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  • XP VM not detecting USB keyboard or mouse from Windows 7 host

    - by Ian Kemp
    I've been using a Windows XP Pro VM (32-bit, SP3) for months on my work PC (Windows 7 64-bit) with no problems, with a PS/2 keyboard and a standard optical USB mouse. Today I copied this VM onto my home PC, which is also Windows 7 64-bit but with a G15 USB keyboard and MX518 USB mouse. For some reason the VM does not accept input from the keyboard or mouse, which makes it almost impossible to use. (Unity works but is not an option). Both my home and work PC are running VMware player 3.1.0. My keyboard and mouse show up as USB devices in the bottom-right of the VMware Player window, and if I click them I have the standard option to "Connect (Disconnect from host)". I have selected this option for the keyboard, and then the VM happily accepts keyboard input, but of course my host PC no longer does. It seems like VMware is seeing my keyboard and mouse as USB devices and not input devices. I've tried sending the keyboard input to the guest and reinstalling VMware Tools, but that achieved nothing. I'm certain it's a problem with the VM, and not the XP install, as I also can't use F12 to enter the VMware BIOS when the VM is powering up.

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  • Latitude D600 USB port problem

    - by Moab
    Both USB ports stopped communicating on my D600, they have power, my optical mouse still lights up, no device works on the ports, everything is fine in Device manager in Dual boot XP and W7. Checked the bios, not much in there for USB. No usb device shows up when I use the F12 boot device menu either, so it must be some hardware issue. I have another hard drive with Ubuntu on it, popped it in and USB does not communicate with it either. Appears to have 5v but no communication, any Ideas besides another motherboard or USB card for the pcmcia slot (these don't work to well from my research)? I mostly use them for mass storage devices and pcmcia slots don't supply enough power for these devices. Thanks to all who answer with last ditch efforts. I hate to give up on it, its been good to me and still runs rather well for its vintage. EDIT: I did inspect the ports with a flashlight and did a partial disassembly of the laptop in an attempt to check the solder joints, but would require complete motherboard removal to see them, that is where I stopped. .

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  • GA-P55A-UD4 SYSFAN 2 problem....

    - by Vit
    Hi, I have some strange problems with the mobo in title. I have two fans connected to SYSFAN 1 and 2. Both are the same temp regulated Arctic Cooling F12. They are regulated thru temp sensor which is in different cable from fan. It connects to the 3 pin. So, I connected them to SYSFAN 1 and 2 MB ports. The problem is, when PC starts, the fan connected to SYSFAN 1 spins nice and is reporting speed to BIOS. But second fan connected to SYSFAN 2 starts to spin, than stops. I tried to warm the sensor with no help. Also, in BIOS I found no feature about SYSFAN 2 mode or something. I tried the fan itself by connecting it to PWR fan connector and it works fine. But obviously I want it to operate in SYSFAN 2. Please if you have any advice, help. Thanks.

