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  • Defining Makefiles variables from a script

    - by Freddy
    I am creating a Makefile which I want it to be a single file for different architectures, OSes, libraries, etc. To do this I have a build specific XML file which defines the different configuration options for each architecture. The config file is read by Perl (it could be any language) and the Perl output returns something like: var1 := var1_value var2 := var2_value var3 := var3_value What I am trying to do is define this variables in my Makefile. From the makefile I am calling my readconfig script and it is giving the correct output, but I have not been able to get this variables as part of my Makefile. I have tried the use of eval and value, but none of them have work (although it could be an issue of me not knowing how to use them. In overall what I am trying to do is something like: read_config: $(eval (perl '-require "readConfig.pl"')) @echo $(var1) It could be assumed I am using only GNU Make behavior. Things I could not change: Config file is on XML Using Perl as a XML parser

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  • Problem sending php variables to flash game, on facebook

    - by FlashWars
    When I run the app for the first time in a session it works great i get all data form Database(if i logout, and enter with a diffrent account)the swf does not receive the variables. If i run manually the script typing the url address in the browser (typing: http://myserver.com/app/variables.php), and refresh the facebook app, it receives the data perfectly.How can i fix this?I used the URLVariables, URLRequest and flashvars but still with no succes.I asked for help on many forums but without succes, apparently there are many in my situation.Could this porblem be due the fact tha facebook does not allow flash to talk outside? Any help would be highly apreciated!Thanks!!

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  • Add a child inside a newly created instance, inside of a loop in AS3

    - by HeroicNate
    I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do. var xml:XML; var xmlReq:URLRequest = new URLRequest("xml.xml"); var xmlLoader:URLLoader = new URLLoader(); var imageLoader:Loader; var vidThumbn:ThumbNail; var next_y:Number = 0; for(var i:int = 0; i < xml.downloads.videos.video.length(); i++) { vidThumbn = new ThumbNail(); imageLoader = new Loader(); imageLoader.load(new URLRequest(xml.downloads.videos.video[i].ThumbnailImage)); vidThumbn.y = next_y; vidThumbn.x = 0; next_y += 117; imageLoader.name = xml.downloads.videos.video[i].Files[0].File.URL; videoBox.thumbList.thumbListHolder.addChild(vidThumbn); videoBox.thumbList.thumbListHolder.vidThumbn.addChild(imageLoader); } It dies every time on that last line. How do I refer to that vidThumbn instance so I can add the imageLoader? I don't know what I'm missing. It feels like it should work.

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  • Sending variables in URLs in PHP with echo

    - by alexpelan
    Hi all, I can't really find good guidelines through google searches of the proper way to escape variables in URLs. Basically I am printing out a bunch of results from a mysql query in a table and I want one of the entries in each row to be a link to that result's page. I think this is easy, that I'm just missing a apostrophe or backslash somewhere, but I can't figure it out. Here's the line that's causing the error: echo "<a href = \"movies.php/?movie_id='$row['movie_id']'\"> Who Owns It? </a> "; and this is the error I'm getting: Parse error: syntax error, unexpected T_ENCAPSED_AND_WHITESPACE, expecting T_STRING or T_VARIABLE or T_NUM_STRING If you could elaborate in your answers about general guidelines for working with echo and variables in urls, that would be great. Thanks.

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  • MEF instance management

    - by Lawrence A. Contreras
    I am working on application that has multiple modules and sub modules. Here's what I need to do: ModuleA has a sub module SubModuleA, SubModuleB, SubModuleC. I want to export ModuleA, SubModuleA, SubModuleB, SubModuleC. ModuleA can have multiple instances. Whenever I import ModuleA inside the sub modules, I want to get the correct instance and also when I import SubModuleA,SubModuleB and SubModuleC inside other classes. How can I manage that scenario using MEF? Do I really need to use MEF. Updated: Here's a quick example: public class School { List<Classroom> classRooms { get; set; } } [Export] public class Classroom { List<Teacher> teachers { get; set; } } public class Teacher { List<Student> students { get; set; } } public class Student { [Import] Classroom classroom { get; set; } } As you can see, I want to export the classroom class because I need to import it in the Student class, let's just say that I really need the classroom class inside the student class. I want to skip the part where we pass the classroom to the teacher and from the teacher we'll pass it to the student. But when I import classroom, I want to have the correct instance where that class room contains the teacher of the student.

