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  • HTML5 or Native Android/iOS application?

    - by Dimitris
    I would like to hear your opinion on this debate. I want to build a mobile application which will interact with a server and I was wondering what's the best way to do it. Build the entire application using the HTML5 technology and then just create native "browsing" apps for Android/iOS or to build the Android/iOS apps from scratch? Using the HTML5 will save considerable amounts of time but I don't know if the result will be equally good in both platforms. Building native apps will take much more time but the result will be definitely good. What do you think?

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  • iOS : Creating a 3D Compass

    - by Md. Abdul Munim
    Originally posted here: iOS : Creating a 3D Compass Hi everybody, Quite new in this forum.Posted the same question in stackoverflow and there some people suggested to shift it here, so that I can get a quick help from more specialists in this regard. So what's the big matter? Actually, I want to make a 3D metal compass in iOS which will have a movable cover. That is when you touch it by 3 fingers and try to move your fingers upward the cover keeps moving with your fingers and after certain distance it gets opened.Once you pull it down using 3 fingers again, it gets closed.I can not attach an image here as I don't have that much reputation. So I request you to check the original question at stack overflow that I linked at top. Is it possible using core animations and CALayers? Or would I have to use OpenGL ES? Please someone help me out, I am badly in need of it.And I need to complete it asap!

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  • AdMob ad is showing in iOS simulator, but not on iDevice

    - by Ben Toscano
    As the heading states, I can get my AdMob Ad to show in the iOS 5.1 and 6.0 simulator just fine, however, when running my application on my iOS 5.1.1 or 6.0 devices, there is just a blank space where the ad should be served. The code in my .m file is as follows: bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(0.0, 411.0 - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; bannerView_.adUnitID = @"**myID**"; bannerView_.rootViewController = self; [self.view addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; //GADRequest *r = [[GADRequest alloc] init]; //r.testing = YES; //[bannerView_ loadRequest:r]; Furthermore, if I initiate testing of ads (see commented-out section), the test ad shows on both the simulator AND my iDevices, which is baffling me! What am I missing? Thanks for your help.

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  • C++ Framework for iOS [closed]

    - by myrkos
    I am looking for a simple and easy C++ framework for iOS. Specifically, what I want it to wrap in a C++ API: Simple GUI system 2D Graphics User touch input and accelerometer Networking (UDP sockets) What I'm trying to do is port a multiplayer game to the iOS. I've seen cocos2d-x, but I don't know how stable it is and I don't think it supports networking. Oh, and I want it to be free and open source if possible. Android support is a plus but definitely not required.

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  • Use Android NDK for portability with iOS?

    - by J-F L-R
    I am currently planning to implement a little painting app using OpenGL ES 1.1. I believe this question applies to any OpenGL ES project. I am starting development on Android and I would like to know if you would recommend writing the drawing logic (using OpenGL) in C++ with the NDK so it will easier to port to iOS, or to use the Java API and being locked on Android. The reason I am asking that is because I have seen mixed opinions on the Web about using the NDK (some people say it is an added level of complexity). From what I have already seen, I believe that I should go with the Java API since I am starting on Android and then, if I decide to go on iOS, to rewrite the OpenGL logic in Objective-C or C++. This should be pretty straightforward since the calls appear to be the same in both languages. What do you think? Am I right?

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  • Juniper’s Network Connect ncsvc on Linux: “host checker failed, error 10”