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  • Problem rendering VBO

    - by Onno
    I'm developing a game engine using OpenTK. I'm trying to get to grips with the use of VBO's. I've run into some trouble because somehow it doesn't render correctly. Thus far I've used immediate mode to render a test object, a test cube with a texture. namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class ImmediateFaceBasedCube : IMesh { private IList<Face> faces = new List<Face>(); public ImmediateFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: move vertex normal and texture data to datastructure //todo: VBO based rendering //top face //1 IList<VertexData> verticesT1 = new List<VertexData>(); VertexData T1a = new VertexData(); T1a.Normal = normals[0]; T1a.TexCoord = textureCoordinates[5]; T1a.Position = allVertices[3]; verticesT1.Add(T1a); VertexData T1b = new VertexData(); T1b.Normal = normals[0]; T1b.TexCoord = textureCoordinates[9]; T1b.Position = allVertices[0]; verticesT1.Add(T1b); VertexData T1c = new VertexData(); T1c.Normal = normals[0]; T1c.TexCoord = textureCoordinates[10]; T1c.Position = allVertices[1]; verticesT1.Add(T1c); Face F1 = new Face(verticesT1); faces.Add(F1); //2 IList<VertexData> verticesT2 = new List<VertexData>(); VertexData T2a = new VertexData(); T2a.Normal = normals[0]; T2a.TexCoord = textureCoordinates[10]; T2a.Position = allVertices[1]; verticesT2.Add(T2a); VertexData T2b = new VertexData(); T2b.Normal = normals[0]; T2b.TexCoord = textureCoordinates[6]; T2b.Position = allVertices[2]; verticesT2.Add(T2b); VertexData T2c = new VertexData(); T2c.Normal = normals[0]; T2c.TexCoord = textureCoordinates[5]; T2c.Position = allVertices[3]; verticesT2.Add(T2c); Face F2 = new Face(verticesT2); faces.Add(F2); //front face //3 IList<VertexData> verticesT3 = new List<VertexData>(); VertexData T3a = new VertexData(); T3a.Normal = normals[1]; T3a.TexCoord = textureCoordinates[1]; T3a.Position = allVertices[3]; verticesT3.Add(T3a); VertexData T3b = new VertexData(); T3b.Normal = normals[1]; T3b.TexCoord = textureCoordinates[0]; T3b.Position = allVertices[7]; verticesT3.Add(T3b); VertexData T3c = new VertexData(); T3c.Normal = normals[1]; T3c.TexCoord = textureCoordinates[5]; T3c.Position = allVertices[0]; verticesT3.Add(T3c); Face F3 = new Face(verticesT3); faces.Add(F3); //4 IList<VertexData> verticesT4 = new List<VertexData>(); VertexData T4a = new VertexData(); T4a.Normal = normals[1]; T4a.TexCoord = textureCoordinates[5]; T4a.Position = allVertices[0]; verticesT4.Add(T4a); VertexData T4b = new VertexData(); T4b.Normal = normals[1]; T4b.TexCoord = textureCoordinates[0]; T4b.Position = allVertices[7]; verticesT4.Add(T4b); VertexData T4c = new VertexData(); T4c.Normal = normals[1]; T4c.TexCoord = textureCoordinates[4]; T4c.Position = allVertices[4]; verticesT4.Add(T4c); Face F4 = new Face(verticesT4); faces.Add(F4); //right face //5 IList<VertexData> verticesT5 = new List<VertexData>(); VertexData T5a = new VertexData(); T5a.Normal = normals[2]; T5a.TexCoord = textureCoordinates[2]; T5a.Position = allVertices[0]; verticesT5.Add(T5a); VertexData T5b = new VertexData(); T5b.Normal = normals[2]; T5b.TexCoord = textureCoordinates[1]; T5b.Position = allVertices[4]; verticesT5.Add(T5b); VertexData T5c = new VertexData(); T5c.Normal = normals[2]; T5c.TexCoord = textureCoordinates[6]; T5c.Position = allVertices[1]; verticesT5.Add(T5c); Face F5 = new Face(verticesT5); faces.Add(F5); //6 IList<VertexData> verticesT6 = new List<VertexData>(); VertexData T6a = new VertexData(); T6a.Normal = normals[2]; T6a.TexCoord = textureCoordinates[1]; T6a.Position = allVertices[4]; verticesT6.Add(T6a); VertexData T6b = new VertexData(); T6b.Normal = normals[2]; T6b.TexCoord = textureCoordinates[5]; T6b.Position = allVertices[5]; verticesT6.Add(T6b); VertexData T6c = new VertexData(); T6c.Normal = normals[2]; T6c.TexCoord = textureCoordinates[6]; T6c.Position = allVertices[1]; verticesT6.Add(T6c); Face F6 = new Face(verticesT6); faces.Add(F6); //back face //7 IList<VertexData> verticesT7 = new List<VertexData>(); VertexData T7a = new VertexData(); T7a.Normal = normals[3]; T7a.TexCoord = textureCoordinates[4]; T7a.Position = allVertices[5]; verticesT7.Add(T7a); VertexData T7b = new VertexData(); T7b.Normal = normals[3]; T7b.TexCoord = textureCoordinates[9]; T7b.Position = allVertices[2]; verticesT7.Add(T7b); VertexData T7c = new VertexData(); T7c.Normal = normals[3]; T7c.TexCoord = textureCoordinates[5]; T7c.Position = allVertices[1]; verticesT7.Add(T7c); Face F7 = new Face(verticesT7); faces.Add(F7); //8 IList<VertexData> verticesT8 = new List<VertexData>(); VertexData T8a = new VertexData(); T8a.Normal = normals[3]; T8a.TexCoord = textureCoordinates[9]; T8a.Position = allVertices[2]; verticesT8.Add(T8a); VertexData T8b = new VertexData(); T8b.Normal = normals[3]; T8b.TexCoord = textureCoordinates[4]; T8b.Position = allVertices[5]; verticesT8.Add(T8b); VertexData T8c = new VertexData(); T8c.Normal = normals[3]; T8c.TexCoord = textureCoordinates[8]; T8c.Position = allVertices[6]; verticesT8.Add(T8c); Face F8 = new Face(verticesT8); faces.Add(F8); //left face //9 IList<VertexData> verticesT9 = new List<VertexData>(); VertexData T9a = new VertexData(); T9a.Normal = normals[4]; T9a.TexCoord = textureCoordinates[8]; T9a.Position = allVertices[6]; verticesT9.Add(T9a); VertexData T9b = new VertexData(); T9b.Normal = normals[4]; T9b.TexCoord = textureCoordinates[13]; T9b.Position = allVertices[3]; verticesT9.Add(T9b); VertexData T9c = new VertexData(); T9c.Normal = normals[4]; T9c.TexCoord = textureCoordinates[9]; T9c.Position = allVertices[2]; verticesT9.Add(T9c); Face F9 = new Face(verticesT9); faces.Add(F9); //10 IList<VertexData> verticesT10 = new List<VertexData>(); VertexData T10a = new VertexData(); T10a.Normal = normals[4]; T10a.TexCoord = textureCoordinates[8]; T10a.Position = allVertices[6]; verticesT10.Add(T10a); VertexData T10b = new VertexData(); T10b.Normal = normals[4]; T10b.TexCoord = textureCoordinates[12]; T10b.Position = allVertices[7]; verticesT10.Add(T10b); VertexData T10c = new VertexData(); T10c.Normal = normals[4]; T10c.TexCoord = textureCoordinates[13]; T10c.Position = allVertices[3]; verticesT10.Add(T10c); Face F10 = new Face(verticesT10); faces.Add(F10); //bottom face //11 IList<VertexData> verticesT11 = new List<VertexData>(); VertexData T11a = new VertexData(); T11a.Normal = normals[5]; T11a.TexCoord = textureCoordinates[10]; T11a.Position = allVertices[7]; verticesT11.Add(T11a); VertexData T11b = new VertexData(); T11b.Normal = normals[5]; T11b.TexCoord = textureCoordinates[9]; T11b.Position = allVertices[6]; verticesT11.Add(T11b); VertexData T11c = new VertexData(); T11c.Normal = normals[5]; T11c.TexCoord = textureCoordinates[14]; T11c.Position = allVertices[4]; verticesT11.Add(T11c); Face F11 = new Face(verticesT11); faces.Add(F11); //12 IList<VertexData> verticesT12 = new List<VertexData>(); VertexData T12a = new VertexData(); T12a.Normal = normals[5]; T12a.TexCoord = textureCoordinates[13]; T12a.Position = allVertices[5]; verticesT12.Add(T12a); VertexData T12b = new VertexData(); T12b.Normal = normals[5]; T12b.TexCoord = textureCoordinates[14]; T12b.Position = allVertices[4]; verticesT12.Add(T12b); VertexData T12c = new VertexData(); T12c.Normal = normals[5]; T12c.TexCoord = textureCoordinates[9]; T12c.Position = allVertices[6]; verticesT12.Add(T12c); Face F12 = new Face(verticesT12); faces.Add(F12); } public void draw() { GL.Begin(BeginMode.Triangles); foreach (Face face in faces) { foreach (VertexData datapoint in face.verticesWithTexCoords) { GL.Normal3(datapoint.Normal); GL.TexCoord2(datapoint.TexCoord); GL.Vertex3(datapoint.Position); } } GL.End(); } } } Gets me this very nice picture: The immediate mode cube renders nicely and taught me a bit on how to use OpenGL, but VBO's are the way to go. Since I read on the OpenTK forums that OpenTK has problems doing VA's or DL's, I decided to skip using those. Now, I've tried to change this cube to a VBO by using the same vertex, normal and tc collections, and making float arrays from them by using the coordinates in combination with uint arrays which contain the index numbers from the immediate cube. (see the private functions at end of the code sample) Somehow this only renders two triangles namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class VBOFaceBasedCube : IMesh { private int VerticesVBOID; private int VerticesVBOStride; private int VertexCount; private int ELementBufferObjectID; private int textureCoordinateVBOID; private int textureCoordinateVBOStride; //private int textureCoordinateArraySize; private int normalVBOID; private int normalVBOStride; public VBOFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: VBO based rendering uint[] vertexElements = { 3,0,1, //01 1,2,3, //02 3,7,0, //03 0,7,4, //04 0,4,1, //05 4,5,1, //06 5,2,1, //07 2,5,6, //08 6,3,2, //09 6,7,5, //10 7,6,4, //11 5,4,6 //12 }; VertexCount = vertexElements.Length; IList<uint> vertexElementList = new List<uint>(vertexElements); uint[] normalElements = { 0,0,0, 0,0,0, 1,1,1, 1,1,1, 2,2,2, 2,2,2, 3,3,3, 3,3,3, 4,4,4, 4,4,4, 5,5,5, 5,5,5 }; IList<uint> normalElementList = new List<uint>(normalElements); uint[] textureIndexArray = { 5,9,10, 10,6,5, 1,0,5, 5,0,4, 2,1,6, 1,5,6, 4,9,5, 9,4,8, 8,13,9, 8,12,13, 10,9,14, 13,14,9 }; //textureCoordinateArraySize = textureIndexArray.Length; IList<uint> textureIndexList = new List<uint>(textureIndexArray); LoadVBO(allVertices, normals, textureCoordinates, vertexElements, normalElementList, textureIndexList); } public void draw() { //bind vertices //bind elements //bind normals //bind texture coordinates GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.NormalArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); GL.VertexPointer(3, VertexPointerType.Float, VerticesVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); GL.NormalPointer(NormalPointerType.Float, normalVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); GL.TexCoordPointer(2, TexCoordPointerType.Float, textureCoordinateVBOStride, 0); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.DrawElements(BeginMode.Polygon, VertexCount, DrawElementsType.UnsignedShort, 0); } //loads a static VBO void LoadVBO(IList<Vector3> vertices, IList<Vector3> normals, IList<Vector2> texcoords, uint[] elements, IList<uint> normalIndices, IList<uint> texCoordIndices) { int size; //todo // To create a VBO: // 1) Generate the buffer handles for the vertex and element buffers. // 2) Bind the vertex buffer handle and upload your vertex data. Check that the buffer was uploaded correctly. // 3) Bind the element buffer handle and upload your element data. Check that the buffer was uploaded correctly. float[] verticesArray = convertVector3fListToFloatArray(vertices); float[] normalsArray = createFloatArrayFromListOfVector3ElementsAndIndices(normals, normalIndices); float[] textureCoordinateArray = createFloatArrayFromListOfVector2ElementsAndIndices(texcoords, texCoordIndices); GL.GenBuffers(1, out VerticesVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); Console.WriteLine("load 1 - vertices"); VerticesVBOStride = BlittableValueType.StrideOf(verticesArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verticesArray.Length * sizeof(float)), verticesArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (verticesArray.Length * BlittableValueType.StrideOf(verticesArray) != size) { throw new ApplicationException("Vertex data not uploaded correctly"); } else { Console.WriteLine("load 1 finished ok"); size = 0; } Console.WriteLine("load 2 - elements"); GL.GenBuffers(1, out ELementBufferObjectID); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(elements.Length * sizeof(uint)), elements, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ElementArrayBuffer, BufferParameterName.BufferSize, out size); if (elements.Length * sizeof(uint) != size) { throw new ApplicationException("Element data not uploaded correctly"); } else { size = 0; Console.WriteLine("load 2 finished ok"); } GL.GenBuffers(1, out normalVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); Console.WriteLine("load 3 - normals"); normalVBOStride = BlittableValueType.StrideOf(normalsArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(normalsArray.Length * sizeof(float)), normalsArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); Console.WriteLine("load 3 - pre check"); if (normalsArray.Length * BlittableValueType.StrideOf(normalsArray) != size) { throw new ApplicationException("Normal data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } GL.GenBuffers(1, out textureCoordinateVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); Console.WriteLine("load 4- texture coordinates"); textureCoordinateVBOStride = BlittableValueType.StrideOf(textureCoordinateArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(textureCoordinateArray.Length * textureCoordinateVBOStride), textureCoordinateArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (textureCoordinateArray.Length * BlittableValueType.StrideOf(textureCoordinateArray) != size) { throw new ApplicationException("texture coordinate data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } } //used to convert vertex arrayss for use with VBO's private float[] convertVector3fListToFloatArray(IList<Vector3> input) { int arrayElementCount = input.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector3 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; output[fillCount + 2] = v.Z; fillCount += 3; } return output; } //used for converting texture coordinate arrays for use with VBO's private float[] convertVector2List_to_floatArray(IList<Vector2> input) { int arrayElementCount = input.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector2 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; fillCount += 2; } return output; } //used to create an array of floats from private float[] createFloatArrayFromListOfVector3ElementsAndIndices(IList<Vector3> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; output[fillCount + 2] = inputVectors[i].Z; fillCount += 3; } return output; } private float[] createFloatArrayFromListOfVector2ElementsAndIndices(IList<Vector2> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; fillCount += 2; } return output; } } } This code will only render two triangles and they're nothing like I had in mind: I've done some searching. In some other questions I read that, if I did something wrong, I'd get no rendering at all. Clearly, something gets sent to the GFX card, but it might be that I'm not sending the right data. I've tried altering the sequence in which the triangles are rendered by swapping some of the index numbers in the vert, tc and normal index arrays, but this doesn't seem to be of any effect. I'm slightly lost here. What am I doing wrong here?

