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  • Windowsless property is not working in Firefox ONLY

    - by lmenaria
    Hello, I have created a simple silverlight application to display some text at realtime from xml. The text display using HTML DIV tag. I have added plugin property windowless=true, enablehtmlaccess=true,background=transparent. On Silverlight I have added a Button "Continue" at Top & Bottom, which shows some message on that click. Silverlight Plugin resize based in XML contents. My code : MainPage.xaml: MainPage.xaml.cs: Creating HTML DIV on Application Start using : HtmlDocument _document = HtmlPage.Document; HtmlElement iDIV = _document.CreateElement("DIV"); iDIV.SetAttribute("id", "divHTMLViewer"); iDIV.SetStyleAttribute("position", "absolute"); iDIV.SetStyleAttribute("z-index", "1"); iDIV.SetStyleAttribute("display", "INLINE"); iDIV.SetStyleAttribute("top", "100px"); iDIV.SetStyleAttribute("height", "0px"); iDIV.SetStyleAttribute("width", "96%"); iDIV.SetStyleAttribute("left", "15px"); iDIV.SetStyleAttribute("text-align", "justify"); HtmlElement body = _document.GetElementsByTagName("BODY")[0] as HtmlElement; body.RemoveChild(iDIV); body.AppendChild(iDIV); Set the XML text : HtmlElement divHTMLViewer = HtmlPage.Document.GetElementById("divHTMLViewer"); sText = sText.Replace("<", "<").Replace(">", ""); divHTMLViewer.SetStyleAttribute("display", "none"); divHTMLViewer.SetStyleAttribute("width", "96%"); divHTMLViewer.SetStyleAttribute("top", "100px"); divHTMLViewer.SetStyleAttribute("left", "15px"); divHTMLViewer.RemoveStyleAttribute("color"); divHTMLViewer.RemoveStyleAttribute("fontSize"); divHTMLViewer.SetProperty("innerHTML", sText); divHTMLViewer.SetStyleAttribute("display", "INLINE"); setSilverlightControlHeight(UILAYOUT.INSTRUCTIONS); Silverlight Plugin size increase code : isilverlightControlHost.SetStyleAttribute("height", HtmlPage.Window.Eval("document.documentElement.scrollHeight").ToString() + "px"); isilverlightControlHost.SetStyleAttribute("position", "absolute"); All these code is working fine in Internet Explorer, Crome & Safari but "Continue" not visible in FIREFOX ONLY. So is there any issue with this code ? Code Sample :http://lm-bucket-for-forum-post.s3.amazonaws.com/HtMLViewerSilverLight.zip working sample : Just replace ".zip" with "TestPage.html" in above URL. Please let me know how can I solve it ? Thanks in advance, Laxmilal Menaria

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  • Reducing Integer Fractions Algorithm - Solution Explanation?

    - by Andrew Tomazos - Fathomling
    This is a followup to this problem: Reducing Integer Fractions Algorithm Following is a solution to the problem from a grandmaster: #include <cstdio> #include <algorithm> #include <functional> using namespace std; const int MAXN = 100100; const int MAXP = 10001000; int p[MAXP]; void init() { for (int i = 2; i < MAXP; ++i) { if (p[i] == 0) { for (int j = i; j < MAXP; j += i) { p[j] = i; } } } } void f(int n, vector<int>& a, vector<int>& x) { a.resize(n); vector<int>(MAXP, 0).swap(x); for (int i = 0; i < n; ++i) { scanf("%d", &a[i]); for (int j = a[i]; j > 1; j /= p[j]) { ++x[p[j]]; } } } void g(const vector<int>& v, vector<int> w) { for (int i: v) { for (int j = i; j > 1; j /= p[j]) { if (w[p[j]] > 0) { --w[p[j]]; i /= p[j]; } } printf("%d ", i); } puts(""); } int main() { int n, m; vector<int> a, b, x, y, z; init(); scanf("%d%d", &n, &m); f(n, a, x); f(m, b, y); printf("%d %d\n", n, m); transform(x.begin(), x.end(), y.begin(), insert_iterator<vector<int> >(z, z.end()), [](int a, int b) { return min(a, b); }); g(a, z); g(b, z); return 0; } It isn't clear to me how it works. Can anyone explain it? The equivilance is as follows: a is the numerator vector of length n b is the denominator vector of length m

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  • How to Improve my php image resizer to support alpha png and transparent GIFs

    - by David
    Hi, I use this function to resize images but i end up with ugly creepy image with a black background if it's a transparent GIF or PNG with alpha, however it works perfectly for jpg and normal png. function cropImage($nw, $nh, $source, $stype, $dest) { $size = getimagesize($source); $w = $size[0]; $h = $size[1]; switch($stype) { case 'gif': $simg = imagecreatefromgif($source); break; case 'jpg': $simg = imagecreatefromjpeg($source); break; case 'png': $simg = imagecreatefrompng($source); break; } $dimg = imagecreatetruecolor($nw, $nh); switch ($stype) { case "png": imagealphablending( $dimg, false ); imagesavealpha( $dimg, true ); $transparent = imagecolorallocatealpha($dimg, 255, 255, 255, 127); imagefilledrectangle($dimg, 0, 0, $nw, $nh, $transparent); break; case "gif": // integer representation of the color black (rgb: 0,0,0) $background = imagecolorallocate($simg, 0, 0, 0); // removing the black from the placeholder imagecolortransparent($simg, $background); break; } $wm = $w/$nw; $hm = $h/$nh; $h_height = $nh/2; $w_height = $nw/2; if($w> $h) { $adjusted_width = $w / $hm; $half_width = $adjusted_width / 2; $int_width = $half_width - $w_height; imagecopyresampled($dimg,$simg,-$int_width,0,0,0,$adjusted_width,$nh,$w,$h); } elseif(($w <$h) || ($w == $h)) { $adjusted_height = $h / $wm; $half_height = $adjusted_height / 2; $int_height = $half_height - $h_height; imagecopyresampled($dimg,$simg,0,-$int_height,0,0,$nw,$adjusted_height,$w,$h); } else { imagecopyresampled($dimg,$simg,0,0,0,0,$nw,$nh,$w,$h); } imagejpeg($dimg,$dest,100); } Example : cropImage("300","200","original.png","png","new.png"); I use php 5.3.2 and the GD library bundled (2.0.34 compatible) How to make it support transparency? i've added imagealphablending() and imagesavealpha but it didn't work. Or atlast is there any similar good classes? Thanks

