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  • Virtual box lost files

    - by Paul Lloyd
    I have been running Virtual Box on a Macbook Pro for a year or more, with an old version of Windows XP running on the virtual machine. Recently my Mac battery dies completely and I had left VB / Windows running. When I re-started the Mac, VB would not load. I reinstalled a recent download of VB from a DMG file I had stored. Now VB starts but when I try to start the virtual machine I get the following message, Failed to open a session for the virtual machine Windows XP. Failed to load VMMR0.r0 (VERR_SUPLIB_WRITE_NON_SYS_GROUP). Result Code: NS_ERROR_FAILURE (0x80004005) Component: Console Interface: IConsole {1968b7d3-e3bf-4ceb-99e0-cb7c913317bb} I have been backing up the MAC using Time Machine and have backups going back months. I really need to access the windows files as they have my Accounts and other business critical stuff. Any ideas please, or does anyone know where I can get some support for this combination of hardware / software, apologies I am a novice in this area. Thanks in advance.

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  • virtual machines

    - by André Alçada Padez
    well, i hope this doesn't get categorized as a boating question, but it really is related to programming. I have windows XP, and i am going to have to have a VM running: Windows 7 Visual Studio 2008 Sql Server 2008 IIS 7 (8 in a little while) Wamp Photoshop CS5 etc... so i was wondering what should i use to be easier to install and configure, and best performance: Virtual Box or Microsoft's Virtual Machine? Thank you Well i tried Virtual Box, it's always crashing for some reason. I think i'm going to try Virtual PC, just to stick to an all Microsoft Solution.

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  • increase performance of virtual machines on the 27" imac

    - by evan
    I'm using a 27" iMac (i7, 8GB RAM) at work and normally run two or three virtual machines at the same time, which hurts the performance of each virtual machine. I've learned on these forums the best way to increase virtual machine performance (aside from RAM) is to have them running on a separate hard drive from the one the OS is on. Of course with the iMac you can only have one hard drive and not even an SAS or solid state drive (well you could probably take it apart and put one in yourself but I wouldn't be permitted to do that). That being said, do you think it would help to run one or more virtual machines from a firewire external drive (or a usb 2.0)? Thanks for your input!

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  • Unresponsive virtual OS

    - by confusedGeek
    Hopefully someone has a suggestion on how to resolve this. Configuration Host: Win 2003R2 w/Virtual Server 2005R2 Virtual1: Win 2003R2 w/Sql Server 2005 Virtual2: Win 2003R2 w/WSS 3.0 Situation This past weekend the power went out and took down the servers (no UPS, it's a desktop standing in as dev testing server). Since the servers went down the Virtual2 server after running WSS fairly heavily for an hour to two will become unresponsive via HTTP. If I login via virtual server's remote control I don't get anything beyond a background screen. The CPU counter on the virtual server's master status shows that it isn't doing anything. The only thing I have been able to do is to turn off Virtual2, which loses any state changes. Shutdown commands issue from the virtual server master status are ignored. After restarting Virtual2 the event logs and application logs don't indicate what caused the problem. Anyone have an idea as to how to repair the OS, or maybe what could be the problem? Thanks ahead of time.

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  • Running a Linux virtual machine on Windows 7

    - by hekevintran
    I want to do two things: Set up a virtual machine on Windows 7 to run Ubuntu Set up a way for the virtual machine to read the windows disk or windows to have read/write access to the virtual machine's disk. My goal is to have a place where both Ubuntu and Windows can read and write. What software is good for this task? Are their free programs that can run virtual machines? Also if my machine is running Windows 7 64-bit, can I install Ubuntu 32-bit? Or am I forced to use Ubuntu 64-bit? Or does it not matter?

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  • IIS virtual location path

    - by Worp
    Sorry in advance, for this seems to be a very noobish question and should be easily fixable, yet I can't work it out: I am setting up windows authentication for a website running on IIS 8.5: The Yii framework of the website takes input like http://localhost/mywebsite/index.php/site/loginand processes it, using the "login" action of the "site" Controller. I flipped on URL Rewrite to have nicer URLs, leaving the URL with /mywebsite/site/login. Now I need to set up windows authentication for this location. Very specifically ONLY for this very exact location. Only the /site/login location of mywebsite needs to have authentication. Every other location needs to have anonymous. Since it is a "virtual location", I don't know how to do it. I can set up win-auth for files, directories, virtual directories, etc. but not for virtual locations that do not map to any file but only to a Controller/Action in Yii. The working counterpart in Apache is but i can't "translate this into IIS". I have read that IIS does have the "~" symbol but I just couldn't make it work yet. Could it be used to achieve authentication on a location basis? I have looked around virtual directories as well, which seem to simply be a kind of "symlink" to actual folders on the harddrive. Can they be used differently to "create a virtual folder in a location that doesn't really exist to manage its properties"? Help is much appreciated.

