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  • How to remove "online accounts" from "system settings"?

    - by A_txt
    I uninstalled "Unity" and use "Gnome Shell" instead, but the new "online accounts" was still in the "system settings" menu. How can I completely remove it? I tried the command below but it doesn't work: sudo apt-get -y remove unity-lens-shopping account-plugin-aim account-plugin-facebook account-plugin-flickr account-plugin-google account-plugin-icons account-plugin-identica account-plugin-jabber account-plugin-salut account-plugin-twitter account-plugin-windows-live account-plugin-yahoo gnome-online-accounts

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  • Can you recommend a good Idea Management System?

    - by Tedi
    I'm trying to find a good (and cheap) Idea Management System for a non-profit project. I've browsed lot of good options which cost a lot of money. They are probably worth but we're planning to run this as a non-profit project, so unfortunately money investment is not the key strenght. Basically what we want to run is a platform where users can propose ideas that are voted, commented and enriched by the rest of the community. Thanks.

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  • Retrieving system information without WMI

    - by user94481
    I want to write an application where I can fetch system information like CPU-Z (for example) does. I don't want to rely on WMI, because I want to grab stuff like information about the manufacturing process of the GPU (like from a database) and I don't want to maintain this by myself, because that would require too much effort. I already came up with HWiNFO32 SDK but I wonder if there are any (maybe free) alternatives to it?

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  • Many sources of movement in an entity system

    - by Sticky
    I'm fairly new to the idea of entity systems, having read a bunch of stuff (most usefully, this great blog and this answer). Though I'm having a little trouble understanding how something as simple as being able to manipualate the position of an object by an undefined number of sources. That is, I have my entity, which has a position component. I then have some event in the game which tells this entity to move a given distance, in a given time. These events can happen at any time, and will have different values for position and time. The result is that they'd be compounded together. In a traditional OO solution, I'd have some sort of MoveBy class, that contains the distance/time, and an array of those inside my game object class. Each frame, I'd iterate through all the MoveBy, and apply it to the position. If a MoveBy has reached its finish time, remove it from the array. With the entity system, I'm a little confused as how I should replicate this sort of behavior. If there were just one of these at a time, instead of being able to compound them together, it'd be fairly straightforward (I believe) and look something like this: PositionComponent containing x, y MoveByComponent containing x, y, time Entity which has both a PositionComponent and a MoveByComponent MoveBySystem that looks for an entity with both these components, and adds the value of MoveByComponent to the PositionComponent. When the time is reached, it removes the component from that entity. I'm a bit confused as to how I'd do the same thing with many move by's. My initial thoughts are that I would have: PositionComponent, MoveByComponent the same as above MoveByCollectionComponent which contains an array of MoveByComponents MoveByCollectionSystem that looks for an entity with a PositionComponent and a MoveByCollectionComponent, iterating through the MoveByComponents inside it, applying/removing as necessary. I guess this is a more general problem, of having many of the same component, and wanting a corresponding system to act on each one. My entities contain their components inside a hash of component type - component, so strictly have only 1 component of a particular type per entity. Is this the right way to be looking at this? Should an entity only ever have one component of a given type at all times?

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  • Calibre icon missing from system tray

    - by onvas
    After installing Calibre, I immediately changed the preferences particularly by enabling system tray icon. The program restarted, as required, but the icon didn't appear on my sys tray. So I tried restarting my laptop, but still the same negative result. I have already whitelisted all apps after installing my OS so the problem is likely not that. Is there another solution for this? I'm using 12.04 64-bit on my ThinkPad R61i.

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  • system problem! ubuntu 12.4

    - by Juan Riggioni
    when I was upgrading to ubuntu 12.4 I had to leave and accidentally turned off the laptop in half update. When lit it not entered the system, it put the screen in black and looked just the mouse. I had to install ubuntu 12.4 from a dvd drive apart, when I installed told me that was already installed, it saids that if you wanted to install ubuntu 12.4 with ubuntu 12.4 and I did it, but now I have two ubuntu 12.4 and also can not find my files . What I can do?

