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  • Are these non-standard applications of rendering practical in games?

    - by maul
    I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice. Hybrid rendering Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home computers. I also know that hybrid rendering (a combination of rasterization and ray-tracing) is a well known theory. However I had the following idea: one could separate a scene into "important" and "not important" objects. First you render the "not important" objects using traditional rasterization. In this pass you also render the "important" objects using a special shader that simply marks these parts on the image using a special color, or some stencil/depth buffer trickery. Then in the second pass you read back the results of the first pass and start ray tracing, but only from the pixels that were marked by the "important" object's shader. This would allow you to only ray-trace exactly what you need to. Could this be fast enough for real-time effects? Rendered physics I'm specifically talking about bullet physics - intersection of a very small object (point/bullet) that travels across a straight line with other, relatively slow-moving, fairly constant objects. More specifically: hit detection. My idea is that you could render the scene from the point of view of the gun (or the bullet). Every object in the scene would draw a different color. You only need to render a 1x1 pixel window - the center of the screen (again, from the gun's point of view). Then you simply check that central pixel and the color tells you what you hit. This is pixel-perfect hit detection based on the graphical representation of objects, which is not common in games. Afaik traditional OpenGL "picking" is a similar method. This could be extended in a few ways: For larger (non-bullet) objects you render a larger portion of the screen. If you put a special-colored plane in the middle of the scene (exactly where the bullet will be after the current frame) you get a method that works as the traditional slow-moving iterative physics test as well. You could simulate objects that the bullet can pass through (with decreased velocity) using alpha blending or some similar trick. So are these techniques in use anywhere, and/or are they practical at all?

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  • Win Server 2k and Win 7 client

    - by Ray Kruse
    I have a Win Server 2000 system with AD configured. The network consists of an OKI printer, a network server, a wifi router a Win 2k client and the server. I'm trying to connect a Win 7 client. The purpose of the network, besides sharing equipment is to move files from client to client and scatter backups over more than 1 machine. The Win 7 client is configured for DHCP and does in fact receive it's IP and DNS configuration from the server and it sees the printer, wifi router and network drive, but does not see the Win 2k client nor the Win 2k server. I have tried the LAN Management Authentication Level set to 'Send LM & NTLM responses' with the 128 bit encryption removed. I've also done the registry hack on the key 'LmCompatibilityLevel'. Neither of these have helped. I have two questions: Is there a fix or is Win 2k totally incompatible? Is the best (or quickest/cheapest) fix to upgrade the server to Win 2k3 and not worry about the Win 2k client? Thanks for any help. Ray Kruse Buffalo, KY

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  • GLSL Atmospheric Scattering Issue

