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Search found 19850 results on 794 pages for 'image zoom'.

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  • faster way to draw an image

    - by iHorse
    im trying to combine two images into a single image. unfortunately this has to be done very quickly in response to a user sliding a UISlider. i can combine the two images into a single image no problem. but the way I'm doing it is horribly slow. the sliders stick and jump rather frustratingly. i don't think i can throw the code into a background thread because i would run out of threads to quickly. i haven't actually tired that yet. below is my code. any ideas on how to speed it up would be helpful. UIGraphicsBeginImageContext(CGSizeMake(bodyImage.theImage.image.size.width * 1.2, bodyImage.theImage.image.size.height * 1.2)); [bodyImage.theImage.image drawInRect: CGRectMake(-2 + ((bodyImage.theImage.image.size.width * 1.2) - bodyImage.theImage.image.size.width)/2, kHeadAdjust, bodyImage.theImage.image.size.width * bodyImage.currentScale, bodyImage.theImage.image.size.height * bodyImage.currentScale)]; if(isCustHead) { [Head.theImage.image drawInRect: CGRectMake((bodyImage.theImage.image.size.width * 1.2 - headWidth)/2 - 11, 0, headWidth * 0.92, headWidth * (Head.theImage.image.size.height/Head.theImage.image.size.width) * 0.92)]; } else { [Head.theImage.image drawInRect: CGRectMake((bodyImage.theImage.image.size.width * 1.2 - (headWidth * defaultHeadAdjust))/2 - 10, 0, (headWidth * defaultHeadAdjust * 0.92), (headWidth * defaultHeadAdjust) * (Head.theImage.image.size.height/Head.theImage.image.size.width) * 0.92)]; } drawSurface.theImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • jQuery image gallery preview image popup

    - by JV10
    I've created an image gallery with the preview image popup on hover. http://jsfiddle.net/WSfka/ Hover over the thumbnail images and the larger image preview displays. I'm not happy with the way preview images can flash between moving around the thumbnail images. How can I simplify the script and improve the preview image popup? $(document).ready(function() { $('.imageGalleryAlbum li a img').mouseenter(function() { $(this).closest('li').find('.preview').delay(500).fadeIn(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').hover(function() { $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').mouseleave(function() { $(this).closest('li').find('.preview').fadeOut(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').click(function() { $(this).closest('li').find('.preview').fadeOut(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); }); $(document).mouseup(function(e) { var container = $(".preview"); if (container.has(e.target).length === 0) { container.fadeOut(1); } });

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  • image zooming using javascript or jquery

    - by tibin mathew
    Hi I need some code to zoom an image when i mouse over that image, i want to zoom that image. Consider i have 10 images in y page, when i put mouse over in first image that image should zoom and when i mov to second second image should zoom like that... how can i do this, need some javascript or jquery something like that.But not sure.how can i do this... Please help me

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  • Creating new image in a loop using OpenCV

    - by user565415
    I am programing some image conversion code with OpenCV and I don't know how can I create image memory buffer to load image on every iteration. I have number of iteration (maxImNumber) and I have an input image. In every loop program must create image that is resized and modified input image. Here is some basic code (concept). for (int imageIndex = 0; imageIndex < maxImNumber; imageIndex++){ cvCopy(inputImage, images[imageIndex], 0); cvReleaseImage(&inputImage); images[imageIndex+1] = cvCreateImage(cvSize((image[imageIndex]->width)/2, image[imageIndex]->height), IPL_DEPTH_8U, 1); for (i=1; i < image[imageIndex]->height; i++) { index = 0; // for(j=0; j < image[imageIndex]->width ; j=j+2){ // doing some basic matematical operation on image content and store it to new image images[imageIndex+1][i][index] = (image[imageIndex][i][j] + image[imageIndex][i][j+2])/2; index++ } } inputImage = cvCreateImage(cvSize((image[imageIndex+1]->width), image[imageIndex]->height), IPL_DEPTH_8U, 1); cvCopy(images[imageIndex+1], inputImage, 0); } Can somebody, please, explain how can I create this image buffer (images[]) and allocate memory for it. Also how can I access any image in this buffer? Thank you very much in advance!

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  • Create a bitonal image for OCR using Image Magick

    - by Greg
    nice /usr/local/bin/convert -colors 2 -colorspace gray -compress group4 /var/www/html/uploads/pokemon.jpg /var/www/html/uploads/pokemontest.jpg This command worked with a really OLD version of Image Magick. With the newest version this method produces a completely black image. nice /usr/local/bin/convert -colorspace gray -compress group4 /var/www/html/uploads/pokemon.jpg /var/www/html/uploads/pokemontest.jpg nice /usr/local/bin/convert -colors 2 /var/www/html/uploads/pokemontest.jpg /var/www/html/uploads/pokemontestfinal.jpg This results in a bitonal gray and black image, but it's really rough. NOT clean at all.

