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  • Explanation needed, for “Ask, don't tell” approach?

    - by the_naive
    I'm taking a course on design patterns in software engineering and here I'm trying to understand the good and the bad way of design relating to "coupling" and "cohesion". I could not understand the concept described in the following image. The example of code shown in the image is ambiguous to me, so I can't quite clearly get what exactly "Ask, don't tell!" approach mean. Could you please explain?

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  • visual basic coach needed [closed]

    - by Danny
    0 down vote favorite I am trying to learn visual basic. I used to program in gw-basic and have trouble learning vb.net by reading and googling all the time. It takes so much time to find the answers to my programming problems and even then i do not understand the why it have to be done that way. I have beginners questions like finding childwindows using enumwindow. Then googling for hours and hours i do not seem to grasp it (must be my old age). I would like to get someone i could learn from by asking questions about what i want to program and learn from it. not to just finish the program but to learn and understand it too. Someone who dont find questions stupid to ask as i try to build my understanding of the visual basic environment. I hope to communicate by using skype voice or chat or other direct means when time permits it. Cheers, Danny

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  • DLL-s needed to run ASP.NET MVC 3 RC on Windows Azure

    - by DigiMortal
    In this weekend I made one of my new apps run on Windows Azure. I am building this application using ASP.NET MVC 3 RC and Razor view engine. In this posting I will list DLL-s you need to have as local copies to get ASP.NET MVC 3 RC run on Windows Azure web role. Besides assemblies that are already references you may need to add references to some more assemblies. List of assemblies is here: Microsoft.Web.Infrastructure System.Web.Helpers System.Web.Mvc System.Web.Razor System.Web.WebPages System.Web.WebPages.Razor WebMatrix.Data You can find Razor and ASP.NET Web Pages related assemblies from folder: C:\Program Files\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\Assemblies\ NB! If your project is using dynamically loaded assemblies that are not referenced from any of your project make sure you are including them as project items that are located in bin folder. This way these DLL-s are also put to deployment package and you don’t have to create code level references to them.

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  • Suggestions for html tag info required for jQuery Plugin

    - by Toby Allen
    I have written a tiny bit of jQuery which simply selects all the Select form elements on the page and sets the selected property to the correct value. Previously I had to write code to generate the Select in php and specify the Selected attribute for the option that was selected or do loads of if statements in my php page or smarty template. Obviosly the information about what option is selected still needs to be specified somewhere in the page so the jQuery code can select it. I decided to create a new attribute on the Select item <Select name="MySelect" SelectedOption="2"> <-- Custom Attr SelectedOption <option value="1">My Option 1 </option> <option value="2">My Option 2 </option> <-- this option will be selected when jquery code runs <option value="3">My Option 3 </option> <option value="4">My Option 4 </option> </Select> Does anyone see a problem with using a custom attribute to do this, is there a more accepted way, or a better jquery way?

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  • Design suggestions needed to create a MathBuilder framework

    - by Darf Zon
    Let explain what I'm trying to create. I'm creating a framework, the idea is to provide base classes to generate a math problem. Why do I need this framework? Because at first time, I realized when I create a new math problem I always do the same steps. Configuration settings such range numbers. For example if I'm developing multiplications, in beginner level only generate the first number between 2-5 or in advanced level, the first number will be between 6- 9, for example. Generate problem method. All the time I need to invoke a method like this to generate the problem. This one receives the configuration settings and generate the number according to them. And generate the object with the respective data. Validate the problem. Sometimes the problem generated is not valid. For example, supposed I'm creating fractions in most simplified, if I receive 2/4, the program should detect that this is not valid and must generate another like this one, 1/4. Load the view. All of them, have a custom view (please watch below the images). All of the problems must know how to CHECK if the user result is correct. All of this problems has answers. Some of them just require one answer, anothers may require more than one, so I guess a way to maintain flexibility to the developer has all the answers he wanna used. At the beginning I started using PRISM. Generate modules for each math problem was the idea and load it in the main system. I guess are the most important things of this idea. Let me showing some problems which I create in a WPF standalone program. Here I have a math problem about areas. When I generate the problem a set to the view the object and it draw it. In beginner level, I set in the configuration settings that just load square types. But in advance level, can load triangles and squares randomly. In this another, generate a binary problem like addition, subtraction, multiplication or division. Above just generate a single problem. The idea of this is to show a test o quiz, I mean get a worksheet (this I call as a collection of problems) where the user can answer it. I hope gets the idea with my ugly drawing. How to load this math problems? As I said above, I started using PRISM, and each module contains a math problem kind. This is a snapshot of my first demo. Below show the modules loaded, and center the respective configurations or levels. Until momment, I have no idea to start creating this software. I just know that I need a question | problem class, response class, user class. But I get lost about what properties should have to contain in it. Please give a little hand of this framework. I put much effort on this question, so if any isn't clear, let me know to clarify it.

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  • What commands are needed to install Ubuntu Core?