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  • State Machine WF: Issues with workflow termination

    - by AgentHunt
    Hello, We have a state machine workflow for maintaining the state of an application submitted by a user. One of the issues I am having is related to workflow termination. In one of the states, I had a bug. When the application reached that state, it threw an exception and as a result, the terminate event of the workflow was called and the particular workflow instance got removed from the persistence database. So I am not able to load that workflow instance anymore. I would have hoped, if there is an error in one of the states, an exception would be thrown(so that we know what the issue is), yet the entire workflow instance should not disappear. Can the fault handler activity ensure that the workflow does not terminate. Also, is there a way, when the terminate event is called, the instances do not get removed from the persistence store. Thanks for any help/suggestions.

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  • SharePoint State Machine Workflow walkthrough

    - by d-frag
    I haven't seen an actual SharePoint state machine workflow example on here, but figured this post, How to create a SharePoint State Machine Workflow, is as thorough as it gets. Its a 6-part series. It has a step-by-step approach so even a 9 year old could just follow along and do it. It shows exactly how to use InfoPath to create the initiation form and task form, how to create the state machine workflow (with both C# and VB code), and also how to add workflow history logging and task notification emails. It does not go into modification forms, but does everything else, pretty much. Hope someone finds this useful.

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  • ASP.Net State Server on EC2 not connection

    - by CountCet
    I am trying to set up an Asp.Net State Server on Amazon EC2. The single web server using this State Server is also on EC2. I've done the following things. I've added the IIS role on the State Server. I changed the value in the registry to allow connections for the service and started the aspstate service. I verified it is listening on port 42424 by checking netstat. I edited the web.config of the Web server to point to this server. I added the the tcp port to my EC2 security group and allowed it for all incoming ip's. Anything else I am not doing?

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  • Problems with ASP.NET State Service version; state service is 1.1, website is 3.5

    - by Mick Byrne
    Hi there, I have a ASP.NET 3.5 website running on Windows Server 2003 and I'm using the ASP.NET State Service to manage sessions. It will appear to be working then I regularly get an error saying my code needs to have version 2.0 of the State Service running to work (I think that's what it said, I've temporarily switched back to storing sessions InProc). Refresh the page and the error goes away (for a bit, it's bound to come back). So I looked at the properties of the ASP.NET State Service in the Services interface and it's mapping to a .exe in the 1.1 framework folder: C:\WINDOWS\Microsoft.NET\Framework\v1.1.4322\aspnet_state.exe There's a corresponding version in the 2.0 framework folder, but I don't know how to add it as a new service. I'm also not sure that adding the 2.0 version (and stopping and/or removing the 1.1 version) will solve the problem. Thanks in advance for any help anyone can provide. Mick

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  • System.Interactive: Difference between Memoize() and MemoizeAll()?

    - by Joel Mueller
    In System.Interactive.dll (v1.0.2521.0) from Reactive Extensions, EnumerableEx has both a Memoize method and a MemoizeAll method. The API documentation is identical for both of them: Creates an enumerable that enumerates the original enumerable only once and caches its results. However, these methods are clearly not identical. If I use Memoize, my enumerable has values the first time I enumerate it, and seems to be empty the second time. If I use MemoizeAll then I get the behavior I would expect from the description of either method - I can enumerate the result as many times as I want and get the same results each time, but the source is only enumerated once. Can anyone tell me what the intended difference between these methods is? What is the use-case for Memoize? It seems like a fairly useless method with really confusing documentation.

