Search Results

Search found 776 results on 32 pages for 'rounded corners'.

Page 7/32 | < Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >

  • How do i create these borders in the middle?

    - by Nitesh Panchal
    Hello, I know how to generate rounded corners using images. But please have a look at the link :- http://roundedbox.andreas-kalt.de/ The rounded corners on all four corners are all images, but my question is how are those borders in the middle done? Those green color borders that surround the whole div. The tutorial is given but it is German :(. Also i don't want to use Css3 like -webkit-border-radius etc as they are not yet supported in IE Thanks in advance :)

    Read the article

  • Set Round Border of an android TextView already having a background color

    - by vaibhav
    I want a TextView to have a rounded border. This can be done by using a drawable, specifying a shape in the drawable, and then using the drawable as the background of the TextView. android:background="@layout/border" Also shown here However, my TextView already has a background color (which is gray) and thus I'm unable to use the above method to set a rounded border. Is there any other method to do this which allows the background color of the TextView to remain gray and also surrounds it with a rounded border?

    Read the article

  • Why does this CSS button mess with <a> tags?

    - by Ian McCullough
    Here is my CSS button { border: 0 none; cursor: pointer; padding: 0 15px 0 0; text-align: center; height: 30px; line-height: 30px; width: auto; } button a { color:white; text-decoration:none; } button.rounded { background: transparent url(/images/button/btn_right.png) no-repeat scroll right top; clear: left; font-size: 0.8em; } button span { display: block; padding: 0 0 0 15px; position: relative; white-space: nowrap; height: 30px; line-height: 30px; } button.rounded span { background: transparent url(/images/button/btn_left.png) no-repeat scroll left top; color: #FFFFFF; } button.rounded:hover { background-position: 100% -30px; } button.rounded:hover span { background-position: 0% -30px; } button::-moz-focus-inner { border: none; } Here is the code for my "button" with a link in it. <button class="rounded"><span><a href="profile.php">Profile</a></span></button> The issue is it does not link to the href when i click on it. Anyone know why?

    Read the article

  • Book Review: Pro SQL Server 2008 Relational Database Design and Implementation

    - by Alexander Kuznetsov
    Investing in proper database design is a very efficient way to cut maintenance costs. If we expect a system to last, we need to make sure it has a good solid foundation - high quality database design. Surely we can and sometimes do cut corners and save on database design to get things done faster. Unfortunately, such cutting corners frequently comes back and bites us: we may end up spending a lot of time solving issues caused by poor design. So, solid understanding of relational database design is...(read more)

