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  • As a person getting into mobile development, what's the best mobile platform in terms of profitability? [closed]

    - by Kyle Loman
    I realize this question can range very far so would love to hear any and all opinions on this. However, I'll be honest and say that I have been thinking of this in terms of most profitable. I know how this may sound either way but this is one of my main sticking points. I realize that I'm not guaranteed a single cent and success is never guaranteed but I'm going into this with the thought of making something out of it both financially and also for my own interest. I know that iOS gets a lot of attention on this front but Android commands a lot more market share. However, I know there are drawbacks to Android too, whether it's in the actual development process and programming (though I've heard conflicting reports on this, such as how easy/difficult it is for to address screen res in different devices) or the app ecosystem being flooded. But iOS's app ecosystem has been described as too saturated and harder to compete in for that reason. Since Windows Phone has fewer apps than both of those two, that might be the best place to start in order to be closer to the ground floor of the store and be noticed more? Less saturation = better chances of sales or differentiating? Something like the gold rush during the first years of the iOS App Store (not exactly but at least in concept)? Would it be that despite fewer users on the platform, there's more exposure due to less competition so that may translate to better success at sales? Plus, I know MS is in it for the long haul so I'm not too fearful of something like WebOS going away. Obviously RIM isn't very popular nowadays but I read a recent article that says Blackberry actually has the apps that make the most money, any thoughts on that: http://gigaom.com/mobile/which-mobile-oss-apps-make-most-money-surprise-its-blackberry/ Again, this is all I've heard or known about so if there's anything to add or correct here, please do. In addition, this has actually affected my next personal phone upgrade. I'm eligible for a carrier discount now and I've had my eye on the iPhone 5. However, the Lumia 920 is the one I'm holding out for and I'm open to trying an Android but I'm not sure I can wait that long for any new Nexus or even the Razr HD. Even the new Lumia in November is making me antsy, I'm so close to just getting an iPhone 5. But when I say this has affected my phone choice, I'd want to be able to carry the apps I write with me so that I'm able to pull my phone out to show people without having to carry around a second device to do so. So that's why I'd like to make my personal phone match the main platform I'm developing for. Of course, I will likely expand to other platforms if I gain any decent success but the one I target now would serve well as my personal phone I carry around so that I can use it as a marketing tool, in a sense, showing people my apps if the opportunity presents itself. So what's the best mobile platform to choose, and especially in regards to most lucrative? As said previously, this would influence my personal phone choice greatly. Thanks in advance and I hope this isn't taken the wrong way - I understand there are trade-offs and other factors that may balance this out but making some revenue is key among that. For some background, I have done software development and know programming language concepts so I'm not entirely new to it and I do get the notion of being familiar with these things so that I can translate this skill among a variety of languages but I'm currently just having difficulty choosing my first main mobile platform based on the criteria I've outlined above.

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  • Stopping Windows Mobile 6.5 tab reordering

    - by PaulH
    I have a C++ Visual Studio 2008 Windows Mobile 6.5 application that uses a tab control. I've noticed that depending on how careful you are with the stylus, when using the tab control you can accidentally re-order the tabs. It's difficult to do deliberately, but it's very easy to do when you're not trying. I assume this is a new "feature" of Windows Mobile 6.5 as it doesn't happen in Windows Mobile 6.1 with the same code. Is there a window style or something I can set that will lock the tab order such that people don't accidentally re-arrange them? Also, is there an MSDN page that describes this behavior and how it is supposed to work? I've looked, but have come up empty. Thanks, PaulH

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  • Mobile App integrating with Web portal

    - by Shine
    I'm planning to develop a city info site. The web pages will display contents from a constantly updating MySQL database- most probably using a CMS. I am planning to share the same database for a Mobile app related to this. In the pages there are options for using geolocation, rate and comment for the user. I think, this mobile app should work while it's offline too. So how should i deal with data for mobile? Should i use a connection between MySQL and IndexedDB? (I'm not quite sure about this part). Appreciating your time & help.