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  • Grails Twitter Bootstrap Plugin Issue with navbar-fixed-top

    - by Philip Tenn
    I am using Grails 2.1.0 and Twitter Bootstrap Plugin 2.1.1 and am encountering an issue with navbar-fixed-top. In order to get the Navbar fixed to the top of the page to behave correctly during resize, the Twitter Bootstrap Docs states: Add .navbar-fixed-top and remember to account for the hidden area underneath it by adding at least 40px padding to the . Be sure to add this after the core Bootstrap CSS and before the optional responsive CSS. How can I do this when using the Grails Plugin for Twitter Bootstrap? Here is what I have tried: main.gsp <head> ... <r:require modules="bootstrap-css"/> <style type="text/css"> body { padding-top: 60px; padding-bottom: 40px; } .sidebar-nav { padding: 9px 0; } </style> <r:require modules="bootstrap-responsive-css"/> <r:layoutResources/> </head> The problem is that Grails Plugin for Twitter Bootstrap takes the content of bootstrap.css and bootstrap-responsive.css and combines them into the following merged file: static/bundle-bundle_bootstrap_head.css. Thus, I am not able to put the body padding style "after core Bootstrap CSS and before Responsive CSS" as per Twitter Bootstrap docs. Here is the View Source HTML that I get from the main.gsp above <style type="text/css"> body { padding-top: 60px; padding-bottom: 40px; } .sidebar-nav { padding: 9px 0; } </style> <link href="/homes/static/bundle-bundle_bootstrap_head.css" type="text/css" rel="stylesheet" media="screen, projection" /> If there is no way to do this, I could always just drop the Grails Twitter Bootstrap Plugin and manually download Twitter Bootstrap and put it my Grails Project's web-app/css, web-app/images, and web-app/js. However, I would like to be able to use the Grails Twitter Bootstrap Plugin. Thank you very much in advance, I appreciate it!

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  • Load on page inside another onClick

    - by Robin I Knight
    Hello, I need to include the content, scripts, forms and dynamic abilities of one page in another onClick. Take a look at http://www.divethegap.com/scuba-diving-programmes-dive-the-gap/dahab-master-scuba-diver.html Then follow one of the links that says 'Beginner' 'Open Water Diver' etc.... You will find a PHP page with a series of options. It is an adaption of the wordpress blog system to produce only specific options for specific programmes by considering each type of each diving programme a category and then displaying only results from that category. You will see that each option is also a collapsible panel and there are also several javascripts that calculate durations, quantities and prices. There is also a validating webform at the end. Now go back to the first page. What I would like to do is include all the content from the second page after the main header inside tabbed panels on the first page so that the customers can immidietly see everything that is included. Essentially the options on the first page would become a series of tabs. The only way I can see to do this is with an iFrame as each option would need a unique URL ending (that is .php?cat=26 or .php?cat=27). THe problem is that the collapsible panels will not work with an iFrame as the iFrame will not resize when the panels open. There were also some calculation problems, but I think that was more down to me staring at the screen for the last 3 hours not remembering to include everything. I have tried it with resizing iframe SSI scripts and have got nowhere. I tried actually embedding it in the page better with a ajax script, but that left behind all the scripts that make it work. I checked with full URL's on everything and it would not take work with any scripts. I know that you could just make the whole page reload but then the user would be at the top of the page again, and even if another script was applied to slowly bring them down again it would not be anything near as easy to use as if it was like tabbed panels. Any ideas. Kind Regards,

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  • How to have member variables and public methods in a jQuery plugin?

    - by user169867
    I'm trying to create a jQuery plugin that will create something like an autoCompleteBox but with custom features. How do I store member variables for each matching jQuery element? For example I'll need to store a timerID for each. I'd also like to store references to some of the DOM elements that make up the control. I'd like to be able to make a public method that works something like: $("#myCtrl").autoCompleteEx.addItem("1"); But in the implementation of addItem() how can I access the member variables for that particular object like its timerID or whatever? Below is what I have so far... Thanks for any help or suggestions! (function($) { //Attach this new method to jQuery $.fn.autoCompleteEx = function(options) { //Merge Given Options W/ Defaults, But Don't Alter Either var opts = $.extend({}, $.fn.autoCompleteEx.defaults, options); //Iterate over the current set of matched elements return this.each(function() { var acx = $(this); //Get JQuery Version Of Element (Should Be Div) //Give Div Correct Class & Add <ul> w/ input item to it acx.addClass("autoCompleteEx"); acx.html("<ul><li class=\"input\"><input type=\"text\"/></li></ul>"); //Grab Input As JQ Object var input = $("input", acx); //Wireup Div acx.click(function() { input.focus().val( input.val() ); }); //Wireup Input input.keydown(function(e) { var kc = e.keyCode; if(kc == 13) //Enter { } else if(kc == 27) //Esc { } else { //Resize TextArea To Input var width = 50 + (_txtArea.val().length*10); _txtArea.css("width", width+"px"); } }); }); //End Each JQ Element }; //End autoCompleteEx() //Private Functions function junk() { }; //Public Functions $.fn.autoCompleteEx.addItem = function(id,txt) { var x = this; var y = 0; }; //Default Settings $.fn.autoCompleteEx.defaults = { minChars: 2, delay: 300, maxItems: 1 }; //End Of Closure })(jQuery);

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  • Direct show video renderers suck?

