package
{
import fl.controls.Button;
import fl.controls.TextInput;
public class MinRecord extends Sprite
{
private var recordBtn:Button;
private var stopBtn:Button;
private var textInput:TextInput;
...
When I run it reports:
Type was not found or was not a compile-time constant: Button.
Type was not found or was not a compile-time constant: TextInput.
Can someone point out what's wrong here?
I'm using this example code to grayscale an image,but the result is not right:
I = imread('coins.png');
level = graythresh(I);
BW = im2bw(I,level);
imshow(BW)
Where to see how graythresh is actually implemented?
BTW,is there a reason for using matlab feels so alike with python?
Or is it known that graythresh doesn't work well for images with little spatial resolution(like 62*21 ones)?
bwlabel can be used to get disconnected objects in an image:
[L Ne] = bwlabel(image);
I want to make the objects connected by adding a shortest path where necessary.
How do I approach this?
C:\>mysql -uroot -padmin
Welcome to the MySQL monitor. Commands end with ; or \g.
Your MySQL connection id is 6
Server version: 5.0.37-community-nt-log MySQL Community Edition (GPL)
Type 'help;' or '\h' for help. Type '\c' to clear the buffer.
mysql> show databases
-> ;
+--------------------+
| Database |
+--------------------+
| information_schema |
| attendance |
| fusionchartsdb |
| mysql |
| sugarcrm |
| test |
+--------------------+
6 rows in set (0.09 sec)
mysql> use mysql;
Database changed
mysql>
So I want to start a process by mysql -uroot -padmin,and in that process I want to run these statements:
show databases
use mysql
insert xxx (..) values (..)
How to do it in PHP?
>> I=[2 1 3;3 2 4]
I =
2 1 3
3 2 4
>> I(:)
ans =
2
3
1
2
3
4
>> I(1:2)
ans =
2 3
>>
Why the first call I(:) returns a vector while the second I(1:2) doesn't which is essentially the same as I(:)?
url: articles/:id/:title
id: \d+
The above should result in :
articles/(?P<id>\d+)/(?P<title>.*)
It's used to in many mvc frameworks for routing.
How to do it in fewest lines?
A short demo is the best!
I'm trying to find an all-in-one IDE for flash, one that can deal with various flash related files.
I just read this answer and it recommends fdt, but seems fdt can only deal with scripts but not .fla ones.
Which IDE should I use so that I can use it to develop various files involved in flash developing?
$sql = "SELECT * FROM table ORDER BY :sort :dir LIMIT :start, :results";
$stmt = $dbh->prepare($sql);
$stmt->execute(array(
'sort' => $_GET['sort'],
'dir' => $_GET['dir'],
'start' => $_GET['start'],
'results' => $_GET['results'],
)
);
I tried to use prepare to do the job,but $stmt->fetchAll(PDO::FETCH_ASSOC); returns nothing.
This works:
int main( int argc, char *argv[])
{
....
gtk_init(&argc, &argv);
....
But this doesn't:
int WINAPI WinMain (HINSTANCE p1, HINSTANCE p2, LPSTR argv, int argc) {
....
gtk_init(&argc, &argv);
....
Can someone point out what's wrong there?
bwlabel can be used to get disconnected objects in an image:
[L Ne] = bwlabel(image);
I want to make the objects(But my target is only the contours of these objects) connected by adding a shortest path where necessary.
How do I approach this?
Like the msvcr70/msvcr80/msvcr90.dll, what's the code like to instruct the linker to link to one of them dynamically?
Or has that anything to do with c/c++,but cmake?
After we tested the code in repository is OK,
how to automate the building process, say, updating the production code with those in svn?
If it matters, I'm talking about PHP source code.