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  • System has reached the maximum size allowed for the system part of the registry

    - by Bob Denny
    To be precise System has reached the maximum size allowed for the system part of the registry. Additional storage requests will be ignored. WinXP/64 running fine for 2 years (no /3Gb switch), just started happening. I used ntregopt and the problem went away at least temporarily. However, looking before and after in Windows\System32\Config I see that my System file was reduced only by 10% and is still 170+ Mb. According to my rather extensive research with Google, this is "huge" and should be more like 10-20Mb. The system runs fine. There is a System.bak that is only 11Mb and has the date when I ran ntregopt. That's what I know. Now my question: Is there anything I can do to reduce or rebuild the System registry hive given the above info?

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  • How to delete "System Volume Information" folder from external drives?

    - by Nadude
    I'm running Vista Prof 32bit on a lenovo w500 thinkpad. I have four external drives and use 4 different PCs, that all have system volume information folders, taking up lots of space, and I can't delete them. I don't even know which computer's files are backed up on which external. I've used Thinkvantage rescue and recovery to delete all backups, as well as checked system restore settings to only use my main C drive. I checked all the PC's to ensure only the Main drive keeps system restore points and deleted previous versions. I ran Disc Clean up too. But I can't figure out how to get rid of these large folders from my external drives.

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  • WPF TabControl - how to preserve control state within tab items (MVVM pattern)

    - by Tim Coulter
    I am a newcomer to WPF, attempting to build a project that follows the recommendations of Josh Smith's excellent article describing The Model-View-ViewModel Design Pattern. Using Josh's sample code as a base, I have created a simple application that contains a number of "workspaces", each represented by a tab in a TabControl. In my application, a workspace is a document editor that allows a hierarchical document to be manipulated via a TreeView control. Although I have succeeded in opening multiple workspaces and viewing their document content in the bound TreeView control, I find that the TreeView "forgets" its state when switching between tabs. For example, if the TreeView in Tab1 is partially expanded, it will be shown as fully collapsed after switching to Tab2 and returning to Tab1. This behaviour appears to apply to all aspects of control state for all controls. After some experimentation, I have realized that I can preserve state within a TabItem by explicitly binding each control state property to a dedicated property on the underlying ViewModel. However, this seems like a lot of additional work, when I simply want all my controls to remember their state when switching between workspaces. I assume I am missing something simple, but I am not sure where to look for the answer. Any guidance would be much appreciated. Thanks, Tim Update: As requested, I will attempt to post some code that demonstrates this problem. However, since the data that underlies the TreeView is complex, I will post a simplified example that exhibits the same symtoms. Here is the XAML from the main window: <TabControl IsSynchronizedWithCurrentItem="True" ItemsSource="{Binding Path=Docs}"> <TabControl.ItemTemplate> <DataTemplate> <ContentPresenter Content="{Binding Path=Name}" /> </DataTemplate> </TabControl.ItemTemplate> <TabControl.ContentTemplate> <DataTemplate> <view:DocumentView /> </DataTemplate> </TabControl.ContentTemplate> </TabControl> The above XAML correctly binds to an ObservableCollection of DocumentViewModel, whereby each member is presented via a DocumentView. For the simplicity of this example, I have removed the TreeView (mentioned above) from the DocumentView and replaced it with a TabControl containing 3 fixed tabs: <TabControl> <TabItem Header="A" /> <TabItem Header="B" /> <TabItem Header="C" /> </TabControl> In this scenario, there is no binding between the DocumentView and the DocumentViewModel. When the code is run, the inner TabControl is unable to remember its selection when the outer TabControl is switched. However, if I explicitly bind the inner TabControl's SelectedIndex property ... <TabControl SelectedIndex="{Binding Path=SelectedDocumentIndex}"> <TabItem Header="A" /> <TabItem Header="B" /> <TabItem Header="C" /> </TabControl> ... to a corresponding dummy property on the DocumentViewModel ... public int SelecteDocumentIndex { get; set; } ... the inner tab is able to remember its selection. I understand that I can effectively solve my problem by applying this technique to every visual property of every control, but I am hoping there is a more elegant solution.

