Search Results

Search found 2703 results on 109 pages for 'generation'.

Page 7/109 | < Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >

  • Algorithm for procedural city generation?

    - by Zove Games
    I am planning on making a (simple) procedural city generator using Java. I need ideas on whan algorithm to use for the layout, and the actual buildings. The city will mostly have skyscrapers, not really much complex stuff. For the layout I already have a simple algorithm implemented: Create a Map with java.awt.Point keys and Integer values. Fill it with all the points in the city's bounds with the value as -1 (unnassigned) Shuffle the map, and assign the 1st 10 of the keys IDs (from 1-10) Loop until all points have IDs: Loop though all points: Assign points next to an assigned point IDs of the point next to them, if 2 or more points border the point, then randomly choose which ID the point will get. You will end up with 10 random regions. Make roads bordering these regions. Fill the inside of each region with a randomly spaced and randomly rotated grid PROBLEM: This is not the fastest way to do it. What algorithm should I use for the layout. And what should I use to make each building's design? I don't even know how I'm going to do that yet (fractals maybe). I just need some ideas, not actual code.

    Read the article

  • Introducing Next-Generation Enterprise Auditing and Database Firewall Platform Webcast, 12/12/12

    - by Troy Kitch
    Join us, December 12 at 10am PT/1pm ET, to hear about a new Oracle product that monitors Oracle and non-Oracle database traffic, detects unauthorized activity including SQL injection attacks, and blocks internal and external threats from reaching the database. In addition, this new product collects and consolidates audit data from databases, operating systems, directories, and any custom template-defined source into a centralized, secure warehouse. This new enterprise security monitoring and auditing platform allows organizations to quickly detect and respond to threats with powerful real-time policy analysis, alerting and reporting capabilities. Based on proven SQL grammar analysis that ensures accuracy, performance, and scalability, organizations can deploy with confidence in any mode. You will also hear how organizations such as TransUnion Interactive and SquareTwo Financial rely on Oracle today to monitor and secure their Oracle and non-Oracle database environments. Register for the webcast here.

    Read the article

  • On the fly Code Generation with Evolutility

    A generic Web User Interface for CRUD applications generating all screens at run-time based on external metadata. It comes with sample applications for address book, memo pad, to do list, restaurants list, wine cellar, and database structure documentation that are easily customizable.

    Read the article

  • Free Traffic Generation Methods Through SEO

    Traffic is King, as they say. You can either opt for paid traffic or free traffic. Paid Traffic involves paid advertising such as Pay-Per-Click, or link sponsorship on authority sites. The other way is free traffic, which you achieve using various resources.

    Read the article

  • OVH dévoile vRack, sa solution pour bâtir des architectures hybrides de nouvelle génération

    OVH dévoile vRack sa solution pour bâtir des architectures hybrides de nouvelle générationOVH lance vRack, une technologie qualifiée de révolutionnaire par l'hébergeur européen, qui repousse les limites entre infrastructures physiques et virtuelles.vRack, ou baie virtuelle, est une technologie permettant de connecter virtuellement plusieurs serveurs, physiques ou virtuels, qui peuvent ainsi communiquer de manière privée. Les données inter-serveurs ne transitent pas par le réseau public et son totalement...

    Read the article

  • Generating new sources via Maven plugin after compile phase

    - by japher
    I have a Maven project within which I need execute two code generation steps. One generates some Java types, then the second depends on those Java types to generate some more code. Is there a way to have both of these steps happening during my build? At the moment my steps are: execute first code generation plugin (during generate-sources) add directory of generated types to build path execute second code generation plugin (during compile) However my problem is that anything generated by the second code generation plugin will not be compiled (because the compile phase has finished). If I attach the second code generation plugin to an earlier phase, it fails because it needs the classes from the first code generation plugin to be present on the classpath. I know I could split this into two modules with one dependent on the other, but I was wondering if this could be achieved in one pom. It seems like a need a way to invoke compile again after the normal compile phase is complete. Any ideas?

    Read the article

  • Render rivers in a grid.

    - by Gabriel A. Zorrilla
    I have created a random height map and now i want to create rivers. I've made an algorithm based on a* to make rivers flow from peaks to sea and now i'm in the quest of figuring out an elegant algorithm to render them. It's a 2D, square, mapgrid. The cells which the river pases has a simple integer value with this form :rivernumber && pointOrder. Ie: 10, 11, 12, 13, 14, 15, 16...1+N for the first river, 20,21,22,23...2+N for the second, etc. This is created in the map grid generation time and it's executed just once, when the world is generated. I wanted to treat each river as a vector, but there is a problem, if the same river has branches (because i put some noise to generate branches), i can not just connect the points in order. The second alternative is to generate a complex algorithm where analizes each point, checks if the next is not a branch, if so trigger another algorithm that take care of the branch then returns to the main river, etc. Very complex and inelegant. Perhaps there is a solution in the world generation algorithm or in the river rendering algorithm that is commonly used in these cases and i'm not aware of. Any tips? Thanks!!

