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  • What are some good ways for an intermediate programmer to build skills?

    - by Jordan
    Preface: I work mostly in Python, and Web Dev languages (HTML, CSS, Javascript and Jquery, PHP) I'm proficient at coding but I want to get better. In larger more advanced projects my programming skills break down. The more code there is the more trouble I have fitting all the pieces together. I understand syntax well, and I can catch and correct errors fairly easier. But the more advanced it gets the more I struggle. I believe I have a good understand of the basic and nuts and bolts of programming and I understand what's going on, but when it comes to larger projects, especially ones with heavy math involved my confidence flags and I start making mistakes. It's not that I can't do it, I'm just not used to doing it. Does anyone have any advice for someone who knows programming, but wants to get better? The only tutorials I can really find are beginner basic type stuff. Basically what I'm saying is I want to be confident when I'm tackling advanced projects, but I can't because I have little experience dealing with difficult situations.

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  • Rebuilding a Mac Mini (early 2009) --- Update

    - by Kelly Jones
    A couple of months ago I rebuilt the family’s Mac Mini (you can read the details in this post).  Things had gone pretty smoothly until a few weeks ago.  That’s when my wife mentioned that different applications would spontaneously crash. She kept track for a few days, and it turned out to be any or all of the applications that she uses (Safari, Quicken, Entourage, etc.) . I did some online research and didn’t really find too much – but then how do you do a proper Google search for “Mac OS 10.5.8 applications crash”.  The best suggestion seemed to be issues around 10.5.8, where people suggested that you go back to a previous version (something like 10.5.6).  The only way to do that is to completely reinstall the OS – which is what I had just done. SO, instead of doing that, I decided to just reapply the 10.5.8 update by downloading it from Apple (http://support.apple.com/downloads/Mac_OS_X_10_5_8_Combo_Update ).  I had installed the updates after the rebuild through the Apple Update mechanism built into OS X.  I thought maybe the combo update would reinstall some corrupted file (or something). I did this about a week ago and sure enough, we’ve had one crash this week with the same usage patterns as before.  I still have no idea what was causing the crashes, but at this point, I’m just going to declare it fixed and move on.

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  • Rebuilding a Mac Mini (early 2009)

    - by Kelly Jones
    This weekend I decided to rebuild the family’s Mac Mini.  It’s the early 2009 model and I hadn’t done it since we got it in March of 2009.  Even worse, I had done the import data step (or whatever Apple calls it) which brought over all of the data files and apps from our previous Mac.  AND that install goes back to before 2005, as far as I can remember.  SO, to say that “cruft” had built up in the operating system, is probably a bit of an understatement. The rebuild went pretty smoothly, especially since I had a couple of spare hard drives.  I hooked up a spare USB drive and formatted it for use with the Mac.  I then used Carbon Copy to clone the internal hard drive onto the USB drive.  (Carbon Copy is a great little app that I used several years ago and I was happy to see it was not only still around, but updated as well.) Once I had my backup, I shut down the Mac and replaced the internal hard drive.  I had purchased the hard drive last fall to use with my work laptop, but I got a new work laptop (with awesome dual SSDs) so I wasn’t using it anymore.  The replacement drive (Seagate Momentus 7200.4 ST9500420AS 500GB 7200 RPM 2.5" SATA 3.0Gb/s Internal Notebook Hard Drive) has more than double the original’s capacity and is also faster.  I’ll have to keep an eye on the temperature, since that 7200 drive will run hotter. Opening the Mac Mini is not for the easily intimidated!  That cool little case is quite the pain to open.  Luckily, OWC put a video together here.  After replacing the drive, I then installed a clean copy of OS 10.5 using the DVDs that came with the Mac.  After the OS, it was time to reinstall the apps.  I downloaded some of the freeware, just to make sure I had the latest versions.  For the rest, I just copied from the backup cloned drive to the new drive.  (I love the way most Mac apps are written – with almost everything contained within a “package” that I can just copy from one drive to another.  MUCH better than the Windows way of using shared DLLs and the registry to store critical pieces that the app needs in order to run!) The whole process took longer than I would have preferred, but it was long overdue.  It definitely “feels” faster, especially boot time and application launches.

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  • How do I get Ubuntu One on Win7 to authenticate my login?

