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  • Is to possible to achieve the SATA II's 3Gbps (375MBps) between home network storage and home computers?

    - by techaddict
    Gigabit ethernet only has 1Gbps (125MBps), whereas SATA II has up to three times that rate. Is it possible to achieve the rate of three times Gigabit ethernet connection which is SATA II speeds, between home network storage and the laptops and desktops with SATA II hard drives? If so, how? Or, is the limitation of a gigabit ethernet port on the laptops the limitng factor, making 1000Gbps the fastest practical transfer speed possible? (practical, meaning that without taking apart the laptop and doing physical modifications like branching a SATA II transfer cable, etc.) -- I just realized -- wouldn't a USB 3.0 cable do the trick? Since USB 3.0 can reach up to 675MBps?

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  • tabBarController and navigationControllers in landscape mode, episode II

    - by unforgiven
    I have a UITabBarController, and each tab handles a different UIViewController that pushes on the stack new controllers as needed. In two of these tabs I need, when a specific controller is reached, the ability to rotate the iPhone and visualize a view in landscape mode. After struggling a lot I have found that it is mandatory subclassing UITabBarController to override shouldAutorotateToInterfaceOrientation. However, if i simply return YES in the implementation, the following undesirable side effect arises: every controller in every tab is automatically put in landscape mode when rotating the iPhone. Even overriding shouldAutorotateToInterfaceOrientation in each controller to return NO does not work: when the iPhone is rotated, the controller is put in landscape mode. I implemented shouldAutorotateToInterfaceOrientation as follows in the subclassed UITabBarController: (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if([self selectedIndex] == 0 || [self selectedIndex] == 3) return YES; return NO; } So that only the two tabs I am interested in actually get support for landscape mode. Is there a way to support landscape mode for a specific controller on the stack of a particular tab? I tried, without success, something like (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if([self selectedIndex] == 0 || [self selectedIndex] == 3) { if ([[self selectedViewController] isKindOfClass: [landscapeModeViewController class]]) return YES; } return NO; } Also, I tried using the delegate method didSelectViewController, without success. Any help is greatly appreciated. Thank you.

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  • Multiple Inheritance Debates II: according to Stroutroup

    - by asksuperuser
    I know very well about the traditional arguments about why Interface Inheritance is prefered to multiple inheritance, there has been already a post here : http://stackoverflow.com/questions/191691/should-c-include-multiple-inheritance But according to Stroutroup the real reason why Microsoft and Sun decided to get rid off multiple inheritance is that they have vested interest to do so: instead of putting features in the languages, they put in frameworks so that people then become tied to their platform instead of people having the same capability at a language standard level. What do you think ?

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  • Multiple Inheritance Debates II: according to Stroustrup

    - by asksuperuser
    I know very well about the traditional arguments about why Interface Inheritance is prefered to multiple inheritance, there has been already a post here : http://stackoverflow.com/questions/191691/should-c-include-multiple-inheritance But according to Stroustrup the real reason why Microsoft and Sun decided to get rid off multiple inheritance is that they have vested interest to do so: instead of putting features in the languages, they put in frameworks so that people then become tied to their platform instead of people having the same capability at a language standard level. What do you think ? Why Sun and Microsoft consider developers too immature to just make the choice themselves ?

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  • What do the various dpkg flags like 'ii' 'rc' mean?

    - by theTuxRacer
    I frequently need to check which packages are installed, and I use the following command: dpkg -l | grep foo which gives the following output Desired=Unknown/Install/Remove/Purge/Hold | Status=Not/Inst/Cfg-files/Unpacked/Failed-cfg/Half-inst/trig-aWait/Trig-pend |/ Err?=(none)/Reinst-required (Status,Err: uppercase=bad) ||/ Name Version Description ii foo <version> <description> What does the ii mean? What other flags are there? How to read the flags? (because the explanation is quite complicated, IMO) Thanks.

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  • How can I get multitouch enabled on my Sentelic touchpad (msi x350 notebook)?

