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  • Help me understand this C code

    - by Benjamin
    INT GetTree (HWND hWnd, HTREEITEM hItem, HKEY *pRoot, TCHAR *pszKey, INT nMax) { TV_ITEM tvi; TCHAR szName[256]; HTREEITEM hParent; HWND hwndTV = GetDlgItem (hWnd, ID_TREEV); memset (&tvi, 0, sizeof (tvi)); hParent = TreeView_GetParent (hwndTV, hItem); if (hParent) { // Get the parent of the parent of the... GetTree (hWnd, hParent, pRoot, pszKey, nMax); // Get the name of the item. tvi.mask = TVIF_TEXT; tvi.hItem = hItem; tvi.pszText = szName; tvi.cchTextMax = dim(szName); TreeView_GetItem (hwndTV, &tvi); //send the TVM_GETITEM message? lstrcat (pszKey, TEXT ("\\")); lstrcat (pszKey, szName); } else { *pszKey = TEXT ('\0'); szName[0] = TEXT ('\0'); // Get the name of the item. tvi.mask = TVIF_TEXT | TVIF_PARAM; tvi.hItem = hItem; tvi.pszText = szName; tvi.cchTextMax = dim(szName); if (TreeView_GetItem (hwndTV, &tvi)) //*pRoot = (HTREEITEM)tvi.lParam; //original hItem = (HTREEITEM)tvi.lParam; else { INT rc = GetLastError(); } } return 0; } The block of code that begins with the comment "Get the name of the item" does not make sense to me. If you are getting the listview item why does the code set the parameters of the item being retrieved? If you already had the values there would be no need to retrieve them. Secondly near the comment "original" is the original line of code which will compile with a warning under embedded visual c++ 4.0, but if you copy the exact same code into visual studio 2008 it will not compile. Since I did not write any of this code, and am trying to learn, is it possible the original author made a mistake on this line? The *pRoot should point to HKEY type yet he is casting to an HTREEITEM type which should never work since the data types don't match?

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  • Bluetooth service problem

    - by hara
    hi I need to create a custom bluetooth service and I have to develop it using c++. I read a lot of examples but I didn't success in publishing a new service with a custom UUID. I need to specify a UUID in order to be able to connect to the service from an android app. This is what i wrote: GUID service_UUID = { /* 00000003-0000-1000-8000-00805F9B34FB */ 0x00000003, 0x0000, 0x1000, {0x80, 0x00, 0x00, 0x80, 0x5F, 0x9B, 0x34, 0xFB} }; SOCKET s, s2; SOCKADDR_BTH sab if (WSAStartup(MAKEWORD(2, 2), &wsd) != 0) return 1; printf("installing a new service\n"); s = socket(AF_BTH, SOCK_STREAM, BTHPROTO_RFCOMM); if (s == INVALID_SOCKET) { printf ("Socket creation failed, error %d\n", WSAGetLastError()); return 1; } memset (&sab, 0, sizeof(sab)); sab.addressFamily = AF_BTH; sab.port = BT_PORT_ANY; sab.serviceClassId = service_UUID; if (0 != bind(s, (SOCKADDR *) &sab, sizeof(sab))) { printf ("bind() failed with error code %d\n", WSAGetLastError()); closesocket (s); return 1; } int result=sizeof(sab); getsockname(s,(SOCKADDR *) &sab, &result ); printSOCKADDR_BTH(sab); if(listen (s, 5) == 0) printf("listen() is OK! Listening for connection... :)\n"); else printf("listen() failed with error code %d\n", WSAGetLastError()); printf("waiting connection"); for ( ; ; ) { int ilen = sizeof(sab2); s2 = accept (s, (SOCKADDR *)&sab2, &ilen); printf ("accepted"); } if(closesocket(s) == 0) printf("closesocket() pretty fine!\n"); if(WSACleanup () == 0) printf("WSACleanup() is OK!\n"); return 0; When i print the SOCKADDR_BTH structure retrieved with get getsockname i get an UUID that is not the mine. Furthermore if i use the UUID read from getsockname to connect the Android application the connection fails with this exception: java.io.IOException: Service discovery failed Could you help me?? Thanks!

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  • How to overwrite an array of char pointers with a larger list of char pointers?

    - by Casey
    My function is being passed a struct containing, among other things, a NULL terminated array of pointers to words making up a command with arguments. I'm performing a glob match on the list of arguments, to expand them into a full list of files, then I want to replace the passed argument array with the new expanded one. The globbing is working fine, that is, g.gl_pathv is populated with the list of expected files. However, I am having trouble copying this array into the struct I was given. #include <glob.h> struct command { char **argv; // other fields... } void myFunction( struct command * cmd ) { char **p = cmd->argv; char* program = *p++; // save the program name (e.g 'ls', and increment to the first argument glob_t g; memset(&g, 0, sizeof(g)); g.gl_offs = 1; int res = glob(*p++, GLOB_DOOFFS, NULL, &g); glob_handle_res(res); while (*p) { res = glob(*p, GLOB_DOOFFS | GLOB_APPEND, NULL, &g); glob_handle_res(res); } if( g.gl_pathc <= 0 ) { globfree(&g); } cmd->argv = malloc((g.gl_pathc + g.gl_offs) * sizeof *cmd->argv); if (cmd->argv == NULL) { sys_fatal_error("pattern_expand: malloc failed\n");} // copy over the arguments size_t i = g.gl_offs; for (; i < g.gl_pathc + g.gl_offs; ++i) cmd->argv[i] = strdup(g.gl_pathv[i]); // insert the original program name cmd->argv[0] = strdup(program); ** cmd->argv[g.gl_pathc + g.gl_offs] = 0; ** globfree(&g); } void command_free(struct esh_command * cmd) { char ** p = cmd->argv; while (*p) { free(*p++); // Segfaults here, was it already freed? } free(cmd->argv); free(cmd); } Edit 1: Also, I realized I need to stick program back in there as cmd-argv[0] Edit 2: Added call to calloc Edit 3: Edit mem management with tips from Alok Edit 4: More tips from alok Edit 5: Almost working.. the app segfaults when freeing the command struct Finally: Seems like I was missing the terminating NULL, so adding the line: cmd->argv[g.gl_pathc + g.gl_offs] = 0; seemed to make it work.

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  • Basic shared memory program in C

    - by nicopuri
    Hi, I want to make a basic chat application in C using Shared memory. I am working in Linux. The application consist in writing the client and the server can read, and if the server write the client can read the message. I tried to do this, but I can't achieve the communication between client and server. The code is the following: Server.c int main(int argc, char **argv) { char *msg; static char buf[SIZE]; int n; msg = getmem(); memset(msg, 0, SIZE); initmutex(); while ( true ) { if( (n = read(0, buf, sizeof buf)) 0 ) { enter(); sprintf(msg, "%.*s", n, buf); printf("Servidor escribe: %s", msg); leave(); }else{ enter(); if ( strcmp(buf, msg) ) { printf("Servidor lee: %s", msg); strcpy(buf, msg); } leave(); sleep(1); } } return 0; } Client.c int main(int argc, char **argv) { char *msg; static char buf[SIZE-1]; int n; msg = getmem(); initmutex(); while(true) { if ( (n = read(0, buf, sizeof buf)) 0 ) { enter(); sprintf(msg, "%.*s", n, buf); printf("Cliente escribe: %s", msg); leave(); }else{ enter(); if ( strcmp(buf, msg) ) { printf("Cliente lee: %s", msg); strcpy(buf, msg); } leave(); sleep(1); } } printf("Cliente termina\n"); return 0; } The shared memory module is the folowing: #include "common.h" void fatal(char *s) { perror(s); exit(1); } char * getmem(void) { int fd; char *mem; if ( (fd = shm_open("/message", O_RDWR|O_CREAT, 0666)) == -1 ) fatal("sh_open"); ftruncate(fd, SIZE); if ( !(mem = mmap(NULL, SIZE, PROT_READ|PROT_WRITE, MAP_SHARED, fd, 0)) ) fatal("mmap"); close(fd); return mem; } static sem_t *sd; void initmutex(void) { if ( !(sd = sem_open("/mutex", O_RDWR|O_CREAT, 0666, 1)) ) fatal("sem_open"); } void enter(void) { sem_wait(sd); } void leave(void) { sem_post(sd); }

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  • How to define and work with an array of bits in C?

    - by Eddy
    I want to create a very large array on which I write '0's and '1's. I'm trying to simulate a physical process called random sequential adsorption, where units of length 2, dimers, are deposited onto an n-dimensional lattice at a random location, without overlapping each other. The process stops when there is no more room left on the lattice for depositing more dimers (lattice is jammed). Initially I start with a lattice of zeroes, and the dimers are represented by a pair of '1's. As each dimer is deposited, the site on the left of the dimer is blocked, due to the fact that the dimers cannot overlap. So I simulate this process by depositing a triple of '1's on the lattice. I need to repeat the entire simulation a large number of times and then work out the average coverage %. I've already done this using an array of chars for 1D and 2D lattices. At the moment I'm trying to make the code as efficient as possible, before working on the 3D problem and more complicated generalisations. This is basically what the code looks like in 1D, simplified: int main() { /* Define lattice */ array = (char*)malloc(N * sizeof(char)); total_c = 0; /* Carry out RSA multiple times */ for (i = 0; i < 1000; i++) rand_seq_ads(); /* Calculate average coverage efficiency at jamming */ printf("coverage efficiency = %lf", total_c/1000); return 0; } void rand_seq_ads() { /* Initialise array, initial conditions */ memset(a, 0, N * sizeof(char)); available_sites = N; count = 0; /* While the lattice still has enough room... */ while(available_sites != 0) { /* Generate random site location */ x = rand(); /* Deposit dimer (if site is available) */ if(array[x] == 0) { array[x] = 1; array[x+1] = 1; count += 1; available_sites += -2; } /* Mark site left of dimer as unavailable (if its empty) */ if(array[x-1] == 0) { array[x-1] = 1; available_sites += -1; } } /* Calculate coverage %, and add to total */ c = count/N total_c += c; } For the actual project I'm doing, it involves not just dimers but trimers, quadrimers, and all sorts of shapes and sizes (for 2D and 3D). I was hoping that I would be able to work with individual bits instead of bytes, but I've been reading around and as far as I can tell you can only change 1 byte at a time, so either I need to do some complicated indexing or there is a simpler way to do it? Thanks for your answers

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  • Can someone who understands C code help me understand this code?