    - by Fred jones
    I just got a new computer running Windows 7 home premium, I used to have Ubuntu One working great on my Ubuntu desktop, but now, running win7, I know my login email address and password is correct, but it still says 'Authentication failed'. Googling the problem, looks like it may be because a device was removed from my list of devices, but the only device listed is my previous Ubuntu workstation, and nothing has been removed. I also checked the windows firewall and Ubuntu One is allowed on all interfaces on incoming and outgoing, and still authentication fails. Web login to my Ubuntu One account works fine.

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  • What set of tools make up "the rails way" of testing javascript in the browser?

    - by Jordan Feldstein
    What's the concensus for doing in-browser (either headless or remote-controlled) testing of javascript? Unit testing my JS is nice, but can't protect against irresponsible changes to the DOM. Unit testing of the JS and functional testing of the views to make sure they both provide and utilize the same, correct DOM, might work, but then the link between JS and DOM is being covered in two places which seems brittle or cumbersome. Is there an acknowledged "Rails Way" to implement full-stack tests, where I can run my javascript against the DOM rendered by the rest of the app, and check the results? (Something like what PHPUnit and Selenium give us, but inside the rails framework?)

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  • How to install ubuntu 12.04

    - by William A. Jordan
    I've had ubuntu on my pc for about 5 years,after the new 12.04 version and a day and a half trying to get it to just boot up. I will take it off my pc and rely on windows. I have 5 pc's which I built and am not an amateur, After installing it numerous times and even to run it from your webpage (to no avail). Granted I do have nvidia drivers on it, but after I went to their webpage and downloaded and installed the linux driver it,it still would not boot, by the way I took 2 different pc's apart and used what I thought were compatible (I shouldn't have to do this) parts. I have it on a seperate hd which I will remove and format. Have a nice day and so long (2 much trouble).

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  • creating a simulation game, what be needed? [closed]

    - by Jordan
    I am a beginner in game development. As a part of learning and fun, want to create a game in java-script and html5. I am planning a game that we were used to play in childhood, that is "new business"- a monopoly game, in that we used to buy ,rent,sell places and bank we get some money to play and etc. are features. Its just simple ludo like game. So can anyone suggest me from where to start? what will be the designing? Is it possible to create it only in a html5 and java-script.

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  • Make audible Ding! sound, or growl notification, when `rake test` finishes!

    - by Jordan Feldstein
    I lose a ton of productivity by getting distracted while waiting for my tests to run. Usually, I'll start to look at something while they're loading --- and 15-20 minutes later I realize my tests are long done, and I've spent 10 minutes reading online. Make a small change... rerun tests ... another 10-15 minutes wasted! How can I make my computer make some kind of alert (Sound or growl notification) when my tests finish, so I can snap back to what I was doing??

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  • Are there any Phone Interview equivalents to FizzBuzz?

    - by Jordan
    I think FizzBuzz is a fine question to ask in an in-person interview with a whiteboard or pen and paper handy to determine whether or not a particular candidate is of bare-minimum competence. However, it does not work as well on phone interviews because any typing you hear could just as easily be the candidate's Googling for the answer (not to mention the fact that reading code over the phone is less than savory). Are there any phone-interview questions that are equivalent to FizzBuzz in the sense that an incompetent programmer will not be able to answer it correctly and a programmer of at least minimal competence will? Given a choice, in my particular case I am curious about .NET-centric solutions, but since I was not able to find a duplicate to this question based on a cursory search, I would not mind at all if this question became the canonical source for platform-agnostic phone fizzbuzz questions.

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  • Issue with Banshee

    - by Jordan March
    I went to install Banshee using Ubuntu tweak's App button. I clicked the stable ppa, and installed. When it was done, i tried to launch it, it shows up for a split second then closes. So I though it might be having issues with Rhythmbox's associations or something. So I uninstalled Rhythmbox. But same issue. So I try to uninstall Banshee, and it won't, it fails. I thought, well maybe if I tried installing it from the terminal, adding the ppa first (sudo add-apt-repository ppa:banshee-team/ppa) updating apt-get, then sudo apt-get install banshee. But it fails. So now I can't run it, uninstall it, re install it.. or anything. I'm new to linux so I don't know how to go about rebuilding the files. But if anyone has seen this issue before, or has any idea on how to fix this, I would really appreciate the help. Thanks guys

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  • Help with collision detection method [on hold]