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  • Virtual Machine and Virus

    - by tellme
    I have a requirement for which I have to get online without protection (firewall, anti-virus). At the same time, I don't want to risk getting infected with viruses. If I install a virtual machine (VirtualBox) to test, and it does get infected with viruses, will it also infect my host system? In other words, can I use the virtual machine for testing without being concerned about a virus on the virtual machine infecting my host?

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  • Trying to communicate between virtual servers on the same host through ipv6

    - by Daniele Testa
    I am running KVM on a host with 2 virtual servers. Each virtual server has a own bridge interface on the host VPS1 has br1 VPS2 has br2 Each virtual server has a own ipv4 and a ipv6. The virtual servers has no problem communicating with internet or with eachother through ipv4. However, with ipv6, they can only communicate with internet and NOT with eachother. The host can ping the 2 virtual servers without any problems, but they cannot ping eachother. iptables has been set to ACCEPT on all chains, so it is not the problem. VPS1 has ipv6 = 2a01:4f8:xxx:xxx::10 VPS2 has ipv6 = 2a01:4f8:xxx:xxx::5 the host has the following routes set: ip route add 2a01:4f8:xxx:xxx::10 dev br1 ip route add 2a01:4f8:xxx:xxx::5 dev br2 When I do a ping from VPS2 to VPS1, I see the following on the host: tcpdump -i br1 15:32:27.704404 IP6 2a01:4f8:xxx:xxx::10 > ff02::1:ff00:5: ICMP6, neighbor solicitation, who has 2a01:4f8:xxx:xxx::5, length 32 So it seems like the host is seeing the request coming from VPS1 on br1. But for some reason, it does not forward it to br2. Instead it is asking where the destination IP is through ipv6 multicast. Anyone has a clue what is going on? I find this very strange, as it is working fine with ipv4 with the exact same settings and routes.

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  • Virtual Box for everyday use?

    - by Mark
    I was just thinking about how nice virtual machines are...and how even "rebooting" is less painful, because at the very least, you don't have to wait for your physical computer to turn off and on with all the mobo shannanigans at the start... so, what if I ran everything in a virtual machine? Then I wouldn't really need a primary OS, I just need something than can run VirtualBox or what have you. So what's the lightest weight OS I could install, that supports a good virtual machine?

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  • How to decrease size of KVM virtual machine disk image

    - by Cerin
    How do you decrease or shrink the size of a KVM virtual machine disk? I allocated a virtual disk of 500GB (stored at /var/lib/libvirt/images/vm1.img), and I'm finding that overkill, so now I'd like to free up some of that space for use with other virtual machines. There seems to be a lot answers on how to increase image storage, but not decrease it. I found the virt-resize tool, but it only seems to work with raw disk partitions, not disk images.

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  • Capture virtual machine traffic in Fiddler

    - by HtS
    I'm running Ubuntu in a virtual machine (host machine is Windows 7). Is it possible to use Fiddler in the host machine to capture the traffic from the virtual machine? Seeing as the virtual machine's network must be passing through the host computers NIC, can Fiddler capture the packets? (I don't know of any free alternative to Fiddler for Linux, except Tamper Data, but I need a bit more control). Thanks.

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  • Capture virtual machine traffic in Fiddler

    - by HtS
    I'm running Ubuntu in a virtual machine (host machine is Windows 7). Is it possible to use Fiddler in the host machine to capture the traffic from the virtual machine? Seeing as the virtual machine's network must be passing through the host computers NIC, can Fiddler capture the packets? (I don't know of any free alternative to Fiddler for Linux, except Tamper Data, but I need a bit more control). Thanks.

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  • Virtual Memory and SSD

    - by Zombian
    While studying for the A+ Exam I was reading about SSD's and I thought to myself that if you had a mobo with a low RAM limit you could use a dedicated SSD purely for Virtual RAM. I looked up some info on line and the info I found said that this was a poor practice but didn't explain why. Why shouldn't SSD's be used for Virtual Memory and what are your thoughts on a dedicated Virtual Memory drive? Thank you!