    - by Daniel
    So I've been looking into the world of media playback for windows and I've started making a C# Media Player using DirectShow. I started off using the VRM-7 windowed video renderer and it was brilliant except it had a couple of small problems (multi monitors, fullscreen). But after some research I found that it's deprecated and I should be using VRM9. So I changed it to use VRM9 windowless then found out that was an old post rofl _< so finally I'm using Vista/Win7 (or XP .net 3) Enhanced Video Renderer (EVR) which is apparently the most up to date Microsoft video renderer and has all the flashy performance/quality things added to it. (tbh I haven't noticed any difference but maybe I need a blue-ray or HQ video to notice it). With using EVR everything is working fine except resizing the video. Its really laggy/choppy/teary and problem something to do with its frame queueing mechanism. To demonstrate my problem open up windows media player classic. View - Options - Playback - output Chose the "EVR" DirectShow Video renderer Now restart wmp class and play a video, while it's playing click and drag a corner to resize it. You'll notice its horribly laggy. This is the exact same problem i am having. But if you chose "EVR Custom Pres. *" or EVR Sync *" resizing works beautifully! So i tried googling around for anything about EVR resizing issues and how to fix it but i couldn't believe how little i could find. I'm guessing "Custom Pres." stands for "Custom Presenter" which sounds like they made their own. Also you'll notice on the right hand size when you swap between EVR and the other EVR's the Resizer drop down on the right greys out. So basically I wan't to know how I can fix this retarded resizing problem and is there any decent documentation out there? There is a fair bit for VMR7/9 but not much for EVR. I downloaded the DirectX SDK which apparently has samples but it was a waste of 500mb of bandwidth as it had nothing relevant. Perhaps there is some way to force it not queueing up frames if that is the problem? If you want code say the word and I'll paste some in. But it's really quite simple and nothing much happens, i'm convinced it's a problem with the EVR renderer. EDIT: Oh and one other thing, what does VLC use? If you go into vlc options and change the renderer to anything but default, they all suck. So is it using VMR7? Or its own?

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  • DirectShow EVR resizing window problem

    - by Daniel
    So I've been looking into the world of media playback for windows and I've started making a C# Media Player using DirectShow. I started off using the VRM-7 windowed video renderer and it was brilliant except it had a couple of small problems (multi monitors, fullscreen). But after some research I found that it's deprecated and I should be using VRM9. So I changed it to use VRM9 windowless then found out that was an old post rofl _< so finally I'm using Vista/Win7 (or XP .net 3) Enhanced Video Renderer (EVR) which is apparently the most up to date Microsoft video renderer and has all the flashy performance/quality things added to it. (tbh I haven't noticed any difference but maybe I need a blue-ray or HQ video to notice it). With using EVR everything is working fine except resizing the video. Its really laggy/choppy/teary and probably something to do with its frame queueing mechanism. To demonstrate my problem open up windows media player classic. View - Options - Playback - output Chose the "EVR" DirectShow Video renderer Now restart wmp class and play a video, while it's playing click and drag a corner to resize it. You'll notice its horribly laggy. This is the exact same problem i am having. But if you chose "EVR Custom Pres. *" or EVR Sync *" resizing works beautifully! So i tried googling around for anything about EVR resizing issues and how to fix it but i couldn't believe how little i could find. I'm guessing "Custom Pres." stands for "Custom Presenter" which sounds like they made their own. Also you'll notice on the right hand size when you swap between EVR and the other EVR's the Resizer drop down on the right greys out. So basically I wan't to know how I can fix this retarded resizing problem and is there any decent documentation out there? There is a fair bit for VMR7/9 but not much for EVR. I downloaded the DirectX SDK which apparently has samples but it was a waste of 500mb of bandwidth as it had nothing relevant. Perhaps there is some way to force it not queueing up frames if that is the problem? If you want code say the word and I'll paste some in. But it's really quite simple and nothing much happens, i'm convinced it's a problem with the EVR renderer. EDIT: Oh and one other thing, what does VLC use? If you go into vlc options and change the renderer to anything but default, they all suck. So is it using VMR7? Or its own?

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  • Idiomatic use of auto_ptr to transfer ownership to a container

    - by heycam
    I'm refreshing my C++ knowledge after not having used it in anger for a number of years. In writing some code to implement some data structure for practice, I wanted to make sure that my code was exception safe. So I've tried to use std::auto_ptrs in what I think is an appropriate way. Simplifying somewhat, this is what I have: class Tree { public: ~Tree() { /* delete all Node*s in the tree */ } void insert(const string& to_insert); ... private: struct Node { ... vector<Node*> m_children; }; Node* m_root; }; template<T> void push_back(vector<T*>& v, auto_ptr<T> x) { v.push_back(x.get()); x.release(); } void Tree::insert(const string& to_insert) { Node* n = ...; // find where to insert the new node ... push_back(n->m_children, auto_ptr<Node>(new Node(to_insert)); ... } So I'm wrapping the function that would put the pointer into the container, vector::push_back, and relying on the by-value auto_ptr argument to ensure that the Node* is deleted if the vector resize fails. Is this an idiomatic use of auto_ptr to save a bit of boilerplate in my Tree::insert? Any improvements you can suggest? Otherwise I'd have to have something like: Node* n = ...; // find where to insert the new node auto_ptr<Node> new_node(new Node(to_insert)); n->m_children.push_back(new_node.get()); new_node.release(); which kind of clutters up what would have been a single line of code if I wasn't worrying about exception safety and a memory leak. (Actually I was wondering if I could post my whole code sample (about 300 lines) and ask people to critique it for idiomatic C++ usage in general, but I'm not sure whether that kind of question is appropriate on stackoverflow.)