    - by derek jones
    I was wondering if any of you could spare me some time to go over some collision detection on my platform engine. i tried XNA a few years back but for reasons i wont go into online could not continue, my health is now at a state where i am ready to try again but due to my current circumstances (and age) schooling is out of the question so i turn to you guys for help. Whilst i can adapt the MS sample ok and have some great features, you will agree modifying code is not really learning. So i have spent the last couple of week going over my old MS code and lots of stuff online and decided on what i want and have ported most of it over to code that i understand 90% of. I have my player class that moves about, jumps with gravity, has animations and a bounding box that follows it around. I have my map & basic level class to load levels from text files. Its just how i handle the collisions that i am struggling with as i will want per pixel collision on some tiles(i have code for this in a pong game i made so that should be ok). I'm pretty clear in my mind on what i need to do its just putting it in code and in the right place, here's what i was thinking. I was going to do it all in layers, have a tile layer, a collision layer & an item layer this way i could make a nice map editor in Win Forms at some point. Anyway i need to read in the collision layer the assign each tile a rectangle and collision property, and this is where i get me. Would any of you be able to spare some time and go over this with me ? I will post some code later Regards Del

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  • Questions on first install

    - by Jordan March
    I've just installed Ubuntu 12.10 64bit on dual boot with windows 7. I've been looking for a lot of the things people say to download, like myunity but when I search in the software center, nothing comes up, just stuff like magazines. Do I need to add some ppas for it to see them? What are some that I should add on a new install? And can anyone help me get myunity on here so I can start customising my desktop? Thanks

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  • links for 2010-05-11

    - by Bob Rhubart
    Fat Bloke: Oracle VM VirtualBox 3.1.8 released! "Supporting new platforms such as Ubuntu 10.04 (Lucid Lynx) and delivering a host of bugfixes, VirtualBox 3.1.8 is available now from the usual places, " says the Fat Bloke. (tags: oracle otn virtualization linux) Anthony Shorten: What is the Oracle Utilities Application Framework? "The Oracle Utilities Application Framework is a reusable, scalable and flexible java based framework which allows other products to be built, configured and implemented in a standard way," according to Anthony Shorten (tags: oracle otn framework java standards) Audio podcast: Oracle WebLogic Suite Virtualization Option (Application Grid) "Steve Harris, Senior Vice President of application server and Java Platform, Enterprise Edition development, talks about running Oracle WebLogic Server on Oracle JRockit Virtual Edition. Listen here to learn how you can run faster and more efficiently without a guest operating system on Oracle VM." (tags: oracle otn grid wweblogic podcast virtualization) MySQL Community Blog: MySQL track with free event at Kaleidoscope 2010 "The even greater news," writes Giuseppe Maxia, "is that, in addition to the general schedule, there are SUNDOWN SESSIONS!" (tags: java sun oracle mysql) @SOAtoday: Will Cloudsourcing Change the Face of Consulting? "Will we all be working remotely to deliver our client projects going forward? Maybe someday, but not anytime soon." -- Oracle ACE Director Jordan Braunstein (tags: oracle otn oracleace cloudcomputing entarch) @SOAtoday: Are we Paid to Say No? "Software architects take their governance initiatives seriously, and I can say with a high level of confidence that most of these denials are highly justified. But, have we architects lost our entrepreneurial spirit, with governance as our defense? Are we over-scrutinizing new ideas and slowing down pilots of innovation because they don’t align with our governance policies and enterprise frameworks?" -- Oracle ACE Director Jordan Braunstein (tags: architect entarch oracle otn soa)

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  • paste(1) in SQL

    - by pilcrow
    How in SQL could you "zip" together records in separate tables (à la the UNIX paste(1) utility)? For example, assuming two tables, A and B, like so: A B ======== ==== Harkness unu Costello du Sato tri Harper Jones How could you produce a single result set NAME | NUM =============== Harkness | unu Costello | du Sato | tri Harper | NULL Jones | NULL ?

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  • SQL Replace Into question

    - by Matt
    With Replace Into, if I have two fields. FirstName LastName. The table has John Smith in it, if I was to run REPLACE INTO tblNames (FirstName, LastName) VALUES (John, Jones) Would that replace Smith with Jones, or create a new name? What determines if its an Update or and Insert?