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  • Diagnosing ADF Mobile iOS deployment problems

    - by Chris Muir
    From time to time I encounter customers who have taken possession of a brand new Apple Mac, have that excited "I've just spent more on a computer then I ever wanted to but it's okay" crazy gleam in their eye, but on pre-loading all the necessary software for Oracle's ADF Mobile to start their mobile campaign, following Oracle's setup instructions and deploying their first app to Apple's XCode iPhone Simulator they hit this error message in the JDeveloper Log-Deployment window: [01:36:46 PM] Deployment cancelled. [01:36:46 PM] ----  Deployment incomplete  ----. [01:36:46 PM] Failed to build the iOS application bundle. [01:36:46 PM] Deployment failed due to one or more errors returned by '/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild'.  The following is a summary of the returned error(s): Command-line execution failed (Return code: 69) "Oh, return code 69, I know that well" I hear you say.  Admittedly the error code is less than useful besides drawing some titters from the peanut gallery. Before explaining what's gone wrong, I think it's useful to teach customers how to diagnose these issues themselves.  When ADF Mobile commences a deployment, be it to Apple's iOS or Google's Android platforms, JDeveloper and ADF Mobile do a good job in the Log window of showing you what the deployment process entails.  In the case of deploying to iOS the log window will literally include the XCode commands executed to complete the deployment cycle. As example here's the log output that was produced before the error message was raised.... take the opportunity to read this line by line and note the command line calls highlighted in blue: (Note some of the following lines have been split over multiple lines to suit reading on this blog, each original line is preceded by a timestamp. Ensure to check the exact commands from JDev) [01:36:33 PM] Target platform is (iOS). [01:36:33 PM] Beginning deployment of ADF Mobile application 'LayoutDemo' to iOS using profile 'IOS_MOBILE_NATIVE_archive1'. [01:36:34 PM] Command-line executed: [/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild, -version] [01:36:34 PM] Command-line execution succeeded. [01:36:34 PM] Running dependency analysis... [01:36:34 PM] Building... [01:36:34 PM] Deploying 3 profiles... [01:36:35 PM] Wrote Archive Module to /Users/chris/fmw/jdeveloper/jdev/extensions/ oracle.adf.mobile/Samples/PublicSamples/LayoutDemo/ApplicationController/ deploy/ApplicationController.jar [01:36:35 PM] WARNING: No Resource Catalog enabled ADF components found to package [01:36:36 PM] Wrote Archive Module to /Users/chris/fmw/jdeveloper/jdev/extensions/ oracle.adf.mobile/Samples/PublicSamples/LayoutDemo/ViewController/ deploy/ViewController.jar [01:36:36 PM] Verifying existence of the .adf source directory of the ADF Mobile application... [01:36:36 PM] Verifying Application Controller project exists... [01:36:36 PM] Verifying application dependencies... [01:36:36 PM] The application may not function correctly because the following dependent libraries are missing: /Users/chris/jdev/jdeveloper/jdeveloper/jdev/extensions/oracle.adf.mobile/ lib/adfmf.springboard.jar [01:36:36 PM] Verifying project dependencies... [01:36:36 PM] Validating application XML files... [01:36:36 PM] Validating XML files in project ApplicationController... [01:36:36 PM] Validating XML files in project ViewController... [01:36:40 PM] Copying common javascript files... [01:36:41 PM] Copying FARs to the ADF Mobile Framework application... [01:36:41 PM] Extracting Feature Archive file, "ApplicationController.jar" to deployment folder, "ApplicationController". [01:36:42 PM] Extracting Feature Archive file, "ViewController.jar" to deployment