreditCards table. The two rows are linked together by their shared primary key value. Later, the subclass instance may be retrieved from the database by joining the subclass table with the base class table. TPT Advantages The primary advantage of this strategy is that the SQL schema is normalized. In addition, schema evolution is straightforward (modifying the base class or adding a new subclass is just a matter of modify/add one table). Integrity constraint definition are also straightforward (note how CardType in CreditCards table is now a non-nullable column). Another much more important advantage is the ability to handle polymorphic associations (a polymorphic association is an association to a base class, hence to all classes in the hierarchy with dynamic resolution of the concrete class at runtime). A polymorphic association to a particular subclass may be represented as a foreign key referencing the table of that particular subclass. Implement TPT in EF Code First We can create a TPT mapping simply by placing Table attribute on the subclasses to specify the mapped table name (Table attribute is a new data annotation and has been added to System.ComponentModel.DataAnnotations namespace in CTP5): public abstract class BillingDetail {     public int BillingDetailId { get; set; }     public string Owner { get; set; }     public string Number { get; set; } } [Table("BankAccounts")] public class BankAccount : BillingDetail {     public string BankName { get; set; }     public string Swift { get; set; } } [Table("CreditCards")] public class CreditCard : BillingDetail {     public int CardType { get; set; }     public string ExpiryMonth { get; set; }     public string ExpiryYear { get; set; } } public class InheritanceMappingContext : DbContext {     public DbSet<BillingDetail> BillingDetails { get; set; } } If you prefer fluent API, then you can create a TPT mapping by using ToTable() method: protected override void OnModelCreating(ModelBuilder modelBuilder) {     modelBuilder.Entity<BankAccount>().ToTable("BankAccounts");     modelBuilder.Entity<CreditCard>().ToTable("CreditCards"); } Generated SQL For QueriesLet’s take an example of a simple non-polymorphic query that returns a list of all the BankAccounts: var query = from b in context.BillingDetails.OfType<BankAccount>() select b; Executing this query (by invoking ToList() method) results in the following SQL statements being sent to the database (on the bottom, you can also see the result of executing the generated query in SQL Server Management Studio): Now, let’s take an example of a very simple polymorphic query that requests all the BillingDetails which includes both BankAccount and CreditCard types: projects some properties out of the base class BillingDetail, without querying for anything from any of the subclasses: var query = from b in context.BillingDetails             select new { b.BillingDetailId, b.Number, b.Owner }; -- var query = from b in context.BillingDetails select b; This LINQ query seems even more simple than the previous one but the resulting SQL query is not as simple as you might expect: -- As you can see, EF Code First relies on an INNER JOIN to detect the existence (or absence) of rows in the subclass tables CreditCards and BankAccounts so it can determine the concrete subclass for a particular row of the BillingDetails table. Also the SQL CASE statements that you see in the beginning of the query is just to ensure columns that are irrelevant for a particular row have NULL values in the returning flattened table. (e.g. BankName for a row that represents a CreditCard type) TPT ConsiderationsEven though this mapping strategy is deceptively simple, the experience shows that performance can be unacceptable for complex class hierarchies because queries always require a join across many tables. In addition, this mapping strategy is more difficult to implement by hand— even ad-hoc reporting is more complex. This is an important consideration if you plan to use handwritten SQL in your application (For ad hoc reporting, database views provide a way to offset the complexity of the TPT strategy. A view may be used to transform the table-per-type model into the much simpler table-per-hierarchy model.) SummaryIn this post we learned about Table per Type as the second inheritance mapping in our series. So far, the strategies we’ve discussed require extra consideration with regard to the SQL schema (e.g. in TPT, foreign keys are needed). This situation changes with the Table per Concrete Type (TPC) that we will discuss in the next post. References ADO.NET team blog Java Persistence with Hibernate book a { text-decoration: none; } a:visited { color: Blue; } .title { padding-bottom: 5px; font-family: Segoe UI; font-size: 11pt; font-weight: bold; padding-top: 15px; } .code, .typeName { font-family: consolas; } .typeName { color: #2b91af; } .padTop5 { padding-top: 5px; } .padTop10 { padding-top: 10px; } p.MsoNormal { margin-top: 0in; margin-right: 0in; margin-bottom: 10.0pt; margin-left: 0in; line-height: 115%; font-size: 11.0pt; font-family: "Calibri" , "sans-serif"; }

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  • Any good C++ Component/Entity frameworks?