    - by Jon
    I understand my MSI x350 notebook comes with a Sentelic trackpad, which supports multi-touch (according to the MSI website). Is there a way to enable multitouch on Ubuntu? I've been having difficulty finding info about this on google, and since it's not a synaptics touchpad I haven't been able to find much info in ubuntu docs. My mouse preferences doesn't have a trackpad tab like it does on, say, a Macbook. Running "xinput list" returns: FSPPS/2 Sentelic FingerSensingPad id=11 And in my Xorg.0.log: [ 17.481] (II) config/udev: Adding input device FSPPS/2 Sentelic FingerSensingPad (/dev/input/event6) [ 17.481] () FSPPS/2 Sentelic FingerSensingPad: Applying InputClass "evdev pointer catchall" [ 17.481] () FSPPS/2 Sentelic FingerSensingPad: always reports core events [ 17.481] () FSPPS/2 Sentelic FingerSensingPad: Device: "/dev/input/event6" [ 17.500] (II) FSPPS/2 Sentelic FingerSensingPad: Found 11 mouse buttons [ 17.500] (II) FSPPS/2 Sentelic FingerSensingPad: Found scroll wheel(s) [ 17.500] (II) FSPPS/2 Sentelic FingerSensingPad: Found relative axes [ 17.500] (II) FSPPS/2 Sentelic FingerSensingPad: Found x and y relative axes [ 17.500] (II) FSPPS/2 Sentelic FingerSensingPad: Configuring as mouse [ 17.500] () FSPPS/2 Sentelic FingerSensingPad: YAxisMapping: buttons 4 and 5 [ 17.500] (**) FSPPS/2 Sentelic FingerSensingPad: EmulateWheelButton: 4, EmulateWheelInertia: 10, EmulateWheelTimeout: 200 [ 17.500] (II) XINPUT: Adding extended input device "FSPPS/2 Sentelic FingerSensingPad" (type: MOUSE) [ 17.500] (II) FSPPS/2 Sentelic FingerSensingPad: initialized for relative axes. [ 17.500] (II) config/udev: Adding input device FSPPS/2 Sentelic FingerSensingPad (/dev/input/mouse0)

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  • Is this a dual monitor reset bug?

    - by Tentresh
    My two displays are: Intel GMA x4500 Laptop (1280x800 native resolution of the built-in display) External display (1920x1080) A few minutes after I login to my dual monitor setup, it gets reset to mirror screens. If I restore the settings via the displays application, everything is fine. On each reset, the following messages are written into /var/log/Xorg.0.log: [ 60.852] (II) PM Event received: Capability Changed [ 60.852] I830PMEvent: Capability change [ 132.920] (II) intel(0): EDID vendor "SEC", prod id 12869 [ 132.920] (II) intel(0): Printing DDC gathered Modelines: [ 132.920] (II) intel(0): Modeline "1280x800"x0.0 68.94 1280 1296 1344 1408 800 801 804 816 -hsync -vsync (49.0 kHz) [ 134.228] (II) intel(0): Allocated new frame buffer 1280x800 stride 5120, tiled Whereas right on startup or manual resolution reset, /var/log/Xorg.0.log reports the expected frame buffer allocation: [ 1562.382] (II) intel(0): EDID vendor "SEC", prod id 12869 [ 1562.382] (II) intel(0): Printing DDC gathered Modelines: [ 1562.382] (II) intel(0): Modeline "1280x800"x0.0 68.94 1280 1296 1344 1408 800 801 804 816 -hsync -vsync (49.0 kHz) [ 1576.740] (II) intel(0): Allocated new frame buffer 3200x1080 stride 12800, tiled Is Ubuntu 12.04 not compatible with my video card? Can this be solved within Ubuntu? I like its interface, but manually fiddling with resolution on every login is not bearable.

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  • Ubuntu 12.04 dual monitor reset bug

    - by Tentresh
    My two displays are: Intel GMA x4500 Laptop (1280x800 native resolution of the built-in display) External display (1920x1080) Few minutes after I login to my dual monitor setup its get reset to mirror screens. If I restore the settings via displays application everything is fine. On each reset the following messages are written into /var/log/Xorg.0.log: [ 60.852] (II) PM Event received: Capability Changed [ 60.852] I830PMEvent: Capability change [ 132.920] (II) intel(0): EDID vendor "SEC", prod id 12869 [ 132.920] (II) intel(0): Printing DDC gathered Modelines: [ 132.920] (II) intel(0): Modeline "1280x800"x0.0 68.94 1280 1296 1344 1408 800 801 804 816 -hsync -vsync (49.0 kHz) [ 134.228] (II) intel(0): Allocated new frame buffer 1280x800 stride 5120, tiled Whereas right on startup or manual resolution reset /var/log/Xorg.0.log reports the expected frame buffer allocation: [ 1562.382] (II) intel(0): EDID vendor "SEC", prod id 12869 [ 1562.382] (II) intel(0): Printing DDC gathered Modelines: [ 1562.382] (II) intel(0): Modeline "1280x800"x0.0 68.94 1280 1296 1344 1408 800 801 804 816 -hsync -vsync (49.0 kHz) [ 1576.740] (II) intel(0): Allocated new frame buffer 3200x1080 stride 12800, tiled Is Ubuntu 12.04 not compatible with my video card? Can this be solved within Ubuntu? I like it's interface, but manually fiddling with resolution on every login is not bearable.