    - by mtf1200
    I am attempting to use Sean O'Neil's shaders to accomplish atmospheric scattering. For now I am just using SkyFromSpace and GroundFromSpace. The atmosphere works fine but the planet itself is just a giant dark sphere with a white blotch that follows the camera. I think the problem might rest in the "v3Attenuation" variable as when this is removed the sphere is show (albeit without scattering). Here is the vertex shader. Thanks for the time! uniform mat4 g_WorldViewProjectionMatrix; uniform mat4 g_WorldMatrix; uniform vec3 m_v3CameraPos; // The camera's current position uniform vec3 m_v3LightPos; // The direction vector to the light source uniform vec3 m_v3InvWavelength; // 1 / pow(wavelength, 4) for the red, green, and blue channels uniform float m_fCameraHeight; // The camera's current height uniform float m_fCameraHeight2; // fCameraHeight^2 uniform float m_fOuterRadius; // The outer (atmosphere) radius uniform float m_fOuterRadius2; // fOuterRadius^2 uniform float m_fInnerRadius; // The inner (planetary) radius uniform float m_fInnerRadius2; // fInnerRadius^2 uniform float m_fKrESun; // Kr * ESun uniform float m_fKmESun; // Km * ESun uniform float m_fKr4PI; // Kr * 4 * PI uniform float m_fKm4PI; // Km * 4 * PI uniform float m_fScale; // 1 / (fOuterRadius - fInnerRadius) uniform float m_fScaleDepth; // The scale depth (i.e. the altitude at which the atmosphere's average density is found) uniform float m_fScaleOverScaleDepth; // fScale / fScaleDepth attribute vec4 inPosition; vec3 v3ELightPos = vec3(g_WorldMatrix * vec4(m_v3LightPos, 1.0)); vec3 v3ECameraPos= vec3(g_WorldMatrix * vec4(m_v3CameraPos, 1.0)); const int nSamples = 2; const float fSamples = 2.0; varying vec4 color; float scale(float fCos) { float x = 1.0 - fCos; return m_fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { gl_Position = g_WorldViewProjectionMatrix * inPosition; // Get the ray from the camera to the vertex and its length (which is the far point of the ray passing through the atmosphere) vec3 v3Pos = vec3(g_WorldMatrix * inPosition); vec3 v3Ray = v3Pos - v3ECameraPos; float fFar = length(v3Ray); v3Ray /= fFar; // Calculate the closest intersection of the ray with the outer atmosphere (which is the near point of the ray passing through the atmosphere) float B = 2.0 * dot(m_v3CameraPos, v3Ray); float C = m_fCameraHeight2 - m_fOuterRadius2; float fDet = max(0.0, B*B - 4.0 * C); float fNear = 0.5 * (-B - sqrt(fDet)); // Calculate the ray's starting position, then calculate its scattering offset vec3 v3Start = m_v3CameraPos + v3Ray * fNear; fFar -= fNear; float fDepth = exp((m_fInnerRadius - m_fOuterRadius) / m_fScaleDepth); float fCameraAngle = dot(-v3Ray, v3Pos) / fFar; float fLightAngle = dot(v3ELightPos, v3Pos) / fFar; float fCameraScale = scale(fCameraAngle); float fLightScale = scale(fLightAngle); float fCameraOffset = fDepth*fCameraScale; float fTemp = (fLightScale + fCameraScale); // Initialize the scattering loop variables float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * m_fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; // Now loop through the sample rays vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); vec3 v3Attenuate; for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(m_fScaleOverScaleDepth * (m_fInnerRadius - fHeight)); float fScatter = fDepth*fTemp - fCameraOffset; v3Attenuate = exp(-fScatter * (m_v3InvWavelength * m_fKr4PI + m_fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } vec3 first = v3FrontColor * (m_v3InvWavelength * m_fKrESun + m_fKmESun); vec3 secondary = v3Attenuate; color = vec4((first + vec3(0.25,0.25,0.25) * secondary), 1.0); // ^^ that color is passed to the frag shader and is used as the gl_FragColor } Here is also an image of the problem image

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  • Not getting desired results with SSAO implementation