    - by hfs
    I’m trying to log in to a Juniper VPN with Network Connect from a headless Linux client. I followed the instructions and used the script from http://mad-scientist.us/juniper.html. When running the script with --nogui switch the command that gets finally executed is $HOME/.juniper_networks/network_connect/ncsvc -h HOST -u USER -r REALM -f $HOME/.vpn.default.crt. I get asked for the password, a line “Connecting to…” is printed but then the programm silently stops. When adding -L 5 (most verbose logging) to the command line, these are the last messages printed to the log: dsclient.info state: kStateCacheCleaner (dsclient.cpp:280) dsclient.info --> POST /dana-na/cc/ccupdate.cgi (authenticate.cpp:162) http_connection.para Entering state_start_connection (http_connection.cpp:282) http_connection.para Entering state_continue_connection (http_connection.cpp:299) http_connection.para Entering state_ssl_connect (http_connection.cpp:468) dsssl.para SSL connect ssl=0x833e568/sd=4 connection using cipher RC4-MD5 (DSSSLSock.cpp:656) http_connection.para Returning DSHTTP_COMPLETE from state_ssl_connect (http_connection.cpp:476) DSHttp.debug state_reading_response_body - copying 0 buffered bytes (http_requester.cpp:800) DSHttp.debug state_reading_response_body - recv'd 0 bytes data (http_requester.cpp:833) dsclient.info <-- 200 (authenticate.cpp:194) dsclient.error state host checker failed, error 10 (dsclient.cpp:282) ncapp.error Failed to authenticate with IVE. Error 10 (ncsvc.cpp:197) dsncuiapi.para DsNcUiApi::~DsNcUiApi (dsncuiapi.cpp:72) What does host checker failed mean? How can I find out what it tried to check and what failed? The HostChecker Configuration Guide mentions that a $HOME/.juniper_networks/tncc.jar gets installed on Linux, but my installation contains no such file. From that I concluded that HostChecker is disabled for my VPN on Linux? Are the POST to /dana-na/cc/ccupdate.cgi and “host checker failed” connected or independent? By running the connection over a SSL proxy I found out that the POST data is status=NOTOK (Funny side note: the client of the oh-so-secure VPN does not validate the server’s SSL certificate, so is wide open to MITM attacks…). So it seems that it’s the client that closes the connection and not the server.

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  • Why isn't LISP more widely used?

    - by Chris
    I've heard a lot of people espouse the capabilities of LISP and its omnipotent macros. If LISP is such a great language, why isn't it being adopted more? What problems is LISP facing that is holding it back from (re)emerging as popular language? Is it something about LISP itself ("those brackets!" isn't the answer, is it?!), or its competitors (e.g. the dominance of Java, .NET)?

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  • git doesn't show where code was removed.

    - by Andrew Myers
    So I was tasked at replacing some dummy code that our project requires for historical compatibility reasons but has mysteriously dropped out sometime since the last release. Since disappearing code makes me nervous about what else might have gone missing but un-noticed I've been digging through the logs trying to find in what commit this handful of lines was removed. I've tried a number of things including "git log -S'add-visit-resource-pcf'", git blame, and even git bisect with a script that simply checks for the existence of the line but have been unable to pinpoint exactly where these lines were removed. I find this very perplexing, particularly since the last log entry (obtained by the above command) before my re-introduction of this code was someone else adding the code as well. commit 0b0556fa87ff80d0ffcc2b451cca1581289bbc3c Author: Andrew Date: Thu May 13 10:55:32 2010 -0400 Re-introduced add-visit-resource-pcf, see PR-65034. diff --git a/spike/hst/scheduler/defpackage.lisp b/spike/hst/scheduler/defpackage.lisp index f8e692d..a6f8d38 100644 --- a/spike/hst/scheduler/defpackage.lisp +++ b/spike/hst/scheduler/defpackage.lisp @@ -115,6 +115,7 @@ #:add-to-current-resource-pcf #:add-user-package-nickname #:add-value-criteria + #:add-visit-resource-pcf #:add-window-to-gs-params #:adjust-derived-resources #:adjust-links-candidate-criteria-types commit 9fb10e25572c537076284a248be1fbf757c1a6e1 Author: Bob Date: Sun Jan 17 18:35:16 2010 -0500 update-defpackage for Spike 33.1 Delivery diff --git a/spike/hst/scheduler/defpackage.lisp b/spike/hst/scheduler/defpackage.lisp index 983666d..47f1a9a 100644 --- a/spike/hst/scheduler/defpackage.lisp +++ b/spike/hst/scheduler/defpackage.lisp @@ -118,6 +118,7 @@ #:add-user-package-nickname #:add-value-criteria #:add-vars-from-proposal + #:add-visit-resource-pcf #:add-window-to-gs-params #:adjust-derived-resources #:adjust-links-candidate-criteria-types This is for one of our package definition files, but the relevant source file reflects something similar. Does anyone know what could be going on here and how I could find the information I want? It's not really that important but this kind of things makes me a bit nervous.