    - by Benjamin
    INT GetTree (HWND hWnd, HTREEITEM hItem, HKEY *pRoot, TCHAR *pszKey, INT nMax) { TV_ITEM tvi; TCHAR szName[256]; HTREEITEM hParent; HWND hwndTV = GetDlgItem (hWnd, ID_TREEV); memset (&tvi, 0, sizeof (tvi)); hParent = TreeView_GetParent (hwndTV, hItem); if (hParent) { // Get the parent of the parent of the... GetTree (hWnd, hParent, pRoot, pszKey, nMax); // Get the name of the item. tvi.mask = TVIF_TEXT; tvi.hItem = hItem; tvi.pszText = szName; tvi.cchTextMax = dim(szName); TreeView_GetItem (hwndTV, &tvi); //send the TVM_GETITEM message? lstrcat (pszKey, TEXT ("\\")); lstrcat (pszKey, szName); } else { *pszKey = TEXT ('\0'); szName[0] = TEXT ('\0'); // Get the name of the item. tvi.mask = TVIF_TEXT | TVIF_PARAM; tvi.hItem = hItem; tvi.pszText = szName; tvi.cchTextMax = dim(szName); if (TreeView_GetItem (hwndTV, &tvi)) //*pRoot = (HTREEITEM)tvi.lParam; //original hItem = (HTREEITEM)tvi.lParam; else { INT rc = GetLastError(); } } return 0; } The block of code that begins with the comment "Get the name of the item" does not make sense to me. If you are getting the listview item why does the code set the parameters of the item being retrieved, because if you already had the values there would be no need to retrieve them. Secondly near the comment "original" is the original line of code which will compile with a varning under embedded visual c++, but if you copy the exact same code into visual studio 2008 it will not compile. Since I did not write any of this code and am trying to learn is it possible the original author made a mistake on this line, since the *pRoot should point to and HKEY type yet he is casting to an HTREEITEM type which should never work since the data types don't match? (Side note someone with a better reputation should add a windows ce tag to SO since windows mobile is not the same as windows ce.)

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  • Casting between variant and bstr_t causing inconsisten crash in Windows 2008

    - by user58470
    We have a C# application, calling a simple C++ wrapper class, that then calls an existing C++ DLL. The C++ code is all VC++ 6.0. We are getting inconsistent behaviour, but the crash, when it happens, always happens within the C++ wrapper DLL, and always in the same spot (have confirmed using painful logging statements). It never happens on any environment except on Windows 2008, so we suspect some bad-but-not-fatal memory trashing is going on that somehow Windows 2008 is being more mindful of. Here's the relevant code, if anyone has any ideas on why this might be crashing it would be much appreciated. We've been tearing our hair out for a few days and project timelines are slipping all for the want of being able to return a simple string back to C#... I've been told we've tried setting the VARIANT vresult using VariantInit, and clearing it when we are done with VariantClear, but that didn't help. // JobMgrDll.cpp : Defines the entry point for the DLL application. // #include "stdafx.h" #include "JobMgrDll.h" #include "jobmgr.h" CString gcontext; CString guser; CString ghost; CString glog; JOBMGRDLL_API int nJobMgrDll=0; extern "C" JOBMGRDLL_API char* perform_billcalc(char* cmd, char* context, char* user,char* host,BSTR* log,int* loglen) { char* result = new char[1000]; memset(result,0,999); result[999] = '\0'; bstr_t bt_command = cmd; UUID uuid = __uuidof(BRLib::Rules); VARIANT vresult; char *p_rv; gcontext = context; guser = user; ghost = host; write_log("execute_job"); p_rv = execute_job(uuid, "none", bt_command, &vresult); write_log("DONE execute_job"); CString message; write_log ("Intializing bstr_t with variant"); // WE ALWAYS GET HERE bstr_t res(vresult); //message.Format("%s result = %s",p_rv,res); //write_log(message); write_log("copying Result"); // WE DON'T ALWAYS GET HERE, BUT SOMETIMES WE DO strcpy(result,(char*)res); write_log(CString(result)); *loglen = glog.GetLength(); *log = glog.AllocSysString(); return result; } Again, any ideas much, much appreciated.

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  • execl doesn't work in a while(1) cicle, server side; C script

    - by Possa
    Hi guys, I have a problem with a little C script who should run as a server and launch a popup for every message arriving. The execl syntax is correct because if I try a little script with main() { execl(...); } it works. When I put it in a while(1) cicle it doesn't work. Everything else is working, like printf or string operation, but not the execl. Even if I fork it doesn't work. I really don't know what I can do ... can anyone help me? Thanks in advice for your help and sorry for my bad english. Here's the complete server C code. #include <arpa/inet.h> #include <netinet/in.h> #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/socket.h> #include <unistd.h> #include <string.h> #define BUFLEN 512 #define PORT 9930 void diep(char *s) { perror(s); exit(1); } int main() { struct sockaddr_in si_me, si_other; int s, i, slen=sizeof(si_other), broadcastPermission; char buf[100], zeni[BUFLEN]; if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1) diep("socket"); broadcastPermission = 1; if (setsockopt(s, SOL_SOCKET, SO_BROADCAST, (void *) &broadcastPermission, sizeof(broadcastPermission)) < 0) diep("setsockopt() failed"); memset((char *) &si_me, 0, sizeof(si_me)); si_me.sin_family = AF_INET; si_me.sin_port = htons(PORT); si_me.sin_addr.s_addr = htonl(INADDR_ANY); if (bind(s, &si_me, sizeof(si_me))==-1) diep("bind"); while (1) { if (recvfrom(s, buf, BUFLEN, 0, &si_other, &slen)==-1) diep("recvfrom()"); //printf("Received packet from %s:%d\nData: %s\n", inet_ntoa(si_other.sin_addr), ntohs(si_other.sin_port), buf); strcpy(zeni, ""); strcat(zeni, "zenity --warning --title Hack!! --text "); strcat(zeni, buf); printf("cmd: %s\n", zeni); //system (zeni); execl("/usr/bin/zenity", "/usr/bin/zenity", "--warning", "--title", "Warn!", "--text", buf, (char *) NULL); } close(s); return 0; }

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  • How can I obtain the IP address of my server program?

    - by Dr Dork
    Hello! This question is related to another question I just posted. I'm prepping for a simple work project and am trying to familiarize myself with the basics of socket programming in a Unix dev environment. At this point, I have some basic server side code and client side code setup to communicate. Currently, my client code successfully connects to the server code and the server code sends it a test message, then both quit out. Perfect! That's exactly what I wanted to accomplish. Now I'm playing around with the functions used to obtain info about the two environments (server and client). I'd like to obtain my server program's IP address. Here's the code I currently have to do this, but it's not working... int sockfd; unsigned int len; socklen_t sin_size; char msg[]="test message"; char buf[MAXLEN]; int st, rv; struct addrinfo hints, *serverinfo, *p; struct sockaddr_storage client; char s[INET6_ADDRSTRLEN]; char ip[INET6_ADDRSTRLEN]; //zero struct memset(&hints,0,sizeof(hints)); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; hints.ai_flags = AI_PASSIVE; //get the server info if((rv = getaddrinfo(NULL, SERVERPORT, &hints, &serverinfo ) != 0)){ perror("getaddrinfo"); exit(-1); } // loop through all the results and bind to the first we can for( p = serverinfo; p != NULL; p = p->ai_next) { //Setup the socket if( (sockfd = socket( p->ai_family, p->ai_socktype, p->ai_protocol )) == -1 ) { perror("socket"); continue; } //Associate a socket id with an address to which other processes can connect if(bind(sockfd, p->ai_addr, p->ai_addrlen) == -1){ close(sockfd); perror("bind"); continue; } break; } if( p == NULL ){ perror("Fail to bind"); } inet_ntop(p->ai_family, get_in_addr((struct sockaddr *)p->ai_addr), s, sizeof(s)); printf("Server has TCP Port %s and IP Address %s\n", SERVERPORT, s); and the output for the IP is always empty... server has TCP Port 21412 and IP Address :: any ideas for what I'm missing? thanks in advance for your help! this stuff is really complicated at first.

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  • can't connect Java client to C server.

    - by nexes
    I have a very simple server written in C and an equally simple client written in Java. When I run them both on the same computer everything works, but when I try to run the server on computer A and the client on computer B, I get the error IOException connection refused from the java client. I can't seem to find out whats happening, any thoughts? I've even turned off the firewalls but the problem still persists. server. #include <stdio.h> #include <unistd.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #define PORT 3557 #define BUF 256 int main(int argc, char *argv[]) { struct sockaddr_in host, remote; int host_fd, remote_fd; int size = sizeof(struct sockaddr);; char data[BUF]; host.sin_family = AF_INET; host.sin_addr.s_addr = htonl(INADDR_ANY); host.sin_port = htons(PORT); memset(&host.sin_zero, 0, sizeof(host.sin_zero)); host_fd = socket(AF_INET, SOCK_STREAM, 0); if(host_fd == -1) { printf("socket error %d\n", host_fd); return 1; } if(bind(host_fd, (struct sockaddr *)&host, size)) { printf("bind error\n"); return 1; } if(listen(host_fd, 5)) { printf("listen error"); return 1; } printf("Server setup, waiting for connection...\n"); remote_fd = accept(host_fd, (struct sockaddr *)&remote, &size); printf("connection made\n"); int read = recv(remote_fd, data, BUF, 0); data[read] = '\0'; printf("read = %d, data = %s\n", read, data); shutdown(remote_fd, SHUT_RDWR); close(remote_fd); return 0; } client. import java.net.*; import java.io.*; public class socket { public static void main(String[] argv) { DataOutputStream os = null; try { Socket socket = new Socket("192.168.1.103", 3557); os = new DataOutputStream(socket.getOutputStream()); os.writeBytes("phone 12"); os.close(); socket.close(); } catch (UnknownHostException e) { System.out.println("Unkonw exception " + e.getMessage()); } catch (IOException e) { System.out.println("IOException caught " + e.getMessage()); } } }

