Ladder word-like game GUI problems
- by sasquatch90
Ok so I've written my own version of game which should look like this :
http://img199.imageshack.us/img199/6859/lab9a.jpg
but mine looks like that :
http://img444.imageshack.us/img444/7671/98921674.jpg
How can I fix this ? Is there a way to do the layout completely differently ?
Here's the code :
Main.java :
import java.util.Scanner;
import javax.swing.*;
import java.awt.*;
public class Main {
public static void main(String[] args){
final JFrame f = new JFrame("Ladder Game");
Scanner sc = new Scanner(System.in);
System.out.println("Creating game data...");
System.out.println("Height: ");
while (!sc.hasNextInt()) {
System.out.println("int, please!");
sc.next();
}
final int height = sc.nextInt();
Grid[]game = new Grid[height];
for(int L = 0; L < height; L++){
Grid row = null;
int i = L+1;
String s;
do {
System.out.println("Length "+i+", please!");
s = sc.next();
} while (s.length() != i);
Element[] line = new Element[s.length()];
Element single = null;
String[] temp = null;
String[] temp2 = new String[s.length()];
temp = s.split("");
for( int j = temp2.length; j>0; j--){
temp2[j-1] = temp[j];
}
for (int k = 0 ; k < temp2.length ; k++) {
if( k == 0 ){
single = new Element(temp2[k], 2);
}
else{
single = new Element(temp2[k], 1);
}
line[k] = single;
}
row = new Grid(line);
game[L] = row;
}
//############################################
//THE GAME STARTS HERE
//############################################
JPanel panel = new JPanel();
panel.setLayout(new BoxLayout(panel, BoxLayout.X_AXIS));
panel.setBackground(Color.ORANGE);
panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
for(int i = 0; i < game.length; i++){
panel.add(game[i].create());
}
f.setContentPane(panel);
f.pack();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);
boolean end = false;
boolean word = false;
String tekst;
while( !end ){
while( !word ){
tekst = JOptionPane.showInputDialog("Input word: ");
for(int i = 0; i< game.length; i++){
if(game[i].equalLength(tekst)){
if(game[i].equalValue(tekst)){
word = true;
for(int j = 0; j< game.length; j++){
game[i].repaint();
}
}
}
}
}
word = false;
for(int i = 0; i < game.length; i++){
if(game[i].solved()){
end = true;
}
else {
end = false;
}
}
}
}
}
Grid.java
import javax.swing.*;
import java.awt.*;
public class Grid extends JPanel{
private Element[]e;
private Grid[]g;
public Grid(){}
public Grid( Element[]elements ){
e = new Element[elements.length];
for(int i=0; i< e.length; i++){
e[i] = elements[i];
}
}
public Grid(Grid[]grid){
g = new Grid[grid.length];
for(int i=0; i<g.length; i++){
g[i] = grid[i];
}
Dimension d = new Dimension(600, 600);
setMinimumSize(d);
setPreferredSize(new Dimension(d));
setMaximumSize(d);
}
public JPanel create(){
JPanel panel = new JPanel();
panel.setLayout(new BoxLayout(panel, BoxLayout.PAGE_AXIS));
panel.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2));
for(int j = 0; j < e.length; j++){
panel.add(e[j].paint());
}
return panel;
}
@Override
public void repaint(){
}
public boolean equalLength(String s){
int len = s.length();
boolean equal = false;
for(int j = 0; j < e.length; j++){
if(e.length == len){
equal = true;
}
}
return equal;
}
public boolean equalValue(String s){
int len = s.length();
boolean equal = false;
String[] temp = null;
String[] temp2 = new String[len];
temp = s.split("");
for( int j = len; j>0; j--){
temp2[j-1] = temp[j];
}
for(int j = 0; j < e.length; j++){
if( e[j].letter().equals(temp2[j]) ){
equal = true;
}
else {
equal = false;
}
}
if(equal){
for(int i = 0; i < e.length; i++){
e[i].changeState(3);
}
}
return equal;
}
public boolean solved(){
boolean solved = false;
for(int j = 0; j < e.length; j++){
if(e[j].getState() == 3){
solved = true;
}
else {
solved = false;
}
}
return solved;
}
@Override
public String toString(){
return "";
}
}
Element.java
import javax.swing.*;
import java.awt.*;
public class Element {
final int INVISIBLE = 0;
final int EMPTY = 1;
final int FIRST_LETTER = 2;
final int OTHER_LETTER = 3;
private int state;
private String letter;
public Element(){
}
//empty block
public Element(int state){
this("", 0);
}
//filled block
public Element(String s, int state){
this.state = state;
this.letter = s;
}
public JButton paint(){
JButton button = null;
if( state == EMPTY ){
button = new JButton("");
button.setBackground(Color.WHITE);
}
else if ( state == FIRST_LETTER ){
button = new JButton(letter);
button.setBackground(Color.red);
}
else {
button = new JButton(letter);
button.setBackground(Color.yellow);
}
button.setSize(20,20);
return button;
}
public void changeState(int s){
state = s;
}
public String letter(){
return letter;
}
public int getState(){
return state;
}
@Override
public String toString(){
return "["+letter+"]";
}
}