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  • Ruby gem installation error after OSX Yosemite and Xcode 6 installation

    - by Andres Trevino
    I tried installing a gem like I did before installing Yosemite, but now I'm getting an error: /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:in `synchronize': ERROR: Failed to build gem native extension. (Gem::Ext::BuildError) ERROR: Failed to build gem native extension. deadlock; recursive locking This is the command I wrote: sudo gem install mysql2 This is the message it appears in the terminal: Gem files will remain installed in /Library/Ruby/Gems/2.0.0/gems/autotest-fsevent-0.2.9 for inspection. Results logged to /Library/Ruby/Gems/2.0.0/extensions/universal-darwin-14/2.0.0/autotest-fsevent-0.2.9/gem_make.out Gem files will remain installed in /Library/Ruby/Gems/2.0.0/gems/autotest-fsevent-0.2.9 for inspection. Results logged to /Library/Ruby/Gems/2.0.0/extensions/universal-darwin-14/2.0.0/autotest-fsevent-0.2.9/gem_make.out from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:in build_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:198:inblock in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:in each' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:inbuild_extensions' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1436:in block in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/user_interaction.rb:45:inuse_ui' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1434:in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/stub_specification.rb:60:inbuild_extensions' from /Library/Ruby/Site/2.0.0/rubygems/basic_specification.rb:56:in contains_requirable_file?' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:925:inblock in find_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:in each' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:infind' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:in find_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems.rb:185:intry_activate' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:132:in rescue in require' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:144:inrequire' from /Library/Ruby/Site/2.0.0/rubygems.rb:601:in load_yaml' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:328:inload_file' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:197:in initialize' from /Library/Ruby/Site/2.0.0/rubygems.rb:289:innew' from /Library/Ruby/Site/2.0.0/rubygems.rb:289:in configuration' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:63:inrun' from /Library/Ruby/Site/2.0.0/rubygems/ext/ext_conf_builder.rb:38:in block in build' from /System/Library/Frameworks/Ruby.framework/Versions/2.0/usr/lib/ruby/2.0.0/tempfile.rb:324:inopen' from /Library/Ruby/Site/2.0.0/rubygems/ext/ext_conf_builder.rb:17:in build' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:161:inblock (2 levels) in build_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:160:in chdir' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:160:inblock in build_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:in synchronize' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:inbuild_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:198:in block in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:ineach' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1436:inblock in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/user_interaction.rb:45:in use_ui' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1434:inbuild_extensions' from /Library/Ruby/Site/2.0.0/rubygems/stub_specification.rb:60:in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/basic_specification.rb:56:incontains_requirable_file?' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:925:in block in find_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:ineach' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:in find' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:infind_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems.rb:185:in try_activate' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:132:inrescue in require' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:144:in require' from /Library/Ruby/Site/2.0.0/rubygems.rb:601:inload_yaml' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:328:in load_file' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:197:ininitialize' from /Library/Ruby/Site/2.0.0/rubygems/gem_runner.rb:74:in new' from /Library/Ruby/Site/2.0.0/rubygems/gem_runner.rb:74:indo_configuration' from /Library/Ruby/Site/2.0.0/rubygems/gem_runner.rb:39:in run' from /usr/bin/gem:21:in' I am using OSX 10.10 and Xcode 6 Beta. Do any of you guys have any idea as to what to do about this? Thanks in advance

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  • Oracle Linux 6 Implementation Essentials Certification Exam Now Available

    - by Antoinette O'Sullivan
    Get proof of your linux system administration skills by taking the Oracle Linux 6 Implementation Essentials Certification exam. This certification is available to all candidates. Oracle Partner Members earning this certification will be recognized as OPN Certified Specialists. This certification takes under 3 hours, asking you between 120-150 questions on areas including: Introduction to Oracle Linux Installing Oracle Linux 6 Linux Boot Process Oracle Linux System Configuration and Process Management Oracle Linux Package Management Ksplice Zero Downtime Updates Automate Tasks and System Logging User and Group Administration Oracle Linux File Sytems and Storage Administration Network Administration Oracle Linux System Monitoring and Troubleshooting Oracle Certifications are among the most sought after badges of credibility for expertise in the Information Technology marketplace. See Benefits of Oracle Certification for more information. To prepare for this exam, you can take the Oracle Linux System Administration training.

