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  • Aide On a Low Memory System

    - by Jason Mock
    I have a Linux server running on a Linode.com VPS, where I'm trying to utilize aide to detect any issues. However, the nightly aide run uses up all of my available memory and swap (512MB RAM / 384MB SWAP). I've tried adding a script to /etc/cron.daily that would stop/start services using a lot of memory (apache2, mysql) during the aide run. Unfortunately, it seems like aide continued to use every available byte (including the space freed up from apache2 and mysql). Here's a graph from munin showing what happens when aide runs: Note the spike of memory usage, well into swap, when aide runs Any suggestions on tuning aide to not use so much memory, or is there an alternative to aide that doesn't behave this way?

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  • Do memory cards have any max file size limitation?

    - by Dmitriy R
    I am not sure where to ask this question, so perhaps it is physical limitation. I have a 8 GB flash micro SD memory card. When I copy any file size of up to few gigabytes, copying happens normally. But if I am trying to copy file over 4 GB file, then the system tells me like insufficient memory on card, although 8 GB is available. So perhaps only 32 bit address is used for keeping size of file in micro SD card, or is my micro SD defective?

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  • Do i need to join Graphics Card with CPU fan

    - by Mirage
    Initially i had inno 3d 256MB Nvidia GTS graphics card. I also had another Big FAN above the processor (Vendor put in quad core) In that card there was one cable which was joined with that FAN. Now i have changed the CARD to 1GB Nvidia GT9600 . But there is no pins to join the fan with that card. Is it ok . i don't know why old card was joined with FAN

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  • Is it possible to install a discrete mobility card on a laptop without a graphics card already?

    - by JXPheonix
    To be specific: Can I: Install a discrete graphics card on a laptop that does not come with a discrete graphics card? Teach windows 8 to use the discrete card over the integrated graphics? To me this is the only downside of my laptop and I would not mind getting any graphics card as long as it is better than the integrated laptop card (an Intel 3000) The laptop if you need more information is an Asus U46E-BAL6.

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  • OEM sound card with no drivers or support

    - by randy
    I thought my sound card was going out so I bought a sound card online. Everything seemed to work ok, I do have sound. But after a few months, I noticed the extra software that downloaded with the sound card drivers didn't work. I ended up contacting creative and after a month of e-mail support, they asked for the serial number and/or model number. Their reply back was I had purchased an OEM sound card and they could not provide support for that, and informed me that that is why their drivers and software didn't work. They informed me that I had to contact the company that distributed the sound card and install their software. Is there anything I can do to find out who distributed this sound card, or is there anything I can do to get other features to work? I have 4 speakers and a sub but only 2 speakers produce sound. The only control I have is the volume. Creative's driver update program will find my sound card, download updates and even added software, but if I try to click on a downloaded program like Creative's Toolbox or Media Center, I get an error that it cannot find the devise. That is why I contacted creative in the first place. EDIT Thanks for the responses everyone. Here's an update. I thought I'd go thru my old computer stuff for my classes at school. I have a lot of old stuff saved, boxes and cables and stuff. I found the box the sound card came in. It looks like a box you'd buy at the store, like Best Buy or CompUSA. I worked with creative for such a long time, it went past the point of being able to return it to the junk online store this shipped from. The box did have an install CD, so I thought I'd start over to reinstall the drivers and software that shipped with the card. I noticed that the install would uninstall a program, then reinstall it. so I thought things were working out. But no good. Everything still works but the programs were still bad. I'd get an error trying to load them - not found. I'll look on the card the next time I get a chance and see if I can spot any kind of name on it.