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  • OpenGL loading functions error [on hold]

    - by Ghilliedrone
    I'm new to OpenGL, and I bought a book on it for beginners. I finished writing the sample code for making a context/window. I get an error on this line at the part PFNWGLCREATECONTEXTATTRIBSARBPROC, saying "Error: expected a ')'": typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*); Replacing it or adding a ")" makes it error, but the error disappears when I use the OpenGL headers included in the books CD, which are OpenGL 3.0. I would like a way to make this work with the newest gl.h/wglext.h and without libraries. Here's the rest of the class if it's needed: #include <ctime> #include <windows.h> #include <iostream> #include <gl\GL.h> #include <gl\wglext.h> #include "Example.h" #include "GLWindow.h" typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*); PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; bool GLWindow::create(int width, int height, int bpp, bool fullscreen) { DWORD dwExStyle; //Window Extended Style DWORD dwStyle; //Window Style m_isFullscreen = fullscreen;//Store the fullscreen flag m_windowRect.left = 0L; m_windowRect.right = (long)width; m_windowRect.top = 0L; m_windowRect.bottom = (long)height;//Set bottom to height // fill out the window class structure m_windowClass.cbSize = sizeof(WNDCLASSEX); m_windowClass.style = CS_HREDRAW | CS_VREDRAW; m_windowClass.lpfnWndProc = GLWindow::StaticWndProc; //We set our static method as the event handler m_windowClass.cbClsExtra = 0; m_windowClass.cbWndExtra = 0; m_windowClass.hInstance = m_hinstance; m_windowClass.hIcon = LoadIcon(NULL, IDI_APPLICATION); // default icon m_windowClass.hCursor = LoadCursor(NULL, IDC_ARROW); // default arrow m_windowClass.hbrBackground = NULL; // don't need background m_windowClass.lpszMenuName = NULL; // no menu m_windowClass.lpszClassName = (LPCWSTR)"GLClass"; m_windowClass.hIconSm = LoadIcon(NULL, IDI_WINLOGO); // windows logo small icon if (!RegisterClassEx(&m_windowClass)) { MessageBox(NULL, (LPCWSTR)"Failed to register window class", NULL, MB_OK); return false; } if (m_isFullscreen)//If we are fullscreen, we need to change the display { DEVMODE dmScreenSettings; //Device mode memset(&dmScreenSettings, 0, sizeof(dmScreenSettings)); dmScreenSettings.dmSize = sizeof(dmScreenSettings); dmScreenSettings.dmPelsWidth = width; //Screen width dmScreenSettings.dmPelsHeight = height; //Screen height dmScreenSettings.dmBitsPerPel = bpp; //Bits per pixel dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { MessageBox(NULL, (LPCWSTR)"Display mode failed", NULL, MB_OK); m_isFullscreen = false; } } if (m_isFullscreen) //Is it fullscreen? { dwExStyle = WS_EX_APPWINDOW; //Window Extended Style dwStyle = WS_POPUP; //Windows Style ShowCursor(false); //Hide mouse pointer } else { dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; //Window Exteneded Style dwStyle = WS_OVERLAPPEDWINDOW; //Windows Style } AdjustWindowRectEx(&m_windowRect, dwStyle, false, dwExStyle); //Adjust window to true requested size //Class registered, so now create window m_hwnd = CreateWindowEx(NULL, //Extended Style (LPCWSTR)"GLClass", //Class name (LPCWSTR)"Chapter 2", //App name dwStyle | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, 0, 0, //x, y coordinates m_windowRect.right - m_windowRect.left, m_windowRect.bottom - m_windowRect.top, //Width and height NULL, //Handle to parent NULL, //Handle to menu m_hinstance, //Application instance this); //Pass a pointer to the GLWindow here //Check if window creation failed, hwnd would equal NULL if (!m_hwnd) { return 0; } m_hdc = GetDC(m_hwnd); ShowWindow(m_hwnd, SW_SHOW); UpdateWindow(m_hwnd); m_lastTime = GetTickCount() / 1000.0f; return true; } LRESULT CALLBACK GLWindow::StaticWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { GLWindow* window = nullptr; //If this is the create message if (uMsg == WM_CREATE) { //Get the pointer we stored during create window = (GLWindow*)((LPCREATESTRUCT)lParam)->lpCreateParams; //Associate the window pointer with the hwnd for the other events to access SetWindowLongPtr(hWnd, GWL_USERDATA, (LONG_PTR)window); } else { //If this is not a creation event, then we should have stored a pointer to the window window = (GLWindow*)GetWindowLongPtr(hWnd, GWL_USERDATA); if (!window) { //Do the default event handling return DefWindowProc(hWnd, uMsg, wParam, lParam); } } //Call our window's member WndProc(allows us to access member variables) return window->WndProc(hWnd, uMsg, wParam, lParam); } LRESULT GLWindow::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CREATE: { m_hdc = GetDC(hWnd); setupPixelFormat(); //Set the version that we want, in this case 3.0 int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 0, 0}; //Create temporary context so we can get a pointer to the function HGLRC tmpContext = wglCreateContext(m_hdc); //Make the context current wglMakeCurrent(m_hdc, tmpContext); //Get the function pointer wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); //If this is NULL then OpenGl 3.0 is not supported if (!wglCreateContextAttribsARB) { MessageBox(NULL, (LPCWSTR)"OpenGL 3.0 is not supported", (LPCWSTR)"An error occured", MB_ICONERROR | MB_OK); DestroyWindow(hWnd); return 0; } //Create an OpenGL 3.0 context using the new function m_hglrc = wglCreateContextAttribsARB(m_hdc, 0, attribs); //Delete the temporary context wglDeleteContext(tmpContext); //Make the GL3 context current wglMakeCurrent(m_hdc, m_hglrc); m_isRunning = true; } break; case WM_DESTROY: //Window destroy case WM_CLOSE: //Windows is closing wglMakeCurrent(m_hdc, NULL); wglDeleteContext(m_hglrc); m_isRunning = false; //Stop the main loop PostQuitMessage(0); break; case WM_SIZE: { int height = HIWORD(lParam); //Get height and width int width = LOWORD(lParam); getAttachedExample()->onResize(width, height); //Call the example's resize method } break; case WM_KEYDOWN: if (wParam == VK_ESCAPE) //If the escape key was pressed { DestroyWindow(m_hwnd); } break; default: break; } return DefWindowProc(hWnd, uMsg, wParam, lParam); } void GLWindow::processEvents() { MSG msg; //While there are messages in the queue, store them in msg while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { //Process the messages TranslateMessage(&msg); DispatchMessage(&msg); } } Here is the header: #pragma once #include <ctime> #include <windows.h> class Example;//Declare our example class class GLWindow { public: GLWindow(HINSTANCE hInstance); //default constructor bool create(int width, int height, int bpp, bool fullscreen); void destroy(); void processEvents(); void attachExample(Example* example); bool isRunning(); //Is the window running? void swapBuffers() { SwapBuffers(m_hdc); } static LRESULT CALLBACK StaticWndProc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam); LRESULT CALLBACK WndProc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam); float getElapsedSeconds(); private: Example* m_example; //A link to the example program bool m_isRunning; //Is the window still running? bool m_isFullscreen; HWND m_hwnd; //Window handle HGLRC m_hglrc; //Rendering context HDC m_hdc; //Device context RECT m_windowRect; //Window bounds HINSTANCE m_hinstance; //Application instance WNDCLASSEX m_windowClass; void setupPixelFormat(void); Example* getAttachedExample() { return m_example; } float m_lastTime; };

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  • How to install SpatiaLite 3 on 12.04

    - by Terra
    1) sudo apt-get install libsqlite3-dev libgeos-dev 2) libspatialite-3.0.0-stable$ ./configure Result: configure: error: cannot find proj_api.h, bailing out checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... /bin/mkdir -p checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking whether to enable maintainer-specific portions of Makefiles... no checking for style of include used by make... GNU checking for gcc... gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking dependency style of gcc... gcc3 checking how to run the C preprocessor... gcc -E checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking for stdlib.h... (cached) yes checking stdio.h usability... yes checking stdio.h presence... yes checking for stdio.h... yes checking for string.h... (cached) yes checking for memory.h... (cached) yes checking math.h usability... yes checking math.h presence... yes checking for math.h... yes checking float.h usability... yes checking float.h presence... yes checking for float.h... yes checking fcntl.h usability... yes checking fcntl.h presence... yes checking for fcntl.h... yes checking for inttypes.h... (cached) yes checking stddef.h usability... yes checking stddef.h presence... yes checking for stddef.h... yes checking for stdint.h... (cached) yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking for unistd.h... (cached) yes checking sqlite3.h usability... yes checking sqlite3.h presence... yes checking for sqlite3.h... yes checking sqlite3ext.h usability... yes checking sqlite3ext.h presence... yes checking for sqlite3ext.h... yes checking for g++... no checking for c++... no checking for gpp... no checking for aCC... no checking for CC... no checking for cxx... no checking for cc++... no checking for cl.exe... no checking for FCC... no checking for KCC... no checking for RCC... no checking for xlC_r... no checking for xlC... no checking whether we are using the GNU C++ compiler... no checking whether g++ accepts -g... no checking dependency style of g++... none checking for gcc... (cached) gcc checking whether we are using the GNU C compiler... (cached) yes checking whether gcc accepts -g... (cached) yes checking for gcc option to accept ISO C89... (cached) none needed checking dependency style of gcc... (cached) gcc3 checking how to run the C preprocessor... gcc -E checking whether ln -s works... yes checking whether make sets $(MAKE)... (cached) yes checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking how to print strings... printf checking for a sed that does not truncate output... /bin/sed checking for fgrep... /bin/grep -F checking for ld used by gcc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for BSD- or MS-compatible name lister (nm)... /usr/bin/nm -B checking the name lister (/usr/bin/nm -B) interface... BSD nm checking the maximum length of command line arguments... 1572864 checking whether the shell understands some XSI constructs... yes checking whether the shell understands "+="... yes checking how to convert i686-pc-linux-gnu file names to i686-pc-linux-gnu format... func_convert_file_noop checking how to convert i686-pc-linux-gnu file names to toolchain format... func_convert_file_noop checking for /usr/bin/ld option to reload object files... -r checking for objdump... objdump checking how to recognize dependent libraries... pass_all checking for dlltool... dlltool checking how to associate runtime and link libraries... printf %s\n checking for ar... ar checking for archiver @FILE support... @ checking for strip... strip checking for ranlib... ranlib checking command to parse /usr/bin/nm -B output from gcc object... ok checking for sysroot... no checking for mt... mt checking if mt is a manifest tool... no checking for dlfcn.h... yes checking for objdir... .libs checking if gcc supports -fno-rtti -fno-exceptions... no checking for gcc option to produce PIC... -fPIC -DPIC checking if gcc PIC flag -fPIC -DPIC works... yes checking if gcc static flag -static works... yes checking if gcc supports -c -o file.o... yes checking if gcc supports -c -o file.o... (cached) yes checking whether the gcc linker (/usr/bin/ld) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... yes checking for an ANSI C-conforming const... yes checking for off_t... yes checking for size_t... yes checking whether time.h and sys/time.h may both be included... yes checking whether struct tm is in sys/time.h or time.h... time.h checking for working volatile... yes checking whether lstat correctly handles trailing slash... yes checking whether lstat accepts an empty string... no checking whether lstat correctly handles trailing slash... (cached) yes checking for working memcmp... yes checking whether stat accepts an empty string... no checking for strftime... yes checking for memset... yes checking for sqrt... no checking for strcasecmp... yes checking for strerror... yes checking for strncasecmp... yes checking for strstr... yes checking for fdatasync... yes checking for ftruncate... yes checking for getcwd... yes checking for gettimeofday... yes checking for localtime_r... yes checking for memmove... yes checking for strerror... (cached) yes checking for sqlite3_prepare_v2 in -lsqlite3... yes checking for sqlite3_rtree_geometry_callback in -lsqlite3... yes checking proj_api.h usability... no checking proj_api.h presence... no checking for proj_api.h... no configure: error: cannot find proj_api.h, bailing out