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • How do you parse a paragraph of text into sentences? (perferrably in Ruby)

    - by henry74
    How do you take paragraph or large amount of text and break it into sentences (perferably using Ruby) taking into account cases such as Mr. and Dr. and U.S.A? (Assuming you just put the sentences into an array of arrays) UPDATE: One possible solution I thought of involves using a parts-of-speech tagger (POST) and a classifier to determine the end of a sentence: Getting data from Mr. Jones felt the warm sun on his face as he stepped out onto the balcony of his summer home in Italy. He was happy to be alive. CLASSIFIER Mr./PERSON Jones/PERSON felt/O the/O warm/O sun/O on/O his/O face/O as/O he/O stepped/O out/O onto/O the/O balcony/O of/O his/O summer/O home/O in/O Italy/LOCATION ./O He/O was/O happy/O to/O be/O alive/O ./O POST Mr./NNP Jones/NNP felt/VBD the/DT warm/JJ sun/NN on/IN his/PRP$ face/NN as/IN he/PRP stepped/VBD out/RP onto/IN the/DT balcony/NN of/IN his/PRP$ summer/NN home/NN in/IN Italy./NNP He/PRP was/VBD happy/JJ to/TO be/VB alive./IN Can we assume, since Italy is a location, the period is the valid end of the sentence? Since ending on "Mr." would have no other parts-of-speech, can we assume this is not a valid end-of-sentence period? Is this the best answer to the my question? Thoughts?

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  • Rebuilding array on 3ware 9690SA-8I

    - by Tim Jones
    I have a RAID10 (8x1TB) array on a 3ware 9690 card running on an Ubuntu 1110 server. There was a kernel update so I scheduled a reboot after which the array was inaccessible. I checked the status a drive has died in the array, but the controller has thrown the entire array into an 'inoperable' state instead of simply degraded (what's the point of the RAID now ;-). After taking out the 'dead' drive I run a quick test to find it completely functional without a bad sector to be found. I try to put the drive back in but the array still marks the disk as degraded (remembering serial number or something??) and the entire array as inoperable... So I swap it out for a known working drive (not the same capacity but higher - should still work) and initiate a rebuild with the the new drive as a replacement. This fails instantly with the error "(0x0B:0x0033): Unit busy : Failed to start Rebuild on Unit 0". The unit shouldn't be busy as it is not mounted (the card itself is listed with lshw but the array it provides is not). I'm pretty much at an impasse now, I don't understand how I can have a single drive failure on a RAID10 that makes the entire array inaccessible, degraded I could understand but inaccessible?? I don't think the controller as prior to the reboot it was completely functional.

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  • What are the steps to setup git-http-backend w/ Apache on Windows?

    - by Jordan
    I would like setup a Git server using the "Smart-HTTP" approach. However, I'm having difficulties getting it to work in Windows, and I'm new to Apache. My httpd.conf, in part: SetEnv GIT_PROJECT_ROOT "d:/repositories" SetEnv GIT_HTTP_EXPORT_ALL ScriptAlias /git/ "C:/Program Files/Git/libexec/git-core/git-http-backend.exe" <VirtualHost 172.16.0.5:80> <LocationMatch "^/git/.*/git-receive-pack$"> AuthType Basic AuthName "Git Access" Require group committers </LocationMatch> </VirtualHost> Could someone provide the steps to setup a Git server using git-http-backend on Windows?

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  • How to upgrade ClamAV on Ubuntu Hardy Heron 8.04 LTS?

    - by Jordan Lev
    I'm running a server on Ubuntu Hardy Heron 8.04 LTS, and when I installed ClamAV via aptitude, it installed version 0.94. That version has now been EOL'ed, but when I run "aptitude upgrade", it doesn't update ClamAV to the more recent version (0.96). I then followed these instructions on Installing ClamAV from the PPA, but when I did that, I get a message saying "The following packages have been kept back: ... clamav clamav-base clamav-daemon clamav-freshclam ..." Does anyone know how to get Ubuntu 8.04 to do this update via aptitude or apt-get (I'm hoping to avoid having to compile from source, etc.)?

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  • Zabbix Proxy not collecting data

    - by Jordan Eunson
    I have a working Zabbix 1.8.2 server collecting data for our office and our colo facility. However the link between the colo and office is flaky. What I'm trying to do is setup a proxy on the colo side to have a 1 hour cache and relay the data to our primary server at the office. Our zabbix server is compiled from source and uses a mysql database I've followed the instructions found in the zabbix documentation to compile the proxy using a sqlite3 database. I add the proxy to zabbix under Administration-DM-Proxies. The zabbix server "sees" the proxy because the "last seen" field is always under 60s. However when I assign a colo host to the proxy I stop receiving data from it. The colo host's zabbix_agentd.log file says this: 29343:20100622:124847 Timeout while answering request 29343:20100622:124847 Getting list of active checks failed. Will retry after 60 seconds The zabbix_proxy.log says this. 2041:20100622:123131.760 Deleted 0 records from history [0.000994 seconds] 2028:20100622:124131.671 Error while receiving answer from server [ZBX_TCP_READ() failed I also am unable to receive any SNMP data which is more important to me than the zabbix agent data. Has anyone had this problem before? Zabbix Server OS: CentOS5.4 Zabbix Server Build: 1.8.2 from source Zabbix Proxy OS: CentOS5.4 Zabbix Proxy Build: 1.8.2 from source P.S. The SQLite database on the zabbix proxy never gets any data written to it, it is identical to when I created it from the blank schema in zabbix-1.8.2/create/schema. (Yes I've checked the permissions)