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  • Reading and writing C++ vector to a file

    - by JB
    For some graphics work I need to read in a large amount of data as quickly as possible and would ideally like to directly read and write the data structures to disk. Basically I have a load of 3d models in various file formats which take too long to load so I want to write them out in their "prepared" format as a cache that will load much faster on subsequent runs of the program. Is it safe to do it like this? My worries are around directly reading into the data of the vector? I've removed error checking, hard coded 4 as the size of the int and so on so that i can give a short working example, I know it's bad code, my question really is if it is safe in c++ to read a whole array of structures directly into a vector like this? I believe it to be so, but c++ has so many traps and undefined behavour when you start going low level and dealing directly with raw memory like this. I realise that number formats and sizes may change across platforms and compilers but this will only even be read and written by the same compiler program to cache data that may be needed on a later run of the same program. #include <fstream> #include <vector> using namespace std; struct Vertex { float x, y, z; }; typedef vector<Vertex> VertexList; int main() { // Create a list for testing VertexList list; Vertex v1 = {1.0f, 2.0f, 3.0f}; list.push_back(v1); Vertex v2 = {2.0f, 100.0f, 3.0f}; list.push_back(v2); Vertex v3 = {3.0f, 200.0f, 3.0f}; list.push_back(v3); Vertex v4 = {4.0f, 300.0f, 3.0f}; list.push_back(v4); // Write out a list to a disk file ofstream os ("data.dat", ios::binary); int size1 = list.size(); os.write((const char*)&size1, 4); os.write((const char*)&list[0], size1 * sizeof(Vertex)); os.close(); // Read it back in VertexList list2; ifstream is("data.dat", ios::binary); int size2; is.read((char*)&size2, 4); list2.resize(size2); // Is it safe to read a whole array of structures directly into the vector? is.read((char*)&list2[0], size2 * sizeof(Vertex)); }

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  • Accessing contents of NativeWindow in a HTML AIR application?

    - by Dan Scotton
    I'm currently building a HTML/JS AIR application. The application needs to display to the user a different 'window' - dependant on whether this is the first time they've launched the application or not. This part is actually fine and I have the code below to do that: if(!startUp()) { // this simply returns a boolean from a local preferences database that gets shipped with the .air // do first time stuff var windowOptions = new air.NativeWindowInitOptions(); windowOptions.systemChrome = 'none'; windowOptions.type = 'lightweight'; windowOptions.transparent = 'true'; windowOptions.resizable = 'false'; var windowBounds = new air.Rectangle(300, 300, 596, 490); var newHtmlLoader = air.HTMLLoader.createRootWindow(true, windowOptions, true, windowBounds); newHtmlLoader.load(new air.URLRequest('cover.html')); } else { // display default window // just set nativeWindow.visible = true (loaded from application.xml) } However, what I want to be able to do is manipulate the html content from within cover.html after it has loaded up. There seems to be plenty of tutorials online of how to move, resize, etc. the NativeWindow, but I simply want access to the NativeWindow's HTML content. For example, how would I add a new paragraph to that page? I've tried the following: newHtmlLoader.window.opener = window; var doc = newHtmlLoader.window.opener.document.documentElement; Using AIR's Introspector console, ....log(doc) returns [object HTMLHtmlElement]. Hmm, seems promising right? I then go on to try: var p = document.createElement('p'); var t = document.createTextNode('Insert Me'); p.appendChild(t); doc.appendChild(p); ...but nothing gets inserted. I've also tried the following replacements for doc: var doc = newHtmlLoader.window.opener.document.body; // .log(doc) -> [object HTMLBodyElement] var doc = newHtmlLoader.window.opener.document; // .log(doc) -> Error: HIERARCHY_REQUEST_ERR: DOM Exception 3 ...as well as the following with jQuery: $(doc).append('<p>Insert Me</p>'); // again, nothing So, anyone had any experience in accessing a NativeWindow's inner content programmatically? Any help will be greatly appreciated.

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  • SVG via dynamic XML+XSL

    - by Daniel
    This is a bit of a vague notion which I have been running over in my head, and which I am very curious if there is an elegant method of solving. Perhaps it should be taken as a thought experiment. Imagine you have an XML schema with a corresponding XSL transform, which renders the XML as SVG in the browser. The XSL generates SVG with appropriate Javascript handlers that, ultimately, implement editing-like functionality such that properties of the objects or their locations on the SVG canvas can be edited by the user. For instance, an element can be dragged from one location to another. Now, this isn't particularly difficult - the drag/drop example is simply a matter of changing the (x,y) coordinates of the SVG object, or a resize operation would be a simple matter of changing its width or height. But is there an elegant way to have Javascript work on the DOM of the source XML document instead of the rendered SVG? Why, you ask? Well, imagine you have very complex XSL transforms, where the modification of one property results in complex changes to the SVG. You want to maintain simplicity in your Javascript code, but also a simple way to persist the modified XML back to the server. Some possibilities of how this may function: After modification of the source DOM, simply re-run the XSL transform and replace the original. Downside: brute force, potentially expensive operation. Create id/class naming conventions in the source and target XML/SVG so elements can be related back to each other, and do an XSL transform on only a subset of the new DOM. In other words, modify temporary DOM, apply XSL to it, remove changed elements from SVG, and insert the new one. Downside: May not be possible to apply XSL to temporary in-browser DOMs(?). Also, perhaps a bit convoluted or ugly to maintain. I think that it may be possible to come up with a framework that handles the second scenario, but the challenge would be making it lightweight and not heavily tied to the actual XML schema. Any ideas or other possibilities? Or is there maybe an existing method of doing this which I'm not aware of? UPDATE: To clarify, as I mentioned in a comment below, this aids in separating the draw code from the edit code. For a more concrete example of how this is useful, imagine an element which determines how it is drawn dependent on the value of a property of an adjacent element. It's better to condense that logic directly in the draw code instead of also duplicating it in the edit code.

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  • Keeping floated divs inline

    - by Elliott
    I'm having trouble getting my layout working correctly, I have a main div and a sidebar div these are both float: left if the screen size is resized or if its viewed on screen smaller that what I have designed on (1920x1080) then the sidebar div drops below the main content. I tried placing a wrapper around each div, but this has no effect. <div id="header"> [Header] </div> <div id="content"> [Content] </div> <div id="sideBar"> [SideBar] </div> <div id="footer"> [Footer] </div> body { width: 100%; color: #000000; background-color: #000000; margin: 0; padding: 0; } #header { width: 100%; height: 110px; background-color: #336699; color: #FFFFFF; margin: 0px; padding: 0px; } #content { float: left; margin-left: 50px; width: 70%; height: 700px; margin-top: 40px; padding: 30px; background-color: #FFFFFF; margin-bottom: 40px; } #sideBar { float: left; margin-left: 50px; width: 15%; height: 400px; margin-top: 40px; padding: 30px; background-color: #FFFFFF; } #footer { width: 100%; height: 80px; background-color: #174555; margin: 0px; padding: 0px; color: #ffffff; clear: both; } Basicly both div's should resize until a certain size is reached, then scrolling should be enabled. I'm pretty sure I have done something simple wrong but i'm not much of a design person. Example can be shown here : Link Thanks for any advice :)