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  • High memory utilization by sqlservr.exe process

    - by abdul samad
    Sub:High memory utilization by sqlservr.exe process. When I look into task manager --processes or by using perfmon memory counters(Sqlserver:memory manager:Target server memory and Total server memory) I am getting high memory utilization by sqlservr.exe process nearly 8 GB (Target server memory counter) and 7.95 GB (Total server memory). and when I restart the MSSQLSERVER service it again shoots up to the same size. I am getting this issue quite frequently. Please help me out in identifying why sql server is using so much memory and how to find out what query , stored procedure etc is making sql server use that much memory. * I am not using any triggers or cursors in my code. Thanks

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  • Some Memory Slots Not Working on MSI FM2-A85XA-G65 Motherboard

    - by Mike Ciaraldi
    Short version of question: Does anyone have an MSI FM2-A85XA-G65 motherboard, who can confirm that all four memory slots work? Long version: Several months ago I bought an MSI FM2-A85XA-G65 motherboard at Newegg. At that point I installed an AMD A8-5500 processor and two sticks of Corsair Vengeance 8 GB DDR3-1866 memory, and put it into my file server. I installed the RAM in slots 1 and 3, as directed in the manual, to enable dual-channel memory access. It seemed to work fine, so I bought a second identical mobo (which arrived dead, but was quickly replaced by Newegg) and set of RAM, installed an A10-5800K, and put that into my production Linux machine. Again, it seemed to work well. Eventually I happened to notice that on the server only 8 GB of RAM appeared in the BIOS. I tried each of the slots and memory modules individually and in various combinations. I even swapped processors with the production machine. The result was that putting memory in slots 1 and 2 worked (showing a total of 16 GB), but any memory in slots 3 or 4 was not recognized. However, all four memory slots in the production machine worked, and I confirmed this with both processors. I contacted MSI and arranged to ship the defective mobo back to them for replacement under warranty. I did not want my file server to be down in the interim, and I had another machine I wanted to upgrade, so I bought a third identical mobo to use. That one had the same problem -- only memory slots 1 and 2 worked. I tested it thoroughly with multiple processors and memory sticks. I sent the defective mobo back to MSI and they sent me a new one. This has the same memory slot problem. So I sent it back. The replacement arrived the other day and shows the same problem. I contacted MSI yet again and they said that nobody else has reported memory slot problems on this board and it must be my processor. So my score so far is, out of six boards of this model, I have: One where all four slots work. One which was dead on arrival. Four where only memory slots 1 and 2 work. Before I tear my other machines apart and start swapping processors again I thought I would ask if anyone else has this exact model motherboard and could confirm that all four memory slots either do or do not work. According to MSI you should be able to just plug a single memory module into any of the slots and it will work (and it does on the one mobo I have which works correctly). If you have not yet used all four slots, this is a good time to test them so you know if you can expand your memory in the future. Thanks in advance to anyone who can help.

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  • Fastest Memory (within reason) for a MotherBoard [on hold]

    - by sampson
    I was wondering if it would be OK to use DDR3 3000 memory with Asus Maximus VI Impact MotherBoard, Intel® Core™ i3-4130T Processor and Steamcom's FC8 case The purpose of this machine is for a HTPC (Home Theater Personal Computer) system, only, no gaming. The case is fan less as is the CPU cooling system. Also, would it be worth it, heat wise, to go past the 1600 memory type? I mean, would DDR 3000 make the box that much faster to make it worthwhile? The Processor has a TDP rating of 35 W. The memory specifications for the processor are: Memory Specifications Max Memory Size (dependent on memory type) 32 GB Memory Types DDR3-1333/1600 # of Memory Channels 2 Max Memory Bandwidth 25.6 GB/s ECC Memory Supported ‡ Yes The FC8 case's heat displacement system is rated at 95 W TDP

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  • Does upgrading RAM causes increase in Graphic card's share?

