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  • Using the Ninject NLogModule Logger in global.asax

    - by Ciaran
    I'm using Ninject for DI in my asp.net application, so my Global class inherits from NinjectHttpApplication. In my CreateKernel(), I'm creating my custom modules and DI is working fine for me. However, I notice that there is a Logger property in the NinjectHttpApplication class, so I'm trying to use this in Application_Error whenever an exception is not caught. I think I'm creating the nlog module correctly for Ninject, but my logger is always null. Here's my CreateKernel: protected override Ninject.Core.IKernel CreateKernel() { IKernel kernel = new StandardKernel(new NLogModule(), new NinjectRepositoryModule()); return kernel; } But in the following method, Logger is always null. protected void Application_Error(object sender, EventArgs e) { Exception lastException = Server.GetLastError().GetBaseException(); Logger.Error(lastException, "An exception was caught in Global.asax"); } To clarify, Logger is a property on NinjectHttpApplication of type ILogger and has the [Inject] attribute Any idea how to inject correctly into Logger?

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  • Why lock statements don't scale

    - by Alex.Davies
    We are going to have to stop using lock statements one day. Just like we had to stop using goto statements. The problem is similar, they're pretty easy to follow in small programs, but code with locks isn't composable. That means that small pieces of program that work in isolation can't necessarily be put together and work together. Of course actors scale fine :) Why lock statements don't scale as software gets bigger Deadlocks. You have a program with lots of threads picking up lots of locks. You already know that if two of your threads both try to pick up a lock that the other already has, they will deadlock. Your program will come to a grinding halt, and there will be fire and brimstone. "Easy!" you say, "Just make sure all the threads pick up the locks in the same order." Yes, that works. But you've broken composability. Now, to add a new lock to your code, you have to consider all the other locks already in your code and check that they are taken in the right order. Algorithm buffs will have noticed this approach means it takes quadratic time to write a program. That's bad. Why lock statements don't scale as hardware gets bigger Memory bus contention There's another headache, one that most programmers don't usually need to think about, but is going to bite us in a big way in a few years. Locking needs exclusive use of the entire system's memory bus while taking out the lock. That's not too bad for a single or dual-core system, but already for quad-core systems it's a pretty large overhead. Have a look at this blog about the .NET 4 ThreadPool for some numbers and a weird analogy (see the author's comment). Not too bad yet, but I'm scared my 1000 core machine of the future is going to go slower than my machine today! I don't know the answer to this problem yet. Maybe some kind of per-core work queue system with hierarchical work stealing. Definitely hardware support. But what I do know is that using locks specifically prevents any solution to this. We should be abstracting our code away from the details of locks as soon as possible, so we can swap in whatever solution arrives when it does. NAct uses locks at the moment. But my advice is that you code using actors (which do scale well as software gets bigger). And when there's a better way of implementing actors that'll scale well as hardware gets bigger, only NAct needs to work out how to use it, and your program will go fast on it's own.

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  • (Google AppEngine) Memcache Lock Entry

    - by Friedrich
    Hi, i need a locking in memcache. Since all operations are atomic that should be an easy task. My idea is to use a basic spin-lock mechanism. So every object that needs locking in memcache gets a lock object, which will be polled for access. // pseudo code // try to get a lock int lock; do { lock = Memcache.increment("lock", 1); } while(lock != 1) // ok we got the lock // do something here // and finally unlock Memcache.put("lock", 0); How does such a solution perform? Do you have a better idea how to lock a memcache object? Best regards, Friedrich Schick

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  • Setting a session variable in Global.asax causes AJAX errors

    - by Fly_Trap
    I'm getting a very peculiar problem with my asp.net application, it took me an age to track down but I still don't know what is causing this behaviour. If I set a session variable in the Application_PreRequestHandlerExecute event, then my external JavaScript files are ignored, and therfore causing a raft of errors. I have simplified the problem below. E.g. I have file called JScript.js containing the code: function myAlert() { alert("Hi World"); } And in my Default.aspx file I reference the js with the code: <script src="JScript.js" type="text/javascript"></script> And in the body onload event I call the myAlert() function: <body onload="myAlert()"> And finally in the Global.asax file: Private Sub Application_PreRequestHandlerExecute(ByVal sender As Object, ByVal e As EventArgs) HttpContext.Current.Session("myVar") = "MyValue" End Sub If you run the Default.aspx file you will see the js function isnt called, however, if you comment out the line of code Global.asax then the external js is called and the function executed when the page loads. Why is this?