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  • .Net Intermittent System.Web.Services.Protocols.SoapHeaderException

    - by ScottE
    We have a .net 3.5 web app that consumes third party web services. The proxy was created by adding a web reference to their wsdl. This proxy is not compiled. Our error logging is picking up frequent but intermittent exceptions: An exception of type 'System.Web.Services.Protocols.SoapHeaderException' occurred and was caught If I follow the url to the page that generated the exception, I can't recreate it. Edit: Here is most of the exception - where it bubbled up from Message : Internal Error Type : System.Web.Services.Protocols.SoapHeaderException, System.Web.Services, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Source : System.Web.Services Help link : Actor : Code : http://schemas.xmlsoap.org/soap/envelope/:Client Detail : Lang : Node : Role : SubCode : Data : System.Collections.ListDictionaryInternal TargetSite : System.Object[] ReadResponse(System.Web.Services.Protocols.SoapClientMessage, System.Net.WebResponse, System.IO.Stream, Boolean) Stack Trace : at System.Web.Services.Protocols.SoapHttpClientProtocol.ReadResponse(SoapClientMessage message, WebResponse response, Stream responseStream, Boolean asyncCall) at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) at Vendor.getSearch(getSearchRequest getSearchRequest) in c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\be43c34e\b09edc7e\App_WebReferences.pww-cf-q.0.cs:line 73 Edit 2: Inner exceptions: I sometimes get the following inner exceptions logged: Message : Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. Type : System.IO.IOException, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Source : System Help link : Data : System.Collections.ListDictionaryInternal TargetSite : Int32 Read(Byte[], Int32, Int32) Stack Trace : at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(Boolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication(LazyAsyncResult lazyResult) at System.Net.TlsStream.CallProcessAuthentication(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.TlsStream.ProcessAuthentication(LazyAsyncResult result) at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.ConnectStream.WriteHeaders(Boolean async) And/Or: Message : An existing connection was forcibly closed by the remote host Type : System.Net.Sockets.SocketException, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Source : System Help link : ErrorCode : 10054 SocketErrorCode : ConnectionReset NativeErrorCode : 10054 Data : System.Collections.ListDictionaryInternal TargetSite : Int32 Receive(Byte[], Int32, Int32, System.Net.Sockets.SocketFlags) Stack Trace : at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) Update We're still working on it. Originally there was a route issue, which was resolved. We're still getting the inner exception with socket errors. We had MS support involved today, and they looked at some traces and network captures. The web service host does round-robin DNS, and they may be responding on a different IP address for the syn syn/ack from one ip, and the next from a different ip. This is not good. This is likely quite specific to our situation, but perhaps it applies to others as well. Microsoft Network Monitor and an application trace got us the information we needed.

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  • How to wire finite state machine into component-based architecture?

    - by Pup
    State machines seem to cause harmful dependencies in component-based architectures. How, specifically, is communication handled between a state machine and the components that carry out state-related behavior? Where I'm at: I'm new to component-based architectures. I'm making a fighting game, although I don't think that should matter. I envision my state machine being used to toggle states like "crouching", "dashing", "blocking", etc. I've found this state-management technique to be the most natural system for a component-based architecture, but it conflicts with techniques I've read about: Dynamic Game Object Component System for Mutable Behavior Characters It suggests that all components activate/deactivate themselves by continually checking a condition for activation. I think that actions like "running" or "walking" make sense as states, which is in disagreement with the accepted response here: finite state machine used in mario like platform game I've found this useful, but ambiguous: How to implement behavior in a component-based game architecture? It suggests having a separate component that contains nothing but a state machine. But, this necessitates some kind of coupling between the state machine component and nearly all the other components. I don't understand how this coupling should be handled. These are some guesses: A. Components depend on state machine: Components receive reference to state machine component's getState(), which returns an enumeration constant. Components update themselves regularly and check this as needed. B. State machine depends on components: The state machine component receives references to all the components it's monitoring. It queries their getState() methods to see where they're at. C. Some abstraction between them Use an event hub? Command pattern? D. Separate state objects that reference components State Pattern is used. Separate state objects are created, which activate/deactivate a set of components. State machine switches between state objects. I'm looking at components as implementations of aspects. They do everything that's needed internally to make that aspect happen. It seems like components should function on their own, without relying on other components. I know some dependencies are necessary, but state machines seem to want to control all of my components.