    - by user1294203
    After having implemented deferred rendering, I tried my luck with a SSAO implementation using this Tutorial. Unfortunately, I'm not getting anything that looks like SSAO, you can see my result below. You can see there is some weird pattern forming and there is no occlusion shading where there needs to be (i.e. in between the objects and on the ground). The shaders I implemented follow: #VS #version 330 core uniform mat4 invProjMatrix; layout(location = 0) in vec3 in_Position; layout(location = 2) in vec2 in_TexCoord; noperspective out vec2 pass_TexCoord; smooth out vec3 viewRay; void main(void){ pass_TexCoord = in_TexCoord; viewRay = (invProjMatrix * vec4(in_Position, 1.0)).xyz; gl_Position = vec4(in_Position, 1.0); } #FS #version 330 core uniform sampler2D DepthMap; uniform sampler2D NormalMap; uniform sampler2D noise; uniform vec2 projAB; uniform ivec3 noiseScale_kernelSize; uniform vec3 kernel[16]; uniform float RADIUS; uniform mat4 projectionMatrix; noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } mat3 CalcRMatrix(vec3 normal, vec2 texcoord){ ivec2 noiseScale = noiseScale_kernelSize.xy; vec3 rvec = texture(noise, texcoord * noiseScale).xyz; vec3 tangent = normalize(rvec - normal * dot(rvec, normal)); vec3 bitangent = cross(normal, tangent); return mat3(tangent, bitangent, normal); } void main(void){ vec2 TexCoord = pass_TexCoord; vec3 Position = CalcPosition(); vec3 Normal = normalize(texture(NormalMap, TexCoord).xyz); mat3 RotationMatrix = CalcRMatrix(Normal, TexCoord); int kernelSize = noiseScale_kernelSize.z; float occlusion = 0.0; for(int i = 0; i < kernelSize; i++){ // Get sample position vec3 sample = RotationMatrix * kernel[i]; sample = sample * RADIUS + Position; // Project and bias sample position to get its texture coordinates vec4 offset = projectionMatrix * vec4(sample, 1.0); offset.xy /= offset.w; offset.xy = offset.xy * 0.5 + 0.5; // Get sample depth float sample_depth = texture(DepthMap, offset.xy).r; float linearDepth = projAB.y / (sample_depth - projAB.x); if(abs(Position.z - linearDepth ) < RADIUS){ occlusion += (linearDepth <= sample.z) ? 1.0 : 0.0; } } out_AO = 1.0 - (occlusion / kernelSize); } I draw a full screen quad and pass Depth and Normal textures. Normals are in RGBA16F with the alpha channel reserved for the AO factor in the blur pass. I store depth in a non linear Depth buffer (32F) and recover the linear depth using: float linearDepth = projAB.y / (depth - projAB.x); where projAB.y is calculated as: and projAB.x as: These are derived from the glm::perspective(gluperspective) matrix. z_n and z_f are the near and far clip distance. As described in the link I posted on the top, the method creates samples in a hemisphere with higher distribution close to the center. It then uses random vectors from a texture to rotate the hemisphere randomly around the Z direction and finally orients it along the normal at the given pixel. Since the result is noisy, a blur pass follows the SSAO pass. Anyway, my position reconstruction doesn't seem to be wrong since I also tried doing the same but with the position passed from a texture instead of being reconstructed. I also tried playing with the Radius, noise texture size and number of samples and with different kinds of texture formats, with no luck. For some reason when changing the Radius, nothing changes. Does anyone have any suggestions? What could be going wrong?

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  • Using jQuery, CKEditor, AJAX in ASP.NET MVC 2

    - by Ray Linder
    After banging my head for days on a “A potentially dangerous Request.Form value was detected" issue when post (ajax-ing) a form in ASP.NET MVC 2 on .NET 4.0 framework using jQuery and CKEditor, I found that when you use the following: Code Snippet $.ajax({     url: '/TheArea/Root/Add',     type: 'POST',     data: $("#form0Add").serialize(),     dataType: 'json',     //contentType: 'application/json; charset=utf-8',     beforeSend: function ()     {         pageNotify("NotifyMsgContentDiv", "MsgDefaultDiv", '<img src="/Content/images/content/icons/busy.gif" /> Adding post, please wait...', 300, "", true);         $("#btnAddSubmit").val("Please wait...").addClass("button-disabled").attr("disabled", "disabled");     },     success: function (data)     {         $("#btnAddSubmit").val("Add New Post").removeClass("button-disabled").removeAttr('disabled');         redirectToUrl("/Exhibitions");     },     error: function ()     {         pageNotify("NotifyMsgContentDiv", "MsgErrorDiv", '<img src="/Content/images/content/icons/cross.png" /> Could not add post. Please try again or contact your web administrator.', 6000, "normal");         $("#btnAddSubmit").val("Add New Post").removeClass("button-disabled").removeAttr('disabled');     } }); Notice the following: Code Snippet data: $("#form0Add").serialize(), You may run into the “A potentially dangerous Request.Form value was detected" issue with this. One of the requirements was NOT to disable ValidateRequest (ValidateRequest=”false”). For this project (and any other project) I felt it wasn’t necessary to disable ValidateRequest. Note: I’ve search for alternatives for the posting issue and everyone and their mothers continually suggested to disable ValidateRequest. That bothers me – a LOT. So, disabling ValidateRequest is totally out of the question (and always will be).  So I thought to modify how the “data: “ gets serialized. the ajax data fix was simple, add a .html(). YES!!! IT WORKS!!! No more “potentially dangerous” issue, ajax form posts (and does it beautifully)! So if you’re using jQuery to $.ajax() a form with CKEditor, remember to do: Code Snippet data: $("#form0Add").serialize().html(), or bad things will happen. Also, don’t forget to set Code Snippet config.htmlEncodeOutput = true; for the CKEditor config.js file (or equivalent). Example: Code Snippet CKEDITOR.editorConfig = function( config ) {     // Define changes to default configuration here. For example:     // config.language = 'fr';     config.uiColor = '#ccddff';     config.width = 640;     config.ignoreEmptyParagraph = true;     config.resize_enabled = false;     config.skin = 'kama';     config.enterMode = CKEDITOR.ENTER_BR;       config.toolbar = 'MyToolbar';     config.toolbar_MyToolbar =     [         ['Bold', 'Italic', 'Underline'],         ['JustifyLeft', 'JustifyCenter', 'JustifyRight', 'JustifyBlock', 'Font', 'FontSize', 'TextColor', 'BGColor'],         ['BulletedList', 'NumberedList', '-', 'Outdent', 'Indent'],         '/',         ['Scayt', '-', 'Cut', 'Copy', 'Paste', 'Find'],         ['Undo', 'Redo'],         ['Link', 'Unlink', 'Anchor', 'Image', 'Flash', 'HorizontalRule'],         ['Table'],         ['Preview', 'Source']     ];     config.htmlEncodeOutput = true; }; Happy coding!!! Tags: jQuery ASP.NET MVC 2 ASP.NET 4.0 AJAX