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  • Edit Text in a Webpage with Internet Explorer 8

    - by Matthew Guay
    Internet Explorer is often decried as the worst browser for web developers, but IE8 actually offers a very nice set of developer tools.  Here we’ll look at a unique way to use them to edit the text on any webpage. How to edit text in a webpage IE8’s developer tools make it easy to make changes to a webpage and view them directly.  Simply browse to the webpage of your choice, and press the F12 key on your keyboard.  Alternately, you can click the Tools button, and select Developer tools from the list. This opens the developer tools.  To do our editing, we want to select the mouse button on the toolbar “Select Element by Click” tool. Now, click on any spot of the webpage in IE8 that you want to edit.  Here, let’s edit the footer of Google.com.  Notice it places a blue box around any element you hover over to make it easy to choose exactly what you want to edit. In the developer tools window, the element you selected before is now highlighted.  Click the plus button beside that entry if the text you want to edit is not visible.   Now, click the text you wish to change, and enter what you wish in the box.  For fun, we changed the copyright to say “©2010 Microsoft”. Go back to IE to see the changes on the page! You can also change a link on a page this way: Or you can even change the text on a button: Here’s our edited Google.com: This may be fun for playing a trick on someone or simply for a funny screenshot, but it can be very useful, too.  You could test how changes in fontsize would change how a website looks, or see how a button would look with a different label.  It can also be useful when taking screenshots.  For instance, if I want to show a friend how to do something in Gmail but don’t want to reveal my email address, I could edit the text on the top right before I took the screenshot.  Here I changed my Gmail address to [email protected]. Please note that the changes will disappear when you reload the page.  You can save your changes from the developer tools window, though, and reopen the page from your computer if you wish. We have found this trick very helpful at times, and it can be very fun too!  Enjoy it, and let us know how you used it to help you! Similar Articles Productive Geek Tips Edit Webpage Text Areas in Your Favorite Text EditorRemove Webpage Formatting or View the HTML Code When Copying in FirefoxChange the Default Editor From Nano on Ubuntu LinuxShare Text & Images the Easy Way with JustPaste.itEditPad Lite – All Purpose Tabbed Text Editor TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Edit Text in a Webpage with Internet Explorer 8

    - by Matthew Guay
    Internet Explorer is often decried as the worst browser for web developers, but IE8 actually offers a very nice set of developer tools.  Here we’ll look at a unique way to use them to edit the text on any webpage. How to edit text in a webpage IE8’s developer tools make it easy to make changes to a webpage and view them directly.  Simply browse to the webpage of your choice, and press the F12 key on your keyboard.  Alternately, you can click the Tools button, and select Developer tools from the list. This opens the developer tools.  To do our editing, we want to select the mouse button on the toolbar “Select Element by Click” tool. Now, click on any spot of the webpage in IE8 that you want to edit.  Here, let’s edit the footer of Google.com.  Notice it places a blue box around any element you hover over to make it easy to choose exactly what you want to edit. In the developer tools window, the element you selected before is now highlighted.  Click the plus button beside that entry if the text you want to edit is not visible.   Now, click the text you wish to change, and enter what you wish in the box.  For fun, we changed the copyright to say “©2010 Microsoft”. Go back to IE to see the changes on the page! You can also change a link on a page this way: Or you can even change the text on a button: Here’s our edited Google.com: This may be fun for playing a trick on someone or simply for a funny screenshot, but it can be very useful, too.  You could test how changes in fontsize would change how a website looks, or see how a button would look with a different label.  It can also be useful when taking screenshots.  For instance, if I want to show a friend how to do something in Gmail but don’t want to reveal my email address, I could edit the text on the top right before I took the screenshot.  Here I changed my Gmail address to [email protected]. Please note that the changes will disappear when you reload the page.  You can save your changes from the developer tools window, though, and reopen the page from your computer if you wish. We have found this trick very helpful at times, and it can be very fun too!  Enjoy it, and let us know how you used it to help you! Similar Articles Productive Geek Tips Edit Webpage Text Areas in Your Favorite Text EditorRemove Webpage Formatting or View the HTML Code When Copying in FirefoxChange the Default Editor From Nano on Ubuntu LinuxShare Text & Images the Easy Way with JustPaste.itEditPad Lite – All Purpose Tabbed Text Editor TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Grub2 : Windows 7 can't boot installing with Ubuntu 10.04 on different hard drive

    - by dellphi
    I use a dual boot with two hard disks and two OS is Ubuntu 10.04 and Windows 7. Windows 7 installed on the first disk, first partition. Grub is installed on a second hard disk MBR, and Ubuntu installed on an extended partition on a second hard drive. When I select Windows 7 on the Grub menu, the HDD lamp lights up briefly and then black screen on the monitor, with the status of the keyboard is still functioning. Until now (with the default boot from first HDD), I have to press F12 to get into the Grub to run Linux on a second HDD. ================ fdisk -l ================================ dellph1@dellph1-desktop:~$ fdisk -l omitting empty partition (5) Disk /dev/sda: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00087dec Device Boot Start End Blocks Id System /dev/sda1 * 1 23104 185582848+ 7 HPFS/NTFS /dev/sda2 23105 121601 791177122 5 Extended /dev/sda5 36107 74408 307660783+ 7 HPFS/NTFS /dev/sda6 74409 100081 206218341 7 HPFS/NTFS /dev/sda7 100082 121601 172859368+ 7 HPFS/NTFS Disk /dev/sdb: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x6d43dfb2 Device Boot Start End Blocks Id System /dev/sdb1 1 10030 80560066 5 Extended /dev/sdb5 * 1 5560 44657601 83 Linux /dev/sdb6 5560 9387 30736384 83 Linux /dev/sdb7 9387 10030 5164032 82 Linux swap / Solaris dellph1@dellph1-desktop:~$ ================= grub.cfg ================== # DO NOT EDIT THIS FILE # It is automatically generated by /usr/sbin/grub-mkconfig using templates from /etc/grub.d and settings from /etc/default/grub # BEGIN /etc/grub.d/00_header if [ -s $prefix/grubenv ]; then load_env fi set default="0" if [ ${prev_saved_entry} ]; then set saved_entry=${prev_saved_entry} save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z ${boot_once} ]; then saved_entry=${chosen} save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n ${have_grubenv} ]; then if [ -z ${boot_once} ]; then save_env recordfail; fi; fi } insmod ext2 set root='(hd1,5)' search --no-floppy --fs-uuid --set 2f014a3a-35f3-4d05-87aa-34ca677160b7 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=1024x768 insmod gfxterm insmod vbe if terminal_output gfxterm ; then true ; else # For backward compatibility with versions of terminal.mod that don't # understand terminal_output terminal gfxterm fi fi insmod ext2 set root='(hd1,5)' search --no-floppy --fs-uuid --set 2f014a3a-35f3-4d05-87aa-34ca677160b7 set locale_dir=($root)/boot/grub/locale set lang=en insmod gettext if [ ${recordfail} = 1 ]; then set timeout=-1 else set timeout=5 fi END /etc/grub.d/00_header BEGIN /etc/grub.d/05_debian_theme insmod ext2 set root='(hd1,5)' search --no-floppy --fs-uuid --set 2f014a3a-35f3-4d05-87aa-34ca677160b7 insmod jpeg if background_image /usr/share/backgrounds/CurlsbyCandy.jpg ; then set color_normal=white/black set color_highlight=black/light-gray else set menu_color_normal=white/black set menu_color_highlight=black/light-gray fi END /etc/grub.d/05_debian_theme BEGIN /etc/grub.d/10_linux menuentry 'Ubuntu, with Linux 2.6.32-24-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod ext2 set root='(hd1,5)' search --no-floppy --fs-uuid --set 2f014a3a-35f3-4d05-87aa-34ca677160b7 linux /boot/vmlinuz-2.6.32-24-generic root=UUID=2f014a3a-35f3-4d05-87aa-34ca677160b7 ro splash vga=795 quiet splash nomodeset video=uvesafb:mode_option=1280x1024-24,mtrr=3,scroll=ywrap initrd /boot/initrd.img-2.6.32-24-generic } menuentry 'Ubuntu, with Linux 2.6.32-24-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod ext2 set root='(hd1,5)' search --no-floppy --fs-uuid --set 2f014a3a-35f3-4d05-87aa-34ca677160b7 echo 'Loading Linux 2.6.32-24-generic ...' linux /boot/vmlinuz-2.6.32-24-generic root=UUID=2f014a3a-35f3-4d05-87aa-34ca677160b7 ro single splash vga=795 echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.32-24-generic } END /etc/grub.d/10_linux BEGIN /etc/grub.d/30_os-prober menuentry "Windows 7 (loader) (on /dev/sda1)" { insmod ntfs set root='(hd0,1)' search --no-floppy --fs-uuid --set 5cac2139ac210f58 chainloader +1 } END /etc/grub.d/30_os-prober BEGIN /etc/grub.d/40_multisystem Ajout de MultiSystem MULTISYSTEM MENU menuentry "PLoP Boot Manager" { linux16 /boot/plpbt } menuentry "Smart Boot Manager" { search --set -f /boot/sbootmgr.dsk linux16 /boot/memdisk initrd16 /boot/sbootmgr.dsk } FIN MULTISYSTEM MENU END /etc/grub.d/40_multisystem ================================================ I want to keep the Grub on the second HDD. I have been using the Startup Manager, Boot Manager and Grub Customizer, and this problem still unsolved. The easiest thing that I can possibly do is to install Grub on first HDD, but I was curious and maybe someone can help.