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  • Python Locking Implementation (with threading module)

    - by Matty
    This is probably a rudimentary question, but I'm new to threaded programming in Python and am not entirely sure what the correct practice is. Should I be creating a single lock object (either globally or being passed around) and using that everywhere that I need to do locking? Or, should I be creating multiple lock instances in each of the classes where I will be employing them. Take these 2 rudimentary code samples, which direction is best to go? The main difference being that a single lock instance is used in both class A and B in the second, while multiple instances are used in the first. Sample 1 class A(): def __init__(self, theList): self.theList = theList self.lock = threading.Lock() def poll(self): while True: # do some stuff that eventually needs to work with theList self.lock.acquire() try: self.theList.append(something) finally: self.lock.release() class B(threading.Thread): def __init__(self,theList): self.theList = theList self.lock = threading.Lock() self.start() def run(self): while True: # do some stuff that eventually needs to work with theList self.lock.acquire() try: self.theList.remove(something) finally: self.lock.release() if __name__ == "__main__": aList = [] for x in range(10): B(aList) A(aList).poll() Sample 2 class A(): def __init__(self, theList,lock): self.theList = theList self.lock = lock def poll(self): while True: # do some stuff that eventually needs to work with theList self.lock.acquire() try: self.theList.append(something) finally: self.lock.release() class B(threading.Thread): def __init__(self,theList,lock): self.theList = theList self.lock = lock self.start() def run(self): while True: # do some stuff that eventually needs to work with theList self.lock.acquire() try: self.theList.remove(something) finally: self.lock.release() if __name__ == "__main__": lock = threading.Lock() aList = [] for x in range(10): B(aList,lock) A(aList,lock).poll()

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  • Java synchronized method lock on object, or method?

    - by wuntee
    If I have 2 synchronized methods in the same class, but each accessing different variables, can 2 threads access those 2 methods at the same time? Does the lock occur on the object, or does it get as specific as the variables inside the synchronized method? Example: class x{ private int a; private int b; public synchronized void addA(){ a++; } public synchronized void addB(){ b++; } } Can 2 threads access the same instance of class x performing x.addA() and x.addB() at the same time?

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  • How can I lock screen on lxde

    - by maniat1k
    Like gnome Control + alt + L In Lxde how can i do that? What I have to intall to do this? thanks --searching for a solution on my own but... ok if I do alt+f2 and type xscreensaver-command -lock that's a small solution. tryed to do an small script but it's not working.. this is what I do vi lock.sh #!/bin/bash xscreensaver-command -lock exit 0 chmod +x lock.sh but this doesnt work.. ideas?

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  • Accessing HttpRequest from Global.asax via a page

    - by Polymorphix
    I'm trying to get a property (ImpersonatePersonId) from a page in global.asax but get a HttpException saying 'Request is not available in this context'. I've been searching for some documentation on where in the pipeline the request is accessible, but as far as I can see all Microsoft can produce of documentation is one-liners like "PostRequestHandlerExecute: Occurs when the ASP.NET event handler finishes execution." which really doesn't give me much... I've tried placing the call in both Pre and PostRequestHandlerExceute but with the same result. I wonder if anyone with experience in this would be so kind as to tell me where the Request object is available. My code from global asax is below. ICanImpersonate page = HttpContext.Current.Handler as ICanImpersonate; ImpersonatedUser impersonatePerson = page != null ? page.ImpersonatePersonId : null; Response.Filter = new TagRewriter(Response, new TagProcessor(Context, impersonatePerson).Process); What I want to do is rewrite some HTML based on some request parameters.

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  • Making money from a custom built interpreter?