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  • June Oracle Technology Network NEW Member Benefits - books books and more books!!!

    - by Cassandra Clark
    As we mentioned a few posts ago we are working to bring Oracle Technology Network members NEW benefits each month. Listed below are several discounts on technology books brought to you by Apress, Pearson, CRC Press and Packt Publishing. Happy reading!!! Apress Offers - Get 50% off the eBook below using promo code ORACLEJUNEJCCF. Pro ODP.NET for Oracle Database 11g By Edmund T. Zehoo This book is a comprehensive and easy-to-understand guide for using the Oracle Data Provider (ODP) version 11g on the .NET Framework. It also outlines the core GoF (Gang of Four) design patterns and coding techniques employed to build and deploy high-impact mission-critical applications using advanced Oracle database features through the ODP.NET provider. Pearson Offers - Get 35% off all titles listed below using code OTNMEMBER. SOA Design Patterns | Thomas Earl | ISBN: 0136135161 In cooperation with experts and practitioners throughout the SOA community, best-selling author Thomas Erl brings together the de facto catalog of design patterns for SOA and service-orientation. Oracle Performance Survival Guide | Guy Harrison | ISBN: 9780137011957 The fast, complete, start-to-finish guide to optimizing Oracle performance. Core JavaServer Faces, Third Edition | David Geary and Cay S. Horstmann | ISBN: 9780137012893 Provides everything you need to master the powerful and time-saving features of JSF 2.0? Solaris Security Essentials | ISBN: 9780137012336 A superb guide to deploying and managing secure computer environments.? Effective C#, Second Edition | Bill Wagner | ISBN: 9780321658708 Respected .NET expert Bill Wagner identifies fifty ways you can leverage the full power of the C# 4.0 language to express your designs concisely and clearly. CRC Press Offers - Use 813DA to get 20% off this the title below. Secure and Resilient Software Development This book illustrates all phases of the secure software development life cycle. It details quality software development strategies that stress resilience requirements with precise, actionable, and ground-level inputs. Packt Publishing Offers - Use the promo code "Java35June", to save 35% off of each eBook mentioned below. JSF 2.0 Cookbook By Anghel Leonard ISBN: 978-1-847199-52-2 Packed with fast, practical solutions and techniques for JavaServer Faces developers who want to push past the JSF basics. JavaFX 1.2 Application Development Cookbook By Vladimir Vivien ISBN: 978-1-847198-94-5 Fast, practical solutions and techniques for building powerful, responsive Rich Internet Applications in JavaFX.

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  • What makes a game a game vs something else like a puzzle or a toy?

    - by Shannon John Clark
    Famously the Sims and similar games have been described by some designers as Toys and not "really" games. I'm curious if there is a good answer to what makes something a game. For example many companies sell Sudoku games - EA has an iPhone one, IronSudoku offers a great web based one, and there are countless others on most platforms. Many newspapers publish Sudoku puzzles in their print editions and often online. What differentiates a game from a puzzle? (or are all Sudoku "games" misnamed?) I'm not convinced there is a simple or easy answer - but I'd love to be proven wrong. I've seen some definitions and emphasize "rules" as core to something being a game (vs. "real life") but puzzles have rules as well - as do many other things. I'm open to answers that either focus only on computer games (on any platform) or which expand to include games and gameplay across many platforms. Here to I'm not fully convinced the lines are clear - is a "game" of D&D played over a virtual tabletop with computer dice rollers, video & audio chat a computer game or something else? (I'd lean towards something else - but where do you draw that line?)

