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Search found 171 results on 7 pages for 'zack perry'.

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  • Calling recursive function twice consecutively

    - by Zack
    #include <stdio.h> #define LENGTH 16 void makeBranches(int, int); void display(int, int); int main(){ makeBranches(0, LENGTH-1); } void makeBranches(int left, int right){ if(left >= right){ return; } else{ display(left, right); makeBranches(left, (right+left)/2); makeBranches((right+left/2)+1, right); } }

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  • Conditional Branching Issues

    - by Zack
    Here is the code: def main_menu print_main_menu user_selected = gets.chomp if user_selected.downcase == "no" main_menu elsif user_selected == "1" || "2" || "3" || "4" || "5" || "6" || "7" user_selected = user_selected.to_i call_option(user_selected) else main_menu end end This code

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  • XNA Notes 005

    - by George Clingerman
    Another week and another crazy amount of activity going on in the XNA community. I’m fairly certain I missed over half of it. In fact, if I am missing things, make sure to email me and I’ll try and make sure I catch it next week! (clingermangw@hotmail.com). Also, if you’ve got any advice, things you like/don’t like about the way these XNA

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  • Oracle BPM Marketing Update

    - by JuergenKress
    Thanks to Ajay Khanna from the global marketing team for the comprehensive BPM marketing overview: Content and Collateral Whitepaper: What's New in Oracle BPM Suite 11g: Review By Bruce Silver Business Driven Process Management Analyst Report: [Ovum] SWOT Assessment: Oracle BPM Suite 11g Solution Brief:

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  • Simple object creation with DIY-DI?

    - by Runcible
    I recently ran across this great article by Chad Perry entitled "DIY-DI" or "Do-It-Yourself Dependency Injection". I'm in a position where I'm not yet ready to use a IoC framework, but I want to head in that direction. It seems like DIY-DI is a good first step. However, after reading the article, I'm still a little confused about

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  • XNA Notes 001

    - by George Clingerman
    Just a quick recap of things I noticed going on in or around the XNA community this past week. I’m sure there’s a lot I missed (it’s a pretty big community with lots of different parts to it) but these where the things I caught that I thought were pretty cool. The XNA Team Michael Klucher gave a list of books every gamer

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  • ruby regex, parsing html

    - by danwoods
    Hello all, I'm trying to parse some returned html to look for currently playing movies. The pattern I'm trying to match looks like: <span dir=ltr>Clash of the Titans</span> Of which there are several in the returned html. (the html is huge, I've posted a sample at the bottom) I'm trying get an array of

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  • Minidlna Directory Issues

    - by Somnambulist
    I've done my searching and can't find an answer to THIS specific issue. I have my minidlna set up and running - but it's not really done properly. First off, when I open the server on my bluray player, all of my movies are listed twice - when they are certainly not saved on my external twice. Second, when I open

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  • XNA Notes 002

    - by George Clingerman
    This past week (much like every week in the XNA community) was filled with things happening and people doing cool things (and getting noticed for doing cool things!). You can definitely tell there are some Xbox LIVE Indie game developers starting to make some names for themselves. Can’t wait to name drop them at

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  • CodePlex Daily Summary for Monday, March 01, 2010

    CodePlex Daily Summary for Monday, March 01, 2010New ProjectsActiveWorlds World Server Admin PowerShell SnapIn: The purpose of this PowerShell SnapIn is to provide a set of tools to administer the world server from PowerShell. It leverages the ActiveWorlds S...AWS SimpleDB Browser: A basic GUI browser tool for

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  • Xcode newb -- #include can't find my file

    - by morgancodes
    I'm trying to get a third party audio library (STK) working inside Xcode. Along with the standard .h files, many of the implementation files include a file called SKINI.msg. SKINI.msg is in the same directory as all of the header files. The header files are getting included fine, but the compiler complains that

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  • CodePlex Daily Summary for Thursday, March 03, 2011

    CodePlex Daily Summary for Thursday, March 03, 2011Popular ReleasesDDRMenu: 01.99.00 (aka 2.0 beta 1): First beta of version 2.0.AutoLoL: AutoLoL v1.6.0: Implemented 3D Model / Skin viewer Added JarvanIV and Maokai Fixed Renekton and Karma image sizes Added more hotkeys to Auto Chat Fix: Update

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