    - by Oxwivi
    Ubuntu Core's wiki page page contains the instructions to install Ubuntu Core on a target media: Uncompress (do not unpack) rootfs Format target media: at least one partition should be ext2, ext3, or ext4 Unpack Ubuntu Core to ext{2,3,4} partition Install boot-loader Install Linux If the Linux kernel requires modules, add these to /lib/modules/$(uname -r) in the ext{2,3,4} file system Boot the target device Install any additional required software using apt-get But what are the specific commands to do the above? The things I'm specifically confused about are: Uncompressing and unpacking, what's the difference and how do I do them? What package should I install if I want the generic kernel provided in regular Ubuntu installation? I won't be installing any drivers or anything related to kernel other than what's provided in the repos, do I need to worry about manually adding kernel modules? PS I would like to request that all the commands used in the installation process be mentioned in the answer, for the benefit of ones who're completely unfamiliar and myself, should I ever forget.

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  • Advice Needed: Developers blocked by waiting on code to merge from another branch using GitFlow

    - by fogwolf
    Our team just made the switch from FogBugz & Kiln/Mercurial to Jira & Stash/Git. We are using the Git Flow model for branching, adding subtask branches off of feature branches (relating to Jira subtasks of Jira features). We are using Stash to assign a reviewer when we create a pull request to merge back into the parent branch (usually develop but for subtasks back into the feature branch). The problem we're finding is that even with the best planning and breakdown of feature cases, when multiple developers are working together on the same feature, say on the front-end and back-end, if they are working on interdependent code that is in separate branches one developer ends up blocking the other. We've tried pulling between each others' branches as we develop. We've also tried creating local integration branches each developer can pull from multiple branches to test the integration as they develop. Finally, and this seems to work possibly the best for us so far, though with a bit more overhead, we have tried creating an integration branch off of the feature branch right off the bat. When a subtask branch (off of the feature branch) is ready for a pull request and code review, we also manually merge those change sets into this feature integration branch. Then all interested developers are able to pull from that integration branch into other dependent subtask branches. This prevents anyone from waiting for any branch they are dependent upon to pass code review. I know this isn't necessarily a Git issue - it has to do with working on interdependent code in multiple branches, mixed with our own work process and culture. If we didn't have the strict code-review policy for develop (true integration branch) then developer 1 could merge to develop for developer 2 to pull from. Another complication is that we are also required to do some preliminary testing as part of the code review process before handing the feature off to QA.This means that even if front-end developer 1 is pulling directly from back-end developer 2's branch as they go, if back-end developer 2 finishes and his/her pull request is sitting in code review for a week, then front-end developer 2 technically can't create his pull request/code review because his/her code reviewer can't test because back-end developer 2's code hasn't been merged into develop yet. Bottom line is we're finding ourselves in a much more serial rather than parallel approach in these instance, depending on which route we go, and would like to find a process to use to avoid this. Last thing I'll mention is we realize by sharing code across branches that haven't been code reviewed and finalized yet we are in essence using the beta code of others. To a certain extent I don't think we can avoid that and are willing to accept that to a degree. Anyway, any ideas, input, etc... greatly appreciated. Thanks!