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  • Changing the Operating System with only Ubuntu installed

    - by Games Brainiac
    I really wanted to dive into the world of Open Source operating systems, so I downloaded the latest version of Ubuntu (13.10), and installed it on a clean(no operating system installed, absolutely nothing) Lenovo ThinkPad machine. After a few days, I wanted to try out a different Operating System (Elementary OS). I downloaded the ISO file, burned it to a USB, tested that the USB booted from a different computer (I have 2, one is the Lenovo, the other a HP). I was able to get the bootscreen, and everything worked like a charm after I set the BIOS to boot from USB Disk Drive instead of HD. After this, I went back to Lenovo, and tried to open up the boot menu, by pressing F12, so that I could load from a temporary device. To my surprise, nothing but the HD was listed. There was no Optical Drive, No USB Drive, absolutely nothing. So, I thought that these devices were probably disabled. So I went into my BIOS and checked to see what was the case. I saw that all my devices were enabled. USB and all the other devices such as network cable and the rest were all enabled. So, I thought this probably had something to do wit UEFI and Legacy Boot options. So, I made sure that both were enabled. This did not solve the problem either. Again, I got nothing but the option to boot from my Hard Disk. I thought the USB had to be at fault. I tried different ports, but to no avail. Next, I tried with a Live CD, which had Ubuntu on it. This failed too. I simply could not boot from anything other than my hard disk. Okay, so at this point, I was pretty desperate, so I installed Boot-Repair through: sudo add-apt-repository ppa:yannubuntu/boot-repair sudo apt-get update sudo apt-get install boot-repair What this did is lead me to GRUB. Ideally, its just a screen that gives me the option to load from Ubuntu or Advanced Settings. The Advanced settings had nothing but Ubuntu options in it. So, I kept on pressing ESC and that led me to the the grub console, and thats where I am right now with my Lenovo. I've also tried updating the BIOS, but Lenovo only has packages for Red Hat and Windows. So, a dead end there too. Right now, I need to know if there is any way that I can just delete everything from my Lenovo? I want to revert it back to its blank factory condition. How can I achieve this? I have tried to elaborate my problem as best I could. If there is any important information that I've missed out, please do not hesitate to leave a comment. I would have included some screen shots, but BIOS screen shots are a little hard to manage. However, I can provide a camera Image of the boot screen if needed (doing that as we speak).

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  • IE8 CSS selector selects, but does not apply the style.

    - by Dan
    This is making me want to kill myself. I have some really simple CSS to style my input objects: input, button { border: 1px solid #c66600; background-color: white; color: #7d212f; font-family: "Eras Light ITC", Tahoma, sans; } But I don't like the ugly border it puts around radio buttons, so I use a selector to kill the border: input[type=radio] { border: none; } You can probably guess what browsers this works in and which ONE it does not work in. What's funny is when I press F12 to launch the excellent developer tools in IE8 it actually tells me that the style of the radio buttons has been overridden to 'none' just like I asked it to do, but the border remains on the radio button objects. I have tried a variety of semantic things, like setting the border width to 0px or the color to something insane like lime green, but it remains the originally assigned color that it got from the first style. And finally, I have tried only styling 'text' objects, in which case no style is applied to anything. Again, the browser claims to fulfill the CSS selection, but it visually does not happen. Thoughts? By the way, this is a DotNetNuke installation with generated code where I can't explicitly set the style of the radio buttons. Thanks, Dan

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  • IE7 CSS bug aligning <img> with text in a <ul>

    - by Artem Russakovskii
    I've been banging my ahead on this IE7 bug for the last few days and it's time to resort to the mind of the crowd. I have the following HTML and CSS: http://beerpla.net/for_www/ie7_test/test.html The goal is to have a <ul>, with each <li> containing a small icon and some text. Multiline text would be aligned to itself and not wrap under the image. I've tried using float:left on the image and a bunch of other things, and finally I thought the position:absolute would work for sure but in IE7 I consistently see the text pop off to the next line and get misaligned with the image: This is what I expect it to look like: I even tried to make the div display:inline which kind of worked but then started wrapping under the image for long lines, so it was no good. zoom:1 also produced a similar effect. I'm at a loss at the moment. This code works fine in all other browsers. IE7 is a special, very special child. Any ideas? Thank you. Edit: If you have IE8, you can emulate IE7 by pressing F12 and then Alt-7.

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  • Windows Live Messenger Activity SDK: Is it possible to use jQuery?

    - by Cheeso
    There's an SDK that lets developers build "activities" and games for use in Windows Live Messenger. The basic approach is to build a web app, that gets approved and hosted by Microsoft. questions Anyone done this? Can you use jQuery in that web app? how do you debug the thing, running within Windows Live Messenger? EDIT: I tried using jQuery, but couldn't get it to do much of anything. I also couldn't debug it at all, when running within the IM client. The IE8 F12 debug tools are not available in that context. I believe the embedded browser was silently not loading external script, and then silently throwing exceptions. So I backed off to use only script in the .HTM file. Since it is Windows Live Messenger, the embedded browser is IE, so the generality made possible in jQuery isn't strictly necessary. I was able to use old-skool DHTML interfaces to get done, what I needed. I'm still interested in seeing examples of what other people have produced in the way of WLM Activities or games, using the Messenger Activity SDK. I think Flash is possible, and I think XAML is also possible, but I haven't seen source code examples for any of those.

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  • Keyboard input: how to separate keycodes received from user

    - by Iulian Serbanoiu
    Hello, I am writing an application involving user input from the keyboard. For doing it I use this way of reading the input: #include <stdio.h> #include <termios.h> #include <unistd.h> int mygetch( ) { struct termios oldt, newt; int ch; tcgetattr( STDIN_FILENO, &oldt ); newt = oldt; newt.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newt ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldt ); return ch; } int main(void) { int c; do{ c = mygetch(); printf("%d\n",c); }while(c!='q'); return 0; } Everyting works fine for letters digits,tabs but when hiting DEL, LEFT, CTRL+LEFT, F8 (and others) I receive not one but 3,4,5 or even 6 characters. The question is: Is is possible to make a separation of these characters (to actually know that I only hit one key or key combination). What I would like is to have a function to return a single integer value for any type of input (letter, digit, F1-F12, DEl, PGUP, PGDOWN, CTRL+A, CTRL+ALT+A, ALT+LEFT, etc). Is this possible? I'm interested in an idea to to this, the language doesn't matter much, though I'd prefer perl or c. Thanks, Iulian

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  • Visual Studio macro to navigate to T4MVC link

    - by shannon
    I use T4MVC and I'm happy with it and want to keep it - it keeps down run time defects. Unfortunately, it makes it harder to navigate to views and content (a.k.a. Views and Links in T4MVC) though. Even using Resharper, I can't navigate to the referenced item: T4MVC and Resharper Navigation Can I get a hand building a macro to do this? Never having built a VS IDE macro before, I don't have a grasp on how to get at some things, like the internal results of the "Go To Definition" process, if that's even possible. If you aren't familiar with T4MVC, here's generally what the macro might do to help: Given the token: Links.Content.Scripts.jQuery_js in the file MyView.cshtml, '(F12) Go To Definition'. This behaves properly. Having arrived at the the related assignment: public readonly string jQuery_js = "~/Content/Scripts/jQuery.js"; in a file generated by T4MVC (which is very nice, thank you David, but we really don't ever need to see), capture the string assigned and close the file. Navigate in Solution Explorer to the PhysicalPath represented by the captured string. This process would also work for views/layouts/master-pages/partials, etc. If you provide a macro or link to a macro to do this, or have another solution, wonderful. Otherwise, hints on how to do step 3 simply in a VS macro would be especially appreciated and receive upvote from me. I'd post the macro back here as an answer when done. Thanks!

