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  • Auto completion (using the Tab key) on the new Ubuntu 11.10

    - by Shubhroe
    Earlier, when I used tab to auto-complete filenames (using the tab key) and if the filenames contained blank spaces or certain special characters, the name would be listed with backslashes '\' thrown in so that it could work with a preceding command like ls or rm. eg. Earlier if I had a file name called "The Four Seasons- Spring - Allegro.mp3" and this was the only file name starting with "The", when I typed "rm The" and Tab, it would complete itself to "rm The\ Four\ Seasons-\ Spring\ -\ Allegro.mp3" and I could subsequently press Enter and remove the file. However, lately what happens when I press Tab is the following: "rm The Four Seasons- Spring - Allegro.mp3" and if I now press Enter, it returns a bunch of errors because it thinks I want to remove a bunch of files (named The, Four, etc.). Does anyone else encounter the same problems and if yes, is there a good way to resolve this problem? Thanks!

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  • help Add Any Application Shortcut in Desktop Context Menu

    - by blackjack
    i got the info here but after adding that i didn't get any shortcut on my desktop contest menu :( pls help me i want it only on my desktop context menu Open regedit and goto: CODEHKEY_CLASSES_ROOT\Directory\Background\shell now under this key create another key with any name and in right-side pane set its value to the label, which you want to show in desktop context menu, like Media Player, Winamp, Firefox, anything else. Now create another key under this newly created key with name command. and in right-side pane set its value to the exact path of application, like: C:\Program Files\Windows Media Player\wmplayer.exe C:\Program Files\Winamp\winamp.exe etc... Thats it. Now you can check your favorite application shortcut in desktop context menu. You can create as many shortcut as you want. Simply create a separate key for all the applications. Following is a ready-made code: CODEWindows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\Directory\Background\shell\WMP] @="Windows Media Player" [HKEY_CLASSES_ROOT\Directory\Background\shell\WMP\command] @="C:\Program Files\Windows Media Player\wmplayer.exe" Just change the label and path to ur desired application and save with the name "vishal.reg" (including the quotes) and run it. U can also set the application shortcut to show only when u press key by adding "Extended" String value in right-side pane of the newly created key: CODEWindows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\Directory\Background\shell\WMP] @="Windows Media Player" "Extended"="" [HKEY_CLASSES_ROOT\Directory\Background\shell\WMP\command] @="C:\Program Files\Windows Media Player\wmplayer.exe"

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  • How do you setup the Audio plugin for Flowplayer?

    - by codeninja
    I'm having a bit of trouble getting the Audio player to work. Basically I want to initiate an mp3 player doing something like this <a href="path-to-my-audio.mp3" id="player" ></a> and then use the $f() call to initate the player. I've followed the instructions here (http://flowplayer.org/plugins/streaming/audio.html) This doesnt seem to be work and I'm not sure what's wrong because I'm able to play videos in this way. Thanks for your help!

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  • why is this rails association loading individually after an eager load?

    - by codeman73
    I'm trying to avoid the N+1 queries problem with eager loading, but it's not working. The associated models are still being loaded individually. Here are the relevant ActiveRecords and their relationships: class Player < ActiveRecord::Base has_one :tableau end Class Tableau < ActiveRecord::Base belongs_to :player has_many :tableau_cards has_many :deck_cards, :through => :tableau_cards end Class TableauCard < ActiveRecord::Base belongs_to :tableau belongs_to :deck_card, :include => :card end class DeckCard < ActiveRecord::Base belongs_to :card has_many :tableaus, :through => :tableau_cards end class Card < ActiveRecord::Base has_many :deck_cards end and the query I'm using is inside this method of Player: def tableau_contains(card_id) self.tableau.tableau_cards = TableauCard.find :all, :include => [ {:deck_card => (:card)}], :conditions => ['tableau_cards.tableau_id = ?', self.tableau.id] contains = false for tableau_card in self.tableau.tableau_cards # my logic here, looking at attributes of the Card model, with # tableau_card.deck_card.card; # individual loads of related Card models related to tableau_card are done here end return contains end Does it have to do with scope? This tableau_contains method is down a few method calls in a larger loop, where I originally tried doing the eager loading because there are several places where these same objects are looped through and examined. Then I eventually tried the code as it is above, with the load just before the loop, and I'm still seeing the individual SELECT queries for Card inside the tableau_cards loop in the log. I can see the eager-loading query with the IN clause just before the tableau_cards loop as well. EDIT: additional info below with the larger, outer loop Here's the larger loop. It is inside an observer on after_save def after_save(pa) @game = Game.find(turn.game_id, :include => :goals) @game.players = Player.find :all, :include => [ {:tableau => (:tableau_cards)}, :player_goals ], :conditions => ['players.game_id =?', @game.id] for player in @game.players player.tableau.tableau_cards = TableauCard.find :all, :include => [ {:deck_card => (:card)}], :conditions => ['tableau_cards.tableau_id = ?', player.tableau.id] if(player.tableau_contains(card)) ... end end end