    Read the article

  • Writing to XML issue Unity3D C#

    - by N0xus
    I'm trying to create a tool using Unity to generate an XML file for use in another project. Now, please, before someone suggests I do it in something, the reason I am using Unity is that it allows me to easily port this to an iPad or other device with next to no extra development. So please. Don't suggest to use something else. At the moment, I am using the following code to write to my XML file. public void WriteXMLFile() { string _filePath = Application.dataPath + @"/Data/HV_DarkRideSettings.xml"; XmlDocument _xmlDoc = new XmlDocument(); if (File.Exists(_filePath)) { _xmlDoc.Load(_filePath); XmlNode rootNode = _xmlDoc.CreateElement("Settings"); // _xmlDoc.AppendChild(rootNode); rootNode.RemoveAll(); XmlElement _cornerNode = _xmlDoc.CreateElement("Screen_Corners"); _xmlDoc.DocumentElement.PrependChild(_cornerNode); #region Top Left Corners XYZ Values // indent top left corner value to screen corners XmlElement _topLeftNode = _xmlDoc.CreateElement("Top_Left"); _cornerNode.AppendChild(_topLeftNode); // set the XYZ of the top left values XmlElement _topLeftXNode = _xmlDoc.CreateElement("TopLeftX"); XmlElement _topLeftYNode = _xmlDoc.CreateElement("TopLeftY"); XmlElement _topLeftZNode = _xmlDoc.CreateElement("TopLeftZ"); // indent these values to the top_left value in XML _topLeftNode.AppendChild(_topLeftXNode); _topLeftNode.AppendChild(_topLeftYNode); _topLeftNode.AppendChild(_topLeftZNode); #endregion #region Bottom Left Corners XYZ Values // indent top left corner value to screen corners XmlElement _bottomLeftNode = _xmlDoc.CreateElement("Bottom_Left"); _cornerNode.AppendChild(_bottomLeftNode); // set the XYZ of the top left values XmlElement _bottomLeftXNode = _xmlDoc.CreateElement("BottomLeftX"); XmlElement _bottomLeftYNode = _xmlDoc.CreateElement("BottomLeftY"); XmlElement _bottomLeftZNode = _xmlDoc.CreateElement("BottomLeftZ"); // indent these values to the top_left value in XML _bottomLeftNode.AppendChild(_bottomLeftXNode); _bottomLeftNode.AppendChild(_bottomLeftYNode); _bottomLeftNode.AppendChild(_bottomLeftZNode); #endregion #region Bottom Left Corners XYZ Values // indent top left corner value to screen corners XmlElement _bottomRightNode = _xmlDoc.CreateElement("Bottom_Right"); _cornerNode.AppendChild(_bottomRightNode); // set the XYZ of the top left values XmlElement _bottomRightXNode = _xmlDoc.CreateElement("BottomRightX"); XmlElement _bottomRightYNode = _xmlDoc.CreateElement("BottomRightY"); XmlElement _bottomRightZNode = _xmlDoc.CreateElement("BottomRightZ"); // indent these values to the top_left value in XML _bottomRightNode.AppendChild(_bottomRightXNode); _bottomRightNode.AppendChild(_bottomRightYNode); _bottomRightNode.AppendChild(_bottomRightZNode); #endregion _xmlDoc.Save(_filePath); } } This generates the following XML file: <Settings> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> </Settings> Which is exactly what I want. However, each time I press the button that has the WriteXMLFile() method attached to it, it's write the entire lot again. Like so: <Settings> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> </Settings> Now, I've written XML files before using winforms, and the WriteXMLFile function is exactly the same. However, in my winform, no matter how much I press the WriteXMLFile button, it doesn't write the whole lot again. Is there something that I'm doing wrong or should change to stop this from happening?

    Read the article

  • Why do I have to divide the origin of a quad by 4 instead of 2?

    - by vinzBad
    I'm currently transitioning from C#/XNA to C#/OpenTK but I'm getting stuck at the basics. So I have this Sprite-Class: public static bool EnableDebugDraw = true; public float X; public float Y; public float OriginX = 0; public float OriginY = 0; public float Width = 0.1f; public float Height = 0.1f; public Color TintColor = Color.Red; float _layerDepth = 0f; public void Render() { Vector2[] corners = { new Vector2(X-OriginX,Y-OriginY), //top left new Vector2(X +Width -OriginX,Y-OriginY),//top right new Vector2(X +Width-OriginX,Y+Height-OriginY),//bottom rigth new Vector2(X-OriginX,Y+Height-OriginY)//bottom left }; GL.Color3(TintColor); GL.Begin(BeginMode.Quads); { for (int i = 0; i < 4; i++) GL.Vertex3(corners[i].X,corners[i].Y,_layerDepth); } GL.End(); if (EnableDebugDraw) { GL.Color3(Color.Violet); GL.PointSize(3); GL.Begin(BeginMode.Points); { for (int i = 0; i < 4; i++) GL.Vertex2(corners[i]); } GL.End(); GL.Color3(Color.Green); GL.Begin(BeginMode.Points); GL.Vertex2(X + OriginX, Y + OriginY); GL.End(); } With the following setup I try to set the origin of the quad to the middle of the quad. _sprite.OriginX = _sprite.Width / 2; _sprite.OriginY = _sprite.Height / 2; but this sets the origin to the upper right corner of the quad, so i have to _sprite.OriginX = _sprite.Width / 4; _sprite.OriginY = _sprite.Height / 4; However this is not the intended behaviour, could you advise me how I fix this?

    Read the article

  • Is there a way to display navmesh agent path in Unity?