folder, "ViewController". [01:36:42 PM] Deploying skinning files... [01:36:43 PM] Copying the CVM SDK files built for the x86 processor... [01:36:43 PM] Copying the CVM JDK files built for the x86 processor... [01:36:43 PM] Command-line executed: [cp, -R, -p, /Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/iOS/jvmti/x86/, /Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/ Samples/PublicSamples/ LayoutDemo/deploy/IOS_MOBILE_NATIVE_archive1/temporary_xcode_project/lib] [01:36:43 PM] Command-line execution succeeded. [01:36:43 PM] Command-line executed: [cp, -R, -p, /Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/iOS/jvmti/jar/, /Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/Samples/ PublicSamples/LayoutDemo/deploy/IOS_MOBILE_NATIVE_archive1/ temporary_xcode_project/lib] [01:36:43 PM] Command-line execution succeeded. [01:36:43 PM] Copying security related files to the ADF Mobile Framework application... [01:36:44 PM] Command-line executed from path: /Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/Samples/ PublicSamples/LayoutDemo/deploy/IOS_MOBILE_NATIVE_archive1/temporary_xcode_project/ [01:36:44 PM] Command-line executed: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild clean install -configuration Debug -sdk /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/ Developer/SDKs/iPhoneSimulator6.1.sdk DSTROOT=/Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/Samples/ PublicSamples/LayoutDemo/deploy/IOS_MOBILE_NATIVE_archive1/Destination_Root/ IPHONEOS_DEPLOYMENT_TARGET=5.0 TARGETED_DEVICE_FAMILY=1,2 PRODUCT_NAME=LayoutDemo ADD_SETTINGS_BUNDLE=NO As you can see when we move from JDeveloper undertaking its work, it then passes the code off in the last few lines for Apple's XCode to assemble and deploy the required .ipa file.  From the original error message which followed this complaining about xcodebuild failing with return code 69, we can quickly see the exact command line used to call xcodebuild. As this is the exact command line call with all its options, you're free to open a Terminal window in Mac OSX and execute the same command by simply copying and pasting the command line. And via this you'll then find out what return code actually 69 means.  Unfortunately it's not that exciting. For Macs that have just been installed and configured with XCode, XCode (and for that matter iTunes) which is required by ADF Mobile to deploy must have been run at least once before hand on your brand new Mac (to be clear that's once ever, not once every restart). On doing so you will be presented with a license agreement from Apple that you must accept. Only once you've done this will the command line calls work.  They're currently failing as you haven't accepted the legal terms and conditions. (arguably you an also accept the terms and conditions from the command line too, but ADF Mobile cannot do this on your behalf, so it's just easier to open the tools and confirm the legal requirements that way). Putting aside the error code and its meaning, watching the log window, watching what commands are executed, learning what they do, this will assist you to diagnose issues yourself and solve these sort of issues more relatively quickly.  From my perspective as an Oracle Product Manager, it allows me to say "this is the stuff you don't need to worry about when you use ADF Mobile when it's configured correctly" .... as you can see my salesman qualities shine through. For anyone who is happily using ADF Mobile on a Mac and wondering why you didn't hit these issues, it's quite likely that you already accepted the license conditions before deploying via ADF Mobile.  For instance, though I'm not a fan of iTunes itself, iTunes was one of the first things I loaded on my Mac to access my Justin Bieber albums. Image courtesy of winnond / FreeDigitalPhotos.net