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  • How can I set my screen resolution to match my TV?

    - by Scott Severance
    I have a computer in my classroom that's connected to an LG smart TV (that's actually not so smart. I wouldn't recommend buying one.). For the touch interface, the TV wants a resolution of 1920x1080 at 60Hz. However, I can't seem to set the computer to that resolution. The display settings only offer 1024x768 and 640x480. The computer dual boots with Windows XP, where widescreen options are available in approximately the required size, but the exact resolution -- or even aspect ratio-- isn't available in XP either. I tried the following command: xrandr -s 1920x1080 -r 60 The response was: Size 1920x1080 not found in available modes Back in the old days, the solution would be to edit xorg.conf. However, since that file no longer exists, and I haven't found up-to-date info, I don't know what else to do. If it helps, this machine will never be connected to a different display, so resolution flexibility isn't important. Here's the output of lshw: *-display:0 description: VGA compatible controller product: 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 03 width: 64 bits clock: 33MHz capabilities: vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:42 memory:fe800000-febfffff memory:d0000000-dfffffff ioport:ecd8(size=8) *-display:1 UNCLAIMED description: Display controller product: 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 03 width: 64 bits clock: 33MHz According to the system settings, my graphics driver is unknown and my "experience" is standard. This is 64-bit Ubuntu 12.04 (Precise) Note: There are a number of similar questions to this one, but they didn't include any answers that helped me. Update After posting this question, I noticed one in the sidebar that I hadn't found through search but which appeared to contain the answer. Based on that question, I created the /etc/X11/xorg.conf file below: Section "ServerLayout" Identifier "X.org Configured" Screen 0 "Screen0" 0 0 InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Files" ModulePath "/usr/lib/xorg/modules" FontPath "/usr/share/fonts/X11/misc" FontPath "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" FontPath "built-ins" EndSection Section "Module" Load "glx" Load "dri2" Load "dbe" Load "dri" Load "record" Load "extmod" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "ZAxisMapping" "4 5 6 7" EndSection Section "Monitor" Identifier "Monitor0" VendorName "LG" ModelName "Smart TV" EndSection Section "Device" ### Available Driver options are:- ### Values: <i>: integer, <f>: float, <bool>: "True"/"False", ### <string>: "String", <freq>: "<f> Hz/kHz/MHz", ### <percent>: "<f>%" ### [arg]: arg optional #Option "DRI" # [<bool>] #Option "ColorKey" # <i> #Option "VideoKey" # <i> #Option "FallbackDebug" # [<bool>] #Option "Tiling" # [<bool>] #Option "LinearFramebuffer" # [<bool>] #Option "Shadow" # [<bool>] #Option "SwapbuffersWait" # [<bool>] #Option "TripleBuffer" # [<bool>] #Option "XvMC" # [<bool>] #Option "XvPreferOverlay" # [<bool>] #Option "DebugFlushBatches" # [<bool>] #Option "DebugFlushCaches" # [<bool>] #Option "DebugWait" # [<bool>] #Option "HotPlug" # [<bool>] #Option "RelaxedFencing" # [<bool>] Identifier "Card0" Driver "intel" BusID "PCI:0:2:0" EndSection Section "Screen" Identifier "Screen0" Device "Card0" Monitor "Monitor0" DefaultDepth 24 #SubSection "Display" # Viewport 0 0 # Depth 1 #EndSubSection #SubSection "Display" # Viewport 0 0 # Depth 4 #EndSubSection #SubSection "Display" # Viewport 0 0 # Depth 8 #EndSubSection #SubSection "Display" # Viewport 0 0 # Depth 15 #EndSubSection #SubSection "Display" # Viewport 0 0 # Depth 16 #EndSubSection SubSection "Display" Viewport 0 0 Depth 24 Modes "1024x768" "1920x1080" EndSubSection EndSection According to /var/log/Xorg.0.log, my settings aren't being applied. In fact, I wonder if the config file is even being read. [ 1209.083] (**) intel(0): Depth 24, (--) framebuffer bpp 32 [ 1209.084] (==) intel(0): RGB weight 888 [ 1209.084] (==) intel(0): Default visual is TrueColor [ 1209.084] (II) intel(0): Integrated Graphics Chipset: Intel(R) G41 [ 1209.084] (--) intel(0): Chipset: "G41" [ 1209.084] (**) intel(0): Relaxed fencing enabled [ 1209.084] (**) intel(0): Wait on SwapBuffers? enabled [ 1209.084] (**) intel(0): Triple buffering? enabled [ 1209.084] (**) intel(0): Framebuffer tiled [ 1209.084] (**) intel(0): Pixmaps tiled [ 1209.084] (**) intel(0): 3D buffers tiled [ 1209.084] (**) intel(0): SwapBuffers wait enabled [ 1209.084] (==) intel(0): video overlay key set to 0x101fe [ 1209.172] (II) intel(0): Output VGA1 using monitor section Monitor0 [ 1209.260] (II) intel(0): EDID for output VGA1 [ 1209.260] (II) intel(0): Printing probed modes for output VGA1 [ 1209.260] (II) intel(0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768 771 777 806 -hsync -vsync (48.4 kHz) [ 1209.260] (II) intel(0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601 605 628 +hsync +vsync (37.9 kHz) [ 1209.260] (II) intel(0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601 603 625 +hsync +vsync (35.2 kHz) [ 1209.260] (II) intel(0): Modeline "848x480"x60.0 33.75 848 864 976 1088 480 486 494 517 +hsync +vsync (31.0 kHz) [ 1209.260] (II) intel(0): Modeline "640x480"x59.9 25.18 640 656 752 800 480 489 492 525 -hsync -vsync (31.5 kHz) [ 1209.260] (II) intel(0): Output VGA1 connected [ 1209.260] (II) intel(0): Using user preference for initial modes [ 1209.260] (II) intel(0): Output VGA1 using initial mode 1024x768 [ 1209.260] (II) intel(0): Using default gamma of (1.0, 1.0, 1.0) unless otherwise stated. [ 1209.260] (II) intel(0): Kernel page flipping support detected, enabling [ 1209.260] (==) intel(0): DPI set to (96, 96)