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  • Matplotlib pick event order for overlapping artists

    - by Ajean
    I'm hitting a very strange issue with matplotlib pick events. I have two artists that are both pickable and are non-overlapping to begin with ("holes" and "pegs"). When I pick one of them, during the event handling I move the other one to where I just clicked (moving a "peg" into the "hole"). Then, without doing anything else, a pick event from the moved artist (the peg) is generated even though it wasn't there when the first event was generated. My only explanation for it is that somehow the event manager is still moving through artist layers when the event is processed, and therefore hits the second artist after it is moved under the cursor. So then my question is - how do pick events (or any events for that matter) iterate through overlapping artists on the canvas, and is there a way to control it? I think I would get my desired behavior if it moved from the top down always (rather than bottom up or randomly). I haven't been able to find sufficient enough documentation, and a lengthy search on SO has not revealed this exact issue. Below is a working example that illustrates the problem, with PathCollections from scatter as pegs and holes: import matplotlib.pyplot as plt import sys class peg_tester(): def __init__(self): self.fig = plt.figure(figsize=(3,1)) self.ax = self.fig.add_axes([0,0,1,1]) self.ax.set_xlim([-0.5,2.5]) self.ax.set_ylim([-0.25,0.25]) self.ax.text(-0.4, 0.15, 'One click on the hole, and I get 2 events not 1', fontsize=8) self.holes = self.ax.scatter([1], [0], color='black', picker=0) self.pegs = self.ax.scatter([0], [0], s=100, facecolor='#dd8800', edgecolor='black', picker=0) self.fig.canvas.mpl_connect('pick_event', self.handler) plt.show() def handler(self, event): if event.artist is self.holes: # If I get a hole event, then move a peg (to that hole) ... # but then I get a peg event also with no extra clicks! offs = self.pegs.get_offsets() offs[0,:] = [1,0] # Moves left peg to the middle self.pegs.set_offsets(offs) self.fig.canvas.draw() print 'picked a hole, moving left peg to center' elif event.artist is self.pegs: print 'picked a peg' sys.stdout.flush() # Necessary when in ipython qtconsole if __name__ == "__main__": pt = peg_tester() I have tried setting the zorder to make the pegs always above the holes, but that doesn't change how the pick events are generated, and particularly this funny phantom event.

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  • Complex event system for DungeonKeeper like game