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  • Printing out variables in c changes values of variables

    - by George Wilson
    I have an odd problem with some c-programme here. I was getting some wrong values in a matrix I was finding the determinant of and so I started printing variables - yet found that by printing values out the actual values in the code changed. I eventually narrowed it down to one specific printf statement - highlighted in the code below. If I comment out this line then I start getting incorrect values in my determinent calculations, yet by printing it out I get the value out I expect Code below: #include <math.h> #include <stdio.h> #include <stdlib.h> #define NUMBER 15 double determinant_calculation(int size, double array[NUMBER][NUMBER]); int main() { double array[NUMBER][NUMBER], determinant_value; int size; array[0][0]=1; array[0][1]=2; array[0][2]=3; array[1][0]=4; array[1][1]=5; array[1][2]=6; array[2][0]=7; array[2][1]=8; array[2][2]=10; size=3; determinant_value=determinant_calculation(size, array); printf("\n\n\n\n\n\nDeterminant value is %lf \n\n\n\n\n\n", determinant_value); return 0; } double determinant_calculation(int size, double array[NUMBER][NUMBER]) { double determinant_matrix[NUMBER][NUMBER], determinant_value; int x, y, count=0, sign=1, i, j; /*initialises the array*/ for (i=0; i<(NUMBER); i++) { for(j=0; j<(NUMBER); j++) { determinant_matrix[i][j]=0; } } /*does the re-cursion method*/ for (count=0; count<size; count++) { x=0; y=0; for (i=0; i<size; i++) { for(j=0; j<size; j++) { if (i!=0&&j!=count) { determinant_matrix[x][y]=array[i][j]; if (y<(size-2)) { y++; } else { y=0; x++; } } } } //commenting this for loop out changes the values of the code determinent prints -7 when commented out and -3 (expected) when included! for (i=0; i<size; i++) { for(j=0; j<size; j++){ printf("%lf ", determinant_matrix[i][j]); } printf("\n"); } if(size>2) { determinant_value+=sign*(array[0][count]*determinant_calculation(size-1 ,determinant_matrix)); } else { determinant_value+=sign*(array[0][count]*determinant_matrix[0][0]); } sign=-1*sign; } return (determinant_value); } I know its not the prettiest (or best way) of doing what I'm doing with this code but it's what I've been given - so can't make huge changes. I don't suppose anyone could explain why printing out the variables can actually change the values? or how to fix it because ideally i don't want to!!

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  • Accessing XAML Object Variables in XAML

    - by Asryael
    So, what I'm trying to do is access my Form's width and/or height to use in a storyboard. Essentially, I have a Translate Transform animation to slide what are essentially two pages. The animation works fine with hard coded From/To variables, however I need to use soft variables that enable the animation to start from the left/right of my form no matter what size it is. <Storyboard x:Key="SlideLeftToRight" TargetProperty="RenderTransform.(TranslateTransform.X)" AccelerationRatio=".4" DecelerationRatio=".4"> <DoubleAnimation Storyboard.TargetName="PageViewer" Duration="0:0:0.6" From="WindowWidth" To="0"/> <DoubleAnimation Storyboard.TargetName="BorderVisual" Duration="0:0:0.6" From="0" To="NegativeWindowWidth"/> </Storyboard> However, I have no idea how to do so. Any help is greatly appreciated. EDIT: I'm guessing it has something to do with: From="{Binding Width, Source=MainWindow}" However, when I attempt this, I don't know how to make it negative.

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  • In game programming are global variables bad?

    - by Joe.F
    I know my gut reaction to global variables is "badd!" but in the two game development courses I've taken at my college globals were used extensively, and now in the DirectX 9 game programming tutorial I am using (www.directxtutorial.com) I'm being told globals are okay in game programming ...? The site also recommends using only structs if you can when doing game programming to help keep things simple. I'm really confused on this issue, and all the research I've been trying to do is very confusing. I realize there are issues when using global variables (threading issues, they make code harder to maintain, the state of them is hard to track etc) but also there is a cost associated with not using globals, I'd have to pass a loooot of information around very often which can be confusing and I imagine time-costing, although I guess pointers would speed the process up (this is my first time writing a game in C++.) Anyway, I realize there is probably no "right" or "wrong" answer here since both ways work, but I want my code to be as proper as I can so any input would be good, thank you very much!

