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  • How can I set value to Html hidden fields from asp.net

    - by arunendra
    Hi I have scenario, where there are html hidden fields, the page can be redirected to itself, with parameters, I have sessions too. Now depending on session value I want to set some hidden values, so that it can be picked up from javascript and can do certain operation. But, the problem is I have no idea about how to get/ set values into html controls using asp.net, and also do not know whether this is possible or not. Please note, it is imperative that I need some way to hold some data that can be set using asp.net and can be picked up by javascript. Since session can not be used for this purpose, so I need some other way. Please enlighten me! Thanks and regards Arunendra

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  • Referencing text input fields in CKEditor dialogs

    - by rt-uk
    Hi, I've been playing around with this for a couple of weeks now with no success... In a CKEditor dialog, text input fields are renamed with a unique number - e.g. id: 'txtUrl' will become something like id='27_textinput'. How do I reference this? // I feel it should be something like: var myfield = CKEDITOR.instances.myElement.document.$.body.getId('txtUrl'); // or maybe: var myfield = CKEDITOR.dialog.getContentElement('info','txtUrl'); // and then: myfield.value = 'myvalue'; But these don't work. Please help! Thanks in advance, R

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  • How to use #ifdef entities as part of functions in header files

    - by Crazyjavahacking
    I would like to ask if it is possible to use the entities defined in #ifdef block in header files. To be clear, I have following code: #ifdef #include <winsock2.h> #define SOCKET_HANDLE SOCKET #define CONNECTION_HANDLE SOCKET #endif SOCKET_HANDLE createServerSocket(const char* hostAddress, short port); I am Java developer and this seems completely fine for me. However compiler has a problem with this. Can you explain why is that code a problem? Also how can I force to compile it. (The idea is to have generic interface and conditional compilation to determine real types according to running platform at compile time.) Thanks

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  • Basic question on c++ header file inclusion ?

    - by siva
    What are the differences between below 3 programs ?. Is <iostream> a header file or C++ standard library ? 1 #include<iostream> using namespace std; int main() { return 0; } 2 #include<iostream> int main() { return 0; } 3 #include<iostream.h> int main() { return 0; } Thanks in advance.

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  • Xcode can't find imported header files

    - by solerous
    I've used other IDE's in the past but am new to Xcode. I'm trying to bring in a bunch of C code from an open source project. I've imported them into a new Group and the .c files all show up under Implementation Files and the full list of files shows up in the Groups/Files group as well as my project directory in the finder. When I try to include or import one of these header files, code completion even works so I know Xcode is seeing them. But then when I go to build it says "no such file or directory". How can I get these files to import into my code?

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  • New line before header()

    - by MetalAdam
    I'm working with a custom made Joomla script that generates an image from a blob in a database. However, when we moved it from an Apache server to an IIS server, the script is breaking. Upon investigation, it seems that now, there is a line break that is getting appended before the header function is being run (when I comment out the image portion, and do an echo "test";, test gets printed on line 2 of the source code. I've gone through the script over and over again, and through the many files in the component, and can't seem to find out where this new line is coming from. At all. I've tried using ob_start() and many similar functions, but nothing seems to work. I'm completely out of ideas, and don't know where to turn. Is there a way to trace what files are being called in the page, perhaps? Any thoughts on further steps?

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  • C++ file including C header file

    - by fdeslaur
    I need to include a C header file in my C++ project but g++ throws "not declared in this scope" errors. I read that i need to use extern "C" keyword to fix it but it didn't seem to work for me. Here is a dummy example triggering this error. main.cpp: #include <iostream> extern "C" { #include "includedFile.h" } int main() { int a = 2; int b = 1212; std::cout<< "Hello World!\n"; return 0; } includedFile.h #include <stdint.h> enum TypeOfEnum { ONE, TWO, THREE, FOUR = INT32_MAX, }; The error thrown is : $> g++ main.cpp In file included from main.cpp:4:0: includedFile.h:7:9: error: ‘INT32_MAX’ was not declared in this scope FOUR = INT32_MAX, I saw on this post that I may need #define __STDC_LIMIT_MACROS without any success. Any help is welcome!