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  • Sprite not moving when using a function from another class SFML c++

    - by user2892932
    I have a Game.cpp, and I am calling a update function in my Player class. In my player update Function I have it to check for keyboard input, and it seems to work, but whenever I try to call the .move() function, it seems to not work. I get no errors either. I am new to sfml, and decent with c++. Help is appreciated! #include "Player.h" Player::Player(void): vel(0), maxvel(100) { Load("Assets/sss.png",true); } void Player::Update(sf::Sprite& p) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) { moveObject(-3,0, p); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) { moveObject(-3,0, p); } } Player::~Player(void) { } This is the GameObject cpp #include "GameObject.h" #include <iostream> GameObject::GameObject(void) { isLoaded = false; } void GameObject::Load(std::string flname, bool isPlayer) { if(!tex.loadFromFile(flname)) { EXIT_FAILURE; } else { if(isPlayer) { if(!tex.loadFromFile(flname, sf::IntRect(0,0,33,33))) { EXIT_FAILURE; } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } } void GameObject::Draw(sf::RenderWindow & window) { if(isLoaded) { window.draw(spr); window.display(); std::cout << "Sprite drew" << "\n"; } } void GameObject::setPos(float x, float y) { if(isLoaded) { spr.setPosition(x,y); } } sf::Vector2f GameObject::GetObjPos() { return spr.getPosition(); } sf::Sprite& GameObject::getSprite() { return spr; } void GameObject::moveObject(float x, float y, sf::Sprite& sp) { sp.move(x, y); } GameObject::~GameObject(void) { }

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  • Problem displaying contents of a class in Java

    - by LuckySlevin
    My problem is i have a class and in it there is a list of elements of another class. public class Branch { private ArrayList<Player> players = new ArrayList<Player>(); String brName; public Branch() {} public void setBr(String brName){this.brName = brName;} public String getBr(){return brName;} public ArrayList<Player> getPlayers() { return players; } public void setPlayers(ArrayList<Player> players) { this.players =new ArrayList<Player>(players); } } public class Player { private String name; private String pos; private Integer salary; private Integer number; public Player(String name, String pos, Integer salary, Integer number) { this.name = name; this.pos = pos; this.salary = salary; this.number = number; } public Player(){} public String getName() { return name; } public String getPos() { return pos; } public Integer getSalary() { return salary; } public Integer getNumber() { return number; } public void setName(String name) { this.name = name; } public void setPos(String pos) { this.pos = pos; } public void setSalary(Integer salary) { this.salary = salary; } public void setNumber(Integer number) { this.number = number; } } My problem is to print the players of a Branch with their name,pos,salary,number. For this i tried this simply : String p1,p2; int a1,a2; p1 = input.readLine(); p2 = input.readLine(); a1 = Integer.parseInt(input.readLine()); a2 = Integer.parseInt(input.readLine()); players[0].setName(p1); players[0].setPos(p2); players[0].setSalary(a1); players[0].setNumber(a2); ptmp.add(players[0]); myBranch[0].setPlayers(ptmp); System.out.println(myBranch[0].brName + " " + myBranch[0].getPlayers()); I wrote this just to try how to display. I created an array of Players, and Branches so they already defined. The problem is getPlayers() doesn't give me any result. What is the way to do this?

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  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

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  • How to merge two test into one RSpec