    - by annoying_squid
    I have been making considerable progress lately on building an interpreter. I am building it from NASM assembly code (for the core engine) and C (cl.exe the Microsoft compiler for the parser). I really don't have a lot of time but I have a lot of good ideas on how to build this so it appeals to a certain niche market. I'd love to finish this but I need to face reality here ... unless I can make some good monetary return on my investment, there is not a lot of time for me to invest. So I ask the following questions to anyone out there, especially those who have experience in monetizing their programs: 1) How easy is it for a programmer to make good money from one design? (I know this is vague but it will be interesting to hear from those who have experience or know of others' experiences). 2) What are the biggest obstacles to making money from a programming design? 3) For the parser, I am using the Microsoft compiler (no IDE) I got from visual express, so will this be an issue? Will I have to pay royalties or a license fee? 4) As far as I know NASM is a 2-clause BSD licensed application. So this should allow me to use NASM for commericial development unless I am missing something? It's good to know these things before launching into the meat and potatoes of the project.

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  • /var/lib/dpkg/lock.....help!

    - by Pycnopodia
    I had to reinstall the entire OS a little while ago and I have been trying to reinstall all of the programs I had before but I got a bit a of a problem now. I was trying to download dropbox from synaptic but it cannot finish the process and as a result I cannot update anything anymore. The line that comes out is: E: Could not get lock /var/lib/dpkg/lock - open (11: Resource temporarily unavailable) E: Unable to lock the administration directory (/var/lib/dpkg/), is another process using it? I have tried: sudo apt-get install -f sudo apt-get -f install sudo rm /var/lib/dpkg/lock sudo apt-get -f update sudo dpkg --clear-selections sudo dpkg --configure -a But nothing seems to work. So is there a way to solve this?? Thanks

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  • Figuring out the resource a lock in SQL Server 2000 affects

    - by Michael Lang
    I am adding a simple web-interface to show data from a commercial off the shelf (COTS) application. This COTS issues locks on any record the user is actively looking at (whether they intend to edit and update it or not). I have found sp_lock and the Microsoft sp_lock2 scripts and can see the locks, so that's all well and good. However, I cannot figure out how I can tell if a specific record I am about to update has been affected by one of these locks. If I submit the update request and there is in fact a lock, the web-interface will wait indefinitely until the user closes the window in the COTS. How can I either: a) determine before issuing an update that the record has been locked OR b) issue an update that will immediately return with a LOCKED status rather than indefinitely waiting on the COTS user to close their window on that record?

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  • In game programming are global variables bad?

    - by Joe.F
    I know my gut reaction to global variables is "badd!" but in the two game development courses I've taken at my college globals were used extensively, and now in the DirectX 9 game programming tutorial I am using (www.directxtutorial.com) I'm being told globals are okay in game programming ...? The site also recommends using only structs if you can when doing game programming to help keep things simple. I'm really confused on this issue, and all the research I've been trying to do is very confusing. I realize there are issues when using global variables (threading issues, they make code harder to maintain, the state of them is hard to track etc) but also there is a cost associated with not using globals, I'd have to pass a loooot of information around very often which can be confusing and I imagine time-costing, although I guess pointers would speed the process up (this is my first time writing a game in C++.) Anyway, I realize there is probably no "right" or "wrong" answer here since both ways work, but I want my code to be as proper as I can so any input would be good, thank you very much!

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  • global counter in application: bad practice?

    - by Martin
    In my C++ application I sometimes create different output files for troubleshooting purposes. Each file is created at a different step of our pipelined operation and it's hard to know file came before which other one (file timestamps all show the same date). I'm thinking of adding a global counter in my application, and a function (with multithreading protection) which increments and returns that global counter. Then I can use that counter as part of the filenames I create. Is this considered bad practice? Many different modules need to create files and they're not necessarily connected to each other.

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  • Lock-Free Data Structures in C++ Compare and Swap Routine

    - by slf
    In this paper: Lock-Free Data Structures (pdf) the following "Compare and Swap" fundamental is shown: template <class T> bool CAS(T* addr, T exp, T val) { if (*addr == exp) { *addr = val; return true; } return false; } And then says The entire procedure is atomic But how is that so? Is it not possible that some other actor could change the value of addr between the if and the assignment? In which case, assuming all code is using this CAS fundamental, it would be found the next time something "expected" it to be a certain way, and it wasn't. However, that doesn't change the fact that it could happen, in which case, is it still atomic? What about the other actor returning true, even when it's changes were overwritten by this actor? If that can't possibly happen, then why? I want to believe the author, so what am I missing here? I am thinking it must be obvious. My apologies in advance if this seems trivial.

