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  • iPhone - strange error when testing on simulator

    - by lostInTransit
    Hi I was testing my app on the simulator when it crashed on clicking a button of a UIAlertView. I stopped debugging there, made some changes to the code and built the app again. Now when I run the application, I get this error in the console Couldn't register com.myApp.debug with the bootstrap server. Error: unknown error code. This generally means that another instance of this process was already running or is hung in the debugger.Program received signal: “SIGABRT”. I tried removing the app from the simulator, doing a clean build but I still get this error when I try to run the app. Can someone please let me know what I should do to be able to run the app on my simulator again. Thanks.

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  • Edit, select value from UITableView on the iPhone

    - by Anthony D
    I have a UITableView with a list of names, representing server configurations. I want the user to be able to select a server configuration, add a server config, edit a server config, or just cancel out of the view and return to the main view. I'm having a hard time trying to figure out how to achieve all of that functionality in this view. To select, the user should be able to just tap the server config name and a check will appear next to the name then the user is taken back to the main view automatically (or use a save button instead?). To edit the server config, I would also like the user to be able to tap the server config name and be taken to a detail screen where changes can be made. How can I accomplish both since I want both to be done by tapping the server name (row)? Right now the cancel button seems out of place since the screen is accessed via a UINavigationController. Any suggestions?

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  • Edite, select value from UITableView on the iPhone

    - by Anthony D
    I have a UITableView with a list of names, representing server configurations. I want the user to be able to select a server configuration, add a server config, edit a server config, or just cancel out of the view and return to the main view. I'm having a hard time trying to figure out how to achieve all of that functionality in this view. To select, the user should be able to just tap the server config name and a check will appear next to the name then the user is taken back to the main view automatically (or use a save button instead?). To edit the server config, I would also like the user to be able to tap the server config name and be taken to a detail screen where changes can be made. How can I accomplish both since I want both to be done by tapping the server name (row)? Right now the cancel button seems out of place since the screen is accessed via a UINavigationController. Any suggestions?

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  • iphone - button outside MPMoviePlayerController window not responding

    - by Mike
    I have created a MPMoviePlayerController to play a movie. As the movie likes to play landscape in full screen, when the movie is about to play, I grab its window and resize it to be smaller. At the same time, I add a view to the movie's window and this view contains several buttons, that are supposed to be around the movie. As the movie's window is reduced in size, I have to scale the buttons' view up, so the buttons do not reduce in size. I ended with this What you can see here is this: four buttons (green rectangles), the reduced movie's window and the application's window, that now is visible because the movie's window was reduced. The problem is that the buttons just work if you click on their regions inside the movie's window (A). If you click them on the region outside (B) they don't work. WHen you click on B, TouchesMoved on the main view controller receives the touch and the button doesn't do its action. How can this be solved? thanks for any help

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  • Where to find changes from iphone OS 3.0 to 3.1.3

    - by Joe
    I've developed an app using the 3.1.3 SDK and I want to set the deployment target to OS 3.0. The app uses iPod functionality which I can't test on the Simulator so my question is: Is there somewhere I can find a list of the changes from 3.0 to 3.1.3 so I can check if anything might be broken on an OS 3.0 device? I've looked on Apple's website obviously but can't find anything. How do people normally test on old software releases?

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  • iphone - presenting an alertview with the right orientation

    - by Mike
    I have to present an alertview when my app starts. My app supports both landscape modes. Despite the landscape mode the device is when the app starts the alertview always shows in portrait. I have tried to use the accelerometer to detect the interface orientation before the orientation notification and I have the correct orientation 2 seconds before the alertview showing. Then, I use this code to set the status bar to a different orientation, hoping the alertview will follow... [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; or left, depending on the landscape mode. Nothing works. Is there a way to force the alertview to respect the orientation? The point here is this: I cannot set one landscape orientation in particular for the status bar, I have to detect the orientation the device is on and then set the status bar orientation. thanks for any help.

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  • iPhone application-Memory handling issues

    - by Vin
    Hi All, I am having some memory management issues in my app. Maybe someone may help me out here. 1) While checking for leaks in intruments, when I deploy and run the app on device, the virtual memory utilized, starts from 50 MB(even though i've just launched the app and am on the first screen). My resources contribute to 2.6 MB of it and I don't know what is contributing for the rest. What is the ideal utilization of virtual memory for an app? 2) In certain screen of the app, user is allowed to click a picture from the camera. In Instruments, I observe that virtual memory utilization jumps around 20MB, on the invocation of camera. Is it normal and can it be decreased? Looking forward to hear a reply soon. Thanks in advance

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  • iPhone - move above buttons

    - by Mike
    I have a video at 320x240 on the middle of the screen area. Around this video, several buttons that will call different actions. When the MPMoviePlayerController is fired and the movie starts playing the buttons are behind the video and I cannot click them. I see them but they are not clickable. I think the video window is covering the whole area. How can I solve that?

