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  • How to open a document in a separate window from a site map

    - by Sean
    I was hoping to open a document in a menu control using a sitemap. I am using the following code in the sitemap but get an error. I would like to be able to click on the menu item, have it open the sample doc in a new window, but not to have the original page navigate to a new place (essentially to do nothing on the main page.) <siteMapNode url="javascript:widow.open('Sample.doc','SampleName'); return false" title="FAQs" description="FAQs" /> Any idea? Is there some javascript I can use that does not require me to register a function on every page?

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  • How to map it? HasOne x References

    - by Felipe
    Hi everyones, I need to make a mapping One by One, and I have some doubts. I have this classes: public class DocumentType { public virtual int Id { get; set; } /* othes properties for documenttype */ public virtual DocumentConfiguration Configuration { get; set; } public DocumentType () { } } public class DocumentConfiguration { public virtual int Id { get; set; } /* some other properties for configuration */ public virtual DocumentType Type { get; set; } public DocumentConfiguration () { } } A DocumentType object has only one DocumentConfiguration, but it is not a inherits, it's only one by one and unique, to separate properties. How should be my mappings in this case ? Should I use References or HasOne ? Someone could give an example ? When I load a DocumentType object I'd like to auto load the property Configuration (in documentType). Thanks a lot guys! Cheers

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  • file to map/reduce program

    - by vana
    Hi , I am working on extracting Parts Of speech (POS) using xml documents and I have a englishPCFG.ser.gz file which is used in extracting POS on xml files. I cannot send this .gz file as input in HDFS directory, but my program uses it for parsing xml files. The file is in my local directory. I am getting "File Not Found" error when I run my mapreduce program. How can i make it available to mapper? I tried placing the file in HDFS where my xml files are present. I also tried adding it in .jar along with class files but not luck. I tried to change the hdfs-default.xml with entry to local directory, still doesnt work. Please let me know how to make mapper read this file? Thank you,

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  • How to create a game map?

    - by dfd
    I am trying to develop a strategy game and i am thinking of creating the following game maps similar to below. How do i go about doing it and what kind of software to use of books/ tutorials to follow? Thanks

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  • One-line expression to map dictionary to another

    - by No Such IP
    I have dictionary like d = {'user_id':1, 'user':'user1', 'group_id':3, 'group_name':'ordinary users'} and "mapping" dictionary like: m = {'user_id':'uid', 'group_id':'gid', 'group_name':'group'} All i want to "replace" keys in first dictionary with keys from second (e.g. replace 'user_id' with 'uid', etc.) I know that keys are immutable and i know how to do it with 'if/else' statement. But maybe there is way to do it in one line expression?

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  • Asp.net mvc route map problem

    - by coure06
    I have created a new control VidController public class VidController : Controller { public ActionResult GetVids() { return View(); } } Right clicked inside the method and created View with default name GetVids. Now when i try to open ~/VidController/GetVids there is no page opening... What i have to set in Global file?

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  • Flash relationship map

    - by John
    Hi, Does anyone know any Flash fla's which are out there and free which do something similar to http://audiomap.tuneglue.net/ (you have to type in a search term to see it in action). What I'm after is the flash to create the node in the middle which expands out into children and then each of those children can be expanded out into more children, etc. while keeping their distance from one another so as to not overlap. I'd like it so that if you clicked on a node to expand it, it would shoot off to a web site and get an xml feed which could then be used to create the children. Thanks

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  • Fitting place names into map shapes

    - by Old Man
    I'm drawing shapes using GDI+ using a list of lat/lon floats, and I need to place the name of the place within the borders of the polygon. Simply centering the text in the bounding rectangle doesn't work for irregular shapes. I have the text and the font so I can get the size of the rectangle that the text will need to fit in, but at that point I'm stuck. This seems like a common problem that all mapping software solves, as well as the kind of thing you would find in an algorithm or computer graphics textbook. So, given a list of floats for a polygon and a rectangle, is there a way to get the best possible point to place the text, using: 1) GDI+; 2) SQL Server Geospatial; or 3) c# code (or c, pseudocode, etc)

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  • C# Create "wireframe"/3D "map"

    - by Qrew
    How can I produce a similar output in C# window forms in the easiest way? Each individual points should be "editable" by pressing some keys to increment or decrement and navigate trough it with arrow keys. Is there a good library for this purpose?