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  • Navigating through code with keyboard shortcuts

    - by MarceloRamires
    I'm starting to feel the need to run fastly through code with keyboard shortcuts, to arrive faster where I want to make any changes (avoiding use of mouse or long times holding [up], [left], [right] and [down]). I'm already using some: [home] - first position in current line [end] - last position in current line [ctrl] + [home] - first line of the entire code [ctrl] + [end] - last line of the entire code [pageup] - same vertical position, one screen above [pagedown] - same vertical position, one screen below [ctrl] + [pageup] - first line in current screen [ctrl] + [end] - last line in current screen [ctrl] + [left/right] - skipping word per word What have you got ? I use Visual Studio. (but I'm open to any answer, as I maybe can use others soon) obs: I've searched through stackoverflow and didn't find a nice question with this content, nor a list of keyboard code searching. If it's repeated, I'm sorry for not finding it, I'm here in my best intentions. This question is NOT about any shortcuts, and not only about visual studio, it's about running through code with shortcuts. Answers that suit the question so far: [Ctrl] + [-] - jumps to last cursor position [Ctrl] + [F3] - Jumps to next occurance of the word the curson is in [Shift] + [F3] - Same as the above, backwards. [F12] - Goes to definition of method/variable the cursor is in [Ctrl] + [ ] ] - Jumps to matching brace and select I'll ad more as there are answers.

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  • Python Webkit browser's inspector is missing a few things

    - by NoBugs
    I'm using a Webkit browser inspector like this. When I run it in Ubuntu 12.10, I'm getting errors when using the inspector. For example: ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "Go to line" not found. ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "Filter" not found. ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "Search Previous" not found. ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "Search Next" not found. ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "a:" not found. ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "%d of %d" not found. (geany:2487): Gdk-CRITICAL **: IA__gdk_error_trap_pop: assertion `gdk_error_traps != NULL' failed ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "Sources Panel" not found. ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "Toggle breakpoint" not found. ** Message: console message: file:///usr/share/webkitgtk-1.0/webinspector/UIString.js @42: Localized string "Painting" not found. I also noticed the breadcrumb/slider bar doesn't show when you have the console in the lower half: I don't remember this in earlier versions, and when I use the GTK3 version (from gi.repository import WebKit etc) it has similar problem, and is even worse, scrollbars don't have arrows at top and bottom. Am I missing a step on initializing the Webkit inspector or English locale for it? I would like to debug this issue, but since the inspector object isn't a webview object, I'm not sure I can add an inspector to the inspector? (like how you can use F12 when inspector is its own window in Chrome/Chromium, which lets you debug that inspector). It should be possible, but maybe not with pyGTK?

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  • Installing OpenLDAP on Fedora 12: ldap_bind: Invalid credentials (49)

    - by Arcturus
    Hello. I've been trying to set up the OpenLDAP installed by default on Fedora 12, very unsuccessfully. My ultimate goal is to use LDAP authentication for user login and Apache, using the OpenLDAP server running on the same machine. The server is running, but the error I always get when I try to use ldapsearch or ldapadd is: ldap_bind: Invalid credentials (49) I've been following these tutorials, but none of them helped me: http://www.howtoforge.com/openldap_fedora7 http://www.redhat.com/docs/manuals/linux/RHL-9-Manual/ref-guide/s1-ldap-quickstart.html http://www.howtoforge.com/linux_ldap_authentication http://docs.fedoraproject.org/deployment-guide/f12/en-US/html/s1-ldap-pam.html http://www.openldap.org/doc/admin24/quickstart.html First, some components were already installed, and I installed these with yum: yum install openldap-servers openldap-devel Then, I created a basic slapd.conf file in /etc/openldap: database bdb suffix "dc=sniejana-sandbox,dc=com" rootdn "cn=root,dc=sniejana-sandbox,dc=com" rootpw {SSHA}cxdz55ygPu4T3ykg7dgu+L0VRvsFSeom directory /var/lib/ldap/sniejana-sandbox.com I obtained the rootpw with this command: slappasswd -s changeme I also created the /var/lib/ldap/sniejana-sandbox.com directory and made sure the entire contents of /var/lib/ldap were owned by the ldap user. I found two ldap.conf files, one in /etc and one in /etc/openldap. I don't know which is the right one. If I understood correctly, this file is to configure the client. I put this in both: HOST localhost BASE dc=sniejana-sandbox,dc=com I then ran the server with: service slapd start It said OK. Most of the tutorials above say to use the command ldapsearch -D "cn=Manager,dc=my-domain,dc=com" -W to ensure that everything's working. When I execute this command, a password prompt appears, and after entering the password, I get the error. ldapsearch -D "cn=root,dc=sniejana-sandbox,dc=com" -W Enter LDAP password: ldap_bind: Invalid credentials (49) The same thing happens when trying to use ldapadd. I tried with an encrypted and unencrypted password in slapd.conf, it doesn't change anything. Adding a -x for simple authentication doesn't change anything either. netstat -ap confirms the server is listening: tcp 0 0 *:ldap *:* LISTEN 4148/slapd tcp 0 0 *:ldap *:* LISTEN 4148/slapd ps -ef|grep slapd confirms the process is running: ldap 4148 1 0 15:22 ? 00:00:00 /usr/sbin/slapd -h ldap:/// -u ldap Running slaptest procudes config file testing succeeded. I read somewhere that the command ldapsearch -x -b '' -s base '(objectclass=*)' namingContext can confirm the server is running. It appears to work: # extended LDIF # # LDAPv3 # base <> with scope baseObject # filter: (objectclass=*) # requesting: namingContext # # dn: # search result search: 2 result: 0 Success # numResponses: 2 # numEntries: 1 I'm running out of ideas. Am I missing something obvious?

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  • Installing OpenLDAP on Fedora 12: ldap_bind: Invalid credentials (49)

    - by Alpha Hydrae
    I've been trying to set up the OpenLDAP installed by default on Fedora 12, very unsuccessfully. My ultimate goal is to use LDAP authentication for user login and Apache, using the OpenLDAP server running on the same machine. The server is running, but the error I always get when I try to use ldapsearch or ldapadd is: ldap_bind: Invalid credentials (49) I've been following these tutorials, but none of them helped me: http://www.howtoforge.com/openldap_fedora7 http://www.redhat.com/docs/manuals/linux/RHL-9-Manual/ref-guide/s1-ldap-quickstart.html http://www.howtoforge.com/linux_ldap_authentication http://docs.fedoraproject.org/deployment-guide/f12/en-US/html/s1-ldap-pam.html http://www.openldap.org/doc/admin24/quickstart.html First, some components were already installed, and I installed these with yum: yum install openldap-servers openldap-devel Then, I created a basic slapd.conf file in /etc/openldap: database bdb suffix "dc=sniejana-sandbox,dc=com" rootdn "cn=root,dc=sniejana-sandbox,dc=com" rootpw {SSHA}cxdz55ygPu4T3ykg7dgu+L0VRvsFSeom directory /var/lib/ldap/sniejana-sandbox.com I obtained the rootpw with this command: slappasswd -s changeme I also created the /var/lib/ldap/sniejana-sandbox.com directory and made sure the entire contents of /var/lib/ldap were owned by the ldap user. I found two ldap.conf files, one in /etc and one in /etc/openldap. I don't know which is the right one. If I understood correctly, this file is to configure the client. I put this in both: HOST localhost BASE dc=sniejana-sandbox,dc=com I then ran the server with: service slapd start It said OK. Most of the tutorials above say to use the command ldapsearch -D "cn=Manager,dc=my-domain,dc=com" -W to ensure that everything's working. When I execute this command, a password prompt appears, and after entering the password, I get the error. ldapsearch -D "cn=root,dc=sniejana-sandbox,dc=com" -W Enter LDAP password: ldap_bind: Invalid credentials (49) The same thing happens when trying to use ldapadd. I tried with an encrypted and unencrypted password in slapd.conf, it doesn't change anything. Adding a -x for simple authentication doesn't change anything either. netstat -ap confirms the server is listening: tcp 0 0 *:ldap *:* LISTEN 4148/slapd tcp 0 0 *:ldap *:* LISTEN 4148/slapd ps -ef|grep slapd confirms the process is running: ldap 4148 1 0 15:22 ? 00:00:00 /usr/sbin/slapd -h ldap:/// -u ldap Running slaptest procudes config file testing succeeded. I read somewhere that the command ldapsearch -x -b '' -s base '(objectclass=*)' namingContext can confirm the server is running. It appears to work: # extended LDIF # # LDAPv3 # base <> with scope baseObject # filter: (objectclass=*) # requesting: namingContext # # dn: # search result search: 2 result: 0 Success # numResponses: 2 # numEntries: 1 I'm running out of ideas. Am I missing something obvious?