    - by thefonso
    Both the last two test work individually...but when both are set to run (non pending) I get problems. question: can I create a test that merges the two into one? How would this look?(yes, I am new to rspec) require_relative '../spec_helper' # the universe is vast and infinite....and...it is empty describe "tic tac toe game" do context "the game class" do before (:each) do player_h = Player.new("X") player_c = Player.new("O") @game = Game.new(player_h, player_c) end it "method drawgrid must return a 3x3 game grid" do @game.drawgrid.should eq("\na #{$thegrid[:a1]}|#{$thegrid[:a2]}|#{$thegrid[:a3]} \n----------\nb #{$thegrid[:b1]}|#{$thegrid[:b2]}|#{$thegrid[:b3]} \n----------\nc #{$thegrid[:c1]}|#{$thegrid[:c2]}|#{$thegrid[:c3]} \n----------\n 1 2 3 \n") @game.drawgrid end #FIXME - last two test here - how to merge into one? it "play method must display 3x3 game grid" do STDOUT.should_receive(:puts).and_return("\na #{$thegrid[:a1]}|#{$thegrid[:a2]}|#{$thegrid[:a3]} \n----------\nb #{$thegrid[:b1]}|#{$thegrid[:b2]}|#{$thegrid[:b3]} \n----------\nc #{$thegrid[:c1]}|#{$thegrid[:c2]}|#{$thegrid[:c3]} \n----------\n 1 2 3 \n").with("computer move") @game.play end it "play method must display 3x3 game grid" do STDOUT.should_receive(:puts).with("computer move") @game.play end end end just for info here is the code containing the play method require_relative "player" # #Just a Tic Tac Toe game class class Game #create players def initialize(player_h, player_c) #bring into existence the board and the players @player_h = player_h @player_c = player_c #value hash for the grid lives here $thegrid = { :a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" " } #make a global var for drawgrid which is used by external player class $gamegrid = drawgrid end #display grid on console def drawgrid board = "\n" board << "a #{$thegrid[:a1]}|#{$thegrid[:a2]}|#{$thegrid[:a3]} \n" board << "----------\n" board << "b #{$thegrid[:b1]}|#{$thegrid[:b2]}|#{$thegrid[:b3]} \n" board << "----------\n" board << "c #{$thegrid[:c1]}|#{$thegrid[:c2]}|#{$thegrid[:c3]} \n" board << "----------\n" board << " 1 2 3 \n" return board end #start the game def play #draw the board puts drawgrid #external call to player class @player = @player_c.move_computer("O") end end player_h = Player.new("X") player_c = Player.new("O") game = Game.new(player_h, player_c) game.play

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  • Play a sound based on the button pressed on the IPhone/xcode.

    - by slickplaid
    I'm trying to play a sound based on which button is pressed using AVAudioPlayer. (This is not a soundboard or fart app.) I have linked all buttons using this code in the header file: @interface appViewController : UIViewController <AVAudioPlayerDelegate> { AVAudioPlayer *player; UIButton *C4; UIButton *Bb4; UIButton *B4; UIButton *A4; UIButton *Ab4; UIButton *As4; UIButton *G3; UIButton *Gb3; UIButton *Gs3; UIButton *F3; UIButton *Fs3; UIButton *E3; UIButton *Eb3; UIButton *D3; UIButton *Db3; UIButton *Ds3; UIButton *C3; UIButton *Cs3; } @property (nonatomic, retain) AVAudioPlayer *player; @property (nonatomic, retain) IBOutlet UIButton *C4; @property (nonatomic, retain) IBOutlet UIButton *B4; @property (nonatomic, retain) IBOutlet UIButton *Bb4; @property (nonatomic, retain) IBOutlet UIButton *A4; @property (nonatomic, retain) IBOutlet UIButton *Ab4; @property (nonatomic, retain) IBOutlet UIButton *As4; @property (nonatomic, retain) IBOutlet UIButton *G3; @property (nonatomic, retain) IBOutlet UIButton *Gb3; @property (nonatomic, retain) IBOutlet UIButton *Gs3; @property (nonatomic, retain) IBOutlet UIButton *F3; @property (nonatomic, retain) IBOutlet UIButton *Fs3; @property (nonatomic, retain) IBOutlet UIButton *E3; @property (nonatomic, retain) IBOutlet UIButton *Eb3; @property (nonatomic, retain) IBOutlet UIButton *D3; @property (nonatomic, retain) IBOutlet UIButton *Db3; @property (nonatomic, retain) IBOutlet UIButton *Ds3; @property (nonatomic, retain) IBOutlet UIButton *C3; @property (nonatomic, retain) IBOutlet UIButton *Cs3; - (IBAction) playNote; @end Buttons are all linked to the event "playNote" in interfaceBuilder and each note is linked to the proper referencing outlet according to note name. All *.mp3 sound files are named after the UIButton name (IE- C3 == C3.mp3). In my implementation file, I have this to play a only one note when the C3 button is pressed: #import "sonicfitViewController.h" @implementation appViewController @synthesize C3, Cs3, D3, Ds3, Db3, E3, Eb3, F3, Fs3, G3, Gs3, A4, Ab4, As4, B4, Bb4, C4; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"3C" ofType:@"mp3"]; NSLog(@"path: %@", path); NSURL *file = [[NSURL alloc] initFileURLWithPath:path]; AVAudioPlayer *p = [[AVAudioPlayer alloc] initWithContentsOfURL:file error:nil]; [file release]; self.player = p; [p release]; [player prepareToPlay]; [player setDelegate:self]; [super viewDidLoad]; } - (IBAction) playNote { [self.player play]; } Now, with the above I have two issues: First, the NSLog reports NULL and crashes when trying to play the file. I have added the mp3's to the resources folder and they have been copied and not just linked. They are not in an subfolder under the resources folder. Secondly, how can I set it up so that when say button C3 is pressed, it plays C3.mp3 and F3 plays F3.mp3 without writing duplicate lines of code for each different button? playNote should be like NSString *path = [[NSBundle mainBundle] pathForResource:nameOfButton ofType:@"mp3"]; instead of defining it specifically (@"C3"). Is there a better way of doing this and why does the *path report NULL and crash when I load the app? I'm pretty sure it's something as simple as adding additional variable inputs to - (IBAction) playNote:buttonName and putting all the code to call AVAudioPlayer in the playNote function but I'm unsure of the code to do this.