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  • Web-based CMS for mobile app

    - by JWood
    I'm just about to start developing a mobile app which needs to be fed from a CMS. I started designing the tables when I thought there must be something out there which could save me a load of time and let me concentrate on the mobile side of things. So, I'm looking for a CMS that will let me create hierarchical "pages" which will just be 4-5 database fields with a simple front-end to allow to edit and update them. I don't mind having to write some code to layout the database and forms etc, any saving on starting from scratch would be good. The only requirement is that I be able to access the data via some sort of web service, REST, JSON, XML, anything really... Can anyone suggest anything that might help? Thanks, J

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  • Mobile redirect strategy

    - by Kevin
    Looking for help on deciding how to redirect users to a mobile optimized version of my site (m.mysite.com). Looking at two methods: Server configuration (.htaccess or even varnish) Webapp (php) The problem I see with #1 is with the "view full site" link on the mobile site. If a user clicks that link and they go to mysite.com won't the server just redirect them back to m.mysite.com? For #2 I could create a cookie that is checked in addition to the user agent. Any suggestions/comments? Is there a better way to "remember" if the user clicked "visit full site"? Thanks, Kevin

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  • HTML5 mobile game development vs. native game apps

    - by Vic Szpilman
    What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, gameQuery); and how does the best of that compare with developing a native app (especially for iOS and Android)? Especially in terms of performance, visuals and getting that "native feel". Thoughts on solutions such as Appcelerator and Corona SDK are also appreciated. In regards to Unity3D, is it possible to develop in it and still have the game be playable on a browser (such as current releases of Chrome or Firefox, at least) without any dependencies or having the user install anything (no unity web player). What I'm looking for is how to develop in web standards as to reach the maximum number of platforms (including outside mobile) while still retaining a native experience for mobile without having to implement the game anew for iOS and Android.

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  • My Oracle Support: Your Mobile Needs

    - by richard.miller
    We know you have issues with My Oracle Support. But one area which we haven't tried to help customers is in the mobile space. If you have a few minutes take this survey. Our goal is to be able to deliver a "5 star" solution via mobile for limited set of specific and important uses. We don't plan on delivering the kitchen sink. Help us plan on what is REALLY important to you when on the move. http://tinyurl.com/mosmobile

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  • Web-based CMS for mobile app

    - by JWood
    I'm just about to start developing a mobile app which needs to be fed from a CMS. I started designing the tables when I thought there must be something out there which could save me a load of time and let me concentrate on the mobile side of things. So, I'm looking for a CMS that will let me create hierarchical "pages" which will just be 4-5 database fields with a simple front-end to allow to edit and update them. I don't mind having to write some code to layout the database and forms etc, any saving on starting from scratch would be good. The only requirement is that I be able to access the data via some sort of web service, REST, JSON, XML, anything really... Can anyone suggest anything that might help? Thanks, J

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  • No enable mobile broadband option

    - by noboot
    I just migrated from Wubi to actual dual booting Ubuntu and Windows 7 my machine is an Aspire 4750G. When I had (Wubi) Ubuntu 12.04 LTS 64-bit the network applet included the "enable mobile broadband" option. Now, I am using Ubuntu 12.04 LTS (32-bit) actual install as the 64-bit does not work. And my problem is that it does not show the "enable mobile broadband" option. This is so weird considering that I did not encounter the same problem in Wubi based installation.. Kindly help.. I have managed to connect to the internet via Sakis3G Script, still I find the previous method a lot more convenient..

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  • No "Enable Mobile Broadband" option

    - by Diaz
    When i installing ubuntu 11.10 using live CD, i can see "enable mobile broadband" option, then i check it and setting up the dial up configuration. And then i connected to the internet while the installation is on the progress. But ! when the installation finish and requiring a reboot. I reboot, and then the "enable mobile broadband" option is not listed. i type ifconfig n i see there is eth0 wlan0 and wwan0. what is the problem is ? i can't connect to internet anymore.

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  • Which Hosting for a Mobile Infotainment Portal? [closed]

    - by VenomVipes
    Possible Duplicate: How to find web hosting that meets my requirements? I am building up a portal for music and movie downloads. My target is 85% Mobile User. I expect (acc to our promotion plan) 1000 Visitors a day and at least 300 parallel downloads. Files are mp3 & 3gp format. Please suggest the type of hosting Cloud/VPS/Dedi. Please suggest config (suppose I have 50Gb Video & 30Gb Audio). We have a budget of around 70$/m for Server. Also suggest if I should keep all files in my HostServer or just put links to direct downlad frm other sites offering the same video. My goal is Fast Loading on Mobile Browser (2G GPRS). Also faster download of files.