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  • WFP Textblock in Listbox not clipping properly

    - by Tobias Funke
    Her's what I want: A listbox whose items consist of a stackpanel with two textblocks. The textblocks need to support wrapping, the listbox should not expand, and there should be no horizontal scrollbar. Here's the code I have so far. Copy and paste it into XamlPad and you'll see what I'm talking about. <ListBox Height="300" Width="300" x:Name="tvShows"> <ListBox.Items> <ListBoxItem> <StackPanel> <TextBlock Width="{Binding ElementName=tvShows, Path=ActualWidth}" TextWrapping="Wrap">Lost is an American live-action television series. It follows the lives of plane crash survivors on a mysterious tropical island.</TextBlock> <TextBlock Width="{Binding ElementName=tvShows, Path=ActualWidth}" TextWrapping="Wrap">Lost is an American live-action television series. It follows the lives of plane crash survivors on a mysterious tropical island.</TextBlock> </StackPanel> </ListBoxItem> <ListBoxItem> <StackPanel> <TextBlock Width="{Binding ElementName=tvShows, Path=ActualWidth}" TextWrapping="Wrap">Lost is an American live-action television series. It follows the lives of plane crash survivors on a mysterious tropical island.</TextBlock> <TextBlock Width="{Binding ElementName=tvShows, Path=ActualWidth}" TextWrapping="Wrap">Lost is an American live-action television series. It follows the lives of plane crash survivors on a mysterious tropical island.</TextBlock> </StackPanel> </ListBoxItem> </ListBox.Items> </ListBox> This seems to be doing the job of keeping the textblocks from growing, but there's one problem. The textblocks seem to be slightly larger than the listbox, causing the horizontal scrollbar to appear. This is strange because their widths are bound to the lisbox's ActualWidth. Also, if you add a few more items to the listbox (just cut and paste in XamlPad) causing the vertical scrollbar to appear, the width of the textblocks do not resize to the vertical scrollbar. How do I keep the textblocks inside the listbox, with or without the vertical scrollbar?

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  • Draw rectangle-like objects on a bitmap

    - by _simon_
    I am performing OCR (optical character recognition) on a bunch of images. Images are grouped into different projects (tickets, credit cards, insurance cards etc). Each image represents an actual product (for instance, if we have images of credit cards, picture1.jpg is image of my credit card, picture2.jpg is image of your credit card,... you get it). I have a settings.xml file, which contains regions of the image, where OCR should be performed. Example: <Project Name="Ticket1" TemplateImage="...somePath/templateTicket1.jpg"> <Region Name="Prefix" NumericOnly="false" Rotate="0"> <x>470</x> <y>395</y> <width>31</width> <height>36</height> </Region> <Region Name="Num1" NumericOnly="true" Rotate="0"> <x>555</x> <y>402</y> <width>123</width> <height>35</height> </Region> </Project> </Project Name="CreditCard" TemplateImage="...somePath/templateCreditCard1.jpg"> <Region Name="SerialNumber" NumericOnly="false" Rotate="90"> <x>332</x> <y>12</y> <width>20</width> <height>98</height> </Project> I would like to set these parameters through GUI (now I just write them into xml file). So, first I load a template image for a project (an empty credit card). Then I would like to draw a rectangle around a text, where OCR should be performed. I guess this isn't hard, but it would be great if I could also move and resize this rectangle object in the picture. I have to display all regions (rectangles) on the picture also. Also - there will probably be a list of regions in a listview, so when you click a region in this listview, it should mark it on the picture in a green color for example. Do you know for a library, which I could use? Or a link with some tips how to create such objects?

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  • c# video equivalent to image.fromstream? Or changing the scope of the following script to allow vide

    - by Daniel
    The following is a part of an upload class in a c# script. I'm a php programmer, I've never messed with c# much but I'm trying to learn. This upload script will not handle anything except images, I need to adapt this class to handle other types of media also, or rewrite it all together. If I'm correct, I realize that using (Image image = Image.FromStream(file.InputStream)) basically says that the scope of the following is Image, only an image can be used or the object is discarded? And also that the variable image is being created from an Image from the file stream, which I understand to be, like... the $_FILES array in php? I dunno, I don't really care about making thumbnails right now either way, so if this can be taken out and still process the upload I'm totally cool with that, I just haven't had any luck getting this thing to take anything but images, even when commenting out that whole part of the class... protected void Page_Load(object sender, EventArgs e) { string dir = Path.Combine(Request.PhysicalApplicationPath, "files"); if (Request.Files.Count == 0) { // No files were posted Response.StatusCode = 500; } else { try { // Only one file at a time is posted HttpPostedFile file = Request.Files[0]; // Size limit 100MB if (file.ContentLength > 102400000) { // File too large Response.StatusCode = 500; } else { string id = Request.QueryString["userId"]; string[] folders = userDir(id); foreach (string folder in folders) { dir = Path.Combine(dir, folder); if (!Directory.Exists(dir)) Directory.CreateDirectory(dir); } string path = Path.Combine(dir, String.Concat(Request.QueryString["batchId"], "_", file.FileName)); file.SaveAs(path); // Create thumbnail int dot = path.LastIndexOf('.'); string thumbpath = String.Concat(path.Substring(0, dot), "_thumb", path.Substring(dot)); using (Image image = Image.FromStream(file.InputStream)) { // Find the ratio that will create maximum height or width of 100px. double ratio = Math.Max(image.Width / 100.0, image.Height / 100.0); using (Image thumb = new Bitmap(image, new Size((int)Math.Round(image.Width / ratio), (int)Math.Round(image.Height / ratio)))) { using (Graphics graphic = Graphics.FromImage(thumb)) { // Make sure thumbnail is not crappy graphic.SmoothingMode = SmoothingMode.HighQuality; graphic.InterpolationMode = InterpolationMode.High; graphic.CompositingQuality = CompositingQuality.HighQuality; // JPEG ImageCodecInfo codec = ImageCodecInfo.GetImageEncoders()[1]; // 90% quality EncoderParameters encode = new EncoderParameters(1); encode.Param[0] = new EncoderParameter(Encoder.Quality, 90L); // Resize graphic.DrawImage(image, new Rectangle(0, 0, thumb.Width, thumb.Height)); // Save thumb.Save(thumbpath, codec, encode); } } } // Success Response.StatusCode = 200; } } catch { // Something went wrong Response.StatusCode = 500; } } }

