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  • youtube video playing without sound when downloaded?

    - by On a serious note
    I have been looking for this since a long long time. I have downloaded a few videos from you-tube using IDM(all mp4). When I opened the video in VLC media player,a black screen appeared and started flickering.The video just does not start. What all I things I did-: updated my VLC Reinstalled my VLC downloaded another media player(wondershare--very very beautiful i must say).It played the video but audio was missing. converted mp4 to flv and then played in both players,still no sound. Its very frustrating as I want to complete my tutorial series asap.FLV works well,but mp4s fall flat. What should I do?

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  • Monitor doesn't turn on the first try, is power supply failure imminent?

    - by xiao
    I been noticing for the last couple days that when I turn on my computer and then my monitor(22inch lcd) that my monitor does not turn on. I push the "on" button and the blue light comes on but the screen is blank. I usually have to then restart my computer and then my monitor will show in the upper left hand corner a dialog bog that says "analog" and it is flickering. Then everything goes to normal. Thinking it is the power supply but at the same time the tower is a year old(it came with a power supply). So when I take that into consideration I am not sure.

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  • Any reasonable UPS for a Desktop PC, just to shut it down?

    - by Michael Stum
    While I do have a surge protector to protect against overvoltage (hopefully), I have nothing against undervoltage. When a lightning storm hits, I had the lights flickering at some point. The PC continued to run, but it got me thinking of getting a UPS as a way to a) have a clean 120V/60Hz power source and b) have a way to shut down the PC in case something bad happens. I heard not all UPS' protect against power spikes, so I wonder if someone has a recommendation? It does not need to keep the PC on for a long time if the power goes out, it's good enough if it shuts down the PC after 5 minutes or so. There are 2 PCs connected. One is a Core i7-860 with a Radeon 5870 running Windows 7 Ultimate (so quite power hungry. It uses a 600W PSU but I have no measurements of the actual usage), the other one is a Windoes Home Server, running WHS/Windows Server 2003. Any recommendations in the low-price segment?

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  • How to get rid of disturbance on LCD monitor?

    - by Uday Kanth
    I have an Acer G195HQL LCD monitor and recently I've been noticing a lot of disturbance on the screen. They appear to be like flickering horizontal white lines. These lines are more apparent on dark backgrounds like grey/black. The curious thing is that, the intensity of these lines increases and decreases with no specific pattern. The disturbance temporarily goes away when I detach and re-attach the VGA cable at the CPU end. My speakers are magnetically shielded, but the problem persists even when I turn them off. I don't know what to do and this is really annoying me. Is it possible that my monitor is failing? Or is there anything I should check?

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  • Tuning Nvidia driver in Nvidia X Server Settings in Ubuntu to avoid tearing?

    - by c00kiemonster
    I'm running Ubuntu 10.10 on an Asus at3ion motherboard. I have installed the proprietary nvidia drivers and everything is working fine, but it's a but ragged when I move windows etc. I think the issue is called tearing. There is flickering and the window isn't refreshed smoothly. The ion acceleration works fine (I am running xbmc at 1080p completely without any issues). Please note I am not interested in any fancy effects etc, I just want the graphics to be smooth and nice. How can I tune the nvidia driver for this, i.e., what do I need to change in the Nvidia X Server Settings?

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  • Mapping a Vertex Buffer in DirectX11

    - by judeclarke
    I have a VertexBuffer that I am remapping on a per frame base for a bunch of quads that are constantly updated, sharing the same material\index buffer but have different width/heights. However, currently right now there is a really bad flicker on this geometry. Although it is flickering, the flicker looks correct. I know it is the vertex buffer mapping because if I recreate the entire VB then it will render fine. However, as an optimization I figured I would just remap it. Does anyone know what the problem is? The length (width, size) of the vertex buffer is always the same. One might think it is double buffering, however, it would not be double buffering because it only happens when I map/unmap the buffer, so that leads me to believe that I am setting some parameters wrong on the creation or mapping. I am using DirectX11, my initialization and remap code are: Initialization code D3D11_BUFFER_DESC bd; ZeroMemory( &bd, sizeof(bd) ); bd.Usage = D3D11_USAGE_DYNAMIC; bd.ByteWidth = vertCount * vertexTypeWidth; bd.BindFlags = D3D11_BIND_VERTEX_BUFFER; //bd.CPUAccessFlags = 0; bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; D3D11_SUBRESOURCE_DATA InitData; ZeroMemory( &InitData, sizeof(InitData) ); InitData.pSysMem = vertices; mVertexType = vertexType; HRESULT hResult = device->CreateBuffer( &bd, &InitData, &m_pVertexBuffer ); // This will be S_OK if(hResult != S_OK) return false; Remap code D3D11_MAPPED_SUBRESOURCE resource; HRESULT hResult = deviceContext->Map(m_pVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource); // This will be S_OK if(hResult != S_OK) return false; resource.pData = vertices; deviceContext->Unmap(m_pVertexBuffer, 0);

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  • Regulating how much to draw based on how much was drawn last frame.