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  • PHP 5.2 to 5.3 not upgrading, no errors

    - by Webnet
    I'm following this guide: http://atik97.wordpress.com/2010/06/12/how-to-upgrade-to-php-5-3-in-ubuntu-9-10/ I've done all the steps, but it's still showing php 5.2.6 - any ideas? I have also tried -cgi instead of -cli, neither have any effect. update I've tried rebooting the server to see if that would have any effect and unfortunately it didn't update Output of dpkg -l *php*: Desired=Unknown/Install/Remove/Purge/Hold | Status=Not/Inst/Cfg-files/Unpacked/Failed-cfg/Half-inst/trig-aWait/Trig-pend |/ Err?=(none)/Hold/Reinst-required/X=both-problems (Status,Err: uppercase=bad) ||/ Name Version Description +++-=============================================-=============================================-========================================================================================================== un libapache2-mod-php4 <none> (no description available) ii libapache2-mod-php5 5.2.6.dfsg.1-3ubuntu4.6 server-side, HTML-embedded scripting language (Apache 2 module) un libapache2-mod-php5filter <none> (no description available) ii php-pear 5.2.6.dfsg.1-3ubuntu4.6 PEAR - PHP Extension and Application Repository un php4-cli <none> (no description available) un php4-dev <none> (no description available) un php4-mysql <none> (no description available) un php4-pear <none> (no description available) ii php5 5.2.6.dfsg.1-3ubuntu4.6 server-side, HTML-embedded scripting language (metapackage) ii php5-cgi 5.2.6.dfsg.1-3ubuntu4.6 server-side, HTML-embedded scripting language (CGI binary) ii php5-cli 5.2.6.dfsg.1-3ubuntu4.6 command-line interpreter for the php5 scripting language ii php5-common 5.2.6.dfsg.1-3ubuntu4.6 Common files for packages built from the php5 source ii php5-curl 5.2.6.dfsg.1-3ubuntu4.6 CURL module for php5 un php5-dev <none> (no description available) ii php5-gd 5.2.6.dfsg.1-3ubuntu4.6 GD module for php5 ii php5-imap 5.2.6-0ubuntu5.1 IMAP module for php5 un php5-json <none> (no description available) ii php5-mcrypt 5.2.6-0ubuntu2 MCrypt module for php5 ii php5-mysql 5.2.6.dfsg.1-3ubuntu4.6 MySQL module for php5 un php5-mysqli <none> (no description available) ii php5-xsl 5.2.6.dfsg.1-3ubuntu4.6 XSL module for php5 un phpapi-20060613+lfs <none> (no description available) ii phpmyadmin 4:3.1.2-1ubuntu0.2 MySQL web administration tool update The following commands and their outputs: grep php53 /etc/apt/sources.list deb http://php53.dotdeb.org stable all deb-src http://php53.dotdeb.org stable all apt-cache search -f "libapache2-mod-php5" http://pastebin.com/XNXdsXYC update I've updated the question with more details on installed packages.