    - by paul424
    I am working on opensource GPL3 game. http://opendungeons.sourceforge.net/ , new coders would be welcome. Now there's design question regarding Event System: We want to improve the game logic, that is program a new event system. I will just repost what's settled up already on http://forum.freegamedev.net/viewtopic.php?f=45&t=3033. From the discussion came the idea of the Publisher / Subscriber pattern + "domains": My current idea is to use the subscirbers / publishers model. Its similar to Observable pattern, but instead one subscribes to Events types, not Object's Events. For each Event would like to have both static and dynamic type. Static that is its's type would be resolved by belonging to the proper inherited class from Event. That is from Event we would have EventTile, EventCreature, EvenMapLoader, EventGameMap etc. From that there are of course subtypes like EventCreature would be EventKobold, EventKnight, EventTentacle etc. The listeners would collect the event from publishers, and send them subcribers , each of them would be a global singleton. The Listeners type hierachy would exactly mirror the type hierarchy of Events. In each constructor of Event type, the created instance would notify the proper listeners. That is when calling EventKnight the proper ctor would notify the Listeners : EventListener, CreatureLisener and KnightListener. The default action for an listner would be to notify all subscribers, but there would be some exceptions , like EventAttack would notify AttackListener which would dispatch event by the dynamic part ( that is the Creature pointer or hash). Any comments ? #include <vector> class Subscriber; class SubscriberAttack; class Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<Subscriber*> subscribersList; static std::vector<Event*> eventQueue; public: Event(){ eventQueue.push_back(this); } static int subscribe(Subscriber* ss); static int unsubscribe(Subscriber* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; // class Publisher{ // }; class Subscriber{ public: int (*newEvent) (Event* ee); Subscriber( ){ Event::subscribe(this); } Subscriber( int (*fp) (Event* ee) ):newEvent(fp){ Subscriber(); } ~Subscriber(){ Event::unsubscribe(this); } }; class EventAttack: Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<SubscriberAttack*> subscribersList; static std::vector<EventAttack*> eventQueue; public: EventAttack(){ eventQueue.push_back(this); } static int subscribe(SubscriberAttack* ss); static int unsubscribe(SubscriberAttack* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; class AttackSubscriber :Subscriber{ public: int (*newEvent) (EventAttack* ee); AttackSubscriber( ){ EventAttack::subscribe(this); } AttackSubscriber( int (*fp) (EventAttack* ee) ):newEventAttack(fp){ AttackSubscriber(); } ~AttackSubscriber(){ EventAttack::unsubscribe(this); } }; From that point, others wanted the Subject-Observer pattern, that is one would subscribe to all event types produced by particular object. That way it came out to add the domain system : Huh, to meet the ability to listen to particular game's object events, I though of introducing entity domains . Domains are trees, which nodes are labeled by unique names for each level. ( like the www addresses ). Each Entity wanting to participate in our event system ( that is be able to publish / produce events ) should at least now its domain name. That would end up in Player1/Room/Treasury/#24 or Player1/Creature/Kobold/#3 producing events. The subscriber picks some part of a tree. For example by specifiing subtree with the root in one of the nodes like Player1/Room/* ,would subscribe us to all Players1's room's event, and Player1/Creature/Kobold/#3 would subscribe to Players' third kobold's event. Does such event system make sense to you ? I have many implementation details to ask as well, but first let's start some general discussion. Note1: Notice that in the case of a fight between two creatues fight , the creature being attacked would have to throw an event, becuase it is HE/SHE/IT who have its domain address. So that would be BeingAttackedEvent() etc. I will edit that post if some other reflections on this would come out. Note2: the existing class hierarchy might be used to get the domains addresses being build in constructor . In a ctor you would just add + ."className" to domain address. If you are in a class'es hierarchy leaf constructor one might use nextID , hash or any other charactteristic, just to make the addresses distinguishable . Note3:subscribing to all entity's Events would require knowledge of all possible events produced by this entity . This could be done in one function call, but information on E produced would have to be handled for every Entity. SmartNote4 : Finding proper subscribers in a tree would be easy. One would start in particular Leaf for example Player1/Creature/Kobold/#3 and go up one parent a time , notifiying each Subscriber in a Node ie. : Player1/Creature/Kobold/* , Player1/Creature/* , Player1/* etc, , up to a root that is /* .<<<< Note5: The Event system was needed to have some way of incorporating Angelscript code into application. So the Event dispatcher was to be a gate to A-script functions. But it came out to this one.

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  • When virtual inheritance IS a good design?

    - by 7vies
    EDIT3: Please be sure to clearly understand what I am asking before answering (there are EDIT2 and lots of comments around). There are (or were) many answers which clearly show misunderstanding of the question (I know that's also my fault, sorry for that) Hi, I've looked over the questions on virtual inheritance (class B: public virtual A {...}) in C++, but did not find an answer to my question. I know that there are some issues with virtual inheritance, but what I'd like to know is in which cases virtual inheritance would be considered a good design. I saw people mentioning interfaces like IUnknown or ISerializable, and also that iostream design is based on virtual inheritance. Would those be good examples of a good use of virtual inheritance, is that just because there is no better alternative, or because virtual inheritance is the proper design in this case? Thanks. EDIT: To clarify, I'm asking about real-life examples, please don't give abstract ones. I know what virtual inheritance is and which inheritance pattern requires it, what I want to know is when it is the good way to do things and not just a consequence of complex inheritance. EDIT2: In other words, I want to know when the diamond hierarchy (which is the reason for virtual inheritance) is a good design

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  • Question about Virtual Inheritance hierarchy

    - by Summer_More_More_Tea
    Hi there: I encounter this problem when tackling with virtual inheritance. I remember that in a non-virtual inheritance hierarchy, object of sub-class hold an object of its direct super-class. What about virtual inheritance? In this situation, does object of sub-class hold an object of its super-class directly or just hold a pointer pointing to an object of its super-class? By the way, why the output of the following code is: sizeof(A): 8 sizeof(B): 20 sizeof(C): 20 sizeof(C): 36 Code: #include <iostream> using namespace std; class A{ char k[ 3 ]; public: virtual void a(){}; }; class B : public virtual A{ char j[ 3 ]; public: virtual void b(){}; }; class C : public virtual B{ char i[ 3 ]; public: virtual void c(){}; }; class D : public B, public C{ char h[ 3 ]; public: virtual void d(){}; }; int main( int argc, char *argv[] ){ cout << "sizeof(A): " << sizeof( A ) << endl; cout << "sizeof(B): " << sizeof( B ) << endl; cout << "sizeof(C): " << sizeof( C ) << endl; cout << "sizeof(D): " << sizeof( D ) << endl; return 0; } Thanks in advance. Kind regards.