    - by Mike Howard
    I have a 3D game world on an iPhone (limited graphics speed), and I'm already regulating whether I draw each shape on the screen based on it's size and distance from the camera. Something like... if (how_big_it_looks_from_the_camera > constant) then draw What I want to do now is also take into account how many shapes are being drawn, so that in busier areas of the game world I can draw less than I otherwise would. I tried to do this by dividing how_big_it_looks by the number of shapes that were drawn last frame (well, the square root of this but I'm simplifying - the problem is the same). if (how_big_it_looks / shapes_drawn > constant2) then draw But the check happens at the level of objects which represent many drawn shapes, and if an object containing many shapes is switched on, it increases shapes_drawn lots and switches itself back off the next frame. It flickers on and off. I tried keeping a kind of weighted average of previous values, by each frame doing something like shapes_drawn_recently = 0.9 * shapes_drawn_recently + 0.1 * shapes_just_drawn, but of course it only slows the flickering down because of the nature of the feedback loop. Is there a good way of solving this? My project is in Objective-C, but a general algorithm or pseudo-code is good too. Thanks.

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  • wine 1.4 regedit makes screen flicker on 12.04 with dual monitor setup

    - by s1lv3r
    I have a dualmonitor setup running dual 23" on 1920x1080 which has the following problem: When running any wine application (for example "wine regedit" from console) the screen flickers and the windows have artifacts like this: Also sometimes taking a screenshot using the print key will make compiz crash (starter and all window bars/menus are gone) when an wine application is started. I don't have the same problems on my notebook which has the same setup. Only difference is the notebook has ATI Graphics and this PC has nvidia. This is the output of lshw -c video: *-display Beschreibung: VGA compatible controller Produkt: G72 [GeForce 7300 LE] Hersteller: NVIDIA Corporation Physische ID: 0 Bus-Informationen: pci@0000:07:00.0 Version: a1 Breite: 64 bits Takt: 33MHz Fähigkeiten: pm msi pciexpress vga_controller bus_master cap_list rom Konfiguration: driver=nvidia latency=0 Ressourcen: irq:16 memory:fa000000-faffffff memory:d0000000-dfffffff memory:fb000000-fbffffff memory:fce00000-fce1ffff I also noticed that running xrandr from console makes the screen flicker for some seconds on this PC, which also doesn't happen on my notebook. Removing one screen from the setup will stop the flickering and the artifacts inside the wine applications from appearing. Does anybody have an advice what I could try to change to make this work?

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  • How do install Ubuntu from a USB stick?

    - by Sophia
    When I go to the boot menu on my computer and select USB stick, the screen goes black and there comes a flickering underline. Like I could write something. But I can't. Whatever I push, nothing happens. Except the PrintScrn/SysRq button. When I push it, mu computer beeps. I get no choose menu. Nothing. I found out the usb stick is in msdos format. So what format should I use and how can I format it? I am not a computer geek who knows everything. I'm just a beginner. And only 16 years old. I've got a new problem. The screen isn't black anymore. Now there comes an error message: SYSLINUX 4.04 CHS 20110518 Copyright (C) 1994-2011 H.Peter Anvin et al ERROR:No configurationfile found No DEFAULT or UI configuration directive found! boot: And when I write something: boot:example Could not find kernel image:example boot: Why does this fail all the time? ps. I'm using Ubuntu Oneiric 11.10.

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  • Force startx to run X in a specific resolution and refresh Rate

    - by Z9iT
    From my past experience (using Win-Xp), this particular monitor works only on 60Hz , Best resolution being 1024x768. I have "installed and configured" Ubuntu 12.04 Minimal (on USB stick) so that most of the time terminal is used, however, whenever there is a need to enter GUI, I may issue startx command to go into gnome. However the problem is that on this particular system, issuing this command poses problem because its default refresh rate won't synchronize with the monitor. The display keep on flickering and utterly unreadable. It is visible that gnome has been loaded and default wallpaper and desktop items are visible. But the problem is due to refresh rate different than 60Hz. I am looking for a command attribute to startx command which will force the refresh rate to 60Hz and resolution preferably to 1204x768 I can open terminals with Ctrl+Alt+T and enter commands. Key combinations like Ctrl+Alt+NumPlus works flawlessly in distributions like solaris, but it's not working for me. Also the commands like xrandr -r 60 60 being refresh rate wont work. The same problem is faced even when I boot from a live CD