    - by A.S.
    I have asked this question on Ask Ubuntu, and I was suggested to Upgrade RAM from most voted answers. But I got a point about my graphics card. Since, I can upgrade RAM and not graphics card, Does upgrading RAM also cause graphics memory to increase. To clear the point: My specs are given below: Laptop : Lenovo 3000 Y410. (bought in 2008 October) RAM: 1 GB (DDR2) External Graphics (Dedicated): N/A Internal Graphics (Shared): 256 MB Graphics Chipset: Intel GMA X3100 My Question is: If I increase my RAM to 3 GB, will it increase graphics cards share of the Memory. In other word, If graphics card shares 256 MB in 1GB RAM, will it share more, when I upgrade the RAM into 2GB or more ? Authentic resource link will be much appreciated I have recently known that, My chipset GMA X3100 can address 384 MB of RAM. So the question.

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  • ruby/ruby on rails memory leak detection

    - by Josh Moore
    I wrote a small web app using ruby on rails, its main purpose is to upload, store, and display results from xml(files can be up to several MB) files. After running for about 2 months I noticed that the mongrel process was using about 4GB of memory. I did some research on debugging ruby memory leaks and could not find much. So I have two questions. Are there any good tools that can be used to find memory leaks in Ruby/rails? What type of coding patterns cause memory leaks in ruby?

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  • How important is managing memory in Objective-C?

    - by Alex Mcp
    Background: I'm (jumping on the bandwagon and) starting learning about iPhone/iPad development and Objective-C. I have a great background in web development and most of my programming is done in javascript (no libraries), Ruby, and PHP. Question: I'm learning about allocating and releasing memory in Objective-C, and I see it as quite a tricky task to layer on top of actually getting the farking thing to run. I'm trying to get a sense of applications that are out there and what will happen with a poorly memory-managed program. A) Are apps usually released with no memory leaks? Is this a feasible goal, or do people more realistically just excise the worst offenders and that's ok? B) If I make an NSString for a title of a view, let's say, and forget to deallocate it it, does this really only become a problem if I recreate that string repeatedly? I imagine what I'm doing is creating an overhead of the memory needed to store that string, so it's probably quite piddling (a few bytes?) However if I have a rapidly looping cycle in a game that 'leaks' an int every cycle or something, that would overflow the app quite quickly. Are these assumptions correct? Sorry if this isn't up the community-wiki alley, I'm just trying to get a handle on how to think about memory and how careful I'll need to be. Any anecdotes or App Store-submitted app experiences would be awesome to hear as well.

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  • Memory usage in Flash / Flex / AS3

    - by ggambett
    I'm having some trouble with memory management in a flash app. Memory usage grows quite a bit, and I've tracked it down to the way I load assets. I embed several raster images in a class Embedded, like this [Embed(source="/home/gabriel/text_hard.jpg")] public static var ASSET_text_hard_DOT_jpg : Class; I then instance the assets this way var pClass : Class = Embedded[sResource] as Class; return new pClass() as Bitmap; At this point, memory usage goes up, which is perfectly normal. However, nulling all the references to the object doesn't free the memory. Based on this behavior, looks like the flash player is creating an instance of the class the first time I request it, but never ever releases it - not without references, calling System.gc(), doing the double LocalConnection trick, or calling dispose() on the BitmapData objects. Of course, this is very undesirable - memory usage would grow until everything in the SWFs is instanced, regardless of whether I stopped using some asset long ago. Is my analysis correct? Can anything be done to fix this?

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  • How do I mock memory allocation failures ?

    - by Andrei Ciobanu
    I want to extensively test some pieces of C code for memory leaks. On my machine I have 4 Gb of RAM, so it's very unlikely for a dynamic memory allocation to fail. Still I want to see the comportment of the code if memory allocation fails, and see if the recover mechanism is "strong" enough. What do you suggest ? How do I emulate an environment with lower memory specs ? How do i mock my tests ? EDIT: I want my tests to be code independent. I only have "access" to return values for different functions in the library I am testing. I am not supposed to write "test logic" inside the code I am testing.