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  • Package libxul not fount - Kiwix Wikpedia in Ubuntu Precise 12.04

    - by JHOSmAN
    I'm trying to install the service Kiwix but I need a library that is not available for Ubuntu 12.04 LTS Precise leave the log and if someone could tell me how to install Seller would appreciate. kiwix-0.9# ls aclocal.m4 COMPILE config.sub COPYING install-sh ltmain.sh missing static AUTHORS config.guess configure depcomp kiwix Makefile.am README CHANGELOG config.log configure.ac desktop libxul-dev_1.8.1.16+nobinonly-0ubuntu1_all.deb Makefile.in src root@ubuntu-MM061:/home/ubuntu/Escritorio/kiwix-0.9# ./configure checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... /bin/mkdir -p checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking whether to enable maintainer-specific portions of Makefiles... no checking for gcc... gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking for style of include used by make... GNU checking dependency style of gcc... gcc3 checking for g++... g++ checking whether we are using the GNU C++ compiler... yes checking whether g++ accepts -g... yes checking dependency style of g++... gcc3 checking for g++... g++ checking for cl... no checking for cl... no checking for Xcode... no checking for jar... jar checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking for a sed that does not truncate output... /bin/sed checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for fgrep... /bin/grep -F checking for ld used by gcc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for BSD- or MS-compatible name lister (nm)... /usr/bin/nm -B checking the name lister (/usr/bin/nm -B) interface... BSD nm checking whether ln -s works... yes checking the maximum length of command line arguments... 1572864 checking whether the shell understands some XSI constructs... yes checking whether the shell understands "+="... yes checking for /usr/bin/ld option to reload object files... -r checking for objdump... objdump checking how to recognize dependent libraries... pass_all checking for ar... ar checking for strip... strip checking for ranlib... ranlib checking command to parse /usr/bin/nm -B output from gcc object... ok checking how to run the C preprocessor... gcc -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking for dlfcn.h... yes checking whether we are using the GNU C++ compiler... (cached) yes checking whether g++ accepts -g... (cached) yes checking dependency style of g++... (cached) gcc3 checking how to run the C++ preprocessor... g++ -E checking for objdir... .libs checking if gcc supports -fno-rtti -fno-exceptions... no checking for gcc option to produce PIC... -fPIC -DPIC checking if gcc PIC flag -fPIC -DPIC works... yes checking if gcc static flag -static works... yes checking if gcc supports -c -o file.o... yes checking if gcc supports -c -o file.o... (cached) yes checking whether the gcc linker (/usr/bin/ld) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... yes checking for ld used by g++... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking whether the g++ linker (/usr/bin/ld) supports shared libraries... yes checking for g++ option to produce PIC... -fPIC -DPIC checking if g++ PIC flag -fPIC -DPIC works... yes checking if g++ static flag -static works... yes checking if g++ supports -c -o file.o... yes checking if g++ supports -c -o file.o... (cached) yes checking whether the g++ linker (/usr/bin/ld) supports shared libraries... yes checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking for ranlib... (cached) ranlib checking whether make sets $(MAKE)... (cached) yes checking for pkg-config... pkg-config checking for perl... perl checking fcntl.h usability... yes checking fcntl.h presence... yes checking for fcntl.h... yes checking float.h usability... yes checking float.h presence... yes checking for float.h... yes checking libintl.h usability... yes checking libintl.h presence... yes checking for libintl.h... yes checking limits.h usability... yes checking limits.h presence... yes checking for limits.h... yes checking stddef.h usability... yes checking stddef.h presence... yes checking for stddef.h... yes checking for stdint.h... (cached) yes checking for stdlib.h... (cached) yes checking for string.h... (cached) yes checking for strings.h... (cached) yes checking sys/socket.h usability... yes checking sys/socket.h presence... yes checking for sys/socket.h... yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking for unistd.h... (cached) yes checking wchar.h usability... yes checking wchar.h presence... yes checking for wchar.h... yes checking for stdbool.h that conforms to C99... yes checking for _Bool... no checking for inline... inline checking for int16_t... yes checking for int32_t... yes checking for int64_t... yes checking for int8_t... yes checking for off_t... yes checking for pid_t... yes checking for size_t... yes checking for uint16_t... yes checking for uint32_t... yes checking for uint64_t... yes checking for uint8_t... yes checking for ptrdiff_t... yes checking vfork.h usability... no checking vfork.h presence... no checking for vfork.h... no checking for fork... yes checking for vfork... yes checking for working fork... yes checking for working vfork... (cached) yes checking for stdlib.h... (cached) yes checking for GNU libc compatible malloc... yes checking for working strtod... yes checking for getcwd... yes checking for gettimeofday... yes checking for memmove... yes checking for memset... yes checking for pow... yes checking for regcomp... yes checking for sqrt... yes checking for strcasecmp... yes checking for strchr... yes checking for strdup... yes checking for strerror... yes checking for strtol... yes Package libxul was not found in the pkg-config search path. Perhaps you should add the directory containing libxul.pc' to the PKG_CONFIG_PATH environment variable No package 'libxul' found Package libxul was not found in the pkg-config search path. Perhaps you should add the directory containinglibxul.pc' to the PKG_CONFIG_PATH environment variable No package 'libxul' found checking for /stable... no checking for "/nsISupports.idl"... no configure: error: unable to find nsISupports.idl apt-get install libxul Leyendo lista de paquetes... Hecho Creando árbol de dependencias Leyendo la información de estado... Hecho E: No se ha podido localizar el paquete libxul

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  • Why wont a simple socket to the localhost connect?

    - by Jake M
    I am following a tutorial that teaches me how to use win32 sockets(winsock2). I am attempting to create a simple socket that connects to the "localhost" but my program is failing when I attempt to connect to the local host(at the function connect()). Do I need admin privileges to connect to the localhost? Maybe thats why it fails? Maybe theres a problem with my code? I have tried the ports 8888 & 8000 & they both fail. Also if I change the port to 80 & connect to www.google.com I can connect BUT I get no response back. Is that because I haven't sent a HTTP request or am I meant to get some response back? Here's my code (with the includes removed): // Constants & Globals // typedef unsigned long IPNumber; // IP number typedef for IPv4 const int SOCK_VER = 2; const int SERVER_PORT = 8888; // 8888 SOCKET mSocket = INVALID_SOCKET; SOCKADDR_IN sockAddr = {0}; WSADATA wsaData; HOSTENT* hostent; int _tmain(int argc, _TCHAR* argv[]) { // Initialise winsock version 2.2 if (WSAStartup(MAKEWORD(SOCK_VER,2), &wsaData) != 0) { printf("Failed to initialise winsock\n"); WSACleanup(); system("PAUSE"); return 0; } if (LOBYTE(wsaData.wVersion) != SOCK_VER || HIBYTE(wsaData.wVersion) != 2) { printf("Failed to load the correct winsock version\n"); WSACleanup(); system("PAUSE"); return 0; } // Create socket mSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (mSocket == INVALID_SOCKET) { printf("Failed to create TCP socket\n"); WSACleanup(); system("PAUSE"); return 0; } // Get IP Address of website by the domain name, we do this by contacting(??) the Domain Name Server if ((hostent = gethostbyname("localhost")) == NULL) // "localhost" www.google.com { printf("Failed to resolve website name to an ip address\n"); WSACleanup(); system("PAUSE"); return 0; } sockAddr.sin_port = htons(SERVER_PORT); sockAddr.sin_family = AF_INET; sockAddr.sin_addr.S_un.S_addr = (*reinterpret_cast <IPNumber*> (hostent->h_addr_list[0])); // sockAddr.sin_addr.s_addr=*((unsigned long*)hostent->h_addr); // Can also do this // ERROR OCCURS ON NEXT LINE: Connect to server if (connect(mSocket, (SOCKADDR*)(&sockAddr), sizeof(sockAddr)) != 0) { printf("Failed to connect to server\n"); WSACleanup(); system("PAUSE"); return 0; } printf("Got to here\r\n"); // Display message from server char buffer[1000]; memset(buffer,0,999); int inDataLength=recv(mSocket,buffer,1000,0); printf("Response: %s\r\n", buffer); // Shutdown our socket shutdown(mSocket, SD_SEND); // Close our socket entirely closesocket(mSocket); // Cleanup Winsock WSACleanup(); system("pause"); return 0; }