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  • Ubuntu crashes with menu bar launcher freeze during software centre use

    - by UbunUser
    I recently reinstalled Ubuntu 12.04 LTS on a Dell Studio 1588 64-bit and ran into crashes as I was installing some software on the software centre. Before this, I had display/screen problems that I needed to fix so I will briefly describe that in case it has any connection to the crashes. The problem was of screen crash/flickering (related to ATI Mobility Radeon HD 5400x) when trying to adjust brightness and so I followed guidance from an earlier chain (question 131967) to (a) use jockey to install fglrx update driver (deactivate experimental beta driver) and (b) edit grub to add acpi_backlight=vendor dell_laptop.backlight=0 The crashes that happened (twice, while software centre was just finishing installation in the background) was that all tabs (on open Firefox window) stayed open along with cursor control with mousepad but all menu bars disappeared completely along with the launcher and the keyboard also turned unresponsive. So there seemed to be no way to close windows or shut down the computer except for a forced hard shut down of the system using the start button. This is very similar to Questions #167540 and #298843, which seem to be closed. Why is this happening? Is there some update or fix I need to make? Thanks!

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  • Ubuntu on Samsung NP700Z5B - no Grub

    - by copolii
    I just bought a Samsung NP700Z5B laptop. Gorgeous machine and great performance! I do 2 things when I get a new laptop: Format the HD and install Winblows from a CD to ditch the bloatware Install some variant of Linux on it (lately Ubuntu) Step 1 worked fine (until earlier today), but I haven't been able to install Ubuntu on it for the past 3 days! I've tried Mint12, Ubuntu 12.04, Ubuntu 11.10, Ubuntu 11.04 and Ubuntu 10.04. The live CD and the installations all run fine and report no problems, but when I reboot grub is nowhere to be found! The system goes directly to Winblows! I've tried booting from the liveCD and re-installing grub via the chroot and purge & reinstall methods (https://help.ubuntu.com/community/Grub2) and neither makes a difference. I've also tried copying the boot sector: dd if=/dev/sda of=linux.bin bs=512 count=1 and putting it on c: then setting bcdedit to add the entry to the Windows bootloader with no results. Earlier today I decided to try and set my boot partition as an EFI boot partition ... bad choice, now I don't even have the Winblows boot loader. I've officially ran out of ideas. Tried calling Samsung, but they're closed (they'd probably say something stupid along the lines of "Samsung recommends Windows 7" ... I've had Dell say that to me). Any help would be greatly appreciated. Update 1 Tried re-installing 12.04 and now I get the screen continously turning off and back on, but still no sign of booting ... it has been doing it for 15 mins so far (I set the boot partition type to ext2 instead of ext4) Update 2 Well ... this just gets better and better. I inserted the installation USB key to reboot it and the flickering stopped for about a minute (remained on) then it started turning off and on again

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  • ATI HD5450 w/ Ubuntu 14?

    - by Oliwb
    So, I'm running Ubuntu 12.04 right now. Last night I realised that I'm way behind as we're up to 14! Decided to run the updater and figured I'd take the path of least resistance (but lengthy choice) of going 12.04 - 12.10 - 13.xx - 14.xx. So I download the first packet and then get an error message about my graphics card perhaps not working in 12.10. Now part of the reason I was looking to upgrade is because I get (and have always had) this strange occasional flickering - now that I have two screens it's just on the second monitor.....oddly this is not the same port that was giving issues before). The graphics card is an ATI Radeon HD5450 and I have the Catalyst (I think it's 13 or 14) driver installed - last night. It could be that the graphics card has never worked properly...I bought the PC new and with an "upgraded" video card and it's always suffered with this flicker. I just figured that the drivers weren't right or something. So I have 3 questions: 1) is my video card broken or is the driver letting it down and causing the flicker? 2) will it be able to handle the upgrade to 14 via 13? Or should I cut my losses and get something newer? 3) if I should get something newer....what should I get ( Thanks in advance....

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  • What problem does double or triple buffering solve in modern games?