    - by Pat
    (Skip to the bold if you want to get straight to my question :) ) I've been dabbling in the different technologies available out there to use. I tried Unity and component based design, managing to get a little guy up and running around a map with basic pathfinding. I really loved how easy it was to program using components, but I wanted a bit more control and something more 2D friendly, so I went with LibGDX. I looked around and found 2 good frameworks for Java, which are Artemis and Apollo. I didn't like Artemis much, so I went with Apollo, which I loved. I managed to integrate it with Box2D and get a little guy running around bouncing balls. Great! But since I want to try out most of the options, there is still C++/SFML that I haven't tried yet. Coming from a Java/C# background, I've always wanted to get my hands dirty with C++. But then, after some looking around, I noticed there aren't any Component-Based frameworks for me to use. There's a somewhat done porting of Artemis, but, aside from not being completely finished, I didn't quite like Artemis even in Java. I found Apollo's approach much more.. logical. So, my question is, are there any good Component/Entity frameworks for C++ that I can use that are similar to Artemis, or preferably, Apollo?

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  • Cyclic References and WCF

    - by Kunal
    I have generated my POCO entities using POCO Generator, I have more than 150+ tables in my database. I am sharing POCO entities all across the application layers including the client. I have disabled both LazyLoading and ProxyCreation in my context.I am using WCF on top of my data access and business layer. Now, When I return a poco entity to my client, I get an error saying "Underlying connection was closed" I enabled WCF tracing and found the exact error : Contains cycles and cannot be serialized if reference tracking is disabled. I Looked at MSDN and found solutions like setting IsReference=true in the DataContract method atttribute but I am not decorating my POCO classes with DataContracts and I assume there is no need of it as well. I won't be calling that as a POCO if I decorate a class with DataContract attribute Then, I found solutions like applying custom attribute [CyclicReferenceAware] over my ServiceContracts.That did work but I wanted to throw this question to community to see how other people managed this and also why Microsoft didn't give built in support for figuring out cyclic references while serializing POCO classes

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  • Entity Framework and layer separation

    - by Thomas
    I'm trying to work a bit with Entity Framework and I got a question regarding the separation of layers. I usually use the UI - BLL - DAL approach and I'm wondering how to use EF here. My DAL would usually be something like GetPerson(id) { // some sql return new Person(...) } BLL: GetPerson(id) { Return personDL.GetPerson(id) } UI: Person p = personBL.GetPerson(id) My question now is: since EF creates my model and DAL, is it a good idea to wrap EF inside my own DAL or is it just a waste of time? If I don't need to wrap EF would I still place my Model.esmx inside its own class library or would it be fine to just place it inside my BLL and work some there? I can't really see the reason to wrap EF inside my own DAL but I want to know what other people are doing. So instead of having the above, I would leave out the DAL and just do: BLL: GetPerson(id) { using (TestEntities context = new TestEntities()) { var result = from p in context.Persons.Where(p => p.Id = id) select p; } } What to do?

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  • Entity communication: Message queue vs Publish/Subscribe vs Signal/Slots

    - by deft_code
    How do game engine entities communicate? Two use cases: How would entity_A send a take-damage message to entity_B? How would entity_A query entity_B's HP? Here's what I've encountered so far: Message queue entity_A creates a take-damage message and posts it to entity_B's message queue. entity_A creates a query-hp message and posts it to entity_B. entity_B in return creates an response-hp message and posts it to entity_A. Publish/Subscribe entity_B subscribes to take-damage messages (possibly with some preemptive filtering so only relevant message are delivered). entity_A produces take-damage message that references entity_B. entity_A subscribes to update-hp messages (possibly filtered). Every frame entity_B broadcasts update-hp messages. Signal/Slots ??? entity_A connects an update-hp slot to entity_B's update-hp signal. Something better? Do I have a correct understanding of how these communication schemes would tie into a game engine's entity system? How do entities in commercial game engines communicate?

