Are these non-standard applications of rendering practical in games?
- by maul
I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice.
Hybrid rendering
Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home…