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  • Discount Codes Galore

    - by Cassandra Clark
    Saving money is at the top of everyones list right now. With this in mind the Oracle Technology Network team has compiled a list of discounts available at the Oracle Store. We are also introducing an Oracle Technology Network member discount from O'Reilly Media. If you subscribe to any of the Oracle Technology newsletters you also saw special discounts from CRC Press, Packt Publishing and Apress. We are going to do our best to bring you more offers like this every month. Now on to the discounts... Oracle Store offers - all below expiring May 31st 2010. Don't miss out! Expand Your Productivity with Oracle Open Office and Save 15%? Enter OTNOffice at checkout. Buy Now! Drive Business Agility and Performance with Industry-leading Oracle Database Management Packs.  Save 10% when you purchase them at the Oracle Store. Enter OTNDBMP at checkout. Buy Now! 15% Savings on Oracle Virtualization and Unbreakable Linux Support at the Oracle Store Enter code OTNLinuxVM at checkout. Buy Now! 20% Savings on Oracle SQL Developer Data Modeler Use OTNSQL at checkout. Buy Now! O'Reilly Oracle Technology Network Member Offer O'Reilly is generously offering Oracle Technology Network Members 35% off for print books and 40% off of eBooks. Browse Oracle titles at- http://oreilly.com/pub/topic/oracle. Use discount code TECNT at checkout.

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  • March Oracle Technology Network Offers

    - by Cassandra Clark
    Happy March!  We are pleased to bring you more new discounts this month.  To get discount codes for the books below please visit the Oracle Technology Network Member Discount Page.  New DiscountsOracle Press - 40% off the following Oracle Press title  - Achieving Extreme Performance with Oracle Exadata Packt Publishing - 20% off print and 40% off ebook formats for the following titles - Oracle GoldenGate 11g Implementerís Guide, John P JeffriesOracle Business Intelligence, Yuli Vasiliev, Oracle Fusion Middleware Patterns, Harish Gaur, Marcus Zirn, et al.Oracle JRockit: The Definitive Guide, Marcus Hirt, Marcus LagergrenExtended offers - see offer page for detailsManning is offering a number of titles for 40% to 42% off with OTN promo codeCRS Press is offering 20% off Secure Java: For Web application Development with OTN promo codePearson is offering 35% and free shipping within the U.S. with OTN promo code on two titles.Apress - 25% pff eBooks purchased on apress.com with OTN promo code.Oracle Store has extended its offer of 15% off Oracle Office Enterprise Edition with OTN promo code.

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  • Advanced Search Stored procedure

    - by Ray Eatmon
    So I am working on an MVC ASP.NET web application which centers around lots of data and data manipulation. PROBLEM OVERVIEW: We have an advanced search with 25 different filter criteria. I am using a stored procedure for this search. The stored procedure takes in parameters, filter for specific objects, and calculates return data from those objects. It queries large tables 14 millions records on some table, filtering and temp tables helped alleviate some of the bottle necks for those queries. ISSUE: The stored procedure used to take 1 min to run, which creates a timeout returning 0 results to the browser. I rewrote the procedure and got it down to 21 secs so the timeout does not occur. This ONLY occurs this slow the FIRST time the search is run, after that it takes like 5 secs. I am wondering should I take a different approach to this problem, should I worry about this type of performance issue if it does not timeout?

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  • Flash intro or embedded video?

    - by Ray
    So a client of mine wants his homepage to start off something like this: http://www.roche-bobois.com/#/en-CA/home (It's basically a Flash intro that starts with a vector drawing of a furniture showroom that eventually transitions into the image of the actual showroom). Given that some of his users will be using an iPad to view his site, what are some of the alternatives that other developers here use? I'm thinking: Option 1: With PHP, detect if the user is using an iPad/iPhone by checking their user agent string. If they are using a mobile device, then forward to m.abccompany.com (mobile version of the site). Option 2: Convert the Flash video to MP4 or AVI and then embed that, which would allow all users to view his site. Any suggestions if either of these approaches are a good idea?