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  • Image container instead of event object in image load event handler

    - by avok00
    I stumbled upon a very strange thing. In FF 3.6 (not tested others yet) I add onload handler to an image like this: imgRef.addEventListener("load", activateLink, false); When load event fires, in activateLink(evt) the evt paramater is not an event, but the "a" tag that contains the image. Why is this? function activateLink(evt) { // evt turns out to be a refference to <a> tag (HTMLAnchorElement) that contains the image. // Actually two of them. Both dynamically added with addElement. } I remembered another fact that may be relevant. I have multiple images with the same src that all have registered this same event handler activateLink. Could this be the problem?

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  • Image links work but show "broken image" in IE.

    - by Path
    I have a problem. I have made some image files for a menu. They work fine in Firefox, but IE (8, haven't tested with others) and Chrome show a broken image.. Image, on top. Even though the images work. The page is here: http://www.silkeborgmuseum.dk/udvikling/index.php This is a very old page of mine but I need to make it work. I have tried searching google and stackoverflow, but have not so far been able to find anyone else having this problem or what is causing it. Can anyone help? As a parting comment, I will say that I have only been developing websites for a few months, but wow, i already hate IE with a fiery passion.

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  • Reset scale/width/zoom of Safari on iPhone using JavaScript/onorientationchange

    - by dwarbi
    I am displaying different content depending on how the user is holding his/her phone using the onorientationchange call in the body tag. This works great - I hide one div while making the other visible. The div in portrait mode looks great on first load. I use this to get the right scale/zoom: <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0;" /> Even if the content in portrait mode run over, the width is correct and the user can scroll down. The display in landscape mode is perfect too. However, if content in landscape mode requires the user the scroll down, then when the user returns to portrait mode, the screen is "zoomed out" so to speak. This happens whether or not the user scrolled down while in landscape mode. I've tried many different things to try to get the scale/zoom/width of the screen right, but no luck. Is there any way to do this? Thanks in advance!

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  • Showing mobile friendly web page without having to zoom in

    - by Grant
    Hi, im trying to create a mobile friendly web page using the code below. When i view it over a HTC desire i have to zoom in to see the correct size. How can i get it to display normally without having to zoom in? <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="MobileSite._Default" %> <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.2//EN" "http://www.openmobilealliance.org/tech/DTD/xhtml-mobile12.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>My Mobile Site</title> </head> <body style="width: 480px"> <form id="form" runat="server"> <div> Test<br /> Test<br /> Test </div> </form> </body> </html>

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  • Zoom in Java Swing application

    - by Shirky
    Hi there, I am looking for ways to zoom in a Java Swing application. That means that I would like to resize all components in a given JPanel by a given factor as if I would take an screenshot of the UI and just applied an "Image scale" operation. The font size as well as the size of checkboxes, textboxes, cursors etc. has to be adjusted. It is possible to scale a component by applying transforms to a graphics object: protected Graphics getComponentGraphics(Graphics g) { Graphics2D g2d=(Graphics2D)g; g2d.scale(2, 2); return super.getComponentGraphics(g2d); } That works as long as you don't care about self-updating components. If you have a textbox in your application this approach ceases to work since the textbox updates itself every second to show the (blinking) cursor. And since it doesn't use the modified graphics object this time the component appears at the old location. Is there a possibility to change a components graphics object permanently? There is also a problem with the mouse click event handlers. The other possibility would be to resize all child components of the JPanel (setPreferredSize) to a new size. That doesn't work for checkboxes since the displayed picture of the checkbox doesn't change its size. I also thought of programming my own layout manager but I don't think that this will work since layout managers only change the position (and size) of objects but are not able to zoom into checkboxes (see previous paragraph). Or am I wrong with this hypothesis? Do you have any ideas how one could achieve a zoomable Swing GUI without programming custom components? I looked for rotatable user interfaces because the problem seems familiar but I also didn't find any satisfying solution to this problem. Thanks for your help, Chris

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  • Improving Performance on this Image Creation function