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  • Protecting an Application's Memory From Tampering

    - by Changeling
    We are adding AES 256 bit encryption to our server and client applications for encrypting the TCP/IP traffic containing sensitive information. We will be rotating the keys daily. Because of that, the keys will be stored in memory with the applications. Key distribution process: Each server and client will have a list of initial Key Encryption Key's (KEK) by day If the client has just started up or the server has just started up, the client will request the daily key from the server using the initial key. The server will respond with the daily key, encrypted with the initial key. The daily key is a randomly generated set of alphanumeric characters. We are using AES 256 bit encryption. All subsequent communications will be encrypted using that daily key. Nightly, the client will request the new daily key from the server using the current daily key as the current KEK. After the client gets the new key, the new daily key will replace the old daily key. Is it possible for another bad application to gain access to this memory illegally or is this protected in Windows? The key will not be written to a file, only stored in a variable in memory. If an application can access the memory illegally, how can you protect the memory from tampering? We are using C++ and XP (Vista/7 may be an option in the future so I don't know if that changes the answer).

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  • Memory Warning but Small Live Bytes

    - by Kamchatka
    Hi everyone, In my application, I get a memory warning of level 1 and then 2 after repeating some action (choosing a picture + processing) several times and then a crash. The leak tool doesn't show any leak. I'm also following the Allocations tool in Instruments and my Live Bytes are roughly 4 MB, overall I allocate 113 MB. At maximum I have maybe 20 MB in memory when the picture is loaded. Since I have to repeat an action to get to the crash, it is very likely to be a memory leak. However, I don't know how to locate it since my live bytes are 4 MB and things supposed to be allocated (apart a small leak of ~100 KB in the UIImagePickerController). How much can I trust the memory leak/allocation tools? Would you have an advice to help me locate the reason of the problem?

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  • Objective-c for the iphone: Mystery memory leak

    - by user200341
    My application seems to have 4 memory leaks (on the device, running instruments). The memory leaks seems to come from this code: NSURL *url = [self getUrl:destination]; [destination release]; NSMutableURLRequest *request = [[NSMutableURLRequest alloc] initWithURL:url]; [url release]; [request setHTTPMethod:@"GET"]; [request addValue:@"application/json" forHTTPHeaderField:@"content-type"]; NSURLConnection *connection = [[NSURLConnection alloc]initWithRequest:request delegate:self]; [request release]; [connection release]; I am releasing all my objects as far as I can see but it's still showing this as the source of the 4 memory leaks. This is on the Device running 3.1.3 Is it acceptable to have a few memory leaks in your app or do they all have to go?

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  • C# performance varying due to memory

    - by user1107474
    Hope this is a valid post here, its a combination of C# issues and hardware. I am benchmarking our server because we have found problems with the performance of our quant library (written in C#). I have simulated the same performance issues with some simple C# code- performing very heavy memory-usage. The code below is in a function which is spawned from a threadpool, up to a maximum of 32 threads (because our server has 4x CPUs x 8 cores each). This is all on .Net 3.5 The problem is that we are getting wildly differing performance. I run the below function 1000 times. The average time taken for the code to run could be, say, 3.5s, but the fastest will only be 1.2s and the slowest will be 7s- for the exact same function! I have graphed the memory usage against the timings and there doesnt appear to be any correlation with the GC kicking in. One thing I did notice is that when running in a single thread the timings are identical and there is no wild deviation. I have also tested CPU-bound algorithms and the timings are identical too. This has made us wonder if the memory bus just cannot cope. I was wondering could this be another .net or C# problem, or is it something related to our hardware? Would this be the same experience if I had used C++, or Java?? We are using 4x Intel x7550 with 32GB ram. Is there any way around this problem in general? Stopwatch watch = new Stopwatch(); watch.Start(); List<byte> list1 = new List<byte>(); List<byte> list2 = new List<byte>(); List<byte> list3 = new List<byte>(); int Size1 = 10000000; int Size2 = 2 * Size1; int Size3 = Size1; for (int i = 0; i < Size1; i++) { list1.Add(57); } for (int i = 0; i < Size2; i = i + 2) { list2.Add(56); } for (int i = 0; i < Size3; i++) { byte temp = list1.ElementAt(i); byte temp2 = list2.ElementAt(i); list3.Add(temp); list2[i] = temp; list1[i] = temp2; } watch.Stop(); (the code is just meant to stress out the memory) I would include the threadpool code, but we used a non-standard threadpool library. EDIT: I have reduced "size1" to 100000, which basically doesn't use much memory and I still get a lot of jitter. This suggests it's not the amount of memory being transferred, but the frequency of memory grabs?