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  • 3D open source physics engine suitable for mobile platforms (Android and iOS)

    - by lukeluke
    I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on phones). I am writing my games for mobile platforms in C++, so the engine should be C or C++. I need a fast engine, since mobile platforms have limited resources. I need a free engine. A good design would be nice to have too. What engine is best suited for my task? What I really would like to hear from you is your direct experience. Documentation and support (for example, forum or an IRC channel) is a really important aspect to take into consideration.

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  • Mobile Compatibility: traditional website look vs native application ?

    - by Siddiqui
    I have a question related to mobile compatible websites, I have seen two type of websites One in which they adopt traditional website look and adjust website according to mobile screen, if they have lot of information which can not be adjust according to screen then they expand the height of page, so that user can scroll the page to see more information... In the second approach they used native application look means use navigation-bar, tab-bar, tool-bar, scroll-view just like in native applications. Height and width of page adjust according to screen size, if they have more information then they use scroll-view etc... My question is: which approach is better then other, in which approach you feel more comfortable to use website.

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  • Mobile Game Engine

    - by Jason Crosby
    I am trying to track down a game engine for developing mobile games for ios and android. I have been looking for weeks now and havent found what i am looking for. I like jmonkey engine for making desktop games. Its easy to use and it comes with everything you need. Its more that just some libraries. I'm looking for something similar for developing mobile games. I'd like it to be easy to use and have everything included not just a collection of libraries. And I would prefer to write in c++. I'm not looking for "the best". I'm just looking for some engines that match my criteria so I can try them out and see which one works best for me.

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  • SEO Influenc search result per device class (mobile/desktop)

    - by user32224
    We're currently building a new responsive website and while working on the site map figured that we don't want to show certain sections on mobile devices. This can be easily done by hiding the navigation parts using css/media queries. However, trouble is that the hidden sites would still show up in search engines' search results. If a user happens to click on one of these links she might happen to see a badly formatted page as we'd use desktop/tablet only code to show images and video. Is there any way to "influence" to exclude certain pages if the search is done on a mobile device? Do search engines crawl pages once or with a device specific view twice? Could we set a noindex meta tag for a specific device class?

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  • Exclude pages from search results based on device class (mobile/desktop)

    - by user32224
    We're currently building a new responsive website. While working on the site map, we figured that we don't want to show certain sections on mobile devices. This can be easily done by hiding the navigation parts using CSS/media queries. However, the trouble is that the hidden sites would still show up in search engine results. If a user happens to click on one of these links she might happen to see a badly formatted page as we'd use desktop/tablet only code to show images and video. Is there any way influence the search engines to exclude certain pages if the search is done on a mobile device? Do search engines crawl pages once or with a device specific view twice? Could we set a noindex meta tag for a specific device class?

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  • Oracle Launches Mobile Applications User Experience Design Patterns

    - by ultan o'broin
    OK, you heard Joe Huang (@JoeHuang_Oracle) Product Manager for Oracle Application Development Framework (ADF) Mobile. If you're an ADF developer, or a Java (yeah, Java in iOS) developer, well now you're a mobile developer as well. And, using the newly launched Applications User Experience (UX) team's Mobile UX Design Patterns, you're a UX developer rockstar too, offering users so much more than just cool functionality. Mobile Design Pattern for Inline Actions Mobile design requires a different way of thinking. Use Oracle’s mobile design patterns to design iPhone, Android, or browser-based smartphone apps. Oracle's sharing these cutting edge mobile design patterns and their baked-in, scientifically proven usability to enable Oracle customers and partners to build mobile apps quickly. The design patterns are common solutions that developers can easily apply across all application suites. Crafted by the UX team's insight into Oracle Fusion Middleware, the patterns are designed to work with the mobile technology provided by the Oracle Application Development Framework. Other great UX-related information on using ADF Mobile to design task flows and the development experience on offer are on the ADF EMG podcast series. Check out FXAer Brian 'Bex' Huff (@bex of Bezzotech talking about ADF Mobile in podcast number 6 and also number 8 which has great tips about getting going with Android and iOS mobile app development too.