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  • 64-bit Archives Needed

    - by user9154181
    A little over a year ago, we received a question from someone who was trying to build software on Solaris. He was getting errors from the ar command when creating an archive. At that time, the ar command on Solaris was a 32-bit command. There was more than 2GB of data, and the ar command was hitting the file size limit for a 32-bit process that doesn't use the largefile APIs. Even in 2011, 2GB is a very large amount of code, so we had not heard this one before. Most of our toolchain was extended to handle 64-bit sized data back in the 1990's, but archives were not changed, presumably because there was no perceived need for it. Since then of course, programs have continued to get larger, and in 2010, the time had finally come to investigate the issue and find a way to provide for larger archives. As part of that process, I had to do a deep dive into the archive format, and also do some Unix archeology. I'm going to record what I learned here, to document what Solaris does, and in the hope that it might help someone else trying to solve the same problem for their platform. Archive Format Details Archives are hardly cutting edge technology. They are still used of course, but their basic form hasn't changed in decades. Other than to fix a bug, which is rare, we don't tend to touch that code much. The archive file format is described in /usr/include/ar.h, and I won't repeat the details here. Instead, here is a rough overview of the archive file format, implemented by System V Release 4 (SVR4) Unix systems such as Solaris: Every archive starts with a "magic number". This is a sequence of 8 characters: "!<arch>\n". The magic number is followed by 1 or more members. A member starts with a fixed header, defined by the ar_hdr structure in/usr/include/ar.h. Immediately following the header comes the data for the member. Members must be padded at the end with newline characters so that they have even length. The requirement to pad members to an even length is a dead giveaway as to the age of the archive format. It tells you that this format dates from the 1970's, and more specifically from the era of 16-bit systems such as the PDP-11 that Unix was originally developed on. A 32-bit system would have required 4 bytes, and 64-bit systems such as we use today would probably have required 8 bytes. 2 byte alignment is a poor choice for ELF object archive members. 32-bit objects require 4 byte alignment, and 64-bit objects require 64-bit alignment. The link-editor uses mmap() to process archives, and if the members have the wrong alignment, we have to slide (copy) them to the correct alignment before we can access the ELF data structures inside. The archive format requires 2 byte padding, but it doesn't prohibit more. The Solaris ar command takes advantage of this, and pads ELF object members to 8 byte boundaries. Anything else is padded to 2 as required by the format. The archive header (ar_hdr) represents all numeric values using an ASCII text representation rather than as binary integers. This means that an archive that contains only text members can be viewed using tools such as cat, more, or a text editor. The original designers of this format clearly thought that archives would be used for many file types, and not just for objects. Things didn't turn out that way of course — nearly all archives contain relocatable objects for a single operating system and machine, and are used primarily as input to the link-editor (ld). Archives can have special members that are created by the ar command rather than being supplied by the user. These special members are all distinguished by having a name that starts with the slash (/) character. This is an unambiguous marker that says that the user could not have supplied it. The reason for this is that regular archive members are given the plain name of the file that was inserted to create them, and any path components are stripped off. Slash is the delimiter character used by Unix to separate path components, and as such cannot occur within a plain file name. The ar command hides the special members from you when you list the contents of an archive, so most users don't know that they exist. There are only two possible special members: A symbol table that maps ELF symbols to the object archive member that provides it, and a string table used to hold member names that exceed 15 characters. The '/' convention for tagging special members provides room for adding more such members should the need arise. As I will discuss below, we took advantage of this fact to add an alternate 64-bit symbol table special member which is used in archives that are larger than 4GB. When an archive contains ELF object members, the ar command builds a special archive member known as the symbol table that maps all ELF symbols in the object to the archive member that provides it. The link-editor uses this symbol table to determine which symbols are provided by the objects in that archive. If an archive has a symbol table, it will always be the first member in the archive, immediately following the magic number. Unlike member headers, symbol tables do use binary integers to represent offsets. These integers are always stored in big-endian format, even on a little endian host such as x86. The archive header (ar_hdr) provides 15 characters for representing the member name. If any member has a name that is longer than this, then the real name is written into a special archive member called the string table, and the member's name field instead contains a slash (/) character followed by a decimal representation of the offset of the real name within the string table. The string table is required to precede all normal archive members, so it will be the second member if the archive contains a symbol table, and the first member otherwise. The archive format is not designed to make finding a given member easy. Such operations move through the archive from front to back examining each member in turn, and run in O(n) time. This would be bad if archives were commonly used in that manner, but in general, they are not. Typically, the ar command is used to build an new archive from scratch, inserting all the objects in one operation, and then the link-editor accesses the members in the archive in constant time by using the offsets provided by the symbol table. Both of these operations are reasonably efficient. However, listing the contents of a large archive with the ar command can be rather slow. Factors That Limit Solaris Archive Size As is often the case, there was more than one limiting factor preventing Solaris archives from growing beyond the 32-bit limits of 2GB (32-bit signed) and 4GB (32-bit unsigned). These limits are listed in the order they are hit as archive size grows, so the earlier ones mask those that follow. The original Solaris archive file format can handle sizes up to 4GB without issue. However, the ar command was delivered as a 32-bit executable that did not use the largefile APIs. As such, the ar command itself could not create a file larger than 2GB. One can solve this by building ar with the largefile APIs which would allow it to reach 4GB, but a simpler and better answer is to deliver a 64-bit ar, which has the ability to scale well past 4GB. Symbol table offsets are stored as 32-bit big-endian binary integers, which limits the maximum archive size to 4GB. To get around this limit requires a different symbol table format, or an extension mechanism to the current one, similar in nature to the way member names longer than 15 characters are handled in member headers. The size field in the archive member header (ar_hdr) is an ASCII string capable of representing a 32-bit unsigned value. This places a 4GB size limit on the size of any individual member in an archive. In considering format extensions to get past these limits, it is important to remember that very few archives will require the ability to scale past 4GB for many years. The old format, while no beauty, continues to be sufficient for its purpose. This argues for a backward compatible fix that