    - by Abs
    Hello all, I am making use of GD2 and the image functions to take in a string and then convert that into an image using different fonts at different sizes. The function I use is below. Currently, its pretty quick but not quick enough. The function gets called about 20 times per user and the images generated are always new ones (different) so caching isn't going to help! I was hoping to get some ideas on how to make this function faster. Maybe supply more RAM to the script running? Anything else that is specific to this PHP function? Anything else that I can do to tweak performance of this function? function generate_image($save_path, $text, $font_path, $font_size){ $font = $font_path; /* * I have simplifed the line below, its actually a function that works out the size of the box * that is need for each image as the image size is different based on font type, font size etc */ $measure = array('width' => 300, 'height'=> 120); if($measure['width'] > 900){ $measure['width'] = 900; } $im = imagecreatetruecolor($measure['width'], $measure['height']); $white = imagecolorallocate($im, 255, 255, 255); $black = imagecolorallocate($im, 0, 0, 0); imagefilledrectangle($im, 0, 0, $measure['width'], $measure['height'], $white); imagettftext($im, $font_size, 0, $measure['left'], $measure['top'], $black, $font, ' '.$text); if(imagepng($im, $save_path)){ $status = true; }else{ $status = false; } imagedestroy($im); return $status; } Thanks all for any help

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  • Upload an image using class.upload.php via AJAX, display image in form using jQuery

    - by Benjamin
    I am using class.upload.php to handle an image upload from a form that submits employee details to a MySQL database. class.upload.php does EXACTLY what I want it to do, resize the image and rename it - what I am now trying to accomplish is to upload via Ajax after the user selects the file and then display it in the form while they continue entering details. How would this best be accomplished with jQuery?

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  • How can I get zoom functionality for images?

    - by Janusz
    Is there a common way to show a big image and enable the user to zoom in and out and pan the image? Until now I found two ways: overwriting ImageView, that seems a little bit too much for such a common problem. using a webview but with less control over the overall layout etc.

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  • Fastest Algorithm to scale down 32Bit RGB IMAGE.

    - by Sunny
    which algorithm to use to scale down 32Bit RGB IMAGE to custom resolution? Algorithm should average pixels. for example If I have 100x100 image and I want new Image of size 20x50. Avg of first five pixels of first source row will give first pixel of dest, And avg of first two pixels of first source column will give first dest column pixel. Currently what I do is first scale down in X resolution, and after that I scale down in Y resolution. I need one temp buffer in this method. Is there any optimized method that you know?

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  • Image Application in WPF and Perfomance.

    - by Harsha
    Hello All, I am planning to build Image processing application using WPF. Brightness /Contrast and Histogram are main operation of this application. I have downloaded the application " Foundations: Bitmaps and Pixel Bits" from http://msdn.microsoft.com/en-us/magazine/cc534995.aspx . But when I tried to open the images which are more than 1200x1600, It is very slow. How to increase the performance. Is any one worked on Image processing in WPF. Please suggest me how to solve this perfomance issue in WPF for image(more than 1600x1200) operation. Thanks you, Harsha

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  • Serverside image processing

    - by spol
    I am designing a web application that does server side image processing in real time. Processing tasks include applying different effects like grayscale, blur, oil paint, pencil sketch etc on images in various formats. I want to build it using java/servlets which I am already familiar with. I found 3 options, 1) Use pure java imaging libraries like java.awt or http://www.jhlabs.com/ip/index.html 2) Use command line tools like Gimp/ImageMagick 3) Use c,c++ image libraries that have java bindings. I don't know which of the above options is good keeping the performance in mind. It looks like option 2) and 3) are good performance wise, but I want to be sure before I rule out 1). I have also heard gimp cannot be run using command line unless gtk or xwindows is already installed on the server. Will there be any such problems with 2) or 3) while running them server side? Also please suggest any good image processing libraries for this purpose.

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  • Image Uploading - security issues

    - by TenaciousImpy
    Hi, I'm developing an ASP.NET Web app and would like the user to be able to either upload an image from their local system, or pass in a URL to an image. The image can either be a JPG or PNG. What security issues should I be concerned about doing this? I've seen various ways of embedding code within JPG files. Are there any methods in C# (or external libraries) which can confirm that a file is a JPG/PNG, otherwise throw an error? At the very least, I'm making the directory which holds uploaded images non-browsable and putting a max size limit of 1mb, but I'd like to implement further checks. Thanks for any advice.

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  • Wrong image dimensions when it's dynamically loaded on a page the 1st time

    - by Nikita Barsukov
    I have the following piece of Javascript code on my web-page var central_image = document.createElement("img") central_image.setAttribute("src", imgs[curr_image_no - 1]); central_image.setAttribute("name", "jpeg"); document.getElementById("photo").appendChild(central_image); central_image.onload = getDimensions(); //function that alerts image dimensions Now, when the central_image is loaded for the 1st time in Firefox, its height always equals to 0. In IE its dimensions are 28 x 30 pixels. When I reload image, its dimensions are OK in both browsers. I guess the problem is that function getDimensions() starts before image was loaded completely. How to change that?

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