    Read the article

  • generating maps

    - by gardian06
    This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to have, but am unsure as to some of the implementation. I have done work doing fileIO maze generation (using a key to read the file, and then generate the level based on that file), but I am unsure how to think about this with elevation in the mix. I think height maps might be a good approach, but don't know how to represent them effectively. for a height map which is more beneficial XML(containing h[u,v] data and key definition), CSV (item1 is key reference, item2 is elevation), or another approach that I have not thought of yet? When it comes to placing the elevation values themselves what kind of deltah values are appropriate to have it noticeable at about a 60degree angle while not really effecting gravity driven physics (assuming some effect while moving up/down hill)? I am thinking of maybe going to procedural generation at some point, but am wondering if it is practical to have a procedurally generated grid (wall squares possibly same dimensions as the open space squares), or if designing to a thin wall open spaces is better? this decision will effect the amount of work need on the graphics end for uniform vs. irregular walls. EDIT: game will be a elevation maze shooter. levels/maps will be mazes with elevation the player has to negotiate. elevations will have effects on "combat" vision, and movement

    Read the article

  • WCF code generation for large/complex schema (HR-XML/OAGIS) - is there an alternative?

    - by Sasha Borodin
    Hello, and thank you for reading. I am implementing a WCF Service based on a predefined specification (HR-XML 3.0). As such, I am starting with the schema, and working my way back to code. There are a number of large Schema documents (which import yet more Schema documents) related to my implementation, provided by this specification. I am able to generate code using xsd.exe, by supplying the "main" and "supporting" xsd files as arguments. But there are several issues, and I am wondering if this is the right approach. there are litterally hundreds of classes - the code file is half a meg in size duplicate classes (ex. Type, Type1 - which both represent the same type) there are classes declared as inheriting from a base class, but that base class is not generated/defined I understand that there are limitations to the types of Schema supported by svcutil.exe/xsd.exe when targeting the DataContractSerializer and even XmlSerializer. My question is two-fold: Are code generation "issues" fairly common when dealing with larger, modular xsd files? Has anyone had success with generating data contracts from OAGIS or HR-XML schema? Given the above issues, are there better approaches to this task, avoiding generating code and working with concrete objects? Does it make better sence to read and compose a SOAP message directly, while still taking advantage of the rest of the WCF framework? I understand that I am loosing the convenience of working with .NET objects, and the framekwork-provided (de)serialization; given these losses, would it still be advantageous to base my Service on WCF? Is there some "middle ground" between working with .NET types and pure XML? Thank you very much! -Sasha Borodin DFWHC.org

    Read the article

  • Intelligent search and generation of Java code, preferrably using Python?

    - by Ipsquiggle
    Basically, I do lots of one-off code generation, large-scale refactorings, etc. etc. in Java. My tool language of choice is Python, but I'll take whatever solutions you can offer. Here is a simplified illustration of what I would like, in a pseudocode Generating an implementation for an interface search within my project: for each Interface as iName: write class(name=iName+"Impl", implements=iName) search within the body of iName: for each Method as mName: write method(name=mName, body="// TODO implement this...") Basically, the tool I'm searching for would allow me to: parse files according to their Java structure ("search for interfaces") search for words contextualized by language elements and types ("variables of type SomeClass", "doStuff() method calls on SomeClass instances") to run searches with structural context ("within the body of the current result") easily replace or generate code (with helpers to generate, as above, or functions for replacing, "rename the interface to Foo", "insert the line Blah.Blah()", etc.) The point is, I don't want to spend a lot of time writing these things, as they are usually throwaway. But sometimes I need something just a little smarter than what grep offers. It wouldn't be too hard to write up a simplistic version of this, but if I'm going to use something like this at all, I'd expect it to be robust. Any suggestions of a tool/library that will help me accomplish this?

    Read the article

  • Visitor pattern and compiler code generation, how to get children attributes?