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  • Auto-implemented getters and setters vs. public fields

    - by tclem
    I see a lot of example code for C# classes that does this: public class Point { public int x { get; set; } public int y { get; set; } } Or, in older code, the same with an explicit private backing value and without the new auto-implemented properties: public class Point { private int _x; private int _y; public int x { get { return _x; } set { _x = value; } } public int y { get { return _y; } set { _y = value; } } } My question is why. Is there any functional difference between doing the above and just making these members public fields, like below? public class Point { public int x; public int y; } To be clear, I understand the value of getters and setters when you need to do some translation of the underlying data. But in cases where you're just passing the values through, it seems needlessly verbose.

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  • C++ Using a class from a header within a class

    - by Kotsuzui
    I'm having a bit of trouble with classes used within classes, from header files. I have an class time in time.h: class Time { private: int hour, second, minute; public: . . . int getHour(int h); etc. setHour(); etc. void print24hour(); // Prints time in 24 hour format } And then, main.cpp: #include "time.h" class Class { private: string name; double grade; Time startTime; Time endTime; public: Class(); ~Class(); void setName(); void setGrade(); etc. } int main() { //Need to print time in 24 hour format, but I don't know how. class[i].startTime.print24(getStartTime()); // ??? I'm rather lost } I get quite a few "hour, second, minute, etc." are private errors, I'm guessing I'm doing something simple in a rather wrong way. Please help.

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  • Iframe scrolls over the fixed header in IE 11 , how to make it scroll under/behind the header?

    - by Ram
    In my html page, I have a header and its position is fixed. In the contant or body of the page I have an Iframe to display a youtube video and other DIV tabs. In other browsers like chrome, Morzilla etc all the contants schrolls behind the header and works fine!!. But In IE (IE 11), only the youtube video in Iframe scrolls over/aboves the header. How can I make it to scroll behind the header in IE. Thank in advance

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  • iphone - UIViewController header view errors

    - by Fiona
    Hi there, So to give a little background: I've an app that has a UITableViewController- (ContactDetailViewController) In this view at the top, I require a few labels and buttons, followed by a group style tableview. So I've created a nib file containing these elements. (ContactHeaderView.xib) Then in the viewDidLoad of ContactDetailViewController I've loaded this nib as the headerView. See implementation file below: #import "ContactDetailViewController.h" #import "DisplayInfoViewController.h" #import "ActionViewController.h" @implementation ContactDetailViewController @synthesize name; @synthesize date; @synthesize nextAction; @synthesize nameLabel; @synthesize usernameLabel; @synthesize nextActionTextField; @synthesize dateLabel; @synthesize contactInfoButton; @synthesize backgroundInfoButton; @synthesize actionDoneButton; - (void)viewDidLoad { [super viewDidLoad]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } #pragma mark Table view methods - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 3; } - (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { if (section == 0){ UIViewController *chv = [[[UIViewController alloc] initWithNibName:@"ContactHeaderView" bundle:nil] autorelease]; // self.nameLabel.text = self.name; return chv.view; }else{ return nil; } } - (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section{ return 300.0; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; } /* // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } */ - (void)dealloc { [name release]; [date release]; [nextAction release]; [nameLabel release]; [usernameLabel release]; [nextActionTextField release]; [dateLabel release]; [contactInfoButton release]; [backgroundInfoButton release]; [actionDoneButton release]; [super dealloc]; } -(IBAction)displayContactInfo:(id)sender{ DisplayInfoViewController *divc = [[DisplayInfoViewController alloc] init]; divc.textView = self.nextAction; divc.title = @"Contact Info"; [self.navigationController pushViewController:divc animated:YES]; [divc release]; } -(IBAction)displayBackgroundInfo:(id)sender{ DisplayInfoViewController *divc = [[DisplayInfoViewController alloc] init]; divc.textView = self.nextAction; divc.title = @"Background Info"; [self.navigationController pushViewController:divc animated:YES]; [divc release]; } -(IBAction)actionDone:(id)sender{ ActionViewController *avc = [[ActionViewController alloc] init]; avc.title = @"Action"; avc.nextAction = self.nextAction; [self.navigationController pushViewController:avc animated:YES]; [avc release]; } @end Here's the Header File: #import <UIKit/UIKit.h> @interface ContactDetailViewController : UITableViewController { NSString *name; NSString *date; NSString *nextAction; IBOutlet UILabel *nameLabel; IBOutlet UILabel *usernameLabel; IBOutlet UITextField *nextActionTextField; IBOutlet UILabel *dateLabel; IBOutlet UIButton *contactInfoButton; IBOutlet UIButton *backgroundInfoButton; IBOutlet UIButton *actionDoneButton; } @property (nonatomic, retain) NSString *name; @property (nonatomic, retain) NSString *date; @property (nonatomic, retain) NSString *nextAction; @property (nonatomic, retain) IBOutlet UILabel *nameLabel; @property (nonatomic, retain) IBOutlet UILabel *usernameLabel; @property (nonatomic, retain) IBOutlet UITextField *nextActionTextField; @property (nonatomic, retain) IBOutlet UILabel *dateLabel; @property (nonatomic, retain) IBOutlet UIButton *contactInfoButton; @property (nonatomic, retain) IBOutlet UIButton *backgroundInfoButton; @property (nonatomic, retain) IBOutlet UIButton *actionDoneButton; -(IBAction)displayContactInfo: (id)sender; -(IBAction)displayBackgroundInfo: (id)sender; -(IBAction)actionDone: (id)sender; @end However when I run it, I get the following error message: * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key nameLabel.' In IB I've hooked up the labels/buttons/textbox to the File's Owner (set the File's Owner Class to: ContactDetailViewController) Anyone any idea what I'm doing wrong? Regards, Fiona