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  • xmlns='' was not expected when deserializing nested classes

    - by Mavrik
    I have a problem when attempting to serialize class on a server, send it to the client and deserialize is on the destination. On the server I have the following two classes: [XmlRoot("StatusUpdate")] public class GameStatusUpdate { public GameStatusUpdate() {} public GameStatusUpdate(Player[] players, Command command) { this.Players = players; this.Update = command; } [XmlArray("Players")] public Player[] Players { get; set; } [XmlElement("Command")] public Command Update { get; set; } } and [XmlRoot("Player")] public class Player { public Player() {} public Player(PlayerColors color) { Color = color; ... } [XmlAttribute("Color")] public PlayerColors Color { get; set; } [XmlAttribute("X")] public int X { get; set; } [XmlAttribute("Y")] public int Y { get; set; } } (The missing types are all enums). This generates the following XML on serialization: <?xml version="1.0" encoding="utf-16"?> <StatusUpdate> <Players> <Player Color="Cyan" X="67" Y="32" /> </Players> <Command>StartGame</Command> </StatusUpdate> On the client side, I'm attempting to deserialize that into following classes: [XmlRoot("StatusUpdate")] public class StatusUpdate { public StatusUpdate() { } [XmlArray("Players")] [XmlArrayItem("Player")] public PlayerInfo[] Players { get; set; } [XmlElement("Command")] public Command Update { get; set; } } and [XmlRoot("Player")] public class PlayerInfo { public PlayerInfo() { } [XmlAttribute("X")] public int X { get; set; } [XmlAttribute("Y")] public int Y { get; set; } [XmlAttribute("Color")] public PlayerColor Color { get; set; } } However, the deserializer throws an exception: There is an error in XML document (2, 2). <StatusUpdate xmlns=''> was not expected. What am I missing or doing wrong? EDIT: On request I'm also adding code used to serialize and deserialize: Server: public static byte[] SerializeObject(Object obj) { XmlSerializer xmlSerializer = new XmlSerializer(obj.GetType()); StringWriter writer = new StringWriter(); // Clear pre-defined namespaces XmlSerializerNamespaces xsn = new XmlSerializerNamespaces(); xsn.Add("", ""); xmlSerializer.Serialize(writer, obj, xsn); writer.Flush(); // Send as little-endian UTF-16 string because the Serializer denotes XML as // utf-18 which cannot be easly changed UnicodeEncoding encoder = new UnicodeEncoding(false, false); return encoder.GetBytes(writer.ToString()); } Client: public static object DeserializeXml(string xmlData, Type type) { XmlSerializer xmlSerializer = new XmlSerializer(type); StringReader reader = new StringReader(xmlData); object obj = xmlSerializer.Deserialize(reader); return obj; } Deserialization is invoked with StatusUpdate update = (StatusUpdate) Util.DeserializeXml(xmlData, typeof (StatusUpdate));

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  • Setting Ringtone notification from SD card file

