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  • Search Engine Optimization - Three Mistakes to Avoid

    Search engine optimization (S.E.O) on your website, that is to say altering the layout and internal structure of your website to make it more readable and accessible to the search engines, can be the making of your online presence. Time spent search engine optimizing is normally well spent. However, there are some pitfalls and traps that you can fall into.

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  • Three Things For Good SEO in Article Writing to Earn Money Online

    Article marketing is becoming more popular every day. This is a tactic that is used by a lot of professionals as it can get you a high page rank quicker and much more effectively get high traffic within a short time period. If you are looking to utilize this strategy, you need to understand that it is not only great content that will get you there, but also implementing a great optimizing strategy that will get you higher in searches. These are the steps to move quickly!

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  • Top Three Advantages of Using Link Building Services

    Link building services are an integral part of internet marketing strategies for any website. It is one of the top methods of directing quality web traffic. It can be done by anyone who knows anything about internet marketing however experts in the field are able to optimize the process which gives the best results in the shortest amount of time.

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  • Three Main Differences Between SEO and PPC

    Today, many webmasters that want to boost traffic to their website mistakenly believe that SEO (search engine optimization) and PPC (pay per click) campaigns are the same thing. While both traffic driving methods have a common set of goals, they tend to have very different long term effects. This is just one of many reasons why you need to make use of both tools in order to expand your web presence as much as possible.

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  • A Look At The Three Best CMS Today

    The use of WCMS softwares or Web Content Management Systems have made it easier for many web designers and developers to make quick changes within their websites. However, the true advantage of using... [Author: Margarette Mcbride - Web Design and Development - April 13, 2010]

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  • NHibernate mapping many to many three tables [closed]

    - by Tony
    I am trying to get this solved but can't so far. all kind of errors. These are my db tables Person (personID, name, age) Role (roleID, roleName) PersonRoles(personRolesID, personID, roleID) this is my domain class public Person { public virtual Roles RolesForThisPerson {get;set;} public virtual string Name {get;set;} public virtual int Age {get;set;} } public Roles { public virtual IList<string> RoleList {get;set;} } I am totally lost on how to approach this. I am so confused about sets, bags, lists... i don't even know where to start. Anybody can give me a little push here? thanks

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  • Google not showing any pages from my site in the index after three months [on hold]

    - by Alex Coisman
    Despite having a sitemap and using Google Webmaster Tools, it has been over 3 months and my site has not been added to the Google index at all. Here's the site: www.famouslefthandedpeople.com As far as I know, I have done everything correctly. However, there must be something I am overlooking that is preventing Google from indexing the site. I do not have a robots.txt file, so allow/disallow isn't the issue. Although the content of the site is sparse, it is original and not duplicated internally or externally so Panda/Penguin should not be a problem. I have reviewed the answers at Why isn't my website in Google search results? and I don't think it applies here. If it matters, I am using WordPress to create the site. What other factors should I be looking at in order to troubleshoot this?

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  • SEO For the Beginner - Three Basic Methods

    Search Engine Optimization, or SEO as it is known, is a process of improving the quality or amount of traffic that visits one's website through search engine results. For anyone who is just entering into this new world of search engine optimization, the scope of it can be overwhelming.

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  • Three Ubuntu 12.04 + Xfce problems

    - by user1708495
    sorry to bother you, but I wanted to set up a minimal Ubuntu 12.04 with minimal Xfce and probably due to my unawareness of several important things, not everything is working properly. -Sometimes when I shutdown I get error message from iwlwifi: It starts with a time out error about sending a power table and after several other errors it says "On demand firmware reload and "Unable to initialize device". And the shutdown stops there so I can only use hard shutdown. -Also when I boot, I often boot to a black screen, but pressing ctrl+alt+f1 gets me to the login prompt (I do not use a login manager). But then I sometimes cannot type. Seems probably more like a X server problem. When it works I only see the Plymouth splash for a very short time or sometimes not at all. -And the last problem is the most annoying one: Frequently Xfce freezes completely. I think ctrl+alt+f1 works sometimes, but other times I also have to use hard shutdown. When it freezes the cpu fan gets louder. I've been using Xbuntu for a while before, but with "real" Linux I am more a beginner, so I hope you forgive my questions Thanks

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  • Three (3) Ways Google Will Help With SEO

    Google provides tools and guidance, to improve your chances of success; in their search engine results. Utilized properly, the dependable resources found within your Google account, will provide valuable information; that saves time, money and frustration.