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  • Inside the Concurrent Collections: ConcurrentDictionary

    - by Simon Cooper
    Using locks to implement a thread-safe collection is rather like using a sledgehammer - unsubtle, easy to understand, and tends to make any other tool redundant. Unlike the previous two collections I looked at, ConcurrentStack and ConcurrentQueue, ConcurrentDictionary uses locks quite heavily. However, it is careful to wield locks only where necessary to ensure that concurrency is maximised. This will, by necessity, be a higher-level look than my other posts in this series, as there is quite a lot of code and logic in ConcurrentDictionary. Therefore, I do recommend that you have ConcurrentDictionary open in a decompiler to have a look at all the details that I skip over. The problem with locks There's several things to bear in mind when using locks, as encapsulated by the lock keyword in C# and the System.Threading.Monitor class in .NET (if you're unsure as to what lock does in C#, I briefly covered it in my first post in the series): Locks block threads The most obvious problem is that threads waiting on a lock can't do any work at all. No preparatory work, no 'optimistic' work like in ConcurrentQueue and ConcurrentStack, nothing. It sits there, waiting to be unblocked. This is bad if you're trying to maximise concurrency. Locks are slow Whereas most of the methods on the Interlocked class can be compiled down to a single CPU instruction, ensuring atomicity at the hardware level, taking out a lock requires some heavy lifting by the CLR and the operating system. There's quite a bit of work required to take out a lock, block other threads, and wake them up again. If locks are used heavily, this impacts performance. Deadlocks When using locks there's always the possibility of a deadlock - two threads, each holding a lock, each trying to aquire the other's lock. Fortunately, this can be avoided with careful programming and structured lock-taking, as we'll see. So, it's important to minimise where locks are used to maximise the concurrency and performance of the collection. Implementation As you might expect, ConcurrentDictionary is similar in basic implementation to the non-concurrent Dictionary, which I studied in a previous post. I'll be using some concepts introduced there, so I recommend you have a quick read of it. So, if you were implementing a thread-safe dictionary, what would you do? The naive implementation is to simply have a single lock around all methods accessing the dictionary. This would work, but doesn't allow much concurrency. Fortunately, the bucketing used by Dictionary allows a simple but effective improvement to this - one lock per bucket. This allows different threads modifying different buckets to do so in parallel. Any thread making changes to the contents of a bucket takes the lock for that bucket, ensuring those changes are thread-safe. The method that maps each bucket to a lock is the GetBucketAndLockNo method: private void GetBucketAndLockNo( int hashcode, out int bucketNo, out int lockNo, int bucketCount) { // the bucket number is the hashcode (without the initial sign bit) // modulo the number of buckets bucketNo = (hashcode & 0x7fffffff) % bucketCount; // and the lock number is the bucket number modulo the number of locks lockNo = bucketNo % m_locks.Length; } However, this does require some changes to how the buckets are implemented. The 'implicit' linked list within a single backing array used by the non-concurrent Dictionary adds a dependency between separate buckets, as every bucket uses the same backing array. Instead, ConcurrentDictionary uses a strict linked list on each bucket: This ensures that each bucket is entirely separate from all other buckets; adding or removing an item from a bucket is independent to any changes to other buckets. Modifying the dictionary All the operations on the dictionary follow the same basic pattern: void AlterBucket(TKey key, ...) { int bucketNo, lockNo; 1: GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, m_buckets.Length); 2: lock (m_locks[lockNo]) { 3: Node headNode = m_buckets[bucketNo]; 4: Mutate the node linked list as appropriate } } For example, when adding another entry to the dictionary, you would iterate through the linked list to check whether the key exists already, and add the new entry as the head node. When removing items, you would find the entry to remove (if it exists), and remove the node from the linked list. Adding, updating, and removing items all follow this pattern. Performance issues There is a problem we have to address at this point. If the number of buckets in the dictionary is fixed in the constructor, then the performance will degrade from O(1) to O(n) when a large number of items are added to the dictionary. As more and more items get added to the linked lists in each bucket, the lookup operations will spend most of their time traversing a linear linked list. To fix this, the buckets array has to be resized once the number of items in each bucket has gone over a certain limit. (In ConcurrentDictionary this limit is when the size of the largest bucket is greater than the number of buckets for each lock. This check is done at the end of the TryAddInternal method.) Resizing the bucket array and re-hashing everything affects every bucket in the collection. Therefore, this operation needs to take out every lock in the collection. Taking out mutiple locks at once inevitably summons the spectre of the deadlock; two threads each hold a lock, and each trying to acquire the other lock. How can we eliminate this? Simple - ensure that threads never try to 'swap' locks in this fashion. When taking out multiple locks, always take them out in the same order, and always take out all the locks you need before starting to release them. In ConcurrentDictionary, this is controlled by the AcquireLocks, AcquireAllLocks and ReleaseLocks methods. Locks are always taken out and released in the order they are in the m_locks array, and locks are all released right at the end of the method in a finally block. At this point, it's worth pointing out that the locks array is never re-assigned, even when the buckets array is increased in size. The number of locks is fixed in the constructor by the concurrencyLevel