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  • Are there any good guides for making mods for Minecraft?

    - by Pureferret
    I've been coding in Java for 5 months at work now, and having past experience with programming in other languages, modifying existing code at Uni etc. I feel like I want to get started on (read: continue learning to program by) modding with minecraft. I know what I need, but not exactly how to do so. I once saw some good guides on the minecraft forum, but they all explained how to write in java, hows different classes in the code work etc. I'm more interested in how you decompile the code, write your own separate from the main 'trunk' of minecraft and then package it to install with a tool like 'Magic Loader'. My issue with these guides is that they always relied on being in windows, but I'm primarily a linux user, and the guides on the forums only seemed to assume you were on a Windows box. So is there a good 'walkthrough' for modding for Minecraft? Especially one where it assumes or at least allows for the fact you are in linux?

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  • Learning Programming from scratch

    - by David542
    I am entirely new to programming, other than basic HTML/CSS knowledge. I want to learn programming as quickly and efficiently as possible, and I'm willing to put in the time (at least 70 hours a week). The reason I want to learn is because I have a startup that I've written a business plan for and have prototyped in Photoshop (both front-end and back-end pages). My goals is to have a prototype of the site up within 6 months. I have a good aptitude for math (A's in all math courses up through DiffEq and Linear Algebra). I assume learning programming from scratch can be a daunting task -- not because it is particularly difficult, but because there are so many areas and so much information. I want to make sure that I learn as efficiently as possible and have individuals (in addition to Google) to solicit advice from and that will help me when I get stuck or have questions. I know with other's help, my learning experience will be both more productive and enjoyable. What is the best way to find people that will help me in this? What are some good 'live' resources in addition to asking questions on Stack Overflow? Thank you very much for your time and help.

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  • Linux webserver tutorials (WordPress)

    - by HannesFostie
    Hi I will be setting up a linux webserver to host WordPress on. The problem is that although I know how to do it, I don't know how to properly do it. So I'm now looking for semi-advanced tutorials that are complete and secure above anything else. I don't really mind trying a new distro, but I prefer ubuntu/debian. I read this post: Any good resources for setting up a webserver in Linux ? But these are very limited. So far not a lot of luck finding good guides and howtos. This should probably be a community wiki but I can't seem to transform it myself. Thanks

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  • rsync without password, none of google (server fault) tutorials worked

    - by Jake Armstrong
    I need to use rsync for a daily backup operation and in the past (on different servers) I managed to just use a rsa key etc, but now none of google (serverfault) tutorials work at all. It keeps asking me for a password. I have webmin and ssh/root access to both servers. My steps: create a key on server 1 send key.pub to server 2 add key.pub to .ssh/authorized_keys chmod 700 .ssh/authorized_keys go back to server 1 and try rsync and it keep asking for password... rsync command: rsync -avz -e ssh file.txt root@server2:/root EDIT: well, I cleaned up everything and this time, instead of inserting a custom name to the key I used the standard one on server1. sent the .pub to server2 and it worked as a charm... So the answer is that server1's ssh wasn't even using the right key...

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  • NPR GLSL Tutorials

    - by anon
    Anyone have a good list of tutorials on doing Non photo realistic rendering with GLSL ? I have seen books on GLSL, and books on NPR, but very few books/tutorials on doing NPR with GLSL. (I want to do it with GLSL as I want real time). Thanks!

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  • Need tutorials on Content providers in android

    - by Rahul Varma
    Hi folks, I am in desperate need of good tutorials on Content Providers in Android. I have been searching in the web for the tutorials but none could give me a clear idea on how content providers work. I'll be grateful if anyone can provide me with sample codes of the projects that implement content providers...

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  • Netbeans platform tutorials

    - by James P.
    I mostly use Eclipse but have mentionned Netbeans on my cv. Are there any good concise and up-to-date tutorials apart from the official ones that could bring me up to speed on how to use the platform efficiently (shortcuts, debugging, views ...)? This excludes programming tutorials as I don't really need them unless there's a special manipulation involved.

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  • Netbeans IDE tutorials

    - by James P.
    I mostly use Eclipse but have mentionned Netbeans on my cv. Are there any good concise and up-to-date tutorials apart from the official ones that could bring me up to speed on how to use the IDE efficiently (shortcuts, debugging, views ...)? This excludes programming tutorials as I don't really need them unless there's a special manipulation involved.

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  • Learning libraries without books or tutorials

    - by Kawili-wili
    While many ask questions about where to find good books or tutorials, I'd like to take the opposite tack. I consider myself to be an entry-level programmer ready to move up to mid-level. I have written code in c, c++, c#, perl, python, clojure, vb, and java, so I'm not completely clueless. Where I see a problem in moving to the next level is learning to make better use of the literally hundreds upon hundreds of libraries available out there. I seem paralyzed unless there is a specific example in a book or tutorial to hand-hold me, yet I often read in various forums where another programmer attempts to assist with a question. He/she will look through the docs or scan the available classes/methods in their favorite IDE and seem to grok what's going on in a relatively short period of time, even if they had no previous experience with that specific library or function. I yearn to break the umbilical chord of constantly spending hour upon hour searching and reading, searching and reading, searching and reading. Many times there is no book or tutorial, or if there is, the discussion glosses over my specific needs or the examples shown are too far off the path for the usage I had in mind or the information is outdated and makes use of deprecated components or the library itself has fallen out of mainstream, yet is still perfectly usable (but no docs, books, or tutorials to hand-hold). My question is: In the absence of books or tutorials, what is the best way to grok new or unfamiliar libraries? I yearn to slicken the grok path so I can get down to the business of doing what I love most -- coding.

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  • How to render a retro-like pixel graphics from 3d models?

    - by momijigari
    I was wondering if there's a possibility to render a retro-pixel-like graphics from 3d model in real time? I'm talking about the Starfarer-like graphics. I know it's hand drawn, and it's 2d. But if I need a 3d objects with the same aesthetics? I'm currently working with Flash. But I don't need any ready-solutions, I just want to understand the principle from any other platform if there is one. So if anybody met anything like this I would appreciate your help. (If it's not possible to do in real time, I could at least pre-render a sequence of sprites. It would be much better than creating hundreds of hand-drawn ones)

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  • Entity Framework v4 examples and tutorials of conceptual model mapping

    - by Rody van Sambeek
    In an application I'm writing I have a fairly complicated Database model. I'd like to use EF4 to map this to a whole lot nicer conceptual model. However all the tutorials I've read are with samples of 2 or 3 tables which all map 1 on 1 to the conceptual model. I'd like to learn how to correctly map the database model to a different conceptual model using VS 2010. However I can't find any good tutorials or (preferabally) instruction video's. Somebody got any tips, links or even books?

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  • OneNote 2007 - recommendation(s) of a good place/tutorials to learn features

    - by studiohack23
    I'm pretty familiar with Office 2007, however, I have just recently acquired OneNote 2007. It is such a big and powerful tool, that I'm pretty much lost on the features and how to use it. I don't really know where to start. I'm looking for some recommendation(s) on a good place to learn more about OneNote and its features and what it does...for what it's worth, I'm a student, so student perspectives on how to use/learn OneNote would be awesome! Thanks!

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  • first time setting up ssl, running into a strange problem, tutorials haven't been too helpful

    - by pedalpete
    This is my first time trying to set-up an ssl for one a site, and I'm running it on a server that has 3 other sites already hosted. I'm running apache2.?? and the install came with an ssl.conf page. The ssl.conf has the following settings LoadModule ssl_module modules/mod_ssl.so Listen 443 AddType application/x-x509-ca-cert .crt AddType application/x-pkcs7-crl .crl <VirtualHost *:443> ServerAdmin [email protected] DocumentRoot /var/www/html/securesite ServerName securesite.com ErrorLog logs/securesite-error_log CustomLog logs/securesite-access_log common SSLEngine on SSLCertificateFile /etc/httpd/ssl.crt/securesite.com.crt SSLCertificateKeyFile /etc/httpd/ssl.key/server.key SSLCertificateChainFile /etc/httpd/ssl.crt/gd_bundle.crt </VirtualHost> When I run 'apachectl configtest', I don't get any errors, but running 'apachectl -k restart', I get 'httpd not running, trying to start'. I have two questions 1) Is there an error in the way I'm defining my virtualhost for 443?? the rest of my entries point to <VirtualHost *:80. When I comment out the above entry, apache runs fine. 2) do I need to set-up a redirect from port 80 for secure site? Because most users are going to go to http: or www. , and I need to send them to https: does apache do this automatically? or do i need to create an entry with a redirect?

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  • Cinema4D for game development tutorials anyone ?

    - by George Profenza
    Hi, I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to estimate how a model would look/behave in a 3d engine. The two main things I did was displaying Polygon triangles and displaying the Polygon Count. I've found the Total Polygons tick in HUD settings in Cinema 4D, but I can't find any display mode that will show triangles. Is there there a way to display triangle faces/not quads in Cinema4D ? If so how ? There is a Triangulate function, but I'd rather not Triangulate/Untriangulate all the time, especially since it's converting back and forth between the two doesn't always produce the same result.

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  • How to create a "retro" pixel shader for transformed 2D sprites that maintains pixel fidelity?

    - by David Gouveia
    The image below shows two sprites rendered with point sampling on top of a background: The left skull has no rotation/scaling applied to it, so every pixel matches perfectly with the background. The right skull is rotated/scaled, and this results in larger pixels that are no longer axis aligned. How could I develop a pixel shader that would render the transformed sprite on the right with axis aligned pixels of the same size as the rest of the scene? This might be related to how sprite scaling was implemented in old games such as Monkey Island, because that's the effect I'm trying to achieve, but with rotation added. Edit As per kaoD's suggestions, I tried to address the problem as a post-process. The easiest approach was to render to a separate render target first (downsampled to match the desired pixel size) and then upscale it when rendering a second time. It did address my requirements above. First I tried doing it Linear -> Point and the result was this: There's no distortion but the result looks blurred and it loses most of the highlights colors. In my opinion it breaks the retro look I needed. The second time I tried Point -> Point and the result was this: Despite the distortion, I think that might be good enough for my needs, although it does look better as a still image than in motion. To demonstrate, here's a video of the effect, although YouTube filtered the pixels out of it: http://youtu.be/hqokk58KFmI However, I'll leave the question open for a few more days in case someone comes up with a better sampling solution that maintains the crisp look while decreasing the amount of distortion when moving.

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  • FluentMigrator tutorials

    - by Paja
    Are there any tutorials for FluentMigrator? Some "Getting Started..." tutorial would be just awesome. All I was able to find was FluentMigrator.Tests (unit tests), inside FluentMigrator source, which are not as helpful as "Getting Started..." would be.

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