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  • How to open a VirtualBox (.VDI) Virtual Machine

    - by [email protected]
     How to open a .VDI Virtual MachineSometimes someone share with us one Virtual machine with extension .VDI, after that we can wonder how and what with?Well the answer is... It is a VirtualBox - Virtual Machine. If you have not downloaded it you can do this easily, just follow this post.http://listeningoracle.blogspot.com/2010/04/que-es-virtualbox.htmlorhttp://oracleoforacle.wordpress.com/2010/04/14/ques-es-virtualbox/Ok, Now with VirtualBox Installed open it and proceed with the following:1. Open the Virtual File Manager. 2. Click on Actions ? Add and select the .VDI fileClick "Ok"3.  A new Virtual machine will be displayed, (in this Case, an OEL5 32GB Virtual Machine is available.)4. This step is important. Once you have open the settings, under General option click the advanced settings. Here you must change the default directory to save your Snapshots; my recommendation set it to the same directory where the .Vdi file is. Otherwise you can have the same Virtual Machine and its snapshots in different paths.5. Now Click on System, and proceed to assign the correct memory and define the processors for the Virtual machine. Note: Enable  "Enable IO APIC" if you are planning to assign more than one CPU to the Virtual Machine.6. Associated the storage disk to the Virtual machineThe disk must be selected as IDE Primary Master. 7. Well you can verify the other options, but with these changes you will be able to start the VM. Note: Sometime the VM owner may share some instructions, if so follow his instructions.8. Click Ok and Push Start Button, and enjoy your Virtual Machine

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  • How to open a VirtualBox (.VDI) Virtual Machine

    - by [email protected]
     How to open a .VDI Virtual MachineSometimes someone share with us one Virtual machine with extension .VDI, after that we can wonder how and what with?Well the answer is... It is a VirtualBox - Virtual Machine. If you have not downloaded it you can do this easily, just follow this post.http://listeningoracle.blogspot.com/2010/04/que-es-virtualbox.htmlorhttp://oracleoforacle.wordpress.com/2010/04/14/ques-es-virtualbox/Ok, Now with VirtualBox Installed open it and proceed with the following:1. Open the Virtual File Manager. 2. Click on Actions ? Add and select the .VDI fileClick "Ok"3.  A new Virtual machine will be displayed, (in this Case, an OEL5 32GB Virtual Machine is available.)4. This step is important. Once you have open the settings, under General option click the advanced settings. Here you must change the default directory to save your Snapshots; my recommendation set it to the same directory where the .Vdi file is. Otherwise you can have the same Virtual Machine and its snapshots in different paths.5. Now Click on System, and proceed to assign the correct memory and define the processors for the Virtual machine. Note: Enable  "Enable IO APIC" if you are planning to assign more than one CPU to the Virtual Machine.6. Associated the storage disk to the Virtual machineThe disk must be selected as IDE Primary Master. 7. Well you can verify the other options, but with these changes you will be able to start the VM. Note: Sometime the VM owner may share some instructions, if so follow his instructions.8. Click Ok and Push Start Button, and enjoy your Virtual Machine

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  • SRMSVC event ID 8197

    - by Godeke
    I have a Windows 2003 R2 machine that is giving an Event ID 8197 about once an hour and ten minutes. The full error is attached below. The machine is primary used to host IIS webpages and SMTP. There is no known scheduled tasks on the machine. I have read a lot of Google Search and Microsoft docs, but none of the suggestions found there have any impact. What I am curious is if there is any way to convert the SRMVOLMC81 and SRMVOLMC57 into mount point data so I could at least know where the error is sourcing from (there are no related errors in the logs, just the 8197 every hour and ten). Event Type: Error Event Source: SRMSVC Event Category: None Event ID: 8197 Date: 2/7/2011 Time: 11:32:21 AM User: N/A Computer: SERVER001 Description: File Server Resource Manager Service error: Unexpected error. Error-specific details: Error: GetVolumeNameForVolumeMountPoint, 0x80070001, Incorrect function. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Data: 0000: 53 52 4d 56 4f 4c 4d 43 SRMVOLMC 0008: 38 31 00 00 00 00 00 00 81...... 0010: 53 52 4d 56 4f 4c 4d 43 SRMVOLMC 0018: 35 37 00 00 00 00 00 00 57......

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  • how to do event checks for loops?