    - by Antoine Guillien
    I'm currently making a prototype for a game I plan to develop. As far as I did, I managed to set up the navigation mesh and my navmeshagents. I would like to display the path they are following when setDestination() is fired. I did some researches but didn't find anything about it. EDIT 1 : So I instantiate an empty object with a LineRenderer and I have a line bewteen my agent and the destination. Still I've not all the points when the path has to avoid an obstacle. Furthermore, I wonder if the agent.path does reflect the real path that the agent take as I noticed that it actually follow a "smoothier" path. Here is the code so far : GameObject container = new GameObject(); container.transform.parent = agent.gameObject.transform; LineRenderer ligne = container.AddComponent<LineRenderer>(); ligne.SetColors(Color.white,Color.white); ligne.SetWidth(0.1f,0.1f); //Get def material ligne.gameObject.renderer.material.color = Color.white; ligne.gameObject.renderer.material.shader = Shader.Find("Sprites/Default"); ligne.gameObject.AddComponent<LineScript>(); ligne.SetVertexCount(agent.path.corners.Length+1); int i = 0; foreach(Vector3 v in p.corners) { ligne.SetPosition(i,v); //Debug.Log("position agent"+g.transform.position); //Debug.Log("position corner = "+v); i++; } ligne.SetPosition(p.corners.Length,agent.destination); ligne.gameObject.tag = "ligne"; So How can I get the real coordinates my agent is going to walk throught ?

    Read the article

  • 2D Rectangle Collision Response with Multiple Rectangles

    - by Justin Skiles
    Similar to: Collision rectangle response I have a level made up of tiles where the edges of the level are made up of collidable rectangles. The player's collision box is represented by a rectangle as well. The player can move in 8 directions. The player's velocity is equal in X and Y directions and constant. Each update, I am checking the player's collision against all tiles that are a certain distance away. When the player collides with a rectangle, I am finding the intersection depth and resolving along the most shallow axis followed by the other axis. This resolution happens for both axes simultaneously. See below for two examples of situations where I am having trouble. Moving up-left against the left wall In the scenario below, the player is colliding with two tiles. The tile intersection depth is equal on both axes for the top tile and more shallow in the X axis for the middle tile. Because the player is moving up the wall, the player should slide in an upward direction along the wall. This works properly as long as the rectangle with the more shallow depth is evaluated first. If the equal intersection depth rectangle is evaluated first, there is a chance the player becomes stuck. Moving up-left against the top wall Here is an identical scenario with the exception that the collision is with the top wall. The same problem occurs at the corners when intersection depth is equal for both axes. I guess my overall question is: How can I ensure that collision response occurs on tiles that have non-equal intersection depth before tiles that have equal intersection depth in order to get around the weirdness that occurs at these corners. Sean's answer in the linked question was good, but his solution required having different velocity components in a certain direction. My situation has equal velocities, so there's no good way to tell which direction to resolve at corners. I hope I have made my explanation clear.

    Read the article

  • Improved appointment rendering in RadScheduler for ASP.NET AJAX, Q1 2010

    Now that Q1 2010 release is out in the wild, we can sit down and discuss some of the changes we decided to make in the new release. One of them is the new appointment rendering of RadScheduler - a potentially breaking change, but a much needed one. If you have problems with your old custom skins, include the old base stylesheet along with your RadScheduler and set EnableEmbeddedBaseStylesheet=false in your RadScheduler. You can find the said base stylesheet attached to this post.   While trying to improve the performance of RadScheduler, I noticed that the number of resources slows down the rendering and overall performance considerably. This had to be expected - the images to support the appointment rounded corners (and the predefined resources) were quite large. However, I didnt take into account that all browsers keep for performance reasons their images uncompressed in memory and with the color depth of the current desktop. A simple calculation later I discovered that the appointment sprite itself is taking 25MB memory when loaded. Add 5 resources to the fray and you have 150MB memory down with a single blow. As it turns out - a sprite image is not a panacea, if it gets too big - dont be afraid to break it in two. The loading time may suffer, but your browser suffers more while rendering a 25MB monster. First I thought of undertaking the aforementioned solution - breaking the appointment sprite in two and thus reducing the two appointment sprites to mere 2MB uncompressed. Then I thought - the rounded corners are small - I can use borders and backgrounds to simulate rounded appointment borders while still keeping the same HTML structure. The gradients can be done with a single 10x50px image plus we have a gain - border colors and backgrounds can be changed on the fly.  I started with five rendering elements at first, then tried with four and finally I settled on only three elements.  Behold the new appointment rendering (quite simple really):       On the left you can see that the first container has only top and bottom borders and a background. In fact, the background isnt even needed since it will be obscured by the elements on top of it. The whole first container is only needed for the four dots that reside in the four corners of the appointment. On top of this container is another one that holds the left and right borders and slightly lighter background to create the illusion of a second lighter border beside the other two. At last on top of all others is placed the text container that also holds the top and bottom borders and the gradient background. On the right you can see the final result - Im quite happy with it and I hope you will be too. After creating the new rendering we took another step further - we decided to use alpha gradients for the resource rendering, thus supporting any color appointments with rounded corners and gradients. You can see some examples below:We plan on adding BorderColor and BackColor properties  to the ResourceStyles definitions for Q1 SP1. However with the new rendering in Q1 2010 we do support BackColor and BorderColor appointment properties - you only need to set AppointmentStyleMode=Default to keep RadScheduler from switching to Simple appointment rendering. Here is one screenshot of RadScheduler with appointments set to different colors: I hope that you will enjoy working with the new appointments in RadScheduler. RadScheduler base stylesheet Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Improved appointment rendering in RadScheduler for ASP.NET AJAX, Q1 2010