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  • multiple valgrind errors: Conditional jump or move depends on uninitialised value(s)

    - by Hristo
    I'm running valgrind and I'm getting the following error (this is not the only one): ==21743== Conditional jump or move depends on uninitialised value(s) ==21743== at 0x4A06509: index (mc_replace_strmem.c:164) ==21743== by 0x33B7CBB3CD: gaih_inet (in /lib64/libc-2.5.so) ==21743== by 0x33B7CBD629: getaddrinfo (in /lib64/libc-2.5.so) ==21743== by 0x401A5F: tunnelURL (proxy.c:336) ==21743== by 0x40142A: client_thread (proxy.c:194) ==21743== by 0x33B8806616: start_thread (in /lib64/libpthread-2.5.so) ==21743== by 0x33B7CD3C2C: clone (in /lib64/libc-2.5.so) My tunnelURL() function looks like this: char * tunnelURL(char *url) { char * a = strstr(url, "//"); a += 2; char * path = strstr(a, "/"); char host[256]; strncpy (host, a, strlen(a)-strlen(path)); /* * The following is courtesy of Beej's Guide */ int status; int proxySocketFD; struct addrinfo hints; struct addrinfo *servinfo; // will point to the results memset(&hints, 0, sizeof(hints)); // make sure the struct is empty hints.ai_family = AF_INET; // don't care IPv4 or IPv6 hints.ai_socktype = SOCK_STREAM; // TCP stream sockets hints.ai_flags = AI_PASSIVE; // fill in my IP for me if ((status = getaddrinfo(host, "80", &hints, &servinfo)) != 0) { perror("getaddrinfo() fail"); exit(1); } // create socket if ((proxySocketFD = socket(servinfo->ai_family, servinfo->ai_socktype, servinfo->ai_protocol)) == -1) { perror("proxy socket() fail"); exit(1); } // connect if (connect(proxySocketFD, servinfo->ai_addr, servinfo->ai_addrlen) != 0) { printf("connect() fail"); exit(1); } // construct request char request[strlen(path) + strlen(host) + 26]; sprintf(request, "GET %s HTTP/1.1\r\nHost: %s\r\n\r\n", path, host); printf("%s", request); // send request send(proxySocketFD, request, strlen(request), 0); // receive response int i = 0; int amntRecvd = 0; char *pageContentBuffer = (char*) malloc(4096 * sizeof(char)); while ((amntRecvd = recv(proxySocketFD, pageContentBuffer + i, 4096, 0)) > 0) { i += amntRecvd; realloc(pageContentBuffer, i * 4096 * sizeof(char)); } // close proxy socket close(proxySocketFD); // deallocate memory freeaddrinfo(servinfo); return pageContentBuffer; } Line 336 corresponds to the if statement with the getaddrinfo() function call. I'm not really sure what I haven't initialized. The string I'm passing in "should" be already set... I'm printing it out just fine. I also get another error corresponding to the same line of code: ==21743== Use of uninitialised value of size 8 ==21743== at 0x33B7D05816: __nscd_cache_search (in /lib64/libc-2.5.so) ==21743== by 0x33B7D0438B: nscd_gethst_r (in /lib64/libc-2.5.so) ==21743== by 0x33B7D04B26: __nscd_gethostbyname2_r (in /lib64/libc-2.5.so) ==21743== by 0x33B7CE9F5E: gethostbyname2_r@@GLIBC_2.2.5 (in /lib64/libc-2.5.so) ==21743== by 0x33B7CBC522: gaih_inet (in /lib64/libc-2.5.so) ==21743== by 0x33B7CBD629: getaddrinfo (in /lib64/libc-2.5.so) ==21743== by 0x401A5F: tunnelURL (proxy.c:336) ==21743== by 0x40142A: client_thread (proxy.c:194) ==21743== by 0x33B8806616: start_thread (in /lib64/libpthread-2.5.so) ==21743== by 0x33B7CD3C2C: clone (in /lib64/libc-2.5.so) Any ideas as to what might becausing this? This is written in C btw... Thanks, Hristo

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  • bind() fails with windows socket error 10038

    - by herrturtur
    I'm trying to write a simple program that will receive a string of max 20 characters and print that string to the screen. The code compiles, but I get a bind() failed: 10038. After looking up the error number on msdn (socket operation on nonsocket), I changed some code from int sock; to SOCKET sock which shouldn't make a difference, but one never knows. Here's the code: #include <iostream> #include <winsock2.h> #include <cstdlib> using namespace std; const int MAXPENDING = 5; const int MAX_LENGTH = 20; void DieWithError(char *errorMessage); int main(int argc, char **argv) { if(argc!=2){ cerr << "Usage: " << argv[0] << " <Port>" << endl; exit(1); } // start winsock2 library WSAData wsaData; if(WSAStartup(MAKEWORD(2,0), &wsaData)!=0){ cerr << "WSAStartup() failed" << endl; exit(1); } // create socket for incoming connections SOCKET servSock; if(servSock=socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)==INVALID_SOCKET) DieWithError("socket() failed"); // construct local address structure struct sockaddr_in servAddr; memset(&servAddr, 0, sizeof(servAddr)); servAddr.sin_family = AF_INET; servAddr.sin_addr.s_addr = INADDR_ANY; servAddr.sin_port = htons(atoi(argv[1])); // bind to the local address int servAddrLen = sizeof(servAddr); if(bind(servSock, (SOCKADDR*)&servAddr, servAddrLen)==SOCKET_ERROR) DieWithError("bind() failed"); // mark the socket to listen for incoming connections if(listen(servSock, MAXPENDING)<0) DieWithError("listen() failed"); // accept incoming connections int clientSock; struct sockaddr_in clientAddr; char buffer[MAX_LENGTH]; int recvMsgSize; int clientAddrLen = sizeof(clientAddr); for(;;){ // wait for a client to connect if((clientSock=accept(servSock, (sockaddr*)&clientAddr, &clientAddrLen))<0) DieWithError("accept() failed"); // clientSock is connected to a client // BEGIN Handle client cout << "Handling client " << inet_ntoa(clientAddr.sin_addr) << endl; if((recvMsgSize = recv(clientSock, buffer, MAX_LENGTH, 0)) <0) DieWithError("recv() failed"); cout << "Word in the tubes: " << buffer << endl; closesocket(clientSock); // END Handle client } } void DieWithError(char *errorMessage) { fprintf(stderr, "%s: %d\n", errorMessage, WSAGetLastError()); exit(1); }

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  • Serial port : Read data problem, not reading complete data

    - by Anuj Mehta
    Hi I have an application where I am sending data via serial port from PC1 (Java App) and reading that data in PC2 (C++ App). The problem that I am facing is that my PC2 (C++ App) is not able to read complete data sent by PC1 i.e. from my PC1 I am sending 190 bytes but PC2 is able to read close to 140 bytes though I am trying to read in a loop. Below is code snippet of my C++ App Open the connection to serial port serialfd = open( serialPortName.c_str(), O_RDWR | O_NOCTTY | O_NDELAY); if (serialfd == -1) { /* * Could not open the port. */ TRACE << "Unable to open port: " << serialPortName << endl; } else { TRACE << "Connected to serial port: " << serialPortName << endl; fcntl(serialfd, F_SETFL, 0); } Configure the Serial Port parameters struct termios options; /* * Get the current options for the port... */ tcgetattr(serialfd, &options); /* * Set the baud rates to 9600... */ cfsetispeed(&options, B38400); cfsetospeed(&options, B38400); /* * 8N1 * Data bits - 8 * Parity - None * Stop bits - 1 */ options.c_cflag &= ~PARENB; options.c_cflag &= ~CSTOPB; options.c_cflag &= ~CSIZE; options.c_cflag |= CS8; /* * Enable hardware flow control */ options.c_cflag |= CRTSCTS; /* * Enable the receiver and set local mode... */ options.c_cflag |= (CLOCAL | CREAD); // Flush the earlier data tcflush(serialfd, TCIFLUSH); /* * Set the new options for the port... */ tcsetattr(serialfd, TCSANOW, &options); Now I am reading data const int MAXDATASIZE = 512; std::vector<char> m_vRequestBuf; char buffer[MAXDATASIZE]; int totalBytes = 0; fcntl(serialfd, F_SETFL, FNDELAY); while(1) { bytesRead = read(serialfd, &buffer, MAXDATASIZE); if(bytesRead == -1) { //Sleep for some time and read again usleep(900000); } else { totalBytes += bytesRead; //Add data read to vector for(int i =0; i < bytesRead; i++) { m_vRequestBuf.push_back(buffer[i]); } int newBytesRead = 0; //Now keep trying to read more data while(newBytesRead != -1) { //clear contents of buffer memset((void*)&buffer, 0, sizeof(char) * MAXDATASIZE); newBytesRead = read(serialfd, &buffer, MAXDATASIZE); totalBytes += newBytesRead; for(int j = 0; j < newBytesRead; j++) { m_vRequestBuf.push_back(buffer[j]); } }//inner while break; } //while

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  • Uploading image to flicker in c++