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  • iOS 5 New Features vs Android

    - by kerry
    Browsing through the iOS 5 features list, I can’t help but notice a lot of it is catch up. Having owned both an iPhone and an Android for a considerable amount of time, I figured I would jot down my opinions. Notification Center – Completely ripped off from Android but looks good and is a much needed addition iMessage – This is very interesting as most people who would think it’s cool, probably really wouldn’t understand the significance.  Basically, Apple is adding an IM application to iOS.  Now iPhone / iPad users can sit around messaging each other how cool it is like Crackberry users circa 2003.  I guess the only real improvement over MMS is that you can easily setup groups, see when each other are typing, and don’t incur text messaging charges; at the expense of leaving your non-iOS buddies out (who wants to talk to those losers anyways?). Newstand – An app update and not an OS one (Apple typically doesn’t make distinctions).  It all seems like stuff my current Nook stuff will do.  Note: I did look to compare prices but it seems that information is not available without downloading iTunes.  lame. Reminders – TODO lists are ho hum, but the ability to have reminders when you arrive or leave a position is pretty cool. Twitter integration – The fact that the best Apple can come up with is ‘one at a timing’ online service integration is laughable at best. Camera – Can control it from the lock screen.  Now you’ll have tons of pocket lint photos in your iCloud to go along with the wicked shot of that cheetah that just unexpectedly ran by your apartment. Photos – Speaking of iCloud, all of your devices photos will be synced through it.  That’s cool I guess, not sure if Android will do the same. Safari – What?  You haven’t been reading rss feeds on your device this whole time?  Something tells me you aren’t about to start. PC Free – Finely Apple untethers the iPhone.  What took them so long? Game Center – This should be an interesting service.  Attention Apple fanboys immediately forget how they are blatantly copying Microsoft achievements (at least rename them). Wifi Sync – Just couldn’t cut the cord completely could they?  For what it’s worth, the Zune has been doing this for 5 years now. All in all a pretty big update.  Mostly iCloud.  Mostly keeping up the mobile status quo.  As an Android user, I can’t say there is anything I am envious of.

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  • rspec undefined local variable or method `class_nesting_depth`

    - by unsorted
    I'm using rails 3 w/ rspec-rails 2.4.1 and I get an error during model generation. Can't find anything from googling. Anyone know what might be going on? TIA $ rails g model CourseRating student_id:integer course_id:integer difficulty:integer usefulness:integer invoke active_record create db/migrate/20110111044035_create_course_ratings.rb create app/models/course_rating.rb invoke rspec create spec/models/course_rating_spec.rb (erb):1:in `template': undefined local variable or method `class_nesting_depth' for #<Rspec::Generators::ModelGenerator:0x0000010424e460> (NameError) from /Users/glurban/.rvm/rubies/ruby-1.9.2-rc2/lib/ruby/1.9.1/erb.rb:753:in `eval' from /Users/glurban/.rvm/rubies/ruby-1.9.2-rc2/lib/ruby/1.9.1/erb.rb:753:in `result' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/file_manipulation.rb:111:in `block in template' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/create_file.rb:54:in `call' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/create_file.rb:54:in `render' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/create_file.rb:63:in `block (2 levels) in invoke!' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/create_file.rb:63:in `open' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/create_file.rb:63:in `block in invoke!' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/empty_directory.rb:114:in `call' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/empty_directory.rb:114:in `invoke_with_conflict_check' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/create_file.rb:61:in `invoke!' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions.rb:95:in `action' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/create_file.rb:26:in `create_file' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/file_manipulation.rb:110:in `template' from /Users/glurban/code/recruitd/lib/generators/rspec/model/model_generator.rb:10:in `create_test_file' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/task.rb:22:in `run' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:118:in `invoke_task' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `block in invoke_all' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `each' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `map' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `invoke_all' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:226:in `dispatch' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:109:in `invoke' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:269:in `block in _invoke_for_class_method' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/shell.rb:74:in `with_padding' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:258:in `_invoke_for_class_method' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:150:in `_invoke_from_option_test_framework' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/task.rb:22:in `run' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:118:in `invoke_task' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `block in invoke_all' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `each' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `map' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `invoke_all' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:226:in `dispatch' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:109:in `invoke' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:269:in `block in _invoke_for_class_method' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/shell.rb:74:in `with_padding' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:258:in `_invoke_for_class_method' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:150:in `_invoke_from_option_orm' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/task.rb:22:in `run' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:118:in `invoke_task' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `block in invoke_all' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `each' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `map' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `invoke_all' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:226:in `dispatch' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/base.rb:389:in `start' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/railties-3.0.0/lib/rails/generators.rb:163:in `invoke' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/railties-3.0.0/lib/rails/commands/generate.rb:10:in `<top (required)>' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/activesupport-3.0.0/lib/active_support/dependencies.rb:239:in `require' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/activesupport-3.0.0/lib/active_support/dependencies.rb:239:in `block in require' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/activesupport-3.0.0/lib/active_support/dependencies.rb:225:in `block in load_dependency' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/activesupport-3.0.0/lib/active_support/dependencies.rb:591:in `new_constants_in' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/activesupport-3.0.0/lib/active_support/dependencies.rb:225:in `load_dependency' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/activesupport-3.0.0/lib/active_support/dependencies.rb:239:in `require' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/railties-3.0.0/lib/rails/commands.rb:17:in `<top (required)>' from script/rails:6:in `require' from script/rails:6:in `<main>'