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  • Stretching DIV to 100% height and width of window but not less than 800x600px

    - by El Eme
    I have a page that needs to stretch and resize with with window and I've managed to do that but I need that the "inner div" (#pgContent) stretch if the window is resized to higher dimensions but that it doesn't shrink more than, let's say for example 800 x 600 px. As I have it now it stretches well but it also shrinks more than I want! It's working as I want in width but not in height!? Here's a visual example: My CSS: * { margin: 0; padding: 0; outline: 0; } /*| PAGE LAYOUT |*/ html, body { height: 100%; width: 100%; /*text-align: center;*/ /*IE doesn't ~like this*/ cursor: default; } #pgWrapper { z-index: 1; min-height: 100%; height: auto !important; /*min-height: 600px;*/ /* THIS SHOULD WORK BUT IT DOESN'T */ height: 100%; min-width: 1000px; width: 100%; position: absolute; overflow: hidden; text-align: center; background: #000; } #pgContent { position: absolute; top: 30px; left: 30px; right: 30px; bottom: 50px; overflow: hidden; background: #CCC; } #footWrapper { z-index: 2; height: 50px; min-width: 940px; position: absolute; left: 30px; right: 30px; bottom: 0px; background: #C00; } /*| END PAGE LAYOUT |*/ And the HTML: <body> <div id="pgWrapper"> <div id="pgContent"> This DIV should stretch with window but never lower than for example 800px x 600px!<br /> If window size is lower then scrollbars should appear. </div> </div> <div id="footWrapper"> <div id="footLft"></div> <div id="footRgt"></div> </div> </body> If someone could give me a help on this I would appreciate. Thanks in advance.

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  • Weird Datagrid / paint behaviour

    - by Shane.C
    The scenario: A method sends out a broadcast packet, and returned packets that are validated are deemed okay to be added as a row in my datagrid (The returned packets are from devices i want to add into my program). So for each packet returned, containing information about a device, i create a new row. This is done by first sending packets out, creating rows and adding them to a list of rows that are to be added, and then after 5 seconds (In which case all packets would have returned by then) i add the rows. Here's a few snippets of code. Here for each returned packet, i create a row and add it to a list; DataRow row = DGSource.NewRow(); row["Name"] = deviceName; row["Model"] = deviceModel; row["Location"] = deviceLocation; row["IP"] = finishedIP; row["MAC"] = finishedMac; row["Subnet"] = finishedSubnet; row["Gateway"] = finishedGateway; rowsToAdd.Add(row); Then when the timer elapses; void timerToAddRows_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { timerToAddRows.Enabled = false; try { int count = 0; foreach (DataRow rowToAdd in rowsToAdd) { DGSource.Rows.Add(rowToAdd); count++; } rowsToAdd.Clear(); DGAutoDevices.InvokeEx(f => DGAutoDevices.Refresh()); lblNumberFound.InvokeEx(f => lblNumberFound.Text = count + " new devices found."); } catch { } } So at this point, each row has been added, and i call the re paint, by doing refresh. (Note: i've also tried refreshing the form itself, no avail). However, when the datagrid shows the rows, the scroll bar / datagrid seems to have weird behavour..for example i can't highlight anything with clicks (It's set to full row selection), and the scroll bar looks like so; Calling refresh doesn't work, although if i resize the window even 1 pixel, or minimize and maximise, the problem is solved. Other things to note : The method that get's the packets and adds the rows to the list, and then from the list to the datagrid runs in it's own thread. Any ideas as to something i might be missing here?

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  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

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  • PHP resized image functions and S3 upload functions - but how to merge the two?

    - by chocolatecoco
    I am using S3 to store images and I am resizing and compressing images before it gets uploaded using PHP. I'm using this class for storing the images to an S3 bucket - http://undesigned.org.za/2007/10/22/amazon-s3-php-class This all works fine if I'm not doing any file processing before the file is uploaded because it reads the file upload from the $_FILES array. The problem is I am resizing and compressing the image before storing to the S3 bucket. So I'm no longer able to read from the $_FILES array. The functions for resizing: public function resizeImage($newWidth, $newHeight, $option="auto") { // *** Get optimal width and height - based on $option $optionArray = $this->getDimensions($newWidth, $newHeight, $option); $optimalWidth = $optionArray['optimalWidth']; $optimalHeight = $optionArray['optimalHeight']; // *** Resample - create image canvas of x, y size $this->imageResized = imagecreatetruecolor($optimalWidth, $optimalHeight); imagecopyresampled($this->imageResized, $this->image, 0, 0, 0, 0, $optimalWidth, $optimalHeight, $this->width, $this->height); // *** if option is 'crop', then crop too if ($option == 'crop') { $this->crop($optimalWidth, $optimalHeight, $newWidth, $newHeight); } } The script I am using to store the file after resizing and compressing to a local directory: public function saveImage($savePath, $imageQuality="100") { // *** Get extension $extension = strrchr($savePath, '.'); $extension = strtolower($extension); switch($extension) { case '.jpg': case '.jpeg': if (imagetypes() & IMG_JPG) { imagejpeg($this->imageResized, $savePath, $imageQuality); } break; case '.gif': if (imagetypes() & IMG_GIF) { imagegif($this->imageResized, $savePath); } break; case '.png': // *** Scale quality from 0-100 to 0-9 $scaleQuality = round(($imageQuality/100) * 9); // *** Invert quality setting as 0 is best, not 9 $invertScaleQuality = 9 - $scaleQuality; if (imagetypes() & IMG_PNG) { imagepng($this->imageResized, $savePath, $invertScaleQuality); } break; // ... etc default: // *** No extension - No save. break; } imagedestroy($this->imageResized); } with this PHP code to invoke it: $resizeObj = new resize("$images_dir/$filename"); $resizeObj -> resizeImage($thumbnail_width, $thumbnail_height, 'crop'); $resizeObj -> saveImage($images_dir."/tb_".$filename, 90); How do I modify the code above so I can pass it through this function: $s3->putObjectFile($thefile, "s3bucket", $s3directory, S3::ACL_PUBLIC_READ)