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  • Single Instance Storage layers

    - by Moo
    Hi, I have a data storage requirement which is an excellent candidate for single instance storage and deduplication. Can anyone suggest any .Net compatible libraries or systems which handles SIS and deduplication, either with SQL Server as an actual back end or its own high performance storage engine? What have peoples experiences been with such engines, and are there any pit falls to watch out for? Regards Moo

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  • Help: Instance Variables & Properties [iPhone]

    - by Devoted
    In something like this: @interface Control_FunViewController : UIViewController { UITextField *nameField; UITextField *numberField; } @property (nonatomic, retain) IBOutlet UITextField *nameField; @property (nonatomic, retain) IBOutlet UITextField *numberField; I understand that "UITextField *nameField;" is an instance variable and "@property ..." is a property. But what do these individual things do? I guess what I'm really asking is how the property is used for example in the implementation file (.m)

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  • Changing Graphic Instance using ActionScript

    - by Luke Duddridge
    Hi, I was wondering if it is at all possible to change the "Graphic" used in a frame dynamically using actionscript. I was hoping to either change the image the Graphic is an instance of or change the Graphic I am using in the current frame. Cheers Addition: Could I have a layer for each Graphic and then using action script choose which layer shows?

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  • C# Copying instance variable to local variable in functions of same class

    - by NickLarsen
    I have been looking through some code on an open source project recently and found many occurrences of this kind of code: class SomeClass { private int SomeNumber = 42; public ReturnValue UseSomeNumber(...) { int someNumberCopy = this.SomeNumber; if (someNumberCopy > ...) { // ... do some work with someNumberCopy } else { // ... do something else with someNumberCopy } } } Is there any real benefit to making a copy of the instance variable?

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  • how can I get instance from the property.

    - by viky
    In my application I have a class which has properties of user-defined types like this: class MyType { public A MyProperty { get; set; } } class A { .....some methods and proeprties } for some operations that I need to perform from my main program, I create a List of MyProperty whenever creating object of MyType and pass it to my main program and there I perform different operation on these properties which reflects in there instances also. Is there any way by which I could get the object instance for any particular MyProperty from that property in the list.

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  • Easiest way to find previous instance of an application

    - by Yogi Yang 007
    I have rewritten a VB6 based application developed in Delphi, which should have only one instance running. How can I do this with minimum of code? In VB6 we just have to use one single line of code If App.PrevInstance Then 'Take some action End If On goggling I did find a solution but it is very length and we have to mess with .drp file. I do not want to do that. I want something simpler.

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  • -[NSConcreteMutableData release]: message sent to deallocated instance

    - by kamibutt
    Dear members, I am facing a problem of -[NSConcreteMutableData release]: message sent to deallocated instance, i have attached my sample code as well. - (IBAction)uploadImage { NSString *urlString = @"http://192.168.1.108/iphoneimages/uploadfile.php?userid=1&charid=23&msgid=3"; //if(FALSE) for (int i=0; i<[imgArray count]; i++) { // setting up the request object now NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init]; [request setURL:[NSURL URLWithString:urlString]]; [request setHTTPMethod:@"POST"]; /* add some header info now we always need a boundary when we post a file also we need to set the content type You might want to generate a random boundary.. this is just the same as my output from wireshark on a valid html post */ NSString *boundary = [NSString stringWithString:@"---------------------------14737809831466499882746641449"]; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; /* now lets create the body of the post */ NSMutableData *body = [[NSMutableData data] autorelease]; NSString *str = [NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; filename=\"ipodfile%d.jpg\"\r\n",i]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:str] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; NSData *imageData = UIImageJPEGRepresentation([imgArray objectAtIndex:i], 90); [body appendData:[NSData dataWithData:imageData]]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; // setting the body of the post to the reqeust [request setHTTPBody:body]; // now lets make the connection to the web [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; //NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; //NSLog(@"%@",returnString); [imageData release]; [request release]; //[body release]; } } It successfully upload the images to the folder and there is no any error in the execution but when it complete it process and try to go back it give error -[NSConcreteMutableData release]: message sent to deallocated instance Please help me out. Thanks

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  • printing the instance in Python

    - by kame
    Hello! With this code: class Complex: def __init__(self, realpart, imagpart): self.real = realpart self.imag = imagpart print self.real, self.imag class Circle: def __init__(self, radius): print "A circle wiht the radius", radius, "has the properties:" print "circumference =", 3.14*radius print "area =", 3.14*radius**2 I get this output: >>> Complex(3,2) 3 2 <__main__.Complex instance at 0x01412210> But why does he print the last line?