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  • C/C++ enums: Detect when multiple items map to same value

    - by Dan
    Is there a compile-time way to detect / prevent duplicate values within a C/C++ enumeration? The catch is that there are multiple items which are initialized to explicit values. Background: I've inherited some C code such as the following: #define BASE1_VAL (5) #define BASE2_VAL (7) typedef enum { MsgFoo1A = BASE1_VAL, // 5 MsgFoo1B, // 6 MsgFoo1C, // 7 MsgFoo1D, // 8 MsgFoo1E, // 9 MsgFoo2A = BASE2_VAL, // Uh oh! 7 again... MsgFoo2B // Uh oh! 8 again... } FOO; The problem is that as the code grows & as developers add more messages to the MsgFoo1x group, eventually it overruns BASE2_VAL. This code will eventually be migrated to C++, so if there is a C++-only solution (template magic?), that's OK -- but a solution that works with C and C++ is better.

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  • Ruby: map tags into a boolean condition to get a true/false result

    - by cgyDeveloper
    I have an array of tags per item like so: item1 = ['new', 'expensive'] item2 = ['expensive', 'lame'] I also have a boolean expression as a string based on possible tags: buy_it = "(new || expensive) && !lame" How can I determine if an item matches the buying criteria based on the tags associated with it? My original thought was to do a gsub on all words in buy_it to become 'true' or 'false' based on them existing in the itemx tags array and then exec the resulting string to get a boolean result. But since the Ruby community is usually more creative than me, is there a better solution?

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  • How does make_pair know the types of its args?

    - by bobobobo
    The definition for make_pair in the MSVC++ "utility" header is: template<class _Ty1, class _Ty2> inline pair<_Ty1, _Ty2> make_pair(_Ty1 _Val1, _Ty2 _Val2) { // return pair composed from arguments return (pair<_Ty1, _Ty2>(_Val1, _Val2)); } I use make_pair all the time though without putting the argument types in angle brackets: map<string,int> theMap ; theMap.insert( make_pair( "string", 5 ) ) ; Shouldn't I have to tell make_pair that the first argument is std::string and not char* ? How does it know?

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  • Map a property in the entity framework to a different type

    - by Tom
    I have a SQL Server 2008 database. I have a bunch of fields in TableA that are just strings that corresponds to booleans. So every value is either true or false. The edmx I generated using Entity Framework 4.0 has them as strings. This is technically correct but I would like to have them mapped as Booleans instead. Is this possible? If so how can I accomplish this? Thanks much!

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  • apply function using expand.grid in R

    - by kolonel
    I have two vectors x and y. I create a grid using the following function: v = expand.grid(x, y) I have a function defined as follows N <- function(a, b , dat){ m = ncol(Filter(function(z) a*max(z)*min(z) < b , dat[1:ncol(dat)])) return(m) } and then I need to maximize N over a grid of x,y: Maximize <- function(x , y ,dat){ v = as.matrix(expand.grid(x,y)) # Here is where I want to map the values of v and get the maximum element and # get the tuple in v that maximized N temp1 <- max(apply(v , 1 , N(v[[1]] , v[[2]] , dat))) } Thanks

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  • TSQL to Map User to Database

    - by dtrick
    So I'm not able to user enterprise manager to do this... If I was I wouldn't even be asking this question. So I'm wondering if there is a way through TSQL to execute a command that maps a User to a particular Database and grants them 'owner' permissions. Thanks...

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  • dictionary/map/key-value pairs data structure in C

    - by morgancodes
    How does one construct and access a set of key-value pairs in C? To use a silly simple example, let's say I want to create a table which translates between an integer and its square root. If I were writing javascript, I could just do this: var squareRoots = { 4: 2, 9: 3, 16: 4, 25: 5 } and then access them like: var squareRootOf25 = squareRoots[5] What's the prettiest way to do this in C? What if I want to use one type of enum as the key and another type of enum as the value?

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  • What is the answer to this homework about maps and collections? [closed]

    - by Bishan
    Maps collection is referred to an dictionary because of the way it works. Each entry into a maps collection involves a pair of objects. In a maps collection, an object associates the key which determines where the object is stored in the map. The key object in the maps collection can be duplicated. A stack which has Last In First Out storage mechanism can be considered as a maps collection. I think #1,#2,#3 and #5 are Correct in above, but I have doubt with #5. Am I correct?

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  • Implementing an automatic navigation mesh generation for 2d top down map?