    Now that Q1 2010 release is out in the wild, we can sit down and discuss some of the changes we decided to make in the new release. One of them is the new appointment rendering of RadScheduler - a potentially breaking change, but a much needed one. If you have problems with your old custom skins, include the old base stylesheet along with your RadScheduler and set EnableEmbeddedBaseStylesheet=false in your RadScheduler. You can find the said base stylesheet attached to this post.   While trying to improve the performance of RadScheduler, I noticed that the number of resources slows down the rendering and overall performance considerably. This had to be expected - the images to support the appointment rounded corners (and the predefined resources) were quite large. However, I didnt take into account that all browsers keep for performance reasons their images uncompressed in memory and with the color depth of the current desktop. A simple calculation later I discovered that the appointment sprite itself is taking 25MB memory when loaded. Add 5 resources to the fray and you have 150MB memory down with a single blow. As it turns out - a sprite image is not a panacea, if it gets too big - dont be afraid to break it in two. The loading time may suffer, but your browser suffers more while rendering a 25MB monster. First I thought of undertaking the aforementioned solution - breaking the appointment sprite in two and thus reducing the two appointment sprites to mere 2MB uncompressed. Then I thought - the rounded corners are small - I can use borders and backgrounds to simulate rounded appointment borders while still keeping the same HTML structure. The gradients can be done with a single 10x50px image plus we have a gain - border colors and backgrounds can be changed on the fly.  I started with five rendering elements at first, then tried with four and finally I settled on only three elements.  Behold the new appointment rendering (quite simple really):       On the left you can see that the first container has only top and bottom borders and a background. In fact, the background isnt even needed since it will be obscured by the elements on top of it. The whole first container is only needed for the four dots that reside in the four corners of the appointment. On top of this container is another one that holds the left and right borders and slightly lighter background to create the illusion of a second lighter border beside the other two. At last on top of all others is placed the text container that also holds the top and bottom borders and the gradient background. On the right you can see the final result - Im quite happy with it and I hope you will be too. After creating the new rendering we took another step further - we decided to use alpha gradients for the resource rendering, thus supporting any color appointments with rounded corners and gradients. You can see some examples below:We plan on adding BorderColor and BackColor properties  to the ResourceStyles definitions for Q1 SP1. However with the new rendering in Q1 2010 we do support BackColor and BorderColor appointment properties - you only need to set AppointmentStyleMode=Default to keep RadScheduler from switching to Simple appointment rendering. Here is one screenshot of RadScheduler with appointments set to different colors: I hope that you will enjoy working with the new appointments in RadScheduler. RadScheduler base stylesheet Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Android Home Screen Widget (icon, label - style)