parameter. This simplifies programming the locks; you don't have to check if the locks array has changed or been re-assigned before taking out a lock object. And you can be sure that when a thread takes out a lock, another thread isn't going to re-assign the lock array. This would create a new series of lock objects, thus allowing another thread to ignore the existing locks (and any threads controlling them), breaking thread-safety. Consequences of growing the array Just because we're using locks doesn't mean that race conditions aren't a problem. We can see this by looking at the GrowTable method. The operation of this method can be boiled down to: private void GrowTable(Node[] buckets) { try { 1: Acquire first lock in the locks array // this causes any other thread trying to take out // all the locks to block because the first lock in the array // is always the one taken out first // check if another thread has already resized the buckets array // while we were waiting to acquire the first lock 2: if (buckets != m_buckets) return; 3: Calculate the new size of the backing array 4: Node[] array = new array[size]; 5: Acquire all the remaining locks 6: Re-hash the contents of the existing buckets into array 7: m_buckets = array; } finally { 8: Release all locks } } As you can see, there's already a check for a race condition at step 2, for the case when the GrowTable method is called twice in quick succession on two separate threads. One will successfully resize the buckets array (blocking the second in the meantime), when the second thread is unblocked it'll see that the array has already been resized & exit without doing anything. There is another case we need to consider; looking back at the AlterBucket method above, consider the following situation: Thread 1 calls AlterBucket; step 1 is executed to get the bucket and lock numbers. Thread 2 calls GrowTable and executes steps 1-5; thread 1 is blocked when it tries to take out the lock in step 2. Thread 2 re-hashes everything, re-assigns the buckets array, and releases all the locks (steps 6-8). Thread 1 is unblocked and continues executing, but the calculated bucket and lock numbers are no longer valid. Between calculating the correct bucket and lock number and taking out the lock, another thread has changed where everything is. Not exactly thread-safe. Well, a similar problem was solved in ConcurrentStack and ConcurrentQueue by storing a local copy of the state, doing the necessary calculations, then checking if that state is still valid. We can use a similar idea here: void AlterBucket(TKey key, ...) { while (true) { Node[] buckets = m_buckets; int bucketNo, lockNo; GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, buckets.Length); lock (m_locks[lockNo]) { // if the state has changed, go back to the start if (buckets != m_buckets) continue; Node headNode = m_buckets[bucketNo]; Mutate the node linked list as appropriate } break; } } TryGetValue and GetEnumerator And so, finally, we get onto TryGetValue and GetEnumerator. I've left these to the end because, well, they don't actually use any locks. How can this be? Whenever you change a bucket, you need to take out the corresponding lock, yes? Indeed you do. However, it is important to note that TryGetValue and GetEnumerator don't actually change anything. Just as immutable objects are, by definition, thread-safe, read-only operations don't need to take out a lock because they don't change anything. All lockless methods can happily iterate through the buckets and linked lists without worrying about locking anything. However, this does put restrictions on how the other methods operate. Because there could be another thread in the middle of reading the dictionary at any time (even if a lock is taken out), the dictionary has to be in a valid state at all times. Every change to state has to be made visible to other threads in a single atomic operation (all relevant variables are marked volatile to help with this). This restriction ensures that whatever the reading threads are doing, they never read the dictionary in an invalid state (eg items that should be in the collection temporarily removed from the linked list, or reading a node that has had it's key & value removed before the node itself has been removed from the linked list). Fortunately, all the operations needed to change the dictionary can be done in that way. Bucket resizes are made visible when the new array is assigned back to the m_buckets variable. Any additions or modifications to a node are done by creating a new node, then splicing it into the existing list using a single variable assignment. Node removals are simply done by re-assigning the node's m_next pointer. Because the dictionary can be changed by another thread during execution of the lockless methods, the GetEnumerator method is liable to return dirty reads - changes made to the dictionary after GetEnumerator was called, but before the enumeration got to that point in the dictionary. It's worth listing at this point which methods are lockless, and which take out all the locks in the dictionary to ensure they get a consistent view of the dictionary: Lockless: TryGetValue GetEnumerator The indexer getter ContainsKey Takes out every lock (lockfull?): Count IsEmpty Keys Values CopyTo ToArray Concurrent principles That covers the overall implementation of ConcurrentDictionary. I haven't even begun to scratch the surface of this sophisticated collection. That I leave to you. However, we've looked at enough to be able to extract some useful principles for concurrent programming: Partitioning When using locks, the work is partitioned into independant chunks, each with its own lock. Each partition can then be modified concurrently to other partitions. Ordered lock-taking When a method does need to control the entire collection, locks are taken and released in a fixed order to prevent deadlocks. Lockless reads Read operations that don't care about dirty reads don't take out any lock; the rest of the collection is implemented so that any reading thread always has a consistent view of the collection. That leads us to the final collection in this little series - ConcurrentBag. Lacking a non-concurrent analogy, it is quite different to any other collection in the class libraries. Prepare your thinking hats!