    - by LeleDumbo
    I'd like to modify my compiler's code generator to use visitor pattern since the current approach must use multiple conditional statement to check the real type of a child before generating the corresponding code. However, I have problems to get children attributes after they're visited. For instance, in binary expression I use this: LHSCode := GenerateExpressionCode(LHSNode); RHSCode := GenerateExpressionCode(RHSNode); CreateBinaryExpression(Self,LHS,RHS); In visitor pattern the visit method is usually void, so I can't get the expression code from LHS and RHS. Keeping shared global variables isn't an option since expression code generation is recursive thus could erase previous values kept in the variables. I'll just show the binary expression as this is the most complicated part (for now): function TLLVMCodeGenerator.GenerateExpressionCode( Expr: TASTExpression): TLLVMValue; var BinExpr: TASTBinaryExpression; UnExpr: TASTUnaryExpression; LHSCode, RHSCode, ExprCode: TLLVMValue; VarExpr: TASTVariableExpression; begin if Expr is TASTBinaryExpression then begin BinExpr := Expr as TASTBinaryExpression; LHSCode := GenerateExpressionCode(BinExpr.LHS); RHSCode := GenerateExpressionCode(BinExpr.RHS); case BinExpr.Op of '<': Result := FBuilder.CreateICmp(ccSLT, LHSCode, RHSCode); '<=': Result := FBuilder.CreateICmp(ccSLE, LHSCode, RHSCode); '>': Result := FBuilder.CreateICmp(ccSGT, LHSCode, RHSCode); '>=': Result := FBuilder.CreateICmp(ccSGE, LHSCode, RHSCode); '==': Result := FBuilder.CreateICmp(ccEQ, LHSCode, RHSCode); '<>': Result := FBuilder.CreateICmp(ccNE, LHSCode, RHSCode); '/\': Result := FBuilder.CreateAnd(LHSCode, RHSCode); '\/': Result := FBuilder.CreateOr(LHSCode, RHSCode); '+': Result := FBuilder.CreateAdd(LHSCode, RHSCode); '-': Result := FBuilder.CreateSub(LHSCode, RHSCode); '*': Result := FBuilder.CreateMul(LHSCode, RHSCode); '/': Result := FBuilder.CreateSDiv(LHSCode, RHSCode); end; end else if Expr is TASTPrimaryExpression then if Expr is TASTBooleanConstant then with Expr as TASTBooleanConstant do Result := FBuilder.CreateConstant(Ord(Value), ltI1) else if Expr is TASTIntegerConstant then with Expr as TASTIntegerConstant do Result := FBuilder.CreateConstant(Value, ltI32) else if Expr is TASTUnaryExpression then begin UnExpr := Expr as TASTUnaryExpression; ExprCode := GenerateExpressionCode(UnExpr.Expr); case UnExpr.Op of '~': Result := FBuilder.CreateXor( FBuilder.CreateConstant(1, ltI1), ExprCode); '-': Result := FBuilder.CreateSub( FBuilder.CreateConstant(0, ltI32), ExprCode); end; end else if Expr is TASTVariableExpression then begin VarExpr := Expr as TASTVariableExpression; with VarExpr.VarDecl do Result := FBuilder.CreateVar(Ident, BaseTypeLLVMTypeMap[BaseType]); end; end; Hope you understand it :)

    Read the article

  • How to generate a metamodel for POJOs

    - by Stefan Haberl
    I'm looking for a metamodel generation library for simple Java POJOs. I'm thinking about something along the lines of JPA 2.0's metamodel, which can be used to generate type safe criterias for JPA entities (see this Question on SO for JPA specific implementations). Does something similar exist for general purpose JavaBeans, i.e., POJOS, that are not JPA entities? Specifically, I want to implement Spring MVC's WebDataBinder.setAllowedFields() method in a type safe way in my Spring MVC @Controllers

    Read the article

  • Procedurally generated 2d terrain for side scroller on Sega Genesis hardware?

    - by DJCouchyCouch
    I'm working on the Sega Genesis that has a 8mhz Motorola 68000 CPU. Any ideas on how to generate fast and decent 2d tile terrain for a side scroller in real time? The game would generate new columns or rows depending on the direction the player is scrolling in. The generation would have to be deterministic. The same seed value would generate the same terrain. I'm looking for algorithms that would satisfy the memory and CPU constraints of the hardware.

    Read the article

  • [CODE GENERATION] How to generate DELETE statements in PL/SQL, based on the tables FK relations?