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  • Binding type variables that only occur in assertions

    - by Giuseppe Maggiore
    Hi! I find it extremely difficult to describe my problem, so here goes nothing: I have a bunch of assertions on the type of a function. These assertions rely on a type variable that is not used for any parameter of the function, but is only used for internal bindings. Whenever I use this function it does not compile because, of course, the compiler has no information from which to guess what type to bind my type variable. Here is the code: {-# LANGUAGE MultiParamTypeClasses, FunctionalDependencies, FlexibleInstances, UndecidableInstances, FlexibleContexts, EmptyDataDecls, ScopedTypeVariables, TypeOperators, TypeSynonymInstances #-} class C a a' where convert :: a -> a' class F a b where apply :: a -> b class S s a where select :: s -> a data CInt = CInt Int instance S (Int,String) Int where select (i,_) = i instance F Int CInt where apply = CInt f :: forall s a b . (S s a, F a b) => s -> b f s = let v = select s :: a y = apply v :: b in y x :: Int x = f (10,"Pippo") And here is the generated error: FunctorsProblems.hs:21:4: No instances for (F a Int, S (t, [Char]) a) arising from a use of `f' at FunctorsProblems.hs:21:4-17 Possible fix: add an instance declaration for (F a Int, S (t, [Char]) a) In the expression: f (10, "Pippo") In the definition of `x': x = f (10, "Pippo") Failed, modules loaded: none. Prelude>

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  • design a model for a system of dependent variables

    - by dbaseman
    I'm dealing with a modeling system (financial) that has dozens of variables. Some of the variables are independent, and function as inputs to the system; most of them are calculated from other variables (independent and calculated) in the system. What I'm looking for is a clean, elegant way to: define the function of each dependent variable in the system trigger a re-calculation, whenever a variable changes, of the variables that depend on it A naive way to do this would be to write a single class that implements INotifyPropertyChanged, and uses a massive case statement that lists out all the variable names x1, x2, ... xn on which others depend, and, whenever a variable xi changes, triggers a recalculation of each of that variable's dependencies. I feel that this naive approach is flawed, and that there must be a cleaner way. I started down the path of defining a CalculationManager<TModel> class, which would be used (in a simple example) something like as follows: public class Model : INotifyPropertyChanged { private CalculationManager<Model> _calculationManager = new CalculationManager<Model>(); // each setter triggers a "PropertyChanged" event public double? Height { get; set; } public double? Weight { get; set; } public double? BMI { get; set; } public Model() { _calculationManager.DefineDependency<double?>( forProperty: model => model.BMI, usingCalculation: (height, weight) => weight / Math.Pow(height, 2), withInputs: model => model.Height, model.Weight); } // INotifyPropertyChanged implementation here } I won't reproduce CalculationManager<TModel> here, but the basic idea is that it sets up a dependency map, listens for PropertyChanged events, and updates dependent properties as needed. I still feel that I'm missing something major here, and that this isn't the right approach: the (mis)use of INotifyPropertyChanged seems to me like a code smell the withInputs parameter is defined as params Expression<Func<TModel, T>>[] args, which means that the argument list of usingCalculation is not checked at compile time the argument list (weight, height) is redundantly defined in both usingCalculation and withInputs I am sure that this kind of system of dependent variables must be common in computational mathematics, physics, finance, and other fields. Does someone know of an established set of ideas that deal with what I'm grasping at here? Would this be a suitable application for a functional language like F#? Edit More context: The model currently exists in an Excel spreadsheet, and is being migrated to a C# application. It is run on-demand, and the variables can be modified by the user from the application's UI. Its purpose is to retrieve variables that the business is interested in, given current inputs from the markets, and model parameters set by the business.

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  • iphone global variables accessed from different views

    - by Rob
    Okay, so ultimately I want a program where the user can input simple data such as their name, date of birth, address, etc. and then have that information stay through multiple views. I am having the user input their information as UITextFields but their are multiple views that they are using to input the data. Is there a way that when the user inputs data in a UITextField - then moves to another view - then returns to the original view - that the data will still be in that UITextField? I figure since there are placeholders that there must be a command to show previously written text in that field when the viewController is called. Also, for the life of me, I can't figure out how to keep these variables global. I have read in multiple areas that I should define them in the AppDelegate as a simple: NSString *userName; NSString *userDOB; But how do I assign the strings from the UITextFields in a different view to these variables and then re-assign them to the UITextFields when the user returns to the place where they originally input them? (I apologize if I am not explaining this coherently - I am a bit of a newb)

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  • Expand a class instance within a class instance in PropertryGrid

    - by Dmi
    In C#, I have a class set up like so: class Page { public class Element { private string test; public string Test { get { return test; } set { test = value; } } } private Element element; public Element PrimaryElement { get { return element; } set { element = value; } } } If I have a PropertyGrid where the select object is an instance of Page, how can I modify Test in its member PrimaryElement from the PropertyGrid? It shows up in grey and is not expandable nor editable.

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