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  • 12.04 Unity 3D Not working where as Unity 2D works fine

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

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  • Unity 3D Not working where as Unity 2D works fine [closed]

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

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  • help setting up an IPSEC vpn from my linux box

    - by robthewolf
    I have an office with a router and a remote server (Linux - Ubuntu 10.10). Both locations need to connect to a data supplier through a VPN. The VPN is an IPSEC gateway. I was able to configure my Linksys rv42 router to create a VPN connection successfully and now I need to do the same for Linux server. I have been messing around with this for too long. First I tried OpenVPN, but that is SSL and not IPSEC. Then I tried Shrew. I think I have the settings correct but I haven't been able to create the connection. It maybe that I have to use something else like a direct IPSEC config or something like that. If someone knows of a way to turn the following settings that I have been given below into a working IPSEC VPN connection I would be very grateful. Here are the settings I was given that must be used to connect to my supplier: Local destination network: 192.168.4.0/24 Local destination hosts: 192.168.4.100 Remote destination network: 192.167.40.0/24 Remote destination hosts: 192.168.40.27 VPN peering point: xxx.xxx.xxx.xxx Then they have given me the following details: IPSEC/ISAKMP Phase 1 Parameters: Authentication method: pre shared secret Diffie Hellman group: group 2 Encryption Algorithm: 3DES Lifetime in seconds:28800 Phase 2 parameters: IPSEC security: ESP Encryption algortims: 3DES Authentication algorithms: MD5 lifetime in seconds: 28800 pfs: disabled Here are the settings from my attempt to use shrew: n:version:2 n:network-ike-port:500 n:network-mtu-size:1380 n:client-addr-auto:0 n:network-frag-size:540 n:network-dpd-enable:1 n:network-notify-enable:1 n:client-banner-enable:1 n:client-dns-used:1 b:auth-mutual-psk:YjJzN2QzdDhyN2EyZDNpNG42ZzQ= n:phase1-dhgroup:2 n:phase1-keylen:0 n:phase1-life-secs:28800 n:phase1-life-kbytes:0 n:vendor-chkpt-enable:0 n:phase2-keylen:0 n:phase2-pfsgroup:-1 n:phase2-life-secs:28800 n:phase2-life-kbytes:0 n:policy-nailed:0 n:policy-list-auto:1 n:client-dns-auto:1 n:network-natt-port:4500 n:network-natt-rate:15 s:client-dns-addr:0.0.0.0 s:client-dns-suffix: s:network-host:xxx.xxx.xxx.xxx s:client-auto-mode:pull s:client-iface:virtual s:client-ip-addr:192.168.4.0 s:client-ip-mask:255.255.255.0 s:network-natt-mode:enable s:network-frag-mode:disable s:auth-method:mutual-psk s:ident-client-type:address s:ident-client-data:192.168.4.0 s:ident-server-type:address s:ident-server-data:192.168.40.0 s:phase1-exchange:aggressive s:phase1-cipher:3des s:phase1-hash:md5 s:phase2-transform:3des s:phase2-hmac:md5 s:ipcomp-transform:disabled Finally here is the debug output from the shrew log: 10/12/22 17:22:18 ii : ipc client process thread begin ... 