    - by krokvskrok
    I want to check if my understanding of the causes for using double (or triple) buffering is correct: A monitor with 60Hz refresh's the monitor-display 60 times per second. If the monitor refresh the monitor-display, he updates pixel for pixel and line for line. The monitor requests the color values for the pixels from the video memory. If I run now a game, then this game is constantly manipulating this video memory. If this game don't use a buffer strategy (double buffering etc.) then the following problem can happen: The monitor is now refreshing his monitor-display. At this moment the monitor had refreshed the first half monitor-display already. At the same time, the game had manipulated the video memory with new data. Now the monitor accesses for the second half monitor-display this new manipulated data from the video memory. The problems can be tearing or flickering. Is my understanding of cases of using buffer strategy correct? Are there other reasons?

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  • Simple animation using C#/Windows Forms

    - by clintp
    I need to knock out a quick animation in C#/Windows Forms for a Halloween display. Just some 2D shapes moving about on a solid background. Since this is just a quick one-off project I really don't want to install and learn an entire new set of tools for this. (DirectX dev kits, Silverlight, Flash, etc..) I also have to install this on multiple computers so anything beyond the basic .Net framework (2.0) would be a pain in the arse. For tools I've got VS2k8, 25 years of development experience, a wheelbarrow, holocaust cloak, and about 2 days to knock this out. I haven't done animation since using assembler on my Atari 130XE (hooray for page flipping and player/missile graphics!) Advice? Here's some of the things I'd like to know: I can draw on any empty widget (like a panel) by fiddling with it's OnPaint handler, right? That's how I'd draw a custom widget. Is there a better technique than this? Is there a page-flipping technique for this kind of thing in Windows Forms? I'm not looking for a high frame rate, just as little flicker/drawing as necessary. Thanks. Post Mortem Edit ... "a couple of coding days later" Well, the project is done. The links below came in handy although a couple of them were 404. (I wish SO would allow more than one reply to be marked "correct"). The biggest problem I had to overcome was flickering, and a persistent bug when I tried to draw on the form directly. Using the OnPaint event for the Form: bad idea. I never got that to work; lots of mysterious errors (stack overflows, or ArgumentNullExceptions). I wound up using a panel sized to fill the form and that worked fine. Using the OnPaint method is slow anyway. Somewhere online I read that building the PaintEventArgs was slow, and they weren't kidding. Lots of flickering went away when I abandoned this. Skip the OnPaint/Invalidate() and just paint it yourself. Setting all of the "double buffering" options on the form still left some flicker that had to be fixed. (And I found conflicting docs that said "set them on the control" and "set them on the form". Well controls don't have a .SetStyle() method.) I haven't tested without them, so they might be doing something (this is the form): this.SetStyle(ControlStyles.UserPaint, true); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); So the workhorse of the code wound up looking like (pf is the panel control): void PaintPlayField() { Bitmap bufl = new Bitmap(pf.Width, pf.Height); using (Graphics g = Graphics.FromImage(bufl)) { g.FillRectangle(Brushes.Black, new Rectangle(0, 0, pf.Width, pf.Height)); DrawItems(g); DrawMoreItems(g); pf.CreateGraphics().DrawImageUnscaled(bufl, 0, 0); } } And I just called PaintPlayField from the inside of my Timer loop. No flicker at all.

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  • Android TranslateAnimation resets after animation

    - by monmonja
    I'm creating something like a SlideDrawer but with most customization, basically the thing is working but the animation is flickering at the end. To further explain, I got an TranslateAnimation then after this animation it returns back to the original position, if i set setFillAfter then the buttons inside the layout stops working. If i listen to onAnimationEnd and set other's layout to View.GONE the layout fickers. Judging from it is that on animation end, the view goes back to original position before the View.GONE is called. Any advice would be awesome. Thanks

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  • iPhone drag/drop

    - by Farid
    Trying to get some basic drag/drop functionality happening for an iPhone application. My current code for trying to do this is as follows: - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:self]; self.center = location; } This code has the result of a the touched UIView flickering while it follows the touch around. After playing around with it a bit, I also noticed that the UIView seemed to flicker from the 0,0 position on the screen to the currently touched location. Any ideas what I'm doing wrong?

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  • FLEX, Actionscript: 2 questions about mouseOver event and image scaling

    - by Patrick
    hi, 1) if I create items in a for loop, is correct to add a new eventListener for each item ? Or should I add only 1 eventListener to the parent ? and call the event through ID ? 2) if I want to scale my item, (a LinkButton with icon image), I noticed that the icon is sometimes resized with delay, so I have a bit of flickering when I trigger the event. Should I not use icons, and set the image in another way ? How can I fix this ? thanks

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  • How does glClear() improve performance?