    - by yao jiang
    I am having some trouble getting the logic down for this. Currently, I have an app that animates the astar pathfinding algorithm. On start of the app, the ui will show the following: User can press "space" to randomly choose start/end coords, then the app will animate it. Or, user can choose the start/end by left-click/right-click. During the animation, the user can also left-click to generate blocks, or right-click to choose a new destiantion. Where I am stuck at is how to handle the events while the app is animating. Right now, I am checking events in the main loop, then when the app is animating, I do event checks again. While it works fine, I feel that I am probably doing it wrong. What is the proper way of setting up the main loop that will handle the events while the app is animating? In main loop, the app start animating once user choose start/end. In my draw function, I am putting another event checker in there. def clear(rows): for r in range(rows): for c in range(rows): if r%3 == 1 and c%3 == 1: color = brown; grid[r][c] = 1; buildCoor.append(r); buildCoor.append(c); else: color = white; grid[r][c] = 0; pick_image(screen, color, width*c, height*r); pygame.display.flip(); os.system('cls'); # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = []; clear(rows); # main loop while not done: # check the events for event in pygame.event.get(): # mouse events if event.type == pygame.MOUSEBUTTONDOWN: # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # find which button pressed, highlight grid accordingly if event.button == 1: # left click, start coords if grid[r][c] == 2: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 4: grid[r][c] = 2; start = [r,c]; color = green; else: grid[r][c] = 1; color = brown; elif event.button == 3: # right click, end coords if grid[r][c] == 4: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 2: grid[r][c] = 4; end = [r,c]; color = red; else: grid[r][c] = 1; color = brown; pick_image(screen, color, width*c, height*r); # keyboard events elif event.type == pygame.KEYDOWN: clear(rows); # one way to quit program if event.key == pygame.K_ESCAPE: print "program will now exit."; done = True; # space key for random start/end elif event.key == pygame.K_SPACE: # first clear the ui clear(rows); # now choose random start/end coords buildLoc = zip(buildCoor,buildCoor[1:])[::2]; #print buildLoc; (start_x, start_y, end_x, end_y) = pick_point(); while (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: (start_x, start_y, end_x, end_y) = pick_point(); clear(rows); print "chosen random start/end coords: ", (start_x, start_y, end_x, end_y); if (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: print "error"; # draw the route marked_grid, route_coord = find_route([start_x,start_y],[end_x,end_y], grid); draw([start_x, start_y], [end_x, end_y], marked_grid, route_coord); # return key for user defined start/end elif event.key == pygame.K_RETURN: # first clear the ui clear(rows); # get the user defined start/end print "user defined start/end are: ", (start[0], start[1], end[0], end[1]); grid[start[0]][start[1]] = 1; grid[end[0]][end[1]] = 2; # draw the route marked_grid, route_coord = find_route(start, end, grid); draw(start, end, marked_grid, route_coord); # c to clear the screen elif event.key == pygame.K_c: print "clearing screen."; clear(rows); # go fullscreen elif event.key == pygame.K_f: if not full_sc: pygame.display.set_mode([1366, 768], pygame.FULLSCREEN); full_sc = True; rows = 15; clear(rows); else: pygame.display.set_mode(size); full_sc = False; # +/- key to change speed of animation elif event.key == pygame.K_LEFTBRACKET: if speed >= 0.1: print SPEED_UP; speed = speed_up(speed); print speed; else: print FASTEST; print speed; elif event.key == pygame.K_RIGHTBRACKET: if speed < 1.0: print SPEED_DOWN; speed = slow_down(speed); print speed; else: print SLOWEST print speed; # second method to quit program elif event.type == pygame.QUIT: print "program will now exit."; done = True; # limit to 20 fps clock.tick(20); # update the screen pygame.display.flip();

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  • C# Language Design: explicit interface implementation of an event

    - by ControlFlow
    Small question about C# language design :)) If I had an interface like this: interface IFoo { int Value { get; set; } } It's possible to explicitly implement such interface using C# 3.0 auto-implemented properties: sealed class Foo : IFoo { int IFoo.Value { get; set; } } But if I had an event in the interface: interface IFoo { event EventHandler Event; } And trying to explicitly implement it using field-like event: sealed class Foo : IFoo { event EventHandler IFoo.Event; } I will get the following compiler error: error CS0071: An explicit interface implementation of an event must use event accessor syntax I think that field-like events is the some kind of dualism for auto-implemented properties. So my question is: what is the design reason for such restriction done?

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