    - by J2V
    I am currently in the middle of implementing an A* pathfinding for enemies. In order to implement the actual A* logic, I need a navigation mesh for my map. I am working on a 2D top down rpg map. The world is static, meaning there is no requirement for dynamic runtime mesh generation. My world objects are pixel based, not tile based and have associated data with them such as scale, rotation, origin etc. I will obviously need some vertex data being generated from my world objects, maybe create a polygon generation from color data? I could create a colormap with objects for my whole map, but I have no idea how to begin creating nav mesh polygons. How would an actual navigation mesh generation look like with this kind of available information? Can anyone maybe point to some great resources? I have looked into some 3D nav mesh tools, but they seem kind of overly complex for my situation and also have a lot of their req data available from models. Thanks a lot in advance! I have been trying to get my head around it for some time now.

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  • What is the best way to render a 2d game map?

    - by Deukalion
    I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways. For a 2D TopDown game: (simply render the textures/tiles of the world, nothing else) Say, you have a map of 1000x1000 (tiles or whatever). If the tile isn't in the view of the camera, it shouldn't be rendered - it's that simple. No need to render a tile that won't be seen. But since you have 1000x1000 objects in your map, or perhaps less you probably don't want to loop through all 1000*1000 tiles just to see if they're suppose to be rendered or not. Question: What is the best way to implement this efficiency? So that it "quickly/quicker" can determine what tiles are suppose to be rendered? Also, I'm not building my game around tiles rendered with a SpriteBatch so there's no rectangles, the shapes can be different sizes and have multiple points, say a curved object of 10 points and a texture inside that shape; Question: How do you determine if this kind of objects is "inside" the View of the camera? It's easy with a 48x48 rectangle, just see if it X+Width or Y+Height is in the view of the camera. Different with multiple points. Simply put, how to manage the code and the data efficiently to not having to run through/loop through a million of objects at the same time.

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  • How can I edit (in MS Expression Web ) FrontPage Site Parameters (Substitutions)?

    - by Clay Nichols
    Or, asked another way: Where are the values for MS Front Page Substitions (Site Parameters) stored? (so that I can edit in Web Expressions) Background I'm ashamed to admit that I've been maintaining our company's website in MS FrontPage for over 9 years. I'm moving it to Expression Web, which will display the Substitutions (stored as Site Parameters) but I can't figure out where to edit them. I tried searching the source folders for the website (on my development PC) for the name of the parameter (s-Variable=hoursOfOperation) but did not find it (other than in the files it was actually used in.

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  • How can I write data to a file that users can't easily edit?

    - by ThePlan
    While working on game saving and loading I figured I could just write all the variable values to a file and then load that file from it's default location anytime. However from the very beginning it sounded like an odd job. I know about serialization and boost, but that seems so complicated, I figured I'd keep it simple, but I've ran across this huge issue: No matter what file I can write with C++, the user can get their hands on it, they can edit their position, they can remove a boss, or add new weapons for themselves. My question here is: How can I create a file in C++ which cannot be editted or openned with a text editor such as Notepad (I'm not trying to make a file which is impossible to open, but a file which will give the user a headache if he tries to edit it through usual methods.)

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  • How should I design my website to allow posterity to edit?

    - by SSumner
    I'm building a website for a student organization I am involved in at my college. Most of the site will be static - i.e. won't change from year-to-year, but certain pieces will. I am high-tech, but most of the others aren't, and I am graduating in the spring. So how should I go about building the website so as to allow those that take over in subsequent years to edit information? Examples: Events: I already plan on using a Google calendar for this Officers: There will be profiles/pictures for all the officers on the web page Connections: Partnerships with other organizations that we have currently, but may not in future, or may add more in future Should I use some form of CMS (Content Management System)? If so, how restrictive are they (e.g. Drupal) to what you can build and then how easy is it to edit. What other ways could I make a very nice-looking website but allow certain pieces to be edited later?

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  • OpenLayers Projections.

    - by Jenny
    I can succesfully do: point.transform(new OpenLayers.Projection("EPSG:900913"), new OpenLayers.Projection("EPSG:4326")); To a point that is in the google format (in meters), but when I want to do the reverse: point.transform(new OpenLayers.Projection("EPSG:4326"), new OpenLayers.Projection("EPSG:900913")); to a point that is in 4326 (regular lat/lon format), I am having some issues. Any negative value seems to become NaN (not a number) when I do the transformation. Is there something about the transformation in reverse that I don't understand? Edit: Even worse, when I have no negative values, the coordinates seem off. I am getting the coordinates by drawing a square on the screen, then saving those coordinates to a database and loading them later. I can draw a square near the tip of africa (positive coordinates), and then when it loads it's near the top of africa, in the atlantic ocean. I'm definitely doing something wrong....

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