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  • Is LISP still useful in, and which version is most used in todays world ?

    - by shan23
    I try to teach myself a new programming language in regular intervals of time. Recently, I've read how Lisp and its dialects are at the complete opposite end of the spectrum from languages like C/C++, which made me curious enough to know more about it. However, two things are unclear to me, and I'm looking for guidance on them : Is LISP still practiced/used in todays world, or is it a legacy language like FORTRAN/COBOL ? I mean, apart from maintaining existing code, is it used on new projects at all ? What is the most widely used dialect ? I came across Scheme and Common Lisp as the 2 most prevalent dialects, and wanted your opinion as to which is the most favored/useful one to learn - and would be immensely gratified if you can suggest any resources for a rank beginner to start from. While eager to learn a language which is fundamentally different from the procedural languages I'm used to, I don't want to invest undue effort in something if its totally obsolete - I'd still learn it if it was professionally "dead", but only with an academic perspective...

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  • Is there any practical use for the empty type in Common Lisp?

    - by Pedro Rodrigues
    The Common Lisp spec states that nil is the name of the empty type, but I've never found any situation in Common Lisp where I felt like the empty type was useful/necessary. Is it there just for completeness sake (and removing it wouldn't cause any harm to anyone)? Or is there really some practical use for the empty type in Common Lisp? If yes, then I would prefer an answer with code example. For example, in Haskell the empty type can be used when binding foreign data structures, to make sure that no one tries to create values of that type without using the data structure's foreign interface (although in this case, the type is not really empty).

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  • Would you use (a dialect of) LISP for a real-world application? Where and why?

    - by Anto
    LISP (and dialects such as Scheme, Common LISP and Clojure) haven't gained much industry support even though they are quite decent programming languages. (At the moment though it seems like they are gaining some traction). Now, this is not directly related to the question, which is would you use a LISP dialect for a production program? What kind of program and why? Usages of the kind of being integrated into some other code (e.g. C) are included as well, but note that it is what you mean in your answer. Broad concepts are preferred but specific applications are okey as well.

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  • Would you use (a dialect of) LISP for a real-world application? Where and why?

    - by Anto
    LISP (and dialects such as Scheme, Common LISP and Clojure) haven't gained much industry support even though they are quite decent programming languages. (At the moment though it seems like they are gaining some traction). Now, this is not directly related to the question, which is would you use a LISP dialect for a production program? What kind of program and why? Usages of the kind of being integrated into some other code (e.g. C) are included as well, but note that it is what you mean in your answer. Broad concepts are preferred but specific applications are okey as well.