    - by Jon-Eric
    Apple's Technical Q&A on addressing flickering (QA1650) includes the following paragraph. (Emphasis mine.) You must provide a color to every pixel on the screen. At the beginning of your drawing code, it is a good idea to use glClear() to initialize the color buffer. A full-screen clear of each of your color, depth, and stencil buffers (if you're using them) at the start of a frame can also generally improve your application's performance. On other platforms, I've always found it to be an optimization to not clear the color buffer if you're going to draw to every pixel. (Why waste time filling the color buffer if you're just going to overwrite that clear color?) How can a call to glClear() improve performance?

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  • OpenGL billboard interpolation issue

    - by PeanutPower
    I have a billboard quad with a texture mapped onto it. This is basically some text with transparency. The billboard floats forwards and backwards from the camera's perspective. As the billboard moves away (and appears smaller) there is an flickering effect around the edges of the text where there is a stroke border on the actual texture. I think this is because interpolation is needed as the image which is normally X pixels wide is now shown as only a % of X and some pixels need to be merged together. I guess it's doing nearest neighbour or something? Can anyone point me in the right direction for opengl settings to control this, I'm guessing there is some way of preventing this effect from happening by adjusting the method for how the texture is handled ?

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  • label backgrond flicking on a WinForms user control has background image enabled

    - by slowlycooked
    I am working on a windows form project and having some problem with UserControl Double Buffering. I created a usercontrol and has a background image, then on top of it I have few radio buttons and labels. Radio buttons and labels are all having transparent background as color. However, when I show and hide the User control, I can see the flickering on those labels and radio buttons that has transparent background. And I tried Me.SetStyle(ControlStyles.DoubleBuffer _ Or ControlStyles.AllPaintingInWmPaint _ Or ControlStyles.UserPaint _ Or ControlStyles.SupportsTransparentBackColor, _ True) After initializeComponent() to enable double buffer on this user control, but it doesn’t seem to work.

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  • Google maps cluster manager

    - by Prashant
    Hello all I am using google maps in my application. I have to show 100 markers on map. First I prepared a markers array from these markers. When markers are added using addOverlay from markers array, it takes some time and they are being added in some animated way (in sequence). I want all of them to get added to map in a single shot, so no flickering effect. I tried MarkerClusterer but it shows a cluster of markers where the need be. Instead I want all the markers to appear, not a cluster. Only they should be added faster. var point = new GLatLng(latArr[i],lonArr[i]); var marker = new GMarker(point,markerOptions); markers[i] = marker; var markerCluster = new MarkerClusterer(map, markers); Any suggestions please? Thank you.

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  • flex datagrid re-assign dataprovider

    - by gauravgr8
    Hi, I am working on a datagrid with custom itemRenderer & [Bindable]xmllist as dataprovider. Now the changes done in xmllist are not reflected on datagrid UI until unless I re-assign the dataprovider as the same xmllist. As the dataprovider is Bindable so re-assigning is not required. But it was not working so I re-assigned the xmllist to the dataprovider of datagrid. It worked. Now my problem is when I re-assign the dataprovider my datagrid flicker(refreshes). It should not happen. 1) Is there any way out to avoid re-assigning of dataprovider? 2) Is there any way to stop flickering of datagrid on re-assigning the dataprovider? Thanks in advance.

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  • How to show scrollbars in TScrollBox after it has been made visible again?

    - by aleluja
    Hi, I've ran into one small problem. I am dynamicaly generating some controls and place them on a TScrollbox component. But i noticed that if scrollbox is visible, user can clearly see each of the controls being created and placed. So it looksl ike lots of work is being done and it is slow. I hid the scrollbox and generated all the controls on it, which took much less time and no flickering and alike. But here's the problem. When i unhide the scrollbox, its' scrollbar doesn't appear untill i actually resize the form. (The alignment of scrollbox is alClient) Any ideas on how to fix this? Tried repainting, but it didn't work. Refresh didn't work either. Thank you

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  • Adding configChanges ="locale" programatically

    - by chrisonline
    I use configChanges="locale" on my activities. Without this options in AndroidManifest.xml in 2.x i get flickering screens. It works in all my activities excepting in the preferences screen i add programatically. I have one Preference Activity -- it works after setting configChanges="locale" to the AndroidManifest.xml. Inside of the Preference Activity i add programatically a new preferencescreen. For this new PreferenceScreen i dont have an activity in the AndroidManifest.xml! So i cannot add the configChanges="locale" and the screen flickers on 2.x !! How can i add the attribute configChanges="locale" programatically?

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