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  • REST API rule about tunneling

    - by miku
    Just read this in the REST API Rulebook: GET and POST must not be used to tunnel other request methods. Tunneling refers to any abuse of HTTP that masks or misrepresents a message’s intent and undermines the protocol’s transparency. A REST API must not compromise its design by misusing HTTP’s request methods in an effort to accommodate clients with limited HTTP vocabulary. Always make proper use of the HTTP methods as specified by the rules in this section. [highlights by me] But then a lot of frameworks use tunneling to expose REST interfaces via HTML forms, since <form> knows only about GET and POST. My most recent example is a MethodRewriteMiddleware for flask (submitted by the author of the framework): http://flask.pocoo.org/snippets/38/. Any ways to comply to the "Rule" without hacks or add-ons in web frameworks?

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  • Most efficient way to implement delta time

    - by Starkers
    Here's one way to implement delta time: /// init /// var duration = 5000, currentTime = Date.now(); // and create cube, scene, camera ect ////// function animate() { /// determine delta /// var now = Date.now(), deltat = now - currentTime, currentTime = now, scalar = deltat / duration, angle = (Math.PI * 2) * scalar; ////// /// animate /// cube.rotation.y += angle; ////// /// update /// requestAnimationFrame(render); ////// } Could someone confirm I know how it works? Here what I think is going on: Firstly, we set duration at 5000, which how long the loop will take to complete in an ideal world. With a computer that is slow/busy, let's say the animation loop takes twice as long as it should, so 10000: When this happens, the scalar is set to 2.0: scalar = deltat / duration scalar = 10000 / 5000 scalar = 2.0 We now times all animation by twice as much: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 2.0; angle = (Math.PI * 4) // which is 2 rotations When we do this, the cube rotation will appear to 'jump', but this is good because the animation remains real-time. With a computer that is going too quickly, let's say the animation loop takes half as long as it should, so 2500: When this happens, the scalar is set to 0.5: scalar = deltat / duration scalar = 2500 / 5000 scalar = 0.5 We now times all animation by a half: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 0.5; angle = (Math.PI * 1) // which is half a rotation When we do this, the cube won't jump at all, and the animation remains real time, and doesn't speed up. However, would I be right in thinking this doesn't alter how hard the computer is working? I mean it still goes through the loop as fast as it can, and it still has render the whole scene, just with different smaller angles! So this a bad way to implement delta time, right? Now let's pretend the computer is taking exactly as long as it should, so 5000: When this happens, the scalar is set to 1.0: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 1; angle = (Math.PI * 2) // which is 1 rotation When we do this, everything is timsed by 1, so nothing is changed. We'd get the same result if we weren't using delta time at all! My questions are as follows Mostly importantly, have I got the right end of the stick here? How do we know to set the duration to 5000 ? Or can it be any number? I'm a bit vague about the "computer going too quickly". Is there a way loop less often rather than reduce the animation steps? Seems like a better idea. Using this method, do all of our animations need to be timesed by the scalar? Do we have to hunt down every last one and times it? Is this the best way to implement delta time? I think not, due to the fact the computer can go nuts and all we do is divide each animation step and because we need to hunt down every step and times it by the scalar. Not a very nice DSL, as it were. So what is the best way to implement delta time? Below is one way that I do not really get but may be a better way to implement delta time. Could someone explain please? // Globals INV_MAX_FPS = 1 / 60; frameDelta = 0; clock = new THREE.Clock(); // In the animation loop (the requestAnimationFrame callback)… frameDelta += clock.getDelta(); // API: "Get the seconds passed since the last call to this method." while (frameDelta >= INV_MAX_FPS) { update(INV_MAX_FPS); // calculate physics frameDelta -= INV_MAX_FPS; } How I think this works: Firstly we set INV_MAX_FPS to 0.01666666666 How we will use this number number does not jump out at me. We then intialize a frameDelta which stores how long the last loop took to run. Come the first loop frameDelta is not greater than INV_MAX_FPS so the loop is not run (0 = 0.01666666666). So nothing happens. Now I really don't know what would cause this to happen, but let's pretend that the loop we just went through took 2 seconds to complete: We set frameDelta to 2: frameDelta += clock.getDelta(); frameDelta += 2.00 Now we run an animation thanks to update(0.01666666666). Again what is relevance of 0.01666666666?? And then we take away 0.01666666666 from the frameDelta: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 2 - 0.01666666666 frameDelta = 1.98333333334 So let's go into the second loop. Let's say it took 2(? Why not 2? Or 12? I am a bit confused): frameDelta += clock.getDelta(); frameDelta = frameDelta + clock.getDelta(); frameDelta = 1.98333333334 + 2 frameDelta = 3.98333333334 This time we enter the while loop because 3.98333333334 = 0.01666666666 We run update We take away 0.01666666666 from frameDelta again: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 3.98333333334 - 0.01666666666 frameDelta = 3.96666666668 Now let's pretend the loop is super quick and runs in just 0.1 seconds and continues to do this. (Because the computer isn't busy any more). Basically, the update function will be run, and every loop we take away 0.01666666666 from the frameDelta untill the frameDelta is less than 0.01666666666. And then nothing happens until the computer runs slowly again? Could someone shed some light please? Does the update() update the scalar or something like that and we still have to times everything by the scalar like in the first example?