    - by Alien01
    I am creating an application in VC++ using win32,wininet to upload an image to Flickr.I am able to get Frob,Token correctly but when I try to upload the image I am getting error Post size too large. Headers are created as follows wstring wstrAddHeaders = L"Content-Type: multipart/form-data;boundary=ABCD\r\n"; wstrAddHeaders += L"Host: api.flickr.com\r\n"; wchar_t tempStr[MAX_PATH]; wsprintf(L"Content-Length: %ld\r\n",szTotalSize); wstrAddHeaders += tmpStr; wstrAddHeaders +=L"\r\n"; HINTERNET hSession = InternetConnect(hInternet, L"www.flickr.com", INTERNET_DEFAULT_HTTP_PORT, NULL,NULL, INTERNET_SERVICE_HTTP, 0, 0); if(hSession==NULL) { dwErr = GetLastError(); return; } Content of Post request are created as follows: wstring wstrBoundry = L"--ABCD\r\n"; wstring wstrContent =wstrBoundry; wstrContent +=L"Content-Disposition: form-data; name=\"api_key\"\r\n\r\n"; wstrContent +=wstrAPIKey.c_str() ; wstrContent += L"\r\n"; wstrContent +=wstrBoundry; wstrContent +=L"Content-Disposition: form-data; name=\"auth_token\"\r\n\r\n"; wstrContent +=m_wstrToken.c_str(); wstrContent += L"\r\n"; wstrContent +=wstrBoundry; wstrContent +=L"Content-Disposition: form-data; name=\"api_sig\"\r\n\r\n"; wstrContent +=wstrSig; wstrContent += L"\r\n"; wstrContent +=wstrBoundry; wstrContent +=L"Content-Disposition: form-data; name=\"photo\"; filename=\"C:\\test.jpg\""; wstrContent +=L"\r\n"; wstrContent +=L"Content-Type: image/jpeg\r\n\r\n"; wstring wstrFilePath(L"C:\\test.jpg"); CAtlFile file; HRESULT hr = S_OK; hr = file.Create(wstrFilePath.c_str(),GENERIC_READ,FILE_SHARE_READ,OPEN_EXISTING); if(FAILED(hr)) { return; } ULONGLONG nLen; hr = file.GetSize(nLen); if (nLen > (DWORD)-1) { return ; } char * fileBuf = new char[nLen]; file.Read(fileBuf,nLen); wstring wstrLastLine(L"\r\n--ABCD--\r\n"); size_t szTotalSize = sizeof(wchar_t) * (wstrContent.length()) +sizeof(wchar_t) * (wstrLastLine.length()) + nLen; unsigned char *buffer = (unsigned char *)malloc(szTotalSize); memset(buffer,0,szTotalSize); memcpy(buffer,wstrContent.c_str(),wstrContent.length() * sizeof(wchar_t)); memcpy(buffer+wstrContent.length() * sizeof(wchar_t),fileBuf,nLen); memcpy(buffer+wstrContent.length() * sizeof(wchar_t)+nLen,wstrLastLine.c_str(),wstrLastLine.length() * sizeof(wchar_t)); hRequest = HttpOpenRequest(hSession, L"POST", L"/services/upload/", L"HTTP/1.1", NULL, NULL, 0, NULL); if(hRequest) { bRet = HttpAddRequestHeaders(hRequest,wstrAddHeaders.c_str(),wstrAddHeaders.length(),HTTP_ADDREQ_FLAG_ADD | HTTP_ADDREQ_FLAG_REPLACE); if(bRet) { bRet = HttpSendRequest(hRequest,NULL,0,(void *)buffer,szTotalSize); if(bRet) { while(true) { char buffer[1024]={0}; DWORD read=0; BOOL r = InternetReadFile(hRequest,buffer,1024,&read); if(read !=0) { wstring strUploadXML =buffer; break; } } } } I am not pretty sure the way I am adding image data to the string and posting the request. Do I need to convert image data into Unicode? Any suggestions , if someone can find what I am doing wrong that would be very helpful to me.

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  • How can I return an object into PHP userspace from my extension?

    - by John Factorial
    I have a C++ object, Graph, which contains a property named cat of type Category. I'm exposing the Graph object to PHP in an extension I'm writing in C++. As long as the Graph's methods return primitives like boolean or long, I can use the Zend RETURN_*() macros (e.g. RETURN_TRUE(); or RETURN_LONG(123);. But how can I make Graph-getCategory(); return a Category object for the PHP code to manipulate? I'm following the tutorial over at http://devzone.zend.com/article/4486, and here's the Graph code I have so far: #include "php_getgraph.h" zend_object_handlers graph_object_handlers; struct graph_object { zend_object std; Graph *graph; }; zend_class_entry *graph_ce; #define PHP_CLASSNAME "WFGraph" ZEND_BEGIN_ARG_INFO_EX(php_graph_one_arg, 0, 0, 1) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(php_graph_two_args, 0, 0, 2) ZEND_END_ARG_INFO() void graph_free_storage(void *object TSRMLS_DC) { graph_object *obj = (graph_object*)object; delete obj-graph; zend_hash_destroy(obj-std.properties); FREE_HASHTABLE(obj-std.properties); efree(obj); } zend_object_value graph_create_handler(zend_class_entry *type TSRMLS_DC) { zval *tmp; zend_object_value retval; graph_object *obj = (graph_object*)emalloc(sizeof(graph_object)); memset(obj, 0, sizeof(graph_object)); obj-std.ce = type; ALLOC_HASHTABLE(obj-std.properties); zend_hash_init(obj-std.properties, 0, NULL, ZVAL_PTR_DTOR, 0); zend_hash_copy(obj-std.properties, &type-default_properties, (copy_ctor_func_t)zval_add_ref, (void*)&tmp, sizeof(zval*)); retval.handle = zend_objects_store_put(obj, NULL, graph_free_storage, NULL TSRMLS_CC); retval.handlers = &graph_object_handlers; return retval; } PHP_METHOD(Graph, __construct) { char *perspectives; int perspectives_len; Graph *graph = NULL; zval *object = getThis(); if(zend_parse_parameters(ZEND_NUM_ARGS() TSRMLS_CC, "s", &perspectives, &perspectives_len) == FAILURE) { RETURN_NULL(); } graph = new Graph(perspectives); graph_object *obj = (graph_object*)zend_object_store_get_object(object TSRMLS_CC); obj-graph = graph; } PHP_METHOD(Graph, hasCategory) { long perspectiveId; Graph *graph; graph_object *obj = (graph_object*)zend_object_store_get_object(getThis() TSRMLS_CC); graph = obj-graph; if (graph == NULL) { RETURN_NULL(); } if(zend_parse_parameters(ZEND_NUM_ARGS() TSRMLS_CC, "l", &perspectiveId) == FAILURE) { RETURN_NULL(); } RETURN_BOOL(graph-hasCategory(perspectiveId)); } PHP_METHOD(Graph, getCategory) { // what to do here? RETURN_TRUE; } function_entry php_getgraph_functions[] = { PHP_ME(Graph,__construct,NULL,ZEND_ACC_PUBLIC|ZEND_ACC_CTOR) PHP_ME(Graph,hasCategory,php_graph_one_arg,ZEND_ACC_PUBLIC) PHP_ME(Graph,getCategory,php_graph_one_arg,ZEND_ACC_PUBLIC) { NULL, NULL, NULL } }; PHP_MINIT_FUNCTION(getgraph) { zend_class_entry ce; INIT_CLASS_ENTRY(ce, PHP_CLASSNAME, php_getgraph_functions); graph_ce = zend_register_internal_class(&ce TSRMLS_CC); graph_ce-create_object = graph_create_handler; memcpy(&graph_object_handlers, zend_get_std_object_handlers(), sizeof(zend_object_handlers)); graph_object_handlers.clone_obj = NULL; return SUCCESS; } zend_module_entry getgraph_module_entry = { #if ZEND_MODULE_API_NO = 20010901 STANDARD_MODULE_HEADER, #endif PHP_GETGRAPH_EXTNAME, NULL, /* Functions */ PHP_MINIT(getgraph), NULL, /* MSHUTDOWN */ NULL, /* RINIT */ NULL, /* RSHUTDOWN */ NULL, /* MINFO */ #if ZEND_MODULE_API_NO = 20010901 PHP_GETGRAPH_EXTVER, #endif STANDARD_MODULE_PROPERTIES }; #ifdef COMPILE_DL_GETGRAPH extern "C" { ZEND_GET_MODULE(getgraph) } #endif

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  • about getadrrinfo() C++?

    - by Isavel
    I'm reading this book called beej's guide to network programming and there's a part in the book were it provide a sample code which illustrate the use of getaddrinfo(); the book state that the code below "will print the IP addresses for whatever host you specify on the command line" - beej's guide to network programming. now I'm curious and want to try it out and run the code, but I guess the code was develop in UNIX environment and I'm using visual studio 2012 windows 7 OS, and most of the headers was not supported so I did a bit of research and find out that I need to include the winsock.h and ws2_32.lib for windows, for it to get working, fortunately everything compiled no errors, but when I run it using the debugger and put in 'www.google.com' as command argument I was disappointed that it did not print any ipaddress, the output that I got from the console is "getaddrinfo: E" what does the letter E mean? Do I need to configure something out of the debugger? Interestingly I left the command argument blank and the output changed to "usage: showip hostname" Any help would be appreciated. #ifdef _WIN32 #endif #include <sys/types.h> #include <winsock2.h> #include <ws2tcpip.h> #include <iostream> using namespace std; #include <stdio.h> #include <string.h> #include <sys/types.h> #include <winsock.h> #pragma comment(lib, "ws2_32.lib") int main(int argc, char *argv[]) { struct addrinfo hints, *res, *p; int status; char ipstr[INET6_ADDRSTRLEN]; if (argc != 2) { fprintf(stderr,"usage: showip hostname\n"); system("PAUSE"); return 1; } memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; // AF_INET or AF_INET6 to force version hints.ai_socktype = SOCK_STREAM; if ((status = getaddrinfo(argv[1], NULL, &hints, &res)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(status)); system("PAUSE"); return 2; } printf("IP addresses for %s:\n\n", argv[1]); for(p = res;p != NULL; p = p->ai_next) { void *addr; char *ipver; // get the pointer to the address itself, // different fields in IPv4 and IPv6: if (p->ai_family == AF_INET) { // IPv4 struct sockaddr_in *ipv4 = (struct sockaddr_in *)p->ai_addr; addr = &(ipv4->sin_addr); ipver = "IPv4"; } else { // IPv6 struct sockaddr_in6 *ipv6 = (struct sockaddr_in6 *)p->ai_addr; addr = &(ipv6->sin6_addr); ipver = "IPv6"; } // convert the IP to a string and print it: inet_ntop(p->ai_family, addr, ipstr, sizeof ipstr); printf(" %s: %s\n", ipver, ipstr); } freeaddrinfo(res); // free the linked list system("PAUSE"); return 0; }

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  • Can you help me get my head around openssl public key encryption with rsa.h in c++?