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  • How to avoid locking key-guard in windows-mobile

    - by Solitaire
    Hi, Can any one please help me, How to avoid key-guard lock programmatically in windows mobile. i have an application in that after certain minutes key-guard gets lock. i don't want mobile to get locked when my application is running. please suggest me how to do programmatically.. Thanks Grabit

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  • Testing Mobile Sites

    - by Kyle Rozendo
    Hi All, We are about to launch a mobile site and are wondering what the best way of testing across as many mobile browsers as possible would be? This could be a company that does this sort of thing, or a way in which to do it in-house, we're not being picky. Thanks, Kyle

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  • HTML5 enabled browser for Windows Mobile 6

    - by Herberth Amaral
    I did some research on Google but I couldn't find any HTML5 browser for Windows Mobile 6. The main resource I'm looking for in HTML5 is WebDatabase and/or localStorage. With a little research I found Iris (http://www.freewarepocketpc.net/ppc-download-iris-browser.html), a Webkit based browser with some HTML5 features, but localStorage and Web Database doesn't work on it. Does anyone know any browser with storage capability for Windows Mobile 6?

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  • How to set the Windows Mobile 6 IME mode (to numbers only)

    - by Daniel Crenna
    In Windows Mobile 5 one of the following methods works to set an input to numbers only: // Managed InputModeEditor.SetInputMode(textBox, InputMode.Numeric); // Native Wrapper InputModeSupport.SHSetImeMode(textBox.Handle, InputModeSupport.SHIME_MODE.SHIME_MODE_NUMBERS); In Windows Mobile 6, neither works. How do you set the IME to "Numbers Only" in WM 6.0 / .NET CF 3.5?

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  • ADF Mobile @ Oracle Open World 2012 - A Look Back...

    - by Joe Huang
    Hi, everyone: It's been a little over two weeks since the end of Oracle Open World 2012, and hope everyone has recovered sufficiently.  We have seen a tremendous amount of coverage on Oracle ADF Mobile during this Oracle Open World.  For starters, ADF Mobile demo booth was positioned in the Oracle Red Lounge in Moscone North, where all new and innovative technologies are being demonstrated.  The booth is liternally out front and the first booth in the area, and we had a lot of interested attendees talking to us.  It feels like ADF Mobile has finally arrived on the big stage. There are numerous sessions and hands on labs that covers ADF Mobile.  Details can be found in Oracle Open World page.   The Oracle Cloud: Oracle's Cloud Platofrm and Application Strategy by Thomas Kurian (Keynote) Near the beginning of the keynote, showing a great analytics application built using ADF Mobile  Oracle Fusion Middleware Strategies Driving Business Innovation by Hasan Rizvi (Keynote) The Future of Development for Oracle Fusion—From Desktop to Mobile to Cloud by Chris Tonas (General Session) Co-presented with Accenture, an ADF Mobile Beta Partner Extend Oracle Fusion Apps to Tablets/Smartphones with Oracle Mobile Technology (General Session) Extend Oracle Applications to Mobile Devices with Oracle’s Mobile Technologies (General Session) Building Mobile Applications with Oracle Cloud (General Session) Mobile-Enable Oracle Fusion Middleware and Enterprise Applications with Oracle ADF (Conference Session) Co-presented with Infosys, an ADF Mobile Beta Partner Develop On-Device iPhone and iPad Apps Without Writing Any Objective-C Code (Oracle Develop Session) Mobile Apps for Oracle E-Business Suite with Oracle ADF Mobile and Oracle SOA Suite (Conference Session) Developing Applications for Mobile iOS and Android Devices with Oracle ADF Mobile (Hands on Lab) This lab was repeated 8 (!) times Build Mobile Applications for Oracle E-business Suite (Hands on Lab) It was an extremely busy Open World for the team, and we were in the middle of trying to release ADF Mobile!   By far, the most memorable event during Open World was the ADF Meett Up at the OTN Lounge, where beers were flowing (for a little while) and familiar names are finally matched with faces.  We also appreciate the opportunity to interview the attendees from New Caledonia - sorry we probably surprised you with the video record, and many thanks for coming through for us. I also want to thank my fellow ADF Mobile and Fusion Middleware team members - from product managers, engineers, and product marketing, everyone worked extremely hard to make this Open World a great success for ADF Mobile. I really enjoyed meeting everyone at Oracle Open World, at the booth, sessions, etc.   Now it's on to release ADF Mobile - for real! Thanks, Joe Huang PS: If this thread shows up on your RSS feed, please keep watching...