    - by sgarman
    My goal is to set the users notification sound from a file that is stored onto the SD card from with in the application. I am using this code: if(path != null){ File k = new File(path, "moment.mp3"); ContentValues values = new ContentValues(); values.put(MediaStore.MediaColumns.DATA, k.getAbsolutePath()); values.put(MediaStore.MediaColumns.TITLE, "My Song title"); values.put(MediaStore.MediaColumns.SIZE, 215454); values.put(MediaStore.MediaColumns.MIME_TYPE, "audio/mp3"); values.put(MediaStore.Audio.Media.ARTIST, "Some Artist"); values.put(MediaStore.Audio.Media.DURATION, 230); values.put(MediaStore.Audio.Media.IS_RINGTONE, false); values.put(MediaStore.Audio.Media.IS_NOTIFICATION, true); values.put(MediaStore.Audio.Media.IS_ALARM, false); values.put(MediaStore.Audio.Media.IS_MUSIC, false); values.put(MediaStore.MediaColumns.DISPLAY_NAME, "Some Name"); //Insert it into the database Uri uri = MediaStore.Audio.Media.getContentUriForPath(k.getAbsolutePath()); Uri newUri = MainActivity.this.getContentResolver().insert(uri, values); RingtoneManager.setActualDefaultRingtoneUri( MainActivity.this, RingtoneManager.TYPE_NOTIFICATION, newUri ); //RingtoneManager.setActualDefaultRingtoneUri(this, RingtoneManager.TYPE_NOTIFICATION, newUri); Toast.makeText(this, "Notification Ringtone Set", Toast.LENGTH_SHORT).show(); } When I run this on the device I keep getting the error: 06-12 15:19:36.741: ERROR/Database(2847): Error inserting is_alarm=false is_ringtone=false artist_id=35 is_music=false album_id=-1 title=My Song title duration=230 is_notification=true title_key=%D%\%%P%H%F%8%%R%<%R%B%4% mime_type=audio/mp3 date_added=1276370376 _display_name=moment.mp3 _size=215454 _data=/mnt/sdcard/Android/data/_MY APP PATH_/files/moment.mp3 06-12 15:19:36.741: ERROR/Database(2847): android.database.sqlite.SQLiteConstraintException: error code 19: constraint failed I have seen others using this technique and I can't find any documentation on which values actually need to be passed in to successfully add the file into the Android system so that it can be set as a notification.

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  • How to detect generation loss of a transcoded audio.

    - by The Rook
    Lets say you have a 96 kbit mp3 and you Transcode the file into a 320 kbit mp3. How could you programmatically detect the original bit rate or quality? Generation loss is created because each time a lossy algorithm is applied new information will be deemed "unnecessary" and is discarded. How could an algorithm use this property to detect the transcoding of audio. 128 kbps LAME mp3 transcoded to 320 kbps LAME mp3 (I Feel You, Depeche Mode) 10.8 MB. This image was taken from the bottom of this site. The 2 tracks above look nearly identical, but the difference is enough to support this argument.

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  • How do I do the SQL equivalent of "DISTINCT" in CouchDB?

    - by Blaine LaFreniere
    I have a bunch of MP3 metadata in couchDB. I want to return every album that is in the MP3 metadata, but no duplicates. A typical document looks like this: { "_id": "005e16a055ba78589695c583fbcdf7e26064df98", "_rev": "2-87aa12c52ee0a406084b09eca6116804", "name": "Fifty-Fifty Clown", "number": 15, "artist": "Cocteau Twins", "bitrate": 320, "album": "Stars and Topsoil: A Collection (1982-1990)", "path": "Cocteau Twins/Stars and Topsoil: A Collection (1982-1990)/15 - Fifty-Fifty Clown.mp3", "year": 0, "genre": "Shoegaze" }

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  • How to print a var inside a script

    - by Pollux Khafra
    Alright I'm trying to use a jplayer script to trigger the player in my template. I need to pass a value to the "mp3" option but I don't get how I get $music to print. $(document).ready(function(){ $("#jquery_jplayer_1").jPlayer({ ready: function () { $(this).jPlayer("setMedia", { var music = $(".album-playlist li").first().find("input").val(); mp3: $music, }).jPlayer(""); }, swfPath: "http://mysite.com/wp-content/themes/beta/libs", supplied: "mp3" }); });

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  • Django: Serving a Download in a Generic View

    - by TheLizardKing
    So I want to serve a couple of mp3s from a folder in /home/username/music. I didn't think this would be such a big deal but I am a bit confused on how to do it using generic views and my own url. urls.py url(r'^song/(?P<song_id>\d+)/download/$', song_download, name='song_download'), The example I am following is found in the generic view section of the Django documentations: http://docs.djangoproject.com/en/dev/topics/generic-views/ (It's all the way at the bottom) I am not 100% sure on how to tailor this to my needs. Here is my views.py def song_download(request, song_id): song = Song.objects.get(id=song_id) response = object_detail( request, object_id = song_id, mimetype = "audio/mpeg", ) response['Content-Disposition'= "attachment; filename=%s - %s.mp3" % (song.artist, song.title) return response I am actually at a loss of how to convey that I want it to spit out my mp3 instead of what it does now which is to output a .mp3 with all of the current pages html contained. Should my template be my mp3? Do I need to setup apache to serve the files or is Django able to retrieve the mp3 from the filesystem(proper permissions of course) and serve that? If it do need to configure Apache how do I tell Django that? Thanks in advanced. These files are all on the HD so I don't need to "generate" anything on the spot and I'd like to prevent revealing the location of these files if at all possible. A simple /song/1234/download would be fantastic.