allows newer versions of Solaris to produce archives that are compatible with older versions of the system unless the size of the archive exceeds 4GB. Archive Format Differences Among Unix Variants While considering how to extend Solaris archives to scale to 64-bits, I wanted to know how similar archives from other Unix systems are to those produced by Solaris, and whether they had already solved the 64-bit issue. I've successfully moved archives between different Unix systems before with good luck, so I knew that there was some commonality. If it turned out that there was already a viable defacto standard for 64-bit archives, it would obviously be better to adopt that rather than invent something new. The archive file format is not formally standardized. However, the ar command and archive format were part of the original Unix from Bell Labs. Other systems started with that format, extending it in various often incompatible ways, but usually with the same common shared core. Most of these systems use the same magic number to identify their archives, despite the fact that their archives are not always fully compatible with each other. It is often true that archives can be copied between different Unix variants, and if the member names are short enough, the ar command from one system can often read archives produced on another. In practice, it is rare to find an archive containing anything other than objects for a single operating system and machine type. Such an archive is only of use on the type of system that created it, and is only used on that system. This is probably why cross platform compatibility of archives between Unix variants has never been an issue. Otherwise, the use of the same magic number in archives with incompatible formats would be a problem. I was able to find information for a number of Unix variants, described below. These can be divided roughly into three tribes, SVR4 Unix, BSD Unix, and IBM AIX. Solaris is a SVR4 Unix, and its archives are completely compatible with those from the other members of that group (GNU/Linux, HP-UX, and SGI IRIX). AIX AIX is an exception to rule that Unix archive formats are all based on the original Bell labs Unix format. It appears that AIX supports 2 formats (small and big), both of which differ in fundamental ways from other Unix systems: These formats use a different magic number than the standard one used by Solaris and other Unix variants. They include support for removing archive members from a file without reallocating the file, marking dead areas as unused, and reusing them when new archive items are inserted. They have a special table of contents member (File Member Header) which lets you find out everything that's in the archive without having to actually traverse the entire file. Their symbol table members are quite similar to those from other systems though. Their member headers are doubly linked, containing offsets to both the previous and next members. Of the Unix systems described here, AIX has the only format I saw that will have reasonable insert/delete performance for really large archives. Everyone else has O(n) performance, and are going to be slow to use with large archives. BSD BSD has gone through 4 versions of archive format, which are described in their manpage. They use the same member header as SVR4, but their symbol table format is different, and their scheme for long member names puts the name directly after the member header rather than into a string table. GNU/Linux The GNU toolchain uses the SVR4 format, and is compatible with Solaris. HP-UX HP-UX seems to follow the SVR4 model, and is compatible with Solaris. IRIX IRIX has 32 and 64-bit archives. The 32-bit format is the standard SVR4 format, and is compatible with Solaris. The 64-bit format is the same, except that the symbol table uses 64-bit integers. IRIX assumes that an archive contains objects of a single ELFCLASS/MACHINE, and any archive containing ELFCLASS64 objects receives a 64-bit symbol table. Although they only use it for 64-bit objects, nothing in the archive format limits it to ELFCLASS64. It would be perfectly valid to produce a 64-bit symbol table in an archive containing 32-bit objects, text files, or anything else. Tru64 Unix (Digital/Compaq/HP) Tru64 Unix uses a format much like ours, but their symbol table is a hash table, making specific symbol lookup much faster. The Solaris link-editor uses archives by examining the entire symbol table looking for unsatisfied symbols for the link, and not by looking up individual symbols, so there would be no benefit to Solaris from such a hash table. The Tru64 ld must use a different approach in which the hash table pays off for them. Widening the existing SVR4 archive symbol tables rather than inventing something new is the simplest path forward. There is ample precedent for this approach in the ELF world. When ELF was extended to support 64-bit objects, the approach was largely to take the existing data structures, and define 64-bit versions of them. We called the old set ELF32, and the new set ELF64. My guess is that there was no need to widen the archive format at that time, but had there been, it seems obvious that this is how it would have been done. The Implementation of 64-bit Solaris Archives As mentioned earlier, there was no desire to improve the fundamental nature of archives. They have always had O(n) insert/delete behavior, and for the most part it hasn't mattered. AIX made efforts to improve this, but those efforts did not find widespread adoption. For the purposes of link-editing, which is essentially the only thing that archives are used for, the existing format is adequate, and issues of backward compatibility trump the desire to do something technically better. Widening the existing symbol table format to 64-bits is therefore the obvious way to proceed. For Solaris 11, I implemented that, and I also updated the ar command so that a 64-bit version is run by default. This eliminates the 2 most significant limits to archive size, leaving only the limit on an individual archive member. We only generate a 64-bit symbol table if the archive exceeds 4GB, or when the new -S option to the ar command is used. This maximizes backward compatibility, as an archive produced by Solaris 11 is highly likely to be less than 4GB in size, and will therefore employ the same format understood by older versions of the system. The main reason for the existence of the -S option is to allow us to test the 64-bit format without having to construct huge archives to do so. I don't believe it will find much use outside of that. Other than the new ability to create and use extremely large archives, this change is largely invisible to the end user. When reading an archive, the ar command will transparently accept either form of symbol table. Similarly, the ELF library (libelf) has been updated to understand either format. Users of libelf (such as the link-editor ld) do not need to be modified to use the new format, because these changes are encapsulated behind the existing functions provided by libelf. As mentioned above, this work did not lift the limit on the maximum size of an individual archive member. That limit remains fixed at 4GB for now. This is not because we think objects will never get that large, for the history of computing says otherwise. Rather, this is based on an estimation that single relocatable objects of that size will not appear for a decade or two. A lot can change in that time, and it is better not to overengineer things by writing code that will sit and rot for years without being used. It is not too soon however to have a plan for that eventuality. When the time comes when this limit needs to be lifted, I believe that there is a simple solution that is consistent with the existing format. The archive member header size field is an ASCII string, like the name, and as such, the overflow scheme used for long names can also be used to handle the size. The size string would be placed into the archive string table, and its offset in the string table would then be written into the archive header size field using the same format "/ddd" used for overflowed names.

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  • More info: a "stand-alone" installer for Management Studio Express 2008

    - by AaronBertrand
    Last February, I blogged about something I was initially very happy about: a stand-alone installer for Management Studio Express (SSMSE) 2008 . Now users could allegedly download a much smaller installer, and only install the client tools without having to install an instance of SQL Server Express. While the latter is true, the former remains a pipe dream. Bill Ramos stated in his 2009-02-20 announcement : "We teased out the Tools portion of SQL Server 2008 Express with Tools into it’s own download."...(read more)

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  • Send arbitrary commands to modem for info

    - by mydoghasworms
    I have a USB 3G data card and modem. According to the supplier, to check the data balance on the account, I must dial a number like *89# (or whatever) from the handset. The device appears as a ppp0 interface in my network devices. How does one go about issuing commands to the modem to send the commands and receive back the information? UPDATE: OK, I found some help here: http://www.linuxquestions.org/questions/linux-hardware-18/sending-at-commands-to-a-sms-modem-372445/, but firstly, there are 3 ttyUSB devices on my system, and I assume that one of them is the 3G modem, but how can I tell? Secondly, trying to echo something to two of them says that the device is busy, which stands to reason, because I am using it to connect to the internet. Some help, please?

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  • sell ccv good and fresh sell cvv all country fullz info

    - by underworld
    ICQ: 640240418 YH: underworld_cvv Mail: [email protected] WELCOME TO MY UNDERWORLD ! I'm is Professional seller,more than 5 years experience,i started work in 2008,i have sold cvv credit card to many customers all over the world. Selling cvv, fullz many country as: Canada,USA,Australia,UK...all And many country in Europe: Fr,Ger,Spain,Ita... I hope we will work together for a long time. Always sell cvv quality with high balance. I have a website but if you want buy cvv good price please contact me. Have Cvv with Bin or Cvv with DOB,VBV if customer claim. List Price Some Cvv (good price for good buyer) -Us: 5$ /1 -Us VBV-DOB : 8$ /1 -Us fullz : 40$ /1 -Us (amex,discover) : 8$ /1 -Ca : 10$ /1 -Ca DOB : 20$ /1 -Ca fullz : 50$ /1 -Ca with bin : 15$ /1 -Au : 10$ /1 -Au DOB : 20$ /1 -Uk : 10$ /1 -Uk DOB-VBV : 20$ /1 -Fr : 15$ /1 -Fr DOB-VBV : 25$ /1 -Ger : 18$ /1 -Ger with DOB : 25$ /1 -Spain : 15$ /1 -Spain Fullz : 40$ /1 -Ita : 15$ /1 -Ita with DOB : 25$ /1 -Japan : 15$ /1 -Japan with DOB : 25$ /1 Cvv random country -Denmark : 25$ /1 -Sweden : 20$ /1 -Switzerland : 20$ /1 -Slovakia : 20$ /1 -Netherlands : 18$ /1 -Mexico : 15 /1 -Middle East : 18$ /1 -New zeland : 18$ /1 -Asia : 15$ /1 -Ireland : 18$ /1 -Belgium : 15$ /1 -Taiwan : 15$ /1 -UAE : 20$ /1 And many country... Some Bins -Us bins: 517805,488893,492536,408181,542432,482880,374355,374372... -Ca bins: 450003,450008,451242,450060,549198,533833,519123,544612... -Uk bins: 4547,5506,5569,5404,5031,4921,5505,5506,4921,4550... -Ger bins: 492942,490762,530127... -Au bins: 543568,450605,494053,450606,456475,521893,519163... -Fr bins: 497847,497831,497841,497849,497820,497825,497833... -And others bins for others country... Format France fullz Nom : di murro Prenom : mariano Adresse : rue des caillettes Ville : Corbeil Essonnes Code Postale : 91100 Telephone : 33672492372 ========== (2eme Tape) ========== Nom de Bank : crédit agricole Nom de Carte Bancaire : di murro mariano Date de naissance : 12 / 02 / 1969 Type de carte : MasterCard Numero de carte : 5131018223855xxx Numero de compte : Date d'expiration : 10 / 2014 CVN : 336 -WARRANTY time is 12 HOURS. Any cvv purchase over 12 hours can not warranty. -If you buy over 30 cvvs, i will sell for you best price. -I will discount for you if you are reseller or you order everyday many on the next day. -I only accept payment money by PerfectMoney (PM) Western Union (WU) and MoneyGram. -I will prove to you that I am the best sellers. And make sure you will enjoy doing business with me. Contact: ICQ: 640240418 YH: underworld_cvv Mail: [email protected]

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  • Kickstart based installation of RHEL 6.4 from USB

    - by Peter
    I want to setup some brand new servers with RHEL 6.4. Servers do not have DVD, so, I have to use USB for the installation. I already have a custom ISO with a kickstart file that I use on servers with DVD flawlessly. I used iso2usb to move the ISO t? my USB. When I boot from the USB, the ks file is found, anaconda starts, but then stops with the following error: "The installation source given by device ['sda1'] could not be found. Please check your parameters and try again" Notes: The USB IS the sda. My custom ISO file is renamed to linux.iso from iso2usb and it is present in the root directory of the USB. Kickstart file has the following entry: harddrive --partition=sda1 --dir=/ Please help me to automate the installation with kickstart. Edit 1: This the anaconda.log file: 09:01:57,029 INFO : no /etc/zfcp.conf; not configuring zfcp 09:01:57,259 INFO : created new libuser.conf at /tmp/libuser.4rAbps with instPath="/mnt/sysimage" 09:01:57,259 INFO : anaconda called with cmdline = ['/usr/bin/anaconda', '--stage2', 'hd:sda1:///images/install.img', '--dlabel', '--kickstart', '/tmp/ks.cfg', '--graphical', '--selinux', '--lang', 'en_US.UTF-8', '--keymap', 'us', '--repo', 'hd:sda1:/'] 09:01:57,260 INFO : Display mode = g 09:01:57,260 INFO : Default encoding = utf-8 09:01:59,444 DEBUG : X server has signalled a successful start. 09:01:59,446 INFO : Starting window manager, pid 1345. 09:01:59,537 INFO : Starting graphical installation. 09:01:59,741 INFO : Detected 7968M of memory 09:01:59,741 INFO : Swap attempt of 7968M 09:02:00,840 INFO : ISCSID is /usr/sbin/iscsid 09:02:00,840 INFO : no initiator set Edit 2: This is the part of anaconda log that indicates that it found the USB etc: 09:01:47,918 INFO : starting STEP_STAGE2 09:01:47,918 INFO : partition is sda1, dir is //images/install.img 09:01:47,918 INFO : mounting device sda1 for hard drive install 09:01:48,005 INFO : Path to stage2 image is /mnt/isodir///images/install.img 09:01:54,214 INFO : mounted loopback device /mnt/runtime on /dev/loop0 as /tmp/install.img 09:01:54,214 INFO : Looking for updates for HD in /mnt/isodir///images/updates.img 09:01:54,214 INFO : Looking for product for HD in /mnt/isodir///images/product.img 09:01:54,227 INFO : got stage2 at url hd:sda1:///images/install.img 09:01:54,254 INFO : Loading SELinux policy 09:01:54,700 INFO : getting ready to spawn shell now 09:01:54,975 INFO : Running anaconda script /usr/bin/anaconda 09:01:56,882 INFO : _Fedora is the highest priority installclass, using it 09:01:56,921 INFO : Running kickstart %%pre script(s) 09:01:56,922 WARNING : '/bin/sh' specified as full path 09:01:56,926 INFO : All kickstart %%pre script(s) have been run

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  • extra configuration needed after installing SSL certificate?

    - by ptriek
    We recently developed two rather simple PHP applications for AXA (European bank). URL's are axa.tfo.be/incentives/cipres and axa.tfo.be/incentives/zrkk (access to both sites is restricted to visitors with cookies with encrypted passwords) On a previous security audit by an external company several security issues have been found. All these issues have been solved by a collleague PHP developer. However, one last requirement has been added - all data should be transfered over https. My php collegue is on holiday, however - and unavailable at the moment. So I contacted my host, and asked for installing SSL certificate. I myself have no knowledge/experience with SSL, so I'm a bit at loss for the following problems. Comodo SSL certificate + unique IP address has been installed today by my webhost for subdomain axa.tfo.be (by www.combell.be). However, it doesn't seem to be working. I posted a question about this earlier today, and was told not to worry, see link: http://serverfault.com/questions/339320/what-happens-if-you-install-an-ssl-certificate Current problems: the web applications aren't accessible over https, http works though (if a valid cookie is available) there's a static html page at http://axa.tfo.be/incentives/cipres/static.html, even that page is only accessible over http My webhost is telling me that 'my application probably doesn't support SSL', and has asked me to set an SSL variable to true in my php code. So my questions: I have basic knowledge of php, but don't know where to start regarding the 'php ssl variable'. The sites have been online for some time, and have been developed for regular php access. (Google didn't bring me any help, either.) Can anyone point me in the right direction, or give me some clues about whether/what I should ask my webhost for further assistance? (I'm a bit on a tight schedule, the sites will be audited again on monday, and it's a customer i wouldn't want to loose...) Thanks for looking into this, and sorry if my questions sound a bit nooby - I'm a webdesigner, not a server specialist...

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  • Resources needed: basics of using make/qmake

    - by Mikey
    I am look for a good book or website that clearly explains the basics of using make, (particularly qmake for Qt development) makefiles, etc. for building C++/Qt executables. I am using open source tools on Ubuntu. Lately have been doing a lot of Qt/C++ development using the CodeLite IDE, which works quite well with Qt, however when I wanted to write my own QObject derivatives with custom signal and slots, I discovered I had to use qmake and I don't know how. (Meanwhile I have been using QtCreator, which handles this, but it not my IDE of choice) I have several books on C++ and Qt but I haven't found that they focus at all on this area. Recommendations please...

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  • C IDE for Mac needed

    - by StasM
    I'm looking for heavy-duty C/C++ IDE for Mac that would satisfy the following criteria: Work with big projects (~5000 files, some of them 100K big) efficiently. Have good navigation both file-based and symbol-based - i.e. "go to file", "go to function" etc. with autocompletion support. Support for "go to declaration/definition" for symbols - functions, structures, etc. Auto-adding new files in folders already in the project. Support for code completion for values, function names, etc. At least rudimentary CPP macro understanding - i.e. #define foo bar then foo() should take me either to #define or to actual bar. I understand full CPP parsing may be hard, but I hope for at least the obvious cases. Support for displaying parameter names/types by function name, preferably - integrated with the previous item, for functions defined in the project. Support for libc would be nice too :) (optional) Cross-project search support (I can manage with grep -r if everything else works) (optional) SVN support, at least to some extent (update, commit, mark updated) Is there such editor around? Free would be nice, but I'm ready to part with some money if it's good enough. I'm using TextMate now but I'm not satisfied with it. Tried Xcode but it seems to not be able to handle a large project - it just crashed...

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  • Where can I get a cheap database, no web hosting needed

    - by PhilipK
    I'm building an application which requires a fairly small online MySQL database. I don't need any web hosting. What are some cheap options for an online database? *Edit(a bit more about what I'll be using it for) The database itself is very small it contains market statistics for 5 weeks of time. Once a week the data will be updated, so that it always contains the most recent 5 weeks. Then I will use the data in that to create an XML file which is generated with PHP. The XML file will need to be accessed hundreds-thousands of times per month.*

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  • libgdx rotation (animation, arrays) issues and help needed

    - by johnny-b
    well i am a noob at java and libgdx. i got the homing bullet working with the help of someone. now i am smashing my head as to how i can make it rotate so it faces the ball (which is the main character) when it goes around it or when it is coming towards it. the bullet is facing <--- and the code below is what i have done so far. also i used sprites for the bullet and also animation method. Also how do i make it an array/arraylist which is best so i can have multiple bullets at random or placed places. i tried many things nothing workd :( thank you for the help. // below is the bullet or enemy if you want to call it. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); lifetime += delta; setRegion(AssetLoader.bulletAnimation.getKeyFrame(lifetime)); } } // this is where i load the images. public class AssetLoader { public static Animation bulletAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { // We must dispose of the texture when we are finished. texture.dispose(); } // this is for the rendering of the images etc public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); // The ball needs transparency, so we enable that again. batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } so there is the whole thing. the images are loaded via the AssetLoader then to the GameRenderer and GameWorld via the Bullet class. i am guessing that is how it is. sorry newbie so still learning. thank you in advace for the help or any advice.

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  • Email provider - suggestions needed

    - by Christian Fazzini
    We are looking for a good way to have email support. In theory, we need to allow end-users to send emails directly to support and careers. i.e. support@domain_name_here.com and careers@domain_name_here.com. Second, we need to provide emails to our staff. So each staff member has their own email address. i.e. joe@domain_name_here.com, meghan@domain_name_here.com, etc. Google Apps is one that we are considering. However, they are charging $50 per user, per year. Not so bad, considering the quality and the features they offer. However, there are also cheaper alternatives. i.e. my domain registrar offers an email plan for $20 / year / 10 emails. Go Daddy has a number of plans and still a lot more affordable than Google Apps. So far Namecheap and Go Daddy are the only ones I have looked at for email plans. Is it worth signing up with Google Apps? Or are there better alternatives? Your thoughts?

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  • Help needed in customizing Ubuntu 13 distribution

    - by Bilal Wajid
    I have been using Ubuntu for over 3 years. I want to custom-build-ubuntu-distribution. I am trying to do the needful using Ubuntu 13.04. I have tried the following:- Remastersys - failed. Relinux - failed. Ubuntu Customization Kit - failed. LiveCDCustomizationFromScratch (help.ubuntu.com) - failed. Kindly guide me how to do this, based on the above failed attempts. I think a manual of how to do it would be very very helpful. Thanks and Best Wishes, B. Wajid

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  • Centralized Project Management Brings Needed Cost Controls to Growing Brazilian Firm

    - by Melissa Centurio Lopes
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Fast growth and a significant increase in business activities were creating project management challenges for CPqD, a developer of innovative information and communication technologies for large Brazilian organizations. To bring greater efficiency and centralized project management capabilities to its operations, CPqD chose Oracle’s Primavera P6 Enterprise Project Portfolio Management. “Oracle Primavera is an essential tool for our day-to-day business, and I notice the effort Oracle makes to constantly innovate and to add more functionality in an increasingly shorter period of time,” says Márcio Alexandre da Silva, IT department project coordinator, CPqD. He explains that before CPqD implemented the Oracle solution, the company did not have a corporate view of projects. “Our project monitoring was decentralized and restricted to each coordinator,” the project coordinator says. “With the Oracle solution, we achieved actual shared management, more control, and budgets that stay within projections.” Among the benefits that CPqD now enjoys are The ability to more effectively identify how employees are allocated, enabling managers to increase or reduce resources based on project scope, as well as secure the resources required for unexpected projects and demands A 75 percent reduction in the time it takes to collect project data and indicators—automated and centralized collection means project coordinators no longer have to manually compile information that was spread among various systems Read the complete CPqD company snapshot Read more in the October Edition of the quarterly Information InDepth EPPM Newsletter Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Is a coding standard even needed any more?

    - by SomeKittens
    I know that it's been proven that a coding standard helps enormously. However, there are many different tools and IDEs that will format to whatever standard the programmer prefers. So long as the code's neat/commented (and not a spaghetti mess), I don't see the need for a coding standard. Are there any arguments for the development of a coding standard (we don't have one, but I was looking into creating one)?

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  • explain how to navigate the directory in the terminal & translate directory info

    - by user74713
    I am following the directions @ enter link description here; however, I am still confused about a few things. I'm new & need a bit extra direction so stick with me! ;-) The following is the script from my terminal: christy@ubuntu:~$ ls Desktop examples.desktop install-tl-unx.tar.gz Pictures Templates Documents install-pkgs.log libnautilus-gksu.so Projects Videos Documents install-pkgs.log libnautilus-gksu.so Projects Videos christy@ubuntu:~$ cd/ bash: cd/: No such file or directory How do I tell what is in which directory & how do I navigate the directory. I know I must be leaving out something simple. Thanx! Chris

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  • Is a coding standard even needed anymore?

    - by SomeKittens
    I know that it's been proven that a coding standard helps enormously. However, there are many different tools and IDEs that will format to whatever standard the programmer prefers. So long as the code's neat/commented (and not a spaghetti mess), I don't see the need for a coding standard. Are there any arguments for the development of a coding standard (we don't have one, but I was looking into creating one)?

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  • Glassfish V3 won't start

    - by Thierry
    I installed NetBeans 6.8 and tried to run the GlasshFish V3 server. I'm working under Windows Vista 32 Bits. First, it won't run. Then I modified the c:\Windows\System32\drivers\etc\hosts file and put the following line into it: 127.0.0.1 localhost And when I run the GlasshFish V3 Server, no error is showing but only "INFOs" are displayed: 3 avr. 2010 19:23:19 com.sun.enterprise.glassfish.bootstrap.ASMain main INFO: Launching GlassFish on Felix platform Welcome to Felix ================ INFO: Perform lazy SSL initialization for the listener 'http-listener-2' INFO: Starting Grizzly Framework 1.9.18-k - Sat Apr 03 19:23:24 CEST 2010 INFO: Starting Grizzly Framework 1.9.18-k - Sat Apr 03 19:23:25 CEST 2010 INFO: Grizzly Framework 1.9.18-k started in: 423ms listening on port 35127 INFO: GlassFish v3 (74.2) startup time : Felix(4456ms) startup services(1709ms) total(6165ms) INFO: Grizzly Framework 1.9.18-k started in: 459ms listening on port 35116 INFO: Grizzly Framework 1.9.18-k started in: 428ms listening on port 35155 INFO: Grizzly Framework 1.9.18-k started in: 470ms listening on port 35160 INFO: Grizzly Framework 1.9.18-k started in: 513ms listening on port 35159 INFO: javassist.util.proxy.ProxyFactory.classLoaderProvider = org.glassfish.weld.WeldActivator$GlassFishClassLoaderProvider@5be8f4 INFO: Hibernate Validator bean-validator-3.0-JBoss-4.0.2 INFO: Binding RMI port to *:35165 INFO: Instantiated an instance of org.hibernate.validator.engine.resolver.JPATraversableResolver. INFO: JMXStartupService: Started JMXConnector, JMXService URL = service:jmx:rmi://PC-de-Charlotte:35165/jndi/rmi://PC-de-Charlotte:35165/jmxrmi INFO: Using com.sun.enterprise.transaction.jts.JavaEETransactionManagerJTSDelegate as the delegate INFO: [Thread[GlassFish Kernel Main Thread,5,main]] started INFO: Grizzly Framework 1.9.18-k started in: 150ms listening on port 35159 INFO: Perform lazy SSL initialization for the listener 'http-listener-2' INFO: {felix.fileinstall.poll (ms) = 5000, felix.fileinstall.dir = C:\Program Files\sges-v3\glassfish\modules\autostart, felix.fileinstall.debug = 1, felix.fileinstall.bundles.new.start = true, felix.fileinstall.tmpdir = C:\Users\CHARLO~1\AppData\Local\Temp\fileinstall-330907148519261411, felix.fileinstall.filter = null} INFO: {felix.fileinstall.poll (ms) = 5000, felix.fileinstall.dir = C:\Users\Charlotte\.netbeans\6.8\GlassFish_v3\autodeploy\bundles, felix.fileinstall.debug = 1, felix.fileinstall.bundles.new.start = true, felix.fileinstall.tmpdir = C:\Users\CHARLO~1\AppData\Local\Temp\fileinstall-2938963288421854459, felix.fileinstall.filter = null} INFO: Grizzly Framework 1.9.18-k started in: 95ms listening on port 35160 INFO: Updating configuration from org.apache.felix.fileinstall-autodeploy-bundles.cfg INFO: Installed C:\Program Files\sges-v3\glassfish\modules\autostart\org.apache.felix.fileinstall-autodeploy-bundles.cfg INFO: {felix.fileinstall.poll (ms) = 5000, felix.fileinstall.dir = C:\Users\Charlotte\.netbeans\6.8\GlassFish_v3\autodeploy\bundles, felix.fileinstall.debug = 1, felix.fileinstall.bundles.new.start = true, felix.fileinstall.tmpdir = C:\Users\CHARLO~1\AppData\Local\Temp\fileinstall-6474085409014899009, felix.fileinstall.filter = null} And there is no message such as "Glassfish started"! So, when I try to access to the admin web interface: localhost:4848 or localhost:8080 or localhost:8181 , It doesn't work. What should I do? Thank you very much, Regards.

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