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  • When tab groups are loaded, Firefox becomes unresponsible for minutes (Unresponsive script)

    - by unor
    I have several tab groups (~ 20) in Firefox. I can start the browser without any problems. However, as soon as I … click at the "Group tabs" icon in the toolbar, or right-click on a tab and hover over "Move to tab group", … Firefox becomes unresponsible/freezes for a rather long time (more than 2 minutes). It seems to load all tab groups (it doesn't load all the pages! I deactivated this in the settings). While this is happening, I get several "Unresponsive script" warnings, like: Script: chrome://global/content/bindings/tabbox.xml:0 (most of the time) Script: chrome://global/content/bindings/tabbox.xml:418 Script: chrome://browser/content/tabview.js:400 Script: chrome://browser/content/tabview.js:522 Script: resource://modules/sessionstore/SessionStore.jsm:3578 Script: resource:///components/PageThumbsProtocol.js:79 (rare) Script: resource://gre/modules/XPCOMUtils.jsm:323 (rare) (probably also other warnings, didn't record them yet, though) On all of these I click "Continue". After ~ 2-3 minutes and 3-5 warnings, I can use Firefox again. Now I can switch tab groups without any problems. Why is this happening? How can I prevent the long loading time? Is there maybe a about:config setting I could try? I started Firefox in Safe Mode (= without any add-ons): the problem still exists.

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  • Cross-forest universal groups on Windows Server?

    - by DotGeorge
    I would like to create a Universal Group whose members are a mix of cross-forests users and groups. In the following example, two forests are mentioned (US and UK) and two domains in each forest (GeneralStaff and Java): For example, the universalDevelopers group may comprise of members from UK.Java.Developers and US.Java.Developers. Then, for example, there may be a group of universalSales which contains the users UK.GeneralStaff.John and US.GeneralStaff.Dave. In UK forest at the minute, I can freely add members and groups from the UK. But there is no way to add members from the US forest, despite having a two-way trust in place... e.g. I can login with US members into UK and vice-versa. A further complication is that, with a Universal group in the UK (which contains three domains), I can only add two of the three. It can't see the third. Could people please provide some thoughts on why cross-forest groups can't be created and ways of 'seeing' all domains within a forest. EDIT: This is on a combination of Windows 2003 and 2008 server. Answers can be regarding either. Thanks!

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  • Entity Framework 4 "Generate Database from Model" to SQLEXPRESS mdf results in "Could not locate ent

    - by InfinitiesLoop
    I'm using Visual Studio 2010 RTM. I want to do model-first, so I started a new MVC app and added a new blank edmx. Created a few entities. No problem. Then I "Generate Database from Model", and allow the dialog to create a new database for me, which it does successfully as 'mydatabase.mdf' in the app's App_Data directory. Then I open the generated sql file (in Visual Studio). To run it of course I have to give it a connection. I am not sure if it's right, but I used '.\SQLEXPRESS' and Windows authentication. No idea how I'd tell it where the MDF is. Then the problem -- upon executing it, I get: Msg 911, Level 16, State 1, Line 1 Could not locate entry in sysdatabases for database 'mydatabase'. No entry found with that name. Make sure that the name is entered correctly. And indeed there were no tables created in the MDF. So... what am I doing wrong, or am I off my rocker expecting this to work? :)

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  • generate only objectLayer of Entity Framework Model by edmgen tool

    - by loviji
    How to generate only objectLayer by edmgen tool, without generating csdl, ssdl and views ? *"%windir%\Microsoft.NET\Framework\v4.0.30319\edmgen.exe" /mode:fullgeneration /c:"Data Source=.\sqlexpress; Initial Catalog=uqs; Integrated Security=SSPI" /project:generateEntityModel /entitycontainer:uqsEntities /namespace:uqsModel /language:CSharp /outobjectlayer:"D:/uqsObjectLayer.cs" * in this script I don't write location to write csdl, ssdl and views , but they are generated in C:\Users\adminUser in windows Vista and objectLayer generated to D:/uqsObjectLayer.cs. If I use /mode:EntityClassGeneration, this option requires the /incsdl argument and either the /project argument or the /outobjectlayer argument. The /language argument is optional. But I don't want use csdl file. As I understand, edmgen.tool can not create objectlayer without csdl file. Now is there alternate way or tool for generating objectlayer from db?