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  • Ways to avoid Memory Leaks in C/C++

    - by Ankur
    What are some tips I can use to avoid memory leaks in my applications? In my current project I use a tool "INSURE++" which finds the memory leak and generate the report. Apart from the tool is there any method to identify memory leaks and overcome it.

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  • c# : simulate memory leaks..

    - by dotnet-practitioner
    Hi, I would like to write the following code in c#. a) small console application that simulates memory leak. b) small console application that would invoke the above application and release it right away simulating managing memory leak problem.. In other words the (b) application would continuously call and release application (a) to simulate how the "rebellious" memory leak application is being contained with out addressing the root cause which is application (a). Some sample code for application (a) and (b) would be very helpful. Thanks

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  • How to Buy an SD Card: Speed Classes, Sizes, and Capacities Explained

    - by Chris Hoffman
    Memory cards are used in digital cameras, music players, smartphones, tablets, and even laptops. But not all SD cards are created equal — there are different speed classes, physical sizes, and capacities to consider. Different devices require different types of SD cards. Here are the differences you’ll need to keep in mind when picking out the right SD card for your device. Speed Class In a nutshell, not all SD cards offer the same speeds. This matters for some tasks more than it matters for others. For example, if you’re a professional photographer taking photos in rapid succession on a DSLR camera saving them in high-resolution RAW format, you’ll want a fast SD card so your camera can save them as fast as possible. A fast SD card is also important if you want to record high-resolution video and save it directly to the SD card. If you’re just taking a few photos on a typical consumer camera or you’re just using an SD card to store some media files on your smartphone, the speed isn’t as important. Manufacturers use “speed classes” to measure an SD card’s speed. The SD Association that defines the SD card standard doesn’t actually define the exact speeds associated with these classes, but they do provide guidelines. There are four different speed classes — 10, 8, 4, and 2. 10 is the fastest, while 2 is the slowest. Class 2 is suitable for standard definition video recording, while classes 4 and 6 are suitable for high-definition video recording. Class 10 is suitable for “full HD video recording” and “HD still consecutive recording.” There are also two Ultra High Speed (UHS) speed classes, but they’re more expensive and are designed for professional use. UHS cards are designed for devices that support UHS. Here are the associated logos, in order from slowest to fastest:       You’ll probably be okay with a class 4 or 6 card for typical use in a digital camera, smartphone, or tablet. Class 10 cards are ideal if you’re shooting high-resolution videos or RAW photos. Class 2 cards are a bit on the slow side these days, so you may want to avoid them for all but the cheapest digital cameras. Even a cheap smartphone can record HD video, after all. An SD card’s speed class is identified on the SD card itself. You’ll also see the speed class on the online store listing or on the card’s packaging when purchasing it. For example, in the below photo, the middle SD card is speed class 4, while the two other cards are speed class 6. If you see no speed class symbol, you have a class 0 SD card. These cards were designed and produced before the speed class rating system was introduced. They may be slower than even a class 2 card. Physical Size Different devices use different sizes of SD cards. You’ll find standard-size CD cards, miniSD cards, and microSD cards. Standard SD cards are the largest, although they’re still very small. They measure 32x24x2.1 mm and weigh just two grams. Most consumer digital cameras for sale today still use standard SD cards. They have the standard “cut corner”  design. miniSD cards are smaller than standard SD cards, measuring 21.5x20x1.4 mm and weighing about 0.8 grams. This is the least common size today. miniSD cards were designed to be especially small for mobile phones, but we now have a smaller size. microSD cards are the smallest size of SD card, measuring 15x11x1 mm and weighing just 0.25 grams. These cards are used in most cell phones and smartphones that support SD cards. They’re also used in many other devices, such as tablets. SD cards will only fit into marching slots. You can’t plug a microSD card into a standard SD card slot — it won’t fit. However, you can purchase an adapter that allows you to plug a smaller SD card into a larger SD card’s form and fit it into the appropriate slot. Capacity Like USB flash drives, hard drives, solid-state drives, and other storage media, different SD cards can have different amounts of storage. But the differences between SD card capacities don’t stop there. Standard SDSC (SD) cards are 1 MB to 2 GB in size, or perhaps 4 GB in size — although 4 GB is non-standard. The SDHC standard was created later, and allows cards 2 GB to 32 GB in size. SDXC is a more recent standard that allows cards 32 GB to 2 TB in size. You’ll need a device that supports SDHC or SDXC cards to use them. At this point, the vast majority of devices should support SDHC. In fact, the SD cards you have are probably SDHC cards. SDXC is newer and less common. When buying an SD card, you’ll need to buy the right speed class, size, and capacity for your needs. Be sure to check what your device supports and consider what speed and capacity you’ll actually need. Image Credit: Ryosuke SEKIDO on Flickr, Clive Darra on Flickr, Steven Depolo on Flickr