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  • state: pending & public-address: null :: Juju setup on local machine

    - by Danny Kopping
    I've setup Juju on a local VM inside VMWare running on Mac OSX. Everything seems to be working fine, except when I deployed MySQL & WordPress from the examples, I get the following when I run juju status: danny@ubuntu:~$ juju status machines: 0: dns-name: localhost instance-id: local instance-state: running state: down services: mysql: charm: local:oneiric/mysql-11 relations: db: wordpress units: mysql/0: machine: 0 public-address: 192.168.122.107 relations: db: state: up state: started wordpress: charm: local:oneiric/wordpress-31 exposed: true relations: db: mysql units: wordpress/0: machine: 0 open-ports: [] public-address: null relations: {} state: pending state: pending and public-address: null Can't find any documentation relating to this issue. Any help very much appreciated - wonderful idea for a project!

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  • Entity Component System, weapon

    - by Heorhiy
    I'm new to game programming and currently trying to understand Entity Component System design by implementing simple 2d game. By ECS I mean design, described here for example In my game I have different kind of weapons: automatic, gun, grenade, etc... Each type of weapon has it's own affect area (gun shots along the straight line and grenade explodes and covers some spherical area) , damage impact, visual effect and bullet amount, delay between shots. So I don't completely understand how to implement weapons. Should weapon be an Entity or it should be a component? And how the player should pick up a weapon, switch between different types of weapons and etc.

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  • PhP Login/Register system [migrated]

    - by Marian
    I found this good tutorial on creating a login/register system using PhP and MySQL. The forum is around 5 years old (edited last year) but it can still be usefull. Beginner Simple Register-Login system There seems to be an issue with both login and register pages. <?php function register_form(){ $date = date('D, M, Y'); echo "<form action='?act=register' method='post'>" ."Username: <input type='text' name='username' size='30'><br>" ."Password: <input type='password' name='password' size='30'><br>" ."Confirm your password: <input type='password' name='password_conf' size='30'><br>" ."Email: <input type='text' name='email' size='30'><br>" ."<input type='hidden' name='date' value='$date'>" ."<input type='submit' value='Register'>" ."</form>"; } function register(){ $connect = mysql_connect("host", "username", "password"); if(!$connect){ die(mysql_error()); } $select_db = mysql_select_db("database", $connect); if(!$select_db){ die(mysql_error()); } $username = $_REQUEST['username']; $password = $_REQUEST['password']; $pass_conf = $_REQUEST['password_conf']; $email = $_REQUEST['email']; $date = $_REQUEST['date']; if(empty($username)){ die("Please enter your username!<br>"); } if(empty($password)){ die("Please enter your password!<br>"); } if(empty($pass_conf)){ die("Please confirm your password!<br>"); } if(empty($email)){ die("Please enter your email!"); } $user_check = mysql_query("SELECT username FROM users WHERE username='$username'"); $do_user_check = mysql_num_rows($user_check); $email_check = mysql_query("SELECT email FROM users WHERE email='$email'"); $do_email_check = mysql_num_rows($email_check); if($do_user_check > 0){ die("Username is already in use!<br>"); } if($do_email_check > 0){ die("Email is already in use!"); } if($password != $pass_conf){ die("Passwords don't match!"); } $insert = mysql_query("INSERT INTO users (username, password, email) VALUES ('$username', '$password', '$email')"); if(!$insert){ die("There's little problem: ".mysql_error()); } echo $username.", you are now registered. Thank you!<br><a href=login.php>Login</a> | <a href=index.php>Index</a>"; } switch($act){ default; register_form(); break; case "register"; register(); break; } ?> Once pressed the register button the page does nothing, fields are erased and no data is added inside the database or error given. I tought that the problem might be the switch($act){ part so I removed it and changed the page using a require require('connect.php'); where connect.php is <?php mysql_connect("localhost","host","password"); mysql_select_db("database"); ?> Removed the function register_form(){ and echo part turning it into an HTML code: <form action='register' method='post'> Username: <input type='text' name='username' size='30'><br> Password: <input type='password' name='password' size='30'><br> Confirm your password: <input type='password' name='password_conf' size='30'><br> Email: <input type='text' name='email' size='30'><br> <input type='hidden' name='date' value='$date'> <input type='submit' name="register" value='Register'> </form> And instead of having a function register(){ I replaced it with a if($register){ So when the Register button is pressed it runs the php code, but this edit doesn't seem to work either. So what can the problem be? If needed I can re-add this code on my Domain The login page has the same issue, nothing happens when the button is pressed beside emptying the fields.