10/12/22 17:22:18 < A : peer config add message 10/12/22 17:22:18 DB : peer added ( obj count = 1 ) 10/12/22 17:22:18 ii : local address 217.xxx.xxx.xxx selected for peer 10/12/22 17:22:18 DB : tunnel added ( obj count = 1 ) 10/12/22 17:22:18 < A : proposal config message 10/12/22 17:22:18 < A : proposal config message 10/12/22 17:22:18 < A : client config message 10/12/22 17:22:18 < A : local id '192.168.4.0' message 10/12/22 17:22:18 < A : remote id '192.168.40.0' message 10/12/22 17:22:18 < A : preshared key message 10/12/22 17:22:18 < A : peer tunnel enable message 10/12/22 17:22:18 DB : new phase1 ( ISAKMP initiator ) 10/12/22 17:22:18 DB : exchange type is aggressive 10/12/22 17:22:18 DB : 217.xxx.xxx.xxx:500 <- 206.xxx.xxx.xxx:500 10/12/22 17:22:18 DB : c1a8b31ac860995d:0000000000000000 10/12/22 17:22:18 DB : phase1 added ( obj count = 1 ) 10/12/22 17:22:18 : security association payload 10/12/22 17:22:18 : - proposal #1 payload 10/12/22 17:22:18 : -- transform #1 payload 10/12/22 17:22:18 : key exchange payload 10/12/22 17:22:18 : nonce payload 10/12/22 17:22:18 : identification payload 10/12/22 17:22:18 : vendor id payload 10/12/22 17:22:18 ii : local supports nat-t ( draft v00 ) 10/12/22 17:22:18 : vendor id payload 10/12/22 17:22:18 ii : local supports nat-t ( draft v01 ) 10/12/22 17:22:18 : vendor id payload 10/12/22 17:22:18 ii : local supports nat-t ( draft v02 ) 10/12/22 17:22:18 : vendor id payload 10/12/22 17:22:18 ii : local supports nat-t ( draft v03 ) 10/12/22 17:22:18 : vendor id payload 10/12/22 17:22:18 ii : local supports nat-t ( rfc ) 10/12/22 17:22:18 : vendor id payload 10/12/22 17:22:18 ii : local supports DPDv1 10/12/22 17:22:18 : vendor id payload 10/12/22 17:22:18 ii : local is SHREW SOFT compatible 10/12/22 17:22:18 : vendor id payload 10/12/22 17:22:18 ii : local is NETSCREEN compatible 10/12/22 17:22:18 : vendor id payload 10/12/22 17:22:18 ii : local is SIDEWINDER compatible 10/12/22 17:22:18 : vendor id payload 10/12/22 17:22:18 ii : local is CISCO UNITY compatible 10/12/22 17:22:18 = : cookies c1a8b31ac860995d:0000000000000000 10/12/22 17:22:18 = : message 00000000 10/12/22 17:22:18 - : send IKE packet 217.xxx.xxx.xxx:500 - 206.xxx.xxx.xxx:500 ( 484 bytes ) 10/12/22 17:22:18 DB : phase1 resend event scheduled ( ref count = 2 ) 10/12/22 17:22:18 ii : opened tap device tap0 10/12/22 17:22:28 - : resend 1 phase1 packet(s) 217.xxx.xxx.xxx:500 - 206.xxx.xxx.xxx:500 10/12/22 17:22:38 - : resend 1 phase1 packet(s) 217.xxx.xxx.xxx:500 - 206.xxx.xxx.xxx:500 10/12/22 17:22:48 - : resend 1 phase1 packet(s) 217.xxx.xxx.xxx:500 - 206.xxx.xxx.xxx:500 10/12/22 17:22:58 ii : resend limit exceeded for phase1 exchange 10/12/22 17:22:58 ii : phase1 removal before expire time 10/12/22 17:22:58 DB : phase1 deleted ( obj count = 0 ) 10/12/22 17:22:58 ii : closed tap device tap0 10/12/22 17:22:58 DB : tunnel stats event canceled ( ref count = 1 ) 10/12/22 17:22:58 DB : removing tunnel config references 10/12/22 17:22:58 DB : removing tunnel phase2 references 10/12/22 17:22:58 DB : removing tunnel phase1 references 10/12/22 17:22:58 DB : tunnel deleted ( obj count = 0 ) 10/12/22 17:22:58 DB : removing all peer tunnel refrences 10/12/22 17:22:58 DB : peer deleted ( obj count = 0 ) 10/12/22 17:22:58 ii : ipc client process thread exit ...