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  • Javascript redeclared global variable overrides old value

    - by Yousuf Haider
    I ran into an interesting issue the other day and was wondering if someone could shed light on why this is happening. Here is what I am doing (for the purposes of this example I have dumbed down the example somewhat): I am creating a globally scoped variable using the square bracket notation and assigning it a value. Later I declare a var with the same name as the one I just created above. Note I am not assigning a value. Since this is a redeclaration of the same variable the old value should not be overriden as described here: http://www.w3schools.com/js/js_variables.asp //create global variable with square bracket notation window['y'] = 'old'; //redeclaration of the same variable var y; if (!y) y = 'new'; alert(y); //shows New instead of Old The problem is that the old value actually does get overriden and in the above eg. the alert shows 'new' instead of 'old'. Why ? I guess another way to state my question is how is the above code different in terms of semantics from the code below: //create global variable var y = 'old'; //redeclaration of the same variable var y; if (!y) y = 'new'; alert(y); //shows Old

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  • Javascript Square bracket notation for global variables

    - by Yousuf Haider
    I ran into an interesting issue the other day and was wondering if someone could shed light on why this is happening. Here is what I am doing (for the purposes of this example I have dumbed down the example somewhat): I am creating a globally scoped variable using the square bracket notation and assigning it a value. Later I declare a var with the same name as the one I just created above. Note I am not assigning a value. Since this is a redeclaration of the same variable the old value should not be overriden as described here: http://www.w3schools.com/js/js_variables.asp //create global variable with square bracket notation window['y'] = 'old'; //redeclaration of the same variable var y; if (!y) y = 'new'; alert(y); //shows New instead of Old The problem is that the old value actually does get overriden and in the above eg. the alert shows 'new' instead of 'old'. Why ? I guess another way to state my question is how is the above code different in terms of semantics from the code below: //create global variable var y = 'old'; //redeclaration of the same variable var y; if (!y) y = 'new'; alert(y); //shows New instead of Old

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  • Cookie add in the Global.asax warning in application log