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  • Macbook pro 8,1 ubuntu 12.04 sd card reader doesnt work

    - by mandy
    THe built in sd card reader on the macbook pro 8,1 (2011, early or mid i think) doesnt work AT ALL. However i read here.... https://bugs.launchpad.net/ubuntu/+source/linux/+bug/801034 that someone plugged in ethernet and it works. How the hell does that make a difference? There has to be some kind of better workaround? I take my laptop on the go, thats why i bought a LAPTOP. I dont want to be tethered down. Please help?

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  • What should a freelancer's business card have?

    - by Sergio
    For example, when I first started out freelancing a year ago, my business card had my name, email and website - and up top a list of the technologies I'm comfortable with. In retrospect I don't feel this was a wise decision. Why would a potential client know what Python or Ruby is? How could he know what .NET was? I still have a couple of the old batch left, but I'm going to send out for some new cards. What do you recommend we developers have to show on our business cards? Am I correct in thinking listing technologies is meaningless to potential clients?

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  • Ideas for card deck names [closed]

    - by Milan Babuškov
    I'm creating a card game, and wish to offer players to choose from different sets of playing cards. The game logic remains the same, only the design and graphics on the cards would be different. It would feature classic French set, German/Hungarian one, and a bunch of other custom designed ones. I'm looking for some cool names to give to those sets. I thought maybe to use names of some world cities like "London set", "Paris set", "Tokyo set", but there might be something better. I know this is really open-ended question, so there might not be a definitive "correct" answer, but I hope this kind of brainstorming would be useful to anyone looking for ideas to name a set of... well, anything. I'll up-vote any good idea, no matter if I don't end up using any of those.

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  • Emgu CV - memory-leaks (memory consumption)

    - by martin pilch
    I am using EmguCV, the OpenCV wrapper for .NET. I am disposing all created objects but my app is still using more and more memory (in release configuration too). I have debugged my app using .NET Memory profiler and get this result: http://img532.imageshack.us/img532/2503/screenqv.png all objects instance count is oscilating but GChandle instance counr is increasing until my machine is unusable. Garbage collector does not release memory (i think). I am using VS 2008 professional, Win7 prof 32-bit, both up to date, and last stable version of emguCV. I can post some app code, if it will help. Thanks and sorry for my English. Martin

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