    - by dmulligan
    I'm trying to create an icon/widget (1 cell x 1 cell) that can be placed on the home screen of android. The widget will look and act exactly like the other standard shortcuts in android. It will have an icon and under that a label, it will be selectable with the trackball (highlight able) it will be highlighted when it is selected/clicked. How do I go about creating this home screen widget? Do I have to create the widget myself using code/xml or is there some standard xml, style, theme, code that I can use to ensure that the widget will have the same style/theme as the other home screen widgets? I currently have the following res/drawable/corners.xml <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Corners"> <stroke android:width="4dp" android:color="#CC222222" /> <padding android:left="4dp" android:top="1dp" android:right="4dp" android:bottom="1dp" /> <corners android:radius="4dp" /> </shape> res/layout/widget.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Widget" android:layout_width="72dip" android:layout_height="72dip" android:orientation="vertical" android:focusable="true" android:gravity="center_horizontal" style="@android:style/Widget" > <ImageView android:id="@+id/WidgetIcon" android:src="@drawable/icon" android:layout_width="fill_parent" android:layout_height="50dip" android:paddingTop="3dip" android:gravity="center" /> <TextView android:id="@+id/WidgetLabel" android:layout_width="wrap_content" android:layout_height="fill_parent" android:text="@string/app_name" android:textSize="15dip" android:background="@drawable/corners" /> </LinearLayout> The resulting widget looks some what close, but its not selectable, it doesn't get highlighted when clicked and the label isn't exactly in the correct location or the correct style. Any ideas, if there is a correct way to do this, or should I just keep working away on the above until I am closer?

    Read the article

  • jquery slideDown menu

    - by Elliott
    Hi, I have a link which once hovered over a box below slides down, once hover is removed it slides back up. I have it working almost to how I want, although in IE8 (Havent tested in other IE yet) the text in the box which slides down is not centerd. In firefox, when it slides down the corners are not smooth, but they are in IE. Live test here Code: <script type="text/javascript"> $(document).ready(function() { $('#nav_top').corners('5px'); $('#nav_bottom').hide(); $('#nav_bottom').corners(); $('#link').hover(function() { $('#nav_top').corners('10px top'); $('#nav_bottom').stop(true, true).slideDown(); $('#nav_bottom').slideDown("slow"); }, function () { $('#nav_bottom').slideUp("fast"); } ); }); </script> <div id="nav_top"> <a href="javascript:void(0);" id="link">Hover</a> <div id="nav_bottom"> <br />Stuff </div> </div> </div> Any advice, also is it better to use .hover or .mouseEnter / mouseLeave? Thanks

    Read the article

  • Determine coordinates of rotated rectangle

    - by MathieuK
    I'm creating an utility application that should detect and report the coordinates of the corners of a transparent rectangle (alpha=0) within an image. So far, I've set up a system with Javascript + Canvas that displays the image and starts a floodfill-like operation when I click inside the transparent rectangle in the image. It correctly determines the bounding box of the floodfill operation and as such can provide me the correct coordinates. Here's my implementation so-far: http://www.scriptorama.nl/image/ (works in recent Firefox / Safari ). However, the bounding box approach breaks down then the transparent rectangle is rotated (CW or CCW) as the resulting bounding box no longer properly represents the proper width and height. I've tried to come up with a few alternatives to detect to corners, but have not been able to think up a proper solution. So, does anyone have any suggestions on how I might approach this so I can properly detect the coordinates of 4 corners of the rotated rectangle?

    Read the article

  • How to make a section header with an non-rectangular shape without ugly underflow?

    - by mystify
    I made an custom UITableView. Then I made a custom header for sections. It has round corners. But unfortunately, the rows of the section are visible in those round corners when the header floats over them. I could just make a background color so the corners are not transparent. But that is not a solution since my whole table has a background image and the section header can move. Is there any way to get the clipping region for the rows a little bit more downwards? I mean: They should not appear under that section header.

    Read the article

  • 10 Great Free Icon Packs To Theme Your Android Phone

    - by Chris Hoffman
    Android allows you to customize your home screen, adding widgets, arranging shortcuts and folders, choosing a background, and even replacing the included launcher entirely. You can install icon packs to theme your app icons, too. Third-party launchers use standard app icons by default, but they don’t have to. You can install icon packs that third-party launchers will use in place of standard app icons. How to Use Icon Packs To use icon packs, you’ll need to use a third-party launcher that supports them, such as Nova, Apex, ADW, Go Launcher, Holo Launcher, or Action Launcher Pro. Once you’re using a third-party launcher, you can install an icon pack and go into your launcher’s settings. You’ll find an option that allows you to choose between the icon packs you’ve installed. Many of these icon packs also include wallpapers, which you can set in the normal way. MIUI 5 Icons This icon pack offers over 1900 free icons that are similar to the icons used by the MIUi ROM developed by China’s Xiaomi Tech. The large list of icons is a big plus — this pack will give the majority of your app icons a very slick, consistent look. DCikonZ Theme DCikonZ is a free icon theme that includes a whopping 4000+ icons with a consistent look. This icon theme stands out not just because it’s huge, but also for offering for going in its own direction and avoiding the super-simple, flat look many icon packs use. Holo Icons Holo Icons replaces many app icons with simple, consistent-looking that match Google’s Holo style. If you’re a fan of Android’s Holo look, give it a try. It even tweaks many of the icons from Google’s own apps to make them look more consistent. Square Icon Pack Square Icon Pack turns your icons into simple squares. Even Google Chrome becomes an orb instead of a square. This makes every icon a consistent size and offers a unique look. The icons here almost look a bit like the small-size tiles available on Windows Phone and Windows 8.1. The free version doesn’t offer as many icons as the paid version, but it does offer icons for many popular apps. Rounded Want rounded icons instead? Try the Rounded icon theme, which offers simple rounded icons. The developer says they’re inspired by the consistently round icons used on Mozilla’s Firefox OS. Crumbled Icon Pack Crumbled Icon Pack applies an effect that makes icons look as if they’r crumbling. Rather than theming individual icons, Crumbled Icon Pack adds an effect to every app icon on your device. This means that all your app icons will be themed and consistent. Dainty Icon Pack Is your Android home screen too colorful? Dainty Icon Pack offers simple, gray-on-white icons for over 1200 apps. It’d be ideal over a simple background. The contrast may be a bit low here with the gray-on-white, but it’s otherwise very slick. Simplex Icons Simplex Icons offers more contrast, with black-on-gray icons. This icon pack could simplify busy home screens, allowing photographic wallpapers to come through. Min Icon Set Min attempts to go as minimal as possible, offering simple white icons for over 570 apps. It would be ideal over a simple wallpaper with app names hidden in your launcher, offering a calming, minimal home screen. For apps it doesn’t recognize, it will enclose part of the app’s icon in a white circle. Elegance Elegance goes in another direction entirely, offering icons that incorporate more details and gradients rather than going for minimalism. Its over 1200 icons offer another good option for people who aren’t into the minimal, flat look. Icon pack designers generally have to create and include their own icons to replace icons associated with specific apps, so you’ll probably find a few of your app icons aren’t replaced with most of these themes. Of course, a standard Android phone without an icon pack doesn’t have consistent icons, either. Even if all the icons in your app drawer aren’t themed, the few app icons you have on your home screen will be if you use widely used apps.     

    Read the article

  • Scale plugin keeps forgetting hot corner settings on restart

    - by Michael Butler
    I'm using Ubuntu 12.04 with Unity, which I suppose uses Compiz as well. I have Compiz Settings Manager, and make the top left and bottom left corners of my screen activate the "Scale" (like Exposé) function to scale and show all windows. The problem is that when I restart the computer, the hot corners no longer do anything. I have to go back into compiz settings manager, delete the hot corner option, and then set it again. Something seems to be overriding or deleting the compiz hot corner setting on restart. Update: Sometimes, the setting loses its footing even while the computer is running. I haven't figured out yet what triggers it.