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  • How to play audio podcast file from libsyn rss feed? (drupal)

    - by Kirk Hings
    Got an established libsyn rss feed, got a new drupal website for the podcast. Libsyn provides a player but not correct aesthetic. I can upload and play mp3 files with audio module and mp3player module, and like the mp3 player's output, a simple flash player, but I don't want to be manually moving the podcast audio files (mp3) over every week. Looked at importing automatically with Feeds, but it's not working and besides that's creating extra files unnecessarily on the drupal site. Just want to use the mp3player modulee's flash player in a drupal page, which feeds the latest mp3 file from a libsyn rss feed. Don't really need to store or play multiple episodes, just the latest episode. How would you do it?

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  • RewriteRule and php download counter

    - by rcourtna
    (1) I have a site that serves up MP3 files: http://domain/files/1234567890.mp3 (2) I have a php script that tracks file download counts: http://domain/modules/download_counter.php?file=/files/1234567890.mp3 After download_counter.php records the download, it redirects to the original file: Header("Location: $FQDN_url"); (3) I'd like all my public links to be presented as the direct file urls from (1). I'm trying to use Apache to redirect the requests to download_counter.php: RewriteRule ^files/(.+\.mp3)$ /modules/download_counter.php?file=/files/$1 [L] I'm currently stuck on (3), as it results in a redirect loop, since download_counter.php simply redirects the request back to the original file (rather than streaming the file contents). I'm also motivated to use download_counter.php as is (without modifying it's redirect behaviour). This is because the script is part of a larger CMS module, and I'd like to avoid complicating my upgrade path. Perhaps there is no solution to my problem (other than modifying the download_counter script). WDYT?

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  • Is order of parameters for database Command object really important?

    - by nawfal
    I was debugging a database operation code and I found that proper UPDATE was never happening though the code never failed as such. This is the code: condb.Open(); OleDbCommand dbcom = new OleDbCommand("UPDATE Word SET word=?,sentence=?,mp3=? WHERE id=? AND exercise_id=?", condb); dbcom.Parameters.AddWithValue("id", wd.ID); dbcom.Parameters.AddWithValue("exercise_id", wd.ExID); dbcom.Parameters.AddWithValue("word", wd.Name); dbcom.Parameters.AddWithValue("sentence", wd.Sentence); dbcom.Parameters.AddWithValue("mp3", wd.Mp3); But after some tweaking this worked: condb.Open(); OleDbCommand dbcom = new OleDbCommand("UPDATE Word SET word=?,sentence=?,mp3=? WHERE id=? AND exercise_id=?", condb); dbcom.Parameters.AddWithValue("word", wd.Name); dbcom.Parameters.AddWithValue("sentence", wd.Sentence); dbcom.Parameters.AddWithValue("mp3", wd.Mp3); dbcom.Parameters.AddWithValue("id", wd.ID); dbcom.Parameters.AddWithValue("exercise_id", wd.ExID); Why is it so important that the parameters in WHERE clause has to be given the last in case of OleDb connection? Having worked with MySQL previously, I could (and usually do) write parameters of WHERE clause first because that's more logical to me. Is parameter order important when querying database in general? Some performance concern or something? Is there a specific order to be maintained in case of other databases like DB2, Sqlite etc? Update: I got rid of ? and included proper names with and without @. The order is really important. In both cases only when WHERE clause parameters was mentioned last, actual update happened. To make matter worse, in complex queries, its hard to know ourselves which order is Access expecting, and in all situations where order is changed, the query doesnt do its intended duty with no warning/error!!

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  • Can you call Directory.GetFiles() with multiple filters?

    - by Jason Z
    I am trying to use the Directory.GetFiles() method to retrieve a list of files of multiple types, such as mp3's and jpg's. I have tried both of the following with no luck: Directory.GetFiles("C:\\path", "*.mp3|*.jpg", SearchOption.AllDirectories); Directory.GetFiles("C:\\path", "*.mp3;*.jpg", SearchOption.AllDirectories); Is there a way to do this in one call?

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  • How to break a loop when inputting unspecified raw_input?