    - by Ioxp
    In my Global.ASAX file i have the following: System.Web.HttpCookie isAccess = new System.Web.HttpCookie("IsAccess"); isAccess.Expires = DateTime.Now.AddDays(-1); isAccess.Value = ""; System.Web.HttpContext.Current.Response.Cookies.Add(isAccess); So every time this method this is logged in the application events as a warning: Event code: 3005 Event message: An unhandled exception has occurred. Event time: 5/25/2010 12:23:20 PM Event time (UTC): 5/25/2010 4:23:20 PM Event ID: c515e27a28474eab8d99720c3f5a8e90 Event sequence: 4148 Event occurrence: 332 Event detail code: 0 Application information: Application domain: /LM/W3SVC/2100509645/Root-1-129192259222289896 Trust level: Full Application Virtual Path: / Application Path: <PathRemoved>\www\ Machine name: TIPPER Process information: Process ID: 6936 Process name: w3wp.exe Account name: NT AUTHORITY\NETWORK SERVICE Exception information: Exception type: NullReferenceException Exception message: Object reference not set to an instance of an object. Request information: Request URL: Request path: User host address: User: Is authenticated: False Authentication Type: Thread account name: NT AUTHORITY\NETWORK SERVICE Thread information: Thread ID: 7 Thread account name: NT AUTHORITY\NETWORK SERVICE Is impersonating: False Stack trace: at ASP.global_asax.Session_End(Object sender, EventArgs e) in <PathRemoved>\Global.asax:line 113 Any idea why this code would cause this error?

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  • Redeclared javascript global variable overrides old value in IE

    - by Yousuf Haider
    (creating a separate question after comments on this: http://stackoverflow.com/questions/2634410/javascript-redeclared-global-variable-overrides-old-value) I am creating a globally scoped variable using the square bracket notation and assigning it a value inside an external js file. In another js file I declare a var with the same name as the one I just created above. Note I am not assigning a value. Since this is a redeclaration of the same variable the old value should not be overriden as described here: http://www.w3schools.com/js/js_variables.asp Create 2 javascript files with the following content : Script1 //create global variable with square bracket notation window['y'] = 'old'; Script2 //redeclaration of the same variable var y; if (!y) y = 'new'; alert(y); //shows New instead of Old in IE Include these 2 files in your html file <html> <head></head> <body> <script type="text/javascript" src="my.js"></script> <script type="text/javascript" src="my2.js"></script> </body> </html> Opening this page in Firefox and Chrome alerts 'old' which is the expected behavior. However in IE 8 the page will actually alert 'new' Any ideas on why this happens on IE ?

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  • I had a power outage. Now MySQL's lock file won't go away. What do you suggest?

    - by jasonspiro
    I do freelance IT consulting for various clients, both in Toronto, Canada, and worldwide. A client recently experienced a power failure. Now they've been having various problems with a Slackware 12.0.0 machine which also acts as a DNS server. One problem is that they can't log into phpMyAdmin. I tried stopping and restarting MySQL. But even when MySQL is stopped, the lock file stays around. jasonspiro@cybertron:~$ sudo /etc/init.d/mysql stop Shutting down MySQL. SUCCESS! jasonspiro@cybertron:~$ sudo /etc/init.d/mysql stop ERROR! MySQL manager or server PID file could not be found! jasonspiro@cybertron:~$ sudo /etc/init.d/mysql status ERROR! MySQL is not running, but lock exists jasonspiro@cybertron:~$ ls -l /var/lock/subsys/mysql -rw-r--r-- 1 root root 0 2012-07-05 16:18 /var/lock/subsys/mysql Why is MySQL's lock file hanging around despite the fact that MySQL isn't running? Can I simply stop MySQL, delete the lock file, and start MySQL again? Are there any other steps that I should take next, or nothing?

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  • How can I lock my Mac when I walk away?

    - by schnapple
    This has got to be an easy, trivial question but as a new Mac user, how can I lock my Mac when I walk away? On Windows this is dead simple - Win+L. Or hit Ctrl-Alt-Del and select "Lock this Computer" The best thing I've found for the Mac is to rig the screensaver to require password on wake, set a hot corner to fire off the screen saver, and do that as I leave. Which feels really "Windows 3.1" to me. Is there a Win+L-style method to quickly lock my Mac when I walk away?

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  • Global Thermonuclear War [closed]

    - by Vivin Paliath
    Hey there, I'm Dr. Falken and I'm trying to make a computer program on my computer (WOPR) that simulates Global Thermonuclear War. So far I've simulated Checkers and Tic-Tac-Toe, but I've never tried to do anything on this scale. Any pointers on how I should start? Sincerely, Dr. Falken

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