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  • Template Sort In C++

    - by wdow88
    Hey all, I'm trying to write a sort function but am having trouble figuring out how to initialize a value, and making this function work as a generic template. The sort works by: Find a pair =(ii,jj)= with a minimum value = ii+jj = such at A[ii]A[jj] If such a pair exists, then swap A[ii] and A[jj] else break; The function I have written is as follows: template <typename T> void sort(T *A, int size) { T min =453; T temp=0; bool swapper = true; while(swapper) { swapper = false; int index1 = 0, index2 = 0; for (int ii = 0; ii < size-1; ii++){ for (int jj = ii + 1; jj < size; jj++){ if((min >= (A[ii]+A[jj])) && (A[ii] > A[jj])){ min = (A[ii]+A[jj]); index1 = ii; index2 = jj; swapper = true; } } } if (!swapper) return; else { temp = A[index1]; A[index1] = A[index2]; A[index2] = temp; sort(A,size); } } } This function will successfully sort an array of integers, but not an array of chars. I do not know how to properly initialize the min value for the start of the comparison. I tried initializing the value by simply adding the first two elements of the array together (min = A[0] + A[1]), but it looks to me like for this algorithm it will fail. I know this is sort of a strange type of sort, but it is practice for a test, so thanks for any input.

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  • Why is Star Craft II lagging with these specs? [closed]

    - by Kev
    17.3" FULL HD (1920X1080) LED LCD w/nVIDIA GeForce® GT 425M w/1GB GDDR3 + Intel GMA HD4500 i also got the 640m core i7, i have 8 gb ram but for some damn reason, when there is a batle in progress it appears as if my graphics card or something is not powerful enough, shouldn't these specs be more than enough to handle star craft II? what could i do to improve my laptop? i also got the 64 bit os

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  • How to connect InfoWindow II to 9406-250 console?

    - by Yvan JANSSENS
    How do I connect an InfoWindow II to the 9406-250 console? I recieved an old InfoWindow II (don't know the exact model number yet) from somebody, and want to connect to the console so I can do a manual IPL. I am totaly new to this, and I am still learning how to use everything. Here's the back of the 9406-250 with available connections: https://dl.dropbox.com/u/15854305/connectors.JPG What cabling do I need, and where can I order it?

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  • Couldn't pass the signin screen

    - by Amokrane
    I have an issue here with my computer using ubuntu 10.10 on a 64 bits machine. When I start it, I have the login screen, I enter my credentials but instead of starting the session it reloads the login screen again. I checked the disc using fsck and it seems clean. How should I proceed to diagnose and repair this issue? Thanks! [Edit] I went to the log files, this is what I got: auth.log pam_unix (gdm:session): session opened for user amokrane by (uid=0) pam_ck_connector (gdm:session): nox11 mode, ignoring PAM_TTY :0 pam_unix (gdm:session) :session closed for user amokrane messages.log No ACPI video bus found I also took a shot with my camera of the black screen that appears between the two login screens, it says something like: fsck from util-linux-ng 2.17.2 /dev/sdc4 : propre, xxxx files, xxxx blocs Starting AppArmor profiles Skipping profiles in /etc/apparmor.d/disable: usr.bin.firefox Setting sensors limits Starting postgreSQL ... /var/log/Xorg.0.log [ 25.375] (II) intel(0): Modeline "1920x1080"x60.0 172.80 ... [ 28.850] (II) Power Button: Close [ 28.850] (II) UnloadModule: "evdev" [ 29.910] (II) Power Button: Close [ 28.910] (II) UnloadModule: "evdev" [ 28.941] (II) AT Translated Set 2 keyboard: Close [ 29.000] (II) ImPS/2 Generic Wheel Mouse: Close [ 29.000] (II) UnloadModule: "evdev" [ 29.039] ddxSigGiveUp: Closing log Update I tried the following: Ctrl-Alt-F1 on the login screen (to runt the console). sudo pkill startx sudo rm /tmp/.X0-locl startx But it tells me that the x server is already running.

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  • Why doesn't lsof show localhost TCP connections in 14.04?