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Naming convention: Final fields (not static)

    - by Zeeker
    Today I had a discussion with a co-worker about the naming of final fields in Java classes. In his opionion final fields should also be considered constants since their values won't change after the creation of the instance. This would lead to the following naming convention for final fields: public class Foo { private static final String BLA_BLA = "bla"; private final String BAR_BATZ; ... } In my opinion only static final fields should be considered constants while fields which are only final should follow the usual camelCase naming convention. public class Foo { private static final String BLA = "bla"; private final String barBatz; ... } Now I'm a bit uncertain since he is a far more experienced programmer than I am and I usually agree with his opinions and consider him a very good developer. Any input on this?

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  • HTTP Header - ntCoent-Length

    - by DMcKenna
    I get the following HTTP response headers in a particular response. All looks okay. However I have noticed that the content-length appears twice... Content-Length: 2424 ntCoent-Length: 2424 Is there a particular reason why the content-length is returned a second time as ntCoent-Length? HTTP/1.0 200 OK Date: Wed, 26 May 2010 09:38:19 GMT Server: Apache P3P: CP="NOI DSP COR CURa ADMa TA1a OUR BUS IND UNI COM NAV INT" Accept-Charset: iso-8859-1, unicode-1-1;q=0.8 Expires: Sun, 15 Jul 1990 00:00:00 GMT Pragma: no-cache Cache-Control: no-cache Content-Language: en ntCoent-Length: 2424 Connection: close Content-Type: text/html;charset=iso-8859-1 Content-Length: 2424

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  • Get HTTP header fields only on iPhone

    - by amit
    I want to get only the headers of an URL request. I have been using stringWithContentsOfURL() for all downloading so far, but now I am only interested in the headers and downloading the entire file is not feasible as it is too large. I have found solutions which show how to read the headers after the response has been receieved, but how do I specify in the request that I only wish to download headers. Skip the body! Thanks.

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  • jQuery to populate array-named form fields based on first entered value where number of fields is un

    - by da5id
    Greetings, I have a form with a variable number of inputs, a simplified version of which looks like this: <form> <label for="same">all the same as first?</label> <input id="same" name="same" type="checkbox" /> <input type="text" id="foo[1]" name="foo[1]" value="" /> <input type="text" id="foo[2]" name="foo[2]" value="" /> <input type="text" id="foo[3]" name="foo[3]" value="" /> <input type="text" id="foo[4]" name="foo[4]" value="" /> <input type="text" id="foo[5]" name="foo[5]" value="" /> </form> The idea is to tick the #same checkbox and have jQuery copy the value from #foo[1] into #foo[2], #foo[3], etc. They also need to clear if #same is unchecked. There can be any number of #foo inputs, based upon input from a previous stage of the form, and this bit is giving me trouble. I'm sure I'm missing something obvious, but I can't get any variation on $('#dest').val($('#source').val()); to work. Help!