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  • ColdFusion 9 64bit / MAMP Pro 1.9 64Bit on OSX

    - by Eric Ryan Jones
    I followed this thread and it's associated links. But there is nothing i can do to get CF9 to work. MAMP Pro now has the 64bit version of apache 2.2. Whenever i start apache i get an error saying it couldn't start and to check the logs. i check the logs and this is what i see. 6/1/10 12:39:12 PM [0x0-0x8d78d7].de.appsolute.mamppro[52702] Cannot load /Applications/ColdFusion9/runtime/lib/wsconfig/1/mod_jrun22.so into server: cannot create object file image or add library I've tried copying the mod_jrun22.so file form the installer, wsconfig.jar and from another developer running standalone apache. all fail. any ideas????

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  • "powershell has stopped working" on PS exit after creating IIS User

    - by Nick Jones
    On a Windows Server 2012 box, I'm using PS to create a new IIS User (for automated deployments using MSDeploy). The command itself appears to work fine -- the user is created -- but as soon as I exit my PowerShell session (typing exit or just closing the command window), a dialog is displayed stating "powershell has stopped working", with the following details: Problem signature: Problem Event Name: PowerShell NameOfExe: powershell.exe FileVersionOfSystemManagementAutomation: 6.2.9200.16628 InnermostExceptionType: Runtime.InteropServices.InvalidComObject OutermostExceptionType: Runtime.InteropServices.InvalidComObject DeepestPowerShellFrame: unknown DeepestFrame: System.StubHelpers.StubHelpers.GetCOMIPFromRCW ThreadName: unknown OS Version: 6.2.9200.2.0.0.400.8 Locale ID: 1033 The PS commands in question are: [System.Reflection.Assembly]::LoadWithPartialName("Microsoft.Web.Management") [Microsoft.Web.Management.Server.ManagementAuthentication]::CreateUser("Foo", "Bar") Why is this happening and how can I avoid it? EDIT: I've also confirmed this be a problem with PowerShell 4.0, so I've added that tag. I've also submitted it on Connect. UPDATE: It appears that Windows Server 2012 R2 does not have this same bug.

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  • Certificate Authority issuing Basic EFS certificates without Autoenroll

    - by James Jones
    We have observed some puzzling behavior from the CAs we have set up in both the past and present. For some reason unknown to us, it seems that our CAs are randomly issuing "Basic EFS" certificates to our users. This is evident through the "Issued Certificates" log on the CA. I personally set up a CA yesterday, and the instant that I installed certificate services it started dishing out Basic EFS certs to our users. They seem to be issued at random times: 1:51am, 2:20am, then 7:54am, then 8:03am... etc I looked at the certificate template for Basic EFS and there isn't even an option for Autoenrollment, so I'm seriously in a state of "WTF?!"... Can anyone clue me in as to why my CA has a mind of its own? Do CAs tend to become self-aware and lash out at their owners? Please help...

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  • Writing an SVN hook that updates copy of committed code

    - by Jordan Reiter
    I have a SVN repository with a lot of sub-projects stored in it. Right now in my post-commit I just loop through all possible folders on the machine and run svn update on each: REPOS="$1" REV="$2" DIRS=("/path/to/local/copy/firstproject" "/path/to/local/copy/anotherproject" ... "/path/to/local/copy/spam") LOGNAME=`/usr/bin/whoami` for DIR in ${DIRS[@]} do cd $DIR sudo /usr/bin/svn update --accept=postpone 2>&1 | logger logger "$LOGNAME Updated $DIR to revision $REV (from $REPOS) " done The problem is that this is slow and redundant when I'm just committing the subfolder of one of the projects. I'm wondering if there's a better way of identifying which of the DIRS I should use and only update that one. Is there some way to do this? As far as I can tell there's no way to determine which part of a repo was committed and thus which directory needs to be updated. Is the only alternative to create a separate repository for each project? (Probably should have done that from the start, if so...)

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