    - by sfussenegger
    I have two servers running 12.04.4 and 14.04.1 respectively. Both have nginx (port 80) and a Java process (port 8080). As expected, the lsof output for the Java process on the 12.04 machine shows a couple of established connections for port 8080 (e.g. TCP 127.0.0.1:8080->127.0.0.1:58067 (ESTABLISHED)) The 14.04 machine however does not. It only shows the listening port (TCP *:8080 (LISTEN)). I'm sure there are active connections though (confirmed by access logs, Java process status output, etc). What has changed from 12.04 to result in this behavior? Can this change be the cause for the "Too many open files" errors I'm getting since moving from 12.04 to 14.04? 12.04: $ dpkg -l lsof linux-image-virtual openjdk-7-jre nginx ||/ Name Version +++-===========================================-=========================================== ii linux-image-virtual 3.2.0.59.70 ii lsof 4.81.dfsg.1-1build1 ii nginx 1.6.1-1~precise ii openjdk-7-jre 7u65-2.5.1-4ubuntu1~0.12.04.1 14.04: $ dpkg -l lsof linux-image-virtual openjdk-7-jre nginx-full ||/ Name Version Architecture Description +++-=====================================-=======================-======================= ii linux-image-virtual 3.13.0.32.38 amd64 ii lsof 4.86+dfsg-1ubuntu2 amd64 ii nginx-full 1.4.6-1ubuntu3 amd64 ii openjdk-7-jre:amd64 7u65-2.5.1-4ubuntu1~0.1 amd64

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  • Couldn't pass the signin screen on ubuntu

    - by Amokrane
    I have an issue here with my computer using ubuntu 10.10 on a 64 bits machine. When I start it, I have the login screen, I enter my credentials but instead of starting the session it reloads the login screen again. I checked the disc using fsck and it seems clean. How should I proceed to diagnose and repair this issue? Thanks! [Edit] I went to the log files, this is what I got: auth.log pam_unix (gdm:session): session opened for user amokrane by (uid=0) pam_ck_connector (gdm:session): nox11 mode, ignoring PAM_TTY :0 pam_unix (gdm:session) :session closed for user amokrane messages.log No ACPI video bus found I also took a shot with my camera of the black screen that appears between the two login screens, it says something like: fsck from util-linux-ng 2.17.2 /dev/sdc4 : propre, xxxx files, xxxx blocs Starting AppArmor profiles Skipping profiles in /etc/apparmor.d/disable: usr.bin.firefox Setting sensors limits Starting postgreSQL ... /var/log/Xorg.0.log [ 25.375] (II) intel(0): Modeline "1920x1080"x60.0 172.80 ... [ 28.850] (II) Power Button: Close [ 28.850] (II) UnloadModule: "evdev" [ 29.910] (II) Power Button: Close [ 28.910] (II) UnloadModule: "evdev" [ 28.941] (II) AT Translated Set 2 keyboard: Close [ 29.000] (II) ImPS/2 Generic Wheel Mouse: Close [ 29.000] (II) UnloadModule: "evdev" [ 29.039] ddxSigGiveUp: Closing log Update I tried the following: Ctrl-Alt-F1 on the login screen (to runt the console). sudo pkill startx sudo rm /tmp/.X0-locl startx But it tells me that the x server is already running.

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  • How can I imitate interaction and movement in Diablo II?

    - by user422318
    I'm prototyping a simple browser-based game. It's played from a top down perspective on a 2d canvas. You left-click on a point on the map, and your character will begin walking to it. If you click on a different point on the map, then your character will begin walking to the new point. It's similar to Diablo II: http://www.youtube.com/watch?v=EvDKt-To6K0&feature=related How can I best imitate this movement system for a player? Ideas... Track current coords and target coords If target coords are exactly up, left, right, or down, then increment appropriate direction until you get there Implied else: target coords are in a quadrant. To make this movement look natural, character will have to move diagonally. For example, pretend the target is to the northeast. For each game frame, alternate incrementing current coordinates in the north and then east directions.

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  • URL Rewrite Multiple domains under one site. Part II

    I believe I have it Ive been meaning to put together the ultimate outgoing rule for hosting multiple domains under one site.  I finally sat down this week and setup a few test cases, and created one rule to rule them all.  In Part I of this two part series, I covered the incoming rule necessary to host a site in a subfolder of a website, while making it appear as if its in the root of the site.  Part II wont work without applying Part I first, so if you havent read it, I encourage...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • URL Rewrite Multiple domains under one site. Part II

    I believe I have it Ive been meaning to put together the ultimate outgoing rule for hosting multiple domains under one site.  I finally sat down this week and setup a few test cases, and created one rule to rule them all.  In Part I of this two part series, I covered the incoming rule necessary to host a site in a subfolder of a website, while making it appear as if its in the root of the site.  Part II wont work without applying Part I first, so if you havent read it, I encourage...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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