    - by Ben
    Hi there, I am trying to get my head around public key encryption using the openssl implementation of rsa in C++. Can you help? So far these are my thoughts (please do correct if necessary) Alice is connected to Bob over a network Alice and Bob want secure communications Alice generates a public / private key pair and sends public key to Bob Bob receives public key and encrypts a randomly generated symmetric cypher key (e.g. blowfish) with the public key and sends the result to Alice Alice decrypts the ciphertext with the originally generated private key and obtains the symmetric blowfish key Alice and Bob now both have knowledge of symmetric blowfish key and can establish a secure communication channel Now, I have looked at the openssl/rsa.h rsa implementation (since I already have practical experience with openssl/blowfish.h), and I see these two functions: int RSA_public_encrypt(int flen, unsigned char *from, unsigned char *to, RSA *rsa, int padding); int RSA_private_decrypt(int flen, unsigned char *from, unsigned char *to, RSA *rsa, int padding); If Alice is to generate *rsa, how does this yield the rsa key pair? Is there something like rsa_public and rsa_private which are derived from rsa? Does *rsa contain both public and private key and the above function automatically strips out the necessary key depending on whether it requires the public or private part? Should two unique *rsa pointers be generated so that actually, we have the following: int RSA_public_encrypt(int flen, unsigned char *from, unsigned char *to, RSA *rsa_public, int padding); int RSA_private_decrypt(int flen, unsigned char *from, unsigned char *to, RSA *rsa_private, int padding); Secondly, in what format should the *rsa public key be sent to Bob? Must it be reinterpreted in to a character array and then sent the standard way? I've heard something about certificates -- are they anything to do with it? Sorry for all the questions, Best Wishes, Ben. EDIT: Coe I am currently employing: /* * theEncryptor.cpp * * * Created by ben on 14/01/2010. * Copyright 2010 __MyCompanyName__. All rights reserved. * */ #include "theEncryptor.h" #include <iostream> #include <sys/socket.h> #include <sstream> theEncryptor::theEncryptor() { } void theEncryptor::blowfish(unsigned char *data, int data_len, unsigned char* key, int enc) { // hash the key first! unsigned char obuf[20]; bzero(obuf,20); SHA1((const unsigned char*)key, 64, obuf); BF_KEY bfkey; int keySize = 16;//strlen((char*)key); BF_set_key(&bfkey, keySize, obuf); unsigned char ivec[16]; memset(ivec, 0, 16); unsigned char* out=(unsigned char*) malloc(data_len); bzero(out,data_len); int num = 0; BF_cfb64_encrypt(data, out, data_len, &bfkey, ivec, &num, enc); //for(int i = 0;i<data_len;i++)data[i]=out[i]; memcpy(data, out, data_len); free(out); } void theEncryptor::generateRSAKeyPair(int bits) { rsa = RSA_generate_key(bits, 65537, NULL, NULL); } int theEncryptor::publicEncrypt(unsigned char* data, unsigned char* dataEncrypted,int dataLen) { return RSA_public_encrypt(dataLen, data, dataEncrypted, rsa, RSA_PKCS1_OAEP_PADDING); } int theEncryptor::privateDecrypt(unsigned char* dataEncrypted, unsigned char* dataDecrypted) { return RSA_private_decrypt(RSA_size(rsa), dataEncrypted, dataDecrypted, rsa, RSA_PKCS1_OAEP_PADDING); } void theEncryptor::receivePublicKeyAndSetRSA(int sock, int bits) { int max_hex_size = (bits / 4) + 1; char keybufA[max_hex_size]; bzero(keybufA,max_hex_size); char keybufB[max_hex_size]; bzero(keybufB,max_hex_size); int n = recv(sock,keybufA,max_hex_size,0); n = send(sock,"OK",2,0); n = recv(sock,keybufB,max_hex_size,0); n = send(sock,"OK",2,0); rsa = RSA_new(); BN_hex2bn(&rsa->n, keybufA); BN_hex2bn(&rsa->e, keybufB); } void theEncryptor::transmitPublicKey(int sock, int bits) { const int max_hex_size = (bits / 4) + 1; long size = max_hex_size; char keyBufferA[size]; char keyBufferB[size]; bzero(keyBufferA,size); bzero(keyBufferB,size); sprintf(keyBufferA,"%s\r\n",BN_bn2hex(rsa->n)); sprintf(keyBufferB,"%s\r\n",BN_bn2hex(rsa->e)); int n = send(sock,keyBufferA,size,0); char recBuf[2]; n = recv(sock,recBuf,2,0); n = send(sock,keyBufferB,size,0); n = recv(sock,recBuf,2,0); } void theEncryptor::generateRandomBlowfishKey(unsigned char* key, int bytes) { /* srand( (unsigned)time( NULL ) ); std::ostringstream stm; for(int i = 0;i<bytes;i++){ int randomValue = 65 + rand()% 26; stm << (char)((int)randomValue); } std::string str(stm.str()); const char* strs = str.c_str(); for(int i = 0;bytes;i++)key[i]=strs[i]; */ int n = RAND_bytes(key, bytes); if(n==0)std::cout<<"Warning key was generated with bad entropy. You should not consider communication to be secure"<<std::endl; } theEncryptor::~theEncryptor(){}

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  • Access Violation

    - by Justin
    I've been learning how to NOP functions in C++ or even C but there are very few tutorials online about it. I've been googling for the past few hours now and I'm just stuck. Here is my code. #include <iostream> #include <windows.h> #include <tlhelp32.h> using namespace std; //#define NOP 0x90 byte NOP[] = {0x90}; void enableDebugPrivileges() { HANDLE hcurrent=GetCurrentProcess(); HANDLE hToken; BOOL bret=OpenProcessToken(hcurrent,40,&hToken); LUID luid; bret=LookupPrivilegeValue(NULL,"SeDebugPrivilege",&luid); TOKEN_PRIVILEGES NewState,PreviousState; DWORD ReturnLength; NewState.PrivilegeCount =1; NewState.Privileges[0].Luid =luid; NewState.Privileges[0].Attributes=2; AdjustTokenPrivileges(hToken,FALSE,&NewState,28,&PreviousState,&ReturnLength); } DWORD GetProcId(char* ProcName) { PROCESSENTRY32 pe32; HANDLE hSnapshot = NULL; pe32.dwSize = sizeof( PROCESSENTRY32 ); hSnapshot = CreateToolhelp32Snapshot( TH32CS_SNAPPROCESS, 0 ); if( Process32First( hSnapshot, &pe32 ) ) { do{ if( strcmp( pe32.szExeFile, ProcName ) == 0 ) break; }while( Process32Next( hSnapshot, &pe32 ) ); } if( hSnapshot != INVALID_HANDLE_VALUE ) CloseHandle( hSnapshot ); return pe32.th32ProcessID; } void WriteMem(DWORD Address, void* Value, size_t Size) { DWORD Protect = NULL; VirtualProtect((LPVOID)Address, 3, PAGE_READWRITE, &Protect); memcpy((void*)Address, Value, 3); VirtualProtect((LPVOID)Address, 3, Protect, &Protect); } void nop_(PVOID address, int bytes){ DWORD d, ds; VirtualProtect(address, bytes, PAGE_EXECUTE_READWRITE, &d); memset(address, 144, bytes); VirtualProtect(address,bytes,d,&ds); } void MemCopy(HANDLE pHandle, void* Dest, const void* Src, int Len) { DWORD OldProtect; DWORD OldProtect2; VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect); memcpy(Dest, Src, Len); VirtualProtect(Dest, Len, OldProtect, &OldProtect2); FlushInstructionCache(pHandle, Dest, Len); } int main() { enableDebugPrivileges(); DWORD pid; HANDLE phandle; // Obtain the process ID pid = GetProcId("gr.exe"); if(GetLastError()) { cout << "Error_PID_: " << GetLastError() << endl; system("pause"); return -1; } // Obtain the process handle phandle = OpenProcess(PROCESS_ALL_ACCESS,0,pid); if(GetLastError()) { cout << "Error_HANDLE_: " << GetLastError() << endl; system("pause"); return -1; } // Debug info, 0 = bad cout <<"pid : " << pid << endl; cout <<"HANDLE: " << phandle << endl << endl; system("pause"); // Change value to short iValue = -1; int choice = 0; BYTE * bGodMode = (BYTE *) (0x409A7E); // Lives Address bool hack = true; while(hack) { system("cls"); cout << "What hack?\n0. Exit\n1. Lives\n\n!> "; cin >> choice; switch(choice) { case 0: { hack=false; break; } case 1: // Modify Time cout << "God Mode On\n!> "; // cin >> iValue; // nop_((PVOID)(0x409A7E), 3); // MemCopy(phandle, (PVOID)0x409A7E, &NOP, 1); WriteMem((DWORD)(0x00409A7E), (void*)NOP, sizeof NOP); if(GetLastError()) { cout << "Error: " << GetLastError() << endl; system("pause"); } break; default: cout << "ERROR!\n"; break; } Sleep(100); } system("pause"); return 0; } This is suppose to NOP the DEC function that is 3 bytes long preventing me from losing lives. However each time I try it, it crashes the hack and says I had a access violation. I tried to look up the reasons and most of them dealt with with the size of the location I'm writing to and what I'm copying from. Otherwise, I have absolutely no idea. Any help would be nice. The game is GunRoar and the base address "0x409A7E" is where the DEC function is.