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  • Installing OpenLDAP: ldap_bind: Invalid credentials (49)

    - by Arcturus
    Hello. I've been trying to set up the OpenLDAP installed by default on Fedora 12, very unsuccessfully. My ultimate goal is to use LDAP authentication for user login and Apache, using the OpenLDAP server running on the same machine. The server is running, but the error I always get when I try to use ldapsearch or ldapadd is: ldap_bind: Invalid credentials (49) I've been following these tutorials, but none of them helped me: http://www.howtoforge.com/openldap_fedora7 http://www.redhat.com/docs/manuals/linux/RHL-9-Manual/ref-guide/s1-ldap-quickstart.html http://www.howtoforge.com/linux_ldap_authentication http://docs.fedoraproject.org/deployment-guide/f12/en-US/html/s1-ldap-pam.html http://www.openldap.org/doc/admin24/quickstart.html First, some components were already installed, and I installed these with yum: yum install openldap-servers openldap-devel Then, I created a basic slapd.conf file in /etc/openldap: database bdb suffix "dc=sniejana-sandbox,dc=com" rootdn "cn=root,dc=sniejana-sandbox,dc=com" rootpw {SSHA}cxdz55ygPu4T3ykg7dgu+L0VRvsFSeom directory /var/lib/ldap/sniejana-sandbox.com I obtained the rootpw with this command: slappasswd -s changeme I also created the /var/lib/ldap/sniejana-sandbox.com directory and made sure the entire contents of /var/lib/ldap were owned by the ldap user. I found two ldap.conf files, one in /etc and one in /etc/openldap. I don't know which is the right one. If I understood correctly, this file is to configure the client. I put this in both: HOST localhost BASE dc=sniejana-sandbox,dc=com I then ran the server with: service slapd start It said OK. Most of the tutorials above say to use the command ldapsearch -D "cn=Manager,dc=my-domain,dc=com" -W to ensure that everything's working. When I execute this command, a password prompt appears, and after entering the password, I get the error. ldapsearch -D "cn=root,dc=sniejana-sandbox,dc=com" -W Enter LDAP password: ldap_bind: Invalid credentials (49) The same thing happens when trying to use ldapadd. I tried with an encrypted and unencrypted password in slapd.conf, it doesn't change anything. Adding a -x for simple authentication doesn't change anything either. netstat -ap confirms the server is listening: tcp 0 0 *:ldap *:* LISTEN 4148/slapd tcp 0 0 *:ldap *:* LISTEN 4148/slapd ps -ef|grep slapd confirms the process is running: ldap 4148 1 0 15:22 ? 00:00:00 /usr/sbin/slapd -h ldap:/// -u ldap Running slaptest procudes config file testing succeeded. I read somewhere that the command ldapsearch -x -b '' -s base '(objectclass=*)' namingContext can confirm the server is running. It appears to work: # extended LDIF # # LDAPv3 # base <> with scope baseObject # filter: (objectclass=*) # requesting: namingContext # # dn: # search result search: 2 result: 0 Success # numResponses: 2 # numEntries: 1 I'm running out of ideas. Am I missing something obvious?

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  • How can I reverse mouse movement (X & Y axis) system-wide? (Win 7 x64)

    - by Scivitri
    Short Version I'm looking for a way to reverse the X and Y mouse axis movements. The computer is running Windows 7, x64 and Logitech SetPoint 6.32. I would like a system-level, permanent fix; such as a mouse driver modification or a registry tweak. Does anyone know of a solid way of implementing this, or how to find the registry values to change this? I'll settle quite happily for how to enable the orientation feature in SetPoint 6.32 for mice as well as trackballs. Long Version People seem never to understand why I would want this, and I commonly hear "just use the mouse right-side up!" advice. Dyslexia is not something which can be cured by "just reading things right." While I appreciate the attempts to help, I'm hoping some background may help people understand. I have a user with an unusual form of dyslexia, for whom mouse movements are backward. If she wants to move her cursor left, she will move the mouse right. If she wants the cursor to move up, she'll move the mouse down. She used to hold her mouse upside-down, which makes sophisticated clicking difficult, is terrible for ergonomics, and makes multi-button mice completely useless. In olden times, mouse drivers included an orientation feature (typically a hot-air balloon you dragged upward to set the mouse movement orientation) which could be used to set the relationship between mouse movement and cursor movement. Several years ago, mouse drivers were "improved" and this feature has since been limited to trackballs. After losing the orientation feature she went back to upside-down mousing for a bit, until finding UberOptions, a tweak for Logitech SetPoint, which would enable all features for all pointing devices. This included the orientation feature. And there was much rejoicing. Now her mouse has died, and current Logitech mice require a newer version of SetPoint for which UberOptions has not been updated. We've also seen MAF-Mouse (the developer indicated the version for 64-bit Windows does not support USB mice, yet) and Sakasa (while it works, commentary on the web indicate it tends to break randomly and often. It's also just a running program, so not system-wide.). I have seen some very sophisticated registry hacks. For example, I used to use a hack which would change the codes created by the F1-F12 keys when the F-Lock key was invented and defaulted to screwing my keyboard up. I'm hoping there's a way to flip X and Y in the registry; or some other, similar, system-level tweak out there. Another solution could be re-enabling the orientation feature for mice, as well as trackballs. It's very frustrating that input device drivers include the functionality we desperately need for an accessibilty concern, but it's been disabled in the name of making the drivers more idiot-proof.

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  • Ubuntu hardware wireless switch has no effect after suspend and 13.10 upgrade

    - by blaineh
    I'm posting this on SU after it stalled on askubuntu. I hope someone here can help! If you'd prefer to answer on AU itself, here's the link: http://askubuntu.com/questions/365177/hardware-wireless-switch-has-no-effect-after-suspend-and-13-10-upgrade Wireless works fine after a reboot, but after a suspend the hardware switch (for my laptop this is f12) has no effect on the wireless, it is just permanently off, and shows that it is with a red LED. My rfkill list all reads: 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes 1: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: yes Any combination with rfkill <un>block wifi doesn't work, although one time first blocking then unblocking actually turned it on again. sudo lshw -C network reads: *-network DISABLED description: Wireless interface product: AR9285 Wireless Network Adapter (PCI-Express) vendor: Qualcomm Atheros physical id: 0 bus info: pci@0000:02:00.0 logical name: wlan0 version: 01 serial: 78:e4:00:65:2e:3f width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=ath9k driverversion=3.11.0-12-generic firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:17 memory:90100000-9010ffff *-network DISABLED description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 02 serial: c8:0a:a9:89:b4:30 size: 10Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:42 ioport:2000(size=256) memory:90010000-90010fff memory:90000000-9000ffff memory:90020000-9002ffff Also, adding a /etc/pm/sleep.d/brcm.sh file as recommended here simply prevents the laptop from suspending at all, which of course is no good. This question has an answer urging to install the original driver, but it wasn't an "accepted answer" so I'd rather not take a chance on it. Also I'll admit I'm a bit lost on that and would like help doing so with the specific information I've given. I would be happy to provide more information, so long as you're willing to help me find it for you! This is a very annoying bug. I have a Compaq Presario CQ62. Edit. Output of lspci | grep Network: 02:00.0 Network controller: Qualcomm Atheros AR9285 Wireless Network Adapter (PCI-Express) (rev 01) Edit. This morning, I had had the laptop suspended all night, and then when I tried to awake it, it simply wouldn't. It would try, and then it would sleep again (I guess it felt a little bit like me! </badjoke>). Is it possible these problems are related? Edit. I don't have enough reputation on SU proper to post links to pastebins and other questions I've tried, so I'm putting them in comments, and of course they're available in the original question.