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  • Intellisense in header files

    - by David
    I just right now "migrated" from C# to C++/CLR. First I was annoyed, that I had to write all class' declarations twice (into .h and .cpp). Then I figured out, that I could place the code also into the h-files - it compiles at least. Well, I deleted all cpp's of my classes and now I realized, VS won't give me any Intellisense when I work on my h-files. I guess I should not place my code in the hfiles (the code won't be reused in other projects for sure), but I find it terrible to adjust all method declarations at two places... Plus I have to switch back and forth to see what modifier my method etc. and it is not nicely all in one place like in C# (with it's pros and cons). I'm sorry this is a newbie question, but I just wanted to make sure that there isn't any possibility to enable intellisense for hfiles. Or at least to learn, that I am completely on the wrong path... Thanks, David

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  • Drupal using views with CCK custom fields

    - by jackbot
    I've got a Drupal site which uses a custom field for a certain type of node (person_id) which corresponds to a particular user. I want to create a view so that when logged in, a user can see a list of nodes 'tagged' with their person_id. I've got the view working fine, with a url of my-library/username but replacing username with a different username shows a list of all nodes tagged with that user. What I want to do is stop users changing the URL and seeing other users' tagged nodes. How can I do this? Is there somewhere where I can dictate that the only valid argument for this page is the one that corresponds with the current logged in user's username?

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  • Making sure a web page is not cached, across all browsers.

    - by Edward Wilde
    Our investigations have shown us that not all browsers respect the http cache directives in a uniform manner. For security reasons we do not want certain pages in our application to cached, ever, by the web browser. This must work for at least the following browsers: Internet Explorer versions 6-8 FireFox versions 1.5 - 3.0 Safari version 3 Opera 9 Our requirement came from a security test. After logging out from our website you could press the back button and view cached pages.

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  • Weird bug in header in IE7

    - by Luuk
    Hi all, I have a weird bug in IE7. http://www.luukratief-design.nl/dump/simplefolio/ the navigation has to be centered. same goes for the background. Now every browser does it perfectly. even IE6! (didnt do pngfix yet). The only one who is having problems is IE7 who shifts the whole navbar element to the right. Anyone knows how this is possible?

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  • Extract a C/C++ header file from a C# class exposed to COM

    - by isorfir
    I'm not sure I've setup everything I've needed to in my C# class to properly, but it does work in COM. I've been looking for an example of a C# class that was successfully used in a C/C++ project, but haven't come across anything. I've tried using the OLE/COM Object View app to open the .tlb file and save as .h, but it gives some errors: MIDL1009: unknown argument ignored; MIDL1001: cannot open input file Studio "Studio" isn't the name of the file, it's Syslog, so that raises a red flag to me. Any ideas?

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  • gem install cannot find a header file

    - by Milktrader
    Following along the github README for talib_ruby: sudo port install ta-lib Complete. Next is where the trouble begins. sudo env ARCHFLAGS="-arch PLATFORM" gem install talib_ruby -- --with-talib-include=ABSOLUTE_PATH_TO_TALIB_HEADERS --with-talib-lib=ABSOLUTE_PATH_TO_TALIB_LIBS This install fails I believe because apparently it cannot find the ta_abstract.h file talib.c:2:25: error: ta_abstract.h: No such file or directory . . . many more errors I have included in my .bash_profile file the following: export ABSOLUTE_PATH_TO_TALIB_HEADERS=/opt/local/var/macports/software/ta-lib/0.4.0_0/opt/local/include/ta-lib export ABSOLUTE_PATH_TO_TALIB_LIBS=/opt/local/var/macports/software/ta-lib/0.4.0_0/opt/local/lib And indeed the ta_abstract.h file is located where I'm saying in the ABSOLUTE_PATH variable assignment. What gives?

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  • ASP MVC dynamic fields in editor

    - by Michael Pardo
    I have a form which will include some optional questions that need to asked of the user. In my model it may look like pubic Dictionary<String, String> Questions { get; set; } where the key is the label and value is the text box. How can I create and populate controls for this? I'm new to ASP MVC, but it makes sense that something like this would be built in. Is there a built in way to do this, or do I have to implement it myself? It seems like there should be a helper for it, since you don't really want to put this kind of code in the view. I've tried Html.EditorFor(model => model.Questions); but it just spits out "[key, value]" to the view.

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