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  • iPhone - move above buttons

    - by Mike
    I have a video at 320x240 on the middle of the screen area. Around this video, several buttons that will call different actions. When the MPMoviePlayerController is fired and the movie starts playing the buttons are behind the video and I cannot click them. I see them but they are not clickable. I think the video window is covering the whole area. How can I solve that?

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  • iphone - getting the button id in a segmented control

    - by Mike
    I am trying to create something that uses the idea of the UIPopOverController, I mean, have that speech bubble anchor pointing to the button who triggered the method. The problem is that I am using a UISegmentedControl... How do I get the id of the button that was tapped on a UISegmentedControl, so I can determine its position and generate the anchor? thanks for any help.

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  • iphone - using a UISwitch

    - by Mike
    I need to implement a view where I need the user to answer several questions using YES or NO. I thought of using a UISwitch but as far as I see it does not allows replacing the ON/OFF messages it shows with YES/NO. Am I wrong? I thought of implementing a segmented control with 2 buttons but this is like using a cannon to kill a fly... Any suggestions on how to do that? thanks

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  • iphone - mutableArray cannot store nil objects

    - by Mike
    I have a mutable array that is retained and storing several objects. At some point, one object may become nil. When this happens the app will crash, because arrays cannot have nil objects. Imagine something like [object1, object2, object3, nil]; then, object2 = nil [object1, nil, object3, nil]; that is not possible because nil is the end of array marker. So, how can I solve that? thanks for any help.

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  • iPhone - how to pass an object to a button action

    - by Mike
    I have to pass an object to an button's action... something like [myButton addTarget:self action:@selector(sendIt:MY_OBJECT) forControlEvents:UIControlEventTouchDown]; I cannot set a variable and use that on the method because I am on a static class. How do I do that? thanks for any help.

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  • iPhone - how to pass an object to a button action

    - by Mike
    I have to pass an object to an button's action... something like [myButton addTarget:self action:@selector(sendIt:MY_OBJECT) forControlEvents:UIControlEventTouchDown]; I cannot set a variable and use that on the method because I am on a static class. How do I do that? thanks for any help.

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  • view .txt, .pdf files in iphone

    - by Ekra
    Hi friends, I am getting the data of the file from network and receiving it in NSData(not saving it any were). I want to view the files without saving it anywere. I tried it with UIWebView but with no success [webView loadData:data_ MIMEType:@"text" textEncodingName:@"UTF-8" baseURL:nil]; Any hint in right direction would be highly appreciated.

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  • iphone - testing if an object exists

    - by Mike
    I have several apps in my app that can become nil at some point and I have methods that in theory are used to put these objects to nil. But, if I try to put to nil an object that does not exist, the app will crash. for example... [object1 release]; object1 = nil; //... and after that [object removeFromSuperview]; // this will crash Then I thought, why not testing to see if the object exists before removing... if (object1 != nil) [object removeFromSuperview]; // this will crash too, because object1 cannot be tested for nil because it does not exist How can I check if the object exists before testing if it is nil? something as if (object exists( { if(object != nil)) [object removeFromSuperview) } is this possible?

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  • iphone - double tap fail safe way

    - by mike
    I am trying to detect double taps on a view, but when the double tap comes, the first tap triggers an action on TouchesBegan, so, before detecting a double tap a single tap is always detected first. How can I make this in a way that just detects the double tap? I cannot use OS 3.x gestures, because I have to make it compatible with old OS versions. thanks

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  • iphone - forcing button to acknowledge touch programmatically

    - by Mike
    When you touch a UIButton it hides for a fraction of second and then it executes its action. This fast "blink" is the feedback the user needs to know that the button has been clicked. In the project I am doing, I need to select the button programmatically, as if the user had clicked it. In other words, the same behavior has the button had been clicked by the user... a fast blink and execution of its action. Is this possible? thanks for any help.

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  • When iPhone Application Change Reflects

    - by Nirmal
    Hello... Fortunately our first application is in App Store now.. And in my itunesconnect account some of the fields are editable like screenshots, support url etc.. So, my question is if I update some of my screenshots or if I update the support url field when it will be reflects to itunes ? Or it will directly reflects once I update my current application ? Thanks in advance...

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  • When iPhone Application Submitted Information Changes Reflects

    - by Nirmal
    Hello... Fortunately our first application is in App Store now.. And in my itunesconnect account some of the fields are editable like screenshots, support url etc.. So, my question is if I update some of my screenshots or if I update the support url field when it will be reflects to itunes ? Or it will directly reflects once I update my current application ? Thanks in advance...

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  • iphone - compiler conditional on header

    - by Mike
    I have a project that generates applications for two targets. One of the targets has to include one additional delegate protocol that should not be present on the other one. So, I have created a macro on Xcode and declared the header like this: #ifdef TARGET_1 @interface myViewController : UIViewController <UIScrollViewDelegate, UIPopoverControllerDelegate> #endif #ifdef TARGET_2 @interface myViewController : UIViewController <UIScrollViewDelegate> #endif { .... bla bla.... } The problem is that Xcode is not liking this "double" declaration of @interface and is giving me all sort of problems. How to solve that? thanks for any help.

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