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  • JavaOne Blog RSS is here!

    - by Cassandra Clark
    tweetmeme_url = 'http://blogs.oracle.com/javaone/2010/06/javaone_blog_rss_is_here.html'; Share .FBConnectButton_Small{background-position:-5px -232px !important;border-left:1px solid #1A356E;} .FBConnectButton_Text{margin-left:12px !important ;padding:2px 3px 3px !important;} Don't be the last one to know all the juicy details about JavaOne.  Subscribe to the newly implemented RSS feed and see the news as soon as it is posted.  We have a long list of updates to come in the next few weeks; Java University, Schedule Builder, contests, quizzes and much much more. 

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  • Oracle Develop Newbies

    - by Cassandra Clark
    tweetmeme_url = 'http://blogs.oracle.com/develop/2010/06/oracle_develop_newbies.html'; Share .FBConnectButton_Small{background-position:-5px -232px !important;border-left:1px solid #1A356E;} .FBConnectButton_Text{margin-left:12px !important ;padding:2px 3px 3px !important;} There are a number of us in the Oracle Technology Network team that came over from the Sun acquisition so we are true Oracle Develop "newbies."  We are boning up on Oracle history and thought it would be fun to test your knowledge too.  Below are a few Oracle history questions.  Post your answers in the comment section of the blog and if you answer all questions correctly you will be listed in the next post as an "Oracle Genius".  Feel free to turn the tables on your fellow blog readers by posting your own Oracle history questions.  If you stump the community we'll add your question to our next post as well.  Oracle History Quiz - In 2003, what Applications rival company did Oracle acquire?In which year was JDeveloper first released?In what language was Oracle v 1.0 written?What Oracle program is designed to recognize and reward members of the Oracle Technology and Applications communities for their contributions back to the Oracle community?What party event draws in nearly 4,000 attendees every year during Oracle OpenWorld, Oracle Develop and now JavaOne?See you in September! 

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  • Microsoft Terminology: .NET C++ vs. traditional C++

    - by Mike Clark
    I've recently been working with a team that's using both .NET C++ and pre-.NET C++. I fully understand the technical differences between the two technologies. However, I sometimes feel like I'm floundering when it comes to the terminology used to differentiate the two. Example: Say we have two projects: ProjectA contains "C++" code that builds a .NET assembly DLL. ProjectB contains Visual C++ code that builds a traditional native Windows DLL. What is the best way to succinctly and terminologically draw a distinction between the two projects? Again, I'm not asking for an in-depth technical description of the differences between the two technologies. I'm just looking for names and labels. This is how, today, I might try to make the distinction when talking to someone: "ProjectA is a managed .NET C++ project" and "ProjectB is an unmanaged native C++ DLL project." However I am not at all certain that this terminology is ideal, or even correct. Please describe what you feel the ideal language to use in this situation (or similar situations) might be. Feel free to motivate your answer.

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  • Terminology: .NET C++ vs. traditional C++

    - by Mike Clark
    Hello. I've recently been working with a team that's using both .NET C++ and pre-.NET C++. I fully understand the technical differences between the two technologies. However, I sometimes feel like I'm floundering when it comes to the terminology used to differentiate the two. Example: Say we have two projects: ProjectA contains "C++" code that builds a .NET assembly DLL. ProjectB contains Visual C++ code that builds a traditional native Windows DLL. What is the best way to succinctly and terminologically draw a distinction between the two projects? Again, I'm not asking for an in-depth technical description of the differences between the two technologies. I'm just looking for names and labels. This is how I might try to make the distinction when talking to someone about Project A and Project B: "ProjectA is a managed .NET C++ project" and ProjectB is an unmanaged Visual C++ DLL project." However I am not at all certain that this terminology is ideal, or even correct. Please describe what you feel the ideal language to use in this situation (or similar situations) might be. Feel free to motivate your answer.