    - by user1874510
    I want to write an interface using a while loop and raw_input. My code looks like this: while True: n = raw_input("'p' = pause, 'u' = unpause, 'p' = play 's' = stop, 'q' = quit) if n.strip() == 'p': mp3.pause() if n.strip() == 'u': mp3.unpause() if n.strip() == 'p': mp3.play() if n.strip() == 's': mp3.stop() if n.strip() == 'q': break But I want it to break if I input anything that isn't specified in the raw_input. if not raw_input: break Returns and IndentationError: unindent does not match any outer indentation level. if not raw_input: break Does not return any error but doesn't work as I want it to. As far as I know, it does nothing at all. Also, if there's a cleaner way to write my loop, I love to hear it.

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  • How to automatically remove Flash history/privacy trail? Or stop Flash from storing it?

    - by Arjan van Bentem
    Many people have heard about third-party cookies, and some browsers even block those by default. Some people may even be using Private Browsing modes. However, only few seem to realise that Adobe's Flash player also leaves a cross-browser trail on your local hard drive, and allows for sending cookie-like information back to the server, including third-party sites. And because it is a plugin, Flash does not take any of the browser's privacy settings into account. Sorry for the long post, but first some details about why using Flash raises a privacy concern, followed by the results of my tests: The Flash player keeps a cross-browser history of the domain names of the Flash-sites your computer has visited. Unlike your browser's history, this history is not limited to a certain number of days. History is also recorded while using so-called Private Browsing modes. It is stored on your hard drive (though, as described below, without going to Adobe's site you won't know what is stored). I am not sure if any date and time information is kept about each visit, but to see the domain names: right-click on some Flash content, open the settings dialog, and click the Help icon or click the Advanced button within the Privacy tab. This opens a browser to the help pages on Adobe.com, where one can click through to the Website Storage Settings panel. One can clear the existing list, but one cannot stop it from being recorded again. Flash allows for storing data on your local hard drive, using so-called Local Shared Objects (aka "Flash Cookies"). Just like HTTP cookies, this data can be sent back to the server, for tracking purposes. They are cross-browser, have no expiration date, and no user defined maximum lifetime can be set in the Flash preferences either. These not being HTTP cookies, they are (of course) not blocked by a browser's cookies preferences and are not removed when the normal HTTP cookies are deleted. Adobe has announced that version 10.1 will obey Private Browsing in most popular browsers, but unfortunately no word about also removing the data whenever normal cookies are deleted manually. And its implementation might be confusing: [..] if the browser is in normal browsing mode when the Flash Player instance is created, then that particular instance will forever be in normal browsing mode (private browsing is turned off). Accordingly, toggling private browsing on or off without refreshing the page or closing the private browsing window will not impact Flash Player. Local Shared Objects are not limited to the site you visit, and third-party storage is enabled by default. At the Global Storage Settings panel one can deselect the default Allow third-party Flash content to store data on your computer. Because of the cross-browser and expiration-less nature (and the fact that few people know about it), I feel that the cross-browser third-party Flash Cookies are more dangerous for visitor tracking than third-party normal HTTP cookies. They are even used to restore plain HTTP cookies that the user tried to delete: "All advertisers, websites and networks use cookies for targeted advertising, but cookies are under attack. According to current research they are being erased by 40% of users creating serious problems," says Mookie Tenembaum, founder of United Virtualities. "From simple frequency capping to the more sophisticated behavioral targeting, cookies are an essential part of any online ad campaign. PIE ["Persistent Identification Element"] will give publishers and third-party providers a persistent backup to cookies effectively rendering them unassailable", adds Tenembaum. [..] To justify this tracking mechanism, UV's Tenembaum said, "The user is not proficient enough in technology to know if the cookie is good or bad, or how it works." When selecting None (zero KB) for Specify the amount of disk space that website websites that you haven't yet visited can use to store information on your computer, and checking Never ask again then some sites do not work. However, the same site might work when setting it to None but without selecting Never ask again, and then choose Deny whenever prompted. Both options would result in zero KB of data being allowed, but the behaviour differs. The plugin also provides a Flash Player cache for Adobe-signed files. I guess these files are not an issue. So: how to automatically delete that information? On a Mac, one can find a settings.sol file and a folder for each visited Flash-website in: $HOME/Library/Preferences/Macromedia/Flash Player/macromedia.com/support/flashplayer/sys/ Deleting the settings.sol file and all the folders in sys, removes the trail from the settings panels. However, the actual Local Shared Ojects are elsewhere (see Wikipedia for locations on other operating systems), in a randomly named subfolder of: $HOME/Library/Preferences/Macromedia/Flash Player/#SharedObjects But then: how to remove this automatically? Simply removing the folders and the