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  • udev rule group ownership not working

    - by Tirithen
    I have added a udev rule for my Arduino, but the symlink gets the ownership "root root" instead of "root dialout". $ cat /etc/udev/rules.d/47-Arduino.rules SUBSYSTEM=="usb", ATTR{idVendor}=="2341", ATTR{idProduct}=="0001", MODE="0666", SYMLINK+="arduino", GROUP="dialout" $ ls -la /dev/ar* lrwxrwxrwx 1 root root 15 sep 8 11:02 /dev/arduino -> bus/usb/003/007 $ ls -la /dev/bus/usb/003/007 crw-rw-r-- 1 root dialout 189, 262 sep 8 11:12 /dev/bus/usb/003/007 My user is a member of the group "dialout" but I still get permission denied error when I'm trying to communicate with the device. There are no problems when I'm using the "default" device "/etc/ttyACM3". $ ls -la /dev/ttyACM3 crw-rw---- 1 root dialout 166, 3 sep 8 11:12 /dev/ttyACM3 I have tried to restart both the udev service and reboot my computer. How can I fix this?

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  • udev rule gives wrong group ownership

    - by Tirithen
    I have added a udev rule for my Arduino, but the symlink gets the ownership "root root" instead of "root dialout". $ cat /etc/udev/rules.d/47-Arduino.rules SUBSYSTEM=="usb", ATTR{idVendor}=="2341", ATTR{idProduct}=="0001", MODE="0666", SYMLINK+="arduino", GROUP="dialout" $ ls -la /dev/ar* lrwxrwxrwx 1 root root 15 sep 8 11:02 /dev/arduino -> bus/usb/003/007 $ ls -la /dev/bus/usb/003/007 crw-rw-r-- 1 root dialout 189, 262 sep 8 11:12 /dev/bus/usb/003/007 My user is a member of the group "dialout" but I still get "Permission Denied" error when I'm trying to communicate with the device. There are also no problems when I'm using the "default" device "/etc/ttyACM3". $ ls -la /dev/ttyACM3 crw-rw---- 1 root dialout 166, 3 sep 8 11:12 /dev/ttyACM3 I have tried to restart both the udev service and reboot my computer. How can I fix this?

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