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  • compile software with older version of gcc and linux kernel

    - by ant2009
    Distributor ID: SUSE LINUX Description: openSUSE 11.4 (x86_64) Release: 11.4 Codename: Celadon gcc (SUSE Linux) 4.5.1 Linux linux-14ay 2.6.37.6-0.20-desktop #1 SMP PREEMPT 2011-12-19 23:39:38 +0100 x86_64 x86_64 x86_64 GNU/Linux Hello, I am trying to install software on the above system. However, the software that I need requires an earlier version of gcc (version 4.1) my current install version is 4.5.1. It is possible to install an 4.1 on my current system? Where would I get the gcc version from? Also, I get this message about the Linux kernel The current kernel version (2.6.37.6-0.20-desktop) is later than the version currently supported by this software (2.6.5) Is it possible to install this earlier kernel. Where would I get that from? Many thanks for any suggestions,

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  • Running complete Native Linux on phones that are bootloader-unlocked [on hold]

    - by james
    Since there are many phones (HTC, Samsung, LG, Nexus) today that have bootloader unlocked, I want to ask what's preventing them from running a complete native GNU/Linux. GNU/Linux has ARM port and we can run a command line GNU/Linux on top of Android by the method of chroot. So, what's preventing for existing bootloader unlocked Android phones from running a complete GNU/Linux natively? The device should get a long shelf life if it has one such port. My few thoughts.. Proprietary drivers for hardware that cannot be made to work when using a different OS. And the binary provider will never support any OS other than what the phone is shipped with. Application Interface. The interface for desktop apps doesn't fit to the mobile display with different PPI. Kernel. Since android devices use Linux kernel whose sources should be available, could the device kernel be modified to work with GNU/Linux. And any other reasons?

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  • iOS chat application design, sending/relaying the message over to the end user

    - by AyBayBay
    I have a design question. Let us say you were tasked with building a chat application, specifically for iOS (iOS Chat Application). For simplicity let us say you can only chat with one person at a time (no group chat functionality). How then can you achieve sending a message directly to an end user from phone A to phone B? Obviously there is a web service layer with some API calls. One of the API calls available will be startChat(). After starting a chat, when you send a message, you make another async call, let us call it sendMessage() and pass in a string with your message. Once it goes to the web service layer, the message gets stored in a database. Here is where I am currently stuck. After the message gets sent to the web service layer, how do we then achieve sending/relaying the message over to the end user? Should the web server send out a message to the end user and notify them, or should each client call a receiveMessage() method periodically, and if the server side has some info for them it can then respond with that info? Finally, how can we handle the case in which the user you are trying to send a message to is offline? How can we make sure the end user gets the packet when he moves back to an area with signal?

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  • Registering in the iOS developer program as a minor

    - by maxluzuriaga
    Hi there. Recently I started learning to develop Apps for iOS, and while the simulator is fine for starting out, I've gotten to the point that I really should be testing the Apps I write on an actual device. As I'm sure you are well aware, to do this you must be a member of the $99/year iOS developer program, which also allows you to publish on the App Store. I'm more than happy to pay the fee, but my problem is that I'm still a minor, and to join the developer program you must be over 18 in the U.S. (I'm not sure how it works in other countries). I've talked to a few others that were in a similar position, but their responses have been varied. From what I've gathered, the best course of action is to register in the name of one of my parents. My problem with this is that if I were to ever publish an App on the store, it would be ideal to have my name as the seller instead of my Dad's. It wouldn't be the end of the world if this happened, but as I said, this wouldn't be ideal. Now I turn to you; is this a good plan? Have any of you been in this position or known somebody who has? Any other tips would be greatly appreciated. Thanks!

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  • Coordinate and positioning problem on iOS with cocos2d-x

    - by Vexille
    I'm using cocos2d-x alongside with Marmalade and running some tests and tutorials before starting an actual project with them. So far things are working reasonably well on the windows simulator, Android and even on Blackberry's Playbook, but on iOS devices (iPhone and iPad) the positioning seems to be off. To make things clearer, I put together a scene that just draws an image in the middle of the screen. It worked as expected on everything else, but this is the result I got on an iPhone: To get the coordinates for the center of the screen I'm using the VisibleRect class from the TestCpp sample. It just uses sharedOpenGLView to get the visible size and visible origin, and calculate the center from that. CCSprite* test = CCSprite::create("Ball.png", CCRectMake(0, 0, 80, 80) ); test->setPosition( ccp(VisibleRect::center().x, VisibleRect::center().y) ); this->addChild(test); Also I have a noBorder policy set on AppDelegate: CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder); One funny thing is that I tried to deploy the TestCpp sample project to some iOS devices and it worked reasonably well on the iPhone, but on the iPad the application was only being drawn on a small portion of the screen - just like what happened on the iPhone when I tried using the ShowAll policy.