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  • Error:A generic error occurred in GDI+

    - by sanfra1983
    Hi, I created a web project on the server, and when I upload an image shows me the error Error: A generic error occurred in GDI +. I have read many links on the net that talk about this issue, and although I made the changes, nothing went wrong. I was thinking if the case is not an issue of permissions to folders. In fact I have two folders one inside the other. This is the code to resize the image: public Bitmaps ResizeImage (Stream stream, int? width, int? height) ( System.Drawing.Bitmap bmpOut = null; const int defaultWidth = 800; const int defaultHeight = 600; int width = lnWidth == null? defaultWidth: (int) width; int height = lnHeight == null? defaultHeight: (int) height; try ( LoBMP bitmap = new Bitmap (stream); ImageFormat loFormat = loBMP.RawFormat; decimal lnRatio; lnNewWidth int = 0; lnNewHeight int = 0; if (loBMP.Width <& & lnWidth loBMP.Height <lnHeight) ( loBMP return; ) if (loBMP.Width> loBMP.Height) ( lnRatio = (decimal) lnWidth / loBMP.Width; lnNewWidth = lnWidth; decimal = lnTemp loBMP.Height lnRatio *; lnNewHeight = (int) lnTemp; ) else ( lnRatio = (decimal) lnHeight / loBMP.Height; lnNewHeight = lnHeight; decimal = lnTemp loBMP.Width lnRatio *; lnNewWidth = (int) lnTemp; ) bmpOut = new Bitmap (lnNewWidth, lnNewHeight); Graphics g = Graphics.FromImage (bmpOut); g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; g.FillRectangle (Brushes.White, 0, 0, lnNewWidth, lnNewHeight); g.DrawImage (loBMP, 0, 0, lnNewWidth, lnNewHeight); loBMP.Dispose (); ) catch ( return null; ) bmpOut return; ) and this is the code that I insert in the codebehind: string filepath = AppDomain.CurrentDomain.BaseDirectory + img_veterinario / "; string = filepathM AppDomain.CurrentDomain.BaseDirectory + img_veterinario / img_veterinarioM; Reseize Reseize R = new (); Bitmap = photosFileOriginal r.ResizeImage (fucasiclinici.PostedFile.InputStream, 400, 400); Bitmap = photosFileMiniatura r.ResizeImage (fucasiclinici.PostedFile.InputStream, 72, 72); String filename = Path.GetFileName (fucasiclinici.PostedFile.FileName); photosFileOriginal.Save (Path.Combine (filepath, filename)); photosFileMiniatura.Save (Path.Combine (filepathM, filename)); Can you help me? Thanks

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  • jQuery .load(), don't show new content until images loaded

    - by Jarred
    Hi. I have been working on a jQuery photo slideshow. It scales the images to the browser size, and slides them left and right. There is no pre-determined size or aspect ratio, the script does everything on the fly. It requires that all images be fully loaded, so it can custom resize each individual image based on it's own aspect ratio ( width():height(), etc ), calculate the width of containing div, and calculate the slide distance from one image to another. As a stand-alone, it works pretty well (despite my lack of skills)! I simply hide the slideshow containing div at (document).ready, allow the images to load, then run the slideshow prep scripts at (window).load. Once this is done, it only then makes the slideshow divs, images, etc appear, properly sized, positioned and ready to roll. The ultimate goal is to be able to load in any number of slideshows without refreshing the page. The point of this is to be able to play uninterrupted background music. I know music on websites is annoying, but the target market likes it, a lot! I am using (target).load(page.php .element, function prepInsertNewShow() { //Prepare slideshow resizeImages(); slideArray(); //Show slideshow (target).fadeIn(); }); and it definitely works! The problem is that I cannot find a way to hold off on preparing and showing the new content until the images have finished loading. It is running the slideshow prep scripts (which are totally dependent on the images being fully loaded), before the images are loaded. This results in a completely jacked up show! What I want to do is this - (target).load(page.php .element, function prepInsertNewShow() { //Wait until images are loaded $('img').load( function() { //Prepare slideshow resizeImages(); slideArray(); //Show slideshow (target).fadeIn(); } }); But this doesn't seem to work, the new content is never shown. You can see a live version here. The initial gallery loads correctly, everything looks good. The only nav link that works is Galleries Engagement, which will load a new show (a containing div with multiple <img> tags). You will see that the images are not centered, the containing div and slide distances are much too small, as they were calculated using images that were not actually loaded. Is there any way I can delay handling and showing new content until it is fully loaded? Any suggestions would be most appreciated, thanks for your time! PS - It just occurred to me while typing this that a decent solution may be to insert "width=x" height="x" into the <img> tags, so the script can work from those values, even if the images have not loaded...hmm...

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  • Problem in understanding connectSlotsByName() in pyqt???