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  • ASP.NET Web API - Screencast series Part 3: Delete and Update

    - by Jon Galloway
    We're continuing a six part series on ASP.NET Web API that accompanies the getting started screencast series. This is an introductory screencast series that walks through from File / New Project to some more advanced scenarios like Custom Validation and Authorization. The screencast videos are all short (3-5 minutes) and the sample code for the series is both available for download and browsable online. I did the screencasts, but the samples were written by the ASP.NET Web API team. In Part 1 we looked at what ASP.NET Web API is, why you'd care, did the File / New Project thing, and did some basic HTTP testing using browser F12 developer tools. In Part 2 we started to build up a sample that returns data from a repository in JSON format via GET methods. In Part 3, we'll start to modify data on the server using DELETE and POST methods. So far we've been looking at GET requests, and the difference between standard browsing in a web browser and navigating an HTTP API isn't quite as clear. Delete is where the difference becomes more obvious. With a "traditional" web page, to delete something'd probably have a form that POSTs a request back to a controller that needs to know that it's really supposed to be deleting something even though POST was really designed to create things, so it does the work and then returns some HTML back to the client that says whether or not the delete succeeded. There's a good amount of plumbing involved in communicating between client and server. That gets a lot easier when we just work with the standard HTTP DELETE verb. Here's how the server side code works: public Comment DeleteComment(int id) { Comment comment; if (!repository.TryGet(id, out comment)) throw new HttpResponseException(HttpStatusCode.NotFound); repository.Delete(id); return comment; } If you look back at the GET /api/comments code in Part 2, you'll see that they start the exact same because the use cases are kind of similar - we're looking up an item by id and either displaying it or deleting it. So the only difference is that this method deletes the comment once it finds it. We don't need to do anything special to handle cases where the id isn't found, as the same HTTP 404 handling works fine here, too. Pretty much all "traditional" browsing uses just two HTTP verbs: GET and POST, so you might not be all that used to DELETE requests and think they're hard. Not so! Here's the jQuery method that calls the /api/comments with the DELETE verb: $(function() { $("a.delete").live('click', function () { var id = $(this).data('comment-id'); $.ajax({ url: "/api/comments/" + id, type: 'DELETE', cache: false, statusCode: { 200: function(data) { viewModel.comments.remove( function(comment) { return comment.ID == data.ID; } ); } } }); return false; }); }); So in order to use the DELETE verb instead of GET, we're just using $.ajax() and setting the type to DELETE. Not hard. But what's that statusCode business? Well, an HTTP status code of 200 is an OK response. Unless our Web API method sets another status (such as by throwing the Not Found exception we saw earlier), the default response status code is HTTP 200 - OK. That makes the jQuery code pretty simple - it calls the Delete action, and if it gets back an HTTP 200, the server-side delete was successful so the comment can be deleted. Adding a new comment uses the POST verb. It starts out looking like an MVC controller action, using model binding to get the new comment from JSON data into a c# model object to add to repository, but there are some interesting differences. public HttpResponseMessage<Comment> PostComment(Comment comment) { comment = repository.Add(comment); var response = new HttpResponseMessage<Comment>(comment, HttpStatusCode.Created); response.Headers.Location = new Uri(Request.RequestUri, "/api/comments/" + comment.ID.ToString()); return response; } First off, the POST method is returning an HttpResponseMessage<Comment>. In the GET methods earlier, we were just returning a JSON payload with an HTTP 200 OK, so we could just return the  model object and Web API would wrap it up in an HttpResponseMessage with that HTTP 200 for us (much as ASP.NET MVC controller actions can return strings, and they'll be automatically wrapped in a ContentResult). When we're creating a new comment, though, we want to follow standard REST practices and return the URL that points to the newly created comment in the Location header, and we can do that by explicitly creating that HttpResposeMessage and then setting the header information. And here's a key point - by using HTTP standard status codes and headers, our response payload doesn't need to explain any context - the client can see from the status code that the POST succeeded, the location header tells it where to get it, and all it needs in the JSON payload is the actual content. Note: This is a simplified sample. Among other things, you'll need to consider security and authorization in your Web API's, and especially in methods that allow creating or deleting data. We'll look at authorization in Part 6. As for security, you'll want to consider things like mass assignment if binding directly to model objects, etc. In Part 4, we'll extend on our simple querying methods form Part 2, adding in support for paging and querying.

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  • ASP.NET Web API - Screencast series Part 4: Paging and Querying

    - by Jon Galloway
    We're continuing a six part series on ASP.NET Web API that accompanies the getting started screencast series. This is an introductory screencast series that walks through from File / New Project to some more advanced scenarios like Custom Validation and Authorization. The screencast videos are all short (3-5 minutes) and the sample code for the series is both available for download and browsable online. I did the screencasts, but the samples were written by the ASP.NET Web API team. In Part 1 we looked at what ASP.NET Web API is, why you'd care, did the File / New Project thing, and did some basic HTTP testing using browser F12 developer tools. In Part 2 we started to build up a sample that returns data from a repository in JSON format via GET methods. In Part 3, we modified data on the server using DELETE and POST methods. In Part 4, we'll extend on our simple querying methods form Part 2, adding in support for paging and querying. This part shows two approaches to querying data (paging really just being a specific querying case) - you can do it yourself using parameters passed in via querystring (as well as headers, other route parameters, cookies, etc.). You're welcome to do that if you'd like. What I think is more interesting here is that Web API actions that return IQueryable automatically support OData query syntax, making it really easy to support some common query use cases like paging and filtering. A few important things to note: This is just support for OData query syntax - you're not getting back data in OData format. The screencast demonstrates this by showing the GET methods are continuing to return the same JSON they did previously. So you don't have to "buy in" to the whole OData thing, you're just able to use the query syntax if you'd like. This isn't full OData query support - full OData query syntax includes a lot of operations and features - but it is a pretty good subset: filter, orderby, skip, and top. All you have to do to enable this OData query syntax is return an IQueryable rather than an IEnumerable. Often, that could be as simple as using the AsQueryable() extension method on your IEnumerable. Query composition support lets you layer queries intelligently. If, for instance, you had an action that showed products by category using a query in your repository, you could also support paging on top of that. The result is an expression tree that's evaluated on-demand and includes both the Web API query and the underlying query. So with all those bullet points and big words, you'd think this would be hard to hook up. Nope, all I did was change the return type from IEnumerable<Comment> to IQueryable<Comment> and convert the Get() method's IEnumerable result using the .AsQueryable() extension method. public IQueryable<Comment> GetComments() { return repository.Get().AsQueryable(); } You still need to build up the query to provide the $top and $skip on the client, but you'd need to do that regardless. Here's how that looks: $(function () { //--------------------------------------------------------- // Using Queryable to page //--------------------------------------------------------- $("#getCommentsQueryable").click(function () { viewModel.comments([]); var pageSize = $('#pageSize').val(); var pageIndex = $('#pageIndex').val(); var url = "/api/comments?$top=" + pageSize + '&$skip=' + (pageIndex * pageSize); $.getJSON(url, function (data) { // Update the Knockout model (and thus the UI) with the comments received back // from the Web API call. viewModel.comments(data); }); return false; }); }); And the neat thing is that - without any modification to our server-side code - we can modify the above jQuery call to request the comments be sorted by author: $(function () { //--------------------------------------------------------- // Using Queryable to page //--------------------------------------------------------- $("#getCommentsQueryable").click(function () { viewModel.comments([]); var pageSize = $('#pageSize').val(); var pageIndex = $('#pageIndex').val(); var url = "/api/comments?$top=" + pageSize + '&$skip=' + (pageIndex * pageSize) + '&$orderby=Author'; $.getJSON(url, function (data) { // Update the Knockout model (and thus the UI) with the comments received back // from the Web API call. viewModel.comments(data); }); return false; }); }); So if you want to make use of OData query syntax, you can. If you don't like it, you're free to hook up your filtering and paging however you think is best. Neat. In Part 5, we'll add on support for Data Annotation based validation using an Action Filter.

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  • Extending Blend for Visual Studio 2013