    - by The chicken in the kitchen
    Is it possible via script/tool to generate authomatically many delete statements based on the tables fk relations, using Oracle PL/SQL? In example: I have the table: CHICKEN (CHICKEN_CODE NUMBER) and there are 30 tables with fk references to its CHICKEN_CODE that I need to delete; there are also other 150 tables foreign-key-linked to that 30 tables that I need to delete first. Is there some tool/script PL/SQL that I can run in order to generate all the necessary delete statements based on the FK relations for me? (by the way, I know about cascade delete on the relations, but please pay attention: I CAN'T USE IT IN MY PRODUCTION DATABASE, because it's dangerous!) I'm using Oracle DataBase 10G R2. This is the result I've written, but it is not recursive: This is a view I have previously written, but of course it is not recursive! CREATE OR REPLACE FORCE VIEW RUN ( OWNER_1, CONSTRAINT_NAME_1, TABLE_NAME_1, TABLE_NAME, VINCOLO ) AS SELECT OWNER_1, CONSTRAINT_NAME_1, TABLE_NAME_1, TABLE_NAME, '(' || LTRIM ( EXTRACT (XMLAGG (XMLELEMENT ("x", ',' || COLUMN_NAME)), '/x/text()'), ',') || ')' VINCOLO FROM ( SELECT CON1.OWNER OWNER_1, CON1.TABLE_NAME TABLE_NAME_1, CON1.CONSTRAINT_NAME CONSTRAINT_NAME_1, CON1.DELETE_RULE, CON1.STATUS, CON.TABLE_NAME, CON.CONSTRAINT_NAME, COL.POSITION, COL.COLUMN_NAME FROM DBA_CONSTRAINTS CON, DBA_CONS_COLUMNS COL, DBA_CONSTRAINTS CON1 WHERE CON.OWNER = 'TABLE_OWNER' AND CON.TABLE_NAME = 'TABLE_OWNED' AND ( (CON.CONSTRAINT_TYPE = 'P') OR (CON.CONSTRAINT_TYPE = 'U')) AND COL.TABLE_NAME = CON1.TABLE_NAME AND COL.CONSTRAINT_NAME = CON1.CONSTRAINT_NAME --AND CON1.OWNER = CON.OWNER AND CON1.R_CONSTRAINT_NAME = CON.CONSTRAINT_NAME AND CON1.CONSTRAINT_TYPE = 'R' GROUP BY CON1.OWNER, CON1.TABLE_NAME, CON1.CONSTRAINT_NAME, CON1.DELETE_RULE, CON1.STATUS, CON.TABLE_NAME, CON.CONSTRAINT_NAME, COL.POSITION, COL.COLUMN_NAME) GROUP BY OWNER_1, CONSTRAINT_NAME_1, TABLE_NAME_1, TABLE_NAME; ... and it contains the error of using DBA_CONSTRAINTS instead of ALL_CONSTRAINTS...

    Read the article

  • Code generation tool, to create C# adapter classes for unit testing?

    - by RyBolt
    I know I wouldn't need this with Typemock, however, with something like MoQ , I need to use the adapter pattern to enable the creation of mocks via interfaces for code I don't control. For example, TcpClient is a .NET class, so I use adapter pattern to enable mocking of this object, b/c I need an interface of that class. I then produce interface ITcpClient, that can then be implemented via a TcpClientAdapter class, which is just plain vanilla adapter pattern implementation. I am looking for a tool to do this automatically (creation of interface and adapter), I would think there is one out there somewhere? (or is everyone just hand coding these)

    Read the article

  • Should maven generate jaxb java code or just use java code from source control?

    - by Peter Turner
    We're trying to plan how to mash together a build server for our shiny new java backend. We use a lot of jaxb XSD code generation and I was getting into a heated argument with whoever cared that the build server should delete jaxb created structures that were checked in generate the code from XSD's use code generated from those XSD's Everyone else thought that it made more sense to just use the code they checked in (we check in the code generated from the XSD because Eclipse pretty much forces you to do this as far as I can tell). My only stale argument is in my reading of the Joel test is that making the build in one step means generating from the source code and the source code is not the java source, but the XSD's because if you're messing around with the generated code you're gonna get pinched eventually. So, given that we all agree (you may not agree) we should probably be checking in our generate java files, should we use them to generate our code or should we generate it using the XSD's?

    Read the article

  • Encourage the use of markup files as documentation in enterprise [closed]

    - by linquize
    To make it eaiser to do version control and diff files of documentation, use markup files, such as HTML: html/xhtml, XML: docbook, Wiki: markdown to replace doc/docx. docx is too complex and lengthy. For html, no extra document generation required. Programmers can write html directly and end users / managers can use any web browsers to view the document. For custom XML or Wiki formats, viewers are required to view the document or converters are used to export to pdf/doc. Is such move becoming popular in enterprise context? Why or why not?

    Read the article

  • How to create a reasonably sized urban area manually but efficiently

    - by Overv
    I have a game concept that only really works in an urban area that is of reasonable scale and diversity. In terms of what it should look like, think GTA, in terms of the size think more like a small neighbourhood with residents and a few local shops, perhaps a supermarket. I'm mostly experienced in programming and not at all with modelling, texturing or drawing, but I've found that SketchUp allows me to design interesting looking buildings that I model after real world buildings in my own neighbourhood. Designing these buildings and other objects can take from a few tens of minutes to a few hours. My question is: what is the best approach for a one man army like me who does manage to model buildings to create an interesting city environment in a reasonable amount of time? My game will not be based on procedural generation, the environment will actually be modelled like GTA cities.

    Read the article

< Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >