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  • Missed the Call for Papers Deadline? Don't Despair!

    - by [email protected]
    Now, You've Got a Second Chance You were skiing in the Alps. Your dog ate your paper. You were locked in a time capsule that opened March 22 (one day after the Call for Papers deadline). No matter what your reason was for missing the deadline, you can still have a say in what's covered at Oracle OpenWorld 2010 and Oracle Develop 2010. We've just brought back the Suggest a Session program. And that means you've got a second chance to suggest presentations for Oracle OpenWorld and Oracle Develop 2010 and to share your ideas, experiences, and accomplishments with Oracle customers, developers, and partners. So hang up your skis and show us what you've got. The deadline for submission is June 20. Get all the information on the Suggest a Session process, timeline, and guidelines.

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  • How IBM Implement WebSphere Application Server SDK for Sun Solaris OS

    - by Eng Al-Rawabdeh
    I deploy the same application in IBM-WAS on different OS ( Windows , AIX and SUN-Solaris ) , SDK errors appeared on SDK for just Solaris OS , I refer some sites and it talk that the SDK on Solaris OS was build based on Sun SDK is it write ? so please I need to now if the IBM build the Solaris SDK from scratch or based on sun SDK ?? More Details : I Installed the same IBM WAS Application Server on two servers as the following : 1- Server1 - OS (AIX) 2- Server2 - OS ( Solaris) these two server on the same network and have the same configuration . Then I deploy Java Application ( X ) on both servers , the Application X was run on Server1 ( AIX ) without any problem but when I run the Application on Server 2 ( Solaris OS) I faced SDK issue . So I need to know what the difference between AIX WAS SDK and Solaris WAS SDK ?? Note : I try windows and it was run without any problem .

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  • An innovative architect to develop .NET business web forms (1) - rather than ASP.NET and MVC

    The article introduces an innovative architect to develop business web forms in enterprise software development which is better performance, higher productivity, more configurability and easier maintainability than traditional either ASP.NET or MVC development....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • how to develop a common pool of functions?

    - by user975234
    I need to develop an application which runs on the web as well as on mobile platform. I want to make something like a directory where i hold my common functions in respect to web and mobile platform. This is the diagram which describes what i exactly want: I just want to know how do i implement this thing? If you can help me with the technical details that would be great! P.S: I am new to web app and stuff!

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  • An innovative approach to develop web forms - comparison with ASP.NET and MVC

    The article introduces an innovative approach to develop web forms in enterprise software rather than either ASP.NET or MVC through step by step comparison on development complexity, reusability, performance and maintainability. The approach is implemented as an important UI component of RapidWebDev...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • dot42 vs Xamarin to develop in C# for Android phones [on hold]

    - by opt
    does anyone have experience with both dot42 and Xamarin to develop C# apps for Android? Could you please say why one should prefer one over the other? I like the free Visual Studio integration that is offered by dot42 (while Xamarin requires a subscription for this, and the business one which is quite expensive). I would also like to know if Visual Studio integration actually means that one could use all libraries available for desktop apps. Thank you.

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  • An innovative architecture to develop business web forms (3) - Configure GridView

    This is third article in the series to introduce an innovative architecture to develop web forms in enterprise software which is high performance, productivity, configurability and maintainability than writing ASPX/MVC code directly. The article introduces how to configure gridview for search result...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What programming language(s) could I develop this app with for an iPhone

    - by Keon Davies
    The app I'm thinking of making would be little similar to fruit ninja. The app/ game would involve different types of animals flying straight at and you have to choose the right item to catch the animal before he gets to you. For example to capture a fish you would have to select the net and then click on the fish to capture it. Also I would like to have a leader board too. Which programming language(s) could I use to develop what I just described?

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  • Building an HTML5 App with ASP.NET

    - by Stephen Walther
    I’m teaching several JavaScript and ASP.NET workshops over the next couple of months (thanks everyone!) and I thought it would be useful for my students to have a really easy to use JavaScript reference. I wanted a simple interactive JavaScript reference and I could not find one so I decided to put together one of my own. I decided to use the latest features of JavaScript, HTML5 and jQuery such as local storage, offline manifests, and jQuery templates. What could be more appropriate than building a JavaScript Reference with JavaScript? You can try out the application by visiting: http://Superexpert.com/JavaScriptReference Because the app takes advantage of several advanced features of HTML5, it won’t work with Internet Explorer 6 (but really, you should stop using that browser). I have tested it with IE 8, Chrome 8, Firefox 3.6, and Safari 5. You can download the source for the JavaScript Reference application at the end of this article. Superexpert JavaScript Reference Let me provide you with a brief walkthrough of the app. When you first open the application, you see the following lookup screen: As you type the name of something from the JavaScript language, matching results are displayed: You can click the details link for any entry to view details for an entry in a modal dialog: Alternatively, you can click on any of the tabs -- Objects, Functions, Properties, Statements, Operators, Comments, or Directives -- to filter results by type of syntax. For example, you might want to see a list of all JavaScript built-in objects: You can login to the application to make modification to the application: After you login, you can add, update, or delete entries in the reference database: HTML5 Local Storage The application takes advantage of HTML5 local storage to store all of the reference entries on the local browser. IE 8, Chrome 8, Firefox 3.6, and Safari 5 all support local storage. When you open the application for the first time, all of the reference entries are transferred to the browser. The data is stored persistently. Even if you shutdown your computer and return to the application many days later, the data does not need to be transferred again. Whenever you open the application, the app checks with the server to see if any of the entries have been updated on the server. If there have been updates, then only the updates are transferred to the browser and the updates are merged with the existing entries in local storage. After the reference database has been transferred to your browser once, only changes are transferred in the future. You get two benefits from using local storage. First, the application loads very fast and works very fast after the data has been loaded once. The application does not query the server whenever you filter or view entries. All of the data is persisted in the browser. Second, you can browse the JavaScript reference even when you are not connected to the Internet (when you are on the proverbial airplane). The JavaScript Reference works as an offline application for browsers that support offline applications (unfortunately, not IE). When using Google Chrome, you can easily view the contents of local storage by selecting Tools, Developer Tools (CTRL-SHIFT I) and selecting Storage, Local Storage: The JavaScript Reference app stores two items in local storage: entriesLastUpdated and entries. HTML5 Offline App For browsers that support HTML5 offline applications – Chrome 8 and Firefox 3.6 but not Internet Explorer – you do not need to be connected to the Internet to use the JavaScript Reference. The JavaScript Reference can execute entirely on your machine just like any other desktop application. When you first open the application with Firefox, you are presented with the following warning: Notice the notification bar that asks whether you want to accept offline content. If you click the Allow button then all of the files (generated ASPX, images, CSS, JavaScript) needed for the JavaScript Reference will be stored on your local computer. Automatic Script Minification and Combination All of the custom JavaScript files are combined and minified automatically whenever the application is built with Visual Studio. All of the custom scripts are contained in a folder named App_Scripts: When you perform a build, the combine.js and combine.debug.js files are generated. The Combine.config file contains the list of files that should be combined (importantly, it specifies the order in which the files should be combined). Here’s the contents of the Combine.config file:   <?xml version="1.0"?> <combine> <scripts> <file path="compat.js" /> <file path="storage.js" /> <file path="serverData.js" /> <file path="entriesHelper.js" /> <file path="authentication.js" /> <file path="default.js" /> </scripts> </combine>   jQuery and jQuery UI The JavaScript Reference application takes heavy advantage of jQuery and jQuery UI. In particular, the application uses jQuery templates to format and display the reference entries. Each of the separate templates is stored in a separate ASP.NET user control in a folder named Templates: The contents of the user controls (and therefore the templates) are combined in the default.aspx page: <!-- Templates --> <user:EntryTemplate runat="server" /> <user:EntryDetailsTemplate runat="server" /> <user:BrowsersTemplate runat="server" /> <user:EditEntryTemplate runat="server" /> <user:EntryDetailsCloudTemplate runat="server" /> When the default.aspx page is requested, all of the templates are retrieved in a single page. WCF Data Services The JavaScript Reference application uses WCF Data Services to retrieve and modify database data. The application exposes a server-side WCF Data Service named EntryService.svc that supports querying, adding, updating, and deleting entries. jQuery Ajax calls are made against the WCF Data Service to perform the database operations from the browser. The OData protocol makes this easy. Authentication is handled on the server with a ChangeInterceptor. Only authenticated users are allowed to update the JavaScript Reference entry database. JavaScript Unit Tests In order to build the JavaScript Reference application, I depended on JavaScript unit tests. I needed the unit tests, in particular, to write the JavaScript merge functions which merge entry change sets from the server with existing entries in browser local storage. In order for unit tests to be useful, they need to run fast. I ran my unit tests after each build. For this reason, I did not want to run the unit tests within the context of a browser. Instead, I ran the unit tests using server-side JavaScript (the Microsoft Script Control). The source code that you can download at the end of this blog entry includes a project named JavaScriptReference.UnitTests that contains all of the JavaScripts unit tests. JavaScript Integration Tests Because not every feature of an application can be tested by unit tests, the JavaScript Reference application also includes integration tests. I wrote the integration tests using Selenium RC in combination with ASP.NET Unit Tests. The Selenium tests run against all of the target browsers for the JavaScript Reference application: IE 8, Chrome 8, Firefox 3.6, and Safari 5. For example, here is the Selenium test that checks whether authenticating with a valid user name and password correctly switches the application to Admin Mode: [TestMethod] [HostType("ASP.NET")] [UrlToTest("http://localhost:26303/JavaScriptReference")] [AspNetDevelopmentServerHost(@"C:\Users\Stephen\Documents\Repos\JavaScriptReference\JavaScriptReference\JavaScriptReference", "/JavaScriptReference")] public void TestValidLogin() { // Run test for each controller foreach (var controller in this.Controllers) { var selenium = controller.Value; var browserName = controller.Key; // Open reference page. selenium.Open("http://localhost:26303/JavaScriptReference/default.aspx"); // Click login button displays login form selenium.Click("btnLogin"); Assert.IsTrue(selenium.IsVisible("loginForm"), "Login form appears after clicking btnLogin"); // Enter user name and password selenium.Type("userName", "Admin"); selenium.Type("password", "secret"); selenium.Click("btnDoLogin"); // Should set adminMode == true selenium.WaitForCondition("selenium.browserbot.getCurrentWindow().adminMode==true", "30000"); } }   The results for running the Selenium tests appear in the Test Results window just like the unit tests: The Selenium tests take much longer to execute than the unit tests. However, they provide test coverage for actual browsers. Furthermore, if you are using Visual Studio ALM, you can run the tests automatically every night as part of your standard nightly build. You can view the Selenium tests by opening the JavaScriptReference.QATests project. Summary I plan to write more detailed blog entries about this application over the next week. I want to discuss each of the features – HTML5 local storage, HTML5 offline apps, jQuery templates, automatic script combining and minification, JavaScript unit tests, Selenium tests -- in more detail. You can download the source control for the JavaScript Reference Application by clicking the following link: Download You need Visual Studio 2010 and ASP.NET 4 to build the application. Before running the JavaScript unit tests, install the Microsoft Script Control. Before running the Selenium tests, start the Selenium server by running the StartSeleniumServer.bat file located in the JavaScriptReference.QATests project.

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  • iPhone :Can we add more than One application in a Single application

    - by iPhone Fun
    Hi all, I do have an Idea to integrate with my application. I want to create multiple application within a single one application. Like and application containing Weather application as well as image processing application + camera based application. I want to know Is this thing possible with iphone application? Please suggest me is this possible with iPhone app development and is it allowed by apple or not. thanks for your suggestion in advance.

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  • IIS 7.5, Multiple Application Pools, and URL Rewriting (403.18 -- Forbidden)

    - by Jerry Hewett
    Is there any way to configure IIS 7.5 to perform URL rewrites to different application pools on the same site without running into a 403.18 error? We're using Helicon ISAPI Rewrite 3 on IIS 6 and it's working like a charm. The root-level "application" is running under it's own application pool, and on IIS 6 we have no problems doing URL rewrites from that application pool to any one of the other four application pools. But when I copy the same server configuration information over to IIS 7.5 the URL rewrites to any of the other application pools fail with a "403.18 -- Forbidden" error. The weird bit is that the IIS 6 is not (at least as far as I can tell, by looking at the site Service configuration dialog) running under IIS 5 emulation mode, so somehow the rewrites aren't throwing 403.18 errors. So something must be different... but whatever it is, I sure haven't been able to figure it out. Btw, we're not married to Helicon ISAPI Rewrite. If there's another way to preserve our current rewrite configuration rules using another module or method I'd be more than happy to use it.

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  • IIS 7.5, Multiple Application Pools, and URL Rewriting (403.18 -- Forbidden)

    - by Jerry Hewett
    Is there any way to configure IIS 7.5 to perform URL rewrites to different application pools on the same site without running into a 403.18 error? We're using Helicon ISAPI Rewrite 3 on IIS 6 and it's working like a charm. The root-level "application" is running under it's own application pool, and on IIS 6 we have no problems doing URL rewrites from that application pool to any one of the other four application pools. But when I copy the same server configuration information over to IIS 7.5 the URL rewrites to any of the other application pools fail with a "403.18 -- Forbidden" error. The weird bit is that the IIS 6 is not (at least as far as I can tell, by looking at the site Service configuration dialog) running under IIS 5 emulation mode, so somehow the rewrites aren't throwing 403.18 errors. So something must be different... but whatever it is, I sure haven't been able to figure it out. Btw, we're not married to Helicon ISAPI Rewrite. If there's another way to preserve our current rewrite configuration rules using another module or method I'd be more than happy to use it.

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  • Distributing processing for an application that wasn't designed with that in mind

    - by Tim
    We've got the application at work that just sits and does a whole bunch of iterative processing on some data files to perform some simulations. This is done by an "old" Win32 application that isn't multi-processor aware, so new(ish) computers and workstations are mostly sitting idle running this application. However, since it's installed by a typical Windows Install Shield installer, I can't seem to install and run multiple copies of the application. The work can be split up manually before processing, enabling the work to be distributed across multiple machines, but we still can't take advantage of multiple core CPUs. The results can be joined back together after processing to make a complete simulation. Is there a product out there that would let me "compartmentalize" an installation (or 4) so I can take advantage of a multi-core CPU? I had thought of using MS Softgrid, but I believe that still depends on a remote server to do the heavy lifting (though please correct me if I'm wrong). Furthermore, is there a way I can distribute the workload off the one machine? So an input could be split into 50 chunks, handed out to 50 machines, and worked on? All without really changing the initial application? In a perfect world, I'd get the application to take advantage of a DesktopGrid (BOINC), but like most "mission critical corporate applications", the need is there, but the money is not. Thank you in advance (and sorry if this isn't appropriate for serverfault).

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  • Application Virtualization

    - by Peter Versnee
    I have been looking for a solution to virtualize my desktop application as a SaaS. After picking Citrix XenApp as the best solution for my case and trying for ever to get it to work (with some more experienced people) I can't help but to conclude that Citrix has too much problems for my case. Every time I fix one thing some other thing pops up. As I can't imagine Citrix XenApp is the only way to deliver my application to my clients, I'd like to ask you experienced guys if you think there is an other way to deliver it whilst meeting my requirements. I've got no money issues - time on the other hand... My requirements: My application must run on a windows server; The application should be virtualized with the application window only (no desktop); Content Redirection (my application is the only one virtualized, so PDF, DOC(X) etc. is on the users' system); Easy user management; SSO;* Cross platform (Windows, Linux, Mac OSX).* I truly hope I don't annoy you with another of the same question. I've tried to find the same question here and - obviously - didn't found it. *) these I can live without, however very much appreciated

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • Do you develop with security in mind?

    - by MattyD
    I was listening to a podcast on Security Now and they mentioned about how a lot of the of the security problems found in Flash were because when flash was first developed it wasdn't built with security in mind because it didn't need to thus flash has major security flaws in its design etc. I know best practices state that you should build secure first etc. Some people or companies don't always follow 'best practice'... My question is do you develop to be secure or do you build with all the desired functionality etc then alter the code to be secure (Whatever the project maybe) (I realise that this question could be a possible duplicate of Do you actively think about security when coding? but it is different in the fact of actually process of building the software/application and design of said software/application)

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • What advantages does developing applications for smartphones have over developing the same application as a web application?

    - by Alfredo O
    Let's take the Facebook application as an example. Why did they develop an application when the users could just access to their page and do the same? For me that represents more maintenance and more cost because for each feature added to the web application that feature will have to be added to the smartphone application as well. So why would I want to develop more than once (for each patform iOS, Android, etc) when I could just have one web application? What benefits do I get? The only one that comes to my mind is GPS feature. EDIT: My question is more oriented towards business applications that are going to be used only by some members of the company, it's not about selling the application (private use). So contrary to what some answers say about that by developing as a smartphone application it will benefit from more sells because of the "smartphone stores" for me this point is not important because the application is for private use. By developing the application as a web application it means that it can be accessed through smartphone browser and also in a PC (any capable browser), but developing as a native application would limit this to only some kind of smartphone so we would be limiting the use. On the other hand developing it as a web application means that in order to access the application an Internet connection must be available. So keeping this in mind how would you convince your boss to write the application for a given smartphone platform (iOS/Android) vs developing it as a web application?

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  • iPhone + upgrade existing paid application on app store to free application with In App purchase + w

    - by pratik
    Hello, I have implemented In App purchase in my existing application. This application is currently available on app store as paid application, I want to update this paid application to free application with this In App purchase feature, where users can download it freely and have to pay for few features to unlock them. But the problem is that, if I update the existing paid application as free application (with few features locked and user has to buy it to unlock it), what about the users who have already purchased this application. Because when they will update to new free application, few features will be locked and they have to pay again to unlock them (why should they pay, if they have already purchased whole application previously). Regards, Pratik

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  • Oracle ADF Mobile - Develop iOS and Android Mobile Applications with Oracle ADF

    - by Shay Shmeltzer
    We are very happy to announce the release of Oracle ADF Mobile.  The new Oracle ADF Mobile enables developers to build applications that run on iOS and Android devices. Several unique aspects to Oracle ADF Mobile solution: Develop once run on many - same code base used for both iOS and Android applicaitons Uses Java - no need to learn device specific languages Leverage ADF - same concepts you are familiar with (component based UI construction, taskflow, data controls) Leverage JDeveloper - same development environment you know, same declarative and visual style. Create native looking applications - HTML 5 based UI components (that you can also skin) Use device services - Leverage the camera, SMS, location, contact etc without learning device specific APIs Create Hybrid applications - run on the device and able to consume remote data and UI if needed Here is the 3 minute introduction Oracle ADF Mobile is available as an extension to Oracle JDeveloper 11.1.2.3 - use the help->check for updates to install it. Then head over to the Oracle ADF Mobile page for all the resources you need. If you are an Oracle ADF developer, it's time to update your resume - you are now a mobile device developer too :-)

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