    - by Jebagnanadas
    Hi all, I couldn't understand the connectSlotsByName() method which is predominently used by pyuic4.. As far the class is single in a PyQt file it's ok since we can use self which will be associated with a single object throughout.. But when we try to use various classes from different files the problem and the need to use connectSlotsByName() arises.. Here's what i encountered which is weird.. I created a stacked widget.. I placed my first widget on it.. It has a button called "Next ". On clicking next it hides the current widget and adds another widget which has the "click me" button.. The problem here is the click event for "click me" button in second is not captured.. It's a minimal example that i can give for my original problem.. Please help me.. This is file No.1..(which has the parent stacked widget and it's first page). On clicking next it adds the second page which has "clickme" button in file2.. from PyQt4 import QtCore, QtGui import file2 class Ui_StackedWidget(QtGui.QStackedWidget): def __init__(self,parent=None): QtGui.QStackedWidget.__init__(self,parent) self.setObjectName("self") self.resize(484, 370) self.setWindowTitle(QtGui.QApplication.translate("self", "stacked widget", None, QtGui.QApplication.UnicodeUTF8)) self.createWidget1() def createWidget1(self): self.page=QtGui.QWidget() self.page.setObjectName("widget1") self.pushButton=QtGui.QPushButton(self.page) self.pushButton.setGeometry(QtCore.QRect(150, 230, 91, 31)) self.pushButton.setText(QtGui.QApplication.translate("self", "Next >", None, QtGui.QApplication.UnicodeUTF8)) self.addWidget(self.page) QtCore.QMetaObject.connectSlotsByName(self.page) QtCore.QObject.connect(self.pushButton,QtCore.SIGNAL('clicked()'),self.showWidget2) def showWidget2(self): self.page.hide() obj=file2.widget2() obj.createWidget2(self) if __name__ == "__main__": import sys app = QtGui.QApplication(sys.argv) ui = Ui_StackedWidget() ui.show() sys.exit(app.exec_()) Here's file2 from PyQt4 import QtGui,QtCore class widget2(): def createWidget2(self,parent): self.page = QtGui.QWidget() self.page.setObjectName("page") self.parent=parent self.groupBox = QtGui.QGroupBox(self.page) self.groupBox.setGeometry(QtCore.QRect(30, 20, 421, 311)) self.groupBox.setObjectName("groupBox") self.groupBox.setTitle(QtGui.QApplication.translate("self", "TestGroupBox", None, QtGui.QApplication.UnicodeUTF8)) self.pushButton = QtGui.QPushButton(self.groupBox) self.pushButton.setGeometry(QtCore.QRect(150, 120, 92, 28)) self.pushButton.setObjectName("pushButton") self.pushButton.setText(QtGui.QApplication.translate("self", "Click Me", None, QtGui.QApplication.UnicodeUTF8)) self.parent.addWidget(self.page) self.parent.setCurrentWidget(self.page) QtCore.QMetaObject.connectSlotsByName(self.page) QtCore.QObject.connect(self.pushButton,QtCore.SIGNAL('clicked()'),self.printMessage) def printMessage(self): print("Hai") Though in both the widgets(i mean pages) QtCore.QMetaObject.connectSlotsByName(self.page) the clicked signal in second dialog isn't getting processed. Thanks in advance.. Might be a beginner question..

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  • Trying to pass variable from 1 Function to Another to Put in Array within same Model

    - by Jason Shultz
    Ok, that sounds really confusing. What I’m trying to do is this. I’ve got a function that uploads/resizes photos to the server. It stores the paths in the DB. I need to attach the id of the business to the row of photos. Here’s what I have so far: function get_bus_id() { $userid = $this->tank_auth->get_user_id(); $this->db->select('b.id'); $this->db->from ('business AS b'); $this->db->where ('b.userid', $userid); $query = $this->db->get(); if ($query->num_rows() > 0) { return $query->result_array(); } That get’s the id of the business. Then, I have my upload function which is below: /* Uploads images to the site and adds to the database. */ function do_upload() { $config = array( 'allowed_types' => 'jpg|jpeg|gif|png', 'upload_path' => $this->gallery_path, 'max_size' => 2000 ); $this->load->library('upload', $config); $this->upload->do_upload(); $image_data = $this->upload->data(); $config = array( 'source_image' => $image_data['full_path'], 'new_image' => $this->gallery_path . '/thumbs', 'maintain_ratio' => true, 'width' => 150, 'height' => 100 ); $this->load->library('image_lib', $config); $this->image_lib->resize(); $upload = $this->upload->data(); $bus_id = $this->get_bus_id(); $data = array( 'userid' => $this->tank_auth->get_user_id(), 'thumb' => $this->gallery_path . '/thumbs/' . $upload['file_name'], 'fullsize' => $upload['full_path'], 'busid'=> $bus_id['query'], ); echo var_dump($bus_id); $this->db->insert('photos', $data); } The problem I’m getting is the following: A PHP Error was encountered Severity: Notice Message: Undefined index: id Filename: models/gallery_model.php Line Number: 48 I’ve tried all sorts of ways to get the value over, but my limited knowledge keeps getting in the way. Any help would be really appreciated.

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  • C# recursive programming with lists

    - by David Torrey
    I am working on a program where each item can hold an array of items (i'm making a menu, which has a tree-like structure) currently i have the items as a list, instead of an array, but I don't feel like I'm using it to its full potential to simplify code. I chose a list over a standard array because the interface (.add, .remove, etc...) makes a lot of sense. I have code to search through the structure and return the path of the name (i.e. Item.subitem.subsubitem.subsubsubitem). Below is my code: public class Item { //public Item[] subitem; <-- Array of Items public List<Item> subitem; // <-- List of Items public Color itemColor = Color.FromArgb(50,50,200); public Rectangle itemSize = new Rectangle(0,0,64,64); public Bitmap itemBitmap = null; public string itemName; public string LocateItem(string searchName) { string tItemName = null; //if the item name matches the search parameter, send it up) if (itemName == searchName) { return itemName; } if (subitem != null) { //spiral down a level foreach (Item tSearchItem in subitem) { tItemName = tSearchItem.LocateItem(searchName); if (tItemName != null) break; //exit for if item was found } } //do name logic (use index numbers) //if LocateItem of the subitems returned nothing and the current item is not a match, return null (not found) if (tItemName == null && itemName != searchName) { return null; } //if it's not the item being searched for and the search item was found, change the string and return it up if (tItemName != null && itemName != searchName) { tItemName.Insert(0, itemName + "."); //insert the parent name on the left --> TopItem.SubItem.SubSubItem.SubSubSubItem return tItemName; } //default not found return null; } } My question is if there is an easier way to do this with lists? I've been going back and forth in my head as to whether I should use lists or just an array. The only reason I have a list is so that I don't have to make code to resize the array each time I add or remove an item.

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