    - by Chris Skardon
    Originally posted on: http://geekswithblogs.net/cskardon/archive/2013/11/01/extending-blend-for-visual-studio-2013.aspxSo, I got a comment yesterday on my post about Extending Blend 4 and Blend for Visual Studio 2012 asking if I knew how to get it working for Blend for Visual Studio 2013.. My initial thoughts were, just change the location to get the blend dlls from Visual Studio 11.0 to 12.0 and you’re all set, so I went to do that, only to discover that the dlls I normally reference, well – they don’t exist. So… I’ve made a presumption that the actual process of using MEF etc is still the same. I was wrong. So, the route to discovery – required DotPeek and opening a few of blends dlls.. Browsing through the Blend install directory (./Microsoft Visual Studio 12.0/Blend/) I notice the .addin files: So I decide to peek into the SketchFlow dll, then promptly remember SketchFlow is quite a big thing, and hunting through there is not ideal, luckily there is another dll using an .addin file, ‘Microsoft.Expression.Importers.Host’, so we’ll go for that instead. We can see it’s still using the ‘IPackage’ formula, but where is that sucker? Well, we just press F12 on the ‘IPackage’ bit and DotPeek takes us there, with a very handy comment at the top: // Type: Microsoft.Expression.Framework.IPackage // Assembly: Microsoft.Expression.Framework, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a // MVID: E092EA54-4941-463C-BD74-283FD36478E2 // Assembly location: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Blend\Microsoft.Expression.Framework.dll Now we know where the IPackage interface is defined, so let’s just try writing a control. Last time I did a separate dll for the control, this time I’m not, but it still works if you want to do it that way. Let’s build a control! STEP 1 Create a new WPF application Naming doesn’t matter any more! I have gone with ‘Hello2013’ (see what I did there?) STEP 2 Delete: App.Config App.xaml MainWindow.xaml We won’t be needing them STEP 3 Change your application to be a Class Library instead. (You might also want to delete the ‘vshost’ stuff in your output directory now, as they only exist for hosting the WPF app, and just cause clutter) STEP 4 Add a reference to the ‘Microsoft.Expression.Framework.dll’ (which you can find in ‘C:\Program Files\Microsoft Visual Studio 12.0\Blend’ – that’s Program Files (x86) if you’re on an x64 machine!). STEP 5 Add a User Control, I’m going with ‘Hello2013Control’, and following from last time, it’s just a TextBlock in a Grid: <UserControl x:Class="Hello2013.Hello2013Control" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300"> <Grid> <TextBlock>Hello Blend for VS 2013</TextBlock> </Grid> </UserControl> STEP 6 Add a class to load the package – I’ve called it – yes you guessed – Hello2013Package, which will look like this: namespace Hello2013 { using Microsoft.Expression.Framework; using Microsoft.Expression.Framework.UserInterface; public class Hello2013Package : IPackage { private Hello2013Control _hello2013Control; private IWindowService _windowService; public void Load(IServices services) { _windowService = services.GetService<IWindowService>(); Initialize(); } private void Initialize() { _hello2013Control = new Hello2013Control(); if (_windowService.PaletteRegistry["HelloPanel"] == null) _windowService.RegisterPalette("HelloPanel", _hello2013Control, "Hello Window"); } public void Unload(){} } } You might note that compared to the 2012 version we’re no longer [Exporting(typeof(IPackage))]. The file you create in STEP 7 covers this for us. STEP 7 Add a new file called: ‘<PROJECT_OUTPUT_NAME>.addin’ – in reality you can call it anything and it’ll still read it in just fine, it’s just nicer if it all matches up, so I have ‘Hello2013.addin’. Content wise, we need to have: <?xml version="1.0" encoding="utf-8"?> <AddIn AssemblyFile="Hello2013.dll" /> obviously, replacing ‘Hello2013.dll’ with whatever your dll is called. STEP 8 We set the ‘addin’ file to be copied to the output directory: STEP 9 Build! STEP 10 Go to your output directory (./bin/debug) and copy the 3 files (Hello2013.dll, Hello2013.pdb, Hello2013.addin) and then paste into the ‘Addins’ folder in your Blend directory (C:\Program Files\Microsoft Visual Studio 12.0\Blend\Addins) STEP 11 Start Blend for Visual Studio 2013 STEP 12 Go to the ‘Window’ menu and select ‘Hello Window’ STEP 13 Marvel at your new control! Feel free to email me / comment with any problems!

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  • JustCode Provides Reflector Alternative

    - by Joe Mayo
    If you've been a loyal Reflector user, you've probably been exposed to the debacle surrounding RedGate's decision to no longer offer a free version.  Since then, the race has begun for a replacement with a provider that would stand by their promises to the community.  Mono has an ongoing free alternative, which has been available for a long time.  However, other vendors are stepping up to the plate, with their own offerings. If Not Reflector, Then What? One of these vendors is Telerik.  In their recent Q1 2011 release of JustCode, Telerik offers a decompilation utility rivaling what we've become accustomed to in Reflector.  Not only does Telerik offer a usable replacement, but they've (in my opinion), produced a product that integrates more naturally with visual Studio than any other product ever has.  Telerik's decompilation process is so easy that the accompanying demo in this post is blindingly short (except for the presence of verbose narrative). If you want to follow along with this demo, you'll need to have Telerik JustCode installed.  If you don't have JustCode yet, you can buy it or download a trial at the Telerik Web site . A Tall Tale; Prove It! With JustCode, you can view code in the .NET Framework or any other 3rd party library (that isn't well obfuscated).  This demo depends on LINQ to Twitter, which you can download from CodePlex.com and create a reference or install the package online as described in my previous post on NuGet.  Regardless of the method, you'll have a project with a reference to LINQ to Twitter.  Use a Console Project if you want to follow along with this demo. Note:  If you've created a Console project, remember to ensure that the Target Framework is set to .NET Framework 4.  The default is .NET Framework 4 Client Profile, which doesn't work with LINQ to Twitter.  You can check by double-clicking the Properties folder on the project and inspecting the Target Framework setting. Next, you'll need to add some code to your program that you want to inspect. Here, I add code to instantiate a TwitterContext, which is like a LINQ to SQL DataContext, but works with Twitter: var l2tCtx = new TwitterContext(); If you're following along add the code above to the Main method, which will look similar to this: using LinqToTwitter; namespace NuGetInstall { class Program { static void Main(string[] args) { var l2tCtx = new TwitterContext(); } } } The code above doesn't really do anything, but it does give something that I can show and demonstrate how JustCode decompilation works. Once the code is in place, click on TwitterContext and press the F12 (Go to Definition) key.  As expected, Visual Studio opens a metadata file with prototypes for the TwitterContext class.  Here's the result: Opening a metadata file is the normal way that Visual Studio works when navigating to the definition of a type where you don't have the code.  The scenario with TwitterContext happens because you don't have the source code to the file.  Visual Studio has always done this and you can experiment by selecting any .NET type, i.e. a string type, and observing that Visual Studio opens a metadata file for the .NET String type. The point I'm making here is that JustCode works the way Visual Studio works and you'll see how this can make your job easier. In the previous figure, you only saw prototypes associated with the code. i.e. Notice that the default constructor is empty.  Again, this is normal because Visual Studio doesn't have the ability to decompile code.  However, that's the purpose of this post; showing you how JustCode fills that gap. To decompile code, right click on TwitterContext in the metadata file and select JustCode Navigate -> Decompile from the context menu.  The shortcut keys are Ctrl+1.  After a brief pause, accompanied by a progress window, you'll see the metadata expand into full decompiled code. Notice below how the default constructor now has code as opposed to the empty member prototype in the original metadata: And Why is This So Different? Again, the big deal is that Telerik JustCode decompilation works in harmony with the way that Visual Studio works.  The navigate to functionality already exists and you can use that, along with a simple context menu option (or shortcut key) to transform prototypes into decompiled code. Telerik is filling the the Reflector/Red Gate gap by providing a supported alternative to decompiling code.  Many people, including myself, used Reflector to decompile code when we were stuck with buggy libraries or insufficient documentation.  Now we have an alternative that's officially supported by a company with an excellent track record for customer (developer) service, Telerik.  Not only that, JustCode has several other IDE productivity tools that make the deal even sweeter. Joe

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  • Consolidating coding styles: Funcs, private method, single method classes

    - by jdoig
    Hi all, We currently have 3 devs with, some, conflicting styles and I'm looking for a way to bring peace to the kingdom... The Coders: Foo 1: Likes to use Func's & Action's inside public methods. He uses actions to alias off lengthy method calls and Func's to perform simple tasks that can be expressed in 1 or 2 lines and will be used frequently through out the code Pros: The main body of his code is succinct and very readable, often with only one or 2 public methods per class and rarely any private methods. Cons: The start of methods contain blocks of lambda rich code that other developers don't enjoy reading; and, on occasion, can contain higher order functions that other dev's REALLY don't like reading. Foo 2: Likes to create a private method for (almost) everything the public method will have to do . Pros: Public methods remain small and readable (to all developers). Cons: Private methods are numerous. With private methods that call into other private methods, that call into... etc, etc. Making code hard to navigate. Foo 3: Likes to create a public class with a, single, public method for every, non-trivial, task that needs performing, then dependency inject them into other objects. Pros: Easily testable, easy to understand (one object, one responsibility). Cons: project gets littered by classes, opening multiple class files to understand what code does makes navigation awkward. It would be great to take the best of all these techniques... Foo-1 Has really nice, readable (almost dsl-like) code... for the most part, except for all the Action and Func lambda shenanigans bulked together at the start of a method. Foo-3 Has highly testable and extensible code that just feels a bit "belt-&-braces" for some solutions and has some code-navigation niggles (constantly hitting F12 in VS and opening 5 other .cs files to find out what a single method does). And Foo-2... Well I'm not sure I like anything about the one-huge .cs file with 2 public methods and 12 private ones, except for the fact it's easier for juniors to dig into. I admit I grossly over-simplified the explanations of those coding styles; but if any one knows of any patterns, practices or diplomatic-manoeuvres that can help unite our three developers (without just telling any of them to just "stop it!") that would be great. From a feasibility standpoint : Foo-1's style meets with the most resistance due to some developers finding lambda and/or Func's hard to read. Foo-2's style meets with a less resistance as it's just so easy to fall into. Foo-3's style requires the most forward thinking and is difficult to enforce when time is short. Any ideas on some coding styles or conventions that can make this work?

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