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  • Thunderbird/Firefox with shared profiles (Lubuntu+WinXP)

    - by Ray
    I use Thunderbird and Firefox both on WinXP and Lubuntu 11.10. The profile folders are on the NTFS-partition of Windows and I'm sure that I've edited the profile paths correctly. Windows doesn't show any problems but Lubuntu shows the error dialog saying that another instance of Thunderbird/Firefox is already running..." The funny thing is, that as soon as I've opened the profile folders in my explorer, firefox and thunderbird can be started. I don't have to change any files or something (Have made some experiments with .parentlock) Do you have an idea how I could solve this problem, as I don't want to open the profile folders after every reboot. Thanks in advance!

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  • Bash does not remember programs with non 0 exit status in history

    - by Amigable Clark Kant
    I enter a command. It fails. I press arrow up, modify something and enter it again ... hold it right there. It used to work like that. Now it's more like: I enter a command. It fails. I press arrow up, get the last command which didn't fail, likely "ls" or something useless and I type the whole thing again back by hand. What happened? It wasn't always like this. But it's quite some time since this behavior changed, I'll give you that. Some years ago, at least. How do I put some sanity back into my bash prompt?

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  • How to price code reviews to encourage good behavior?

    - by Chris Clark
    I work for a company that has a hosted .net internet application with many clients. Those clients often want to write customizations for our application. We have APIs to hook into the app, but the customizations themselves are written in .net. This is a shared, secure hosting environment and we have to code review these customizations before we can deploy them in our datacenter to ensure that they don't degrade performance, crash our servers, or open any security vulnerabilities. We charge for these code reviews. The current pricing model is simply a function of the number of lines of code. I think this is a bad idea for a variety of reasons, but primarily because, if we are interested in verifying that the code works as expected, we should be incentivizing good, readable code, not compaction. I would like to propose a pricing model that incorporates some, or all of the following as inputs: Lines of code Cyclomatic complexity Avg function length # of functions Are there any other metrics I should incorporate, or other ideas for how we can reasonably create pricing for code reviews that encourages safe and understandable code?

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  • Success Quote: A Hybrid Approach for Success

    - by Lauren Clark
    We recently received this quote from a project that successfully used OUM: “On our project, we applied a combination of the Oracle Unified Method (OUM) and the client's methodology. The project was organized by OUM's phases and a subset of OUM's processes, tasks, and templates. Using a hybrid of the two methods resulted in an implementation approach that was optimized for the client-specific requirements for this project." This hybrid approach is an excellent example of using OUM in the flexible and scalable manner in which it was intended. The project team was able to scale OUM to be fit-for-purpose for their given situation. It's great to see how merging what was needed out of OUM with the client’s methodology resulted in an implementation approach that more closely aligned to the business needs. Successfully scaling OUM is dependent on the needs of the particular project and/or engagement. The key is to use no more than is necessary to satisfy the requirements of the implementation and appropriately address risks. For more information, check out the "Tailoring OUM for Your Project" page, which can be accessed by first clicking on the "OUM should be scaled to fit your implementation" link on the OUM homepage and then drilling into the link on the subsequent page. Have you used OUM in conjunction with a partner or customer methodology? Please share your experiences with us.

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  • February OTN Member Offers

    - by Cassandra Clark
    This month we have a lot of NEW book discounts and another from Oracle Store. See full list below or go right to OTN Member Discount Page to get codes. Books Discounts - Apress Offers - 25% off eBooks bought @ apress.com. Book of the Month - Pro Oracle Database 11g Administration. Pearson - 35% off and free shipping in US C# 4.0 Unleashed Multicore Application Programming Oracle Press - 40% off and sample chapters of following titles. Oracle Streams 11g Data Replication JavaFX, A Beginner's Guide Oracle CRM on Demand Embedded Analytics Oracle CRM On Demand Combined Analyses Packt Publishing - 20% off print and 45% off ebook of below Oracle APEX titles. Oracle APEX 4.0 Cookbook Oracle Application Express 4.0 with Ext JS Oracle Application Express 3.2 - The Essentials and More Oracle Application Express Forms Converter Manning - 40% off all formats of books below: • The Joy of Clojure • Specification by Example  Manning is also offering a book excerpt and 42% off all formats of the following titles: • Portlets in Action • Tuscany SCA in Action                                                                   Oracle Store - OTN Member Exclusive: 15% off Oracle Open Office Enterprise Edition at Oracle Store To get discount codes please visit the OTN Member Discount Page.

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  • In Search of Automatic ORM with REST interface

    - by Dan Ray
    I have this wish that so far Google hasn't been able to fulfill. I want to find a package (ideally in PHP, because I know PHP, but I guess that's not a hard requirement) that you point at a database, it builds an ORM based on what it finds there, and exposes a REST interface over the web. Everything I've found in my searches requires a bunch of code--like, it wants you to build the classes for it, but it'll handle the REST request routing. Or it does database and relational stuff just fine, but you have to build your own methods for all the CRUD actions. That's dumb. REST is well defined. If I wanted to re-invent the wheel, I totally could, but I don't want to. Isn't there somebody who's built a one-shot super-simple auto-RESTing web service package?

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  • Performance issues with visibility detection and object transparency

    - by maul
    I'm working on a 3d game that has a view similar to classic isometric games (diablo, etc.). One of the things I'm trying to implement is the effect of turning walls transparent when the player walks behind them. By itself this is not a huge issue, but I'm having trouble determining which walls should be transparent exactly. I can't use a circle or square mask. There are a lot of cases where the wall piece at the same (relative) position has different visibility depending on the surrounding area. With the help of a friend I came up with this algorithm: Create a grid around the player that contains a lot of "visibility points" (my game is semi tile-based so I create one point for every tile on the grid) - the size of the square's side is close to the radius where I make objects transparent. I found 6x6 to be a good value, so that's 36 visibility points total. For every visibility point on the grid, check if that point is in the player's line of sight. For every visibility point that is in the LOS, cast a ray from the camera to that point and mark all objects the ray hits as transparent. This algorithm works - not perfectly, but only requires some tuning - however this is very slow. As you can see, it requries 36 ray casts minimum, but most of the time 60-70 depending on the position. That's simply too much for the CPU. Is there a better way to do this? I'm using Unity 3D but I'm not looking for an engine-specific solution.

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  • Oracle Develop 2011 - Moscow and Hyderabad Editions

    - by Cassandra Clark
    Connect with Oracle developers at Oracle Develop - Oracle Develop will be held in Moscow, April 12-13th, 2011 and again in Hyderabad, May 10th - 11th, 2011. Enjoy two days of technical content and hands-on learning focused on Oracle products and next-generation development trends and technologies, including rich enterprise applications (REAs), service-oriented architecture (SOA), and the database.Oracle Develop Moscow Tracks - Database DevelopmentApplication Infrastructure and Oracle WeblogicOracle Fusion Development and Rich Enterprise ApplicationsService Oriented ArchitectureOracle Develop Hyderabad Tracks - Application Grid and Oracle WeblogicDatabase DevelopmentOracle Fusion Development and Rich Enterprise ApplicationsService Oriented Architecture.NET with Oracle DatabaseRegister Now for Oracle Develop Moscow!Register Now for Oracle Develop Hyderabad!

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  • September OTN Member Offers

    - by Cassandra Clark - OTN
    Oracle OpenWolrd and JavaOne are coming....so the OTN team is knee deep in planning the OTN Lounges that will be at each event this year (more info in another post soon), but we managed to work with our partners to offer a nice BIG list of NEW offers for September.  Visit Oracle Technology Network Member Discount page for codes and links to these great offers! Oracle Press Oracle Technology Network members get 40% off the newest Oracle Press title, Oracle Exalogic Elastic Cloud Handbook by Tom Plunkett! Mike Murach & Associates, Inc. Get 30% off and sample chapter of Murach’s SQL Server 2012 for Developers by Bryan Syverson and Joel Murach Manning - 41% off titles below and sample chapter of each. Making Java Groovy OCA Java SE 7 Programmer I Certification Guide Apress - Get 30% off on apress.com on Java 7 Recipes A Problem-Solution Approach Safari Books Online - OTN members get 30 days of free access + 20% off unlimited access to Safari Books Online for 6 months. Safari Books Online offers subscription access to more than 24,000 books and training videos about technology, digital media, business management and professional development from leading publishers such as Oracle Press, O'Reilly Media, Que, Addison-Wesley, Wrox, Cisco Press, Microsoft Press, McGraw Hill, Wiley, Apress, Adobe Press and many others. Already a customer? Come see us at Oracle OpenWorld (booth 537) or JavaOne (5110) and mention this to get a shirt!

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