    Read the article

  • Voxel terrain rendering with marching cubes

    - by JavaJosh94
    I was working on making procedurally generated terrain using normal cubish voxels (like minecraft) But then I read about marching cubes and decided to convert to using those. I managed to create a working marching cubes class and cycle through the densities and everything in it seemed to be working so I went on to work on actual terrain generation. I'm using XNA (C#) and a ported libnoise library to generate noise for the terrain generator. But instead of rendering smooth terrain I get a 64x64 chunk (I specified 64 but can change it) of seemingly random marching cubes using different triangles. This is the code I'm using to generate a "chunk": public MarchingCube[, ,] getTerrainChunk(int size, float dMultiplyer, int stepsize) { MarchingCube[, ,] temp = new MarchingCube[size / stepsize, size / stepsize, size / stepsize]; for (int x = 0; x < size; x += stepsize) { for (int y = 0; y <size; y += stepsize) { for (int z = 0; z < size; z += stepsize) { float[] densities = {(float)terrain.GetValue(x, y, z)*dMultiplyer, (float)terrain.GetValue(x, y+stepsize, z)*dMultiplyer, (float)terrain.GetValue(x+stepsize, y+stepsize, z)*dMultiplyer, (float)terrain.GetValue(x+stepsize, y, z)*dMultiplyer, (float)terrain.GetValue(x,y,z+stepsize)*dMultiplyer,(float)terrain.GetValue(x,y+stepsize,z+stepsize)*dMultiplyer,(float)terrain.GetValue(x+stepsize,y+stepsize,z+stepsize)*dMultiplyer,(float)terrain.GetValue(x+stepsize,y,z+stepsize)*dMultiplyer }; Vector3[] corners = { new Vector3(x,y,z), new Vector3(x,y+stepsize,z),new Vector3(x+stepsize,y+stepsize,z),new Vector3(x+stepsize,y,z), new Vector3(x,y,z+stepsize), new Vector3(x,y+stepsize,z+stepsize), new Vector3(x+stepsize,y+stepsize,z+stepsize), new Vector3(x+stepsize,y,z+stepsize)}; if (x == 0 && y == 0 && z == 0) { temp[x / stepsize, y / stepsize, z / stepsize] = new MarchingCube(densities, corners, device); } temp[x / stepsize, y / stepsize, z / stepsize] = new MarchingCube(densities, corners); } } } (terrain is a Perlin Noise generated using libnoise) I'm sure there's probably an easy solution to this but I've been drawing a blank for the past hour. I'm just wondering if the problem is how I'm reading in the data from the noise or if I may be generating the noise wrong? Or maybe the noise is just not good for this kind of generation? If I'm reading it wrong does anyone know the right way? the answers on google were somewhat ambiguous but I'm going to keep searching. Thanks in advance!

    Read the article

  • 6 Start Menu Replacements for Windows 8

    - by Chris Hoffman
    Want a Start menu on your Windows 8 desktop? While Microsoft no longer includes the Start button, opting instead for a click in a hidden corner and a new Start screen, there are quite a few Start menu replacements you can choose from. You can try living without the Start button and customizing your Start screen – it’s very possible to get by without the Start button and some people seem to prefer the new interface – but you have a choice. Many of these tools also allow you to boot directly to the desktop and hide the charms and app switcher that appear when you move your cursor to the corners of the screen, giving you a more traditional desktop experience. What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

    Read the article

  • Cinnamon Settings blank after update

    - by Seth Balmore
    Using Ubuntu 12.04 with the cinnamon desktop, I installed the most recent updates and now when I open "System Settings" the entire window appears as a blank white screen. The headers for APPEARANCE, PREFERENCES, and HARDWARE are present, but the usual icons for *Background, *Hot Corners, *Printers, etc. are no longer visible. Some of these settings can still be altered via the terminal: cinnamon-settings backgrounds cinnamon-settings applets cinnamon-settings mouse and touchpad But other commands, such as cinnamon-settings hot corners are met with an error. This is obviously a problem with cinnamon, so I just want to bring it to attention and find out when they plan on fixing the bug. A workaround can be found on the web, but it seems way to risky to rely on.

    Read the article

  • Channelling an explosion along a narrow passage

    - by finnw
    I am simulating explosions in a 2D maze game. If an explosion occurs in an open area, it covers a circular region (this is the easy bit.) However if an explosion occurs in a narrow passage (i.e narrower than the blast range) then it should be "compressed", so that it goes further and also it should go around corners. Ultimately, unless it is completely boxed-in, then it should cover a constant number of pixels, spreading in whatever direction is necessary to reach this total area. I have tried using a shortest-path algorithm to pick the nearest N pixels to the origin avoiding walls, but the effect is exaggerated - the blast travels around corners too easily, making U-turns even when there is a clear path in another direction. I don't know whether this is realistic or not but it is counter-intuitive to players who assume that they can hide around a corner and the blast will take the path of least resistance in a different direction. Is there a well-known (and fast) algorithm for this?