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  • UDF call in entity framework is cached

    - by Fred Yang
    I am doing a test after reading an article http://blogs.msdn.com/alexj/archive/2009/08/07/tip-30-how-to-use-a-custom-store-function.aspx about udf function called. When I use a function with objectContext.Entities.Where( t= udf(para1, para2) == 1), here the Entities is not ObjectQuery, but an ObjectSet, the first time I call the method, it runs correctly, if I reuse the objectContext,and run it again but with different para1, para2, then the previous parameter values still cached, and the result is same as previous one, which is wrong. The sql profiler shows that both query hit the database, but the t-sql is the same. Am I missing something? And the ObjectSet does not support .where(esql_string). How to get udf working with ObjectSet? Thanks Fred

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  • Error reached after genereated entity framework classes by edmgen tool

    - by loviji
    Hello, First I read this question, but this knowledge did not help to solve my problems. In initial I've created edmx file by Visual Studio. Generated files with names: uqsModel.Designer.cs uqsModel.edmx This files are located on App_Code folder. And my web app work normally. In Web Config generated connectionstring automatically. <add name="uqsEntities" connectionString="metadata=res://*/App_Code.uqsModel.csdl|res://*/App_Code.uqsModel.ssdl|res://*/App_Code.uqsModel.msl;provider=System.Data.SqlClient;provider connection string=&quot;Data Source=aemloviji\sqlexpress;Initial Catalog=uqs;Integrated Security=True;MultipleActiveResultSets=True&quot;" providerName="System.Data.EntityClient" /></connectionStrings> Then I had to generate classes by the instrument edmgen tool(full generation mode). Generated new files with names: uqsModel.cs uqsModel.csdl uqsModel.msl uqsModel.ssdl uqsViews.cs it save new classed to the folder where edmx files located before, and remove existing edmx files. And when page redirrects to any web page server side code fails. And problem: Unable to load the specified metadata resource. Some idea, please.

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  • Entity Framework - Optimistic Concurrency Issue

    - by Cranialsurge
    I have a windows service that runs every 10 seconds ... each time it runs, it takes some test data, modifies it and persists it to the database using the EntityFramework. However, on every second run, when I try to persist the change I get the following Optimistic Concurrency Exception:- Store update, insert, or delete statement affected an unexpected number of rows (0). Entities may have been modified or deleted since entities were loaded. Refresh ObjectStateManager entries I know for a fact that there is nothing else writing to that DB but my service which updates records every 10 seconds. What could be causing the concurrency exception here ?

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  • Entity Framework - MySQL - Datetime format issue

    - by effkay
    Hello; I have a simple table with few date fields. Whenever I run following query: var docs = ( from d in base.EntityDataContext.document_reviews select d ).ToList(); I get following exception: Unable to convert MySQL date/time value to System.DateTime. MySql.Data.Types.MySqlConversionException: Unable to convert MySQL date/time value to System.DateTime The document reviews table has two date/time fields. One of them is nullable. I have tried placing following in connection string: Allow Zero Datetime=true; But I am still getting exception. Anyone with a solution?

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  • Unable to specify abstract classes in TPH hierarchy in Entity Framework 4

    - by Lee Atkinson
    Hi I have a TPH heirachy along the lines of: A-B-C-D A-B-C-E A-F-G-H A-F-G-I I have A as Abstract, and all the other classes are concrete with a single discriminator column. This works fine, but I want C and G to be abstract also. If I do that, and remove their discriminators from the mapping, I get error 3034 'Two entities with different keys are mapped to the same row'. I cannot see how this statement can be correct, so I assume it's a bug in some way. Is it possible to do the above? Lee

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  • Entity Relationship Multiple 1:1's

    - by Evan
    I have an application where I have a generic object (table) called Hull. Each hull in the table is unique. I have another object that has three hulls, but they are specifically the Port_Hull, Center_Hull and Starboard_Hull. Rather than create a One to Many relationship, I was trying to create a one to one relationship for each one, but this results in numerous errors unless I make the relationship from Hull to Vessel one to many (which it is not). Any idea how I go about this, or should I abandon the concept and make the vessel to hull relationship one to many and deal with lists that always have three entries? p.s. Using uniqueidentifiers as many users can be adding records while disconnected. Hull Table HullID uniqueidentifier (primary key) plus bunch of hull data fields Vessel Table VesselID uniqueidentifier (primary key) MainHullID uniqueidentifier (tried as key and non-key) PortHullID uniqueidentifier StarboardHullID uniqueidentifier plus bunch of Vessel data fields

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