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  • Odd optimization problem under MSVC

    - by Goz
    I've seen this blog: http://igoro.com/archive/gallery-of-processor-cache-effects/ The "weirdness" in part 7 is what caught my interest. My first thought was "Thats just C# being weird". Its not I wrote the following C++ code. volatile int* p = (volatile int*)_aligned_malloc( sizeof( int ) * 8, 64 ); memset( (void*)p, 0, sizeof( int ) * 8 ); double dStart = t.GetTime(); for (int i = 0; i < 200000000; i++) { //p[0]++;p[1]++;p[2]++;p[3]++; // Option 1 //p[0]++;p[2]++;p[4]++;p[6]++; // Option 2 p[0]++;p[2]++; // Option 3 } double dTime = t.GetTime() - dStart; The timing I get on my 2.4 Ghz Core 2 Quad go as follows: Option 1 = ~8 cycles per loop. Option 2 = ~4 cycles per loop. Option 3 = ~6 cycles per loop. Now This is confusing. My reasoning behind the difference comes down to the cache write latency (3 cycles) on my chip and an assumption that the cache has a 128-bit write port (This is pure guess work on my part). On that basis in Option 1: It will increment p[0] (1 cycle) then increment p[2] (1 cycle) then it has to wait 1 cycle (for cache) then p[1] (1 cycle) then wait 1 cycle (for cache) then p[3] (1 cycle). Finally 2 cycles for increment and jump (Though its usually implemented as decrement and jump). This gives a total of 8 cycles. In Option 2: It can increment p[0] and p[4] in one cycle then increment p[2] and p[6] in another cycle. Then 2 cycles for subtract and jump. No waits needed on cache. Total 4 cycles. In option 3: It can increment p[0] then has to wait 2 cycles then increment p[2] then subtract and jump. The problem is if you set case 3 to increment p[0] and p[4] it STILL takes 6 cycles (which kinda blows my 128-bit read/write port out of the water). So ... can anyone tell me what the hell is going on here? Why DOES case 3 take longer? Also I'd love to know what I've got wrong in my thinking above, as i obviously have something wrong! Any ideas would be much appreciated! :) It'd also be interesting to see how GCC or any other compiler copes with it as well! Edit: Jerry Coffin's idea gave me some thoughts. I've done some more tests (on a different machine so forgive the change in timings) with and without nops and with different counts of nops case 2 - 0.46 00401ABD jne (401AB0h) 0 nops - 0.68 00401AB7 jne (401AB0h) 1 nop - 0.61 00401AB8 jne (401AB0h) 2 nops - 0.636 00401AB9 jne (401AB0h) 3 nops - 0.632 00401ABA jne (401AB0h) 4 nops - 0.66 00401ABB jne (401AB0h) 5 nops - 0.52 00401ABC jne (401AB0h) 6 nops - 0.46 00401ABD jne (401AB0h) 7 nops - 0.46 00401ABE jne (401AB0h) 8 nops - 0.46 00401ABF jne (401AB0h) 9 nops - 0.55 00401AC0 jne (401AB0h) I've included the jump statetements so you can see that the source and destination are in one cache line. You can also see that we start to get a difference when we are 13 bytes or more apart. Until we hit 16 ... then it all goes wrong. So Jerry isn't right (though his suggestion DOES help a bit), however something IS going on. I'm more and more intrigued to try and figure out what it is now. It does appear to be more some sort of memory alignment oddity rather than some sort of instruction throughput oddity. Anyone want to explain this for an inquisitive mind? :D Edit 3: Interjay has a point on the unrolling that blows the previous edit out of the water. With an unrolled loop the performance does not improve. You need to add a nop in to make the gap between jump source and destination the same as for my good nop count above. Performance still sucks. Its interesting that I need 6 nops to improve performance though. I wonder how many nops the processor can issue per cycle? If its 3 then that account for the cache write latency ... But, if thats it, why is the latency occurring? Curiouser and curiouser ...

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  • OpenSSL in C++ email client - server closes connection with TLSv1 Alert message

    - by mice
    My app connects to a IMAP email server. One client configured his server to reject SSLv2 certificates, and now my app fails to connect to the server. All other email clients connect to this server successfully. My app uses openssl. I debugged by creating minimal openssl client and attempt to connect to the server. Below is the code with connects to the mail server (using Windows sockets, but same problem is with unix sockets). Server sends its initial IMAP greeting message, but after client sends 1st command, server closes connection. In Wireshark, I see that after sending command to server, it returns TLSv1 error message 21 (Encrypted Alert) and connection is gone. I'm looking for proper setup of OpenSSL for this connection to succeed. Thanks #include <stdio.h> #include <memory.h> #include <errno.h> #include <sys/types.h> #include <winsock2.h> #include <openssl/crypto.h> #include <openssl/x509.h> #include <openssl/pem.h> #include <openssl/ssl.h> #include <openssl/err.h> #define CHK_NULL(x) if((x)==NULL) exit(1) #define CHK_ERR(err,s) if((err)==-1) { perror(s); exit(1); } #define CHK_SSL(err) if((err)==-1) { ERR_print_errors_fp(stderr); exit(2); } SSL *ssl; char buf[4096]; void write(const char *s){ int err = SSL_write(ssl, s, strlen(s)); printf("> %s\n", s); CHK_SSL(err); } void read(){ int n = SSL_read(ssl, buf, sizeof(buf) - 1); CHK_SSL(n); if(n==0){ printf("Finished\n"); exit(1); } buf[n] = 0; printf("%s\n", buf); } void main(){ int err=0; SSLeay_add_ssl_algorithms(); SSL_METHOD *meth = SSLv23_client_method(); SSL_load_error_strings(); SSL_CTX *ctx = SSL_CTX_new(meth); CHK_NULL(ctx); WSADATA data; WSAStartup(0x202, &data); int sd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); CHK_ERR(sd, "socket"); struct sockaddr_in sa; memset(&sa, 0, sizeof(sa)); sa.sin_family = AF_INET; sa.sin_addr.s_addr = inet_addr("195.137.27.14"); sa.sin_port = htons(993); err = connect(sd,(struct sockaddr*) &sa, sizeof(sa)); CHK_ERR(err, "connect"); /* ----------------------------------------------- */ /* Now we have TCP connection. Start SSL negotiation. */ ssl = SSL_new(ctx); CHK_NULL(ssl); SSL_set_fd(ssl, sd); err = SSL_connect(ssl); CHK_SSL(err); // Following two steps are optional and not required for data exchange to be successful. /* printf("SSL connection using %s\n", SSL_get_cipher(ssl)); X509 *server_cert = SSL_get_peer_certificate(ssl); CHK_NULL(server_cert); printf("Server certificate:\n"); char *str = X509_NAME_oneline(X509_get_subject_name(server_cert),0,0); CHK_NULL(str); printf(" subject: %s\n", str); OPENSSL_free(str); str = X509_NAME_oneline(X509_get_issuer_name (server_cert),0,0); CHK_NULL(str); printf(" issuer: %s\n", str); OPENSSL_free(str); // We could do all sorts of certificate verification stuff here before deallocating the certificate. X509_free(server_cert); */ printf("\n\n"); read(); // get initial IMAP greeting write("1 CAPABILITY\r\n"); // send 1st command read(); // get reply to cmd; server closes connection here write("2 LOGIN a b\r\n"); read(); SSL_shutdown(ssl); closesocket(sd); SSL_free(ssl); SSL_CTX_free(ctx); }

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  • Preventing FIN_WAIT2 when closing socket

    - by patrickvacek
    I have a server program that connects to another program via a given socket, and in certain cases I need to close the connection and almost immediately re-open it on the same socket. This by and large works, except that I have to wait exactly one minute for the socket to reset. In the meantime, netstat indicates that the server sees the socket in FIN_WAIT2 and the client sees it as CLOSE_WAIT. I'm already using SO_REUSEADDR, which I thought would prevent the wait, but that isn't doing the trick. Setting SO_LINGER to zero also does not help. What else can I do to resolve this? Here are the relevant code snippets: SetUpSocket() { // Set up the socket and listen for a connection from the exelerate client. // Open a TCP/IP socket. m_baseSock = socket(PF_INET, SOCK_STREAM, IPPROTO_IP); if (m_baseSock < 0) { return XERROR; } // Set the socket options to reuse local addresses. int flag = 1; if (setsockopt(m_baseSock, SOL_SOCKET, SO_REUSEADDR, &flag, sizeof(flag)) == -1) { return XERROR; } // Set the socket options to prevent lingering after closing the socket. //~ linger li = {1,0}; //~ if (setsockopt(m_baseSock, SOL_SOCKET, SO_LINGER, &li, sizeof(li)) == -1) //~ { //~ return XERROR; //~ } // Bind the socket to the address of the current host and our given port. struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = INADDR_ANY; addr.sin_port = htons(m_port); if (bind(m_baseSock, (struct sockaddr*)&addr, sizeof(addr)) != 0) { return XERROR; } // Tell the socket to listen for a connection from client. if (listen(m_baseSock, 4) != 0) { return XERROR; } return XSUCCESS; } ConnectSocket() { // Add the socket to a file descriptor set. fd_set readfds; FD_ZERO(&readfds); FD_SET(m_baseSock, &readfds); // Set timeout to ten seconds. Plenty of time. struct timeval timeout; timeout.tv_sec = 10; timeout.tv_usec = 0; // Check to see if the socket is ready for reading. int numReady = select(m_baseSock + 1, &readfds, NULL, NULL, &timeout); if (numReady > 0) { int flags = fcntl(m_baseSock, F_GETFL, 0); fcntl(m_baseSock, flags | O_NONBLOCK, 1); // Wait for a connection attempt from the client. Do not block - we shouldn't // need to since we just selected. m_connectedSock = accept(m_baseSock, NULL, NULL); if (m_connectedSock > 0) { m_failedSend = false; m_logout = false; // Spawn a thread to accept commands from client. CreateThread(&m_controlThread, ControlThread, (void *)&m_connectedSock); return XSUCCESS; } } return XERROR; } ControlThread(void *arg) { // Get the socket from the argument. socket sock = *((socket*)arg); while (true) { // Add the socket to a file descriptor set. fd_set readfds; FD_ZERO(&readfds); FD_SET(sock, &readfds); // Set timeout to ten seconds. Plenty of time. struct timeval timeout; timeout.tv_sec = 10; timeout.tv_usec = 0; // Check if there is any readable data on the socket. int num_ready = select(sock + 1, &readfds, NULL, NULL, &timeout); if (num_ready < 0) { return NULL; } // If there is data, read it. else if (num_ready > 0) { // Check the read buffer. xuint8 buf[128]; ssize_t size_read = recv(sock, buf, sizeof(buf)); if (size_read > 0) { // Get the message out of the buffer. char msg = *buf; if (msg == CONNECTED) { // Do some things... } // If we get the log-out message, log out. else if (msg == LOGOUT) { return NULL; } } } } // while return NULL; } ~Server() { // Close the sockets. if (m_baseSock != SOCKET_ERROR) { close(m_baseSock); m_baseSock = SOCKET_ERROR; } if (m_connectedSock != SOCKET_ERROR) { close(m_connectedSock); m_connectedSock = SOCKET_ERROR; } } SOCKET_ERROR is equal to -1. The server object gets destroyed, at which point the connection should close, and then recreated, at which point the SetUpSocket() and ConnectSocket() routines are called. So why do I have to wait a minute for the socket to clear? Any ideas would be appreaciated.

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