settings.sol file every now and then (like by using launchd or Windows' Task Scheduler) may interfere with active browsers. Or is it safe to assume that, given the cross-browser nature, the plugin would not care if things are removed while it is active? Only clearing during log-off may not work for those who hibernate all the time. Firefox users can install BetterPrivacy or Objection to delete the Local Shared Objects (for all others browsers as well). I don't know if that also deletes the trail of website domain names. Or: how to stop Flash from storing a history trail? Change of plans: I'm currently testing prohibiting Flash to write to its own sys and #SharedObjects folders. So far, Flash has not tried to restore permissions (though, when deleting the folders, Flash will of course recreate them). I've not encountered any problems but this may take some while to validate, using multiple browsers and sites. I've not yet found a log that reports errors. On a Mac: cd "$HOME/Library/Preferences/Macromedia/Flash Player/macromedia.com/support/flashplayer" rm -r sys/* chmod u-w sys cd "$HOME/Library/Preferences/Macromedia/Flash Player" # preserve the randomly named subfolders (only preserving the latest would suffice; see below) rm -r \#SharedObjects/*/* chmod -R u-w \#SharedObjects I guess the above chmods cannot be achieved on an old Windows system (I'm not sure about XP and Vista?). Though maybe on Windows one could replace the folders sys and #SharedObjects with dummy files with the same names? Anyone? Obviously, keeping Flash from storing those Local Shared Objects for all sites may cause problems. Some test results (Flash 10 on Mac OS X): When blocking the sys folder (even when leaving the #SharedObjects folder writable) then YouTube won't remember your volume settings while viewing multiple videos. Temporarily allowing write access to the blocked folders while visiting trusted sites (to only create folders for domains you like, maybe including references in settings.sol) solves that. This way, for YouTube, Flash could be allowed to write to sys/#s.ytimg.com and #SharedObjects/s.ytimg.com, while Flash could not create new folders for other domains. One may also need to make settings.sol read-only afterwards, or delete it again. When blocking both the sys and #SharedObjects folders, YouTube and Vimeo work fine (though they might not remember any settings). However, Bits on the Run refuses to even show the video player. This is solved by temporarily unblocking the #SharedObjects folder, to allow Flash to create a subfolder with some random name. Within this folder, it would create yet another folder for the current Flash website (content.bitsontherun.com). Removing that website-specific folder, and blocking both #SharedObjects and the randomly named subfolder, still seems to allow Bits on the Run to operate, even though it still cannot write anything to disk. So: the existence of the randomly named subfolder (even when write protected) is important for some sites. When I first found the #SharedObjects folder, it held many subfolders with random names, some created on the very same day. I wonder when Flash decides it wants a new folder, and how it determines (and remembers) that random name. For a moment I considered not blocking write access for sys and #SharedObjects, but explicitly creating read-only folders for well-known third-party tracking domains (like based on a list from, for example, AdBlock Plus). That way, any other domain could still create Local Shared Objects. But the list would be long, and the domains from AdBlock Plus are probably all third-party domains anyway, so disabling Allow third-party Flash content to store data on your computer might have the very same result. Any experience anyone? (Final notes: if the above links to the settings panels do not work in the future, then use the URL that is known to Flash player as a starting point: www.adobe.com/go/settingsmanager. See also "You Deleted Your Cookies? Think Again" at Wired.com -- which uses Flash cookies itself as well... For the very suspicious using Time Machine: you may want to exclude both folders, for each user, and remove the trace that is already on your backup.)

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  • Object Oriented Design Questions

    - by Robert
    Hello there. I am going to develop a Tic-Tac-Toe game using Java(or maybe other OO Languages).Now I have a picture in my mind about the general design. Interface: Player ,then I will be able to implement a couple of Player classes,based on how I want the opponent to be,for example,random player,intelligent player. Classes: Board class,with a two-dimensional array of integers,0 indicates open,1 indicates me,-1 indicates opponent.The evaluation function will be in here as well,to return the next best move based on the current board arrangement and whose turn it is. Refree class,which will create instance of the Board and two player instances,then get the game begin. This is a rough idea of my OO design,could anybody give me any critiques please,I find this is really beneficial,thank you very much.

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  • Multiple threads or process with threads

    - by sergiobuj
    Hi, this is for an assignment so I'm not looking for code. I have to simulate a game where each player has turns and needs to 'pay attention' to what's going on. So far, i know I'll need two threads for each player, one that will sleep until the player's turn and the other paying attention. My question is: Should I work each player as a 'fork' and the threads on the fork, or just create some threads for the player and associate them somehow? It's the first time I've worked with concurrency, semaphores and threads so I'm not sure about the good practices and programming style. Thanks!

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