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  • Use Your Favorite Wallpapers in Windows 7 Starter Edition

    - by Asian Angel
    If you have Windows 7 Starter Edition installed on your netbook, the default wallpaper can get old. If you are tired of looking at the default wallpaper, then join us today as we look at changing it with Oceanis Change Background Windows 7. Special Notes This information is quoted directly from the website and needs to be kept in mind when using Oceanis Change Background Windows 7: If the Oceanis Change Background Windows 7 program no longer works properly after installing some Windows Updates, then uninstall and reinstall the Oceanis Change Background Windows 7 program to have it run properly again. If you ever do an in-place upgrade to another higher level edition of Windows 7 in the future, then be sure to uninstall this Oceanis Change Background Windows 7 program first to avoid incompatibility issues with it in the new edition of Windows 7. It was designed to only work in Windows 7 Starter edition. Before There it is…the default wallpaper everyone with the Starter Edition gets stuck with. Some people may not mind it, but if you are one of the people who really wants something different then get ready to rejoice. After The install file for Oceanis is contained in a zip file so you will need to unzip it to get started. The install process is quick and simple but you will need to do a system restart afterwards. Once you have restarted your computer this is what your screen will look like…do not panic and think that this is all there is to it. This is just the Starter Screen and can be easily changed… Note: Oceanis will auto-start with Windows each time. Using either the Desktop Icon or the Start Menu Entry, open up the Oceanis Main Window. You will see the set of four default wallpapers shown here. At this point the best thing to do is browse for the appropriate folder where you have all of those wonderful new wallpapers just waiting to be used. Note: We found Stretch to be the best Picture Position setting on our system. For our example we had three ready and waiting. We decided to try out the Wallpaper Slideshow feature first. We chose a time frame and saved our changes. Here are our three wallpapers as they switched through. This can be much more interesting than the default wallpaper. There was only one quirk that we encountered while using the Slideshow Setting. On occasion if we minimized a non-maximized window there would be a leftover partial image in place of the window. Our suggestion? Go with one wallpaper at a time and the settings shown below. These are the settings that we had terrific luck with…Only one picture selected, Picture Position = Stretch, & Change Picture Every = Every Day. Using these settings, the Starter Edition acted just like any of the other editions with regard to wallpaper management. Conclusion If you have grown tired of looking at the default wallpaper in Windows 7 Starter Edition then you will certainly appreciate what Oceanis Change Background Windows 7 can do to fix that problem. For more ways to customize your Windows 7 Started Edition, be sure to to check out how to personalize Windows 7 Starter. Links Download Oceanis Change Background Windows 7 Similar Articles Productive Geek Tips Windows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Awesome Desktop Wallpapers: The Windows 7 EditionHow To Customize Wallpaper in Windows 7 Starter EditionDesktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools Track Daily Goals With 42Goals Video Toolbox is a Superb Online Video Editor Fun with 47 charts and graphs Tomorrow is Mother’s Day

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