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  • How to make a iOS plugin for Unity3d

    - by DannoEterno
    I've passed last 2 days reading articles and book for understand how can i make a plugin for iOS in Unity. Basically i need just a demo for understand how it work. For now i've tried to make this process (with really poor luck): I've started a new project in Unity and writed a simple script using UnityEngine; using System.Collections; using System; using System.Runtime.InteropServices; public class CallPlugin : MonoBehaviour { [DllImport ("__Internal")] private static extern int test(); void Start () { Debug.Log(test()); } } Then i've created a project in Xcode with this simple script: extern "C"{ int test() { int che = 5; return che; } } Then i've tried: to put the .mm and .h in the Assets/Plugins/iOS = nothing to build the unity project and than add the .h and .mm in the Xcode project = nothing In Unity i will always get the EntryPointNotFoundException, so unity see the file but is unable to reach the method. The problem is... how?! :) Maybe i miss something or i've done something wrong? Thanks a lot for every help that you can give me :)

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  • Ubuntu for Phones / Touch vs Android, IOS and BlackBerry OS

    - by Ome Noes
    Currently I have a LG Google Nexus 4 with lots of issues because of the latest android 4.3 update. Since the update my battery drains within 7 hours when in it's standby / idle and even faster when I use it normaly! Before the Nexus 4 I had an Iphone but got sick of IOS because for me it's to much of a closed operating system and I dislike having to work with either Windows or Itunes. At this point neither Google or LG is willing to provide me (and all the others that have similar Nexus 4 problems) with a solution or even a reaction... Also i'm not very fond of the idea that the NSA (and maybe others) can and is currently monitoring millions of Android, IOS and BlackBerry OS devices all over the world. Since i've been using Ubuntu now very happily for almost 5 years I see Ubuntu for Phones / Touch as the only remedy for all this BS. Please be so kind to let me know when you will have a fully functioning version of your Ubuntu for Phones / Touch ready for consumer use. I'm realy sad that the Ubuntu Edge campaign didn't work out and hope to see lots and lots of future smartphones outfitted with Ubuntu a.s.a.p.! Keep up the good work!

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  • Solutions for iOS collaborative sync (iCloud CoreData, CouchDB)?

    - by mluisbrown
    I'm developing an iOS app where one of the features will be allowing users to share and collaborate on data (e.g. lists). From everything I've read and based on the way that iCloud CoreData sync works I assume that it would not be a good fit for the following reasons, but I wanted to make sure I wasn't missing anything, as I'd prefer not to use a 3rd party syncing solution if at all possible: iCloud sync of any kind (CoreData, Document or Key / Value pairs) can only ever be between devices that use the same iCloud account, so it's designed for a single user syncing data over multiple devices. Any kind of collaborative sync (several people editing the same document / list) simultaneously would be limited to everyone have the same iCloud account. Cases of people sharing the same iCloud account is usually limited to, for example, husband and wife or similar close relationships for a small number of people. iCloud Core Data sync is for ensuring that each sync'd device has the same data. It doesn't seem to allow syncing just a subset of the data, so scenarios in which each user has their own documents and is only sharing / collaborating on a subset of them are not supported. And I'm not even mentioning the well document problems with iCloud CoreData syncing which may or may not have been resolved with iOS 7. Given the above, it would seem that CouchDB (with TouchDB) would be a better option, as it seems to support everything I need. What other options are there that people can recommend?

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  • Git Branch Model for iOS projects with one developer

    - by glenwayguy
    I'm using git for an iOS project, and so far have the following branch model: feature_brach(usually multiple) -> development -> testing -> master Feature-branches are short-lived, just used to add a feature or bug, then merged back in to development and deleted. Development is fairly stable, but not ready for production. Testing is when we have a stable version with enough features for a new update, and we ship to beta testers. Once testing is finished, it can be moved back into development or advanced into master. The problem, however, lies in the fact that we can't instantly deploy. On iOS, it can be several weeks between the time a build is released and when it actually hits users. I always want to have a version of the code that is currently on the market in my repo, but I also have to have a place to keep the current stable code to be sent for release. So: where should I keep stable code where should I keep the code currently on the market and where should I keep the code that is in review with Apple, and will be (hopefully) put on the market soon? Also, this is a one developer team, so collaboration is not totally necessary, but preferred because there may be more members in the future.

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