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  • Adding Play Framework directory to my system path on Ubuntu 12.04 LTS

    - by Martha Kumi
    I just installed Ubuntu 12.04 LTS, I am very new to the Ubuntu OS and I would need help with it. I am trying to install this open source platform called Play Framework, to install it I need to add the installation directory to my system path, the documentation for Play says that I should open a terminal and type export PATH=$PATH:/to/path/play. I have tried this it did not work. I also tried sudo apt-get install play and that did not work either. I am completely lost now, I need help urgently because it is for work. Best Martha

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  • How do I set a system wide proxy?

    - by armando Armandiano
    I'm trying to set a system wide proxy, and I'm specifically having difficulties with apt-get for installing applications on my Ubuntu. I'm in a university using a proxy server with username/password. I'm aware of setting a proxy with username and password in the following manner: http://username:[email protected]:8080/ But it fails, as a critical example with apt-get. Username contains backslash( \ ) in it and I'm wondering whether that could be a problem for failing. I'd be grateful with any input on this. P.S I'm on Ubuntu 11.04

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  • State Pattern - should a state know about its context?

    - by Extrakun
    I am referring to the state pattern as described in this link. In the example class diagram, a context has numerous states. However, it does not show how does a state communicates with a context (perhaps an input in a state has impact on a setting in the context). The two examples on the page shows either passing the context to the state via a function, or storing a reference to the context. Are those advisable? Are there other ways for a state to communicate with a context? Update to an edit: For instance, I am doing a remote control which can have several states. Say, the context has a setting for Volume, and I am in one of the states which allow me to tweak the volume. How should the state communicates with the context that the volume is being changed?

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  • System Requirement Checking

    - by gl3829
    I am working on a game and want to strengthen its requirement checking to ensure that it can run successfully. Therefore, I am looking for information on what is useful to check before starting the game. As a simple example, Why check for a specific amount of memory? Should I as a game developer ensure a minimum amount of memory? I feel this information is usually skipped in many books and resources but is critical to be able to deliver a game that will run on many machines. I would appreciate if you answered with what you check in the system, why you check it and if you have a good resource about it, please include. Just to be a bit more specific, I'm developing in Windows.

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  • Emacs-like keybindings system-wide?

    - by kermit666
    Is there a way to set Emacs-like keyboard shortcuts (at least the subset mentioned below) for the whole OS? This is possible in some apps such as the terminal, Emacs (go figure :) and additionally through special plugins in some other apps (Eclipse), but I got so used to C-f-ing through text and never having to jump to arrows that I'd like to be able to do this system-wide so that I can do it whenever I'm typing - e.g. searching for songs in Rhythmbox, typing stuff into the dash or the HUD, writing mails in Thunderbird or Gmail... The combos I'm most interested in are: C-f - forward C-b - backwards C-a - home C-e - end C-d - delete C-k - delete line (note for non-emacs users - C means Ctrl)

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