    Read the article

  • reload a div after submitting a form

    - by pradeep
    i have code like this. which is actually a form .which lets user updates his ratings . once he clicks on update or save . i do a ajax and save his ratings and give him the success message. but how can i refresh this div to show his new ratings and i need to block update / save for this user for next 2 mins .how do i do it ? i use jquery framework $myresult .= ''; $myresult .= '<form name =\'form1\' id=\'form1\' method = \'POST\' action=\''.$_SERVER['php_self'] .'\'>'; /* actual rating table - start - actual rate/update */ $myresult .= '<table id=\'rounded-corner\'>'; /* thead - start */ $myresult .= '<thead>'; $myresult .= '<tr>'; $myresult .= '<th width=\'30%\' class=\'rounded-company\' scope=\'col\'><span style=\'font: normal 18px Arial, Helvetica, sans-serif; color:#FFF;\'>Ratings</span></th>'; $myresult .= '<th width=\'70%\' colspan=\'2\'class=\'rounded-q4\' scope=\'col\'></th>'; $myresult .= '</tr>'; $myresult .= '</thead>'; /* thead - end */ /* tbody - start */ $myresult .= '<tbody>'; unset($i); /*start printing the table wth feature and ratings */ for ($i = 1 ; $i < $numProperties; $i++){ if($master_rating_properties['rating'.$i.'_name']){ $myresult .= '<tr>'; /*fetch ratings and comments - 1st make it to null */ $indfeature = 0; $comment = ''; $indfeature = $user_ratings['rating'.$i]; if($indfeature == NULL){ $indfeature = 0; } $comment = $user_ratings['rating'.$i.'_comment']; $myresult .= '<td width=\'22%\'>'; $myresult .= $master_rating_properties['rating'.$i.'_name'].' ( '.$indfeature.' )'; $myresult .= '</td>'; $myresult .= '<td colspan=\'0\' width=\'38%\' >'; if(($userId != '0') && (is_array($user_ratings))) { $tocheck = $indfeature; } else { $tocheck = '0'; } for($k = 0.5; $k <= 10.0; $k+=0.5){ $tocheck = roundOff($tocheck); if(($tocheck) == $k) { $chk = "checked"; } else { $chk = ""; } $myresult .= '<input class=\'star {split:2}\' type=\'radio\' name=\'rating'.$i.'\' id=\'rating'.$i.''.$k.'\' value=\''. $k .'\' '.$chk.' title=\''. $k.' out of 10 \' '.$disabled.' \' />'; } /* for k loop end */ $myresult .= '</td>'; $myresult .= '<td width=\'40%\'>'; $myresult .= '<input title=\'Reason for this Rating.. \'type=\'text\' size=\'25\' name=\'comment'.$i.'\' id=\'comment'.$i.'\' style=\'display:;\' maxlength=\'255\' value="'.$comment.'">'; $myresult .= '</td>'; $myresult .= '</tr>'; } /* end if loop */ } /* end i for loop */ $myresult .= '</tbody>'; /* end tbody */ /* footer round corner start */ $myresult .= '<tfoot>'; $myresult .= '<tr>'; $myresult .= '<td class=\'rounded-foot-left\'>&nbsp;</td>'; $myresult .= '<td class=\'rounded-foot-right\' colspan=\'4\' >'; if(($userId != '0') && (is_array($user_ratings))) { $myresult .= '<input type=\'button\' id=\'update_form\' value=\'Update\'>'; } else { $myresult .= '<input type=\'button\' id=\'save_form\' value=\'Save\'>'; } $myresult .= '</td>'; $myresult .= '</tr>'; $myresult .= '</tfoot>'; $myresult .= '</table>'; /*round corner table end */ $myresult .= '</form>'; /*end the form to take ratings */ $myresult .= '</div>'; /*end 2nd tab */

    Read the article

  • Access UIButton's titleLabel with custom background image

    - by Meltemi
    Quick one: I have a custom button image that I want to use but I still want to change the text of the button with setTitle:forState:. When I use a "custom" button in IB I lose the Title view. When I use Rounded Rect in IB the custom image appears scrunched w/in the Rounded Rect button. Why is this so difficult?

    Read the article

< Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >